From 5e9b47af1f0a2128269105256fae74f19f34202c Mon Sep 17 00:00:00 2001 From: LeRatierBretonnien Date: Sun, 4 Jun 2023 20:47:47 +0200 Subject: [PATCH] Add .db again? --- packs/animaux.db | 39 ++++ packs/animaux/000028.ldb | Bin 127511 -> 0 bytes packs/animaux/000047.log | 0 packs/animaux/CURRENT | 2 +- packs/animaux/LOG | 8 +- packs/animaux/LOG.old | 7 - packs/animaux/MANIFEST-000045 | Bin 220 -> 0 bytes packs/archetypes.db | 21 ++ packs/archetypes/000011.ldb | Bin 673422 -> 0 bytes packs/archetypes/000046.log | 0 packs/archetypes/CURRENT | 2 +- packs/archetypes/LOG | 8 +- packs/archetypes/LOG.old | 7 - packs/archetypes/MANIFEST-000044 | Bin 220 -> 0 bytes packs/arts-et-divertissements.db | 49 +++++ packs/arts-et-divertissements/000011.ldb | Bin 22808 -> 0 bytes packs/arts-et-divertissements/000046.log | 0 packs/arts-et-divertissements/CURRENT | 2 +- packs/arts-et-divertissements/LOG | 8 +- packs/arts-et-divertissements/LOG.old | 7 - packs/arts-et-divertissements/MANIFEST-000044 | Bin 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100644 index 00000000..cccc9dd3 --- /dev/null +++ b/packs/animaux.db @@ -0,0 +1,39 @@ +{"_id":"0ogeNTXl7IwYfWZR","name":"Oiseau-oracle","type":"creature","img":"systems/foundryvtt-reve-de-dragon/icons/creatures/oiseau-oracle.svg","items":[{"_id":"Kt7WlB5Ui97X211z","name":"Vol","type":"competencecreature","sort":100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-vol.webp","effects":[],"folder":null,"system":{"description":"","descriptionmj":"","categorie_parade":"","niveau":5,"default_diffLibre":0,"categorie":"","carac_value":15,"iscombat":false,"isnaturelle":true,"ispossession":false,"dommages":0,"isparade":false},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"effects":[],"folder":null,"sort":100001,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.animaux.0ogeNTXl7IwYfWZR"}},"system":{"carac":{"taille":{"type":"number","value":"2","label":"Taille","xp":0,"derivee":false},"constitution":{"type":"number","value":"4","label":"Constitution","xp":0,"derivee":false},"force":{"type":"number","value":"1","label":"Force","xp":0,"derivee":false},"perception":{"type":"number","value":"15","label":"Perception","xp":0,"derivee":false},"volonte":{"type":"number","value":"17","label":"Volonté","xp":0,"derivee":false},"reve":{"type":"number","value":"18","label":"Rêve","xp":0,"derivee":false}},"sante":{"vie":{"type":"number","max":3,"value":3,"label":"Vie","derivee":false},"endurance":{"type":"number","max":7,"value":7,"label":"Endurance","derivee":false},"sonne":{"value":false,"round":-1,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"plusdom":{"type":"number","value":"-","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"-/40","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"0","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"-8","label":"Protection","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"}},"description":"

Description

\n

L’oiseau-oracle, quoique animal réel, a tout de l’entité de rêve. Il possède quatre pattes en plus de ses ailes, et il parle, semblant connaître toutes les langues. Il a au demeurant l’apparence d’un gros faisan au plumage multicolore, et sa chair est réputée délectable.

\n

Mœurs

\n

À en croire Paranos le Moindre (il n’en rate jamais une, celui-là), l’oiseau-oracle sait non seulement s’exprimer dans toutes les langues, mais il dit toujours la vérité, proférant de véritables oracles, d’où son nom. Il peut répondre de façon assez claire sur le présent ou le passé; en ce qui concerne le futur, ses réponses sont souvent obscures. L’oiseau-oracle ne tolère qu’une seule question et ne fournit qu’une seule réponse. Si on ne lui pose pas de question, il montre des signes d’impatience, l’air de dire: \"Allez- vous vous décider à m’interroger, oui ou non ? Si vous croyez que c’est par hasard que je suis là ! J’ai parcouru un long chemin jusqu’à vous, et je n’ai pas que ça à faire !...\" Et si on ne lui pose décidément aucune question, il reprend son vol et on ne le revoit plus. Paranos affirme par ailleurs que tuer un oiseau-oracle porte une terrible malchance.

","race":"","notesmj":"Notes du 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Description

\n

La zyglute est un grand échassier de la taille d’une autruche, dotée de trois pattes parallèles et de deux minuscules ailes qui ne lui servent qu’à voleter. Son bec est arrondi et plat comme celui d’un canard, dont elle possède le cri. Ses plumes sont gris noir, sauf celles de sa queue qui sont d’un splendide rouge vermillon pailleté d’argent.

\n

Mœurs

\n

Les zyglutes vivent en colonies nombreuses dans les plaines à tendance marécageuse. Elles se nourrissent de larves et de plantes aquatiques. Craintives, dépourvues d’agressivité, elles sont en général d’une rare stupidité. Nombre d’échassiers se reposent en repliant alternativement une patte; les zyglutes, qui en ont trois, replient les deux pattes extérieures pour se reposer sur la patte centrale\"; puis quand celle-ci est fatiguée à son tour, replient la patte centrale pour se reposer sur les extérieures. Durant le processus, une zyglute sur deux oublie où elle en est avec ses pattes et replie la centrale avant de déployer les autres, avec pour résultat de se casser la figure dans un concert de coin-coin mortifié. Dans certaines régions, la zyglute est domestiquée pour servir de monture. Toutefois, la captivité lui fait perdre les paillettes argentées de sa queue, que seules possèdent les zyglutes sauvages. Ces paillettes entrent dans la composition de certaines préparations alchimiques. La zyglute ne donne des coups de bec qu’acculée en désespoir de cause.

\n

 

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Il existe tant de variétés de chevaux, du poney au percheron, qu’il leur faudrait presque un livre exclusivement consacré. L’exemple ci-après correspond à un bon cheval de selle. Avec un encombrement de 22, il peut porter un cavalier actif de TAILLE 12 (80 kg) + 10 points de matériel divers avant de souffrir ses premiers malus à la course et au saut. La vitesse indiquée correspond à une allure plutôt lente. Contrairement aux autres animaux pour qui la vitesse de base est fixe, le gardien des rêves peut rajouter jusqu’à 3d6 points à la vitesse de course de chaque individu. Cette nouvelle vitesse de course est rajoutée une fois pour toutes, mais peut être modulée par un jet de course sur la table de Course animale.

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Manque

\n

Saut

\n

Description

\n

Le lycan est un canidé de grande taille, au museau pointu, aux oreilles toujours droites, à la queue touffue et pendante, au pelage gris fauve, avec des yeux aux reflets jaunes. Un adulte pèse en moyenne 55 kg.

\n

Mœurs

\n

Comme les loups, les lycans vivent en hordes hiérarchisées, reconnaissant pour chef le mâle le plus fort. Carnassiers et prédateurs redoutés, ils hantent toutes les sortes de forêts. Rassurés par la force que confère leur nombre, les bandes de lycans n’hésitent pas à s’attaquer à l’homme. Les hivers de famine, des meutes entières vont même jusqu’à effectuer des razzias sur les villages.

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Description

\n

Créature thanataire, devant son existence aux courants lourds du cauchemar, la harpie n’est néanmoins pas une entité mais un animal réel, à la semblance d’une femme- vautour. De la femme, elle possède la tête et le buste : chevelure emmêlée, yeux hagards, rictus retroussé sur des dents carnassières, seins maigres et décharnés. Du vautour, elle a les membres : de larges ailes en guise de bras, lui permettant de voler, et des serres en guise de jambes. Son cri est un ricanement rauque et insane.

\n

Mœurs

\n

Les harpies vivent dans les lieux déshérités, les collines stériles et les désolations, en bandes de 5 à 10 individus. Les harpies sont toujours femelles et leur reproduction est assez mystérieuse. À en croire Paranos le Moindre, elles sont le fruit du viol d’un quauquemaire (entité de cauchemar) sur une femme humaine. Le rejeton dévore sa mère de l’intérieur avant de s’expulser. Maléfiques autant qu’agressives, elles possèdent un pouvoir inné de non agressivité s’appliquant aux humanoïdes. S’agissant d’un pouvoir inné, elles n’ont ni à monter dans les TMR, ni à dépenser de points de rêve. La victime doit jouer un jet de résistance standard, r-8, et en cas d’échec, réussir un jet de VOLONTÉ à -3 pour pouvoir attaquer la harpie. Le JR n’est à jouer qu’une seule fois, tandis qu’en cas d’échec, le jet de VOLONTÉ est à jouer tous les rounds. La non agressivité ne s’applique qu’à l’égard de la harpie qui l’a lancée, et une harpie ne peut pas réutiliser son pouvoir sur un personnage qui a réussi son JR.

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Description

\n

Le mariol est un canidé de taille moyenne (15-25 kg), ressemblant à un épagneul avec un faux air d’écureuil dont il possède la queue en panache. Très agile, il est capable de se tenir en position verticale et même de se déplacer uniquement sur ses membres postérieurs, tandis que ses antérieurs se terminent par des pattes très semblables à des mains de singe.

\n

Mœurs

\n

Social, le mariol vit en bande de plusieurs dizaines d’individus, hantant de préférence les sous-bois clairsemés ou les landes de broussaille. Omnivore avec une préférence pour la chair, voire la charogne, il fabrique des pièges ingénieux sous forme de fosses souvent profondes, au fond planté de pieux aiguisés, recouvertes par un treillis de branchage et de mousse. Le camouflage est si parfait qu’il s’y laisse parfois prendre lui-même. En général, un membre de la bande reste à proximité du piège pour avertir les autres dès qu’une créature s’est laissé prendre. Il le signale par un rire aigu et exaspérant. Car c’est une des particularités les plus énervantes du mariol que son cri ressemble à s’y tromper à un rire de dérision. Le reste du groupe accourt alors, et si la proie n’a pas été tuée du premier coup par le piège, ils la lapident à coups de pierres tranchantes, tout en riant à gorge déployée. Certaines de leurs fosses sont assez grandes pour accueillir des hommes.

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Manque

\n

Saut

\n

Description

\n

Le dong est une créature saurienne de l’apparence d’un gros crapaud, dotée d’une peau écailleuse, de griffes et de crocs. Quand il gonfle son jabot puis le contracte, il émet un son qui ressemble à s’y méprendre à celui d’une cloche, d’où son nom. Plus le dong est gros, plus le son est grave, et inversement plus il est aigu. Une colonie de dongs produit un véritable carillon. Doté de membres postérieurs puissants, le dong est un sauteur impressionnant capable de faire des bonds de 6-8 m. Un dong moyen fait 80 kg.

\n

Mœurs

\n

Le dong vit en plaine à proximité de l’eau (rivière, lac, marais). Carnivore, c’est un chasseur habile qui n’hésite pas à s’attaquer à l’homme. Quand il bondit, son attaque est considérée comme une charge.

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Description

\n

L’aligate est une sorte de dinosaure de petite taille, à la peau écailleuse de couleur gris bleu. Ses pattes postérieures sont larges et munies de griffes recourbées qui lui servent de crampons quand il court. Ses pattes antérieures sont minuscules. Il se tient dans une position semi-verticale, aidé par sa longue queue qui lui sert de balancier. Il pèse environ 250 kg.

\n

Moeurs

\n

Paisible, l’aligate est herbivore. Il vit en plaine, souvent aux abords des marais, en larges troupeaux. Souvent domestiqué, principalement par les Cyans et les Saures, il sert de monture ou d’animal de bât. Il ne se bat que rendu furieux, cherchant à piétiner. Ses réussites particulières sont toujours en force.

\n

 

\n

 

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Manque

\n

Coup de pied, Saut

\n

Description

\n

La chamule est une sorte de chameau sans bosse, de la taille d’un âne, à fourrure épaisse rayée brun et noir, et à la tête vaguement féline avec des oreilles et des moustaches de chat. Adulte, la chamule pèse 180 kg pour 1m35 au garrot. Son cri est un hululement plaintif et strident.

\n

Moeurs

\n

À l’état sauvage, les chamules vivent dans les plaines à l’orée des forêts, en bandes de 10 à 20 individus. D’un naturel dolent et paresseux, elles passent le plus clair de leur temps à dormir au soleil. Sociables, elles se laissent souvent capturer et apprivoiser pour servir de montures ou d’animaux de bât. Omnivores de dentition, elles se nourrissent normalement de graines et de fruits. Si on les laisse goûter à la chair, elles deviennent agressives, intraitables, et mordent.

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: 4/0 Eau : 12/24","label":"Vitesse","derivee":true},"encombrement":{"type":"number","value":"0","label":"Encombrement","derivee":false},"protection":{"type":"number","value":"2","label":"Protection","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"}},"description":"

Description

\n

La sirène est un mammifère aquatique voisin de l’otarie, mais doté d’une mâchoire de requin et de longs membres supérieurs se terminant par des serres. Quoique respirant par des poumons, elle peut tenir sous l’eau plusieurs dizaines de minutes. Sa peau est épaisse, cuireuse. Elle pèse en moyenne 70 kg.

\n

Mœurs

\n

Les sirènes vivent en eau peu profonde, indifféremment douce ou salée (rivages marins, lacs, marais), en colonies pouvant compter jusqu’à une douzaine d’individus. Elles se nourrissent normalement de poissons et de mollusques, mais la chair humaine est ce qu’elles préfèrent. Pour s’en procurer, elles possèdent deux terribles pouvoirs innés, un chant attractif et une illusion, ce qui fait d’elles l’un des plus meurtriers exemples de créatures thanataires.

\n

Chant

\n

La sirène a un chant attractif pouvant porter jusqu’à 50 m. Toute personne, homme ou femme, percevant ce chant, même faible et lointain, doit tenter un jet de VOLONTÉ à -3. Sur toute réussite, le personnage est libre de sa décision\"; sur tout échec, il est irrésistiblement attiré vers la source du chant. Quand plusieurs sirènes chantent simultanément, le jet de VOLONTÉ est global pour tous les chants : soit l’on résiste à tous, soit l’on ne résiste à aucun.

\n

Illusion

\n

La sirène peut lancer sur elle une illusion visuelle faisant croire qu’elle est une jolie fille nue surprise en train de se baigner. L’illusion que donne une sirène est toujours la même, comme programmée une fois pour toutes. Par exemple, une sirène donnant l’illusion d’une fille rousse avec une bouche en cœur, donnera toujours la même illusion, même corps, même visage. Certaines sirènes, plus rarement, donnent des illusions d’hommes. Contrairement aux illusions des Yeux d’Hypnos, l’illusion des sirènes donne lieu à un jet de résistance (standard, r-8). Comme pour les chants, ce JR est global : s’il réussit, toutes les sirènes apparaissent sous leur véritable apparence; s’il échoue, toutes sont perçues sous leur apparence illusoire.

\n

Alternatives

\n

Si le jet de VOLONTÉ relatif au chant réussit tandis que le JR relatif à l’illusion échoue, le personnage voit des filles au lieu de monstres, mais est libre de ses décisions. En cas de jet de VOLONTÉ échoué mais de JR réussi, les sirènes étant vues sous leur jour véritable, le chant n’a plus aucun effet. Dès qu’un personnage est blessé par une sirène, celle-ci (et toutes les autres) reprennent pour lui, et pour lui seul, leur apparence de monstre (et le chant ne fait plus effet non plus sur lui). Quand un personnage croit s’approcher d’une fille et que la sirène l’agresse, il est considéré en demi-surprise. Noter enfin qu’un personnage féminin ne résistant pas au chant (ni à l’illusion) se jette tout de même dans les bras des sirènes, quand bien même un tel personnage n’a (en principe) aucune raison d’être attiré par une fille.

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Description

\n

Le grizzal est un carnassier plantigrade de grande taille, au pelage épais, au museau allongé et aux membres armés de puissantes griffes non rétractiles. Pouvant dépasser les 2 m quand il se redresse en position verticale, son poids avoisine les 300 kg.

\n

Mœurs

\n

Carnassier, mais également omnivore, et pouvant se délecter comme l’ours de fruits ou de miel, le grizzal vit essentiellement en forêt, et de préférence en relief rocheux pouvant lui fournir une caverne pour tanière. Solitaires, mâles et femelles ne se rencontrent que brièvement. L’hiver, ils hibernent. Ne recherchant pas systématiquement l’affrontement avec l’homme, le grizzal peut néanmoins être un adversaire fatal. Sa fourrure épaisse est si recherchée que d’aucuns n’hésitent pas à la vendre prématurément. En combat, ses réussites particulières sont usuellement passées en force.

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Description et Mœurs

\n

La vipère jaune est le plus fréquent des serpents venimeux. Elle peut faire jusqu’à 1 m de long et peut être rencontrée partout, sans habitat de prédilection. Son venin est mortel.

\n

Venin

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Malignité2
Périodicité6 rounds
Dommages-1 point de vie
Antidotes-3 \\ Liqueur de Bagdol +14, Topazoïne +10
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Description

\n

Le baffreux a l’apparence d’une petit hippopotame de couleur vert de gris, pesant en moyenne 150 kg, doté d’immenses mâchoires garnies de doubles rangées de crocs.

\n

Mœurs

\n

Le baffreux vit dans les lieux humides tels que les marécages, à demi enlisé dans la vase ou la boue, où il est difficile à détecter. Carnivore et agressif, il se rue pour dévorer tout ce qui bouge. Ses réussites particulières sont toujours en force.

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Description

\n

La grincette est une petite larve de 1 à 2\"cm de long. Elle tire son nom du grincement horripilant qu’elle produit au moment où elle se déplace, en frottant l’une contre l’autre les petites écailles translucides dont est couvert son abdomen : le bruit d’une craie en porte-à-faux sur une ardoise, en cent fois plus fort et plus éprouvant pour les nerfs.

\n

Mœurs

\n

Les grincettes vivent en colonies de plusieurs dizaines d’individus dans les lieux sombres et humides où elles se nourrissent de débris en décomposition. Si elles sont inoffensives en elles-mêmes, leur grincement involontaire est une torture. Toute personne se trouvant dans un rayon de 10m doit manquer un jet d’OUÏE à +5. Si le jet réussit, perte de 1 point d’endurance, puis jet de VOLONTÉ à -5. Si le jet de VOLONTÉ échoue, le personnage est sonné jusqu’à la fin du round suivant.

\n

Combat

\n

Tout coup qui touche la grincette l’extermine.

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Description

\n

Le cornicochon est une sorte d’énorme sanglier, aux défenses très réduites, mais pourvu en revanche d’une paire de cornes acérées, recourbées vers l’avant. Le cornicochon se distingue en outre par sa couleur verdâtre, due au vert des feuilles et des mousses qui lui teignent la peau. Un adulte pèse en moyenne 160 kg.

\n

Mœurs

\n

Hôte des forêts profondes, le cornicochon vit en familles de 4 à 5 individus\" ; mais comme chez les sangliers, il arrive que l’on tombe sur un vieux solitaire acariâtre. Omnivore, le cornicochon est excité par l’odeur du sang, qui le pousse d’autant plus au carnage. Il dévore usuellement ses adversaires vaincus. Gibier recherché, c’est tout autant un mortel prédateur qui n’hésite pas à s’attaquer à l’homme, se servant redoutablement de ses cornes.

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Manque

\n

Saut

\n

Description

\n

Les glous sont des créatures anthropomorphes recouvertes de carapaces d’origine minérale, comme les coquillages. Ce ne sont pas des humanoïdes, en ce sens qu’ils n’ont pas de langage. Grands, lourds, ils ont le torse très large, et la tête ornée d’une crête de pierre qu’ils utilisent parfois comme arme en chargeant tête baissée. Quoique malhabiles de leurs mains, ils peuvent lancer de lourdes pierres ou s’en servir pour asséner des coups terribles.

\n

Moeurs

\n

Les glous vivent en haute montagne ou dans les pays de neige et de glace, où ils ne ressentent nullement le froid. Uniquement diurnes, ils dorment la nuit d’un sommeil profond. Les voyageurs qui le savent ne franchissent que de nuit les cols réputés gardés par les glous. Agressifs et omnivores, les glous dévorent la chair de leurs vaincus.

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Manque

\n

Saut

\n

Description et mœurs

\n

Le chiard est un canidé charognard des plaines et des désolations, vivant en meute, voisin du chacal et du coyote. Usuellement lâche, il peut devenir d’une audace extrême s’il est affamé. Un individu adulte pèse en moyenne 40 kg.

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Manque

\n

Tronçonneuse

\n

Description

\n

La libelle est une libellule géante, de 2m de long sur 3 m d’envergure, avec des ailes résistantes et tranchantes comme des rasoirs, battant à une vitesse prodigieuse. Il en résulte une paire de terribles tronçonneuses.

\n

Mœurs

\n

La libelle vit dans les marais, où elle se nourrit de larves. Elle n’est pas foncièrement agressive, mais néanmoins très curieuse, attirée par tout ce qui bouge, et ses ailes cisaillent tout sur son passage. Elle est capable de tronçonner un bambou de 3 cm de diamètre sans même ralentir son vol. Face à un groupe de libelles, la meilleure défense est encore de rester immobile. Son attaque est toujours considérée comme une charge, et à moins de succomber, elle est toujours désengagée en fin de round, continuant son vol pour rebrousser chemin le round suivant et revenir examiner ce qui bouge encore.

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Description

\n

Le scologriffe est un scolopendre géant pouvant atteindre 1m20 de long, au venin mortel.

\n

Mœurs

\n

Le scologriffe vit dans les forêts et les lieux humides, se nourrissant de charogne. Il n’est pas directement agressif, mais attaque dès qu’il est surpris ou se croit en danger.

\n

Venin

\n

Sensation aiguë de déséquilibre. Jouer VOLONTÉ à -3. En cas d’échec, on chute sans parvenir à se relever.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Malignité3
Périodicité1 minute
Dommages-1 point de vie
Antidotes-3 \\ Liqueur de Bagdol +16, Topazoïne +8
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Description

\n

Le bandersnatch, parfois appelé jabberwock, est peut-être la créature la plus terrifiante qui soit rêvée par les Dragons en dehors des entités de cauchemar. Quoiqu’il possède des traits de ces dernières (résistance à la magie), c’est néanmoins un animal véritable. Énorme, pesant dans les trois tonnes, il ressemble à un gigantesque crapaud, avec une tête de cheval, des ailes de chauve-souris, une peau écailleuse, des griffes comme des dagues et des pointes barbelées sur le dos. Sans véritablement voler, ses ailes lui permettent de se déplacer par bonds pouvant faire jusqu’à 12 m. Sa carapace d’écailles le rend quasiment invulnérable et il résiste automatiquement à tous les sorts d’Hypnos et de Thanatos.

\n

Mœurs

\n

Le bandersnatch vit dans le profond des cavernes enténébrées, ne sortant chasser que par les nuits sombres et sans lune. Il a pour la lumière une phobie absolue et la moindre clarté le plonge dans des accès de colère démentielle et dévastatrice. Paranos le Moindre, le célèbre zoologue auteur de Nos Ennemies les Bêtes, affirme que la lumière du soleil a le pouvoir de le réduire instantanément en cendres. Merci, cher Paranos, mais comment vous y prendriez-vous pour le faire sortir de son antre en plein jour ?

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Description

\n

Le zomar est une écrevisse géante de couleur noirâtre, armée de pinces monstrueuses, vivant en eau peu profonde, lac ou marécage, pesant jusqu’à 80 kg.

\n

Mœurs

\n

Le zomar se nourrit ordinairement de vase et de charogne, mais, extrêmement agressif, il s’attaque à toute proie vivante passant à portée. Apprêté à la tortemoque, il fournit une soupe excellente. En combat, ses pinces sont si résistantes qu’il peut s’en servir pour parer (mêmes limitations que les parades de l’épée).

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Description

\n

Le pantodar est un félin à fourrure rase de couleur jaune sable, de la taille d’une panthère. Sa caractéristique la plus singulière est une longue queue préhensile de plus de 3 m de long, capable de manier une arme légère telle qu’une dague.

\n

Mœurs

\n

Hôte des plaines et des savanes, rarement des forêts, le pantodar est un carnassier solitaire. Très curieux, mais tout aussi intelligent et prudent, il s’attaque rarement à l’homme de sa propre initiative. Il l’observe pourtant, de loin, et s’il peut dérober une dague sur un cadavre, il ne s’en prive pas. Par quelle singularité arrive-t-il à s’en servir adroitement ? C’est une source d’étonnement. On connaît la célèbre réponse de Paranos le Moindre interrogé à ce sujet : «Vous n’avez qu’à le lui demander vous-même !» Les jeunes pantodars peuvent assez facilement s’apprivoiser\"; devenus adultes, ils sont étonnamment fidèles.

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Description et Mœurs

\n

Le tigre vert est un grand félin carnassier vivant indifféremment en plaine herbue ou en forêt, où il se nourrit de gros gibier : antilope, daim, chevreuil. Il doit son nom à ce que sa fourrure est rayée vert et jaune au lieu de jaune et noir, ce qui lui assure un excellent camouflage. Discret, silencieux, sa tactique consiste à s’approcher inaperçu de sa proie, puis à bondir. Sa première attaque, lorsqu’il bondit, est en termes de jeu une charge. Il s’attaque à l’homme comme à n’importe quelle créature plus petite que lui. Sa fourrure magnifique est très recherchée. Un individu adulte pèse dans les 300 kg.

\n

 

","race":"","notesmj":"Notes du MJ"},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"prototypeToken":{"flags":{},"name":"Tigre 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Description

\n

Le tournedent figure parmi les plus hideux des animaux de cauchemar. C’est une énorme créature bipède, vaguement anthropomorphe, recouverte de plaques cornées extrêmement dures. Le tournedent n’a pas de tête : à la place de celle-ci, rien qu’une boursouffure avec un œil jaune, un œil devant et un autre derrière. En guise de mains, ses bras se terminent par une gueule plantée de crocs pointus. On les appelle ses bras-bouches. Il doit son nom à ce que toutes ses articulations, coude, genou, gueules, peuvent tourner sur elles-mêmes à 360 degrés. Le tournedent fait en moyenne 3 m de haut pour 800 kg. Ses glandes génitales fournissent l’ingrédient principal du remède-antidote appelé tournegraisse.

\n

Mœurs

\n

Les tournedents sont heureusement rarissimes et ne hantent que les désolations et autres lieux où Thanatos a laissé son empreinte. Ils possèdent le même pouvoir de non agressivité s’appliquant aux humanoïdes que la harpie. La victime doit jouer un jet de résistance standard, r-8, et en cas d’échec, réussir un jet de VOLONTÉ à -3 pour pouvoir attaquer le tournedent. Le JR n’est à jouer qu’une seule fois, et en cas d’échec, le jet de VOLONTÉ est à jouer tous les rounds. La non agressivité ne s’applique qu’à l’égard du tournedent qui l’a lancée, et il ne peut pas réutiliser son pouvoir sur un personnage qui a réussi son JR. En combat, les bras-bouches du tournedent sont capables de parer comme s’ils étaient des épées (mêmes limitations). Ses réussites particulières sont usuellement passées en rapidité.

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Description

\n

Le quileurbist est une créature simiesque recouverte d’une carapace d’écailles hérissées de piquants. Sa tête plate et triangulaire est dotée d’une large mâchoire plantée de crocs, et ses bras plutôt longs se terminent par des pattes plantées de griffes acérées. Comme les grands singes, il se tient en position semi-verticale. Son cri, rauque et guttural, ressemble à la syllabe kill, d’où, d’après Paranos le Moindre, l’origine de son nom. Il fait en moyenne 1m85 pour 100 kg.

\n

Mœurs

\n

Le quileurbist n’a pas d’habitat spécifique, encore qu’on le rencontre surtout dans les collines rocheuses et peu boisées, mais vagabond itinérant, il change souvent de lieu. Il faut dire que partout où se trouve un quileurbist, la région se dépeuple de toute autre vie animale. La créature semble en effet n’avoir qu’une vocation\" : tuer, déchirer, éventrer, massacrer toutes les autres formes de vie. Le quileurbist résiste automatiquement au sort de Non-Agressivité d’Hypnos. En combat, ses réussites particulières sont toujours passées en rapidité.

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Description

\n

Le furlong est un carnassier des forêts, au corps très allongé, presque serpentin, pourvu de huit pattes. Hormis ce nombre de pattes curieusement excédentaire (4 de chaque côté), qui lui donne l’air d’une chenille à fourrure, il pourrait ressembler à un long, très long vison. Adulte, il mesure en moyenne 2 m du museau au bout de la queue, pour un poids de 50 kg.

\n

Mœurs

\n

Très bon grimpeur, le furlong vit essentiellement dans les arbres où il se coule de branche en branche avec la rapidité et l’efficacité d’un serpent. Ses proies de prédilection sont les oiseaux et les rongeurs, mais poussé par la faim, il peut s’attaquer à des animaux aussi gros que les chevreuils, voire aux humains isolés. La fourrure de furlong est très recherchée.

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Description

\n

Créature anthropomorphe, bipède et verticale, la goule ressemble à un cadavre décharné. Sa taille est celle d’un homme. Son cri, un hurlement rauque, glace le sang. Ses griffes sont particulièrement puissantes.

\n

Mœurs

\n

La goule est un charognard ayant une prédilection pour la chair humaine. Elle hante nécropoles, cimetières et champs de bataille, déterrant les cadavres dont elle se nourrit. Paranos le Moindre affirme qu’elle possède la faculté thanataire de pouvoir jeûner des mois entiers, voire des années, en n’absorbant qu’un peu de terre. Cela ne l’empêche pas de désirer ardemment de la chair, bien au contraire. Et si elle est lâche isolée, elle est très agressive en bande. Pour corser le tout, sa morsure inocule un venin qui paralyse.

\n

Venin

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Malignité6
Périodicité1 round
Dommages1 ligne de fatigue
Antidotes-4 \\ Floume-dhu +16
\n

La paralysie intervient quand toutes les lignes de fatigue sont pleines et dure 6 heures.

\n

Le floume-dhu est obtenu en mélangeant en quantités égales gelée de floumette et lait humain (pour une dose\": une demi-mesure de chaque). Puis chauffer le mélange jusqu’à couleur bleu-sangue (-2).

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Description

\n

La mule est une le croisement entre un cheval et une ânesse. Adulte, la mule pèse 300 kg pour 1m65 au garrot.

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Description

\n

Le rananècre est un rat géant de la taille d’un chien, au pelage gris moisi, pesant en moyenne 35 kg. Sa morsure inocule une horrible maladie : la nécrophase.

\n

Mœurs

\n

Le rananècre vit dans les désolations, les anciennes ruines, partout où les courants lourds du cauchemar ont laissé leur empreinte. Sa présence s’accompagne souvent d’entités de cauchemar non incarnées (haines, désespoirs).

\n

Nécrophase

\n

Tout autour de la blessure, la chair s’enfle, vire au noir et se putréfie, puis l’ensemble du corps est gagné peu à peu. Si la mort survient, elle donne naissance à une entité de cauchemar non incarnée ayant le même nombre de points de rêve que la caractéristique RÊVE de la victime. Tirer 1d2 : 1 = haine ; 2 = désespoir.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Malignité7
Périodicité1 heure
Dommages-2 points de vie
Antidotes-4 \\ Tournegraisse +16, Huile de Sélikanthe +6
\n

 

","race":"","notesmj":"Notes du 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Manque

\n

Saut

\n

Description

\n

Le glipzouk, ou singe vert, a la morphologie générale du ouistiti, membres minces et longue queue préhensile, avec un pelage uniformément vert amande, sauf le museau et le ventre qui sont blancs. Des épaules à la naissance de la queue, il mesure 1 m en moyenne, la queue pouvant, elle, atteindre le double. Ses quatre mains sont extrêmement habiles, et comme tous les singes, il est d’une agilité diabolique. Le glipzouk doit son nom à son «langage». On dirait presque un véritable parler, avec des syllabes articulées et une intonation générale, sauf que glip et zouk sont les seuls phonèmes qu’il emploie, en les prononçant sur tous les tons et en les mélangeant en d’infinies variations.

\n

Mœurs

\n

Paisibles, les colonies de glipzouks vivent en milieu boisé, se nourrissant de pousses et de fruits. Très bon observateur et non moins excellent imitateur, le glipzouk est un voleur et un pickpocket né. Il vaut mieux éviter de laisser traîner ses a!aires quand on voyage dans une région peuplée de glipzouks, et la nuit, être particulièrement vigilant en montant la garde. Non agressif, le glipzouk ne se bat que s’il est acculé sans pouvoir fuir.

","race":"","notesmj":"Notes du 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Manque

\n

Contre, Esquive Vol

\n

Description

\n

Le drakkule, également surnommé chauve- souris dragon, est un énorme chiroptère vampire pouvant atteindre 20 kg pour 4 m d’envergure. Paranos le Moindre suggère que son surnom vient sûrement de ce que les mythiques Dragons du Premier Âge étaient censés posséder les mêmes grandes ailes membraneuses et le même goût du sang. Serions-nous alors dans un rêve de chauve-souris ? Je suppose que c’est encore une de vos plaisanteries, cher Paranos !

\n

Mœurs

\n

Comme les chauves-souris, les drakkules sont nocturnes, repliés le jour dans des cavernes ou autres lieux sombres, pour ne sortir chasser qu’à la tombée de la nuit. Comme pour la plupart des grands prédateurs, l’homme est pour eux une proie comme les autres.

\n

En combat, quand un drakkule réussit une particulière et cause au moins une blessure légère, il reste accroché à sa victime qui perd alors automatiquement 1d6 points d’endurance par round sous l’effet de la saignée. Quand l’endurance tombe à zéro, le drakkule continue à la vider de son sang à raison de 1d6 points de vie par round. Le drakkule ne se détache que blessé gravement ou sonné. Pour se dégager, la victime ne peut utiliser que Corps à corps (totaliser 2 points d’empoignade) ou une dague. Tant qu’il est accroché, le drakkule ne joue plus de jet d’attaque, puisqu’il cause des dommages automatiques, mais peut contrer empoignade ou attaque de dague par le battement de ses ailes.

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Description

\n

Le jigstang est un animal anthropomorphe, bipède, vertical, à la peau cuireuse gris noir, sans un poil, de la taille d’un homme. On l’appelle parfois fausse goule ou goule noire. Sa mâchoire a une force capable de broyer les os les plus durs et ses membres supérieurs se terminent par des serres tranchantes. Son cri est un rire hystérique et démentiel.

\n

Mœurs

\n

Le jigstang n’a pas d’habitat spécifique, on le trouve en tout lieu sauvage. Hyper agressif autant que solitaire, il ne supporte pas la présence d’autrui, et attaque à griffes et à crocs. Son accouplement se termine toujours en un combat où l’un des deux partenaires, généralement le mâle, trouve la mort.

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Description

\n

Le zombrel est un reptile volant apparenté au ptéranodon, pourvu de larges ailes membraneuses. Il possède un long bec corné doté de dents, tandis que son crâne s’orne d’une crête osseuse et creuse, lui servant de balancier. Il peut faire jusqu’à 3 m de long avec des ailes de 12 m d’envergure.

\n

Mœurs

\n

Le zombrel vit dans les lieux désolés, souvent à proximité des marécages où il pêche en plein vol comme les oiseaux de mer. Mais prédateur féroce, il chasse tout autant les créatures terrestres et les oiseaux. Avec sa science coutumière, Paranos le Moindre explique que le seul avantage du zombrel, lorsqu’il plane au-dessus de votre tête, est de vous protéger efficacement des brûlures du soleil.

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Description

\n

L’araflate est une araignée géante au corps extrêmement plat, de couleur gris terne. Elle fait en moyenne 3 m de diamètre, pattes comprises, pour un poids de 6 kg, et seulement 25 cm d’épaisseur.

\n

Mœurs

\n

Hôte des lieux secs et sombres, des ruines, des cavernes, l’araflate ne tisse pas de toile. Elle reste à l’affût et bondit sur sa proie avec une vitesse foudroyante, sa morphologie lui permettant de se glisser dans des failles très étroites. Prédateur toujours affamé, elle n’hésite pas à s’attaquer à des proies aussi grandes que les Humains. Sa morsure inflige un venin anesthésiant, inoculé sur toute blessure sauf contusion\\ éraflure. Quand sa victime cesse de bouger, l’araflate la dévore.

\n

Venin

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Malignité6
Périodicité1 round
Dommages-1d6 points d'endurance
Antidotes-3 \\ Liqueur de Bagdol +12, Lait de lune +6
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Description

\n

Le sanguinox est un gros chat sauvage au pelage entièrement noir, pouvant faire jusqu’à 45 kg.

\n

Mœurs

\n

Le sanguinox vit dans les forêts, de préférence rocailleuses, telles que les contreforts de montagne, où il peut trouver une caverne pour lui servir de tanière pendant le jour. De moeurs essentiellement nocturnes, c’est un prédateur redouté. Il aime le goût du sang pour lui-même, et, gavé de nourriture, ne se contente parfois que de saigner ses proies. Audacieux jusqu’à la témérité, le sanguinox n’hésite pas à s’attaquer à des créatures nettement plus grosses que lui, et en particulier à l’homme. Sa technique favorite est l’embuscade. La nuit, dissimulé sur une branche d’arbre, il est virtuellement invisible. Quand il attaque en se laissant tomber d’une branche, considérer en termes de règles que c’est une attaque de charge. Au sol, ses réussites particulières sont usuellement passées en rapidité.

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Description

\n

Le félorn est un petit chat de l’apparence d’un siamois, au pelage gris mauve, doté d’une grande paire d’ailes duveteuses. Ces ailes sont sur le même principe que celles des chauves-souris, sauf qu’au lieu d’être nues, elles sont couvertes de duvet. Elles ne remplacent pas les membres supérieurs, mais sont en plus des deux paires de pattes. Le félorn est capable de voler grâce à elles sur d’assez longues distances. Mais chose encore plus étonnante, le félorn parle, et s’exprime assez bien dans la langue du voyage.

\n

Mœurs

\n

Très sociable, le félorn adore la compagnie des Humains et ne demande généralement qu’à se faire adopter. Son grand dilemme est d’adorer le poisson et de détester l’eau, et les Humains pêcheurs le fascinent. S’il parle, son discours est en revanche plutôt insignifiant, et il n’a pratiquement pas de mémoire. Au demeurant adorable, un félorn de compagnie peut vite devenir assez crispant.

","race":"","notesmj":"Notes du 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Manque

\n

Saut

\n

Description

\n

La brolute rieuse est un grand rat d’allure anthropomorphe, bipède, vertical, faisant en moyenne 1m70 pour 45 kg. Dotée du pelage du rat, de sa longue queue nue et annelée, elle se singularise néanmoins par un museau de castor et des yeux bridés.

\n

Mœurs

\n

La brolute rieuse vit de préférence à l’écart des hommes et de la civilisation, mais sans habitat spécifique. Elle se nourrit de fruits, de champignons et d’œufs qu’elle dérobe habilement aux oiseaux. Ce qui la caractérise essentiellement, c’est que quand elle se sent agressée, elle a le pouvoir de créer une déchirure du rêve violette (déchirure de départ), dont elle est le centre. Le rêve d’arrivée lui est toujours profitable, lui permettant de se tirer d’affaire. Elle doit son nom à ce qu’elle adore rire aux grimaces et autres clowneries qu’on peut lui faire. Pendant ce temps, on peut se concentrer pour tenter de lui communiquer empatiquement l’image d’un lieu où l’on voudrait aller, non un lieu spécifique, mais un type de paysage\": rivage marin, forêt, agglomération urbaine, etc. Au moment où elle est le plus en train de rire, il suffit alors de stresser la brolute, et l’on a une chance que la déchirure créée mène au type d’endroit souhaité. Pour parvenir à la communication empathique, réussir EMPATHIE à -5. La brolute rieuse se distingue de la brolute ordinaire, dite brolute pointue, qui ne rit jamais et ne peut créer de déchirure. Celle-là se contente de chercher à fuir en cas d’agression, ou attaque toutes griffes dehors si elle se sent acculée. Pour la distinguer (visuellement) de la rieuse, réussir VUE/Zoologie à -5. Les caractéristiques de combat indiquées ne s’appliquent qu’à la pointue.

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Description

\n

Description Le chrasme (prononcer krasme) est une sorte de cafard géant à carapace de crabe aux jointures poilues. Il mesure en moyenne 1 m de haut sur 1m50 de long, et peut peser jusqu’à 50 kg. Doté de mandibules acérées et puissantes, il est redouté pour son venin mortel.

\n

Mœurs

\n

Le chrasme vit dans les lieux sombres, cavernes et souterrains, où il se nourrit de tout. Paranos le Moindre affirme qu’à défaut d’une meilleure chère, il peut même se sustenter de cailloux. Il déteste la lumière comme son cousin de petite taille, mais a toutefois un comportement différent: au lieu de fuir, il entre dans une rage féroce et se rue sur le porteur de lumière pour le réduire en charpie. Savez-vous, cher Paranos, que vous nous faites un peu peur ?

\n

Venin

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Malignité3
Périodicité1 miute
Dommages-1 point de vie
Antidotes-2 \\ Liqueur de Bagdol +16, Teinture d'Erozonne +10
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Description

\n

Le bramart est un quadrupède herbivore de l’allure d’un grand cerf, au pelage brun roux à l’exception du bout des pattes qui est franchement rouge – comme s’il portait des chaussettes. Adulte, il peut faire jusqu’à 270 kg et en moyenne 160. Tout comme le cerf, il porte des bois qui tombent tous les ans et repoussent à la saison suivante avec une ramification supplémentaire.

\n

Mœurs

\n

Hôtes des forêts où ils se nourrissent de jeunes pousses, les bramarts vivent en petits groupes. Les mâles n’hésitent pas à charger les intrus pour protéger biches et faons.

