Gestion des difficultés de Possession
- gestion de la difficulté imposée sur la défense - gestion des particulières en attaque considérées en finesse - utilisation du rêve actuel pour les personnages
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@ -45,7 +45,7 @@ const POSSESSION_SANS_DRACONIC = {
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name: 'Sans draconic',
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system: {
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niveau: 0,
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defaut_carac: "reve",
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defaut_carac: "reve-actuel",
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}
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};
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@ -275,12 +275,12 @@ export class RdDActor extends RdDBaseActor {
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.sort(Misc.descending(it => it.system.niveau))
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.find(it=>true);
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if (possession) {
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return duplicate(possession);
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return possession.clone();
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}
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const draconics = [...this.getDraconicList().filter(it => it.system.niveau >= 0),
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const draconics = [...this.getDraconicList().filter(it => it.system.niveau >= 0).map(it =>it.clone()),
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POSSESSION_SANS_DRACONIC]
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.sort(Misc.descending(it => it.system.niveau));
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return duplicate(draconics[0]);
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return draconics[0];
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}
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getPossession(possessionId) {
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@ -780,7 +780,7 @@ export class RdDActor extends RdDBaseActor {
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async combattreReveDeDragon(force) {
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let rollData = {
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actor: this,
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competence: duplicate(this.getDraconicOuPossession()),
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competence: this.getDraconicOuPossession(),
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canClose: false,
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rencontre: await game.system.rdd.rencontresTMR.getReveDeDragon(force),
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tmr: true,
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@ -2301,14 +2301,14 @@ export class RdDActor extends RdDBaseActor {
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carac: this.system.carac,
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competence: this.getCompetence(idOrName)
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}
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if (rollData.competence.type == 'competencecreature') {
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if (rollData.competence.system.iscombat && options.tryTarget && Targets.hasTargets()) {
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if (rollData.competence.type == TYPES.competencecreature) {
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const arme = RdDItemCompetenceCreature.armeCreature(rollData.competence)
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if (arme && options.tryTarget && Targets.hasTargets()) {
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Targets.selectOneToken(target => {
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if (rollData.competence.system.ispossession) {
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if (arme.action == "possession") {
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RdDPossession.onAttaquePossession(target, this, rollData.competence)
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}
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else {
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const arme = RdDItemCompetenceCreature.armeCreature(rollData.competence)
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RdDCombat.rddCombatTarget(target, this).attaque(competence, arme)
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}
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});
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@ -3135,9 +3135,7 @@ export class RdDActor extends RdDBaseActor {
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/* -------------------------------------------- */
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conjurerPossession(possession) {
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// TODO: choix de la compétence de draconic ou de possession
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let draconic = this.getDraconicOuPossession();
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RdDPossession.onConjurerPossession(this, draconic, possession)
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RdDPossession.onConjurerPossession(this, possession)
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}
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/* -------------------------------------------- */
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@ -495,6 +495,25 @@ class _10_7_19_CategorieCompetenceCreature extends Migration {
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}
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}
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class _10_7_19_PossessionsEntiteVictime extends Migration {
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get code() { return "possessions-entite-victime"; }
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get version() { return "10.7.19"; }
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async migrate() {
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await this.applyItemsUpdates(items => items
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.filter(it => TYPES.possession == it.type)
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.map(it => this.migratePossession(it))
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);
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}
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migratePossession(it) {
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return { _id: it.id,
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'system.entite.actorid': it.system.possesseurid,
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'system.victime.actorid': it.system.possedeid
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}
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}
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}
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export class Migrations {
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static getMigrations() {
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return [
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@ -512,6 +531,7 @@ export class Migrations {
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new _10_5_0_UpdatePeriodicite(),
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new _10_7_0_MigrationBlessures(),
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new _10_7_19_CategorieCompetenceCreature(),
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new _10_7_19_PossessionsEntiteVictime(),
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];
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}
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@ -1,4 +1,5 @@
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import { RdDCarac } from "./rdd-carac.js";
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import { RdDPossession } from "./rdd-possession.js";
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const conditionsTactiques = [
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{ type: '', descr: '', dmg: 0, attaque: 0, parade: 0, esquive: true },
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@ -27,6 +28,9 @@ export class RdDBonus {