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Hy=L{An*!w!ah1#I*zqCFF~4)(Rqy#U^3J2$wYV=(0bgN}N3H^5u;(z(UCH^JMx zVDEPBN8s%fu#Y(R3-I|0^q4SPRq81R7o9rkJ1-@qo|)f@_YI&2l}0BrqVQtrW`D60*IPut~HAj+&N zE0G%-;A2~jp{lmFI+^{F>bKVgkFd`Z{1^=D!=}yJ9HPObkV6%6mrmWB&onAa;0$FM~B?E0*A6CxCt5k9-6yaRnU zO&T8lz?$!ZF)1b8gk``-yEfyGj>jTHCob@uH-M|*xsklK2Y)jnVtSINTR1+O`b!A* zP#@kN0$=qsmBz27r-%P-0Pm1u!J*A$ev-6P^1`S1`iT*bUhQY1$M#-(mi37nA2CP^slN|X6@o-p#A<47* z8E>Qwk}p3e`X|BN^6Z_(SJTr)eK(IAkXK@)MJs(&vUB^mBNO1qSUlQ&@b&Ox{<(kL z`p}3+F{^2*+%~3tVU{+?0<=TB{;&CduhGo z(tBiQXvBw@U8)y#eM9!i^;nW8^MjwD^`Z}Nq;|`%BFOqusX=t}cItb19F8@>oxHe@ z`d4_wJxQJb4}XhZ9De3G>ef(9l6?w`lFkqR_8saMDK=dizQU<|_8M?nEmcU)e?i?Y zG$^nnuYrX1QiZ7PJL>af_@dV=Fe`lP*S}IbX~PO^uID75iJQVVuk(9fh{eu6h9yiR z7kHC_%9shF^LO~YlU$1>%poVfMxNS^*Cx!u=X)7TZ@Wgc|31H8lP_U&JzZocz9!oL zu-`togY&%{8nv@TA0G7UNj`?n^|VTxxI%Q#GkzWLZ3*?{#AD>+&u1RPlDzCebjqWm z$6xh(EO`Z%&`Dx)(^1LbfZrzCa1>A20guU3kAgSH92H&or{B8dYq5mwWHN(e?ew*x zwV(UFn7kjG>)Ch`pAi1aw|-qhY{KknV%zhQPk-_IO<;&1l5C!0Pm^+{=(8IIk0t112EjMznf0UMUlDEID!3{695&ap!a7kQx@)IkFnRH~gp2U-4ENwz z4}GuX(q6#{p+Sr%{7RDYLZw*r@_xaAJd69I*fxro`a4ZKliq-32 z-wXRi*n_ZXh{sCU3t>B8gY5?;KDyJ1(t-U0hv*fb!9c-YOb tAAR)dQE(O3RM*FYe*R{7#Ye;$j{{ci_L*f7c diff --git a/packs/animaux/000047.log b/packs/animaux/000047.log deleted file mode 100644 index e69de29b..00000000 diff --git a/packs/animaux/CURRENT b/packs/animaux/CURRENT index 800d995f..1a848522 100644 --- a/packs/animaux/CURRENT +++ b/packs/animaux/CURRENT @@ -1 +1 @@ -MANIFEST-000045 +MANIFEST-000002 diff --git a/packs/animaux/LOG b/packs/animaux/LOG index 7076e6e6..6dd30464 100644 --- a/packs/animaux/LOG +++ b/packs/animaux/LOG @@ -1,7 +1 @@ -2023/05/29-08:40:34.656615 7fca067fc6c0 Recovering log #43 -2023/05/29-08:40:34.674483 7fca067fc6c0 Delete type=3 #41 -2023/05/29-08:40:34.674520 7fca067fc6c0 Delete type=0 #43 -2023/05/29-08:50:04.296687 7fca04ff96c0 Level-0 table #48: started -2023/05/29-08:50:04.296723 7fca04ff96c0 Level-0 table #48: 0 bytes OK -2023/05/29-08:50:04.302846 7fca04ff96c0 Delete type=0 #46 -2023/05/29-08:50:04.323728 7fca04ff96c0 Manual compaction at level-0 from '!actors!0ogeNTXl7IwYfWZR' @ 72057594037927935 : 1 .. '!actors.items!zMvyRrp10dkfcS43.shsUV8UpU18c0RJK' @ 0 : 0; will stop at (end) +2023/06/04-20:45:41.797441 7f53077fe6c0 Delete type=3 #1 diff --git a/packs/animaux/LOG.old b/packs/animaux/LOG.old deleted file mode 100644 index 3a049de7..00000000 --- a/packs/animaux/LOG.old +++ /dev/null @@ -1,7 +0,0 @@ -2023/05/29-08:00:37.697935 7fca067fc6c0 Recovering log #39 -2023/05/29-08:00:37.713407 7fca067fc6c0 Delete type=3 #37 -2023/05/29-08:00:37.713452 7fca067fc6c0 Delete type=0 #39 -2023/05/29-08:38:02.219865 7fca04ff96c0 Level-0 table #44: started -2023/05/29-08:38:02.219887 7fca04ff96c0 Level-0 table #44: 0 bytes OK -2023/05/29-08:38:02.226757 7fca04ff96c0 Delete type=0 #42 -2023/05/29-08:38:02.239623 7fca04ff96c0 Manual compaction at level-0 from '!actors!0ogeNTXl7IwYfWZR' @ 72057594037927935 : 1 .. '!actors.items!zMvyRrp10dkfcS43.shsUV8UpU18c0RJK' @ 0 : 0; will stop at (end) diff --git a/packs/animaux/MANIFEST-000045 b/packs/animaux/MANIFEST-000045 deleted file mode 100644 index afc65375ea3141b64e619aea5b9724e763d2d8ca..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 220 zcmX@~Y2M$h42+CYIjLo-IVnkcPL(C8<(b8)&iT0oiA9Me`9-V@=8B2QKt{1%W=U#p zv0`CLd9ib*fm41}T19C|V1-_BMsaAEMQA~&p+&Mmke4^(9R@I9XOx-#gk1ruThSmt zJ=HHHBFEgbJTfgjDu|H@q72RWD&MloprQgpgOu#FCuir épais clouté, ou petites plaquettes, écailles ou anneaux de fer cousus sur le cuir. Pectoral ou cotte de cuir/métal + jupon ou cuissards de cuir / métal sur culottes de cuir souple + bottes de cuir / métal + casque de métal.

\n

 

","descriptionmj":"","equipe":false,"encombrement":4,"quantite":1,"qualite":0,"cout":20,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"protection":"4","deterioration":0,"malus":-2},"ownership":{"default":0,"rYShh2P1DNavdoBD":3,"JWjIeAOsWs0hccOP":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206110,"modifiedTime":1676069601981,"lastModifiedBy":"JWjIeAOsWs0hccOP"}},{"_id":"OKZvybZ9jJuX8ZDY","name":"Cuir Epais","type":"armure","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_epais.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.szOThadvQvFcS79R"}},"system":{"description":"

Cuir très épais comme le cuir de botte. Pectoral de cuir épais + jupon de bandes ou de tresses de cuir ou cuissards de cuir épais sur culottes de cuir souple + bottes dures + casque de cuir.

\n

 

","descriptionmj":"","equipe":false,"encombrement":2,"quantite":1,"qualite":0,"cout":10,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"protection":"3","deterioration":0,"malus":-1},"ownership":{"default":0,"rYShh2P1DNavdoBD":3,"JWjIeAOsWs0hccOP":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206117,"modifiedTime":1676069603405,"lastModifiedBy":"JWjIeAOsWs0hccOP"}},{"_id":"sgvPgIF2ars8IeHv","name":"Cuir Souple","type":"armure","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_souple.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC"}},"system":{"description":"

Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte de cuir souple + culottes de cuir souple + bottes de cuir souple.

\n

 

","descriptionmj":"","equipe":false,"encombrement":0,"quantite":1,"qualite":0,"cout":6,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"protection":2,"deterioration":0,"malus":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3,"JWjIeAOsWs0hccOP":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206109,"modifiedTime":1676069605298,"lastModifiedBy":"JWjIeAOsWs0hccOP"}},{"_id":"rZxksRn5Ih4Sj4rN","name":"Culottes de velours","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/culottes_velours.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.4qoLpa4shvkgDZRy"}},"system":{"description":"","descriptionmj":"","encombrement":0.2,"quantite":1,"qualite":0,"cout":6,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3,"JWjIeAOsWs0hccOP":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206016,"modifiedTime":1676069607457,"lastModifiedBy":"JWjIeAOsWs0hccOP"}},{"_id":"oKCl27wSt33w6j7O","name":"Drap Matelassé","type":"armure","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/drap_matelasse.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.vQ494sD9FgFI08kZ"}},"system":{"description":"

Deux épaisseurs de drap surpiquées, avec rembourrage de laine.

\n

Pourpoint ou cotte de drap matelassé + culottes de drap matelassé + bottes de cuir souple. Le pourpoint est une sorte de veste ; la cotte est une sorte de tunique, lacée sur la poitrine, et descendant jusqu’aux genoux, façon Robin des Bois.

\n

 

","descriptionmj":"","equipe":false,"encombrement":0,"quantite":1,"qualite":0,"cout":4,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Commune","frequence":54}],"protection":"1","deterioration":0,"malus":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3,"JWjIeAOsWs0hccOP":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206118,"modifiedTime":1676069610402,"lastModifiedBy":"JWjIeAOsWs0hccOP"}},{"_id":"Kv9Lb28qekqLU1F7","name":"Gants de cuir","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/gants_de_cuir.webp","effects":[],"folder":null,"sort":150000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.wcW5KcideGi8EY67"}},"system":{"description":"","descriptionmj":"","encombrement":0.05,"quantite":1,"qualite":0,"cout":1,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3,"JWjIeAOsWs0hccOP":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206118,"modifiedTime":1676069780625,"lastModifiedBy":"JWjIeAOsWs0hccOP"}},{"_id":"sFm86jqLy1K6q4Px","name":"Mailles de Fer","type":"armure","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/mailles.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.KQZIK8ltQ3sQiDGe"}},"system":{"description":"

Grand haubert de mailles avec capuche À enfiler sur une cotte de cuir souple ou de drap matelassé) + bottes de cuir / métal.

\n

 

","descriptionmj":"","equipe":false,"encombrement":6,"quantite":1,"qualite":0,"cout":50,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rarissime","frequence":2},{"milieu":"Villes","rarete":"Rare","frequence":6}],"protection":"5","deterioration":null,"malus":-4},"ownership":{"default":0,"rYShh2P1DNavdoBD":3,"JWjIeAOsWs0hccOP":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206022,"modifiedTime":1676069625860,"lastModifiedBy":"JWjIeAOsWs0hccOP"}},{"_id":"1IVyvfrDEUn6YNRv","name":"Manteau de fourrure","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/manteau_fourrure.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.GAJIShPe7WugrIVO"}},"system":{"description":"

En fonction de la qualité de la fourrure, le prix d'un tel manteau peut varier de 1 à 20 sols.

","descriptionmj":"","encombrement":1,"quantite":1,"qualite":0,"cout":0,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Rare","frequence":6}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3,"JWjIeAOsWs0hccOP":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206020,"modifiedTime":1676069627400,"lastModifiedBy":"JWjIeAOsWs0hccOP"}},{"_id":"xnmXUWkVpih3st8b","name":"Manteau de laine","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/manteau_laine.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.YNbbSGLnexiXNyXU"}},"system":{"description":"","descriptionmj":"","encombrement":0.8,"quantite":1,"qualite":0,"cout":0.6,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3,"JWjIeAOsWs0hccOP":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206108,"modifiedTime":1676069631533,"lastModifiedBy":"JWjIeAOsWs0hccOP"}},{"_id":"zyb9ibxQ1y4w0ez0","name":"Manteau de velours","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/manteau_velours.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.A9nMgTyEwYzdA0zT"}},"system":{"description":"","descriptionmj":"","encombrement":1,"quantite":1,"qualite":0,"cout":10,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rarissime","frequence":2},{"milieu":"Villes","rarete":"Rare","frequence":6}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3,"JWjIeAOsWs0hccOP":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206018,"modifiedTime":1676069632911,"lastModifiedBy":"JWjIeAOsWs0hccOP"}},{"_id":"3phPF0Dro8EL4Hx9","name":"Plaques de Fer","type":"armure","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/armure_plaques.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.S3bLtbXe6BzEFCjt"}},"system":{"description":"

L'armure classique du chevalier. Armure complète de plaques (heaume, cuirasse, épaulières, cubitières, ventrière, cuissards, jambières).

\n

 

","descriptionmj":"","equipe":false,"encombrement":8,"quantite":1,"qualite":0,"cout":100,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rarissime","frequence":2},{"milieu":"Villes","rarete":"Rare","frequence":6}],"protection":"6","deterioration":0,"malus":-6},"ownership":{"default":0,"rYShh2P1DNavdoBD":3,"JWjIeAOsWs0hccOP":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206026,"modifiedTime":1676069642105,"lastModifiedBy":"JWjIeAOsWs0hccOP"}},{"_id":"OXj2bmmCGJ9NucDj","name":"Pourpoint de 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Dose de 10cl de Brandevin

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La cornebouffe est une préparation à base de gibier, élaborée dans les forêts proches de la mer par des chasseurs spécialisés : les cornebouffiers. Acheminée vers les ports, principaux consommateurs, elle constitue l’aliment de base de la plupart des marins.

\n

Certains voyageurs qui l’ont expérimentée et en ont accepté l’exotisme, en  transportent parfois en cas de disette. Pratiquement, il s’agit de gibier  référentiellement cornu (bramart, cornicochon, mercureuil), que l’on cuit et recuit dans de l’eau de mer avec des herbes, jusqu’à obtenir une pâte, sorte de mastic, que l’on façonne en forme de galettes, puis que l’on laisse longuement sécher au soleil. On aboutit au final à des sortes de petites briques plates, de la taille d’une demi-main, de couleur vert-de-gris, et à peu près aussi dures que les briques véritables. La meilleure façon de consommer ces galettes est de les réhydrater avec de l’eau chaude, c’est la façon dite soupée : on obtient une sorte de soupe ou de bouillie gluante. L’autre façon, dite sèche, consiste à les grignoter telles quelles comme des biscuits, mais il est impératif de boire beaucoup par dessus, sous peine d’une soif torride accompagnée de maux d’estomac.

\n

Légère, peu encombrante, et surtout nourrissante, une galette de cornebouffe suffit pour un repas. Quant au goût, eh bien... ceux qui disent que, tant qu’à y aller, autant manger directement des crottes de chien à la croque-au-sel, ne sont probablement que des enfants gâtés et difficiles.

\n

Aliment de longue conservation (pratiquement inaltérable), la cornebouffe possède un des meilleurs rapports sustentation/encombrement.

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Chaque point de force au dessus de 10 augmente les portées de 1m.

\n

Chaque point de force en dessous de 9 diminue les portées de 1m.

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Apparue vers la fin du Second Âge, c’était une grande épée à deux mains. Encombrante et prohibant le bouclier, c’était avant tout une épée de duel et de frime.

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1 mesure (20cl) d'eau.

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Fluide.

\n

Liqueur violette.

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Comme son nom l’indique, c’est une bâtarde de l'épée longue et de l'épée sorde, à la fois longue et large, pouvant s’utiliser à une ou deux mains.

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Long cimeterre à l’acier bleuté, exclusivement fabriqué par les Cyans ou Hommes bleus.

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C’est une épée longue, plus robuste que l’esparlongue, pouvant également frapper de taille.

","descriptionmj":"","equipe":false,"encombrement":2,"quantite":1,"qualite":0,"cout":20,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"resistance":12,"categorie_parade":"epees-longues","dommages":"3","penetration":0,"force":"11","competence":"Epée à 1 main","lancer":"","tir":"","portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"magique":false,"ecaille_efficacite":null,"resistance_magique":null,"rapide":true,"deuxmains":false,"unemain":true,"initpremierround":"epeedragonne"},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3,"JWjIeAOsWs0hccOP":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206110,"modifiedTime":1676070696360,"lastModifiedBy":"JWjIeAOsWs0hccOP"}},{"_id":"0f6nPbBZEiZeXcdv","name":"Épée gnome","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_gnome.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.HdciYu5J2SrJO8e3"}},"system":{"description":"

C’est une épée courte, essentiellement fabriquée et portée par les Gnomes au Second Âge.

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C’est une épée plus courte que la dragonne, mais plus large. Elle peut s’utiliser à une ou deux mains. Sa grande solidité en fait l’épée de prédilection des gardes et des soldats.

\n

C’est probablement à elle que le Guerrier Sorde doit son nom (à moins que ce ne soit l’inverse).

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C’est une épée semblable à la rapière, longue et ne frappant uniquement d’estoc. Elle doit son nom à ce qu’elle était particulièrement en vogue, au Second Âge, dans la cité d’Esparlongue. En ce début du Troisième Âge, toutefois, on lui substitue le plus souvent la demi-dragonne, épée très voisine, ne frappant pareillement que d’estoc, mais plus résistante (résistance 10) et moins coûteuse (15 sols) ; son bonus aux dommages (+2) est identique.

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Provoque des dégâts \"non mortels\".

\n

Les armures sont majorées de 2.

\n

Si la protection atteint une valeur de 5 ou plus, le fouet ne peut causer de dégât.

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Peut tirer tous les rounds.

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Fluide. 

\n

Liquide rosâtre.

","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":2,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rarissime","frequence":2},{"milieu":"Villes","rarete":"Rare","frequence":6}],"temporel":{"debut":{"indexDate":-1,"indexMinute":0},"fin":{"indexDate":-1,"indexMinute":0}},"rarete":"","categorie":"Remede","herbe":"","herbebrins":0,"herbebonus":0,"reposalchimique":false,"pr":0,"prpermanent":false,"prdate":0,"soinherbe":"","soinherbebonus":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3,"Hp9ImM4o9YRTSdfu":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206109,"modifiedTime":1676073494310,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"_id":"AGp6aaIAugb9E4Kv","name":"Tonnelet (10 litres)","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/tonnelet.webp","effects":[],"folder":null,"sort":1250000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.nBhYyPbRwcWswiyC"}},"system":{"description":"","descriptionmj":"","encombrement":1,"quantite":1,"qualite":0,"cout":0.25,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"contenu":[],"capacite":5,"equipe":false},"ownership":{"default":0,"rYShh2P1DNavdoBD":3,"Hp9ImM4o9YRTSdfu":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206114,"modifiedTime":1676073515241,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"_id":"XucJMPdF1EtJGc60","name":"Topazoïne","type":"potion","img":"systems/foundryvtt-reve-de-dragon/icons/objets/topazoine.webp","effects":[],"folder":null,"sort":2550000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.FH3mSvdebfhIL2Af"}},"system":{"description":"

Granulés. Coquille d'oeuf de cane broyé.

","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":2,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rarissime","frequence":2},{"milieu":"Villes","rarete":"Rare","frequence":6}],"temporel":{"debut":{"indexDate":-1,"indexMinute":0},"fin":{"indexDate":-1,"indexMinute":0}},"rarete":"","categorie":"Remede","herbe":"","herbebrins":0,"herbebonus":0,"reposalchimique":false,"pr":0,"prpermanent":false,"prdate":0,"soinherbe":"","soinherbebonus":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3,"Hp9ImM4o9YRTSdfu":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206019,"modifiedTime":1676073497458,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"_id":"kqDXNFEOquQ9YuV9","name":"Torche 1/2 heure (60 min)","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/torche.webp","effects":[],"folder":null,"sort":1150000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.JfxFBlokIegRWTDo"}},"system":{"description":"","descriptionmj":"","encombrement":0.3,"quantite":1,"qualite":0,"cout":0.02,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Commune","frequence":54},{"milieu":"Villes","rarete":"Commune","frequence":54}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3,"Hp9ImM4o9YRTSdfu":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206021,"modifiedTime":1676073473159,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"_id":"aI3sGRhSmIbtgLc2","name":"Tournegraisse","type":"potion","img":"systems/foundryvtt-reve-de-dragon/icons/objets/tournegraisse.webp","effects":[],"folder":null,"sort":2550000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.4GeV81qoJrjHIgzR"}},"system":{"description":"

Crème sirupeuse blanchâtre.

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Herbe de repos.

\n

Variété de klampine à l'odeur aigre et piquante. Pousse en lieux boisés des climats tempérés, parfois en lisière.

\n

Fréquente.

","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.04,"milieu":"Forêts tempérées","environnement":[{"milieu":"Forêts","rarete":"Frequente","frequence":18}],"sust":0,"exotisme":0,"niveau":2,"base":0,"categorie":"Repos","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3,"Hp9ImM4o9YRTSdfu":3},"folder":null,"sort":100000,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1669734708522,"modifiedTime":1676073610542,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"name":"Bélidane","type":"herbe","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.vnq7HONrBm90g2gY"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/B%C3%A9lidane.webp","effects":[],"_id":"iESdhTsvvBFaOyXl","system":{"description":"

Herbe de soin.

\n

Herbacée aux feuilles fines et dentelées comme celle de la ciguë. Ne pousse que sur les versants de collines ensoleillées.

\n

Fréquente.

\n

 

\n

Voir Les herbes de soin, p100.

","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.3,"milieu":"Collines ensoleillées","environnement":[{"milieu":"Collines","rarete":"Frequente","frequence":18}],"sust":0,"exotisme":0,"niveau":6,"base":0,"categorie":"Soin","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3,"Hp9ImM4o9YRTSdfu":3},"folder":null,"sort":200000,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1669734708528,"modifiedTime":1676073610542,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"name":"Chronophile","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.c6Gdd4A0QCTEnp6o"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Chronophile.webp","effects":[],"_id":"r049VbgBPbmo5Gr4","system":{"description":"","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.2,"milieu":"Forêts","environnement":[{"milieu":"Forêts","rarete":"Rare","frequence":6}],"sust":0,"exotisme":0,"niveau":null,"base":0,"categorie":"Alchimie","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3,"Hp9ImM4o9YRTSdfu":3},"folder":null,"sort":300000,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1669734708523,"modifiedTime":1676073610542,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"name":"Endebrume","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.VGId76yXwx2k0Cli"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Endebrume.webp","effects":[],"_id":"n0eLpNx4JPiaMsXL","system":{"description":"

Herbe de repos.

\n

Petite plante ramifiée aux tiges fines comme des cheveux, poussant dans les lieux frais et humides : marais ombragés, certaines forêts, et parfois vallées de montagne. Un peu moins rare est la fausse endebrume, qui lui ressemble physiquement, mais n'a aucune vertu.
VUE/Botanique à -1 pour savoir à quelle espèce on a affaire (jet obligatoire à chaque cueillette).

\n

Rare

","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.2,"milieu":"Lieux frais et humides","environnement":[{"milieu":"Cours d'eau","rarete":"Frequente","frequence":18},{"milieu":"Forêts","rarete":"Rare","frequence":9},{"milieu":"Marais","rarete":"Rare","frequence":6},{"milieu":"Sous-sols","rarete":"Rare","frequence":4}],"sust":0,"exotisme":0,"niveau":4,"base":0,"categorie":"Repos","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3,"Hp9ImM4o9YRTSdfu":3},"folder":null,"sort":400000,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1669734708522,"modifiedTime":1676073610542,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"name":"Fausse suppure","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.57FoMF6mBK2ogX53"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Fausse%20suppure.webp","effects":[],"_id":"kG4rrOl5wUysYH0M","system":{"description":"

Herbe de soin.

\n

Mousse semblable à la suppure, mais plus sèche, et poussant en tous milieux.

\n

Commune.

\n

 

\n

Voir Les herbes de soin, p100.

","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.02,"milieu":"Tous","environnement":[{"milieu":"Collines","rarete":"Commune","frequence":54},{"milieu":"Cours d'eau","rarete":"Commune","frequence":54},{"milieu":"Déserts","rarete":"Commune","frequence":54},{"milieu":"Forêts","rarete":"Commune","frequence":54},{"milieu":"Marais","rarete":"Commune","frequence":54},{"milieu":"Montagnes","rarete":"Commune","frequence":54},{"milieu":"Plaines","rarete":"Commune","frequence":54}],"sust":0,"exotisme":0,"niveau":1,"base":0,"categorie":"Soin","rarete":"Commune"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3,"Hp9ImM4o9YRTSdfu":3},"folder":null,"sort":600000,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1669734708517,"modifiedTime":1676073610542,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"name":"Faux murus","type":"herbe","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.q6DoYNlSp6SEr5hj"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Faux%20murus.webp","effects":[],"_id":"Co16MbbLP3sDV9Vg","system":{"description":"

Herbe de soin.

\n

Variété de murus poussant en prairie de montagne.

\n

Rare.

\n

 

\n

Voir Les herbes de soin, p100.

","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.4,"milieu":"Prairies de montagnes","environnement":[{"milieu":"Montagnes","rarete":"Rare","frequence":6}],"sust":0,"exotisme":0,"niveau":7,"base":0,"categorie":"Soin","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3,"Hp9ImM4o9YRTSdfu":3},"folder":null,"sort":700000,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1669734708527,"modifiedTime":1676073610542,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"name":"Mercurion","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.k1l253yvSebgc7Xq"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Mercurion.webp","effects":[],"_id":"Zj0BcDWMfNkuXCR3","system":{"description":"

Lierre noirâtre s’accrochant aux arbres des forêts, principalement les chênes. C’est une des herbes de base utilisées en alchimie.

\n

Commun.

Voir Principes d’alchimie, p357.

","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.02,"milieu":"Forêts de chênes","environnement":[{"milieu":"Forêts","rarete":"Commune","frequence":54}],"sust":0,"exotisme":0,"niveau":null,"base":0,"categorie":"Alchimie","rarete":"Commune"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3,"Hp9ImM4o9YRTSdfu":3},"folder":null,"sort":800000,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1669734708526,"modifiedTime":1676073610542,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"name":"Murus","type":"herbe","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.jjVl1PTFgTGdIfZf"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Murus.webp","effects":[],"_id":"9eD8V9jenigOBSux","system":{"description":"

Herbe de soin.

\n

Sorte de minuscule chardon aux feuilles vert violacé, s’accrochant aux rochers escarpés. Son principe actif est contenu dans ses piquants.

\n

Rare.

\n

 

\n

Voir Les herbes de soin, p100.

","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.6,"milieu":"Rochers escarpés","environnement":[{"milieu":"Montagnes","rarete":"Rare","frequence":6}],"sust":0,"exotisme":0,"niveau":8,"base":0,"categorie":"Soin","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3,"Hp9ImM4o9YRTSdfu":3},"folder":null,"sort":900000,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1669734708526,"modifiedTime":1676073610542,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"name":"Méritoine","type":"herbe","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.nuOClbQwu6SLucJn"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/M%C3%A9ritoine.webp","effects":[],"_id":"tACZhNRHjfW4fA70","system":{"description":"

Herbe de soin.

\n

Plante rampante et ramifiée, aux minuscules feuilles vert pâle, s’accrochant aux troncs de certains conifères.

\n

Fréquente.

\n

 

\n

Voir Les herbes de soin, p100.

","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.06,"milieu":"Forêts de conifères","environnement":[{"milieu":"Forêts","rarete":"Frequente","frequence":18},{"milieu":"Montagnes","rarete":"Frequente","frequence":18}],"sust":0,"exotisme":0,"niveau":3,"base":0,"categorie":"Soin","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3,"Hp9ImM4o9YRTSdfu":3},"folder":null,"sort":1000000,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1669734708527,"modifiedTime":1676073610542,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"name":"Névropenthe","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.chm4mCNhQXwJEtNy"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/N%C3%A9vropenthe.webp","effects":[],"_id":"hiZ6rsHdQDvz8S0R","system":{"description":"

Plante foisonnante à grappes de feuilles rondes, dont le vert est souvent piqueté de points rouges. Pousse au coeur de toutes forêts à l’abri des fourrés et des ronciers. C’est une des herbes de base utilisées en alchimie.

\n

Rare.

\n

 

\n

Voir Principes d’alchimie, p357.

","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.06,"milieu":"Forêts","environnement":[{"milieu":"Forêts","rarete":"Rare","frequence":6}],"sust":0,"exotisme":0,"niveau":null,"base":0,"categorie":"Alchimie","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3,"Hp9ImM4o9YRTSdfu":3},"folder":null,"sort":1100000,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1669734708523,"modifiedTime":1676073610542,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"name":"Ortigal","type":"herbe","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.ckBk9H7jhFQC2IRX"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Ortigal.webp","effects":[],"_id":"1own6uPi20cmakiQ","system":{"description":"

Herbe de soin.

\n

Plante aquatique des marais, aux petites feuilles rondes et luisantes, voisine du nénuphar.

\n

Fréquent.

\n

 

\n

Voir Les herbes de soin, p100.

","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.1,"milieu":"Marais","environnement":[{"milieu":"Marais","rarete":"Frequente","frequence":18}],"sust":0,"exotisme":0,"niveau":4,"base":0,"categorie":"Soin","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3,"Hp9ImM4o9YRTSdfu":3},"folder":null,"sort":1200000,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1669734708524,"modifiedTime":1676073610542,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"name":"Ortigal noir","type":"herbe","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.Z20wqDHmbgFQSyXo"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Ortigal%20noir.webp","effects":[],"_id":"pFA54JlrY1UHuJJg","system":{"description":"

Herbe de soin.

\n

Variété d’ortigal aux feuilles d’un vert sombre presque noir.

\n

Fréquent.

\n

 

\n

Voir Les herbes de soin, p100.

","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.2,"milieu":"Marais","environnement":[{"milieu":"Marais","rarete":"Frequente","frequence":18}],"sust":0,"exotisme":0,"niveau":5,"base":0,"categorie":"Soin","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3,"Hp9ImM4o9YRTSdfu":3},"folder":null,"sort":1500000,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1669734708522,"modifiedTime":1676073610542,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"name":"Ortigal rose","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.rXGa2Mx1ttMETTXo"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Ortigal%20rose.webp","effects":[],"_id":"RiCWYbjUzjrSgQgk","system":{"description":"

Herbe de repos.

\n

Variété d'ortigal dont l'extrémité des feuilles est toute piquetée de points roses. Comme les autres ortigals, ne pousse qu'en lieux très humides, principalement en marais.

\n

Fréquent.

","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.1,"milieu":"Lieux très humides","environnement":[{"milieu":"Cours d'eau","rarete":"Rare","frequence":9},{"milieu":"Marais","rarete":"Frequente","frequence":18}],"sust":0,"exotisme":0,"niveau":3,"base":0,"categorie":"Repos","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3,"Hp9ImM4o9YRTSdfu":3},"folder":null,"sort":1600000,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1669734708528,"modifiedTime":1676073610542,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"name":"Sajutte","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.l5G3NrS8USofuBK8"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Sajutte.webp","effects":[],"_id":"xD4aQRCMs0y52j1S","system":{"description":"

Herbe de repos.

\n

Petite herbe à sève blanche, très poisseuse, poussant aussi bien en forêt qu'en plaine, qu'en marais (Plus rare en montagne).

\n

Commune.

","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.02,"milieu":"Tous (plus rare en montagne)","environnement":[{"milieu":"Collines","rarete":"Commune","frequence":54},{"milieu":"Cours d'eau","rarete":"Commune","frequence":54},{"milieu":"Déserts","rarete":"Commune","frequence":54},{"milieu":"Forêts","rarete":"Commune","frequence":54},{"milieu":"Marais","rarete":"Commune","frequence":54},{"milieu":"Montagnes","rarete":"Frequente","frequence":18},{"milieu":"Plaines","rarete":"Commune","frequence":54}],"sust":0,"exotisme":0,"niveau":1,"base":0,"categorie":"Repos","rarete":"Commune"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3,"Hp9ImM4o9YRTSdfu":3},"folder":null,"sort":1700000,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1669734708527,"modifiedTime":1676073610542,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"name":"Satum","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.bBiHuMCom4B4nXBD"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Satum.webp","effects":[],"_id":"yQV0YreeCGiIZ6rk","system":{"description":"

Également appelé nez de satin, le satum est une petite plante à feuille unique, douce et moirée comme le satin, poussant en toutes forêts, usuellement à l’orée des clairières. C’est une des herbes de base utilisées en alchimie.

\n

Commun.

\n

 

\n

Voir Principes d’alchimie, p357.

","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.03,"milieu":"Forêts","environnement":[{"milieu":"Forêts","rarete":"Commune","frequence":54}],"sust":0,"exotisme":0,"niveau":null,"base":0,"categorie":"Alchimie","rarete":"Commune"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3,"Hp9ImM4o9YRTSdfu":3},"folder":null,"sort":1800000,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1669734708523,"modifiedTime":1676073610542,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"name":"Suppure","type":"herbe","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.9XJEICURxX1qVud6"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Suppure.webp","effects":[],"_id":"aLQcC1JaLmj93gz7","system":{"description":"

Herbe de soin.

\n

Sorte de mousse d’aspect maladif, s’accrochant aux vieux troncs et aux rochers des forêts, d’où elle semble suppurer.

\n

Commune.

\n

 

\n

Voir Les herbes de soin, p100.

","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.03,"milieu":"Forêts","environnement":[{"milieu":"Forêts","rarete":"Commune","frequence":54}],"sust":0,"exotisme":0,"niveau":2,"base":0,"categorie":"Soin","rarete":"Commune"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3,"Hp9ImM4o9YRTSdfu":3},"folder":null,"sort":2000000,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1669734708519,"modifiedTime":1676073610543,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"name":"Tanemiel","type":"herbe","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.jqUrbSHwFr5kPW3q"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Tanemiel.webp","effects":[],"_id":"1j4LT4BFjJ8hrthx","system":{"description":"

Herbe de soin.

\n

Plante grimpante, dotée de vrilles, voisine du liseron, de couleur vert laiteux presque blanc, s’accrochant aux arbres des forêts chaudes et humides.

\n

Rare.

\n

 

\n

Voir Les herbes de soin, p100.

","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.9,"milieu":"Forêts chaudes et humides","environnement":[{"milieu":"Forêts","rarete":"Rare","frequence":6}],"sust":0,"exotisme":0,"niveau":9,"base":0,"categorie":"Soin","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3,"Hp9ImM4o9YRTSdfu":3},"folder":null,"sort":2100000,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1669734708526,"modifiedTime":1676073610543,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"name":"Tanemiel d'argent","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.3Idia6bqLgdtiswS"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Tanemiel%20argent%C3%A9.webp","effects":[],"_id":"8NVUaX1Nw59If89G","system":{"description":"

Herbe de repos.

\n

Variété de tanemiel aux reflets argentés, poussant comme ses frères en forêts humides et chaudes, et dont l'existence est presque aussi mythique. 

\n

Rarissime.

","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.5,"milieu":"Forêts chaudes et humides","environnement":[{"milieu":"Forêts","rarete":"Rarissime","frequence":4}],"sust":0,"exotisme":0,"niveau":5,"base":0,"categorie":"Repos","rarete":"Rarissime"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3,"Hp9ImM4o9YRTSdfu":3},"folder":null,"sort":2200000,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1669734708516,"modifiedTime":1676073610543,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"name":"Tanemiel doré","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.7RgTRB47YPH74BwF"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Tanemiel%20dor%C3%A9.webp","effects":[],"_id":"IqcOrY1eQgmT32R1","system":{"description":"

Herbe de soin.

\n

Variété de tanemiel aux feuilles luisantes de couleur ambrée.

\n

Rarissime.

\n

 

\n

Voir Les herbes de soin, p100.

","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":2,"milieu":"Forêts chaudes et humides","environnement":[{"milieu":"Forêts","rarete":"Rarissime","frequence":2}],"sust":0,"exotisme":0,"niveau":10,"base":0,"categorie":"Soin","rarete":"Rarissime"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3,"Hp9ImM4o9YRTSdfu":3},"folder":null,"sort":1300000,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1669734708518,"modifiedTime":1676073610542,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"name":"Herbe de lune","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.x4wGXTdmrzaOn8Sh"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Herbe%20de%20lune.webp","effects":[],"_id":"PF2qV71SBowmTPL2","system":{"description":"

Petite herbacée aux feuilles en forme de polygone à 7 côtés, d’un bleu très pâle, presque translucide, ne poussant qu’en haute montagne, à partir de 2000 mètres, et uniquement dans les recoins pouvant être éclairés par la lune.

L’herbe de lune possède un fort pouvoir onirique sur celui qui la consomme\"; en termes de jeu, elle permet de gagner des points de rêve. Elle doit être cueillie de nuit et lorsque la lune l’éclaire, faute de quoi son pouvoir est nul. Sa force dépend de la phase lunaire durant laquelle elle est cueillie.

Une fois séchée, l’herbe de lune peut être fumée dans une pipe ou préparée en décoction. Dans les deux cas, une dose doit être composée de 7 brins. Dès la dose absorbée (bue ou fumée), le consommateur doit jouer un JR r-force, c’est-à-dire un jet de points de rêve ajusté négativement à la force de l’herbe. Si le JR réussit, aucun effet ne se produit\"; s’il échoue, le consommateur gagne immédiatement un nombre de points de rêve égal à la force de l’herbe, puis en échange, marque un nombre identique de points de fatigue. On peut ainsi gagner des points de rêve même si le seuil de rêve est dépassé, mais se souvenir que dépasser le triple de son seuil provoque l’éclatement.

L’herbe de lune est parfois trouvable chez les herboristes, mais n’est pas bon marché. Une dose (7 brins) vaut usuellement un nombre de sols égal à sa force. Une dose de force 6 vaut ainsi 6 sols.
Rare.

","descriptionmj":"","encombrement":0,"quantite":7,"qualite":0,"cout":3,"milieu":"Hautes montagnes","environnement":[{"milieu":"Montagnes","rarete":"Rare","frequence":6}],"sust":0,"exotisme":0,"niveau":3,"base":0,"categorie":"Autre","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3,"Hp9ImM4o9YRTSdfu":3},"folder":null,"sort":3650000,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1669734708528,"modifiedTime":1676073941757,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"name":"Boralm","type":"ingredient","img":"systems/foundryvtt-reve-de-dragon/icons/objets/boralm.webp","effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.0ylGrNMzulUaKFP9"}},"system":{"description":"

Poudre brune apparaissant sur les parois des grottes.

\n

VUE/Alchimie à -1.

","descriptionmj":"","encombrement":0.001,"quantite":1,"qualite":0,"cout":0.03,"milieu":"Cavernes","environnement":[{"milieu":"Sous-sols","rarete":"Commune","frequence":54}],"sust":0,"exotisme":0,"niveau":0,"base":0,"categorie":"Alchimie","rarete":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3,"Hp9ImM4o9YRTSdfu":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206013,"modifiedTime":1676073984944,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"pIKDSBimsLLNUxCT"},{"name":"Candique","type":"ingredient","img":"systems/foundryvtt-reve-de-dragon/icons/objets/candique.webp","effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.bxDITKRhXiyvLhMz"}},"system":{"description":"

Poudre blanche apparaissant sous l’écorce de nombreux arbres,

\n

VUE/Alchimie à 0.

","descriptionmj":"","encombrement":0.001,"quantite":1,"qualite":0,"cout":0.02,"milieu":"Forêts","environnement":[{"milieu":"Forêts","rarete":"","frequence":54}],"sust":0,"exotisme":0,"niveau":0,"base":0,"categorie":"Alchimie","rarete":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3,"Hp9ImM4o9YRTSdfu":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206109,"modifiedTime":1676073996445,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"utYToulGyrN3wkeY"},{"name":"Chramaelium","type":"ingredient","img":"systems/foundryvtt-reve-de-dragon/icons/objets/chramaelium.webp","effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.ncpONCxPPNZ9YbBr"}},"system":{"description":"

Poudre rouge obtenue par disruption alchimique de la chramaele, minerai ayant l’apparence de la glaise.

\n

VUE/Alchimie à -4

","descriptionmj":"","encombrement":0.001,"quantite":1,"qualite":0,"cout":0.5,"milieu":"Obtenu à partir de glaise","environnement":[{"milieu":"Cours d'eau","rarete":"Rare","frequence":12},{"milieu":"Forêts","rarete":"Rare","frequence":12},{"milieu":"Marais","rarete":"Rare","frequence":12},{"milieu":"Plaines","rarete":"Rare","frequence":12}],"sust":0,"exotisme":0,"niveau":0,"base":0,"categorie":"Alchimie","rarete":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3,"Hp9ImM4o9YRTSdfu":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206114,"modifiedTime":1676073999480,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"mlM2RmsDyHfly29K"},{"name":"Nartha","type":"ingredient","img":"systems/foundryvtt-reve-de-dragon/icons/objets/nartha.webp","effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.3mHSocNVPyWkmGBR"}},"system":{"description":"

Poudre noire obtenue par disruption alchimique du minerai appelé narthalide, sorte de marne.

\n

VUE/Alchimie à -3

","descriptionmj":"","encombrement":0.001,"quantite":1,"qualite":0,"cout":0.4,"milieu":"Obtenu à partir de marne","environnement":[{"milieu":"Cours d'eau","rarete":"Frequente","frequence":30},{"milieu":"Marais","rarete":"Frequente","frequence":30},{"milieu":"Plaines","rarete":"Frequente","frequence":30}],"sust":0,"exotisme":0,"niveau":0,"base":0,"categorie":"Alchimie","rarete":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3,"Hp9ImM4o9YRTSdfu":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206015,"modifiedTime":1676074001238,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"CJEcHYitytx9H93F"},{"name":"Obbadion","type":"ingredient","img":"systems/foundryvtt-reve-de-dragon/icons/objets/l_obbadion.webp","effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.69vN8bRlnCrRHQCm"}},"system":{"description":"

Poudre bleuâtre obtenue par disruption alchimique du minerai appelé obbadine,  sorte de tourbe.

\n

VUE/Alchimie à -2

","descriptionmj":"","encombrement":0.001,"quantite":1,"qualite":0,"cout":0.2,"milieu":"Lieux humides, obtenu à partir d'Obbadine (tourbe)","environnement":[{"milieu":"Cours d'eau","rarete":"Frequente","frequence":18},{"milieu":"Plaines","rarete":"Frequente","frequence":18},{"milieu":"Sous-sols","rarete":"Frequente","frequence":18}],"sust":0,"exotisme":0,"niveau":0,"base":0,"categorie":"Alchimie","rarete":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3,"Hp9ImM4o9YRTSdfu":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206016,"modifiedTime":1676074002711,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"hylYtmD6H3XKsOFa"},{"name":"Obyssum gris","type":"ingredient","img":"systems/foundryvtt-reve-de-dragon/icons/objets/l_obyssum_gris.webp","effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.nIOEB0PpMaACqD65"}},"system":{"description":"

Plus rare que le vert, poudre grisâtre apparaissant le long de certaines lianes des marais.

\n

VUE/Alchimie à -4

","descriptionmj":"","encombrement":0.001,"quantite":1,"qualite":0,"cout":0.1,"milieu":"Marais","environnement":[{"milieu":"Marais","rarete":"Rare","frequence":12}],"sust":0,"exotisme":0,"niveau":0,"base":0,"categorie":"Alchimie","rarete":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3,"Hp9ImM4o9YRTSdfu":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206114,"modifiedTime":1676074003870,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"ruOCLTveqRWmx6O8"},{"name":"Obyssum vert","type":"ingredient","img":"systems/foundryvtt-reve-de-dragon/icons/objets/l_obyssum_vert.webp","effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.D5Z3FaUv91B8eCOP"}},"system":{"description":"

Poudre verdâtre apparaissant sur les tiges de certains roseaux.

\n

VUE/Alchimie à -2

","descriptionmj":"","encombrement":0.001,"quantite":1,"qualite":0,"cout":0.05,"milieu":"Lieux humides","environnement":[{"milieu":"Cours d'eau","rarete":"Commune","frequence":54},{"milieu":"Marais","rarete":"Commune","frequence":54}],"sust":0,"exotisme":0,"niveau":0,"base":0,"categorie":"Alchimie","rarete":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3,"Hp9ImM4o9YRTSdfu":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206019,"modifiedTime":1676074005543,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"9eSaqehNVbe8VKOV"}],"img":"systems/foundryvtt-reve-de-dragon/icons/services/commerce.webp","system":{"description":"

La liste d'équipement des règles de base.

Vous pouvez l'utiliser pour laisser un joueur faire ses achats pour son nouveau personnage, ou comme commerce générique pour une grande ville.

N'hésitez pas à ajuster les prix en appliquant un pourcentage, à la hausse ou à la baisse.

2 kilogrammes font 1 point d’encombrement (enc). 0,1 enc = 200 grammes.

Quand un objet de la liste fait moins de 200 g, aucun encombrement ne lui est assigné, ce qui ne veut pas dire qu’il ne pèse rien. Au gardien des rêves de faire respecter la vraisemblance.

Nous avons choisi dans le système d'autoriser des fractions inférieures, vu que le calcul est déjà géré par le système.

","race":"","notesmj":"","pourcentage":100,"illimite":true},"prototypeToken":{"name":"La boutique des règles","displayName":30,"actorLink":false,"texture":{"src":"systems/foundryvtt-reve-de-dragon/icons/services/commerce.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":0,"displayBars":20,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":true,"range":5,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[{"id":"basicSight","range":5,"enabled":true}],"flags":{"wall-height":{"tokenHeight":1.6},"monks-little-details":{"token-highlight-scale":1.5,"token-combat-animation":"","token-highlight":"","bloodsplat-colour":""}},"randomImg":false},"effects":[],"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"flags":{"exportSource":{"world":"graines-eternite-2","system":"foundryvtt-reve-de-dragon","coreVersion":"10.291","systemVersion":"10.6.15"},"core":{"sourceId":"Actor.MLRMp1muHVx1iUGr"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1676068324071,"modifiedTime":1676074216385,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"1Nng9d8r6lrPHCaJ"} +{"_id":"2KN3nKGZ36Qkn7Mf","name":"Noble (homme)","type":"personnage","img":"systems/foundryvtt-reve-de-dragon/icons/archetypes/noblehomme.webp","items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp","effects":[],"folder":null,"system":{"description":"

Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de tous les types d’arbalètes.

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de tous les types d’arcs.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[],"folder":null,"system":{"description":"

Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de toutes les sortes de bouclierpour parer.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"folder":null,"system":{"description":"

L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"folder":null,"system":{"description":"

Savoir chanter juste, se souvenir de mélodies, improviser.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"folder":null,"system":{"description":"

C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"folder":null,"system":{"description":"

L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"folder":null,"system":{"description":"

L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"folder":null,"system":{"description":"

Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

\n

jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

\n

par le joueur lui-même).

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"folder":null,"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"folder":null,"system":{"description":"

Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[],"folder":null,"system":{"description":"

Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"folder":null,"system":{"description":"

Pour utiliser les Dagues et les Couteaux en combat

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de la dague en lancer.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[],"folder":null,"system":{"description":"

Être capable de danser en mesure, de danser harmonieusement avec une personne

\n

ou un groupe, de charmer un public par une exhibition.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[],"folder":null,"system":{"description":"

Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

\n

également savoir faire un schéma, une carte, un plan, aux proportions exactes.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[],"folder":null,"system":{"description":"

Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

\n

l’anonymat, se cacher.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[],"folder":null,"system":{"description":"

Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[],"folder":null,"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

\n

 

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"folder":null,"system":{"description":"

Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"folder":null,"system":{"description":"

Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"folder":null,"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de tous les types de fléaux, pour attaquer.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"folder":null,"system":{"description":"

Utilisation du fouet.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de la fronde giratoire.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"folder":null,"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","sort":6800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de la lance courte ou de la javeline en lancer.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[],"folder":null,"system":{"description":"

Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[],"folder":null,"system":{"description":"

Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[],"folder":null,"system":{"description":"

Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[],"folder":null,"system":{"description":"

C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

\n

ture maçonnée.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[],"folder":null,"system":{"description":"

Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[],"folder":null,"system":{"description":"

Diagnostic et soin des maladies. Connaissance des remèdes.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[],"folder":null,"system":{"description":"

C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[],"folder":null,"system":{"description":"

Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[],"folder":null,"system":{"description":"

Nager, plonger.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[],"folder":null,"system":{"description":"

Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[],"folder":null,"system":{"description":"

Art extrêmement dangereux du vol à la tire.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[],"folder":null,"system":{"description":"

Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[],"folder":null,"system":{"description":"

L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[],"folder":null,"system":{"description":"

Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[],"folder":null,"system":{"description":"

Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

\n

 

","descriptionmj":"","niveau":8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[],"folder":null,"system":{"description":"

Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","sort":6900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[],"folder":null,"system":{"description":"

L’art de se déguiser, de se grimer, de se rendre méconnaissable.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"folder":null,"system":{"description":"

Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

\n

bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

\n

exemple. Indispensable pour monter sérieusement la garde.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"system":{"description":"

Magie d’illusion, suggestion, invocation.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"folder":null,"system":{"description":"

Magie s’appliquant au monde inanimé.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"folder":null,"system":{"description":"

Magie d’enchantement.

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"folder":null,"system":{"description":"

Magie noire des forces du cauchemar.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"btVryw5M972MRwa2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des espèces animales, de leurs mœurs, leur des habitat.

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\n

 

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Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

\n

 

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Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","sort":1800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"folder":null,"system":{"description":"

Pour utiliser les Dagues et les Couteaux en combat

\n

 

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Utilisation de la dague en lancer.

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Être capable de danser en mesure, de danser harmonieusement avec une personne

\n

ou un groupe, de charmer un public par une exhibition.

\n

 

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Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

\n

également savoir faire un schéma, une carte, un plan, aux proportions exactes.

\n

 

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Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

\n

l’anonymat, se cacher.

\n

 

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Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

\n

 

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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

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Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

\n

 

\n

 

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Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

\n

 

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Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de tous les types de fléaux, pour attaquer.

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Utilisation du fouet.

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Utilisation de la fronde giratoire.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"folder":null,"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de la lance courte ou de la javeline en lancer.

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Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

\n

 

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Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[],"folder":null,"system":{"description":"

Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

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","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[],"folder":null,"system":{"description":"

C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

\n

ture maçonnée.

\n

 

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Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

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Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[],"folder":null,"system":{"description":"

Diagnostic et soin des maladies. Connaissance des remèdes.

\n

 

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C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[],"folder":null,"system":{"description":"

Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[],"folder":null,"system":{"description":"

Nager, plonger.

\n

 

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Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

\n

 

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Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

\n

 

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Art extrêmement dangereux du vol à la tire.

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Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

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L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

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Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

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Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

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L’art de se déguiser, de se grimer, de se rendre méconnaissable.

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bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

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exemple. Indispensable pour monter sérieusement la garde.

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Magie d’illusion, suggestion, invocation.

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Magie s’appliquant au monde inanimé.

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Magie d’enchantement.

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Magie noire des forces du cauchemar.

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Connaissance des espèces animales, de leurs mœurs, leur des habitat.

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Grand haubert de mailles avec capuche À enfiler sur une cotte de cuir souple ou de drap matelassé) + bottes de cuir / métal.

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C’est une épée plus courte que la dragonne, mais plus large. Elle peut s’utiliser à une ou deux mains. Sa grande solidité en fait l’épée de prédilection des gardes et des soldats.

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C’est probablement à elle que le Guerrier Sorde doit son nom (à moins que ce ne soit l’inverse).

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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

\n

 

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","sort":2600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"folder":null,"system":{"description":"

Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"folder":null,"system":{"description":"

Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"folder":null,"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de tous les types de fléaux, pour attaquer.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"folder":null,"system":{"description":"

Utilisation du fouet.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de la fronde giratoire.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"folder":null,"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de la lance courte ou de la javeline en lancer.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[],"folder":null,"system":{"description":"

Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[],"folder":null,"system":{"description":"

Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[],"folder":null,"system":{"description":"

Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[],"folder":null,"system":{"description":"

C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

\n

ture maçonnée.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[],"folder":null,"system":{"description":"

Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[],"folder":null,"system":{"description":"

Diagnostic et soin des maladies. Connaissance des remèdes.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[],"folder":null,"system":{"description":"

C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[],"folder":null,"system":{"description":"

Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[],"folder":null,"system":{"description":"

Nager, plonger.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","sort":4800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[],"folder":null,"system":{"description":"

Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[],"folder":null,"system":{"description":"

Art extrêmement dangereux du vol à la tire.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","sort":5000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[],"folder":null,"system":{"description":"

Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","sort":5100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[],"folder":null,"system":{"description":"

L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","sort":5200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[],"folder":null,"system":{"description":"

Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","sort":5300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[],"folder":null,"system":{"description":"

Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","sort":5400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","sort":5500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[],"folder":null,"system":{"description":"

Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","sort":5600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","sort":5700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

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L’art de se déguiser, de se grimer, de se rendre méconnaissable.

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bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

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exemple. Indispensable pour monter sérieusement la garde.

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C’est probablement à elle que le Guerrier Sorde doit son nom (à moins que ce ne soit l’inverse).

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Nie jusqu'à 2 points d'armure.

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Rechargement 1/2 round (s'il tire en début de round, il pourra recharger durant le reste du round pour tirer de nouveau au début du round suivant).

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Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

\n

 

","descriptionmj":"","niveau":6,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[],"system":{"description":"

Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[],"system":{"description":"

Utilisation de tous les types d’arbalètes.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[],"system":{"description":"

Utilisation de tous les types d’arcs.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[],"system":{"description":"

Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[],"system":{"description":"

Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[],"system":{"description":"

Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[],"system":{"description":"

Utilisation de toutes les sortes de bouclierpour parer.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"system":{"description":"

L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"system":{"description":"

Savoir chanter juste, se souvenir de mélodies, improviser.

\n

 

","descriptionmj":"","niveau":6,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"system":{"description":"

C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"system":{"description":"

L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"system":{"description":"

L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

\n

 

","descriptionmj":"","niveau":6,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"system":{"description":"

Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

\n

jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

\n

par le joueur lui-même).

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"system":{"description":"

Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[],"system":{"description":"

Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"system":{"description":"

Pour utiliser les Dagues et les Couteaux en combat

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[],"system":{"description":"

Utilisation de la dague en lancer.

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[],"system":{"description":"

Être capable de danser en mesure, de danser harmonieusement avec une personne

\n

ou un groupe, de charmer un public par une exhibition.

\n

 

","descriptionmj":"","niveau":6,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[],"system":{"description":"

Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

\n

également savoir faire un schéma, une carte, un plan, aux proportions exactes.

\n

 

","descriptionmj":"","niveau":6,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[],"system":{"description":"

Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

\n

l’anonymat, se cacher.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[],"system":{"description":"

Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[],"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"system":{"description":"

Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

\n

 

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"system":{"description":"

Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"system":{"description":"

Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"system":{"description":"

Utilisation de tous les types de fléaux, pour attaquer.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"system":{"description":"

Utilisation du fouet.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[],"system":{"description":"

Utilisation de la fronde giratoire.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","sort":6800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"system":{"description":"

Utilisation de la lance courte ou de la javeline en lancer.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[],"system":{"description":"

Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

\n

 

","descriptionmj":"","niveau":6,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[],"system":{"description":"

Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

\n

 

","descriptionmj":"","niveau":6,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[],"system":{"description":"

Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[],"system":{"description":"

Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[],"system":{"description":"

C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

\n

ture maçonnée.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[],"system":{"description":"

Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[],"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[],"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[],"system":{"description":"

Diagnostic et soin des maladies. Connaissance des remèdes.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[],"system":{"description":"

C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[],"system":{"description":"

Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

\n

 

","descriptionmj":"","niveau":6,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[],"system":{"description":"

Nager, plonger.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[],"system":{"description":"

Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[],"system":{"description":"

Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[],"system":{"description":"

Art extrêmement dangereux du vol à la tire.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[],"system":{"description":"

Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[],"system":{"description":"

L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[],"system":{"description":"

Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[],"system":{"description":"

Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[],"system":{"description":"

Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

","descriptionmj":"","niveau":-3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","sort":6900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[],"system":{"description":"

L’art de se déguiser, de se grimer, de se rendre méconnaissable.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"MDcrbPs81LNryCtz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"description":"

Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

\n

bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

\n

exemple. Indispensable pour monter sérieusement la garde.

\n

 

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","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","sort":400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de tous les types d’arcs.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","sort":500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","sort":600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

\n

 

","descriptionmj":"","niveau":6,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","sort":700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[],"folder":null,"system":{"description":"

Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

\n

 

","descriptionmj":"","niveau":6,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","sort":800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de toutes les sortes de bouclierpour parer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","sort":900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"folder":null,"system":{"description":"

L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","sort":1000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"folder":null,"system":{"description":"

Savoir chanter juste, se souvenir de mélodies, improviser.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","sort":1100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"folder":null,"system":{"description":"

C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","sort":1200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"folder":null,"system":{"description":"

L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

\n

 

","descriptionmj":"","niveau":6,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","sort":1300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"folder":null,"system":{"description":"

L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","sort":1400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"folder":null,"system":{"description":"

Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

\n

jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

\n

par le joueur lui-même).

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","sort":1500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"folder":null,"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","sort":1600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"folder":null,"system":{"description":"

Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","sort":1700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[],"folder":null,"system":{"description":"

Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","sort":1800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"folder":null,"system":{"description":"

Pour utiliser les Dagues et les Couteaux en combat

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","sort":1900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de la dague en lancer.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","sort":2000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[],"folder":null,"system":{"description":"

Être capable de danser en mesure, de danser harmonieusement avec une personne

\n

ou un groupe, de charmer un public par une exhibition.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","sort":2100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[],"folder":null,"system":{"description":"

Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

\n

également savoir faire un schéma, une carte, un plan, aux proportions exactes.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","sort":2200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[],"folder":null,"system":{"description":"

Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

\n

l’anonymat, se cacher.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","sort":2300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[],"folder":null,"system":{"description":"

Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

\n

 

","descriptionmj":"","niveau":6,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","sort":2400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[],"folder":null,"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

\n

 

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","sort":2600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"folder":null,"system":{"description":"

Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"folder":null,"system":{"description":"

Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"folder":null,"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de tous les types de fléaux, pour attaquer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"folder":null,"system":{"description":"

Utilisation du fouet.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de la fronde giratoire.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"folder":null,"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de la lance courte ou de la javeline en lancer.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[],"folder":null,"system":{"description":"

Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[],"folder":null,"system":{"description":"

Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[],"folder":null,"system":{"description":"

Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

\n

 

","descriptionmj":"","niveau":6,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[],"folder":null,"system":{"description":"

C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

\n

ture maçonnée.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[],"folder":null,"system":{"description":"

Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[],"folder":null,"system":{"description":"

Diagnostic et soin des maladies. Connaissance des remèdes.

\n

 

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C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[],"folder":null,"system":{"description":"

Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

\n

 

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Nager, plonger.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

\n

 

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Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[],"folder":null,"system":{"description":"

Art extrêmement dangereux du vol à la tire.

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Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

\n

 

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L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

\n

 

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Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

\n

 

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Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","sort":5400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","sort":5500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[],"folder":null,"system":{"description":"

Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","sort":5600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","sort":5700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","sort":5800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","sort":5900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","sort":6000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","sort":6100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[],"folder":null,"system":{"description":"

L’art de se déguiser, de se grimer, de se rendre méconnaissable.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","sort":6200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"folder":null,"system":{"description":"

Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

\n

bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

\n

exemple. Indispensable pour monter sérieusement la garde.

\n

 

","descriptionmj":"","niveau":-2,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","sort":6300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"system":{"description":"

Magie d’illusion, suggestion, invocation.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","sort":6400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"folder":null,"system":{"description":"

Magie s’appliquant au monde inanimé.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","sort":6500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"folder":null,"system":{"description":"

Magie d’enchantement.

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Magie noire des forces du cauchemar.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","sort":6700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des espèces animales, de leurs mœurs, leur des habitat.

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Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

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","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","sort":700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[],"folder":null,"system":{"description":"

Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","sort":800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de toutes les sortes de bouclierpour parer.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","sort":900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"folder":null,"system":{"description":"

L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","sort":1000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"folder":null,"system":{"description":"

Savoir chanter juste, se souvenir de mélodies, improviser.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","sort":1100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"folder":null,"system":{"description":"

C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","sort":1200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"folder":null,"system":{"description":"

L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","sort":1300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"folder":null,"system":{"description":"

L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","sort":1400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"folder":null,"system":{"description":"

Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

\n

jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

\n

par le joueur lui-même).

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","sort":1500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"folder":null,"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","sort":1600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"folder":null,"system":{"description":"

Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","sort":1700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[],"folder":null,"system":{"description":"

Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","sort":1800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"folder":null,"system":{"description":"

Pour utiliser les Dagues et les Couteaux en combat

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","sort":1900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de la dague en lancer.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","sort":2000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[],"folder":null,"system":{"description":"

Être capable de danser en mesure, de danser harmonieusement avec une personne

\n

ou un groupe, de charmer un public par une exhibition.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","sort":2100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[],"folder":null,"system":{"description":"

Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

\n

également savoir faire un schéma, une carte, un plan, aux proportions exactes.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","sort":2200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[],"folder":null,"system":{"description":"

Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

\n

l’anonymat, se cacher.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","sort":2300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[],"folder":null,"system":{"description":"

Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","sort":2400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[],"folder":null,"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

\n

 

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","sort":2600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"folder":null,"system":{"description":"

Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"folder":null,"system":{"description":"

Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"folder":null,"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de tous les types de fléaux, pour attaquer.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"folder":null,"system":{"description":"

Utilisation du fouet.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de la fronde giratoire.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"folder":null,"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de la lance courte ou de la javeline en lancer.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[],"folder":null,"system":{"description":"

Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[],"folder":null,"system":{"description":"

Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[],"folder":null,"system":{"description":"

Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[],"folder":null,"system":{"description":"

C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

\n

ture maçonnée.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[],"folder":null,"system":{"description":"

Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[],"folder":null,"system":{"description":"

Diagnostic et soin des maladies. Connaissance des remèdes.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[],"folder":null,"system":{"description":"

C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[],"folder":null,"system":{"description":"

Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[],"folder":null,"system":{"description":"

Nager, plonger.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","sort":4800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[],"folder":null,"system":{"description":"

Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[],"folder":null,"system":{"description":"

Art extrêmement dangereux du vol à la tire.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","sort":5000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[],"folder":null,"system":{"description":"

Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","sort":5100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[],"folder":null,"system":{"description":"

L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","sort":5200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[],"folder":null,"system":{"description":"

Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","sort":5300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[],"folder":null,"system":{"description":"

Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","sort":5400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","sort":5500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[],"folder":null,"system":{"description":"

Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","sort":5600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","sort":5700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","sort":5800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","sort":5900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","sort":6000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","sort":6100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[],"folder":null,"system":{"description":"

L’art de se déguiser, de se grimer, de se rendre méconnaissable.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","sort":6200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"folder":null,"system":{"description":"

Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

\n

bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

\n

exemple. Indispensable pour monter sérieusement la garde.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","sort":6300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"system":{"description":"

Magie d’illusion, suggestion, invocation.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","sort":6400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"folder":null,"system":{"description":"

Magie s’appliquant au monde inanimé.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","sort":6500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"folder":null,"system":{"description":"

Magie d’enchantement.

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","sort":6600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"folder":null,"system":{"description":"

Magie noire des forces du cauchemar.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","sort":6700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des espèces animales, de leurs mœurs, leur des habitat.

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"cMiKr3BxOauOkMIm","name":"Mailles de Fer","type":"armure","sort":6900000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.KQZIK8ltQ3sQiDGe"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/mailles.webp","effects":[],"folder":null,"system":{"description":"

Grand haubert de mailles avec capuche À enfiler sur une cotte de cuir souple ou de drap matelassé) + bottes de cuir / métal.

\n

 

","descriptionmj":"","equipe":true,"encombrement":6,"quantite":1,"qualite":0,"cout":50,"milieu":"","environnement":[],"protection":5,"deterioration":null,"malus":-4},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FVFYxBJMevM74zn8","name":"Ceinturon de cuir","type":"conteneur","sort":3900000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Z0ij7qpoYeWMVocP"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/ceinturon.webp","effects":[],"folder":null,"system":{"description":"","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.5,"milieu":"","environnement":[],"contenu":["y3oKRjdbMkar7CnP","FJt6SDmRWpiGMtNm","jPIDljzgs9Rbd1Q1"],"capacite":6,"equipe":false},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"y3oKRjdbMkar7CnP","name":"Épée sorde","type":"arme","sort":3800000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.cFnFQrQIPgyZRWdo"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_sord.webp","effects":[],"folder":null,"system":{"description":"

C’est une épée plus courte que la dragonne, mais plus large. Elle peut s’utiliser à une ou deux mains. Sa grande solidité en fait l’épée de prédilection des gardes et des soldats.

\n

C’est probablement à elle que le Guerrier Sorde doit son nom (à moins que ce ne soit l’inverse).

","descriptionmj":"","equipe":false,"encombrement":2,"quantite":1,"qualite":0,"cout":20,"milieu":"","environnement":[],"resistance":15,"categorie_parade":"","dommages":"3/4","penetration":0,"force":"12/11","competence":"Epée à 1 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ou un groupe, de charmer un public par une exhibition.

\n

 

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Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

\n

également savoir faire un schéma, une carte, un plan, aux proportions exactes.

\n

 

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Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

\n

l’anonymat, se cacher.

\n

 

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Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

\n

 

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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

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Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

\n

 

\n

 

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Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

\n

 

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Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

\n

 

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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":4,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de tous les types de fléaux, pour attaquer.

\n

 

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Utilisation du fouet.

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Utilisation de la fronde giratoire.

\n

 

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Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de la lance courte ou de la javeline en lancer.

\n

 

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Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

\n

 

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Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

\n

 

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Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

\n

 

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Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

\n

 

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C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

\n

ture maçonnée.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[],"folder":null,"system":{"description":"

Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

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Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":4,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[],"folder":null,"system":{"description":"

Diagnostic et soin des maladies. Connaissance des remèdes.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[],"folder":null,"system":{"description":"

C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[],"folder":null,"system":{"description":"

Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[],"folder":null,"system":{"description":"

Nager, plonger.

\n

 

","descriptionmj":"","niveau":4,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

\n

 

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Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[],"folder":null,"system":{"description":"

Art extrêmement dangereux du vol à la tire.

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Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

\n

 

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L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

\n

 

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Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

\n

 

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Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","sort":5400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":4,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","sort":5500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[],"folder":null,"system":{"description":"

Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

","descriptionmj":"","niveau":4,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","sort":5600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":4,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","sort":5800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":4,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","sort":5900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":4,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","sort":6000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":4,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","sort":6100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[],"folder":null,"system":{"description":"

L’art de se déguiser, de se grimer, de se rendre méconnaissable.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","sort":6200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"folder":null,"system":{"description":"

Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

\n

bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

\n

exemple. Indispensable pour monter sérieusement la garde.

\n

 

","descriptionmj":"","niveau":4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","sort":6300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"system":{"description":"

Magie d’illusion, suggestion, invocation.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","sort":6400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"folder":null,"system":{"description":"

Magie s’appliquant au monde inanimé.

\n

 

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Magie d’enchantement.

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Magie noire des forces du cauchemar.

\n

 

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Connaissance des espèces animales, de leurs mœurs, leur des habitat.

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Le champirigolo est un champignon de bordure de sous-bois, ressemblant à un petit bonhomme caché sous un chapeau conique aplati. Le « visage » du bonhomme, de couleur chair, tavelé, donne souvent l’impression de tirer la langue à qui le regarde.
Comestible, il possède toutefois des vertus hallucinogènes, provoquant des crises de fou rire, et, d’une manière générale, faisant trouver de la drôlerie dans tout.
En termes de jeu, il augmente l’EMPATHIE au détriment de l’INTELLECT.

\n

Fréquent.

\n

Cf : p.139

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Nie jusqu'à 2 points d'armure.

\n

Rechargement 1 round.

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Comme son nom l’indique, c’est une bâtarde de l'épée longue et de l'épée sorde, à la fois longue et large, pouvant s’utiliser à une ou deux mains.

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Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte de cuir souple + culottes de cuir souple + bottes de cuir souple.

\n

 

","descriptionmj":"","equipe":true,"encombrement":0,"quantite":1,"qualite":0,"cout":6,"protection":2,"deterioration":0,"malus":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"K2Edo2F9Gpfh5aOd","name":"Gants de cuir","type":"objet","sort":8200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.wcW5KcideGi8EY67"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/gants_de_cuir.webp","effects":[],"folder":null,"system":{"description":"","descriptionmj":"","encombrement":0.05,"quantite":1,"qualite":0,"cout":1,"equipe":true,"resistance":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"9mOVjXVNdvnf7isr","name":"Bottes de cuir 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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

\n

 

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","sort":2600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"folder":null,"system":{"description":"

Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"folder":null,"system":{"description":"

Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"folder":null,"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de tous les types de fléaux, pour attaquer.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"folder":null,"system":{"description":"

Utilisation du fouet.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de la fronde giratoire.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"folder":null,"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de la lance courte ou de la javeline en lancer.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[],"folder":null,"system":{"description":"

Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[],"folder":null,"system":{"description":"

Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[],"folder":null,"system":{"description":"

Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[],"folder":null,"system":{"description":"

C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

\n

ture maçonnée.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[],"folder":null,"system":{"description":"

Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[],"folder":null,"system":{"description":"

Diagnostic et soin des maladies. Connaissance des remèdes.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[],"folder":null,"system":{"description":"

C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[],"folder":null,"system":{"description":"

Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[],"folder":null,"system":{"description":"

Nager, plonger.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","sort":4800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[],"folder":null,"system":{"description":"

Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[],"folder":null,"system":{"description":"

Art extrêmement dangereux du vol à la tire.

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","sort":5000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[],"folder":null,"system":{"description":"

Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","sort":5100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[],"folder":null,"system":{"description":"

L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","sort":5200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[],"folder":null,"system":{"description":"

Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","sort":5300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[],"folder":null,"system":{"description":"

Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","sort":5400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","sort":5500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[],"folder":null,"system":{"description":"

Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","sort":5600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","sort":5700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","sort":5800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

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L’art de se déguiser, de se grimer, de se rendre méconnaissable.

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Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

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bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

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exemple. Indispensable pour monter sérieusement la garde.

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Magie d’illusion, suggestion, invocation.

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Magie s’appliquant au monde inanimé.

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Magie d’enchantement.

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Magie noire des forces du cauchemar.

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Connaissance des espèces animales, de leurs mœurs, leur des habitat.

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Comestible, il possède toutefois des vertus hallucinogènes, provoquant des crises de fou rire, et, d’une manière générale, faisant trouver de la drôlerie dans tout.
En termes de jeu, il augmente l’EMPATHIE au détriment de l’INTELLECT.

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Fréquent.

\n

Cf : p.139

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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

\n

 

\n

 

","descriptionmj":"","niveau":6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","sort":2600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"folder":null,"system":{"description":"

Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

\n

 

","descriptionmj":"","niveau":6,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"folder":null,"system":{"description":"

Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"folder":null,"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de tous les types de fléaux, pour attaquer.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"folder":null,"system":{"description":"

Utilisation du fouet.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de la fronde giratoire.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"folder":null,"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de la lance courte ou de la javeline en lancer.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[],"folder":null,"system":{"description":"

Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[],"folder":null,"system":{"description":"

Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[],"folder":null,"system":{"description":"

Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[],"folder":null,"system":{"description":"

C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

\n

ture maçonnée.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[],"folder":null,"system":{"description":"

Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[],"folder":null,"system":{"description":"

Diagnostic et soin des maladies. Connaissance des remèdes.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[],"folder":null,"system":{"description":"

C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[],"folder":null,"system":{"description":"

Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[],"folder":null,"system":{"description":"

Nager, plonger.

\n

 

","descriptionmj":"","niveau":6,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","sort":4800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[],"folder":null,"system":{"description":"

Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[],"folder":null,"system":{"description":"

Art extrêmement dangereux du vol à la tire.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","sort":5000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[],"folder":null,"system":{"description":"

Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

\n

 

","descriptionmj":"","niveau":6,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","sort":5100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[],"folder":null,"system":{"description":"

L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","sort":5200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[],"folder":null,"system":{"description":"

Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","sort":5300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[],"folder":null,"system":{"description":"

Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

\n

 

","descriptionmj":"","niveau":6,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","sort":5400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":6,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","sort":5500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[],"folder":null,"system":{"description":"

Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

","descriptionmj":"","niveau":6,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","sort":5600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":6,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","sort":5700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":6,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","sort":5800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

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Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[],"folder":null,"system":{"description":"

Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de toutes les sortes de bouclierpour parer.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"folder":null,"system":{"description":"

L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"folder":null,"system":{"description":"

Savoir chanter juste, se souvenir de mélodies, improviser.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"folder":null,"system":{"description":"

C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"folder":null,"system":{"description":"

L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"folder":null,"system":{"description":"

L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"folder":null,"system":{"description":"

Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

\n

jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

\n

par le joueur lui-même).

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"folder":null,"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"folder":null,"system":{"description":"

Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[],"folder":null,"system":{"description":"

Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"folder":null,"system":{"description":"

Pour utiliser les Dagues et les Couteaux en combat

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de la dague en lancer.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[],"folder":null,"system":{"description":"

Être capable de danser en mesure, de danser harmonieusement avec une personne

\n

ou un groupe, de charmer un public par une exhibition.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[],"folder":null,"system":{"description":"

Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

\n

également savoir faire un schéma, une carte, un plan, aux proportions exactes.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[],"folder":null,"system":{"description":"

Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

\n

l’anonymat, se cacher.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[],"folder":null,"system":{"description":"

Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[],"folder":null,"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

\n

 

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"folder":null,"system":{"description":"

Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"folder":null,"system":{"description":"

Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"folder":null,"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de tous les types de fléaux, pour attaquer.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"folder":null,"system":{"description":"

Utilisation du fouet.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de la fronde giratoire.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"folder":null,"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","sort":6800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de la lance courte ou de la javeline en lancer.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[],"folder":null,"system":{"description":"

Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[],"folder":null,"system":{"description":"

Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[],"folder":null,"system":{"description":"

Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[],"folder":null,"system":{"description":"

C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

\n

ture maçonnée.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[],"folder":null,"system":{"description":"

Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","sort":6900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[],"folder":null,"system":{"description":"

Diagnostic et soin des maladies. Connaissance des remèdes.

\n

 

","descriptionmj":"","niveau":1,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[],"folder":null,"system":{"description":"

C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[],"folder":null,"system":{"description":"

Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[],"folder":null,"system":{"description":"

Nager, plonger.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[],"folder":null,"system":{"description":"

Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[],"folder":null,"system":{"description":"

Art extrêmement dangereux du vol à la tire.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[],"folder":null,"system":{"description":"

Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[],"folder":null,"system":{"description":"

L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[],"folder":null,"system":{"description":"

Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[],"folder":null,"system":{"description":"

Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

\n

 

","descriptionmj":"","niveau":-3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[],"folder":null,"system":{"description":"

Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[],"folder":null,"system":{"description":"

L’art de se déguiser, de se grimer, de se rendre méconnaissable.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"folder":null,"system":{"description":"

Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

\n

bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

\n

exemple. Indispensable pour monter sérieusement la garde.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"system":{"description":"

Magie d’illusion, suggestion, invocation.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"FvquwgEbCWj6KWGw"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"folder":null,"system":{"description":"

Magie s’appliquant au monde inanimé.

\n

 

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Magie d’enchantement.

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Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","sort":300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de tous les types d’arbalètes.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","sort":400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de tous les types d’arcs.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","sort":500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","sort":600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","sort":700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[],"folder":null,"system":{"description":"

Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","sort":800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de toutes les sortes de bouclierpour parer.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","sort":900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"folder":null,"system":{"description":"

L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

\n

 

","descriptionmj":"","niveau":2,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","sort":1000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"folder":null,"system":{"description":"

Savoir chanter juste, se souvenir de mélodies, improviser.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","sort":1100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"folder":null,"system":{"description":"

C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","sort":1200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"folder":null,"system":{"description":"

L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","sort":1300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"folder":null,"system":{"description":"

L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","sort":1400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"folder":null,"system":{"description":"

Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

\n

jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

\n

par le joueur lui-même).

\n

 

","descriptionmj":"","niveau":6,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","sort":1500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"folder":null,"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","sort":1600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"folder":null,"system":{"description":"

Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","sort":1700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[],"folder":null,"system":{"description":"

Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","sort":1800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"folder":null,"system":{"description":"

Pour utiliser les Dagues et les Couteaux en combat

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","sort":1900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de la dague en lancer.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","sort":2000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[],"folder":null,"system":{"description":"

Être capable de danser en mesure, de danser harmonieusement avec une personne

\n

ou un groupe, de charmer un public par une exhibition.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","sort":2100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[],"folder":null,"system":{"description":"

Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

\n

également savoir faire un schéma, une carte, un plan, aux proportions exactes.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","sort":2200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[],"folder":null,"system":{"description":"

Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

\n

l’anonymat, se cacher.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","sort":2300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[],"folder":null,"system":{"description":"

Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

\n

 

","descriptionmj":"","niveau":6,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","sort":2400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[],"folder":null,"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

\n

 

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","sort":2600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"folder":null,"system":{"description":"

Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

\n

 

","descriptionmj":"","niveau":2,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"folder":null,"system":{"description":"

Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"folder":null,"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de tous les types de fléaux, pour attaquer.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"folder":null,"system":{"description":"

Utilisation du fouet.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de la fronde giratoire.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"folder":null,"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de la lance courte ou de la javeline en lancer.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[],"folder":null,"system":{"description":"

Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

\n

 

","descriptionmj":"","niveau":4,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[],"folder":null,"system":{"description":"

Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[],"folder":null,"system":{"description":"

Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[],"folder":null,"system":{"description":"

C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

\n

ture maçonnée.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[],"folder":null,"system":{"description":"

Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[],"folder":null,"system":{"description":"

Diagnostic et soin des maladies. Connaissance des remèdes.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[],"folder":null,"system":{"description":"

C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[],"folder":null,"system":{"description":"

Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[],"folder":null,"system":{"description":"

Nager, plonger.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

\n

 

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Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[],"folder":null,"system":{"description":"

Art extrêmement dangereux du vol à la tire.

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Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

\n

 

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L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

\n

 

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Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

\n

 

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Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

\n

 

","descriptionmj":"","niveau":8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","sort":5400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","sort":5500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[],"folder":null,"system":{"description":"

Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","sort":5600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","sort":5700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","sort":5800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","sort":5900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","sort":6000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","sort":6100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[],"folder":null,"system":{"description":"

L’art de se déguiser, de se grimer, de se rendre méconnaissable.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","sort":6200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"folder":null,"system":{"description":"

Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

\n

bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

\n

exemple. Indispensable pour monter sérieusement la garde.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","sort":6300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"system":{"description":"

Magie d’illusion, suggestion, invocation.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","sort":6400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"folder":null,"system":{"description":"

Magie s’appliquant au monde inanimé.

\n

 

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Magie d’enchantement.

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Magie noire des forces du cauchemar.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","sort":6700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des espèces animales, de leurs mœurs, leur des habitat.

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L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

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","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","sort":1400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"system":{"description":"

Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

\n

jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

\n

par le joueur lui-même).

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","sort":1500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","sort":1600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"system":{"description":"

Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","sort":1700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[],"system":{"description":"

Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","sort":1800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"system":{"description":"

Pour utiliser les Dagues et les Couteaux en combat

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","sort":1900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[],"system":{"description":"

Utilisation de la dague en lancer.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","sort":2000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[],"system":{"description":"

Être capable de danser en mesure, de danser harmonieusement avec une personne

\n

ou un groupe, de charmer un public par une exhibition.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","sort":2100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[],"system":{"description":"

Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

\n

également savoir faire un schéma, une carte, un plan, aux proportions exactes.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","sort":2200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[],"system":{"description":"

Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

\n

l’anonymat, se cacher.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","sort":2300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[],"system":{"description":"

Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","sort":2400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[],"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"system":{"description":"

Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

\n

 

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","sort":1050000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"system":{"description":"

Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"system":{"description":"

Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"system":{"description":"

Utilisation de tous les types de fléaux, pour attaquer.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"system":{"description":"

Utilisation du fouet.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[],"system":{"description":"

Utilisation de la fronde giratoire.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"system":{"description":"

Utilisation de la lance courte ou de la javeline en lancer.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[],"system":{"description":"

Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[],"system":{"description":"

Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[],"system":{"description":"

Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[],"system":{"description":"

Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[],"system":{"description":"

C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

\n

ture maçonnée.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[],"system":{"description":"

Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[],"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[],"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[],"system":{"description":"

Diagnostic et soin des maladies. Connaissance des remèdes.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[],"system":{"description":"

C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[],"system":{"description":"

Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[],"system":{"description":"

Nager, plonger.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[],"system":{"description":"

Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","sort":4800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[],"system":{"description":"

Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

\n

 

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exemple. Indispensable pour monter sérieusement la garde.

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Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

\n

 

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","sort":2600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"system":{"description":"

Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"system":{"description":"

Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":2,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"system":{"description":"

Utilisation de tous les types de fléaux, pour attaquer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"system":{"description":"

Utilisation du fouet.

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[],"system":{"description":"

Utilisation de la fronde giratoire.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"system":{"description":"

Utilisation de la lance courte ou de la javeline en lancer.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[],"system":{"description":"

Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[],"system":{"description":"

Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[],"system":{"description":"

Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[],"system":{"description":"

Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[],"system":{"description":"

C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

\n

ture maçonnée.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[],"system":{"description":"

Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[],"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":2,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[],"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[],"system":{"description":"

Diagnostic et soin des maladies. Connaissance des remèdes.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[],"system":{"description":"

C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[],"system":{"description":"

Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[],"system":{"description":"

Nager, plonger.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[],"system":{"description":"

Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","sort":4800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[],"system":{"description":"

Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[],"system":{"description":"

Art extrêmement dangereux du vol à la tire.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","sort":5000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[],"system":{"description":"

Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","sort":5100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[],"system":{"description":"

L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","sort":5200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[],"system":{"description":"

Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","sort":5300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[],"system":{"description":"

Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","sort":5400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","sort":5500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[],"system":{"description":"

Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","sort":5600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","sort":5700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","sort":5800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

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C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

\n

 

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L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","sort":1300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"folder":null,"system":{"description":"

L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","sort":1400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"folder":null,"system":{"description":"

Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

\n

jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

\n

par le joueur lui-même).

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","sort":1500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"folder":null,"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":2,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","sort":1600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"folder":null,"system":{"description":"

Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","sort":1700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[],"folder":null,"system":{"description":"

Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","sort":1800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"folder":null,"system":{"description":"

Pour utiliser les Dagues et les Couteaux en combat

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","sort":1900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de la dague en lancer.

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Être capable de danser en mesure, de danser harmonieusement avec une personne

\n

ou un groupe, de charmer un public par une exhibition.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","sort":2100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[],"folder":null,"system":{"description":"

Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

\n

également savoir faire un schéma, une carte, un plan, aux proportions exactes.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","sort":2200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[],"folder":null,"system":{"description":"

Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

\n

l’anonymat, se cacher.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","sort":2300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[],"folder":null,"system":{"description":"

Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

\n

 

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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

\n

 

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","sort":2600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"folder":null,"system":{"description":"

Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"folder":null,"system":{"description":"

Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"folder":null,"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de tous les types de fléaux, pour attaquer.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"folder":null,"system":{"description":"

Utilisation du fouet.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de la fronde giratoire.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"folder":null,"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de la lance courte ou de la javeline en lancer.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[],"folder":null,"system":{"description":"

Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[],"folder":null,"system":{"description":"

Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[],"folder":null,"system":{"description":"

Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

\n

 

","descriptionmj":"","niveau":8,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[],"folder":null,"system":{"description":"

C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

\n

ture maçonnée.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[],"folder":null,"system":{"description":"

Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[],"folder":null,"system":{"description":"

Diagnostic et soin des maladies. Connaissance des remèdes.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[],"folder":null,"system":{"description":"

C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[],"folder":null,"system":{"description":"

Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

\n

 

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Nager, plonger.

\n

 

","descriptionmj":"","niveau":-2,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

\n

 

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Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

\n

 

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Art extrêmement dangereux du vol à la tire.

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Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

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L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

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Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

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Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

\n

 

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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

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Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

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L’art de se déguiser, de se grimer, de se rendre méconnaissable.

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Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

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bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

\n

exemple. Indispensable pour monter sérieusement la garde.

\n

 

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Magie d’illusion, suggestion, invocation.

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Magie s’appliquant au monde inanimé.

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Magie d’enchantement.

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Magie noire des forces du cauchemar.

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Connaissance des espèces animales, de leurs mœurs, leur des habitat.

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Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

\n

 

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","sort":2600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"folder":null,"system":{"description":"

Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"folder":null,"system":{"description":"

Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"folder":null,"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de tous les types de fléaux, pour attaquer.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"folder":null,"system":{"description":"

Utilisation du fouet.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de la fronde giratoire.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"folder":null,"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de la lance courte ou de la javeline en lancer.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[],"folder":null,"system":{"description":"

Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[],"folder":null,"system":{"description":"

Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[],"folder":null,"system":{"description":"

Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

\n

 

","descriptionmj":"","niveau":8,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[],"folder":null,"system":{"description":"

C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

\n

ture maçonnée.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[],"folder":null,"system":{"description":"

Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[],"folder":null,"system":{"description":"

Diagnostic et soin des maladies. Connaissance des remèdes.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[],"folder":null,"system":{"description":"

C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[],"folder":null,"system":{"description":"

Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[],"folder":null,"system":{"description":"

Nager, plonger.

\n

 

","descriptionmj":"","niveau":-2,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","sort":4800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[],"folder":null,"system":{"description":"

Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[],"folder":null,"system":{"description":"

Art extrêmement dangereux du vol à la tire.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","sort":5000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[],"folder":null,"system":{"description":"

Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","sort":5100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[],"folder":null,"system":{"description":"

L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","sort":5200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[],"folder":null,"system":{"description":"

Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","sort":5300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[],"folder":null,"system":{"description":"

Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

\n

 

","descriptionmj":"","niveau":8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","sort":5400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","sort":5500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[],"folder":null,"system":{"description":"

Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","sort":5600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","sort":5700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","sort":5800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[],"folder":null,"system":{"description":"

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","descriptionmj":"","niveau":1,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","sort":800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[],"system":{"description":"

Utilisation de toutes les sortes de bouclierpour parer.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","sort":900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"system":{"description":"

L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","sort":1000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"system":{"description":"

Savoir chanter juste, se souvenir de mélodies, improviser.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","sort":1100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"system":{"description":"

C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","sort":1200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"system":{"description":"

L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","sort":1300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"system":{"description":"

L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","sort":1400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"system":{"description":"

Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

\n

jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

\n

par le joueur lui-même).

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","sort":1500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","sort":1600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"system":{"description":"

Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","sort":1700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[],"system":{"description":"

Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","sort":1800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"system":{"description":"

Pour utiliser les Dagues et les Couteaux en combat

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","sort":1900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[],"system":{"description":"

Utilisation de la dague en lancer.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","sort":2000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[],"system":{"description":"

Être capable de danser en mesure, de danser harmonieusement avec une personne

\n

ou un groupe, de charmer un public par une exhibition.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","sort":2100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[],"system":{"description":"

Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

\n

également savoir faire un schéma, une carte, un plan, aux proportions exactes.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","sort":2200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[],"system":{"description":"

Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

\n

l’anonymat, se cacher.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","sort":2300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[],"system":{"description":"

Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","sort":2400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[],"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"system":{"description":"

Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

\n

 

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","sort":1050000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"system":{"description":"

Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"system":{"description":"

Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"system":{"description":"

Utilisation de tous les types de fléaux, pour attaquer.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"system":{"description":"

Utilisation du fouet.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[],"system":{"description":"

Utilisation de la fronde giratoire.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"system":{"description":"

Utilisation de la lance courte ou de la javeline en lancer.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[],"system":{"description":"

Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[],"system":{"description":"

Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[],"system":{"description":"

Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[],"system":{"description":"

Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[],"system":{"description":"

C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

\n

ture maçonnée.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[],"system":{"description":"

Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[],"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[],"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

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Diagnostic et soin des maladies. Connaissance des remèdes.