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if (rollData.isEmpoignade && rollData.rolled?.isPart) {
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return true
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}
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if (RdDPossession.isDefensePossession(rollData)) {
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return RdDPossession.isPossessionFinesse(rollData)
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}
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return rollData.attackerRoll?.particuliere == 'finesse';
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}
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@ -1,9 +1,9 @@
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/* -------------------------------------------- */
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import { RdDCombat } from "./rdd-combat.js";
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import { RdDResolutionTable } from "./rdd-resolution-table.js";
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import { RdDRoll } from "./rdd-roll.js";
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import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
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import { Targets } from "./targets.js";
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import { TYPES } from "./item.js";
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/* -------------------------------------------- */
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/* On part du principe qu'une entité démarre tjs
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@ -20,9 +20,9 @@ export class RdDPossession {
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/* -------------------------------------------- */
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static searchPossessionFromEntite(attacker, defender) {
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let poss = attacker.items.find(poss => poss.type == 'possession' && poss.system.possedeid == defender.id);
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let poss = attacker.items.find(poss => poss.type == TYPES.possession && poss.system.victime.actorid == defender.id);
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if (!poss) {
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poss = defender.items.find(poss => poss.type == 'possession' && poss.system.possedeid == defender.id);
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poss = defender.items.find(poss => poss.type == TYPES.possession && poss.system.victime.actorid == defender.id);
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}
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return poss && duplicate(poss) || undefined;
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}
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@ -37,7 +37,7 @@ export class RdDPossession {
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RdDPossession.$updateEtatPossession(possession)
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let rollData = {
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mode: "possession",
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mode: "attaque",
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isECNIDefender: false,
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competence: competence.clone(),
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possession: possession,
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@ -45,25 +45,26 @@ export class RdDPossession {
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defender: defender,
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targetToken: Targets.extractTokenData(target)
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};
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if (attacker.isCreatureEntite()) {
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RdDItemCompetenceCreature.setRollDataCreature(rollData)
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}
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RdDPossession.selectCompetenceDraconicOuPossession(rollData, attacker)
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await RdDPossession.$rollAttaquePossession(attacker, rollData, isNouvelle);
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}
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/* -------------------------------------------- */
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static async onConjurerPossession(attacker, competence, possession) {
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static async onConjurerPossession(attacker, possession) {
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possession = duplicate(possession);
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RdDPossession.$updateEtatPossession(possession)
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const defender = game.actors.get(possession.system.entite.actorid);
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let rollData = {
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mode: "possession",
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mode: "attaque",
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isECNIDefender: true,
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competence: competence,
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possession: possession,
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attacker: attacker,
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defender: game.actors.get(possession.system.possesseurid)
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defender: defender,
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};
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RdDPossession.selectCompetenceDraconicOuPossession(rollData, attacker)
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await RdDPossession.$rollAttaquePossession(attacker, rollData);
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}
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@ -71,7 +72,7 @@ export class RdDPossession {
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static async onDefensePossession(attackerId, defenderId, possessionId) {
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let attacker = game.actors.get(attackerId)
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let possession = attacker?.getPossession(possessionId)
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defenderId = defenderId ?? possession?.system.possesseurid ?? undefined
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defenderId = defenderId ?? possession?.system.entite.actorid ?? undefined
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let defender = game.actors.get(defenderId)
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possession = possession ?? defender?.getPossession(possessionId) ?? undefined;
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@ -82,20 +83,30 @@ export class RdDPossession {
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possession = duplicate(possession)
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// Update for draconic roll
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let rollData = {
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mode: "conjuration",
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mode: "defense",
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isECNIDefender: defender.type == "entite",
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possession: possession,
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attacker: attacker,
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defender: defender,
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competence: defender.getDraconicOuPossession(),
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selectedCarac: defender.system.carac.reve,
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forceCarac: { 'reve-actuel': { label: "Rêve Actuel", value: defender.getReveActuel() } }
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}
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rollData.competence.system.defaut_carac = 'reve-actuel'
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RdDPossession.selectCompetenceDraconicOuPossession(rollData, defender)
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rollData.diffLibre = RdDPossession.getInfoAttaque(rollData).diffLibre