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C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

\n

 

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Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

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Nager, plonger.

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Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

\n

 

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Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

\n

 

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Art extrêmement dangereux du vol à la tire.

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Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

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L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

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Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

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Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

\n

 

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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

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Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

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L’art de se déguiser, de se grimer, de se rendre méconnaissable.

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Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

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bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

\n

exemple. Indispensable pour monter sérieusement la garde.

\n

 

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Magie d’illusion, suggestion, invocation.

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Magie s’appliquant au monde inanimé.

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Magie d’enchantement.

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Magie noire des forces du cauchemar.

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Connaissance des espèces animales, de leurs mœurs, leur des habitat.

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Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

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Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

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Utilisation de tous les types d’arbalètes.

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Utilisation de tous les types d’arcs.

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Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

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Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[],"folder":null,"system":{"description":"

Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

\n

 

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Utilisation de toutes les sortes de bouclierpour parer.

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L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

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Savoir chanter juste, se souvenir de mélodies, improviser.

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","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"folder":null,"system":{"description":"

C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

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L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

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L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

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Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

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jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

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par le joueur lui-même).

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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

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Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

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","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[],"folder":null,"system":{"description":"

Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

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","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"folder":null,"system":{"description":"

Pour utiliser les Dagues et les Couteaux en combat

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","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de la dague en lancer.

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Être capable de danser en mesure, de danser harmonieusement avec une personne

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ou un groupe, de charmer un public par une exhibition.

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Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

\n

également savoir faire un schéma, une carte, un plan, aux proportions exactes.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[],"folder":null,"system":{"description":"

Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

\n

l’anonymat, se cacher.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[],"folder":null,"system":{"description":"

Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[],"folder":null,"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

\n

 

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"folder":null,"system":{"description":"

Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"folder":null,"system":{"description":"

Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"folder":null,"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de tous les types de fléaux, pour attaquer.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"folder":null,"system":{"description":"

Utilisation du fouet.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de la fronde giratoire.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"folder":null,"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","sort":6800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de la lance courte ou de la javeline en lancer.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[],"folder":null,"system":{"description":"

Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[],"folder":null,"system":{"description":"

Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[],"folder":null,"system":{"description":"

Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[],"folder":null,"system":{"description":"

C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

\n

ture maçonnée.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[],"folder":null,"system":{"description":"

Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[],"folder":null,"system":{"description":"

Diagnostic et soin des maladies. Connaissance des remèdes.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[],"folder":null,"system":{"description":"

C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[],"folder":null,"system":{"description":"

Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[],"folder":null,"system":{"description":"

Nager, plonger.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[],"folder":null,"system":{"description":"

Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[],"folder":null,"system":{"description":"

Art extrêmement dangereux du vol à la tire.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[],"folder":null,"system":{"description":"

Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[],"folder":null,"system":{"description":"

L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[],"folder":null,"system":{"description":"

Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

\n

 

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Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

\n

 

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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

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Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","sort":6900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[],"folder":null,"system":{"description":"

L’art de se déguiser, de se grimer, de se rendre méconnaissable.

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","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"folder":null,"system":{"description":"

Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

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bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

\n

exemple. Indispensable pour monter sérieusement la garde.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"1KXHuuYpAKuJf65t"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"system":{"description":"

Magie d’illusion, suggestion, invocation.

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Magie s’appliquant au monde inanimé.

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Magie d’enchantement.

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Magie noire des forces du cauchemar.

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Connaissance des espèces animales, de leurs mœurs, leur des habitat.

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Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","sort":2400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[],"folder":null,"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":4,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

\n

 

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","sort":2600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"folder":null,"system":{"description":"

Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

\n

 

","descriptionmj":"","niveau":4,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"folder":null,"system":{"description":"

Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

\n

 

","descriptionmj":"","niveau":4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"folder":null,"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":4,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de tous les types de fléaux, pour attaquer.

\n

 

","descriptionmj":"","niveau":4,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"folder":null,"system":{"description":"

Utilisation du fouet.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de la fronde giratoire.

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","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"folder":null,"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de la lance courte ou de la javeline en lancer.

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","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[],"folder":null,"system":{"description":"

Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

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","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[],"folder":null,"system":{"description":"

Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

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","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[],"folder":null,"system":{"description":"

Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

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","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[],"folder":null,"system":{"description":"

C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

\n

ture maçonnée.

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","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[],"folder":null,"system":{"description":"

Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","sort":4100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":4,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","sort":4200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":4,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","sort":4300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[],"folder":null,"system":{"description":"

Diagnostic et soin des maladies. Connaissance des remèdes.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","sort":4400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[],"folder":null,"system":{"description":"

C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","sort":4500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[],"folder":null,"system":{"description":"

Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","sort":4600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[],"folder":null,"system":{"description":"

Nager, plonger.

\n

 

","descriptionmj":"","niveau":4,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","sort":4700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","sort":4800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[],"folder":null,"system":{"description":"

Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","sort":4900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[],"folder":null,"system":{"description":"

Art extrêmement dangereux du vol à la tire.

","descriptionmj":"","niveau":4,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","sort":5000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[],"folder":null,"system":{"description":"

Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

\n

 

","descriptionmj":"","niveau":4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","sort":5100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[],"folder":null,"system":{"description":"

L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","sort":5200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[],"folder":null,"system":{"description":"

Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","sort":5300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[],"folder":null,"system":{"description":"

Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","sort":5400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":4,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","sort":5500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[],"folder":null,"system":{"description":"

Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

","descriptionmj":"","niveau":4,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","sort":5600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":4,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","sort":5700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":4,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","sort":5800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":4,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","sort":6000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":4,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","sort":6100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[],"folder":null,"system":{"description":"

L’art de se déguiser, de se grimer, de se rendre méconnaissable.

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Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

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bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

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exemple. Indispensable pour monter sérieusement la garde.

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","descriptionmj":"","niveau":4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","sort":6300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"system":{"description":"

Magie d’illusion, suggestion, invocation.

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Magie s’appliquant au monde inanimé.

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Magie d’enchantement.

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Magie noire des forces du cauchemar.

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Connaissance des espèces animales, de leurs mœurs, leur des habitat.

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Deux épaisseurs de drap surpiquées, avec rembourrage de laine.

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Pourpoint ou cotte de drap matelassé + culottes de drap matelassé + bottes de cuir souple. Le pourpoint est une sorte de veste ; la cotte est une sorte de tunique, lacée sur la poitrine, et descendant jusqu’aux genoux, façon Robin des Bois.

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Le champirigolo est un champignon de bordure de sous-bois, ressemblant à un petit bonhomme caché sous un chapeau conique aplati. Le « visage » du bonhomme, de couleur chair, tavelé, donne souvent l’impression de tirer la langue à qui le regarde.
Comestible, il possède toutefois des vertus hallucinogènes, provoquant des crises de fou rire, et, d’une manière générale, faisant trouver de la drôlerie dans tout.
En termes de jeu, il augmente l’EMPATHIE au détriment de l’INTELLECT.

\n

Fréquent.

\n

Cf : p.139

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Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

\n

 

","descriptionmj":"","niveau":6,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[],"system":{"description":"

Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[],"system":{"description":"

Utilisation de tous les types d’arbalètes.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[],"system":{"description":"

Utilisation de tous les types d’arcs.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[],"system":{"description":"

Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[],"system":{"description":"

Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[],"system":{"description":"

Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[],"system":{"description":"

Utilisation de toutes les sortes de bouclierpour parer.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"system":{"description":"

L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"system":{"description":"

Savoir chanter juste, se souvenir de mélodies, improviser.

\n

 

","descriptionmj":"","niveau":6,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"system":{"description":"

C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"system":{"description":"

L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"system":{"description":"

L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

\n

 

","descriptionmj":"","niveau":6,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"system":{"description":"

Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

\n

jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

\n

par le joueur lui-même).

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"system":{"description":"

Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[],"system":{"description":"

Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"system":{"description":"

Pour utiliser les Dagues et les Couteaux en combat

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[],"system":{"description":"

Utilisation de la dague en lancer.

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[],"system":{"description":"

Être capable de danser en mesure, de danser harmonieusement avec une personne

\n

ou un groupe, de charmer un public par une exhibition.

\n

 

","descriptionmj":"","niveau":6,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[],"system":{"description":"

Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

\n

également savoir faire un schéma, une carte, un plan, aux proportions exactes.

\n

 

","descriptionmj":"","niveau":6,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[],"system":{"description":"

Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

\n

l’anonymat, se cacher.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[],"system":{"description":"

Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[],"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"system":{"description":"

Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

\n

 

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"system":{"description":"

Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"system":{"description":"

Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"system":{"description":"

Utilisation de tous les types de fléaux, pour attaquer.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"system":{"description":"

Utilisation du fouet.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[],"system":{"description":"

Utilisation de la fronde giratoire.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","sort":6800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"system":{"description":"

Utilisation de la lance courte ou de la javeline en lancer.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[],"system":{"description":"

Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

\n

 

","descriptionmj":"","niveau":6,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[],"system":{"description":"

Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

\n

 

","descriptionmj":"","niveau":6,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[],"system":{"description":"

Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[],"system":{"description":"

Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[],"system":{"description":"

C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

\n

ture maçonnée.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[],"system":{"description":"

Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[],"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[],"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[],"system":{"description":"

Diagnostic et soin des maladies. Connaissance des remèdes.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[],"system":{"description":"

C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[],"system":{"description":"

Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

\n

 

","descriptionmj":"","niveau":6,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[],"system":{"description":"

Nager, plonger.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[],"system":{"description":"

Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[],"system":{"description":"

Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[],"system":{"description":"

Art extrêmement dangereux du vol à la tire.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[],"system":{"description":"

Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[],"system":{"description":"

L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[],"system":{"description":"

Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[],"system":{"description":"

Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[],"system":{"description":"

Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

","descriptionmj":"","niveau":-3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","sort":6900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[],"system":{"description":"

L’art de se déguiser, de se grimer, de se rendre méconnaissable.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"wpIEazG9UwhrWiMH"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"description":"

Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

\n

bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

\n

exemple. Indispensable pour monter sérieusement la garde.

\n

 

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Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

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","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","sort":600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","sort":700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[],"folder":null,"system":{"description":"

Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","sort":800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de toutes les sortes de bouclierpour parer.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","sort":900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"folder":null,"system":{"description":"

L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

\n

 

","descriptionmj":"","niveau":6,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","sort":1000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"folder":null,"system":{"description":"

Savoir chanter juste, se souvenir de mélodies, improviser.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","sort":1100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"folder":null,"system":{"description":"

C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

\n

 

","descriptionmj":"","niveau":6,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","sort":1200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"folder":null,"system":{"description":"

L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","sort":1300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"folder":null,"system":{"description":"

L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","sort":1400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"folder":null,"system":{"description":"

Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

\n

jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

\n

par le joueur lui-même).

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","sort":1500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"folder":null,"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","sort":1600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"folder":null,"system":{"description":"

Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","sort":1700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[],"folder":null,"system":{"description":"

Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

\n

 

","descriptionmj":"","niveau":2,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","sort":1800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"folder":null,"system":{"description":"

Pour utiliser les Dagues et les Couteaux en combat

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","sort":1900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de la dague en lancer.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","sort":2000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[],"folder":null,"system":{"description":"

Être capable de danser en mesure, de danser harmonieusement avec une personne

\n

ou un groupe, de charmer un public par une exhibition.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","sort":2100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[],"folder":null,"system":{"description":"

Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

\n

également savoir faire un schéma, une carte, un plan, aux proportions exactes.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","sort":2200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[],"folder":null,"system":{"description":"

Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

\n

l’anonymat, se cacher.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","sort":2300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[],"folder":null,"system":{"description":"

Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","sort":2400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[],"folder":null,"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","sort":2500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

\n

 

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","sort":2600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"folder":null,"system":{"description":"

Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","sort":2700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"folder":null,"system":{"description":"

Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

\n

 

","descriptionmj":"","niveau":2,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","sort":2800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"folder":null,"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","sort":2900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de tous les types de fléaux, pour attaquer.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","sort":3000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"folder":null,"system":{"description":"

Utilisation du fouet.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","sort":3100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de la fronde giratoire.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","sort":3200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"folder":null,"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","sort":6800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","sort":3300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de la lance courte ou de la javeline en lancer.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","sort":3400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[],"folder":null,"system":{"description":"

Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","sort":3500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[],"folder":null,"system":{"description":"

Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","sort":3700000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[],"folder":null,"system":{"description":"

Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","sort":3800000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","sort":3900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[],"folder":null,"system":{"description":"

C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

\n

ture maçonnée.

\n

 

","descriptionmj":"","niveau":6,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","sort":4000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[],"folder":null,"system":{"description":"

Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

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Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

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Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

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Diagnostic et soin des maladies. Connaissance des remèdes.

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C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

\n

 

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Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

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Nager, plonger.

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Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

\n

 

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Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

\n

 

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Art extrêmement dangereux du vol à la tire.

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Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

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L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

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Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

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Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

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Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

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L’art de se déguiser, de se grimer, de se rendre méconnaissable.

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Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

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bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

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exemple. Indispensable pour monter sérieusement la garde.

\n

 

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Magie d’illusion, suggestion, invocation.

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Magie s’appliquant au monde inanimé.

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Magie d’enchantement.

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Magie noire des forces du cauchemar.

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Connaissance des espèces animales, de leurs mœurs, leur des habitat.

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'!actors.items!ryUZTa17LzNv25UY.zyNYa3hYtrOcF2jA' @ 0 : 0; will stop at (end) +2023/06/04-20:45:41.948324 7f53077fe6c0 Delete type=3 #1 diff --git a/packs/archetypes/LOG.old b/packs/archetypes/LOG.old deleted file mode 100644 index 585ffa44..00000000 --- a/packs/archetypes/LOG.old +++ /dev/null @@ -1,7 +0,0 @@ -2023/05/29-08:00:37.736173 7fca05ffb6c0 Recovering log #38 -2023/05/29-08:00:37.750924 7fca05ffb6c0 Delete type=3 #36 -2023/05/29-08:00:37.750965 7fca05ffb6c0 Delete type=0 #38 -2023/05/29-08:38:02.239711 7fca04ff96c0 Level-0 table #43: started -2023/05/29-08:38:02.239732 7fca04ff96c0 Level-0 table #43: 0 bytes OK -2023/05/29-08:38:02.246710 7fca04ff96c0 Delete type=0 #41 -2023/05/29-08:38:02.253050 7fca04ff96c0 Manual compaction at level-0 from '!actors!1Nng9d8r6lrPHCaJ' @ 72057594037927935 : 1 .. '!actors.items!ryUZTa17LzNv25UY.zyNYa3hYtrOcF2jA' @ 0 : 0; will stop at (end) diff --git a/packs/archetypes/MANIFEST-000044 b/packs/archetypes/MANIFEST-000044 deleted file mode 100644 index 266cc431b5b7be3e9ca34134d29e219f2f58f3d8..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 220 zcmb1nT<^1$fss)vC$%g!CnZVGsj?)sJhM2}IX|}`u_&=5zlfE=Trn{j$SBs!EJ@8R zRxGLvjS5LLH210UD>E_;jnu2E^ovY1&WJ22@=ta%%5r2BW@i8ac1G^LUQGq4Zbd`C zymZSHiz2g}q5u!)L@&l~U{z!r9~oU~&&j~Zq|3>`tjF?+Z+7(0tsuT0kZ%Cw0|3fM BKfeF~ diff --git a/packs/arts-et-divertissements.db b/packs/arts-et-divertissements.db new file mode 100644 index 00000000..604f47d8 --- /dev/null +++ b/packs/arts-et-divertissements.db @@ -0,0 +1,49 @@ +{"name":"Moussecaille","type":"recettecuisine","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.240HPtZsgZQERFMF"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/recette_cuisine_6.webp","effects":[],"_id":"240HPtZsgZQERFMF","system":{"description":"

Civet de cailles aux mousseroles.

\n

La mousserole est un petit champignon rose, très abondant après la pluie (commun). Pratiquement, cette recette peut s’appliquer à tout gibier à plume préparé aux champignons.

","descriptionmj":"","niveau":6,"ingredients":"
    \n
  • 4 grosses cailles (1 sust chaque)
  • \n
  • 3 livres de mousseroles
  • \n
  • 4 échalotes
  • \n
  • 1 racine de réfèble
  • \n
  • 1 schouillat de miel
  • \n
  • 10 schouillats de beurre
  • \n
  • 2 doigts d’huile
  • \n
  • 5 schouillats de farine de blédièze
  • \n
  • eau
  • \n
  • sel
  • \n
  • 4 brins de klampine
  • \n
  • 4 brins de luciane
  • \n
  • 1 brin de mentharde
  • \n
  • 4 brins de pèpre
  • \n
","duree":"80 minutes","sust":8,"exotisme":0,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870029,"modifiedTime":1671048281603,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Panaris et Phlegmon","type":"chant","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.36YGDFJBxekzEvBw"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_7.webp","effects":[],"_id":"36YGDFJBxekzEvBw","system":{"description":"

Romance sur la fatalité qui sépare deux amants et que seule la mort réunit.

\n

À la fin, la belle Panaris est transformée en carafe et le gentil Phlegmon en bouchon de cristal. L’empereur, à qui échoit le flacon, les rassemble symboliquement.

","descriptionmj":"","niveau":7,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870029,"modifiedTime":1671048281603,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"La danse des sept rêves","type":"danse","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.4mhiTAEhwDh7S3i0"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_sol_8.webp","effects":[],"_id":"4mhiTAEhwDh7S3i0","system":{"description":"

Véritable ballet, la danse des sept rêves est une chorégraphie dramatique élaborée.

","descriptionmj":"","type":"soliste","agilite":false,"apparence":true,"niveau":6,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870030,"modifiedTime":1671048281604,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Les fléchettes","type":"jeu","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.8jOKQkuS6RJyM3uD"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/jeux_flechettes.webp","effects":[],"_id":"8jOKQkuS6RJyM3uD","system":{"description":"

Jeu d’adresse consistant à viser une cible avec des fléchettes.

\n

Pour simuler une partie, faire tirer à chaque participant 5 jets de Lancer/Jeu à zéro et additionner les points de tâche obtenus. Le plus grand nombre gagne.

","descriptionmj":"","type":"adressehasard","base":-6,"caraccomp":"Lancer","reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870030,"modifiedTime":1671048281604,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"La peccadille","type":"danse","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.8p4pMXbgY4S5fZjJ"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_2.webp","effects":[],"_id":"8p4pMXbgY4S5fZjJ","system":{"description":"

La peccadille se danse à deux, comme la valse ou le tango. Plus lente et moins rythmée  que les deux premières, elle comporte quatre figures :

\n

1) les cavaliers se tiennent par les mains

\n

2) ils se tiennent par la taille

\n

3) figure libre, improvisée par celui ou celle qui a invité l’autre

\n

4) les deux visages doivent se rapprocher de façon à se toucher par le bout du nez à l’exclusion de toute autre partie du corps.

\n

Et l’on recommence.

\n

L’intérêt de cette danse réside dans sa figure libre, sobre ou osée, et sa difficulté dans le nez à nez.

\n

Il arrive lors de cette figure que, emportés par le mouvement, les visages se heurtent violemment, ce qui produit toujours une mauvaise impression chez le partenaire.

","descriptionmj":"","type":"recreative","agilite":false,"apparence":true,"niveau":2,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870030,"modifiedTime":1671048281604,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Les dragons","type":"jeu","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.AVAMD5C2mxuOfwV4"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/jeux_calculs.webp","effects":[],"_id":"AVAMD5C2mxuOfwV4","system":{"description":"

Les dragons sont les échecs draconics.

\n

Plus complexes et soumis à beaucoup plus de variantes que nos échecs, les dragons se jouent sur un plateau de 7 x 7 cases. Chaque joueur possède 14 pièces : le voyageur, le haut-rêvant, la pucelle, le groin, le ménestrel, l’archer, la maison, et 7 arbres.

\n

Les arbres sont l’équivalent des pions et servent à constituer les forêts. Les joueurs ne jouent pas l’un en face de l’autre, mais côte à côte, avec l’échiquier devant eux. Il y a ainsi le joueur de droite qui plante la forêt dite dextriote, et le joueur de gauche qui plante la forêt sinistrante. Quelle que soit la variante jouée, l’échiquier commence vide, les joueurs introduisant leurs pièces, arbres ou autres, l’un après l’autre.

\n

Selon les variantes, les pièces ne se déplacent pas de la même façon. Les arbres ne prennent ni ne se déplacent jamais. Ils servent d’obstacle aux lignes de déplacement des autres pièces. Seuls les haut-rêvants peuvent les prendre dans certaines variantes.

\n

Les maisons, également fixes, ne peuvent être prises que quand elles sont vides. Selon les variantes, elles peuvent contenir de deux à quatre autres pièces (qui coexistent sur la même case), sauf des arbres. Dans la maison les pièces sont protégées, on ne peut les prendre. Une variante permet d’agrandir la maison en sacrifiant un arbre.

\n

Selon une autre, les archers peuvent augmenter leur nombre de flèches en sacrifiant également un arbre.

\n

Dans la variante traditionnelle, la plus ancienne, le but du jeu est d’investir la maison adverse. Cela suppose qu’elle soit vide. Il faut préalablement éliminer ou neutraliser les pièces en dehors, jusqu’à obliger les occupants de la maison à sortir (comme aux échecs, on ne peut passer son coup, on doit effectuer un mouvement).

\n

Dans des variantes plus récentes, plus faciles, le but est de capturer une certaine pièce adverse, généralement le groin ou la pucelle (qui joue l’équivalent du roi de nos échecs). Une variante très populaire oblige que ce soit le groin qui capture la pucelle.

\n

La durée d’une partie de dragons est en moyenne d’une heure.

","descriptionmj":"","type":"reflexion","base":-8,"caraccomp":"Intellect","reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870030,"modifiedTime":1671048281605,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"La mort d’Amarak","type":"chant","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.C5smOdHzrDHlrrZq"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_6.webp","effects":[],"_id":"C5smOdHzrDHlrrZq","system":{"description":"

Épopée à gros budget et effets spéciaux spectaculaires.

\n

Amarak, ayant bu une potion de gigantisme, meurt en se cognant la tête dans la lune.

","descriptionmj":"","niveau":6,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870030,"modifiedTime":1671048281605,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"La princesse endormie","type":"chant","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.CBpwK9udfdzlWbfb"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_7.webp","effects":[],"_id":"CBpwK9udfdzlWbfb","system":{"description":"

Ballade sur une princesse qui se pique le doigt et dort très longtemps suite à un maléfice.

\n

Les derniers couplets sont malheureusement oubliés, de sorte que la chanson ne finit pas.

","descriptionmj":"","niveau":7,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870030,"modifiedTime":1671048281605,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Le mal rêvé","type":"chant","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.FcTMJE5Wfd02axxd"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_4.webp","effects":[],"_id":"FcTMJE5Wfd02axxd","system":{"description":"

Complainte sur la destinée misérable d’un homme qui avait les oreilles à la place des genoux.

","descriptionmj":"","niveau":4,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870031,"modifiedTime":1671048281605,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"La plumette","type":"jeu","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.HyOXCAtpaP7eaHGj"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/jeux_plumette.webp","effects":[],"_id":"HyOXCAtpaP7eaHGj","system":{"description":"

Jeu d’adresse et de volonté, la plumette se joue à deux, chacun chatouillant le visage de l’autre avec une plume. Les visages doivent rester imperturbables.

\n

Le premier qui trahit un signe quelconque (rire, éternuement, grimace) a perdu.

\n

Pour simuler une partie, utiliser les règles de combat, chacun à tour de rôle attaquant ou tentant de parer l’adversaire.

\n

Pour attaquer, utiliser DEXTÉRITÉ/Jeu difficulté libre et pour parer VOLONTÉ/Jeu à la difficulté de l’attaque. Le vainqueur est le premier à réussir une attaque non parée.

","descriptionmj":"","type":"adressehasard","base":-4,"caraccomp":"Dextérité / Volonté","reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870032,"modifiedTime":1671048281605,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"La bergamasque","type":"danse","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.KJ0Ck2G2t4lYIKJH"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_5.webp","effects":[],"_id":"KJ0Ck2G2t4lYIKJH","system":{"description":"

La bergamasque reprend le principe de la sarabande, mais sur un rythme plus vif et des figures plus compliquées.

","descriptionmj":"","type":"recreative","agilite":false,"apparence":true,"niveau":5,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870032,"modifiedTime":1671048281606,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Les calculs","type":"jeu","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.MixMWkfRpEN51QuP"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/jeux_calculs.webp","effects":[],"_id":"MixMWkfRpEN51QuP","system":{"description":"

Ce jeu se pratique avec des calculs, c’est à-dire des petits cailloux, que l’on pose alternativement sur une surface grillée.

\n

La stratégie est à mi-chemin entre le go et le morpion.

\n

Très pratiqué, ce jeu peut être facilement improvisé en traçant la grille à la craie sur une table, ou à l’extérieur, sur du sable lisse.

","descriptionmj":"","type":"reflexion","base":-6,"caraccomp":"Intellect","reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870032,"modifiedTime":1671048281606,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"La serpentine","type":"danse","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.N7bgcR8OEh6MpfiF"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_sol_1.webp","effects":[],"_id":"N7bgcR8OEh6MpfiF","system":{"description":"

Danse basique, lente ou vive, ondulante et serpentine.

","descriptionmj":"","type":"soliste","agilite":false,"apparence":true,"niveau":1,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870032,"modifiedTime":1671048281606,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Rêve de Dragon","type":"chant","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.OTRi9mHhIANUnPA7"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_8.webp","effects":[],"_id":"OTRi9mHhIANUnPA7","system":{"description":"

Récitatif, dont la moralité se résume ainsi : puisque tout n’est qu’un rêve, allons dormir.

","descriptionmj":"","niveau":8,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870033,"modifiedTime":1671048281607,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Choucroume","type":"recettecuisine","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.POuOV6xoPnO0b9OQ"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/recette_cuisine_2.webp","effects":[],"_id":"POuOV6xoPnO0b9OQ","system":{"description":"

Variété de bloutade au chou, cuite dans de la bière.

\n

Émincer finement le chou et le faire revenir dans l’huile.

\n

Ajouter la bière, le sel, les aromates, puis cuire sans cesser de touiller comme pour une bloutade ordinaire.

","descriptionmj":"","niveau":2,"ingredients":"
    \n
  • 1 livre de chou émincé
  • \n
  • 2 doigts d’huile
  • \n
  • 1 pinte de bière
  • \n
  • sel
  • \n
  • 8 brins d’aromates (béjaune, luciane)
  • \n
\n

 

\n

Une variante appelée choucroume liquide utilise le double de bière (2 pintes) et se consomme froide.

","duree":"30 minutes","sust":8,"exotisme":0,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870033,"modifiedTime":1671048281607,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"La turlutaine","type":"danse","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.Q5Lx4WWKWGFjF9cX"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_3.webp","effects":[],"_id":"Q5Lx4WWKWGFjF9cX","system":{"description":"

Sarabande simplifiée dansée par les villageois, moins lente et moins guindée que cette dernière.

\n

On danse tantôt en groupe, tantôt par couples, avec changements de partenaire.

\n

Au moment de la séparation pour reformer le groupe, les partenaires s’envoient des baisers du bout des doigts.

","descriptionmj":"","type":"recreative","agilite":false,"apparence":true,"niveau":3,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870033,"modifiedTime":1671048281607,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Le bourrichon","type":"danse","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.QvMNog5MF3vDIBGR"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_0.webp","effects":[],"_id":"QvMNog5MF3vDIBGR","system":{"description":"

Le bourrichon est une sorte de farandole joyeuse et rythmée où un grand nombre de danseurs évoluent en se tenant par la main. Les figures sont libres, l’essentiel étant de garder le rythme.

","descriptionmj":"","type":"recreative","agilite":true,"apparence":true,"niveau":0,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870033,"modifiedTime":1671048281607,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Grabuge","type":"recettecuisine","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.RvsPbA1ehQgRvGu6"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/recette_cuisine_3.webp","effects":[],"_id":"RvsPbA1ehQgRvGu6","system":{"description":"

Plat de tomari, de plures et de poisson mijoté au pif-paf.

","descriptionmj":"","niveau":3,"ingredients":"
    \n
  • 1 livre de tomari
  • \n
  • 1 livre de poisson (mer ou eau douce)
  • \n
  • 2 poireaux
  • \n
  • 6 oignons
  • \n
  • 1 laitue
  • \n
  • 2 schouillats de beurre
  • \n
  • 2 doigts d’huile
  • \n
  • 1 doigt de vinaigre
  • \n
  • eau
  • \n
  • sel
  • \n
  • 6 brins de luciane
  • \n
  • 6 brins de klampine
  • \n
  • 8 brins de pif-paf
  • \n
","duree":"60 minutes","sust":12,"exotisme":0,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870033,"modifiedTime":1671048281608,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"La danse du feu","type":"danse","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.UBVYoQmilTmkqppd"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_sol_5.webp","effects":[],"_id":"UBVYoQmilTmkqppd","system":{"description":"

La danse du feu se danse usuellement de nuit et près d’un feu.

\n

Lente, aux mouvements plus suggérés que marqués, elle est imitative des flammes, comme si le danseur avait le feu pour partenaire.

","descriptionmj":"","type":"soliste","agilite":false,"apparence":true,"niveau":5,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870034,"modifiedTime":1671048281608,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"La danse du voile","type":"danse","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.Ui1bMMBBdxMb2AZ2"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_sol_6.webp","effects":[],"_id":"Ui1bMMBBdxMb2AZ2","system":{"description":"

De caractère libre, tantôt altière comme la souveraine ou déhanchée comme la callipyge, cette danse utilise un voile comme accessoire (pièce de tissu, châle, écharpe, etc.).

\n

Son intérêt réside dans les mouvements du voile avec lesquels s’harmonisent ceux de la danseuse.

\n

Peu pratiquée par les hommes.

","descriptionmj":"","type":"soliste","agilite":false,"apparence":true,"niveau":6,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870034,"modifiedTime":1671048281608,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Fleur de haut-rêve","type":"chant","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.Y5rAtXL0WxOqqbZs"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_1.webp","effects":[],"_id":"Y5rAtXL0WxOqqbZs","system":{"description":"

Romance à l’eau de rose sur les malheurs d’une jeune haut-rêvante.

","descriptionmj":"","niveau":1,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870034,"modifiedTime":1671048281609,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"La souveraine","type":"danse","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.Y791UctCHALnBgjO"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_sol_4.webp","effects":[],"_id":"Y791UctCHALnBgjO","system":{"description":"

Danse très lente, sobre, hiératique, plus caractérisée par ses poses que par ses mouvements.

","descriptionmj":"","type":"soliste","agilite":false,"apparence":true,"niveau":4,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870034,"modifiedTime":1671048281609,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Bras de fer","type":"jeu","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.ZJvL0e5hjuws7mIH"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/jeux_brasdefer.webp","effects":[],"_id":"ZJvL0e5hjuws7mIH","system":{"description":"

Pour attaquer, utiliser Force/Jeu difficulté libre.  Pour parer, l'opposant joue pareillement  Force/Jeu à la difficulté de l’attaque.

\n

Le vainqueur est le premier à réussir une attaque non parée.

","descriptionmj":"","type":"adressehasard","base":-4,"caraccomp":"Force","reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870034,"modifiedTime":1671048281609,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"La chèvre rose","type":"chant","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.aB78Io55m2kXDjwQ"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_3.webp","effects":[],"_id":"aB78Io55m2kXDjwQ","system":{"description":"

Ballade comique sur une chèvre de la couleur en question, qui s’avère finalement être une princesse métamorphosée par un maléfice.

","descriptionmj":"","niveau":3,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870034,"modifiedTime":1671048281609,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Tripotée","type":"recettecuisine","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.aWfeLfT1kM2cCrNn"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/recette_cuisine_2.webp","effects":[],"_id":"aWfeLfT1kM2cCrNn","system":{"description":"

Soupe végétarienne comprenant des légumes de chacune des trois sortes. Selon les légumes utilisés, la tripotée peut avoir de multiples variantes, la plus courante étant pois-quaroce-turneps.

","descriptionmj":"","niveau":2,"ingredients":"
    \n
  • 1/2 livre de cosses
  • \n
  • 1/2 livre de porte-pépins
  • \n
  • 1/2 livre de racines
  • \n
  • eau
  • \n
  • 5 schouillats de farine de blédièze
  • \n
  • 3 schouillats de farine de bloute
  • \n
  • 4 brins de béjaune
  • \n
  • 2 brins de muscaline
  • \n
  • 2 brins de pèpre
  • \n
","duree":"40 minutes","sust":6,"exotisme":0,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870035,"modifiedTime":1671048281609,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Tiens, v’là les Groins !","type":"chant","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.dwSY0ImswRHUSuRQ"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_0.webp","effects":[],"_id":"dwSY0ImswRHUSuRQ","system":{"description":"

Chanson de marche peu rafinée, comme en témoigne le refrain :

\n
\n

« Tiens, v’là les Groins !

\n

Ça y’en a eux qui faire du foin !

\n

Quand y’en a près, y’en a pas loin !

\n

Tiens, v’là les Groins ! »

\n
","descriptionmj":"","niveau":0,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870035,"modifiedTime":1671048281609,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"La volée","type":"danse","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.ehAslJ16qKJDrTqt"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_6.webp","effects":[],"_id":"ehAslJ16qKJDrTqt","system":{"description":"

Danse villageoise, la volée est une farandole rapide incluant des sauts et des figures quasi acrobatiques, ainsi que des moments rapprochés à deux (comme la peccadille). Elle est évidemment réservée aux bons danseurs, et particulièrement exténuante.

","descriptionmj":"","type":"recreative","agilite":true,"apparence":true,"niveau":6,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870035,"modifiedTime":1671048281609,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"jOL4buV3m3nHr8v7","name":"Le doublon","type":"jeu","img":"systems/foundryvtt-reve-de-dragon/icons/arts/jeux_doublon.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.jOL4buV3m3nHr8v7"}},"system":{"description":"

Jeu de pur hasard consistant à obtenir un double avec deux dés.

\n

Si plusieurs joueurs y parviennent, le plus haut gagne ; si aucun n’y parvient, le coup est nul et les mises restent au pot.

\n

Pour simuler une partie de doublon, faire simplement tirer des jets de CHANCE à zéro (ajustés astrologiquement), mais sans compétence, pas même Jeu, et comparer les résultats (échec, réussite normale, significative, etc.) : le meilleur gagne. À égalité de réussites, le coup est nul.

","descriptionmj":"","type":"de","base":0,"caraccomp":"Chance","reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870036,"modifiedTime":1671048281609,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Le rossignol d’Ostarlath","type":"chant","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.jUsy5PTDwBgDrRnq"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_8.webp","effects":[],"_id":"jUsy5PTDwBgDrRnq","system":{"description":"

Romance où les paroles, peu importantes, sont essentiellement un exercice de vocalises.

","descriptionmj":"","niveau":8,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870037,"modifiedTime":1671048281610,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Le roi des ours","type":"chant","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.jUxckTsggDZBgn2W"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_3.webp","effects":[],"_id":"jUxckTsggDZBgn2W","system":{"description":"

Sanglante épopée sur un thème identique* : maléfice, métamorphose et superbe vengeance finale.

\n

 

\n

*voir \"La chèvre rose\"

","descriptionmj":"","niveau":3,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870037,"modifiedTime":1671048281610,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"La route est longue","type":"chant","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.jyPBU95uPhIhsdpa"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_0.webp","effects":[],"_id":"jyPBU95uPhIhsdpa","system":{"description":"

Chanson de marche aux couplets répétitifs.

\n
\n

« Une lieue sans cheval, ça use, ça use

\n

Une lieue sans cheval, ça use les sandales !»

\n
","descriptionmj":"","niveau":0,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870037,"modifiedTime":1671048281610,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"La danse du couteau","type":"danse","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.k9EELSV0DrurUt1e"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_sol_6.webp","effects":[],"_id":"k9EELSV0DrurUt1e","system":{"description":"

Plus masculine que féminine, cette danse utilise un couteau (dague) comme accessoire.

\n

Elle est imitative d’un combat.

","descriptionmj":"","type":"soliste","agilite":false,"apparence":true,"niveau":6,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870037,"modifiedTime":1671048281610,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"L’amour est morte","type":"chant","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.kCU7A8fMczERjizY"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_5.webp","effects":[],"_id":"kCU7A8fMczERjizY","system":{"description":"

Romance sentimentale d’une tristesse à faire pleurer les cailloux.

","descriptionmj":"","niveau":5,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870037,"modifiedTime":1671048281610,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Amandjara","type":"chant","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.kiIlPL5XANy5OgYn"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_2.webp","effects":[],"_id":"kiIlPL5XANy5OgYn","system":{"description":"

Sérénade sur la légendaire cité d’Amandjara,

\n

« Perle du désert bleu, sur qui la lune fait les doux yeux ... »

","descriptionmj":"","niveau":2,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870038,"modifiedTime":1671048281611,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Bloutade","type":"recettecuisine","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.lv6AiGYIjtqHhn7u"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/recette_cuisine_1.webp","effects":[],"_id":"lv6AiGYIjtqHhn7u","system":{"description":"

Purée de farine de bloute.

\n

 

\n

Bloute

\n

Avec le tomari ou le blédièze, la bloute est à la base de l’alimentation dans un grand nombre d’endroits. C’est un tubercule de forme et de couleur voisins de notre manioc, à la chair gélatineuse et fade. Totalement immangeables telles quelles, les bloutes sont mises à sécher sur des claies, puis broyées en farine. Ce n’est qu’ainsi qu’on peut les consommer. La farine de bloute entre dans la confection des brouets et des ragoûts, notamment de la bloutade. Ainsi cuite, elle ressemble à du tapioca.

","descriptionmj":"","niveau":1,"ingredients":"
    \n
  • 1 livre de farine de bloute*
  • \n
  • 1/2 livre de viande de porc ou de padongre coupée en petits morceaux
  • \n
  • 2 doigts d’huile
  • \n
  • eau,
  • \n
  • sel
  • \n
  • 8 brins d’aromates (béjaune, luciane)
  • \n
","duree":"30 minutes","sust":8,"exotisme":0,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870038,"modifiedTime":1671048281611,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Le tisonnier","type":"jeu","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.mRzHzrubRkyqHUTC"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/jeux_tisonnier.webp","effects":[],"_id":"mRzHzrubRkyqHUTC","system":{"description":"

On commence par se mettre d’accord sur la valeur hiérarchique des symboles et des combinaisons possibles, puis le jeu consiste, à chaque distribution de cartes, à miser selon un système de surenchères jusqu’à ce que les cartes soient dévoilées.

\n

La combinaison la plus forte emporte alors les mises.

\n

Le jeu demande de la chance, sans laquelle il est difficile de gagner à long terme, mais tout autant de l’empathie pour bluffer lors des surenchères.

\n

Pour simuler une partie, jouer un jet de CHANCE à zéro (ajusté astrologiquement), suivi d’un jet d’EMPATHIE/Jeu à zéro, et additionner les points de tâche obtenus par les deux jets. Le vainqueur est celui qui en totalise le plus.

","descriptionmj":"","type":"carte","base":-4,"caraccomp":"Chance / Empathie","reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870038,"modifiedTime":1671048281611,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Plume de zyglute","type":"chant","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.nCFFhbL54WXU0FFi"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_4.webp","effects":[],"_id":"nCFFhbL54WXU0FFi","system":{"description":"

Sérénade.

\n

Belle musique, mais paroles d’une rare stupidité :

\n
\n

« Coin-coin, glou-glou, c’est qui ? c’est vous ? »

\n
","descriptionmj":"","niveau":4,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870038,"modifiedTime":1671048281611,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"L’auberge noire","type":"chant","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.srNKj5s0TOw7VDQ4"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_5.webp","effects":[],"_id":"srNKj5s0TOw7VDQ4","system":{"description":"

Complainte macabre sur un aubergiste qui assassine ses clients avec la râpe à fromage.

","descriptionmj":"","niveau":5,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870038,"modifiedTime":1671048281611,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Ma chope est vide !","type":"chant","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.uGVOeSq2ZKMG8VjU"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_0.webp","effects":[],"_id":"uGVOeSq2ZKMG8VjU","system":{"description":"

Chanson à boire peu raffinée.

","descriptionmj":"","niveau":0,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870039,"modifiedTime":1671048281611,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"La callipyge","type":"danse","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.uf7a9D5RYw7gOi36"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_sol_2.webp","effects":[],"_id":"uf7a9D5RYw7gOi36","system":{"description":"

Comme la serpentine, avec des effets plus marqués, essentiellement basée sur les mouvements du bassin. La callipyge n’est généralement dansée que par les femmes.

","descriptionmj":"","type":"soliste","agilite":false,"apparence":true,"niveau":2,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870039,"modifiedTime":1671048281612,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"La gambade","type":"danse","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.uxdljYU7TlC2F6oA"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_1.webp","effects":[],"_id":"uxdljYU7TlC2F6oA","system":{"description":"

Gigue endiablée, proche du bourrichon, mais avec des figures un peu moins sommaires.

","descriptionmj":"","type":"recreative","agilite":true,"apparence":true,"niveau":1,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870039,"modifiedTime":1671048281612,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Trompe de padongre à la mentharde","type":"recettecuisine","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.uzSivEs6SFEGVoI0"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/recette_cuisine_4.webp","effects":[],"_id":"uzSivEs6SFEGVoI0","system":{"description":"

Enduite de miel, de beurre et entourée de feuilles de mentharde fraîches, la trompe de padongre doit être cuite au four et arrosée régulièrement de lait. Toute la difficulté réside dans la cuisson.

","descriptionmj":"","niveau":4,"ingredients":"
    \n
  • 1 belle trompe de padongre (10 sust)
  • \n
  • 25 schouillats de miel
  • \n
  • 1 livre de beurre
  • \n
  • 1 pinte de lait
  • \n
  • 20 brins de mentharde
  • \n
  • sel
  • \n
","duree":"90 minutes","sust":12,"exotisme":0,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870039,"modifiedTime":1671048281613,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"La triplette","type":"jeu","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.vYPjOjd3vSAvjL76"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/jeux_doublon.webp","effects":[],"_id":"vYPjOjd3vSAvjL76","system":{"description":"

Autre jeu de hasard, la triplette est un jeu de dés de combinaisons se jouant avec trois dés (sorte de 421).

\n

Pour simuler une partie de triplette, déterminer l’ordre dans lequel jouent les participants. Le premier à jouer peut tenter de un à trois jets de CHANCE à zéro (ajustés astrologiquement comme pour le doublon), et additionner les points de tâche obtenus.

\n

Attention aux échecs qui donnent des points négatifs ! Il peut être plus judicieux de se contenter d’un seul jet bien réussi.

\n

Les joueurs suivants, en effet, pourront à leur tour tenter le même nombre de jets de CHANCE ou moins, mais pas davantage. Le plus grand nombre de points gagne finalement.

","descriptionmj":"","type":"de","base":0,"caraccomp":"Chance","reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870040,"modifiedTime":1671048281613,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Le voyageur","type":"chant","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.vlqX5BC9recz2kM2"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_1.webp","effects":[],"_id":"vlqX5BC9recz2kM2","system":{"description":"

Ballade sur les tribulations d’un voyageur.

\n

Interminable, cette chanson possède plus de cent couplets.

\n

 

\n

Déterminer en tirant 1d100 le nombre de couplets connus.

","descriptionmj":"","niveau":1,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870040,"modifiedTime":1671048281613,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"La pétasse","type":"jeu","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.vo8GoXIBNWp1GY12"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/jeux_petasse.webp","effects":[],"_id":"vo8GoXIBNWp1GY12","system":{"description":"

Jeu d’adresse combinant boules et quilles.

\n

Chaque joueur dispose de plusieurs quilles, appelées pétasses, et de boules de bois, appelées tronchets. Le jeu connaît de nombreuses variantes, mais le principe général est le même : culbuter les pétasses des adversaires en évitant de se faire troncher les siennes.

\n

Pour simuler une partie, faire tirer à chaque participant 5 jets de Lancer/Jeu à zéro et additionner les points de tâche obtenus. Le plus grand nombre gagne.

","descriptionmj":"","type":"adressehasard","base":-6,"caraccomp":"Lancer","reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870040,"modifiedTime":1671048281613,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"La sarabande","type":"danse","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.wf1jpIZmrB5LfK93"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_4.webp","effects":[],"_id":"wf1jpIZmrB5LfK93","system":{"description":"

Peu pratiquée dans les villages, la sarabande est une danse de cour, lente et solennelle, alternant groupe et couples, comme la turlutaine dont elle est une version «sérieuse».

\n

Les changements de partenaire s’accompagnent de profondes révérences.

","descriptionmj":"","type":"recreative","agilite":false,"apparence":true,"niveau":4,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870042,"modifiedTime":1671048281613,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Le retour du baron gris","type":"chant","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.xjITZoom3Azu9NQa"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_2.webp","effects":[],"_id":"xjITZoom3Azu9NQa","system":{"description":"

Épopée pleine de cavalcades, de trahisons, de batailles et de cervelles éclatées.

","descriptionmj":"","niveau":2,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870042,"modifiedTime":1671048281614,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"L’heure de la Lyre","type":"chant","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.yLcvnrbqIKS4ezj7"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_1.webp","effects":[],"_id":"yLcvnrbqIKS4ezj7","system":{"description":"

Berceuse sur le thème de la nuit qui descend.

","descriptionmj":"","niveau":1,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870043,"modifiedTime":1671048281614,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Le cavalier de sombre neige","type":"chant","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.zRQ5WnPI483CKm9Q"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_6.webp","effects":[],"_id":"zRQ5WnPI483CKm9Q","system":{"description":"

Épopée pleine de suspense et de terreur, où le soleil est rouge, la lune violette et la neige noire.

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'!items!zRQ5WnPI483CKm9Q' @ 0 : 0; will stop at (end) +2023/06/04-20:45:41.238705 7f53077fe6c0 Delete type=3 #1 diff --git a/packs/arts-et-divertissements/LOG.old b/packs/arts-et-divertissements/LOG.old deleted file mode 100644 index 8d841419..00000000 --- a/packs/arts-et-divertissements/LOG.old +++ /dev/null @@ -1,7 +0,0 @@ -2023/05/29-08:00:37.527199 7fca057fa6c0 Recovering log #38 -2023/05/29-08:00:37.537455 7fca057fa6c0 Delete type=3 #36 -2023/05/29-08:00:37.537507 7fca057fa6c0 Delete type=0 #38 -2023/05/29-08:38:02.086958 7fca04ff96c0 Level-0 table #43: started -2023/05/29-08:38:02.086980 7fca04ff96c0 Level-0 table #43: 0 bytes OK -2023/05/29-08:38:02.093744 7fca04ff96c0 Delete type=0 #41 -2023/05/29-08:38:02.107101 7fca04ff96c0 Manual compaction at level-0 from '!items!240HPtZsgZQERFMF' @ 72057594037927935 : 1 .. 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Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

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Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

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","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890258,"modifiedTime":1671048297533,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Discrétion","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.94P55yZfeipCGbsr"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","_id":"94P55yZfeipCGbsr","system":{"description":"

Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

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l’anonymat, se cacher.

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Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

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Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

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L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

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Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

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L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890260,"modifiedTime":1671048297533,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Survie en Montagne","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.BzqBOeqS6HvJhqey"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","_id":"BzqBOeqS6HvJhqey","system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890260,"modifiedTime":1671048297533,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Métallurgie","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.CHyk96ypxMrg8VXh"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","_id":"CHyk96ypxMrg8VXh","system":{"description":"

C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890260,"modifiedTime":1671048297533,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Equitation","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.F5iQNrZSeJsfyTnV"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","_id":"F5iQNrZSeJsfyTnV","system":{"description":"

Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890260,"modifiedTime":1671048297534,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Hache à 2 mains","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.F97wHYDsQ5UyvJnb"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","_id":"F97wHYDsQ5UyvJnb","system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890260,"modifiedTime":1671048297534,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Charpenterie","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.FqLWG6xjISKMLPiX"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","_id":"FqLWG6xjISKMLPiX","system":{"description":"

C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890260,"modifiedTime":1671048297534,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Astrologie","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.GIIQm22Q4bBsmxpE"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","_id":"GIIQm22Q4bBsmxpE","system":{"description":"

Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890260,"modifiedTime":1671048297534,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Course","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.Jz4AZdDlSjsyoUsm"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","_id":"Jz4AZdDlSjsyoUsm","system":{"description":"

Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890261,"modifiedTime":1671048297534,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Chant","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.LE4nA119la5cd0bC"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","_id":"LE4nA119la5cd0bC","system":{"description":"

Savoir chanter juste, se souvenir de mélodies, improviser.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890261,"modifiedTime":1671048297534,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Danse","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.LhP3Y0qCBHNp2atl"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","_id":"LhP3Y0qCBHNp2atl","system":{"description":"

Être capable de danser en mesure, de danser harmonieusement avec une personne

\n

ou un groupe, de charmer un public par une exhibition.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890261,"modifiedTime":1671048297534,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Epée à 2 mains","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.MLIEbxSJHkY1m3No"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","_id":"MLIEbxSJHkY1m3No","system":{"description":"

Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

\n

 

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890261,"modifiedTime":1671048297534,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Dessin","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.OVcZE4kfiPYEOzgm"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","_id":"OVcZE4kfiPYEOzgm","system":{"description":"

Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

\n

également savoir faire un schéma, une carte, un plan, aux proportions exactes.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890261,"modifiedTime":1671048297534,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Orfèvrerie","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.PMOjO2CdedH1UTyi"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","_id":"PMOjO2CdedH1UTyi","system":{"description":"

Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890261,"modifiedTime":1671048297535,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Serrurerie","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.PMnsXDyeB8w8ZG2k"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","_id":"PMnsXDyeB8w8ZG2k","system":{"description":"

Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890261,"modifiedTime":1671048297535,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Survie en Forêt","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.PbvubzCxnOSnWLpG"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","_id":"PbvubzCxnOSnWLpG","system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890261,"modifiedTime":1671048297535,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Botanique","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.PmwXYvmutlyQEonB"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","_id":"PmwXYvmutlyQEonB","system":{"description":"

Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890262,"modifiedTime":1671048297536,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Bouclier","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.SJE3ghtswQwP1dIy"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","_id":"SJE3ghtswQwP1dIy","system":{"description":"

Utilisation de toutes les sortes de bouclierpour parer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890262,"modifiedTime":1671048297536,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Alchimie","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.TAKRb9CdMUhs9dd4"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","_id":"TAKRb9CdMUhs9dd4","system":{"description":"

Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890262,"modifiedTime":1671048297536,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Vigilance","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.VyAJK54OPjiRt8oH"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","_id":"VyAJK54OPjiRt8oH","system":{"description":"

Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

\n

bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

\n

exemple. Indispensable pour monter sérieusement la garde.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890262,"modifiedTime":1671048297536,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Médecine","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.XK2TlYnhR8FlDaEi"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","_id":"XK2TlYnhR8FlDaEi","system":{"description":"

Diagnostic et soin des maladies. Connaissance des remèdes.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890263,"modifiedTime":1671048297538,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Maroquinerie","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.XYMQBxFKSs2nPW0J"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","_id":"XYMQBxFKSs2nPW0J","system":{"description":"

Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890263,"modifiedTime":1671048297538,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Dague","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.XZNm5W8nTe8aCG61"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","_id":"XZNm5W8nTe8aCG61","system":{"description":"

Pour utiliser les Dagues et les Couteaux en combat

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890263,"modifiedTime":1671048297538,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Survie en Marais","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.azn3Sm7XYKP78huL"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","_id":"azn3Sm7XYKP78huL","system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890263,"modifiedTime":1671048297538,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Voie d'Hypnos","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.bt2cR4aE6lIOeg4F"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","_id":"bt2cR4aE6lIOeg4F","system":{"description":"

Magie d’illusion, suggestion, invocation.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890263,"modifiedTime":1671048297538,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Zoologie","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.c5wursWW03ckpyqn"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp","_id":"c5wursWW03ckpyqn","system":{"description":"

Connaissance des espèces animales, de leurs mœurs, leur des habitat.

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Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890263,"modifiedTime":1671048297539,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Voie de Thanatos","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.dPlTQzvU3CEg5qKc"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","_id":"dPlTQzvU3CEg5qKc","system":{"description":"

Magie noire des forces du cauchemar.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890263,"modifiedTime":1671048297539,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Pickpocket","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.dT5cvI7q1HcrLaT1"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","_id":"dT5cvI7q1HcrLaT1","system":{"description":"

Art extrêmement dangereux du vol à la tire.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890263,"modifiedTime":1671048297539,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Maçonnerie","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.dwGVDTUJYP9FcmWM"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","_id":"dwGVDTUJYP9FcmWM","system":{"description":"

C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

\n

ture maçonnée.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890264,"modifiedTime":1671048297539,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Epée à 1 main","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.fPhPcCP3sbS6mfbS"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","_id":"fPhPcCP3sbS6mfbS","system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890264,"modifiedTime":1671048297539,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Escalade","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.gECPPcn6j3B3sWTS"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","_id":"gECPPcn6j3B3sWTS","system":{"description":"

Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890264,"modifiedTime":1671048297539,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Légendes","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.i3wMVkXObzlDVZTG"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","_id":"i3wMVkXObzlDVZTG","system":{"description":"

Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890264,"modifiedTime":1671048297539,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Fronde","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.iNXKIfaETtgSGA0S"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","_id":"iNXKIfaETtgSGA0S","system":{"description":"

Utilisation de la fronde giratoire.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890264,"modifiedTime":1671048297539,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Arbalète","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.lt9VC7PkX4Faiduq"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","_id":"lt9VC7PkX4Faiduq","system":{"description":"

Utilisation de tous les types d’arbalètes.

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Utilisation de la lance courte ou de la javeline en lancer.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890264,"modifiedTime":1671048297539,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Voie d'Oniros","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.nnR2UHelUaF8dxYn"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","_id":"nnR2UHelUaF8dxYn","system":{"description":"

Magie s’appliquant au monde inanimé.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890265,"modifiedTime":1671048297539,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Esquive","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.oFje22fZF1FaCQhN"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","_id":"oFje22fZF1FaCQhN","system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890265,"modifiedTime":1671048297539,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Survie en Cité","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.oHnSnCw1RAW5t15S"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","_id":"oHnSnCw1RAW5t15S","system":{"description":"

Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890265,"modifiedTime":1671048297539,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Jonglerie","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.owCW3nZDvlJy1kCT"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","_id":"owCW3nZDvlJy1kCT","system":{"description":"

Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890265,"modifiedTime":1671048297539,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Natation","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.qBUtHhyjvrg1c34I"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","_id":"qBUtHhyjvrg1c34I","system":{"description":"

Nager, plonger.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890265,"modifiedTime":1671048297539,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Ecriture","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.qmIpUeedvjC8nGF1"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","_id":"qmIpUeedvjC8nGF1","system":{"description":"

Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890266,"modifiedTime":1671048297540,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Fléau","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.r79VAGS1fRUm4oAd"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","_id":"r79VAGS1fRUm4oAd","system":{"description":"

Utilisation de tous les types de fléaux, pour attaquer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890266,"modifiedTime":1671048297540,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Armes d'hast","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.rwsHwIDszSIPBkrO"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","_id":"rwsHwIDszSIPBkrO","system":{"description":"

Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890266,"modifiedTime":1671048297540,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Arc","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.tVbFkKSN4n0RSrFU"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","_id":"tVbFkKSN4n0RSrFU","system":{"description":"

Utilisation de tous les types d’arcs.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890266,"modifiedTime":1671048297540,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Dague de jet","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.thJy5AN0qePmfpJu"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","_id":"thJy5AN0qePmfpJu","system":{"description":"

Utilisation de la dague en lancer.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890266,"modifiedTime":1671048297540,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Bricolage","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.tvIGIPaEJZBaySil"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","_id":"tvIGIPaEJZBaySil","system":{"description":"

L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890266,"modifiedTime":1671048297540,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Voie de Narcos","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.u1Peok1EYkBcVsmN"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","_id":"u1Peok1EYkBcVsmN","system":{"description":"

Magie d’enchantement.

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890266,"modifiedTime":1671048297540,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Survie en Glaces","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.uGPqmorAYxv1jboC"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","_id":"uGPqmorAYxv1jboC","system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890266,"modifiedTime":1671048297540,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Survie en Extérieur","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.ue5iDSm2f4efQDWO"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","_id":"ue5iDSm2f4efQDWO","system":{"description":"

Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890266,"modifiedTime":1671048297540,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Survie en Désert","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.vDOAyWc2YnuhNnFF"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","_id":"vDOAyWc2YnuhNnFF","system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890266,"modifiedTime":1671048297540,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Fouet","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.vIQVQxUeiw36hztI"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","_id":"vIQVQxUeiw36hztI","system":{"description":"

Utilisation du fouet.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890266,"modifiedTime":1671048297541,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Travestissement","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.w9QubIHdWEUorges"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","_id":"w9QubIHdWEUorges","system":{"description":"

L’art de se déguiser, de se grimer, de se rendre méconnaissable.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890266,"modifiedTime":1671048297541,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Hache à 1 main","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.wEfuLImdNX4BSXVi"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","_id":"wEfuLImdNX4BSXVi","system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890267,"modifiedTime":1671048297541,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Musique","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.wefdYe0kvWKioPmk"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","_id":"wefdYe0kvWKioPmk","system":{"description":"

Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890267,"modifiedTime":1671048297541,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Commerce","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.zO7Av9hJ2vdJiPgI"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","_id":"zO7Av9hJ2vdJiPgI","system":{"description":"

Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

\n

jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

\n

par le joueur lui-même).

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890267,"modifiedTime":1671048297541,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Lance","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.zPTXua2Kq6TeBTTZ"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","_id":"zPTXua2Kq6TeBTTZ","system":{"description":"

Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890267,"modifiedTime":1671048297541,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Acrobatie","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.zyNYa3hYtrOcF2jA"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp","_id":"zyNYa3hYtrOcF2jA","system":{"description":"

Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890267,"modifiedTime":1671048297541,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} diff --git a/packs/competences/000011.ldb b/packs/competences/000011.ldb deleted file mode 100644 index ec53e0a282035aefe82e7da094cf8f8d2e059c01..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 21701 zcmc(H3w#vix&BOMZ5N3D3Bop?Qnca{? zJsMh6P|;$=yA~BIXg$`pNDM<>Wu#)^N>5vJ*~+0#mSyy8=ao4@ zF+g&hIn|-S_)echa_l*g;V_#ncte3OiIAX|wH5aG#a<=Hd1a0_Boo$@rG%ogmo)hJ zOKu30pihbh3VK4(pidqij6@d5WRNWIVaQ@{C|KalXwfMJl{Yh`Iagn8&yfPX_&Q}+ zVV`6!_B1e=7faqyP`UW*`)a!Jodm~Fu%39rIFN3M{Z^HiVeFR6*?mWM`H13`rEo+F 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-2023/05/29-08:50:04.189614 7fca04ff96c0 Delete type=0 #45 -2023/05/29-08:50:04.189758 7fca04ff96c0 Manual compaction at level-0 from '!items!2JLK5e97WbTM5WxX' @ 72057594037927935 : 1 .. '!items!zyNYa3hYtrOcF2jA' @ 0 : 0; will stop at (end) +2023/06/04-20:45:41.238763 7f5307fff6c0 Delete type=3 #1 diff --git a/packs/competences/LOG.old b/packs/competences/LOG.old deleted file mode 100644 index e3d821dc..00000000 --- a/packs/competences/LOG.old +++ /dev/null @@ -1,7 +0,0 @@ -2023/05/29-08:00:37.513847 7fca057fa6c0 Recovering log #38 -2023/05/29-08:00:37.523914 7fca057fa6c0 Delete type=3 #36 -2023/05/29-08:00:37.524000 7fca057fa6c0 Delete type=0 #38 -2023/05/29-08:38:02.080652 7fca04ff96c0 Level-0 table #43: started -2023/05/29-08:38:02.080678 7fca04ff96c0 Level-0 table #43: 0 bytes OK -2023/05/29-08:38:02.086831 7fca04ff96c0 Delete type=0 #41 -2023/05/29-08:38:02.093863 7fca04ff96c0 Manual compaction at level-0 from '!items!2JLK5e97WbTM5WxX' @ 72057594037927935 : 1 .. '!items!zyNYa3hYtrOcF2jA' @ 0 : 0; will stop at (end) diff --git a/packs/competences/MANIFEST-000044 b/packs/competences/MANIFEST-000044 deleted file mode 100644 index bce97fe1ac2cc60bc65fd41f15f8f0c5b22976d3..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 169 zcmbQeCY7g!fss)vC$%g!CnZVGsj?)sJhM2}IX|}`u_&=5zlfDVUNN&IHMdx?s?skq z(KsWrq{u(n%_z%}(U}1Z*crKxu4II%GV=2AHchoO4^Im5H4U$bU}S`-g304DMO~ih cEC&N4lP)I%vmT4{j6^115LXY#HDGZD094f~TmS$7 diff --git a/packs/entites-de-cauchemar.db b/packs/entites-de-cauchemar.db new file mode 100644 index 00000000..c0d9e90f --- /dev/null +++ b/packs/entites-de-cauchemar.db @@ -0,0 +1,14 @@ +{"_id":"47YUryMgpq1UnLuB","name":"Quauquemaire","type":"entite","img":"systems/foundryvtt-reve-de-dragon/icons/entites/quauquemaire.webp","items":[{"_id":"iwfr7ekbLFzDCayP","name":"Esquive","type":"competencecreature","sort":600000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-entites.0Ms9iKxqigNNpZEx"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"folder":null,"system":{"description":"","descriptionmj":"","categorie_parade":"","niveau":4,"default_diffLibre":0,"categorie":"","carac_value":10,"iscombat":false,"isnaturelle":true,"ispossession":false,"dommages":0,"isparade":false},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"TVNAvaGEYLbdsvFa","name":"Bec","type":"competencecreature","sort":450000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-creatures.os88Rsp7mBkahqmh"}},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-beak.webp","effects":[],"folder":null,"system":{"description":"","descriptionmj":"","categorie_parade":"","niveau":4,"default_diffLibre":0,"categorie":"melee","carac_value":18,"iscombat":true,"isnaturelle":true,"ispossession":false,"dommages":2,"isparade":false},"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.16","coreVersion":"10.285","createdTime":null,"modifiedTime":1663624534379,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"_id":"UxQSfUAnkqHxiiwc","name":"Griffes","type":"competencecreature","sort":525000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-creatures.BjqRrGtHtTzuNpZB"}},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-griffes.webp","effects":[],"folder":null,"system":{"description":"","descriptionmj":"","categorie_parade":"","niveau":4,"default_diffLibre":0,"categorie":"melee","carac_value":18,"iscombat":true,"isnaturelle":true,"ispossession":false,"dommages":2,"isparade":false},"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.16","coreVersion":"10.285","createdTime":null,"modifiedTime":1663624538418,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}],"effects":[],"folder":null,"sort":0,"flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDActorEntiteSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.entites.xisg9ix5YFsXizbu"}},"system":{"definition":{"categorieentite":"cauchemar","typeentite":"incarne"},"carac":{"taille":{"type":"number","value":"18","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"18","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+4","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":36,"value":36,"label":"Endurance","derivee":false},"resonnance":{"actors":[]}},"compteurs":{"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"}},"attributs":{"plusdom":{"type":"number","value":"+4","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"14/32","label":"Vitesse","derivee":true},"protection":{"type":"number","value":"0","label":"Protection naturelle","derivee":false}},"description":"

Description

\n

Le quauquemaire est un coq géant, au plumage mité de couleur gris poussière, d’un poids apparent de 140 kg, et d’une hauteur pouvant dépasser 3 m. Ses griffes, ergots et bec, sont des armes meurtrières (+dom +2).

\n

Moeurs

\n

Les quauquemaires hantent les endroits lugubres et désolés, les ruines principalement. Ils chantent au coucher du soleil, et leur chant est si lugubre, prometteur d’angoisse et de cauchemar, que quiconque l’entend et manque un jet de points de rêve actuels ajusté négativement au niveau de l’entité, ne fait que des cauchemars hideux au cours de sa prochaine nuit de sommeil. En termes de règles, cela signifie : pas de souvenir de l’archétype et donc pas de jet de stress au matin ; pas de montée dans les Hautes Terres du Rêve, et donc pas de récupération de rêve pour les haut-rêvants. Le quauquemaire s’incarne à partir de quelques plumes, qui sont ses seuls vestiges une fois qu’il est détruit.

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Description

\n

Le chien de la mort est un énorme chien noir, d’une taille apparente correspondant à 75 kg, hurlant et baveux, babines retroussées sur des crocs luisants (+dom +1).

\n

Moeurs

\n

On dit que les chiens de la mort sont le produit des hurlements à la mort des chiens normaux. Ils ne se matérialisent qu’à la tombée de la nuit, à partir de mi- Lyre, et disparaissent automatiquement au lever du soleil, comme effacés, ne laissant derrière eux que quelques poils de chien. Entre-temps, durant la nuit, ils se rassemblent en meutes hurlantes, cherchant à causer le plus grand dommage possible.

\n

 

\n

 

","race":"","notesmj":"Notes du MJ"},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"prototypeToken":{"flags":{},"name":"Chien de la mort","displayName":0,"width":1,"height":1,"lockRotation":false,"rotation":0,"actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":"sante.vie"},"bar2":{"attribute":"sante.endurance"},"randomImg":false,"alpha":1,"light":{"dim":0,"bright":0,"angle":360,"color":null,"alpha":1,"animation":{"speed":5,"intensity":5,"type":null,"reverse":false},"coloration":1,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"darkness":{"min":0,"max":1}},"texture":{"src":"systems/foundryvtt-reve-de-dragon/icons/entites/chien-de-la-mort-token.webp","tint":null,"scaleX":1.3,"scaleY":1.3,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":false,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"detectionModes":[]},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1663623568331,"modifiedTime":1671047182434,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"6EyjidE1w0rQzZZ7","name":"Désespoir","type":"entite","img":"systems/foundryvtt-reve-de-dragon/icons/entites/desespoir.webp","items":[{"_id":"RpVquZcHhpSifkQr","name":"Possession","type":"competencecreature","sort":100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-entites.c0I93Q53i4ZmxpyT"}},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp","effects":[],"folder":null,"system":{"description":"

L'entité tente de prendre possession du corps de sa victime.

","descriptionmj":"","categorie_parade":"","niveau":2,"default_diffLibre":0,"categorie":"melee","carac_value":14,"iscombat":true,"isnaturelle":true,"ispossession":true,"dommages":0,"isparade":false},"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.16","coreVersion":"10.285","createdTime":null,"modifiedTime":1663623615919,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}],"effects":[],"folder":null,"sort":100001,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.entites.6EyjidE1w0rQzZZ7"}},"system":{"definition":{"categorieentite":"cauchemar","typeentite":"nonincarne"},"carac":{"taille":{"type":"number","value":"0","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"14","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+2","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":0,"value":0,"label":"Endurance","derivee":false},"resonnance":{"actors":[]}},"compteurs":{"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"}},"attributs":{"plusdom":{"type":"number","value":"0","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"6","label":"Vitesse","derivee":true},"protection":{"type":"number","value":"0","label":"Protection naturelle","derivee":false}},"description":"

Description

\n

Le désespoir est une ECNI présentant l’aspect d’un fantôme verdâtre, humanoïde, aux traits ravagés par le chagrin.

\n

Possession

\n

La victime d’un désespoir présente elle-même tous les signes du plus profond désespoir, sanglotant, se frappant la poitrine et s’arrachant les cheveux. Son moral tombe directement à -3 et ne pourra pas remonter tant que durera la possession. Avant toute action requérant un jet de dés, la victime doit jouer un jet de VOLONTÉ/ moral à zéro. Si ce jet échoue, la victime n’agit pas et se contente de pleurer.

","race":"","notesmj":"Notes du MJ"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"prototypeToken":{"flags":{},"name":"Désespoir","displayName":0,"width":1,"height":1,"lockRotation":false,"rotation":0,"actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":"sante.vie"},"bar2":{"attribute":"sante.endurance"},"randomImg":false,"alpha":1,"light":{"dim":0,"bright":0,"angle":360,"color":null,"alpha":1,"animation":{"speed":5,"intensity":5,"type":null,"reverse":false},"coloration":1,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"darkness":{"min":0,"max":1}},"texture":{"src":"systems/foundryvtt-reve-de-dragon/icons/entites/desespoir-token.webp","tint":null,"scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":false,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"detectionModes":[]},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1663623568333,"modifiedTime":1671047182435,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"DEk8ZXP3qP2eHYBa","name":"Esprit Thanataire","type":"entite","img":"systems/foundryvtt-reve-de-dragon/icons/entites/esprit-thanataire.webp","items":[{"_id":"6G14MO5gckhbo0bX","name":"Bouclier Lourd","type":"competencecreature","sort":700000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-entites.QGULMUoC9JXFze0r"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[],"folder":null,"system":{"description":"","descriptionmj":"","categorie_parade":"boucliers","niveau":5,"default_diffLibre":0,"categorie":"melee","carac_value":16,"iscombat":true,"isnaturelle":false,"ispossession":false,"dommages":0,"isparade":true},"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.16","coreVersion":"10.285","createdTime":null,"modifiedTime":1663623678994,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"_id":"qWjxtD8YUMtXORTC","name":"Epée Bâtarde","type":"competencecreature","sort":650000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-humanoides.YTKld5ggDsHqwYoR"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[],"folder":null,"system":{"description":"","descriptionmj":"","categorie_parade":"epees-lourdes","niveau":5,"default_diffLibre":0,"categorie":"melee","carac_value":16,"iscombat":true,"isnaturelle":false,"ispossession":false,"dommages":4,"isparade":true},"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.16","coreVersion":"10.285","createdTime":null,"modifiedTime":1663623672722,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"_id":"fD0YNY1WHMI1LHKI","name":"Esquive","type":"competencecreature","sort":900000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-entites.0Ms9iKxqigNNpZEx"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"folder":null,"system":{"description":"","descriptionmj":"","categorie_parade":"","niveau":5,"default_diffLibre":0,"categorie":"","carac_value":13,"iscombat":false,"isnaturelle":true,"ispossession":false,"dommages":0,"isparade":false},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"effects":[],"folder":null,"sort":100001,"flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDActorEntiteSheet","sourceId":"Actor.MNA4reUhAdKlkeRv"}},"system":{"definition":{"categorieentite":"cauchemar","typeentite":"incarne"},"carac":{"taille":{"type":"number","value":"13","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"19","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+5","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":32,"value":32,"label":"Endurance","derivee":false},"resonnance":{"actors":[]}},"compteurs":{"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"}},"attributs":{"plusdom":{"type":"number","value":"+3","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"14/26","label":"Vitesse","derivee":true},"protection":{"type":"number","value":"0","label":"Protection naturelle","derivee":false}},"description":"

Description

\n

L’esprit thanataire est à coup sûr la plus fatale de toutes les entités de cauchemar. Il peut adopter physiquement n’importe quelle forme : animale, humanoïde, fantastique. Sa préférence va toutefois à la forme humaine, homme ou femme. Il se présente usuellement vêtu et armé. À première vue, rien ne le distinguerait d’un Humain véritable, si ce n’est ses yeux rouges, qu’il ne peut changer ni dissimuler : des yeux rutilant d’un sombre éclat maléfique.

\n

Moeurs

\n

Les esprits thanataires furent à l’origine des entités invoquées par des haut-rêvants insanes de la fin du Second Âge, dans le but de traquer des victimes désignées. Le Grand Réveil ne les a pas annihilés, pire encore, privés d’ordres précis, ils chassent maintenant, inexorablement, tous ceux qui ont le malheur de les rencontrer. Dans l’attente, l’esprit thanataire hante usuellement les lieux de son invocation, vieille tour en ruine, salle souterraine, et autre antre de prédilection d’un haut-rêvant de thanatos. Tant que personne ne vient à lui, il demeure sur place, et pourrait demeurer ainsi pendant des siècles. Mais malheur au voyageur qui vient imprudemment troubler sa sombre retraite ! L’esprit thanataire le prend pour victime désignée et n’aura de cesse qu’il ne l’ait détruit.

\n

Pour plus de détails, voir page 428.

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Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

\n

 

\n

 

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Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

\n

 

\n

 

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Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

\n

 

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Description

\n

Le squelette est une entité qui s’incarne à partir d’un cadavre en décomposition, la chair finit par disparaître et il ne reste que les os. Les squelettes sont généralement humanoïdes, ils se tiennent en position verticale, se déplaçant sur leurs jambes en une parodie de vie réelle. Ils utilisent leurs mains griffues pour attaquer (+dom +1).

\n

Moeurs

\n

Les squelettes s’incarnent généralement sur les lieux de morts violentes (champs de bataille), ainsi que dans les nécropoles, catacombes et autres lieux de sépulture. Comme les autres entités, leur raison d’être est de détruire. Le spectacle d’un squelette est d’une horreur tellement contre nature qu’il demande un jet de VOLONTÉ à -3. En cas d’échec, le personnage est frappé d’effroi. En termes de règles, il est en demi- surprise jusqu’à la fin du round suivant. Une fois détruit, les ossements constitutifs du squelette s’éparpillent sur le sol, où ils s’effritent rapidement.

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Description

\n

Les darquoines, ou entités polymorphes des ténèbres, n’ont pas de forme précise. Leur corps est comme une mouvante spirale de ténèbres, s’enflant, se déformant, se distordant sans cesse. Seuls restent fixes ce qui semble être le regard de deux yeux maléfiques, et une paire de serres tranchantes, aiguisées comme de monstrueux rasoirs (+dom +2). Les darquoines se déplacent en flottant à quelques dizaines de centimètres du sol.

\n

Moeurs

\n

Les darquoines ne hantent que les lieux totalement enténébrés. À part leur regard et leurs serres, ils ne semblent eux-mêmes faits que de ténèbres, et sont donc extrêmement difficiles à voir dans la lumière vacillante des torches ou des lanternes.
Au premier round de leur manifestation, tous les personnages doivent tenter un jet de VUE/Vigilance ajusté négativement au niveau de l’entité. En cas d’échec, le personnage subit l’attaque du darquoine en état de complète surprise. 
Les darquoines sont parmi les plus dévastatrices des entités de cauchemar. Leurs réussites particulières sont usuellement passées en rapidité. Une fois détruits, ils ne laissent pour tout vestige qu’une suffocante sensation de froid.

\n

 

\n

 

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L'entité tente de prendre possession du corps de sa victime.

","descriptionmj":"","categorie_parade":"","niveau":2,"default_diffLibre":0,"categorie":"melee","carac_value":14,"iscombat":true,"isnaturelle":true,"ispossession":true,"dommages":0,"isparade":false},"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.16","coreVersion":"10.285","createdTime":null,"modifiedTime":1663623615946,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}],"effects":[],"folder":null,"sort":100001,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.entites.M6cQoL6oeAX5IOYa"}},"system":{"definition":{"categorieentite":"cauchemar","typeentite":"nonincarne"},"carac":{"taille":{"type":"number","value":"0","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"14","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+2","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":0,"value":0,"label":"Endurance","derivee":false},"resonnance":{"actors":[]}},"compteurs":{"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"}},"attributs":{"plusdom":{"type":"number","value":"0","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"6","label":"Vitesse","derivee":true},"protection":{"type":"number","value":"0","label":"Protection naturelle","derivee":false}},"description":"

Description

\n

La peur est une ECNI présentant la forme d’un spectre bleuâtre aux traits ravagés par l’angoisse et l’effroi.

\n

Possession

\n

Une victime de la peur devient elle-même d’une couardise sans pareille. Son moral tombe directement à -3 et ne pourra pas remonter tant que durera la possession. Chaque fois qu’une action dangereuse se présente, incluant toute action de combat y compris l’esquive, la victime doit jouer un jet de VOLONTÉ/moral à zéro. Si ce jet échoue, la victime ne fait rien que trembler et claquer des dents.

","race":"","notesmj":"Notes du MJ"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"prototypeToken":{"flags":{},"name":"Peur","displayName":0,"width":1,"height":1,"lockRotation":false,"rotation":0,"actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":"sante.vie"},"bar2":{"attribute":"sante.endurance"},"randomImg":false,"alpha":1,"light":{"dim":0,"bright":0,"angle":360,"color":null,"alpha":1,"animation":{"speed":5,"intensity":5,"type":null,"reverse":false},"coloration":1,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"darkness":{"min":0,"max":1}},"texture":{"src":"systems/foundryvtt-reve-de-dragon/icons/entites/darquoine-token.webp","tint":null,"scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":false,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"detectionModes":[]},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1663623568338,"modifiedTime":1671047182437,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"SiYuIJ4wi1JhFSDR","name":"Craque-haine","type":"entite","img":"systems/foundryvtt-reve-de-dragon/icons/entites/craque-haine.webp","items":[{"_id":"6iDW9SQdFPq2cXnH","name":"Tentacules","type":"competencecreature","sort":200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-entites.D9cBJ3EJPYLnABiJ"}},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-tentacule.webp","effects":[],"folder":null,"system":{"description":"

Attaque ou parade avec un tentacule.

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Description

\n

Le craque-haine est une monstrueuse entité aquatique, une pieuvre gigantesque d’un poids apparent de deux tonnes, pourvue de huit tentacules pustuleux (+dom +2).

\n

Moeurs

\n

Le craque-haine s’incarne le plus souvent au coeur d’un marécage ou dans la faille abyssale d’un lac, mais également en mer. Il lui arrive de sortir de sa retraite et de semer l’épouvante sur son passage. En combat, le craque-haine peut utiliser jusqu’à 4 de ses tentacules pour attaquer aussi bien que parer.
En contradiction avec la règle générale, il a donc droit à 4 actions par round, pouvant être attaque ou parade. Ses réussites particulières sont toujours passées en force. Le craquehaine n’esquive jamais. Une fois détruit, il ne laisse comme souvenir qu’une flaque d’eau nauséabonde.

\n

 

\n

 

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L'entité tente de prendre possession du corps de sa victime.

","descriptionmj":"","categorie_parade":"","niveau":2,"default_diffLibre":0,"categorie":"melee","carac_value":14,"iscombat":true,"isnaturelle":true,"ispossession":true,"dommages":0,"isparade":false},"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.16","coreVersion":"10.285","createdTime":null,"modifiedTime":1663623615934,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}],"effects":[],"folder":null,"sort":100001,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.entites.TBvcGbyEzW0Eoctf"}},"system":{"definition":{"categorieentite":"cauchemar","typeentite":"nonincarne"},"carac":{"taille":{"type":"number","value":"0","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"14","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+2","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":0,"value":0,"label":"Endurance","derivee":false},"resonnance":{"actors":[]}},"compteurs":{"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"}},"attributs":{"plusdom":{"type":"number","value":"0","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"6","label":"Vitesse","derivee":true},"protection":{"type":"number","value":"0","label":"Protection naturelle","derivee":false}},"description":"

Description

\n

La haine est une ECNI au spectre rouge, avec des traits déformés par la haine.

\n

Possession

\n

Un possédé par la haine se met à haïr tout le monde sans exception, son moral se stabilisant à zéro. Dès qu’il se sent lésé, offensé, victime d’un tort même insignifiant, il faut qu’il se venge et que sa vengeance soit mortelle. Il peut jouer un jet de VOLONTÉ/ moral à zéro. Si le jet réussit, il peut encore laisser couver sa haine ; s’il échoue, il doit agir immédiatement. Il est conseillé que le gardien des rêves prenne alors le contrôle du personnage s’il s’agit d’un personnage de joueur.

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Description

\n

Les noyeuses sont des entités marines, d’aspect vaguement humanoïde, formées de débris d’épaves, de bouts de coquillage, d’algues et d’arêtes de poisson. Leurs bras se terminent par des galets avec lesquels elles frappent de toute leur force (+dom +1).

\n

Moeurs

\n

Les noyeuses hantent les lieux où des gens ont été noyés, que ce soit des suites d’un combat ou d’un naufrage, en pleine mer ou sur un rivage, et n’ont qu’un seul but : détruire tout ce qui flotte et causer la noyade à leur tour. Elles se déplacent aussi bien dans l’eau que sur terre. Leur tactique consiste à frapper la coque du bateau en dessous de la ligne de flottaison, tandis qu’une partie d’entre elles se hissent à bord pour exterminer l’équipage. Dès qu’une noyeuse est venue à bout de son homme, elle ne se joint pas au reste de la mêlée, mais retourne à la mer en entraînant sa victime. Elle ne revient éventuellement au combat qu’une fois la noyade assurée. À l’égard du bateau, leur pouvoir de destruction est efficace mais lent. Par demi-heure de travail (60 min), une noyeuse fait directement perdre 1 point de structure (voir Navigation, p325). Si l’effort a duré moins de 60 min, les dégâts sont négligeables. Faute de bateau à couler, les noyeuses sortent parfois de l’eau pour attaquer les villages côtiers. Une fois détruites, leurs débris constitutifs, bouts d’épaves, galets, etc., s’éparpillent sur le sol.

","race":"","notesmj":"Notes du MJ"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"prototypeToken":{"flags":{},"name":"Noyeuse","displayName":0,"width":1,"height":1,"lockRotation":false,"rotation":0,"actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":"sante.vie"},"bar2":{"attribute":"sante.endurance"},"randomImg":false,"alpha":1,"light":{"dim":0,"bright":0,"angle":360,"color":null,"alpha":1,"animation":{"speed":5,"intensity":5,"type":null,"reverse":false},"coloration":1,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"darkness":{"min":0,"max":1}},"texture":{"src":"systems/foundryvtt-reve-de-dragon/icons/entites/noyeuse-token.webp","tint":null,"scaleX":1.4,"scaleY":1.4,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":false,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"detectionModes":[]},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1663623568341,"modifiedTime":1671047182438,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"cmWQYuyzVsz02NMt","name":"Vaseux","type":"entite","sort":100001,"flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDActorEntiteSheet","sourceId":"Actor.CGLkxLMdUCcP4zef"}},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/vaseux.webp","items":[{"_id":"QNJH22nturvz1CnL","name":"Epée à 2 mains","type":"competence","sort":100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.MLIEbxSJHkY1m3No"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"system":{"description":"

Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

\n

 

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"9rHJziIIEQlwezim","name":"Epée à 2 mains","type":"competence","sort":200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.MLIEbxSJHkY1m3No"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"system":{"description":"

Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

\n

 

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ltZQyOyxJdWsIkpK","name":"Equitation","type":"competence","sort":300000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.F5iQNrZSeJsfyTnV"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"system":{"description":"

Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"NDwCYUzJVRIUFc77","name":"Tentacules","type":"competencecreature","sort":400000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-entites.D9cBJ3EJPYLnABiJ"}},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-tentacule.webp","effects":[],"system":{"description":"

Attaque ou parade avec un tentacule.

","descriptionmj":"","categorie_parade":"boucliers","niveau":6,"default_diffLibre":0,"categorie":"melee","carac_value":18,"iscombat":true,"isnaturelle":true,"ispossession":false,"dommages":2,"isparade":true},"folder":null,"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.16","coreVersion":"10.285","createdTime":null,"modifiedTime":1663623615965,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}],"effects":[],"system":{"definition":{"categorieentite":"","typeentite":""},"carac":{"taille":{"type":"number","value":"18","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"18","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+4","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":36,"value":36,"label":"Endurance","derivee":false},"resonnance":{"actors":[]}},"compteurs":{"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"}},"attributs":{"plusdom":{"type":"number","value":"+4","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"8/16","label":"Vitesse","derivee":true},"protection":{"type":"number","value":"0","label":"Protection naturelle","derivee":false}},"description":"

Description

\n

Le vaseux est une entité qui s’incarne à partir de la vase et la boue des marais, comme un grand bonhomme de vase. Son allure est vaguement humanoïde, bipède, avec deux longs tentacules en guise de membres supérieurs (+dom +2).

\n

Moeurs

\n

Les tentacules du vaseux ne causent pas de véritables blessures, mais uniquement des pertes d’endurance. Utiliser la table des Coups non mortels.
Toutefois, quand la proie tombe inconsciente, le vaseux la recouvre et commence à la digérer, c’est à- dire à la transformer en vase à son tour. L’équipement de la victime (armes, sacs,vêtements, etc.) est entièrement transformé en vase en 1 round. La victime, quant à elle, perd automatiquement 1 point de vie par round. Quand son seuil négatif est dépassé, elle n’est plus que vase.
Au cours d’un round de combat, le vaseux attaque avec un tentacule et peut parer toutes les armes avec le second.
Il n’esquive jamais.

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L'entité tente de prendre possession du corps de sa victime.

","descriptionmj":"","categorie_parade":"","niveau":2,"default_diffLibre":0,"categorie":"melee","carac_value":14,"iscombat":true,"isnaturelle":true,"ispossession":true,"dommages":0,"isparade":false},"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.16","coreVersion":"10.285","createdTime":null,"modifiedTime":1663623615893,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}],"effects":[],"folder":null,"sort":100001,"flags":{"core":{"sourceId":"Actor.RNH865xLjlfY44QD","sheetClass":"foundryvtt-reve-de-dragon.RdDActorEntiteSheet"}},"system":{"definition":{"categorieentite":"cauchemar","typeentite":"nonincarne"},"carac":{"taille":{"type":"number","value":"0","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"14","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+2","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":0,"value":0,"label":"Endurance","derivee":false},"resonnance":{"actors":[]}},"compteurs":{"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"}},"attributs":{"plusdom":{"type":"number","value":"0","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"6","label":"Vitesse","derivee":true},"protection":{"type":"number","value":"0","label":"Protection naturelle","derivee":false}},"description":"

Description

\n

La bêtise est une ECNI présentant l’aspect d’un fantôme jaunâtre, humanoïde, aux traits marqués par l’imbécillité la plus grande.

\n

Possession

\n

La victime d’une bêtise présente elle-même tous les symptômes d’une rare stupidité. Pratiquement, toutes ses Connaissances, y compris les voies de Draconic, retombent au niveau -11. Pour les autres compétences, y compris les compétences de combat, la victime doit préalablement réussir un jet d’INTELLECT à -3. En cas d’échec, au lieu d’agir, elle se contente de ricaner bêtement.