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await RdDPossession.$rollDefensePossession(defender, rollData);
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}
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static selectCompetenceDraconicOuPossession(rollData, rollingActor) {
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rollData.competence = rollingActor.getDraconicOuPossession();
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if (rollingActor.isCreatureEntite()) {
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RdDItemCompetenceCreature.setRollDataCreature(rollData)
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}
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else {
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rollData.selectedCarac = rollingActor.system.carac.reve
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rollData.forceCarac = { 'reve-actuel': { label: "Rêve Actuel", value: rollingActor.getReveActuel() } }
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rollData.competence.system.defaut_carac = 'reve-actuel'
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}
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}
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/* -------------------------------------------- */
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static async $rollAttaquePossession(attacker, rollData, isNouvelle = false) {
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const dialog = await RdDRoll.create(attacker, rollData,
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@ -104,21 +115,22 @@ export class RdDPossession {
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name: 'jet-possession',
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label: rollData.isECNIDefender ? 'Conjurer la possession' : 'Possession',
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callbacks: [
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{ condition: r => (r.rolled.isSuccess), action: async (r) => await RdDPossession.$onRollPossession(r, true, isNouvelle) },
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{ condition: r => (r.rolled.isEchec), action: async (r) => await RdDPossession.$onRollPossession(r, false, isNouvelle) },
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{ action: async (r) => await RdDPossession.$onRollPossession(r, isNouvelle) },
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]
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});
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dialog.render(true);
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}
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/* -------------------------------------------- */
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static async $onRollPossession(rollData, isSuccess, isNouvelle = false) {
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rollData.possession.isSuccess = isSuccess;
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RdDPossession.$updateEtatPossession(rollData.possession);
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static async $onRollPossession(rollData, isNouvelle = false) {
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rollData.possession.isSuccess = rollData.rolled.isSuccess;
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RdDPossession.$updateEtatPossession(rollData.possession, rollData);
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if (isNouvelle) {
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// Creer la possession sur le defenseur
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rollData.defender.createEmbeddedDocuments('Item', [rollData.possession.toObject()])
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await rollData.defender.createEmbeddedDocuments('Item', [rollData.possession.toObject()])
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}
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const possession = (rollData.isECNIDefender ? rollData.attacker : rollData.defender).getPossession(rollData.possession.system.possessionid)
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RdDPossession.storePossessionAttaque(possession, rollData)
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await RdDResolutionTable.displayRollData(rollData, rollData.attacker, 'chat-resultat-possession.html');
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}
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@ -139,23 +151,30 @@ export class RdDPossession {
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/* -------------------------------------------- */
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static async $onRollConjuration(rollData) {
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let actor = game.actors.get(rollData.possession.system.possedeid)
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let victime = game.actors.get(rollData.possession.system.victime.actorid)
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let compteur = rollData.possession.system.compteur
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if (!rollData.rolled.isSuccess) {
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if (rollData.isECNIDefender) {
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rollData.possession.system.compteur--
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compteur--
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} else {
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rollData.possession.system.compteur++
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compteur++
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}
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let update = { _id: rollData.possession._id, "system.compteur": rollData.possession.system.compteur }
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await actor.updateEmbeddedDocuments('Item', [update])
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}
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const possession = victime.getPossession(rollData.possession.system.possessionid)
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await possession.update({
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system: {
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compteur: compteur,
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entite: { diffLibre: 0, finesse: false },
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victime: { diffLibre: 0, finesse: false }
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}
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})
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rollData.possession = possession
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RdDPossession.$updateEtatPossession(rollData.possession)
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await RdDResolutionTable.displayRollData(rollData, rollData.defender, 'chat-resultat-possession.html')
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if (rollData.possession.isPosseder || rollData.possession.isConjurer) {
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// conjuration
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actor.deleteEmbeddedDocuments("Item", [rollData.possession._id])
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victime.deleteEmbeddedDocuments("Item", [rollData.possession._id])
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}
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}
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@ -180,12 +199,42 @@ export class RdDPossession {
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}
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}
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/* -------------------------------------------- */
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static isPossessionFinesse(rollData) {
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return RdDPossession.getInfoAttaque(rollData).finesse
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}
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/* -------------------------------------------- */
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static getInfoAttaque(rollData) {
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return rollData.possession.system[rollData.isECNIDefender ? 'victime' : 'entite'];
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}
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/* -------------------------------------------- */