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Description

\n

Le porte-poisse a l’aspect d’un grand vautour aux plumes complètement engluées d’une sorte de colle poisseuse. Bien qu’ayant la forme d’un oiseau, il ne se déplace que sur le sol, à vitesse relativement réduite. Son poids apparent est de 35 kg.

\n

Moeurs

\n

Comme nombre d’entités de cauchemar, le porte-poisse hante les désolations et les ruines. Il combat avec son bec acéré. Outre les dommages qu’il cause (+dom +1), chaque fois qu’il porte un coup, même une simple contusion-éraflure, sa victime doit réussir un jet de points de rêve actuels ajusté négativement au niveau de l’entité, ou perdre 1 point de chance. Les points de chance ainsi perdus peuvent être regagnés selon la règle normale. Détruite, l’entité ne laisse pour tout vestige que quelques plumes ensanglantées.

","race":"","notesmj":"Notes du MJ"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"prototypeToken":{"flags":{},"name":"Porte-poisse","displayName":0,"width":1,"height":1,"lockRotation":false,"rotation":0,"actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":"sante.vie"},"bar2":{"attribute":"sante.endurance"},"randomImg":false,"alpha":1,"light":{"dim":0,"bright":0,"angle":360,"color":null,"alpha":1,"animation":{"speed":5,"intensity":5,"type":null,"reverse":false},"coloration":1,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"darkness":{"min":0,"max":1}},"texture":{"src":"systems/foundryvtt-reve-de-dragon/icons/entites/porte-poisse-token.webp","tint":"#212121","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":false,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"detectionModes":[]},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1663623568344,"modifiedTime":1671047182440,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"xngqS9HtwWOLf3Vo","name":"Zombi","type":"entite","img":"systems/foundryvtt-reve-de-dragon/icons/entites/zombi.webp","items":[{"_id":"iwfr7ekbLFzDCayP","name":"Esquive","type":"competencecreature","sort":600000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-entites.0Ms9iKxqigNNpZEx"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"folder":null,"system":{"description":"","descriptionmj":"","categorie_parade":"","niveau":1,"default_diffLibre":0,"categorie":"","carac_value":10,"iscombat":false,"isnaturelle":true,"ispossession":false,"dommages":0,"isparade":false},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"UxQSfUAnkqHxiiwc","name":"Griffes","type":"competencecreature","sort":525000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-creatures.BjqRrGtHtTzuNpZB"}},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-griffes.webp","effects":[],"folder":null,"system":{"description":"","descriptionmj":"","categorie_parade":"","niveau":1,"default_diffLibre":0,"categorie":"melee","carac_value":12,"iscombat":true,"isnaturelle":true,"ispossession":false,"dommages":2,"isparade":false},"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.16","coreVersion":"10.285","createdTime":null,"modifiedTime":1663624525362,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}],"effects":[],"folder":null,"sort":100001,"flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDActorEntiteSheet","sourceId":"Actor.pVJ4M6H8Wv2w6sPl"}},"system":{"definition":{"categorieentite":"cauchemar","typeentite":"incarne"},"carac":{"taille":{"type":"number","value":"12","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"12","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+1","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":24,"value":24,"label":"Endurance","derivee":false},"resonnance":{"actors":[]}},"compteurs":{"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"}},"attributs":{"plusdom":{"type":"number","value":"+1","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"12/24","label":"Vitesse","derivee":true},"protection":{"type":"number","value":"0","label":"Protection naturelle","derivee":false}},"description":"

Description

\n

Les zombis sont des entités du même principe que les squelettes, sauf que les cadavres utilisés ne sombrent pas en putréfaction. Les zombis sont usuellement des entités artificielles, voulues, créées par les haut-rêvants qui utilisent la voie de thanatos (voir Animer un Zombi, p297). Leur caractéristique RÊVE ne peut jamais être supérieure à leur caractéristique TAILLE. Ils combattent avec leurs mains aux ongles étonnamment durs (+dom +1).

\n

Moeurs

\n

Les zombis sont usuellement aux ordres d’un haut-rêvant et n’agissent que par rapport à des ordres donnés. Ils font d’excellents gardes. Moins horribles à voir que les squelettes, ils ne demandent pas de jet de VOLONTÉ. Il arrive que des zombis échappent au contrôle de leur maître. Ils deviennent alors des zombis sauvages, parfois appelés zombars, et se comportent alors comme toute entité de cauchemar, provoquant mort et destruction. Une fois l’entité détruite, le cadavre utilisé se putréfie instantanément.

","race":"","notesmj":"Notes du 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Chaque point de force au dessus de 10 augmente les portées de 1m.

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Chaque point de force en dessous de 9 diminue les portées de 1m.

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L'armure classique du chevalier. Armure complète de plaques (heaume, cuirasse, épaulières, cubitières, ventrière, cuissards, jambières).

\n

 

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Peut tirer tous les rounds.

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C’est une épée semblable à la rapière, longue et ne frappant uniquement d’estoc. Elle doit son nom à ce qu’elle était particulièrement en vogue, au Second Âge, dans la cité d’Esparlongue. En ce début du Troisième Âge, toutefois, on lui substitue le plus souvent la demi-dragonne, épée très voisine, ne frappant pareillement que d’estoc, mais plus résistante (résistance 10) et moins coûteuse (15 sols) ; son bonus aux dommages (+2) est identique.

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Provoque des dégâts \"non mortels\".

\n

Les armures sont majorées de 2.

\n

Si la protection atteint une valeur de 5 ou plus, le fouet ne peut causer de dégât.

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1 mesure (20cl) de bière.

","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.01,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Commune","frequence":54},{"milieu":"Villes","rarete":"Commune","frequence":54}],"sust":0,"exotisme":0,"cuisinier":"","boisson":true,"desaltere":0.8,"alcoolise":true,"force":-1,"equipe":false},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206108,"modifiedTime":1676074487968,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"YNbbSGLnexiXNyXU","name":"Manteau de laine","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/manteau_laine.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.YNbbSGLnexiXNyXU"}},"system":{"description":"","descriptionmj":"","encombrement":0.8,"quantite":1,"qualite":0,"cout":0.6,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206108,"modifiedTime":1676074487969,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"Yh7VGX3BikmIjVQH","name":"Gourdin","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/gourdin.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Yh7VGX3BikmIjVQH"}},"system":{"description":"","descriptionmj":"","equipe":false,"encombrement":1,"quantite":1,"qualite":0,"cout":0,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Commune","frequence":54},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"resistance":8,"categorie_parade":"","dommages":"1","penetration":0,"force":"7","competence":"Masse à 1 main","lancer":"","tir":"","portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"rapide":true,"deuxmains":false,"unemain":true,"initpremierround":"gourdin"},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206108,"modifiedTime":1676074487969,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"Yyn39VDRnO6oA3Uq","name":"Echecs draconics en bois","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/echecs.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Yyn39VDRnO6oA3Uq"}},"system":{"description":"","descriptionmj":"","encombrement":0.5,"quantite":1,"qualite":0,"cout":2,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206108,"modifiedTime":1676074487969,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"Z0ij7qpoYeWMVocP","name":"Ceinturon de cuir","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/ceinturon.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Z0ij7qpoYeWMVocP"}},"system":{"description":"","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.5,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"contenu":[],"capacite":6,"equipe":false},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206108,"modifiedTime":1676074487969,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"ZLda3pfrbiKucSea","name":"Cornebouffe","type":"nourritureboisson","img":"systems/foundryvtt-reve-de-dragon/icons/objets/cornebouffe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.NuwD0kiJyoqevKib"}},"system":{"description":"

La cornebouffe est une préparation à base de gibier, élaborée dans les forêts proches de la mer par des chasseurs spécialisés : les cornebouffiers. Acheminée vers les ports, principaux consommateurs, elle constitue l’aliment de base de la plupart des marins.

\n

Certains voyageurs qui l’ont expérimentée et en ont accepté l’exotisme, en  transportent parfois en cas de disette. Pratiquement, il s’agit de gibier  référentiellement cornu (bramart, cornicochon, mercureuil), que l’on cuit et recuit dans de l’eau de mer avec des herbes, jusqu’à obtenir une pâte, sorte de mastic, que l’on façonne en forme de galettes, puis que l’on laisse longuement sécher au soleil. On aboutit au final à des sortes de petites briques plates, de la taille d’une demi-main, de couleur vert-de-gris, et à peu près aussi dures que les briques véritables. La meilleure façon de consommer ces galettes est de les réhydrater avec de l’eau chaude, c’est la façon dite soupée : on obtient une sorte de soupe ou de bouillie gluante. L’autre façon, dite sèche, consiste à les grignoter telles quelles comme des biscuits, mais il est impératif de boire beaucoup par dessus, sous peine d’une soif torride accompagnée de maux d’estomac.

\n

Légère, peu encombrante, et surtout nourrissante, une galette de cornebouffe suffit pour un repas. Quant au goût, eh bien... ceux qui disent que, tant qu’à y aller, autant manger directement des crottes de chien à la croque-au-sel, ne sont probablement que des enfants gâtés et difficiles.

\n

Aliment de longue conservation (pratiquement inaltérable), la cornebouffe possède un des meilleurs rapports sustentation/encombrement.

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Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte de cuir souple + culottes de cuir souple + bottes de cuir souple.

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Fluide. 

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Liquide rosâtre.

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C’est une épée longue, plus robuste que l’esparlongue, pouvant également frapper de taille.

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Dose de 10cl de Brandevin

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C’est une épée plus courte que la dragonne, mais plus large. Elle peut s’utiliser à une ou deux mains. Sa grande solidité en fait l’épée de prédilection des gardes et des soldats.

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C’est probablement à elle que le Guerrier Sorde doit son nom (à moins que ce ne soit l’inverse).

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Cuir très épais comme le cuir de botte. Pectoral de cuir épais + jupon de bandes ou de tresses de cuir ou cuissards de cuir épais sur culottes de cuir souple + bottes dures + casque de cuir.

\n

 

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Deux épaisseurs de drap surpiquées, avec rembourrage de laine.

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Pourpoint ou cotte de drap matelassé + culottes de drap matelassé + bottes de cuir souple. Le pourpoint est une sorte de veste ; la cotte est une sorte de tunique, lacée sur la poitrine, et descendant jusqu’aux genoux, façon Robin des Bois.

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Long cimeterre à l’acier bleuté, exclusivement fabriqué par les Cyans ou Hommes bleus.

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b/packs/equipement/LOG @@ -1,7 +1 @@ -2023/05/29-08:40:34.527230 7fca06ffd6c0 Recovering log #42 -2023/05/29-08:40:34.543744 7fca06ffd6c0 Delete type=3 #40 -2023/05/29-08:40:34.543792 7fca06ffd6c0 Delete type=0 #42 -2023/05/29-08:50:04.229605 7fca04ff96c0 Level-0 table #47: started -2023/05/29-08:50:04.229623 7fca04ff96c0 Level-0 table #47: 0 bytes OK -2023/05/29-08:50:04.236376 7fca04ff96c0 Delete type=0 #45 -2023/05/29-08:50:04.242643 7fca04ff96c0 Manual compaction at level-0 from '!items!0I30m9qcYJk6UR6o' @ 72057594037927935 : 1 .. '!items!zlDa1vwmls6Uf4pt' @ 0 : 0; will stop at (end) +2023/06/04-20:45:41.449608 7f5307fff6c0 Delete type=3 #1 diff --git a/packs/equipement/LOG.old b/packs/equipement/LOG.old deleted file mode 100644 index 8c422296..00000000 --- a/packs/equipement/LOG.old +++ /dev/null @@ -1,7 +0,0 @@ -2023/05/29-08:00:37.572608 7fca057fa6c0 Recovering log #38 -2023/05/29-08:00:37.585756 7fca057fa6c0 Delete type=3 #36 -2023/05/29-08:00:37.585832 7fca057fa6c0 Delete type=0 #38 -2023/05/29-08:38:02.133344 7fca04ff96c0 Level-0 table #43: started -2023/05/29-08:38:02.133405 7fca04ff96c0 Level-0 table #43: 0 bytes OK -2023/05/29-08:38:02.139536 7fca04ff96c0 Delete type=0 #41 -2023/05/29-08:38:02.146526 7fca04ff96c0 Manual compaction at level-0 from '!items!0I30m9qcYJk6UR6o' @ 72057594037927935 : 1 .. '!items!zlDa1vwmls6Uf4pt' @ 0 : 0; will stop at (end) diff --git a/packs/equipement/MANIFEST-000044 b/packs/equipement/MANIFEST-000044 deleted file mode 100644 index 60dc8bea9c8f977e1ea0a957be425fd0ee73052e..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 171 zcmeyqT3x7xfss)vC$%g!CnZVGsj?)sJhM2}IX|}`u_&=5zlfDVUNN&IHMdx?D#s_%J^-$TFfsrD diff --git a/packs/extrait-poetique.db b/packs/extrait-poetique.db new file mode 100644 index 00000000..bc50144b --- /dev/null +++ b/packs/extrait-poetique.db @@ -0,0 +1,9 @@ +{"name":"Au fleuve de Loire, Joachim du Bellay","type":"extraitpoetique","img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","system":{"extrait":"

Ô de qui la vive course
Prend sa bienheureuse source,
D’une argentine fontaine,
Qui d’une fuite lointaine,
Te rends au sein fluctueux
De l’Océan monstrueux

","texte":""},"effects":[],"flags":{},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.0","coreVersion":"10.288"},"_id":"1xzVPsfnO3uukbc4","ownership":{"default":0}} +{"name":"Le Fleuve, Le Ratier Bretonien","type":"extraitpoetique","img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","system":{"extrait":"

Le courant du Fleuve
Te domine et te Porte
Avant que tu te moeuves
Combats le, ou il t'emporte

","texte":""},"effects":[],"flags":{},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.0","coreVersion":"10.288"},"_id":"4dPfQh9ovWa90M9o","ownership":{"default":0}} +{"name":"Des voies du Rêve (4), Denis Gerfaud","type":"extraitpoetique","img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","system":{"extrait":"

«Narcos engendre le fils dont il est la mère à l'heure du Vaisseau,
car Oniros s'embarque pour redescendre le Fleuve
vers son père Hypnos sur la Voie de l'Oubli»

","texte":"

Ainsi parlent les sages:
«Les Dragons sont créateurs de leurs rêves, mais ils ne sont pas créateurs d'Oniros
Les Dragons ne sont pas les maîtres de leurs rêves, car ils ne sont pas maîtres d'Oniros.
Nul ne sait qui est le créateur des Dragons, ni qui est leur maître.
Mais l'on peut supposer qui est le maître du Rêve des Dragons, c'est Oniros»

\n

«Et l'on peut savoir qui est le maître d'Oniros, c'est le Fleuve de l'Oubli.
Et l'on sait qui est le créateur du Fleuve de l'Oubli, c'est Hypnos et Narcos.
Mais l'on ne sait pas qui est le maître du Fleuve de l'Oubli,
sinon peut-être lui-même, ou peut-être Thanatos»

\n

«Hypnos engendre le fils dont il est la mère à l'heure du Serpent, car
tel les serpents, Oniros commence à remonter le Fleuve
sur le Voie du Souvenir vers son père Narcos»

\n

«Narcos engendre le fils dont il est la mère à l'heure du Vaisseau,
car Oniros s'embarque pour redescendre le Fleuve
vers son père Hypnos sur la Voie de l'Oubli»

\n

«Narcos est la source du Fleuve de l'Oubli et Hypnos l'embouchure
Remonter le Fleuve est la Voie de la Nuit, la Voie du Souvenir.
Descendre le Fleuve est la Voie du Jour, la Voie de l'Oubli»

\n

«Ainsi se succèdent les Jours et les Ages.
Les jours des Dragons sont les Ages des Hommes.»

"},"effects":[],"flags":{},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.0","coreVersion":"10.288"},"_id":"7DNOC40NKHog49rb","ownership":{"default":0}} +{"name":"Des voies du Rêve (5), Denis Gerfaud","type":"extraitpoetique","img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","system":{"extrait":"

«Narcos est la source du Fleuve de l'Oubli et Hypnos l'embouchure
Remonter le Fleuve est la Voie de la Nuit, la Voie du Souvenir.
Descendre le Fleuve est la Voie du Jour, la Voie de l'Oubli»

","texte":"

Ainsi parlent les sages:
«Les Dragons sont créateurs de leurs rêves, mais ils ne sont pas créateurs d'Oniros
Les Dragons ne sont pas les maîtres de leurs rêves, car ils ne sont pas maîtres d'Oniros.
Nul ne sait qui est le créateur des Dragons, ni qui est leur maître.
Mais l'on peut supposer qui est le maître du Rêve des Dragons, c'est Oniros»

\n

«Et l'on peut savoir qui est le maître d'Oniros, c'est le Fleuve de l'Oubli.
Et l'on sait qui est le créateur du Fleuve de l'Oubli, c'est Hypnos et Narcos.
Mais l'on ne sait pas qui est le maître du Fleuve de l'Oubli,
sinon peut-être lui-même, ou peut-être Thanatos»

\n

«Hypnos engendre le fils dont il est la mère à l'heure du Serpent, car
tel les serpents, Oniros commence à remonter le Fleuve
sur le Voie du Souvenir vers son père Narcos»

\n

«Narcos engendre le fils dont il est la mère à l'heure du Vaisseau,
car Oniros s'embarque pour redescendre le Fleuve
vers son père Hypnos sur la Voie de l'Oubli»

\n

«Narcos est la source du Fleuve de l'Oubli et Hypnos l'embouchure
Remonter le Fleuve est la Voie de la Nuit, la Voie du Souvenir.
Descendre le Fleuve est la Voie du Jour, la Voie de l'Oubli»

\n

«Ainsi se succèdent les Jours et les Ages.
Les jours des Dragons sont les Ages des Hommes.»

"},"effects":[],"flags":{},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.0","coreVersion":"10.288"},"_id":"Ym0pweWHr8CIZFIR","ownership":{"default":0}} +{"name":"Des voies du Rêve (1), Denis Gerfaud (Copy)","type":"extraitpoetique","img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","system":{"extrait":"

Ainsi parlent les sages:
«Les Dragons sont créateurs de leurs rêves, mais ils ne sont pas créateurs d'Oniros
Les Dragons ne sont pas les maîtres de leurs rêves, car ils ne sont pas maîtres d'Oniros.
Nul ne sait qui est le créateur des Dragons, ni qui est leur maître.
Mais l'on peut supposer qui est le maître du Rêve des Dragons, c'est Oniros»

","texte":"

Ainsi parlent les sages:
«Les Dragons sont créateurs de leurs rêves, mais ils ne sont pas créateurs d'Oniros
Les Dragons ne sont pas les maîtres de leurs rêves, car ils ne sont pas maîtres d'Oniros.
Nul ne sait qui est le créateur des Dragons, ni qui est leur maître.
Mais l'on peut supposer qui est le maître du Rêve des Dragons, c'est Oniros»

\n

«Et l'on peut savoir qui est le maître d'Oniros, c'est le Fleuve de l'Oubli.
Et l'on sait qui est le créateur du Fleuve de l'Oubli, c'est Hypnos et Narcos.
Mais l'on ne sait pas qui est le maître du Fleuve de l'Oubli,
sinon peut-être lui-même, ou peut-être Thanatos»

\n

«Hypnos engendre le fils dont il est la mère à l'heure du Serpent, car
tel les serpents, Oniros commence à remonter le Fleuve
sur le Voie du Souvenir vers son père Narcos»

\n

«Narcos engendre le fils dont il est la mère à l'heure du Vaisseau,
car Oniros s'embarque pour redescendre le Fleuve
vers son père Hypnos sur la Voie de l'Oubli»

\n

«Narcos est la source du Fleuve de l'Oubli et Hypnos l'embouchure
Remonter le Fleuve est la Voie de la Nuit, la Voie du Souvenir.
Descendre le Fleuve est la Voie du Jour, la Voie de l'Oubli»

\n

«Ainsi se succèdent les Jours et les Ages.
Les jours des Dragons sont les Ages des Hommes.»

"},"effects":[],"flags":{},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.0","coreVersion":"10.288"},"_id":"fXBZ0YjF12LRtSOp","ownership":{"default":0}} +{"name":"Des voies du Rêve (6), Denis Gerfaud","type":"extraitpoetique","img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","system":{"extrait":"

«Ainsi se succèdent les Jours et les Ages.
Les jours des Dragons sont les Ages des Hommes.»

","texte":"

Ainsi parlent les sages:
«Les Dragons sont créateurs de leurs rêves, mais ils ne sont pas créateurs d'Oniros
Les Dragons ne sont pas les maîtres de leurs rêves, car ils ne sont pas maîtres d'Oniros.
Nul ne sait qui est le créateur des Dragons, ni qui est leur maître.
Mais l'on peut supposer qui est le maître du Rêve des Dragons, c'est Oniros»

\n

«Et l'on peut savoir qui est le maître d'Oniros, c'est le Fleuve de l'Oubli.
Et l'on sait qui est le créateur du Fleuve de l'Oubli, c'est Hypnos et Narcos.
Mais l'on ne sait pas qui est le maître du Fleuve de l'Oubli,
sinon peut-être lui-même, ou peut-être Thanatos»

\n

«Hypnos engendre le fils dont il est la mère à l'heure du Serpent, car
tel les serpents, Oniros commence à remonter le Fleuve
sur le Voie du Souvenir vers son père Narcos»

\n

«Narcos engendre le fils dont il est la mère à l'heure du Vaisseau,
car Oniros s'embarque pour redescendre le Fleuve
vers son père Hypnos sur la Voie de l'Oubli»

\n

«Narcos est la source du Fleuve de l'Oubli et Hypnos l'embouchure
Remonter le Fleuve est la Voie de la Nuit, la Voie du Souvenir.
Descendre le Fleuve est la Voie du Jour, la Voie de l'Oubli»

\n

«Ainsi se succèdent les Jours et les Ages.
Les jours des Dragons sont les Ages des Hommes.»

"},"effects":[],"flags":{},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.0","coreVersion":"10.288"},"_id":"k55zGYj5cTis14Cw","ownership":{"default":0}} +{"name":"Des voies du Rêve (2), Denis Gerfaud","type":"extraitpoetique","img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","system":{"extrait":"

«Et l'on peut savoir qui est le maître d'Oniros, c'est le Fleuve de l'Oubli.
Et l'on sait qui est le créateur du Fleuve de l'Oubli, c'est Hypnos et Narcos.
Mais l'on ne sait pas qui est le maître du Fleuve de l'Oubli,
sinon peut-être lui-même, ou peut-être Thanatos»

","texte":"

Ainsi parlent les sages:
«Les Dragons sont créateurs de leurs rêves, mais ils ne sont pas créateurs d'Oniros
Les Dragons ne sont pas les maîtres de leurs rêves, car ils ne sont pas maîtres d'Oniros.
Nul ne sait qui est le créateur des Dragons, ni qui est leur maître.
Mais l'on peut supposer qui est le maître du Rêve des Dragons, c'est Oniros»

\n

«Et l'on peut savoir qui est le maître d'Oniros, c'est le Fleuve de l'Oubli.
Et l'on sait qui est le créateur du Fleuve de l'Oubli, c'est Hypnos et Narcos.
Mais l'on ne sait pas qui est le maître du Fleuve de l'Oubli,
sinon peut-être lui-même, ou peut-être Thanatos»

\n

«Hypnos engendre le fils dont il est la mère à l'heure du Serpent, car
tel les serpents, Oniros commence à remonter le Fleuve
sur le Voie du Souvenir vers son père Narcos»

\n

«Narcos engendre le fils dont il est la mère à l'heure du Vaisseau,
car Oniros s'embarque pour redescendre le Fleuve
vers son père Hypnos sur la Voie de l'Oubli»

\n

«Narcos est la source du Fleuve de l'Oubli et Hypnos l'embouchure
Remonter le Fleuve est la Voie de la Nuit, la Voie du Souvenir.
Descendre le Fleuve est la Voie du Jour, la Voie de l'Oubli»

\n

«Ainsi se succèdent les Jours et les Ages.
Les jours des Dragons sont les Ages des Hommes.»

"},"effects":[],"flags":{},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.0","coreVersion":"10.288"},"_id":"rjlGncoP26PljA2G","ownership":{"default":0}} +{"name":"Des voies du Rêve (3), Denis Gerfaud","type":"extraitpoetique","img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","system":{"extrait":"

«Hypnos engendre le fils dont il est la mère à l'heure du Serpent, car
tel les serpents, Oniros commence à remonter le Fleuve
sur le Voie du Souvenir vers son père Narcos»

","texte":"

Ainsi parlent les sages:
«Les Dragons sont créateurs de leurs rêves, mais ils ne sont pas créateurs d'Oniros
Les Dragons ne sont pas les maîtres de leurs rêves, car ils ne sont pas maîtres d'Oniros.
Nul ne sait qui est le créateur des Dragons, ni qui est leur maître.
Mais l'on peut supposer qui est le maître du Rêve des Dragons, c'est Oniros»

\n

«Et l'on peut savoir qui est le maître d'Oniros, c'est le Fleuve de l'Oubli.
Et l'on sait qui est le créateur du Fleuve de l'Oubli, c'est Hypnos et Narcos.
Mais l'on ne sait pas qui est le maître du Fleuve de l'Oubli,
sinon peut-être lui-même, ou peut-être Thanatos»

\n

«Hypnos engendre le fils dont il est la mère à l'heure du Serpent, car
tel les serpents, Oniros commence à remonter le Fleuve
sur le Voie du Souvenir vers son père Narcos»

\n

«Narcos engendre le fils dont il est la mère à l'heure du Vaisseau,
car Oniros s'embarque pour redescendre le Fleuve
vers son père Hypnos sur la Voie de l'Oubli»

\n

«Narcos est la source du Fleuve de l'Oubli et Hypnos l'embouchure
Remonter le Fleuve est la Voie de la Nuit, la Voie du Souvenir.
Descendre le Fleuve est la Voie du Jour, la Voie de l'Oubli»

\n

«Ainsi se succèdent les Jours et les Ages.
Les jours des Dragons sont les Ages des Hommes.»

"},"effects":[],"flags":{},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.0","coreVersion":"10.288"},"_id":"xMigGwI39BORZ82r","ownership":{"default":0}} +{"name":"Incompatibilité, Charles Beaudelaire","type":"extraitpoetique","img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","system":{"extrait":"

Et lorsque par hasard une nuée errante
Assombrit dans son vol le lac silencieux,
On croirait voir la robe ou l'ombre transparente
D'un esprit qui voyage et passe dans les cieux.

","texte":""},"effects":[],"flags":{},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.0","coreVersion":"10.288"},"_id":"yJ3m3fheGJluiGDx","ownership":{"default":0}} diff --git a/packs/extrait-poetique/000011.ldb b/packs/extrait-poetique/000011.ldb deleted file mode 100644 index d822ee0dfa80c52dcd9d3a0f7b79b7e72f970943..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 5043 zcmchb3ve678OL|!6FGt8N>l_p*sxOkERte7wvio2jpSGC_!T=ii5rrfrL}#|J(PRM zaY8b2i_;`D8Q zl+3_Xv!}T`op$f`_WS++-}n8m8R&*za30a1vhJzew!ObcA5yxPn&y_lXf?*jiqG}# z@G62#z4hL(Nroh9CMbzf(xHkP^^tZ}h>nOdiJ2rqB}o|f`n<+?oLx@08JZv(ag`e4 zR+GXHqC5=e^>H1?&$TQWQcWeMjVBDluh9hc$DnD#u&OK(qpG4WiK=p(8dQnWO*E>B zhN;oO7#)m5N6-b_vA2GQm)d9r^w|&(m2^i%ExHUp^!u%*NF;$IM7YzaYHB(q4TD;! zN25xN=mHrOsWL*LI}?7<;eseU2=*FHC7Qm~RF|0wC4x3g6+?u*AyqL1*s&EkS3}3K z!ZI>s!h{h?6$8bHUqcC&SL#GCiB3fYrpSyMCN;NN_uHG`Do5kW?q~@WqNYKY2?~+n z*$fSrmNhJihuCbvJb8BA>fPz{(xD+5HFR(NH*WEHha_Pbc6Y$}O}ZiAYtat>B4=9+ zo_26Et_iQ}rhNi$qozZXbZXp#elc(I20ysn2MMxhuuZgATU8as%BX8xo`se+^_(MVdDHe zS!F9o$JOf^Re4Y_bRxm*t0oa8Vw6%jZmmzfjiI%?jYCIp;%(gVlJlmfuI|R_imp{F z)#2(oZ4l=apMD@nny5|^sz`ND`-a|QkHYINt1kD!X+_jYE7jmRW8rtucq+)f8RR%g z5I&H)1TCuSgevfUV;a04c*CNk!;LG3=Lk=AV`5FUTtbI6AwieH1to&*Dm#%%M<%-P z$%1}C)O9MD`+QANK_lIYs6lT!-1wlNg%_8_VL1_v#;6{>MiOn4g+&RNd01r%i5E)t zmE&;*w{WJ0_wfCycxW$l+-(j@Vu@xwR^M$IfrT6v6Cg^q!fueLcHiAj0~WHL>_w8*X4gt+G#P^tbsv%8Mv2FZlw^||x`_*VdjmqH zek5EK*n$GJ2tQz#g%Z(v3ukCypJxK!TBRdTcSu9^LF7=IR%fyMh$0r=2#-;<8QJ<#C;o_&Nl+c2o4r4kwbQ zR(mD`i&5U15kV0Qbz={9J^AsOoPs{8#bIiF&G&}i;0-D@zkqaGKBxQquR8%4vYh(@ z|G<(0jY6mzRP*FIQaD22KvaIC%p`p(tY3KTq}R!n>jTvmTVd*D4%&M!bCWLz7UZ~I zo7%JR37atBU$H(EzSDmiNlD$Un$Zzcn;Jm9E#ug+`pD`$fph^!e7~f1``X?@P3=!w ztD2G91f-f;VFc0kN34P4XzEZNqm&tq9{vEu4j;yyNXLIn7W3g@Di0@Dq0!vqR|Zyd z&(u!+4VPONp_SoXoF2HPJogn_YSop{LbZHii0^pSxn8b_kI}U&wP0i0KucRM=JpTq zs3tYULmP$f=PjAm`F!qEwnYc+DTV(M+o-~aLcF5z1qeQvZHxO`T_1QsgMM{&R)dDt zMFuL?kG51+b@Up2-EnLM4LUO`L9-Fh1ScEvmGeWMlr^gH@p8u2@i?v>`CmdbcIFG{ zkfV_Ypt|T&83npj;HK55L=u>`q~q5*48Q>-un?YAhIAk^WraxIz#^Hc+4)dri~>~CZL-a z&kbj;L@U0-&V($yl!s{!SEr`&y!O{=>|`+?l4C6BD=nFzUt;MzhJ2mZ7XW};n5zgc zE0}>{+dcrmTNY%tM38G^kU^6n8!*7&E!V9-B|IX0UHJ3P#y}z`d?IoXAs?M!6p%}i zU$zi~fjxr(x15$2+CGN_fopOC3K_K%5Add+EkkpMRR zoJO`nL{g{GtiY7tm5l6D*Ud-^)6Y5DQq$vq75}04Y2^Qw^&Ao$=Wc#@`)erqZGcMJ z&=i+Ar2G}(I~@X&@FR8xAI}r`yIJ^@n?*1`S^i*~&CQvla-Uca5PApAh0w0!=Pu|Cxqc>hKfm`vKlA=qw$#*YZ(ToH6I~K{k9VYsczew-L}Vm zmwFff`d!TVys2FNOKkgd`OupSl-xOt+a7r_|14wN^R6u8v{9*5iK;zSwLQ{kxT+N| zxX@=`402WTA(x@s|I=rmYsnhz49S|oo1A9^6LKvJ7G_$&f0T%6gt1tRWohLj(Nd~g z$+~pJr}K!c{|Tfa>FT%Z0H{DW3eF>=ry#;u&@hh$x^2MT2~NlMI0tat#NZf+A|zKm zj*!{48R3JB3XXr<{Qy+gN#})7D9#5c6lLv!4lG-7fhqqmIM0oFiV9}U*qA?&F=NF? z-5HpN@-fnjd)>^C5zTRjI|FZ=;(^`PPjC=_Qhzh%bW-^fs|Fs-v(#0~gT1Tr;f=Gn z4#aT2TAs`}uU#MGtl3)r?2Or}`><`wov~P>Keh0nf;DxBRLKZMo1bobY56n{uuWZ) zGq+WxdAIeqzPYA1{2LStAAox!lk!D~$6%aJk|u7PMPBp0!t_NAQ_?X9dHB`?`X!-9 zA523JbxrO~TcJ`pq-jO4~yfPh@+Xd819=d>fp21n_A&NIR z)28b@^imgt-g(o-pvO$t^!AM9I&eI>3ZR#~?}w|Wj=IkKt;=NIKOW5@@7#iay>c1E zgADHH{O4qF$DP|c#o^YmwxxBE?%si5m4N$ujGMc{jk z{}S8%V|=KUSH|Wb@3qafSE3spo2e^|w=b2K4vo;(b_l=Lrft~93?M?YuC5JeD90hk z90d6_j!pSU;|NQCbf_sn3P&XYY7LhKJXXi}0)}pGVIfn!$RLlgPG!Xb5MjvrMg(2Z zVuaNR6m!PFQ9?BhlHp9TA*}0=-a^%a!~`YH2gp<<21ZGU5?zGcE-FHiz?bG;w*pQO z0Lsi+8l;f9fv%T*(9JKAK)3DQyZf%)mMc~uem8a^%N6Vrw!W^0?K;@5LQQK1 zjv{XkWciTH1tcgnNwL8|#Drr}iAbs{x1@indaBq5f5?pT?50m_V-?7mlhy12{HYDQ z(WiFgscMeXwzC epdY{cozU6hiXWA1hNI8`pgoS$2eSd>_jU&P8Fub5eqnp><`>1CX2 zoR*R5?v+!T>F!d&$jJZ(?2O!-)nSSZE2_c*iqrD^jY~_jlafss86k>b^0*8M_4)Of bgMpDrmy>~6kA?FT->+m4R}aWFVBrJ+FuE)9 diff --git a/packs/faune-flore-mineraux.db b/packs/faune-flore-mineraux.db new file mode 100644 index 00000000..f75c5f4c --- /dev/null +++ b/packs/faune-flore-mineraux.db @@ -0,0 +1,127 @@ +{"name":"Floume","type":"plante","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.0EA5It28VyLzQE6n"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Floume.webp","effects":[],"_id":"0EA5It28VyLzQE6n","system":{"description":"

Fruit du floumier, sorte de poirier pleureur vivant dans les lieux très humides, au bord des rivières ou dans les marais. La floume a l’aspect d’une poire jaune pâle à la chair ferme, grumeleuse et rose. Son goût est âcre et amer, et son pouvoir nutritif encore plus faible que celui des clopinettes. Il existe heureusement une larve parasite, appelée ver du floumier ou plus simplement floumette. Ce ver ronge la floume de l’intérieur et la dévore entièrement, ne laissant à la place de la chair qu’un excrément brunâtre, sorte de gelée poisseuse. Cette pommade est en revanche hautement nutritive, bien que son goût soit parmi les plus ignobles. Jouer VOLONTÉ à -3, et en cas d’échec, recracher tellement c’est mauvais. Une floume bien floumée, c’est à-dire bien véreuse, vaut en moyenne 3 points de sustentation.

\n

Fréquente.

","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux humides","environnement":[{"milieu":"Cours d'eau","rarete":"Frequente","frequence":18},{"milieu":"Marais","rarete":"Frequente","frequence":18}],"sust":3,"exotisme":-3,"niveau":0,"base":0,"categorie":"Cuisine","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1669734708516,"modifiedTime":1673791884647,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Salsimir à points jaunes","type":"plante","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.2IHZslApFfV72VMw"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Salsimir%20%C3%A0%20points%20jaunes.webp","effects":[],"_id":"2IHZslApFfV72VMw","system":{"description":"

Sorte de bolet doté d’un pied blanc et mince, au chapeau arrondi brun à pois jaunes.

\n

Commun.

","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux sombres et humides","environnement":[{"milieu":"Forêts","rarete":"Commune","frequence":54},{"milieu":"Sous-sols","rarete":"Frequente","frequence":18}],"sust":1,"exotisme":0,"niveau":1,"base":0,"categorie":"Cuisine","rarete":"Commune"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1669734708516,"modifiedTime":1673792118064,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Sourise","type":"faune","img":"systems/foundryvtt-reve-de-dragon/icons/faune/rongeur.webp","system":{"description":"

Sourise. Forêt, plaine, 500 g, 1 sust. La sourise est un petit rongeur gris, à têted’écureuil et à queue de souris.

","descriptionmj":"","encombrement":0.5,"quantite":1,"qualite":0,"cout":0,"milieu":"Forêt, plaine","environnement":[{"milieu":"Forêts","rarete":"Commune","frequence":54},{"milieu":"Plaines","rarete":"Commune","frequence":54}],"sust":1,"exotisme":0,"categorie":"","actor":{"id":"VsEw24DEekBbU69Z","pack":"foundryvtt-reve-de-dragon.animaux","name":"Cornicochon"}},"effects":[],"flags":{"core":{"sourceId":"Item.LU5eutNQqwm52oOG"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1670580597921,"modifiedTime":1673657676885,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"2e7pAKJsW9SuSZXy","folder":null,"sort":0,"ownership":{"default":0,"jtRmvSuwkwMmIMf0":3}} +{"name":"Cancrelas","type":"faune","img":"systems/foundryvtt-reve-de-dragon/icons/faune/cancrelas.webp","system":{"description":"

Petit crabe noir à la démarche lente, comme s’il était sous le coup d’une  intense fatigue.

","descriptionmj":"","encombrement":0.2,"quantite":1,"qualite":0,"cout":0,"milieu":"","environnement":[{"milieu":"Maritimes","rarete":"Frequente","frequence":18}],"sust":1,"exotisme":0,"categorie":"","actor":{"id":"","pack":"","name":""}},"effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.2zVusTyy2k6PDxiW"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1670616441674,"modifiedTime":1673657676875,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"_id":"2zVusTyy2k6PDxiW"} +{"name":"Rabier","type":"faune","img":"systems/foundryvtt-reve-de-dragon/icons/faune/lapin.webp","system":{"description":"

Rabier. Forêt, plaine, 2 kg, 4 sust. Petit lapinà fourrure très recherchée pour ses nuances roses ou bleues. La plupart des enfants de riches familles jouent avec des rabiers naturalisés, rebaptisés pluches.

","descriptionmj":"","encombrement":2,"quantite":1,"qualite":0,"cout":0,"milieu":"Forêt, plaine","environnement":[{"milieu":"Forêts","rarete":"Rare","frequence":6},{"milieu":"Plaines","rarete":"Rare","frequence":6}],"sust":4,"exotisme":0,"categorie":"","actor":{"id":"","pack":"","name":""}},"effects":[],"flags":{"core":{"sourceId":"Item.LU5eutNQqwm52oOG"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1670580597921,"modifiedTime":1673657676884,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"33hA6dMd5FO9BO0f","folder":null,"sort":0,"ownership":{"default":0,"jtRmvSuwkwMmIMf0":3}} +{"name":"Tanemiel d'argent","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.3Idia6bqLgdtiswS"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Tanemiel%20argent%C3%A9.webp","effects":[],"_id":"3Idia6bqLgdtiswS","system":{"description":"

Herbe de repos.

\n

Variété de tanemiel aux reflets argentés, poussant comme ses frères en forêts humides et chaudes, et dont l'existence est presque aussi mythique. 

\n

Rarissime.

","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.5,"milieu":"Forêts chaudes et humides","environnement":[{"milieu":"Forêts","rarete":"Rarissime","frequence":4}],"sust":0,"exotisme":0,"niveau":5,"base":0,"categorie":"Repos","rarete":"Rarissime"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1669734708516,"modifiedTime":1673657676886,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Cheleuse","type":"herbe","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.3PzaM8d7jLjdzdkt"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Cheleuse.webp","effects":[],"_id":"3PzaM8d7jLjdzdkt","system":{"description":"

Fausse menthe à feuilles urticantes.

En cas de contact, voir: @UUID[Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.tpzD5959gxuIcTir]{Cheleuse}

Fréquente.

","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux humides","environnement":[{"milieu":"Cours d'eau","rarete":"Frequente","frequence":18},{"milieu":"Marais","rarete":"Frequente","frequence":18},{"milieu":"Sous-sols","rarete":"Frequente","frequence":18}],"sust":0,"exotisme":0,"niveau":0,"base":0,"categorie":"Toxique","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1669734708517,"modifiedTime":1673792344416,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Champirigolo","type":"plante","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.45vMHMwrCFeLZyH8"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Champirigolo.webp","effects":[],"_id":"45vMHMwrCFeLZyH8","system":{"description":"

Le champirigolo est un champignon de bordure de sous-bois, ressemblant à un petit bonhomme caché sous un chapeau conique aplati. Le « visage » du bonhomme, de couleur chair, tavelé, donne souvent l’impression de tirer la langue à qui le regarde.
Comestible, il possède toutefois des vertus hallucinogènes, provoquant des crises de fou rire, et, d’une manière générale, faisant trouver de la drôlerie dans tout.
En termes de jeu, il augmente l’EMPATHIE au détriment de l’INTELLECT.

\n

Fréquent.

\n

Cf : p.139

","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":3,"cout":0,"milieu":"Lieux sombres et humides","environnement":[{"milieu":"Forêts","rarete":"Frequente","frequence":18},{"milieu":"Sous-sols","rarete":"Rare","frequence":6}],"sust":1,"exotisme":0,"niveau":null,"base":0,"categorie":"Cuisine","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1669734708517,"modifiedTime":1673791921755,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Nanar","type":"plante","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.4ROad7HKzxuRKXNK"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Nanar.webp","effects":[],"_id":"4ROad7HKzxuRKXNK","system":{"description":"

Champignon assez amusant, avec un pied minuscule et un joli petit chapeau rose.

Pour l'empoisonnement, voir: @UUID[Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.4zOQxOMwgAxxd2MV]{Nanar}

Commun.

","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux sombres et humides","environnement":[{"milieu":"Forêts","rarete":"Commune","frequence":54},{"milieu":"Sous-sols","rarete":"Frequente","frequence":18}],"sust":0,"exotisme":0,"niveau":0,"base":0,"categorie":"Poison","rarete":"Commune"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1669734708517,"modifiedTime":1673792052393,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Fausse suppure","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.57FoMF6mBK2ogX53"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Fausse%20suppure.webp","effects":[],"_id":"57FoMF6mBK2ogX53","system":{"description":"

Herbe de soin.

\n

Mousse semblable à la suppure, mais plus sèche, et poussant en tous milieux.

\n

Commune.

\n

 

\n

Voir Les herbes de soin, p100.

","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.02,"milieu":"Tous","environnement":[{"milieu":"Collines","rarete":"Commune","frequence":54},{"milieu":"Cours d'eau","rarete":"Commune","frequence":54},{"milieu":"Déserts","rarete":"Commune","frequence":54},{"milieu":"Forêts","rarete":"Commune","frequence":54},{"milieu":"Marais","rarete":"Commune","frequence":54},{"milieu":"Montagnes","rarete":"Commune","frequence":54},{"milieu":"Plaines","rarete":"Commune","frequence":54}],"sust":0,"exotisme":0,"niveau":1,"base":0,"categorie":"Soin","rarete":"Commune"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1669734708517,"modifiedTime":1673657676878,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Grand Coq de Bruyère","type":"faune","img":"systems/foundryvtt-reve-de-dragon/icons/faune/oiseau.webp","system":{"description":"

Grand coq de bruyère. Montagne, 4 kg, 12 sust.

","descriptionmj":"","encombrement":2,"quantite":1,"qualite":0,"cout":0,"milieu":"Montagnes","environnement":[{"milieu":"Montagnes","rarete":"Rare","frequence":6}],"sust":12,"exotisme":0,"categorie":"","actor":{"id":"","pack":"","name":""}},"effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.5bNkhPn0SUfTmKZh"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1670580597921,"modifiedTime":1673657676878,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"5bNkhPn0SUfTmKZh","folder":null,"sort":0,"ownership":{"default":0,"jtRmvSuwkwMmIMf0":3}} +{"name":"Lièvre","type":"faune","img":"systems/foundryvtt-reve-de-dragon/icons/faune/lapin.webp","system":{"description":"

Lièvre. Plaine, 4 kg, 8 sust.

","descriptionmj":"","encombrement":2,"quantite":1,"qualite":0,"cout":0,"milieu":"Plaines","environnement":[{"milieu":"Plaines","rarete":"Frequente","frequence":18}],"sust":8,"exotisme":0,"categorie":"","actor":{"id":"","pack":"","name":""}},"effects":[],"flags":{"core":{"sourceId":"Item.LU5eutNQqwm52oOG"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1670580597921,"modifiedTime":1673657676879,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"5rGi4IeFyxQwyOOq","folder":null,"sort":0,"ownership":{"default":0,"jtRmvSuwkwMmIMf0":3}} +{"name":"Salsimir ventru","type":"plante","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.66Rzf8phcEQRIShv"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Salsimir%20ventru.webp","effects":[],"_id":"66Rzf8phcEQRIShv","system":{"description":"

À points jaunes ou à points rouges, le salsimir ventru se distingue par un pied large et renflé.

\n

Rare.

","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":4,"cout":0,"milieu":"Lieux sombres et humides","environnement":[{"milieu":"Forêts","rarete":"Rare","frequence":9},{"milieu":"Sous-sols","rarete":"Rarissime","frequence":3}],"sust":1,"exotisme":0,"niveau":4,"base":0,"categorie":"Cuisine","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1669734708517,"modifiedTime":1673792106248,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Sautille","type":"faune","img":"systems/foundryvtt-reve-de-dragon/icons/faune/oiseau.webp","system":{"description":"

Sautille. Rivage, 1 kg, 2 sust. Petit échassier voisin de la grue qui, au lieu de marcher tranquillement, passe son temps àsautiller sur ses longues pattes.

","descriptionmj":"","encombrement":0.5,"quantite":1,"qualite":0,"cout":0,"milieu":"Rivage","environnement":[{"milieu":"Cours d'eau","rarete":"Frequente","frequence":18}],"sust":2,"exotisme":0,"categorie":"","actor":{"id":"","pack":"","name":""}},"effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.6bvChVkjsy5tsa4d"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1670580597921,"modifiedTime":1673657676885,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"6bvChVkjsy5tsa4d","folder":null,"sort":0,"ownership":{"default":0,"jtRmvSuwkwMmIMf0":3}} +{"name":"Tricolet","type":"plante","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.6gb2cjdPXI44ym8D"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Tricollet.webp","effects":[],"_id":"6gb2cjdPXI44ym8D","system":{"description":"

Champignon à pied blanc, triple volve, et large chapeau vert à points bleus.

\n

Rare.

","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":4,"cout":0,"milieu":"Lieux sombres et humides","environnement":[{"milieu":"Forêts","rarete":"Rare","frequence":6},{"milieu":"Sous-sols","rarete":"Rarissime","frequence":3}],"sust":1,"exotisme":0,"niveau":4,"base":0,"categorie":"Cuisine","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1669734708518,"modifiedTime":1673792147727,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Lapin","type":"faune","img":"systems/foundryvtt-reve-de-dragon/icons/faune/lapin.webp","system":{"description":"

Lapin. Forêt, plaine, 2 kg, 5 sust.

","descriptionmj":"","encombrement":1,"quantite":1,"qualite":0,"cout":0,"milieu":"Forets, Plaines","environnement":[{"milieu":"Forêts","rarete":"Commune","frequence":54},{"milieu":"Plaines","rarete":"Commune","frequence":54}],"sust":5,"exotisme":0,"categorie":"","actor":{"id":"","pack":"","name":""}},"effects":[],"flags":{"core":{"sourceId":"Item.LU5eutNQqwm52oOG"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1670580597921,"modifiedTime":1673657676879,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"6pDi7Pew5FZ3Ca1I","folder":null,"sort":0,"ownership":{"default":0,"jtRmvSuwkwMmIMf0":3}} +{"name":"Salsimir à points verts","type":"plante","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.7IV2V4ZotDEP2sLs"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Salsimir%20%C3%A0%20points%20verts.webp","effects":[],"_id":"7IV2V4ZotDEP2sLs","system":{"description":"

Champignon semblable aux autres variétés de salsimir, hormis la couleur de ses points.

Pour l'empoisonnement, voir: @UUID[Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.Rx2nQjwaCa5s38Tm]{Salsimir à points verts}

Rare.

","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux sombres et humides","environnement":[{"milieu":"Forêts","rarete":"Rare","frequence":9},{"milieu":"Sous-sols","rarete":"Rarissime","frequence":3}],"sust":0,"exotisme":0,"niveau":null,"base":0,"categorie":"Poison","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1669734708518,"modifiedTime":1673792134571,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Tanemiel doré","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.7RgTRB47YPH74BwF"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Tanemiel%20dor%C3%A9.webp","effects":[],"_id":"7RgTRB47YPH74BwF","system":{"description":"

Herbe de soin.

\n

Variété de tanemiel aux feuilles luisantes de couleur ambrée.

\n

Rarissime.

\n

 

\n

Voir Les herbes de soin, p100.

","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":2,"milieu":"Forêts chaudes et humides","environnement":[{"milieu":"Forêts","rarete":"Rarissime","frequence":2}],"sust":0,"exotisme":0,"niveau":10,"base":0,"categorie":"Soin","rarete":"Rarissime"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1669734708518,"modifiedTime":1673657676886,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Saumuche","type":"faune","img":"systems/foundryvtt-reve-de-dragon/icons/faune/saumon.webp","system":{"description":"

Salmonidé de la taille d’une truite de couleur bleue. Non seulement ses écailles sont bleutées, mais également sa chair, bleu pastel, avec des arêtes turquoise. Son goût est d’une $nesse incomparable. Généralement servie au bleu.

","descriptionmj":"","encombrement":0.2,"quantite":1,"qualite":4,"cout":0.06,"milieu":"","environnement":[{"milieu":"Cours d'eau","rarete":"Frequente","frequence":18}],"sust":2,"exotisme":0,"categorie":"","actor":{"id":"","pack":"","name":""}},"effects":[],"flags":{},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.5.4","coreVersion":"10.291","createdTime":1673656080829,"modifiedTime":1673656874816,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"80mxjQOIPK26FHtt","folder":null,"sort":0,"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3}} +{"name":"Bousille","type":"plante","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.84i33KtUxLwCK2Uu"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Bousille.webp","effects":[],"_id":"84i33KtUxLwCK2Uu","system":{"description":"

Appétissant champignon brun beige très semblable à la morille.

Pour l'empoisonnement, voir: @UUID[Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.qE4IEazgBeRs4uE0]{Bousille}

Fréquente.

","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux sombres et humides","environnement":[{"milieu":"Forêts","rarete":"Frequente","frequence":18},{"milieu":"Sous-sols","rarete":"Rare","frequence":6}],"sust":0,"exotisme":0,"niveau":0,"base":0,"categorie":"Poison","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1669734708519,"modifiedTime":1673791325896,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Plumard","type":"faune","img":"systems/foundryvtt-reve-de-dragon/icons/faune/oie.webp","system":{"description":"

Plumard. Plaine, forêt, 3 kg, 7 sust. Le plumard est un gros oiseau voisin du faisan, au plumage multicolore et rutilant comme celui d’un perroquet. Sa chair est particulièrement savoureuse et ses plumes fort recherchées pour orner les chapeaux.

","descriptionmj":"","encombrement":1.5,"quantite":1,"qualite":0,"cout":0,"milieu":"Plaine, Foret","environnement":[{"milieu":"Forêts","rarete":"Frequente","frequence":23},{"milieu":"Plaines","rarete":"Frequente","frequence":24}],"sust":7,"exotisme":0,"categorie":"","actor":{"id":"","pack":"","name":""}},"effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.8BVcgy3mLXirlPpm"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1670580597921,"modifiedTime":1673657676883,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"8BVcgy3mLXirlPpm","folder":null,"sort":0,"ownership":{"default":0,"jtRmvSuwkwMmIMf0":3}} +{"name":"Veloute","type":"plante","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.8MO2HBua7RUdGN3D"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Veloute.webp","effects":[],"_id":"8MO2HBua7RUdGN3D","system":{"description":"

Fruit du veloutier, petit arbre pleureur au tronc recouvert d’un lichen duveteux gris rose, poussant usuellement au bord de l’eau, la veloute est une petite pêche très velue, juteuse et douce, au goût panaché de litchi et de fraise des bois.

\n

Fréquente.

","descriptionmj":"","encombrement":0.05,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux humides","environnement":[{"milieu":"Cours d'eau","rarete":"Frequente","frequence":18},{"milieu":"Marais","rarete":"Frequente","frequence":18}],"sust":0.5,"exotisme":0,"niveau":0,"base":0,"categorie":"Cuisine","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1669734708519,"modifiedTime":1673792178439,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Enervure","type":"herbe","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.8QFBVNJMEsANaYaq"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/%C3%89nervure.webp","effects":[],"_id":"8QFBVNJMEsANaYaq","system":{"description":"

Fausse fougère aux feuilles tranchantes comme des rasoirs, distillant un venin mortel.

En cas de contact, voir: @UUID[Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.SlfTPRdCC9t3o9ai]{Énervure}

Fréquente.

","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0,"milieu":"Forêts","environnement":[{"milieu":"Forêts","rarete":"Frequente","frequence":18}],"sust":0,"exotisme":0,"niveau":0,"base":0,"categorie":"Toxique","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1669734708519,"modifiedTime":1673792331864,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Lulube","type":"plante","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.8a2EJVdhdU7CXFCn"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Lulube.webp","effects":[],"_id":"8a2EJVdhdU7CXFCn","system":{"description":"

Fruit du lulubier, arbre de la taille d’un cerisier, la lulube est un petit fruit rouge dont le goût est un panaché de cerise et de citron.

\n

Fréquente.

","descriptionmj":"","encombrement":0.05,"quantite":1,"qualite":0,"cout":0,"milieu":"Tous","environnement":[{"milieu":"Collines","rarete":"Frequente","frequence":18},{"milieu":"Cours d'eau","rarete":"Frequente","frequence":18},{"milieu":"Déserts","rarete":"Frequente","frequence":18},{"milieu":"Forêts","rarete":"Frequente","frequence":18},{"milieu":"Marais","rarete":"Frequente","frequence":18},{"milieu":"Montagnes","rarete":"Frequente","frequence":18},{"milieu":"Plaines","rarete":"Frequente","frequence":18}],"sust":0.5,"exotisme":0,"niveau":0,"base":0,"categorie":"Cuisine","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1669734708519,"modifiedTime":1673792017030,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Suppure","type":"herbe","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.9XJEICURxX1qVud6"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Suppure.webp","effects":[],"_id":"9XJEICURxX1qVud6","system":{"description":"

Herbe de soin.

\n

Sorte de mousse d’aspect maladif, s’accrochant aux vieux troncs et aux rochers des forêts, d’où elle semble suppurer.

\n

Commune.

\n

 

\n

Voir Les herbes de soin, p100.

","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.03,"milieu":"Forêts","environnement":[{"milieu":"Forêts","rarete":"Commune","frequence":54}],"sust":0,"exotisme":0,"niveau":2,"base":0,"categorie":"Soin","rarete":"Commune"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1669734708519,"modifiedTime":1673657676885,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Salsimir à points rouges","type":"plante","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.9pTMw1dFbVaN2iiF"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Salsimir%20%C3%A0%20points%20rouges.webp","effects":[],"_id":"9pTMw1dFbVaN2iiF","system":{"description":"

Autre variété de salsimir, au teint plus clair et tacheté de points rouges. Fréquent.

","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":2,"cout":0,"milieu":"Lieux sombres et humides","environnement":[{"milieu":"Forêts","rarete":"Frequente","frequence":18},{"milieu":"Sous-sols","rarete":"Rare","frequence":6}],"sust":1,"exotisme":0,"niveau":2,"base":0,"categorie":"Cuisine","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1669734708520,"modifiedTime":1673792128732,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Hécatombe","type":"plante","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.9tG4XPzyvjrSAj3o"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/H%C3%A9catombe.webp","effects":[],"_id":"9tG4XPzyvjrSAj3o","system":{"description":"

Petite poire rouge à peau lustrée, au goût acidulé et pas désagréable.

Pour l'empoisonnement, voir: @UUID[Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.sSgu1FYK1s1vZinT]{Hécatombe}

Rare.

","descriptionmj":"","encombrement":0.05,"quantite":1,"qualite":0,"cout":0,"milieu":"Tous","environnement":[{"milieu":"Collines","rarete":"Rare","frequence":6},{"milieu":"Cours d'eau","rarete":"Rare","frequence":6},{"milieu":"Déserts","rarete":"Frequente","frequence":18},{"milieu":"Forêts","rarete":"Rare","frequence":6},{"milieu":"Marais","rarete":"Rare","frequence":6},{"milieu":"Montagnes","rarete":"Frequente","frequence":18},{"milieu":"Plaines","rarete":"Rare","frequence":6}],"sust":0,"exotisme":0,"niveau":null,"base":0,"categorie":"Poison","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1669734708520,"modifiedTime":1673792002111,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Colimace","type":"faune","img":"systems/foundryvtt-reve-de-dragon/icons/faune/colimace.webp","system":{"description":"

Bel escargot des jardins et autres lieux arrosés. La colimace vit généralement en couple, à deux individus dans la même coquille. Faire dégorger longuement dans la salnise avant de consommer, en soupe, omelette ou fricassée. 

","descriptionmj":"","encombrement":0.01,"quantite":1,"qualite":0,"cout":0,"milieu":"Jardins et lieux arrosés","environnement":[{"milieu":"Forêts","rarete":"Commune","frequence":54},{"milieu":"Marais","rarete":"Frequente","frequence":18},{"milieu":"Plaines","rarete":"Commune","frequence":54}],"sust":0.1,"exotisme":0,"categorie":"","actor":{"id":"","pack":"","name":""}},"effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.AK1LrrCkcJr2sP4g"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1670616816817,"modifiedTime":1673657676876,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"_id":"AK1LrrCkcJr2sP4g"} +{"name":"Fesse de groin","type":"plante","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.ALwHAF15KYWUQfQc"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Fesse%20de%20groin.webp","effects":[],"_id":"ALwHAF15KYWUQfQc","system":{"description":"

Poussant à même le sol, sans quasiment de pied, c’est un champignon fendu verticalement, évoquant un gros derrière pustuleux. Quand on le bouscule, il émet un bruit incongru, accompagné d’une odeur pénible.

Pour l'empoisonnement, voir: @UUID[Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.LkDe57PbpOIshhMI]{Fesse de groin}

Commune.

","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux sombres et humides","environnement":[{"milieu":"Forêts","rarete":"Frequente","frequence":18},{"milieu":"Sous-sols","rarete":"Rare","frequence":6}],"sust":0,"exotisme":0,"niveau":0,"base":0,"categorie":"Poison","rarete":"Commune"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1669734708520,"modifiedTime":1673791809407,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Perdrix","type":"faune","img":"systems/foundryvtt-reve-de-dragon/icons/faune/oiseau.webp","system":{"description":"

Perdrix. Plaine, 500 g, 1 sust.

","descriptionmj":"","encombrement":0.2,"quantite":1,"qualite":0,"cout":0,"milieu":"Plaines","environnement":[{"milieu":"Plaines","rarete":"Frequente","frequence":18}],"sust":1,"exotisme":0,"categorie":"","actor":{"id":"","pack":"","name":""}},"effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.AfqIPuLffHuyNpLc"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1670580597921,"modifiedTime":1673657676883,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"AfqIPuLffHuyNpLc","folder":null,"sort":0,"ownership":{"default":0,"jtRmvSuwkwMmIMf0":3}} +{"name":"Pougne","type":"faune","img":"systems/foundryvtt-reve-de-dragon/icons/faune/oie.webp","system":{"description":"

Pougne. Rivage, 2 kg, 5 sust. Grosse poule d’eau à pattes palmées, de couleur blanche. Imaginez un cygne avec un cou et une tête de poulet.

","descriptionmj":"","encombrement":1,"quantite":1,"qualite":0,"cout":0,"milieu":"Rivages","environnement":[{"milieu":"Cours d'eau","rarete":"Frequente","frequence":18}],"sust":5,"exotisme":0,"categorie":"","actor":{"id":"","pack":"","name":""}},"effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.BW5QK5kQPJxKdteQ"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1670580597921,"modifiedTime":1673657676883,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"BW5QK5kQPJxKdteQ","folder":null,"sort":0,"ownership":{"default":0,"jtRmvSuwkwMmIMf0":3}} +{"name":"Padongre","type":"faune","img":"systems/foundryvtt-reve-de-dragon/icons/faune/padongre.webp","system":{"description":"

Padongre. Forêt clairsemée, 150 kg, 350 sust. Petit éléphant de la taille d’un sanglier(voir Cuisine, p343).

","descriptionmj":"","encombrement":75,"quantite":1,"qualite":0,"cout":0,"milieu":"Forêt clairsemée","environnement":[{"milieu":"Forêts","rarete":"Rare","frequence":6}],"sust":350,"exotisme":0,"categorie":"","actor":{"id":"","pack":"","name":""}},"effects":[],"flags":{"core":{"sourceId":"Item.LU5eutNQqwm52oOG"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1670580597921,"modifiedTime":1673657676883,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"Dgy1oyD2ykWF56N5","folder":null,"sort":0,"ownership":{"default":0,"jtRmvSuwkwMmIMf0":3}} +{"name":"Chevreuil","type":"faune","img":"systems/foundryvtt-reve-de-dragon/icons/faune/chamois.webp","system":{"description":"

Chevreuil. Forêt, 25 kg, 60 sust.

","descriptionmj":"","encombrement":12,"quantite":1,"qualite":0,"cout":0,"milieu":"Colline, Montagne","environnement":[{"milieu":"Collines","rarete":"Frequente","frequence":18},{"milieu":"Montagnes","rarete":"Frequente","frequence":18}],"sust":60,"exotisme":0,"categorie":"","actor":{"id":"","pack":"","name":""}},"effects":[],"flags":{"core":{"sourceId":"Item.LU5eutNQqwm52oOG"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1670580597921,"modifiedTime":1673657676876,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"DgzFoqASP4ALDEqJ","folder":null,"sort":0,"ownership":{"default":0,"jtRmvSuwkwMmIMf0":3}} +{"name":"Ours","type":"faune","img":"systems/foundryvtt-reve-de-dragon/icons/faune/ours.webp","system":{"description":"

Ours. Forêt, montagne, 300 kg, 600 sust.Surtout recherché pour sa peau (voir legrizzal, p405).

","descriptionmj":"","encombrement":150,"quantite":1,"qualite":0,"cout":0,"milieu":"Forêt, montagne","environnement":[{"milieu":"Forêts","rarete":"Rare","frequence":6},{"milieu":"Montagnes","rarete":"Rare","frequence":6}],"sust":600,"exotisme":0,"categorie":"","actor":{"id":"OWuf2ryyCtipWnpE","pack":"foundryvtt-reve-de-dragon.animaux","name":"Grizzal"}},"effects":[],"flags":{"core":{"sourceId":"Item.LU5eutNQqwm52oOG"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1670580597921,"modifiedTime":1673657676883,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"E59KBe57YIoAc8qV","folder":null,"sort":0,"ownership":{"default":0,"jtRmvSuwkwMmIMf0":3}} +{"name":"Asper violet","type":"plante","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.EYy9B0xJ0IGWYEuh"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Asper%20violet.webp","effects":[],"_id":"EYy9B0xJ0IGWYEuh","system":{"description":"

Champignon violet à pied filiforme et chapeau pointu très éfilé.

\n

Fréquent.

","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.01,"milieu":"Lieux sombres et humides","environnement":[{"milieu":"Forêts","rarete":"Frequente","frequence":18},{"milieu":"Sous-sols","rarete":"Rare","frequence":6}],"sust":1,"exotisme":0,"niveau":2,"base":0,"categorie":"Cuisine","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1669734708520,"modifiedTime":1673791784540,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Noisot","type":"faune","img":"systems/foundryvtt-reve-de-dragon/icons/faune/oiseau.webp","system":{"description":"

Noisot. Plaine, forêt, rivage, 3 kg, 7 sust.
Le noisot est un assez gros volatile, voiside la poule d’eau, au plumage gris et noir,
ne voletant que par bonds. Les noisots vivent toujours en couple et supportent très
mal la solitude. Quand cela arrive, celui qui se retrouve seul se met à crier et à sautiller sans raison apparente, abandonnant tout instinct de survie. On dit alors qu’il cherche noise. Son vacarme attire généralement un prédateur, à commencer par un chasseur, et la solitude du pauvre animal est bien vite achevée. En couple, par contre, il reste silencieux et discret. C’est la raison pour laquelle on peut dire : « j’entends un noisot », mais rarement : « j’entends deux noisots ».

","descriptionmj":"","encombrement":1.5,"quantite":1,"qualite":0,"cout":0,"milieu":"Forêt, Plaine, Rivage","environnement":[{"milieu":"Cours d'eau","rarete":"Frequente","frequence":18},{"milieu":"Forêts","rarete":"Frequente","frequence":18},{"milieu":"Plaines","rarete":"Frequente","frequence":18}],"sust":7,"exotisme":0,"categorie":"","actor":{"id":"","pack":"","name":""}},"effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.FQ8vGdPYYcBggw5g"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1670580597921,"modifiedTime":1673657676880,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"FQ8vGdPYYcBggw5g","folder":null,"sort":0,"ownership":{"default":0,"jtRmvSuwkwMmIMf0":3}} +{"name":"Candique","type":"ingredient","img":"systems/foundryvtt-reve-de-dragon/icons/objets/candique.webp","effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.bxDITKRhXiyvLhMz"}},"system":{"description":"

Poudre blanche apparaissant sous l’écorce de nombreux arbres,

\n

VUE/Alchimie à 0.

","descriptionmj":"","encombrement":0.001,"quantite":1,"qualite":0,"cout":0.02,"milieu":"Forêts","environnement":[{"milieu":"Forêts","rarete":"","frequence":54}],"sust":0,"exotisme":0,"niveau":0,"base":0,"categorie":"Alchimie","rarete":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3,"Hp9ImM4o9YRTSdfu":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1668808206109,"modifiedTime":1673657676875,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"FjfZ789LlkzUUSMU"} +{"name":"Ortilise","type":"herbe","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.GrzjjbOUWlOUgzEQ"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Ortilise.webp","effects":[],"_id":"GrzjjbOUWlOUgzEQ","system":{"description":"

Redoutable variété d’ortie, poussant dans les lieux humides, le voisinage des marais.

En cas de contact, voir: @UUID[Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.X8vVqbK5pjuxQwBF]{Ortilise}

Fréquente.

","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux humides","environnement":[{"milieu":"Cours d'eau","rarete":"Frequente","frequence":18},{"milieu":"Marais","rarete":"Frequente","frequence":18}],"sust":0,"exotisme":0,"niveau":0,"base":0,"categorie":"Toxique","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1669734708520,"modifiedTime":1673792369256,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Tshaï","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.H0eZczDzhj1fUUxZ"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Tsha%C3%AF.webp","effects":[],"_id":"H0eZczDzhj1fUUxZ","system":{"description":"

Petit arbuste à fleurs blanches et feuilles persistantes, poussant au versant des collines ensoleillées. Une fois séchées, ses feuilles sont consommées en infusion, donnant une boisson parfumée et tonique. Par extension, tshaï est aussi le nom donné à la boisson en question.

\n

Fréquent.

","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":null,"milieu":"Collines","environnement":[{"milieu":"Collines","rarete":"Frequente","frequence":18}],"sust":0,"exotisme":0,"niveau":null,"base":0,"categorie":"Cuisine","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1669734708520,"modifiedTime":1673657676886,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Obyssum vert","type":"ingredient","img":"systems/foundryvtt-reve-de-dragon/icons/objets/l_obyssum_vert.webp","effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.D5Z3FaUv91B8eCOP"}},"system":{"description":"

Poudre verdâtre apparaissant sur les tiges de certains roseaux.

\n

VUE/Alchimie à -2

","descriptionmj":"","encombrement":0.001,"quantite":1,"qualite":0,"cout":0.05,"milieu":"Lieux humides","environnement":[{"milieu":"Cours d'eau","rarete":"Commune","frequence":54},{"milieu":"Marais","rarete":"Commune","frequence":54}],"sust":0,"exotisme":0,"niveau":0,"base":0,"categorie":"Alchimie","rarete":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3,"Hp9ImM4o9YRTSdfu":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1668808206019,"modifiedTime":1673657676881,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"HTtgzxpvUvMHilqx"} +{"name":"Calamine","type":"plante","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.HlUFBr3yInurp96Z"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Calamine.webp","effects":[],"_id":"HlUFBr3yInurp96Z","system":{"description":"

Fruit du calaminier, sorte de figuier rampant doté de lianes et de vrilles. La calamine pousse en petites grappes de fruits à goût mi-figue, mi-raisin.

\n

Fréquente.

","descriptionmj":"","encombrement":0.01,"quantite":1,"qualite":0,"cout":0,"milieu":"Tous","environnement":[{"milieu":"Collines","rarete":"Frequente","frequence":18},{"milieu":"Cours d'eau","rarete":"Frequente","frequence":18},{"milieu":"Déserts","rarete":"Frequente","frequence":18},{"milieu":"Forêts","rarete":"Frequente","frequence":18},{"milieu":"Marais","rarete":"Frequente","frequence":18},{"milieu":"Montagnes","rarete":"Frequente","frequence":18},{"milieu":"Plaines","rarete":"Frequente","frequence":18}],"sust":0.1,"exotisme":0,"niveau":0,"base":0,"categorie":"Cuisine","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1669734708520,"modifiedTime":1673791334575,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Poule d'Eau","type":"faune","img":"systems/foundryvtt-reve-de-dragon/icons/faune/oiseau.webp","system":{"description":"

Poule d’eau. Rivage, 300 g, 1 sust.

","descriptionmj":"","encombrement":0.15,"quantite":1,"qualite":0,"cout":0,"milieu":"Rivages","environnement":[{"milieu":"Cours d'eau","rarete":"Commune","frequence":54}],"sust":1,"exotisme":0,"categorie":"","actor":{"id":"","pack":"","name":""}},"effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.IZ40yicDhxycPtXU"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1670580597921,"modifiedTime":1673657676883,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"IZ40yicDhxycPtXU","folder":null,"sort":0,"ownership":{"default":0,"jtRmvSuwkwMmIMf0":3}} +{"name":"Cancredoux","type":"faune","img":"systems/foundryvtt-reve-de-dragon/icons/faune/crabe.webp","system":{"description":"

 Désigne toute variété de crabe que l’on peut trouver en eau douce.

","descriptionmj":"","encombrement":0.2,"quantite":1,"qualite":0,"cout":0,"milieu":"Crabe d'eau douce","environnement":[{"milieu":"Cours d'eau","rarete":"Frequente","frequence":18}],"sust":1,"exotisme":0,"categorie":"","actor":{"id":"","pack":"","name":""}},"effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.JvD4mvZI9an4M23j"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1670616441674,"modifiedTime":1673657676875,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"_id":"JvD4mvZI9an4M23j"} +{"name":"Primelune","type":"plante","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.Kg13pgjU0u421Kcm"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Primelune.webp","effects":[],"_id":"Kg13pgjU0u421Kcm","system":{"description":"

Apparaissant le plus souvent à la nouvelle lune, c’est un petit champignon à pied blanc et chapeau plat vert tendre.

\n

Commune.

","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux sombres et humides","environnement":[{"milieu":"Forêts","rarete":"Commune","frequence":54},{"milieu":"Sous-sols","rarete":"Frequente","frequence":18}],"sust":1,"exotisme":0,"niveau":1,"base":0,"categorie":"Cuisine","rarete":"Commune"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1669734708521,"modifiedTime":1673792093719,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Frétille","type":"faune","img":"systems/foundryvtt-reve-de-dragon/icons/faune/barbon.webp","system":{"description":"

Grosse ablette particulièrement frétillante, d’où son nom. Plus souvent pêchée au filet ou à l’aide de nasses qu’à la ligne et l’hameçon.

","descriptionmj":"","encombrement":0.07,"quantite":1,"qualite":0,"cout":0.01,"milieu":"","environnement":[{"milieu":"Cours d'eau","rarete":"Frequente","frequence":18}],"sust":0.7,"exotisme":0,"categorie":"","actor":{"id":"","pack":"","name":""}},"effects":[],"flags":{},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.5.4","coreVersion":"10.291","createdTime":1673656080829,"modifiedTime":1673656874816,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"L2ZANNbcFU9jruvr","folder":null,"sort":0,"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3}} +{"name":"Oie Sauvage","type":"faune","img":"systems/foundryvtt-reve-de-dragon/icons/faune/oie.webp","system":{"description":"

Oie sauvage. Rivage, 5 kg, 14 sust

","descriptionmj":"","encombrement":2.5,"quantite":1,"qualite":0,"cout":0,"milieu":"Rivage","environnement":[{"milieu":"Cours d'eau","rarete":"Frequente","frequence":18}],"sust":14,"exotisme":0,"categorie":"","actor":{"id":"","pack":"","name":""}},"effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.LBHzejJLFt4ymqay"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1670580597921,"modifiedTime":1673657676881,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"LBHzejJLFt4ymqay","folder":null,"sort":0,"ownership":{"default":0,"jtRmvSuwkwMmIMf0":3}} +{"name":"Fumebol","type":"plante","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.LJdoBQBE3KNDLXKq"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Fumebol.webp","effects":[],"_id":"LJdoBQBE3KNDLXKq","system":{"description":"

Champignon brun ressemblant grossièrement au cèpe bolet.

Pour l'empoisonnement, voir: @UUID[Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.xzCBr3FiSk1WewcT]{Fumebol}

Rare.

","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux sombres et humides","environnement":[{"milieu":"Forêts","rarete":"Rare","frequence":6},{"milieu":"Sous-sols","rarete":"Rare","frequence":6}],"sust":0,"exotisme":0,"niveau":0,"base":0,"categorie":"Poison","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1669734708521,"modifiedTime":1673791927542,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Clognotte","type":"faune","img":"systems/foundryvtt-reve-de-dragon/icons/faune/rongeur.webp","system":{"description":"

Clognotte. Forêt, 2 kg, 4 sust. La clognot-
te, surtout recherchée pour sa peau, est un
gros écureuil blanc ou gris, rayé de fauve.

","descriptionmj":"","encombrement":1,"quantite":1,"qualite":0,"cout":0,"milieu":"Forêt","environnement":[{"milieu":"Forêts","rarete":"Frequente","frequence":18}],"sust":4,"exotisme":0,"categorie":"","actor":{"id":"","pack":"","name":""}},"effects":[],"flags":{"core":{"sourceId":"Item.LU5eutNQqwm52oOG"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1670580597921,"modifiedTime":1673657676876,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"LOVGrwgIhE2JTxOk","folder":null,"sort":0,"ownership":{"default":0,"jtRmvSuwkwMmIMf0":3}} +{"name":"Andurak","type":"faune","img":"systems/foundryvtt-reve-de-dragon/icons/faune/andurak.webp","system":{"description":"

L’andurak est une petite antilope des plai-nes tempérées au pelage gris cendré, vivanten larges troupeaux.

","descriptionmj":"","encombrement":15,"quantite":1,"qualite":0,"cout":0,"milieu":"Plaine, Savane","environnement":[{"milieu":"Plaines","rarete":"Frequente","frequence":15}],"sust":70,"exotisme":0,"categorie":"","actor":{"id":"i7pvn7kgTwIdKYtP","pack":"foundryvtt-reve-de-dragon.animaux","name":"Mule"}},"effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.LU5eutNQqwm52oOG"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1670580597921,"modifiedTime":1673657676874,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"LU5eutNQqwm52oOG","folder":null,"sort":0,"ownership":{"default":0,"jtRmvSuwkwMmIMf0":3}} +{"name":"Chramaelium","type":"ingredient","img":"systems/foundryvtt-reve-de-dragon/icons/objets/chramaelium.webp","effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.ncpONCxPPNZ9YbBr"}},"system":{"description":"

Poudre rouge obtenue par disruption alchimique de la chramaele, minerai ayant l’apparence de la glaise.

\n

VUE/Alchimie à -4

","descriptionmj":"","encombrement":0.001,"quantite":1,"qualite":0,"cout":0.5,"milieu":"Obtenu à partir de glaise","environnement":[{"milieu":"Cours d'eau","rarete":"Rare","frequence":12},{"milieu":"Forêts","rarete":"Rare","frequence":12},{"milieu":"Marais","rarete":"Rare","frequence":12},{"milieu":"Plaines","rarete":"Rare","frequence":12}],"sust":0,"exotisme":0,"niveau":0,"base":0,"categorie":"Alchimie","rarete":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3,"Hp9ImM4o9YRTSdfu":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1668808206114,"modifiedTime":1673657676876,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"NNTl6CAdRZcylrU1"} +{"name":"Gironcle","type":"plante","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.NhJm0FRVOi8L3xqv"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Gironcle.webp","effects":[],"_id":"NhJm0FRVOi8L3xqv","system":{"description":"

Sorte de girolle à pied violet et corolle brun doré.

\n

Rare.

","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":4,"cout":0,"milieu":"Lieux sombres et humides","environnement":[{"milieu":"Forêts","rarete":"Rare","frequence":6},{"milieu":"Sous-sols","rarete":"Rarissime","frequence":2}],"sust":1,"exotisme":0,"niveau":4,"base":0,"categorie":"Cuisine","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1669734708521,"modifiedTime":1673791970344,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Outarde","type":"faune","img":"systems/foundryvtt-reve-de-dragon/icons/faune/oie.webp","system":{"description":"

Outarde. Plaine, 8 kg, 20 sust.

","descriptionmj":"","encombrement":4,"quantite":1,"qualite":0,"cout":0,"milieu":"Plaine","environnement":[{"milieu":"Plaines","rarete":"Frequente","frequence":18}],"sust":20,"exotisme":0,"categorie":"","actor":{"id":"","pack":"","name":""}},"effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.NusdRSh3S7kDOmjY"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1670580597921,"modifiedTime":1673657676883,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"NusdRSh3S7kDOmjY","folder":null,"sort":0,"ownership":{"default":0,"jtRmvSuwkwMmIMf0":3}} +{"name":"Falanquelle","type":"faune","img":"systems/foundryvtt-reve-de-dragon/icons/faune/oiseau.webp","system":{"description":"

Falanquelle. Forêt, 0,5 kg, 1 sust. Gros passereau au plumage de couleur unifor
me. Noire, elle est semblable au merle ; mais on la trouve également vert amande, rose tyrien ou jaune paille.

","descriptionmj":"","encombrement":0.2,"quantite":1,"qualite":0,"cout":0,"milieu":"Forêt","environnement":[{"milieu":"Forêts","rarete":"Frequente","frequence":18}],"sust":1,"exotisme":0,"categorie":"","actor":{"id":"","pack":"","name":""}},"effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.OWeGXfWZdmPn2gVL"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1670580597921,"modifiedTime":1673657676878,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"OWeGXfWZdmPn2gVL","folder":null,"sort":0,"ownership":{"default":0,"jtRmvSuwkwMmIMf0":3}} +{"name":"Chamois","type":"faune","img":"systems/foundryvtt-reve-de-dragon/icons/faune/chamois.webp","system":{"description":"

Chamois. Montagne, 35 kg, 80 sust.

","descriptionmj":"","encombrement":17,"quantite":1,"qualite":0,"cout":0,"milieu":"Montagne","environnement":[{"milieu":"Montagnes","rarete":"Rare","frequence":6}],"sust":80,"exotisme":0,"categorie":"","actor":{"id":"","pack":"","name":""}},"effects":[],"flags":{"core":{"sourceId":"Item.LU5eutNQqwm52oOG"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1670580597921,"modifiedTime":1673657676876,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"QItDJlTl5xf3AmOR","folder":null,"sort":0,"ownership":{"default":0,"jtRmvSuwkwMmIMf0":3}} +{"name":"Amandelle","type":"plante","img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Amandelle.webp","effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.w7jEFHGFrcrKAesQ"}},"_id":"QN2KLZLNL1JUh2bF","system":{"description":"

Fruit de l’amandelier, un petit arbuste à feuilles très découpées de couleur mauve pâle à violet foncé. L’amandelle est une noix plate et allongée au goût d’amande allié au parfum de violette.

\n

Fréquente.

","descriptionmj":"","encombrement":0.01,"quantite":1,"qualite":0,"cout":0,"milieu":"Tous","environnement":[{"milieu":"Collines","rarete":"Frequente","frequence":18},{"milieu":"Cours d'eau","rarete":"Frequente","frequence":18},{"milieu":"Déserts","rarete":"Frequente","frequence":18},{"milieu":"Forêts","rarete":"Frequente","frequence":18},{"milieu":"Marais","rarete":"Frequente","frequence":18},{"milieu":"Montagnes","rarete":"Frequente","frequence":18},{"milieu":"Plaines","rarete":"Frequente","frequence":18}],"sust":0.1,"exotisme":0,"niveau":0,"base":0,"categorie":"Cuisine","rarete":"Frequente"},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1669734708521,"modifiedTime":1673791120973,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3}} +{"name":"Damaskin","type":"faune","img":"systems/foundryvtt-reve-de-dragon/icons/faune/andurak.webp","system":{"description":"

Damaskin. Forêt, 50 kg, 100 sust. Variété de petit daim vivant sous des cli
mats plus froids et à la fourrure grise et noire tachetée de blanc ou de gris clair.

","descriptionmj":"","encombrement":25,"quantite":1,"qualite":0,"cout":0,"milieu":"Forêt","environnement":[{"milieu":"Forêts","rarete":"Frequente","frequence":18}],"sust":100,"exotisme":0,"categorie":"","actor":{"id":"","pack":"","name":""}},"effects":[],"flags":{"core":{"sourceId":"Item.LU5eutNQqwm52oOG"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1670580597921,"modifiedTime":1673657676877,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"QVEkBjXEVxjlrUK9","folder":null,"sort":0,"ownership":{"default":0,"jtRmvSuwkwMmIMf0":3}} +{"name":"Loup","type":"faune","img":"systems/foundryvtt-reve-de-dragon/icons/faune/wolf-head.webp","system":{"description":"

Loup. Forêt, 55 kg, 100 sust. Plus évitéque recherché (voir le lycan, p406).

","descriptionmj":"","encombrement":27,"quantite":1,"qualite":0,"cout":0,"milieu":"Forets","environnement":[{"milieu":"Forêts","rarete":"Frequente","frequence":18}],"sust":100,"exotisme":0,"categorie":"","actor":{"id":"99I06oTwCziLTnnl","pack":"foundryvtt-reve-de-dragon.animaux","name":"Lycan"}},"effects":[],"flags":{"core":{"sourceId":"Item.LU5eutNQqwm52oOG"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1670580597921,"modifiedTime":1673657676879,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"QhdvDcc3DTuoXkBW","folder":null,"sort":0,"ownership":{"default":0,"jtRmvSuwkwMmIMf0":3}} +{"name":"Pigeon","type":"faune","img":"systems/foundryvtt-reve-de-dragon/icons/faune/oiseau.webp","system":{"description":"

Pigeon. Plaine, 500 g, 1 sust.

","descriptionmj":"","encombrement":0.2,"quantite":1,"qualite":0,"cout":0,"milieu":"Plaine","environnement":[{"milieu":"Plaines","rarete":"Commune","frequence":68}],"sust":1,"exotisme":0,"categorie":"","actor":{"id":"","pack":"","name":""}},"effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.QrQM7bMCKWKdfFwA"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1670580597921,"modifiedTime":1673657676883,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"QrQM7bMCKWKdfFwA","folder":null,"sort":0,"ownership":{"default":0,"jtRmvSuwkwMmIMf0":3}} +{"name":"Liquette","type":"faune","img":"systems/foundryvtt-reve-de-dragon/icons/faune/ver.webp","system":{"description":"

Gastéropode sans coquille, voisin de la limace, de couleur blanchâtre et semblable à de la pâte de guimauve. Excellente grillée sur les braises d’un feu de camp ou devant la cheminée.

","descriptionmj":"","encombrement":0.02,"quantite":1,"qualite":0,"cout":0,"milieu":"","environnement":[{"milieu":"Collines","rarete":"Frequente","frequence":27},{"milieu":"Forêts","rarete":"Commune","frequence":54},{"milieu":"Marais","rarete":"Frequente","frequence":18},{"milieu":"Plaines","rarete":"Frequente","frequence":18}],"sust":0.2,"exotisme":0,"categorie":"","actor":{"id":"","pack":"","name":""}},"effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.QujuNoksfSYVewKQ"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1670616668493,"modifiedTime":1673657676879,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"_id":"QujuNoksfSYVewKQ"} +{"name":"Ortironce","type":"herbe","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.RpUC6z3xhwnmv3sp"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Ortironce.webp","effects":[],"_id":"RpUC6z3xhwnmv3sp","system":{"description":"

Ronce venimeuse infestant de nombreux fourrés.

En cas de contact, voir: @UUID[Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.bEDPtCAlJwmoZx5p]{Ortironce}

Commune.

","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0,"milieu":"Forêts","environnement":[{"milieu":"Collines","rarete":"Commune","frequence":54},{"milieu":"Cours d'eau","rarete":"Commune","frequence":54},{"milieu":"Forêts","rarete":"Commune","frequence":54},{"milieu":"Plaines","rarete":"Commune","frequence":54}],"sust":0,"exotisme":0,"niveau":0,"base":0,"categorie":"Toxique","rarete":"Commune"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1669734708522,"modifiedTime":1673792390161,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Cancre","type":"faune","img":"systems/foundryvtt-reve-de-dragon/icons/faune/cancre.webp","system":{"description":"

Crustacé gris-vert, semblable au crabe, qui trompe habilement son monde en se déplaçant ni de travers, ni tout droit, mais à reculons.