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static isDefensePossession(rollData) {
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return rollData.possession && rollData.mode == "defense"
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}
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/* -------------------------------------------- */
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static storePossessionAttaque(possession, rollData = undefined) {
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const attaquant = rollData?.isECNIDefender ? 'victime' : 'entite'
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possession.update({
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[`system.${attaquant}`]: {
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diffLibre: rollData?.diffLibre ?? 0,
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finesse: rollData?.rolled.isPart ?? false
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}
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})
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}
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/* -------------------------------------------- */
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static async createPossession(attacker, defender) {
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return await Item.create({
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name: "Possession en cours de " + attacker.name, type: 'possession',
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img: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",
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system: { description: "", typepossession: attacker.name, possede: false, possessionid: randomID(16), possesseurid: attacker.id, possedeid: defender.id, date: 0, compteur: 0 }
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system: {
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description: "", typepossession: attacker.name,
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possede: false,
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possessionid: randomID(16),
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entite: { actorid: attacker.id },
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victime: { actorid: defender.id },
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compteur: 0
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}
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},
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{
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temporary: true
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@ -75,8 +75,8 @@ export class RdDTokenHud {
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(event) => {
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const actionIndex = event.currentTarget.attributes['data-action-index']?.value;
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const action = hudData.actions[actionIndex];
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if (action.action == 'possession') {
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const possession = combatant.actor.getPossession(action.system.possessionid);
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const possession = action.action == 'possession' ? combatant.actor.getPossession(action.system.possessionid) : undefined;
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if (possession) {
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combatant.actor.conjurerPossession(possession);
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}
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else {
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@ -5,6 +5,7 @@ import { RdDItemSort } from "./item-sort.js";
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import { Misc } from "./misc.js";
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import { RdDBonus } from "./rdd-bonus.js";
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import { RdDCarac } from "./rdd-carac.js";
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import { RdDPossession } from "./rdd-possession.js";
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import { RdDUtility } from "./rdd-utility.js";
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import { ReglesOptionelles } from "./settings/regles-optionelles.js";
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@ -30,7 +31,7 @@ export const referenceAjustements = {
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},
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diffLibre: {
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isUsed: (rollData, actor) => rollData.diffLibre != undefined,
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getLabel: (rollData, actor) => rollData.selectedSort?.name ?? rollData.attackerRoll ? 'Imposée' : 'Libre',
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getLabel: (rollData, actor) => rollData.selectedSort?.name ?? rollData.attackerRoll ?? RdDPossession.isDefensePossession(rollData) ? 'Imposée' : 'Libre',
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getValue: (rollData, actor) => rollData.selectedSort
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? RdDItemSort.getDifficulte(rollData.selectedSort, rollData.diffLibre)
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: rollData.diffLibre ?? rollData.competence?.system.default_diffLibre ?? 0
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@ -611,10 +611,17 @@
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"typepossession": "",
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"possede": false,
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"possessionid": "",
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"possesseurid": "",
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"possedeid": "",
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"compteur": 0,
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"date": 0
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"entite": {
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"actorid": "",
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"diffLibre": 0,
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"finesse": false
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},
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"victime": {
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"actorid": "",
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"diffLibre": 0,
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"finesse": false
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},
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"compteur": 0
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},
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"blessure": {
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"templates": ["temporel"],
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@ -1,6 +1,6 @@
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<img class="chat-icon" src="{{competence.img}}" />
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<h4>
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{{#if (eq mode "possession")}}
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{{#if (eq mode "attaque")}}
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{{attacker.name}} tente de {{#if isECNIDefender}}conjurer la possession de{{else}}posséder{{/if}} {{defender.name}}
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{{else}}
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{{defender.name}} tente de {{#if isECNIDefender}}résister à{{else}}conjurer la possession de{{/if}} {{attacker.name}}
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@ -12,7 +12,7 @@
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<div>
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<span class='chat-card-button-area'>
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<br>
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{{#if (eq mode "possession")}}
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{{#if (eq mode "attaque")}}
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{{#if possession.isSuccess}}
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<a class='defense-possession chat-card-button'
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data-attackerId='{{attacker.id}}'
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