","descriptionmj":"","encombrement":0.2,"quantite":1,"qualite":0,"cout":0,"milieu":"","environnement":[{"milieu":"Maritimes","rarete":"Frequente","frequence":18}],"sust":1,"exotisme":0,"categorie":"","actor":{"id":"","pack":"","name":""}},"effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.RvfkIVHt6FzCp4TZ"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1670616441674,"modifiedTime":1673657676875,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"_id":"RvfkIVHt6FzCp4TZ"} +{"name":"Nartha","type":"ingredient","img":"systems/foundryvtt-reve-de-dragon/icons/objets/nartha.webp","effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.3mHSocNVPyWkmGBR"}},"system":{"description":"

Poudre noire obtenue par disruption alchimique du minerai appelé narthalide, sorte de marne.

\n

VUE/Alchimie à -3

","descriptionmj":"","encombrement":0.001,"quantite":1,"qualite":0,"cout":0.4,"milieu":"Obtenu à partir de marne","environnement":[{"milieu":"Cours d'eau","rarete":"Frequente","frequence":30},{"milieu":"Marais","rarete":"Frequente","frequence":30},{"milieu":"Plaines","rarete":"Frequente","frequence":30}],"sust":0,"exotisme":0,"niveau":0,"base":0,"categorie":"Alchimie","rarete":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3,"Hp9ImM4o9YRTSdfu":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1668808206015,"modifiedTime":1673657676880,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"SiFtJoydPawJaMKA"} +{"name":"Flottard","type":"faune","img":"systems/foundryvtt-reve-de-dragon/icons/faune/raton-laveur.webp","system":{"description":"

Flottard. Rivage, 15 kg, 35 sust. Le flottard, surtout recherché pour sa peau, est une sorte de gros castor à forme de saucisse, flottant sur les eaux semblable à une bûche qui dérive. Il se nourrit d’insectes et de larves. 

","descriptionmj":"","encombrement":7,"quantite":1,"qualite":0,"cout":0,"milieu":"Rivage","environnement":[{"milieu":"Forêts","rarete":"Rare","frequence":6}],"sust":35,"exotisme":0,"categorie":"","actor":{"id":"","pack":"","name":""}},"effects":[],"flags":{"core":{"sourceId":"Item.LU5eutNQqwm52oOG"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1670580597921,"modifiedTime":1673657676878,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"TQqwPEX49058mYQO","folder":null,"sort":0,"ownership":{"default":0,"jtRmvSuwkwMmIMf0":3}} +{"name":"Crétamère","type":"plante","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.Tfl4cElQxPQEXnPY"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Cr%C3%A9tam%C3%A8re.webp","effects":[],"_id":"Tfl4cElQxPQEXnPY","system":{"description":"

Petite fraise des bois en forme de crête dentelée. Son goût est très amer et devrait suffire à dissuader les gourmands.

Pour l'empoisonnement, voir: @UUID[Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.WBmXlsa3Wt2AN952]{Crétamère}

Fréquente.

","descriptionmj":"","encombrement":0.02,"quantite":1,"qualite":0,"cout":0,"milieu":"Tous","environnement":[{"milieu":"Collines","rarete":"Frequente","frequence":18},{"milieu":"Cours d'eau","rarete":"Frequente","frequence":18},{"milieu":"Déserts","rarete":"Frequente","frequence":18},{"milieu":"Forêts","rarete":"Frequente","frequence":18},{"milieu":"Marais","rarete":"Frequente","frequence":18},{"milieu":"Montagnes","rarete":"Frequente","frequence":18},{"milieu":"Plaines","rarete":"Frequente","frequence":18}],"sust":0,"exotisme":0,"niveau":null,"base":0,"categorie":"Poison","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1669734708522,"modifiedTime":1673791804099,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Klampin","type":"faune","img":"systems/foundryvtt-reve-de-dragon/icons/faune/rongeur.webp","system":{"description":"

Klampin. Forêt, plaine, 6 kg, 15 sust. Gros rongeur de couleur gris fauve (voir Cuisine, p343).

","descriptionmj":"","encombrement":3,"quantite":1,"qualite":0,"cout":0,"milieu":"Forets, Plaines","environnement":[{"milieu":"Forêts","rarete":"Commune","frequence":54},{"milieu":"Plaines","rarete":"Commune","frequence":54}],"sust":15,"exotisme":0,"categorie":"","actor":{"id":"","pack":"","name":""}},"effects":[],"flags":{"core":{"sourceId":"Item.LU5eutNQqwm52oOG"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1670580597921,"modifiedTime":1673657676879,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"UYlEOi2YZLlhomQ5","folder":null,"sort":0,"ownership":{"default":0,"jtRmvSuwkwMmIMf0":3}} +{"name":"Mignote","type":"plante","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.UfzdMXpTcSgIpAEp"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Mignote.webp","effects":[],"_id":"UfzdMXpTcSgIpAEp","system":{"description":"

Cône du mignotier, arbre voisin du mélèze, poussant en contreforts montagneux. Les mignotes doivent être grillées puis moulues. La farine obtenue a un goût chocolaté qui accompagne agréablement le lait chaud du petit déjeuner.

\n

Fréquente.

","descriptionmj":"","encombrement":0.05,"quantite":1,"qualite":0,"cout":0,"milieu":"Contreforts montagneux","environnement":[{"milieu":"Forêts","rarete":"Frequente","frequence":18},{"milieu":"Montagnes","rarete":"Frequente","frequence":18}],"sust":0.5,"exotisme":0,"niveau":0,"base":0,"categorie":"Cuisine","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1669734708522,"modifiedTime":1673792028022,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Faisan","type":"faune","img":"systems/foundryvtt-reve-de-dragon/icons/faune/oie.webp","system":{"description":"

Faisan. Plaine, 1,5 kg, 4 sust.

","descriptionmj":"","encombrement":0.7,"quantite":1,"qualite":0,"cout":0,"milieu":"Plaine","environnement":[{"milieu":"Plaines","rarete":"Commune","frequence":46}],"sust":4,"exotisme":0,"categorie":"","actor":{"id":"","pack":"","name":""}},"effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.Uqd3BFlPaq9s8LSN"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1670580597921,"modifiedTime":1673657676878,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"Uqd3BFlPaq9s8LSN","folder":null,"sort":0,"ownership":{"default":0,"jtRmvSuwkwMmIMf0":3}} +{"name":"Barbon","type":"faune","img":"systems/foundryvtt-reve-de-dragon/icons/faune/barbon.webp","system":{"description":"

Carpe barbue des lacs et étangs à fond sablonneux. N’a généralement d’appétit qu’à l’aube et à la tombé de la nuit.

","descriptionmj":"","encombrement":0.6,"quantite":1,"qualite":0,"cout":0.9,"milieu":"","environnement":[{"milieu":"Cours d'eau","rarete":"Frequente","frequence":18}],"sust":5,"exotisme":0,"categorie":"","actor":{"id":"","pack":"","name":""}},"effects":[],"flags":{"core":{"sourceId":"Item.V9I1f5pzZhGCcxdu"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.5.4","coreVersion":"10.291","createdTime":1673655805183,"modifiedTime":1673656874815,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"V9I1f5pzZhGCcxdu","folder":null,"sort":0,"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3}} +{"name":"Marmotte","type":"faune","img":"systems/foundryvtt-reve-de-dragon/icons/faune/lapin.webp","system":{"description":"

Marmotte. Montagne, 6 kg, 12 sust.Surtout recherchée pour sa peau.

","descriptionmj":"","encombrement":3,"quantite":1,"qualite":0,"cout":0,"milieu":"Montagne","environnement":[{"milieu":"Montagnes","rarete":"Frequente","frequence":18}],"sust":12,"exotisme":0,"categorie":"","actor":{"id":"","pack":"","name":""}},"effects":[],"flags":{"core":{"sourceId":"Item.LU5eutNQqwm52oOG"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1670580597921,"modifiedTime":1673657676880,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"V9aS6RvcxyBN5XY9","folder":null,"sort":0,"ownership":{"default":0,"jtRmvSuwkwMmIMf0":3}} +{"name":"Endebrume","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.VGId76yXwx2k0Cli"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Endebrume.webp","effects":[],"_id":"VGId76yXwx2k0Cli","system":{"description":"

Herbe de repos.

\n

Petite plante ramifiée aux tiges fines comme des cheveux, poussant dans les lieux frais et humides : marais ombragés, certaines forêts, et parfois vallées de montagne. Un peu moins rare est la fausse endebrume, qui lui ressemble physiquement, mais n'a aucune vertu.
VUE/Botanique à -1 pour savoir à quelle espèce on a affaire (jet obligatoire à chaque cueillette).

\n

Rare

","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.2,"milieu":"Lieux frais et humides","environnement":[{"milieu":"Cours d'eau","rarete":"Frequente","frequence":18},{"milieu":"Forêts","rarete":"Rare","frequence":9},{"milieu":"Marais","rarete":"Rare","frequence":6},{"milieu":"Sous-sols","rarete":"Rare","frequence":4}],"sust":0,"exotisme":0,"niveau":4,"base":0,"categorie":"Repos","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1669734708522,"modifiedTime":1673657676877,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Fretin","type":"faune","img":"systems/foundryvtt-reve-de-dragon/icons/faune/fretin.webp","system":{"description":"

Sorte de vairon ou de goujon. Plus souvent pêchée au filet ou à l’aide de nasses qu’à la ligne et l’hameçon. Quand on en parle, on ajoute généralement l’adjectif « menu ».

","descriptionmj":"","encombrement":0.01,"quantite":1,"qualite":0,"cout":0,"milieu":"","environnement":[{"milieu":"Cours d'eau","rarete":"Frequente","frequence":18}],"sust":0.1,"exotisme":0,"categorie":"","actor":{"id":"","pack":"","name":""}},"effects":[],"flags":{},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.5.4","coreVersion":"10.291","createdTime":1673656080829,"modifiedTime":1673656874816,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"VJ8HpbZvgJFMkAlG","folder":null,"sort":0,"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3}} +{"name":"Poilute","type":"faune","img":"systems/foundryvtt-reve-de-dragon/icons/faune/rongeur.webp","system":{"description":"

Poilute. Forêt, plaine, 3 kg, 6 sust. Le poi-lute est une sorte de hérisson gris noir à longspoils souples angoras en guise de piquants.

","descriptionmj":"","encombrement":1.5,"quantite":1,"qualite":0,"cout":0,"milieu":"Forêt, plaine","environnement":[{"milieu":"Forêts","rarete":"Frequente","frequence":18},{"milieu":"Plaines","rarete":"Frequente","frequence":18}],"sust":6,"exotisme":0,"categorie":"","actor":{"id":"","pack":"","name":""}},"effects":[],"flags":{"core":{"sourceId":"Item.LU5eutNQqwm52oOG"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1670580597921,"modifiedTime":1673657676883,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"VhHFo9GMF9zwNIgp","folder":null,"sort":0,"ownership":{"default":0,"jtRmvSuwkwMmIMf0":3}} +{"name":"Mélikasse","type":"plante","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.WbNKazgQZ4CeHtRo"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/M%C3%A9likasse.webp","effects":[],"_id":"WbNKazgQZ4CeHtRo","system":{"description":"

Fruit du mélikassier, arbuste buissonneux voisin du sureau. La mélikasse pousse en grappes de petites baies noires. Insolite, son goût est un mélange de cassis et de savon.

\n

Fréquente.

","descriptionmj":"","encombrement":0.02,"quantite":1,"qualite":0,"cout":0,"milieu":"Tous","environnement":[{"milieu":"Collines","rarete":"Frequente","frequence":18},{"milieu":"Cours d'eau","rarete":"Frequente","frequence":18},{"milieu":"Déserts","rarete":"Frequente","frequence":18},{"milieu":"Forêts","rarete":"Frequente","frequence":18},{"milieu":"Marais","rarete":"Frequente","frequence":18},{"milieu":"Montagnes","rarete":"Frequente","frequence":18},{"milieu":"Plaines","rarete":"Frequente","frequence":18}],"sust":0.2,"exotisme":0,"niveau":0,"base":0,"categorie":"Cuisine","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1669734708522,"modifiedTime":1673792038728,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Aigronce","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.XVfDwjgzbRvotbP8"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Aigronce.webp","effects":[],"_id":"XVfDwjgzbRvotbP8","system":{"description":"

Herbe de repos.

\n

Variété de klampine à l'odeur aigre et piquante. Pousse en lieux boisés des climats tempérés, parfois en lisière.

\n

Fréquente.

","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.04,"milieu":"Forêts tempérées","environnement":[{"milieu":"Forêts","rarete":"Frequente","frequence":18}],"sust":0,"exotisme":0,"niveau":2,"base":0,"categorie":"Repos","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1669734708522,"modifiedTime":1673657676874,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Endorlotte","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.XWpfl6UmaMel1tJn"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Endorlotte.webp","effects":[],"_id":"XWpfl6UmaMel1tJn","system":{"description":"

Plante voisine du gui, poussant en parasite dans les branches des arbres de toutes forêts, l’endorlotte est une herbe de soin fonctionnant comme les dix grandes herbes connues, avec un bonus de guérison de +5. Son pouvoir ne s’applique toutefois qu’à la récupération des points de vie, pas à la cicatrisation des blessures.

Elle doit être préparée en décoction selon la règle standard, à raison de 12 - 5 = 7 brins pour une décoction, et bue par le convalescent. Puis lors du test de récupération des points de vie\":
Part. 4 points de vie regagnés
Sign. 3 points de vie regagnés
Norm. 2 points de vie regagnés
Tout échec. Aucun point, sans autre conséquence.

Enchantée, la décoction d’endorlotte fonctionne selon la règle standard avec son bonus de +5, et pratiquement devient équivalente à l’ortigal noir.
Rare.

","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.25,"milieu":"Forêts","environnement":[{"milieu":"Forêts","rarete":"Rare","frequence":6}],"sust":0,"exotisme":0,"niveau":5,"base":0,"categorie":"Soin","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1669734708522,"modifiedTime":1673657676877,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Ortigal noir","type":"herbe","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.Z20wqDHmbgFQSyXo"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Ortigal%20noir.webp","effects":[],"_id":"Z20wqDHmbgFQSyXo","system":{"description":"

Herbe de soin.

\n

Variété d’ortigal aux feuilles d’un vert sombre presque noir.

\n

Fréquent.

\n

 

\n

Voir Les herbes de soin, p100.

","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.2,"milieu":"Marais","environnement":[{"milieu":"Marais","rarete":"Frequente","frequence":18}],"sust":0,"exotisme":0,"niveau":5,"base":0,"categorie":"Soin","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1669734708522,"modifiedTime":1673657676882,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Canard","type":"faune","img":"systems/foundryvtt-reve-de-dragon/icons/faune/oie.webp","system":{"description":"

Canard. Rivage, 1,5 kg, 4 sust.

","descriptionmj":"","encombrement":0.7,"quantite":1,"qualite":0,"cout":0,"milieu":"Rivage","environnement":[{"milieu":"Cours d'eau","rarete":"Commune","frequence":54}],"sust":4,"exotisme":0,"categorie":"","actor":{"id":"","pack":"","name":""}},"effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.ZEAxjKBryjKzLPOp"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1670580597921,"modifiedTime":1673657676875,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"ZEAxjKBryjKzLPOp","folder":null,"sort":0,"ownership":{"default":0,"jtRmvSuwkwMmIMf0":3}} +{"name":"Chèvre","type":"faune","img":"systems/foundryvtt-reve-de-dragon/icons/faune/chamois.webp","system":{"description":"

Chèvre. Colline, montagne, 25 kg, 55 sust.

","descriptionmj":"","encombrement":12,"quantite":1,"qualite":0,"cout":0,"milieu":"Colline, Montagne","environnement":[{"milieu":"Collines","rarete":"Frequente","frequence":18},{"milieu":"Montagnes","rarete":"Frequente","frequence":18}],"sust":55,"exotisme":0,"categorie":"","actor":{"id":"","pack":"","name":""}},"effects":[],"flags":{"core":{"sourceId":"Item.LU5eutNQqwm52oOG"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1670580597921,"modifiedTime":1673657676876,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"ZoQCVfyFed9tTRiE","folder":null,"sort":0,"ownership":{"default":0,"jtRmvSuwkwMmIMf0":3}} +{"name":"Brocart","type":"faune","img":"systems/foundryvtt-reve-de-dragon/icons/faune/brocart.webp","system":{"description":"

Brochet bleu noir aussi vorace que méfiant. Le ramener est un challenge.

","descriptionmj":"","encombrement":0.6,"quantite":1,"qualite":0,"cout":0.12,"milieu":"","environnement":[{"milieu":"Cours d'eau","rarete":"Frequente","frequence":18}],"sust":6,"exotisme":0,"categorie":"","actor":{"id":"","pack":"","name":""}},"effects":[],"flags":{"core":{"sourceId":"Item.aLKXl1sBtiQRBMiJ"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.5.4","coreVersion":"10.291","createdTime":1673655805183,"modifiedTime":1673656874815,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"aLKXl1sBtiQRBMiJ","folder":null,"sort":0,"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3}} +{"name":"Satum","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.bBiHuMCom4B4nXBD"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Satum.webp","effects":[],"_id":"bBiHuMCom4B4nXBD","system":{"description":"

Également appelé nez de satin, le satum est une petite plante à feuille unique, douce et moirée comme le satin, poussant en toutes forêts, usuellement à l’orée des clairières. C’est une des herbes de base utilisées en alchimie.

\n

Commun.

\n

 

\n

Voir Principes d’alchimie, p357.

","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.03,"milieu":"Forêts","environnement":[{"milieu":"Forêts","rarete":"Commune","frequence":54}],"sust":0,"exotisme":0,"niveau":null,"base":0,"categorie":"Alchimie","rarete":"Commune"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1669734708523,"modifiedTime":1673657676885,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Mascarade","type":"faune","img":"systems/foundryvtt-reve-de-dragon/icons/faune/poisson.webp","system":{"description":"

Poisson voisin de la tanche, dont les écailles dessinent un damier. Existe en plusieurs coloris, gris et noir (le plus fréquent), mais également de deux tons de vert, ou rose et violet, bleu et or

","descriptionmj":"","encombrement":0.2,"quantite":1,"qualite":0,"cout":0.03,"milieu":"","environnement":[{"milieu":"Cours d'eau","rarete":"Frequente","frequence":18}],"sust":2,"exotisme":0,"categorie":"","actor":{"id":"","pack":"","name":""}},"effects":[],"flags":{},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.5.4","coreVersion":"10.291","createdTime":1673656080829,"modifiedTime":1673656874816,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"bImpa1mSK9iqjGwt","folder":null,"sort":0,"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3}} +{"name":"Chronophile","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.c6Gdd4A0QCTEnp6o"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Chronophile.webp","effects":[],"_id":"c6Gdd4A0QCTEnp6o","system":{"description":"","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.2,"milieu":"Forêts","environnement":[{"milieu":"Forêts","rarete":"Rare","frequence":6}],"sust":0,"exotisme":0,"niveau":null,"base":0,"categorie":"Alchimie","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1669734708523,"modifiedTime":1673657676876,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Névropenthe","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.chm4mCNhQXwJEtNy"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/N%C3%A9vropenthe.webp","effects":[],"_id":"chm4mCNhQXwJEtNy","system":{"description":"

Plante foisonnante à grappes de feuilles rondes, dont le vert est souvent piqueté de points rouges. Pousse au coeur de toutes forêts à l’abri des fourrés et des ronciers. C’est une des herbes de base utilisées en alchimie.

\n

Rare.

\n

 

\n

Voir Principes d’alchimie, p357.

","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.06,"milieu":"Forêts","environnement":[{"milieu":"Forêts","rarete":"Rare","frequence":6}],"sust":0,"exotisme":0,"niveau":null,"base":0,"categorie":"Alchimie","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1669734708523,"modifiedTime":1673657676880,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Ortigal","type":"herbe","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.ckBk9H7jhFQC2IRX"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Ortigal.webp","effects":[],"_id":"ckBk9H7jhFQC2IRX","system":{"description":"

Herbe de soin.

\n

Plante aquatique des marais, aux petites feuilles rondes et luisantes, voisine du nénuphar.

\n

Fréquent.

\n

 

\n

Voir Les herbes de soin, p100.

","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.1,"milieu":"Marais","environnement":[{"milieu":"Marais","rarete":"Frequente","frequence":18}],"sust":0,"exotisme":0,"niveau":4,"base":0,"categorie":"Soin","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1669734708524,"modifiedTime":1673657676882,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Loutre","type":"faune","img":"systems/foundryvtt-reve-de-dragon/icons/faune/raton-laveur.webp","system":{"description":"

Loutre. Rivage, 15 kg, 32 sust. Surtout recherchée pour sa peau.

","descriptionmj":"","encombrement":7.5,"quantite":1,"qualite":0,"cout":0,"milieu":"Rivages","environnement":[{"milieu":"Cours d'eau","rarete":"Rare","frequence":6}],"sust":32,"exotisme":0,"categorie":"","actor":{"id":"","pack":"","name":""}},"effects":[],"flags":{"core":{"sourceId":"Item.LU5eutNQqwm52oOG"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1670580597921,"modifiedTime":1673657676879,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"d7n9u9OAELDLtAvJ","folder":null,"sort":0,"ownership":{"default":0,"jtRmvSuwkwMmIMf0":3}} +{"name":"Sanglier","type":"faune","img":"systems/foundryvtt-reve-de-dragon/icons/faune/sanglier.webp","system":{"description":"

Sanglier. Forêt, 150 kg, 360 sust (voir lecornicochon, p402).

","descriptionmj":"","encombrement":75,"quantite":1,"qualite":0,"cout":0,"milieu":"Forêt","environnement":[{"milieu":"Forêts","rarete":"Commune","frequence":54}],"sust":360,"exotisme":0,"categorie":"","actor":{"id":"VsEw24DEekBbU69Z","pack":"foundryvtt-reve-de-dragon.animaux","name":"Cornicochon"}},"effects":[],"flags":{"core":{"sourceId":"Item.LU5eutNQqwm52oOG"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1670580597921,"modifiedTime":1673657676884,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"dp28i9k5Mpjyr9jl","folder":null,"sort":0,"ownership":{"default":0,"jtRmvSuwkwMmIMf0":3}} +{"name":"Croupigne","type":"plante","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.dr2xZkUKaWa3Gjvr"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Croupigne.webp","effects":[],"_id":"dr2xZkUKaWa3Gjvr","system":{"description":"

Sorte de groseille rose pâle, poussant à l’orée des sous-bois et des clairières.

Pour l'empoisonnement, voir: @UUID[Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.Zsodttv3S6OPTJL4]{Croupigne}

Fréquente.

","descriptionmj":"","encombrement":0.02,"quantite":1,"qualite":0,"cout":0,"milieu":"Forêts","environnement":[{"milieu":"Forêts","rarete":"Frequente","frequence":18}],"sust":0,"exotisme":0,"niveau":null,"base":0,"categorie":"Poison","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1669734708524,"modifiedTime":1673791794975,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Noisemûre","type":"plante","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.eB5Nhus3Ao4H8ePT"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Noisem%C3%BBre.webp","effects":[],"_id":"eB5Nhus3Ao4H8ePT","system":{"description":"

Fruit du noisemûrier, petit arbuste très ramifié vivant en sous-bois à l’ombre des plus grands arbres. La noisemûre a extérieurement l’apparence d’une grosse noisette à la coquille rougeâtre et granulée. Intérieurement, sa chair est tendre, juteuse et sucrée.

\n

Fréquente.

","descriptionmj":"","encombrement":0.02,"quantite":1,"qualite":0,"cout":0,"milieu":"Forêts","environnement":[{"milieu":"Forêts","rarete":"Frequente","frequence":18}],"sust":0.2,"exotisme":0,"niveau":0,"base":0,"categorie":"Cuisine","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1669734708525,"modifiedTime":1673792081023,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Soldièze","type":"faune","img":"systems/foundryvtt-reve-de-dragon/icons/faune/soldieze.webp","system":{"description":"

Gros poisson plat, telle une grande limande ou une sole d’eau douce.

","descriptionmj":"","encombrement":0.3,"quantite":1,"qualite":0,"cout":0.06,"milieu":"","environnement":[{"milieu":"Cours d'eau","rarete":"Frequente","frequence":18}],"sust":3,"exotisme":0,"categorie":"","actor":{"id":"","pack":"","name":""}},"effects":[],"flags":{},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.5.4","coreVersion":"10.291","createdTime":1673656080829,"modifiedTime":1673656874815,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"eEkKZKqoF0Pk0EUW","folder":null,"sort":0,"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3}} +{"name":"Fricotille","type":"plante","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.eKrtkHj3EbYCZu8Y"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Fricotille.webp","effects":[],"_id":"eKrtkHj3EbYCZu8Y","system":{"description":"

Bolet à pied mince et blanc, et large chapeau pointu blanc à pois bleus.

\n

Fréquente.

","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux sombres et humides","environnement":[{"milieu":"Forêts","rarete":"Frequente","frequence":18},{"milieu":"Sous-sols","rarete":"Frequente","frequence":18}],"sust":0,"exotisme":0,"niveau":3,"base":0,"categorie":"Cuisine","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1669734708525,"modifiedTime":1673791979385,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Solimonce","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.eqdFj8nT7JkibPvi"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Solimonce.webp","effects":[],"_id":"eqdFj8nT7JkibPvi","system":{"description":"

Variété d’ortie non urticante, poussant dans les lieux humides à l’abri de la lumière. Ses décoctions sont réputées souveraines contre les maladies des yeux.

\n

Rare.

\n

 

\n

Voir Fièvre brune, p350.

","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.3,"milieu":"Lieux humides","environnement":[{"milieu":"Cours d'eau","rarete":"Rare","frequence":4},{"milieu":"Forêts","rarete":"Rare","frequence":8},{"milieu":"Marais","rarete":"Rare","frequence":4},{"milieu":"Sous-sols","rarete":"Rare","frequence":8}],"sust":0,"exotisme":0,"niveau":null,"base":0,"categorie":"Soin","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1669734708525,"modifiedTime":1676073818889,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Obbadion","type":"ingredient","img":"systems/foundryvtt-reve-de-dragon/icons/objets/l_obbadion.webp","effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.69vN8bRlnCrRHQCm"}},"system":{"description":"

Poudre bleuâtre obtenue par disruption alchimique du minerai appelé obbadine,  sorte de tourbe.

\n

VUE/Alchimie à -2

","descriptionmj":"","encombrement":0.001,"quantite":1,"qualite":0,"cout":0.2,"milieu":"Lieux humides, obtenu à partir d'Obbadine (tourbe)","environnement":[{"milieu":"Cours d'eau","rarete":"Frequente","frequence":18},{"milieu":"Plaines","rarete":"Frequente","frequence":18},{"milieu":"Sous-sols","rarete":"Frequente","frequence":18}],"sust":0,"exotisme":0,"niveau":0,"base":0,"categorie":"Alchimie","rarete":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3,"Hp9ImM4o9YRTSdfu":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1668808206016,"modifiedTime":1673657676880,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"f4TPpX03pJuyBkuX"} +{"name":"Frimart","type":"faune","img":"systems/foundryvtt-reve-de-dragon/icons/faune/oiseau.webp","system":{"description":"

Frimart. Plaine, forêt, rivage, 3 kg, 7 sust. Nom parfois donné au noisot mâle quand il est particulièrement énervé (voir ci-dessous).

","descriptionmj":"","encombrement":1.5,"quantite":1,"qualite":0,"cout":0,"milieu":"Forêt, Plaine, Rivage","environnement":[{"milieu":"Cours d'eau","rarete":"Frequente","frequence":18},{"milieu":"Forêts","rarete":"Frequente","frequence":18},{"milieu":"Plaines","rarete":"Frequente","frequence":18}],"sust":7,"exotisme":0,"categorie":"","actor":{"id":"","pack":"","name":""}},"effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.hajrJoywOF9iodSL"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1670580597921,"modifiedTime":1673657676878,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"hajrJoywOF9iodSL","folder":null,"sort":0,"ownership":{"default":0,"jtRmvSuwkwMmIMf0":3}} +{"name":"Crampe","type":"faune","img":"systems/foundryvtt-reve-de-dragon/icons/faune/oie.webp","system":{"description":"

Crampe. Forêt, plaine, 10 kg, 25 sust. Lacrampe est une grosse dinde sauvage vi-vant en lisière de forêt ou en sous-bois peu épais. La crampe passe sa vie à essayer deprendre son envol, ce qu’elle ne réussit querarement et pour quelques mètres. À forcede battre inutilement des ailes, les cram-pes s’écroulent périodiquement, en proie à de terribles douleurs musculaires. C’est évidemment à ce moment qu’elles sont les plus vulnérables – ce que n’ignorent pas les prédateurs patients.

","descriptionmj":"","encombrement":5,"quantite":1,"qualite":0,"cout":0,"milieu":"Foret, Plaine","environnement":[{"milieu":"Forêts","rarete":"Commune","frequence":54},{"milieu":"Plaines","rarete":"Commune","frequence":46}],"sust":25,"exotisme":0,"categorie":"","actor":{"id":"","pack":"","name":""}},"effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.i2tLFSbg4nXtcD6q"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1670580597921,"modifiedTime":1673657676877,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"i2tLFSbg4nXtcD6q","folder":null,"sort":0,"ownership":{"default":0,"jtRmvSuwkwMmIMf0":3}} +{"name":"Cerf","type":"faune","img":"systems/foundryvtt-reve-de-dragon/icons/faune/cerf.webp","system":{"description":"

(voir le bramart, p400).

","descriptionmj":"","encombrement":75,"quantite":1,"qualite":0,"cout":0,"milieu":"Forêt","environnement":[{"milieu":"Forêts","rarete":"Rare","frequence":6}],"sust":370,"exotisme":0,"categorie":"","actor":{"id":"zMvyRrp10dkfcS43","pack":"foundryvtt-reve-de-dragon.animaux","name":"Bramart"}},"effects":[],"flags":{"core":{"sourceId":"Item.LU5eutNQqwm52oOG"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1670580597921,"modifiedTime":1673657676876,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"iSVgVsoXJ7Z1kuqX","folder":null,"sort":0,"ownership":{"default":0,"jtRmvSuwkwMmIMf0":3}} +{"name":"Trésure","type":"plante","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.jOCPgZmP3aZtMGdi"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Tr%C3%A9sure.webp","effects":[],"_id":"jOCPgZmP3aZtMGdi","system":{"description":"

Fruit du trésurier, buisson épineux de la famille des ronces poussant principalement en montagne. La trésure est une grosse framboise de la taille d’une mandarine, rouge foncé avec un jus noir. Non seulement délicieuse, la trésure est nourrissante et énergétique. Chaque fruit vaut 3 points de sustentation et défatigue instantanément comme après une heure de sommeil. En termes de jeu, effacer un segment comme si l’on venait de dormir une heure. Enfin, faire suivre un repas de trésures (qu’il soit composé d’un ou plusieurs fruits) d’un jet de moral en situation heureuse. Une fois cueillies, les trésures ne se conservent pas plus de 12 heures, et même leur jus n’a plus aucune valeur. Véritables plantes miraculeuses, les trésuriers portent des fruits d’un bout de l’année à l’autre, même en hiver sous la neige.

\n

Rare.

","descriptionmj":"","encombrement":0.05,"quantite":1,"qualite":0,"cout":0,"milieu":"Montagnes","environnement":[{"milieu":"Montagnes","rarete":"Rare","frequence":6}],"sust":3,"exotisme":0,"niveau":0,"base":0,"categorie":"Cuisine","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1669734708526,"modifiedTime":1673792162950,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Genèfle","type":"plante","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.jbkZ9j04AAIAVBuG"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Gen%C3%A8fle.webp","effects":[],"_id":"jbkZ9j04AAIAVBuG","system":{"description":"

Fruit du genèflier, arbuste buissonneux vivant en plaine. La genèfle est très semblable à la clopinette, mais avec une peau plus nacrée.

Pour l'empoisonnement, voir: @UUID[Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.jl0MvAcVRo63LWg3]{Genèfle}

Commune.

","descriptionmj":"","encombrement":0.02,"quantite":1,"qualite":0,"cout":0,"milieu":"Plaines","environnement":[{"milieu":"Plaines","rarete":"Commune","frequence":54}],"sust":0,"exotisme":0,"niveau":null,"base":0,"categorie":"Poison","rarete":"Commune"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1669734708526,"modifiedTime":1673791933220,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Murus","type":"herbe","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.jjVl1PTFgTGdIfZf"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Murus.webp","effects":[],"_id":"jjVl1PTFgTGdIfZf","system":{"description":"

Herbe de soin.

\n

Sorte de minuscule chardon aux feuilles vert violacé, s’accrochant aux rochers escarpés. Son principe actif est contenu dans ses piquants.

\n

Rare.

\n

 

\n

Voir Les herbes de soin, p100.

","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.6,"milieu":"Rochers escarpés","environnement":[{"milieu":"Montagnes","rarete":"Rare","frequence":6}],"sust":0,"exotisme":0,"niveau":8,"base":0,"categorie":"Soin","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1669734708526,"modifiedTime":1673657676880,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Tanemiel","type":"herbe","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.jqUrbSHwFr5kPW3q"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Tanemiel.webp","effects":[],"_id":"jqUrbSHwFr5kPW3q","system":{"description":"

Herbe de soin.

\n

Plante grimpante, dotée de vrilles, voisine du liseron, de couleur vert laiteux presque blanc, s’accrochant aux arbres des forêts chaudes et humides.

\n

Rare.

\n

 

\n

Voir Les herbes de soin, p100.

","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.9,"milieu":"Forêts chaudes et humides","environnement":[{"milieu":"Forêts","rarete":"Rare","frequence":6}],"sust":0,"exotisme":0,"niveau":9,"base":0,"categorie":"Soin","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1669734708526,"modifiedTime":1673657676886,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Mercurion","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.k1l253yvSebgc7Xq"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Mercurion.webp","effects":[],"_id":"k1l253yvSebgc7Xq","system":{"description":"

Lierre noirâtre s’accrochant aux arbres des forêts, principalement les chênes. C’est une des herbes de base utilisées en alchimie.

\n

Commun.

Voir Principes d’alchimie, p357.

","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.02,"milieu":"Forêts de chênes","environnement":[{"milieu":"Forêts","rarete":"Commune","frequence":54}],"sust":0,"exotisme":0,"niveau":null,"base":0,"categorie":"Alchimie","rarete":"Commune"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1669734708526,"modifiedTime":1673657676880,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Mercureuil","type":"faune","img":"systems/foundryvtt-reve-de-dragon/icons/faune/andurak.webp","system":{"description":"

Mercureuil. Forêt, 20 kg, 50 sust. Petit cervidé au pelage gris clair à reflets métalliques, cousin du chevreuil. Le mercureuil est d’une rapidité inouïe quand il détale, à tel point que prédateurs et chasseurs necherchent même pas à le rattraper quandils n’ont pas réussi à le surprendre au dé-part. On l’appelle parfois « vif-argent ».

","descriptionmj":"","encombrement":10,"quantite":1,"qualite":0,"cout":0,"milieu":"Forêts","environnement":[{"milieu":"Forêts","rarete":"Rare","frequence":6}],"sust":50,"exotisme":0,"categorie":"","actor":{"id":"","pack":"","name":""}},"effects":[],"flags":{"core":{"sourceId":"Item.LU5eutNQqwm52oOG"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1670580597921,"modifiedTime":1673657676880,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"kOeEn53AidfvJmIG","folder":null,"sort":0,"ownership":{"default":0,"jtRmvSuwkwMmIMf0":3}} +{"name":"Boralm","type":"ingredient","img":"systems/foundryvtt-reve-de-dragon/icons/objets/boralm.webp","effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.0ylGrNMzulUaKFP9"}},"system":{"description":"

Poudre brune apparaissant sur les parois des grottes.

\n

VUE/Alchimie à -1.

","descriptionmj":"","encombrement":0.001,"quantite":1,"qualite":0,"cout":0.03,"milieu":"Cavernes","environnement":[{"milieu":"Sous-sols","rarete":"Commune","frequence":54}],"sust":0,"exotisme":0,"niveau":0,"base":0,"categorie":"Alchimie","rarete":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3,"Hp9ImM4o9YRTSdfu":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1668808206013,"modifiedTime":1673657676875,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"kbWKsR0HovidPw6d"} +{"name":"Arrache-rêve","type":"plante","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.koLhmV2g0Z2tQZiB"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Arrache-r%C3%AAve.webp","effects":[],"_id":"koLhmV2g0Z2tQZiB","system":{"description":"

Le plus virulent des champignons vénéneux après l’amanite thanataire, procurant une agonie des plus douloureuses. Ressemble à cette dernière, avec un chapeau en boule au lieu de plat et galbé.

Pour l'empoisonnement, voir: @UUID[Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.Rl5jadqNYTxzn6Ns]{Arrache-rêve}

Fréquent.

","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux sombres et humides","environnement":[{"milieu":"Forêts","rarete":"Frequente","frequence":18},{"milieu":"Sous-sols","rarete":"Rare","frequence":6}],"sust":0,"exotisme":0,"niveau":0,"base":0,"categorie":"Poison","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1669734708527,"modifiedTime":1673791293977,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Sajutte","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.l5G3NrS8USofuBK8"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Sajutte.webp","effects":[],"_id":"l5G3NrS8USofuBK8","system":{"description":"

Herbe de repos.

\n

Petite herbe à sève blanche, très poisseuse, poussant aussi bien en forêt qu'en plaine, qu'en marais (Plus rare en montagne).

\n

Commune.

","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.02,"milieu":"Tous (plus rare en montagne)","environnement":[{"milieu":"Collines","rarete":"Commune","frequence":54},{"milieu":"Cours d'eau","rarete":"Commune","frequence":54},{"milieu":"Déserts","rarete":"Commune","frequence":54},{"milieu":"Forêts","rarete":"Commune","frequence":54},{"milieu":"Marais","rarete":"Commune","frequence":54},{"milieu":"Montagnes","rarete":"Frequente","frequence":18},{"milieu":"Plaines","rarete":"Commune","frequence":54}],"sust":0,"exotisme":0,"niveau":1,"base":0,"categorie":"Repos","rarete":"Commune"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1669734708527,"modifiedTime":1673657676884,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Corne de rêve","type":"plante","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.lDZbDKaPQGvqzK1k"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Corne%20de%20r%C3%AAve.webp","effects":[],"_id":"lDZbDKaPQGvqzK1k","system":{"description":"

Champignon en forme de conque violet sombre.

\n

Rarissime.

","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":5,"cout":0,"milieu":"Lieux sombres et humides","environnement":[{"milieu":"Forêts","rarete":"Rarissime","frequence":3},{"milieu":"Sous-sols","rarete":"Rarissime","frequence":2}],"sust":1,"exotisme":0,"niveau":5,"base":0,"categorie":"Cuisine","rarete":"Rarissime"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1669734708527,"modifiedTime":1673791756580,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Amanite Thanataire","type":"plante","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.m01q5bqTSKOJLSkY"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Amanite%20thanataire.webp","effects":[],"_id":"m01q5bqTSKOJLSkY","system":{"description":"

L’un des plus beaux, mais également le plus foudroyant des champignons vénéneux. Pied et volve élégamment proportionnés, chapeau arrondi à peine galbé, le tout paré d’une somptueuse teinte blanc argenté parsemée de points noirs.

Pour l'empoisonnement, voir: @UUID[Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.sriGtgt3FQkc642z]{Amanite thanataire}

Fréquente.

","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux sombres et humides","environnement":[{"milieu":"Forêts","rarete":"Frequente","frequence":18},{"milieu":"Sous-sols","rarete":"Rare","frequence":6}],"sust":0,"exotisme":0,"niveau":0,"base":0,"categorie":"Poison","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1669734708527,"modifiedTime":1673791287389,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Obyssum gris","type":"ingredient","img":"systems/foundryvtt-reve-de-dragon/icons/objets/l_obyssum_gris.webp","effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.nIOEB0PpMaACqD65"}},"system":{"description":"

Plus rare que le vert, poudre grisâtre apparaissant le long de certaines lianes des marais.

\n

VUE/Alchimie à -4

","descriptionmj":"","encombrement":0.001,"quantite":1,"qualite":0,"cout":0.1,"milieu":"Marais","environnement":[{"milieu":"Marais","rarete":"Rare","frequence":12}],"sust":0,"exotisme":0,"niveau":0,"base":0,"categorie":"Alchimie","rarete":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3,"Hp9ImM4o9YRTSdfu":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1668808206114,"modifiedTime":1673657676880,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"m9ONkzH9KwLk3P3i"} +{"name":"Pistouche","type":"faune","img":"systems/foundryvtt-reve-de-dragon/icons/faune/fretin.webp","system":{"description":"

Gros gardon hésitant, mordillant cent fois l’appât avant de se décider (ou pas).

","descriptionmj":"","encombrement":0.07,"quantite":1,"qualite":0,"cout":0.01,"milieu":"","environnement":[{"milieu":"Cours d'eau","rarete":"Frequente","frequence":18}],"sust":0.7,"exotisme":0,"categorie":"","actor":{"id":"","pack":"","name":""}},"effects":[],"flags":{},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.5.4","coreVersion":"10.291","createdTime":1673656080829,"modifiedTime":1673656874816,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"mNI6Ad8RHRNIHhKS","folder":null,"sort":0,"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3}} +{"name":"Castor","type":"faune","img":"systems/foundryvtt-reve-de-dragon/icons/faune/raton-laveur.webp","system":{"description":"

Surtoutrecherché pour sa peau.

","descriptionmj":"","encombrement":5,"quantite":1,"qualite":0,"cout":0,"milieu":"Rivages","environnement":[{"milieu":"Cours d'eau","rarete":"Frequente","frequence":18}],"sust":20,"exotisme":0,"categorie":"","actor":{"id":"","pack":"","name":""}},"effects":[],"flags":{"core":{"sourceId":"Item.LU5eutNQqwm52oOG"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1670580597921,"modifiedTime":1673657676876,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"msoR9RkqOQhKVsJa","folder":null,"sort":0,"ownership":{"default":0,"jtRmvSuwkwMmIMf0":3}} +{"name":"Héron","type":"faune","img":"systems/foundryvtt-reve-de-dragon/icons/faune/oiseau.webp","system":{"description":"

Héron. Rivage, 5 kg, 14 sust.

","descriptionmj":"","encombrement":2.5,"quantite":1,"qualite":0,"cout":0,"milieu":"Rivage","environnement":[{"milieu":"Cours d'eau","rarete":"Frequente","frequence":18}],"sust":14,"exotisme":0,"categorie":"","actor":{"id":"","pack":"","name":""}},"effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.muY8ZmwvnfsCrhLi"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1670580597921,"modifiedTime":1673657676879,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"muY8ZmwvnfsCrhLi","folder":null,"sort":0,"ownership":{"default":0,"jtRmvSuwkwMmIMf0":3}} +{"name":"Lune de mer","type":"faune","img":"systems/foundryvtt-reve-de-dragon/icons/faune/coquillage-pointe.webp","system":{"description":"

Échinoderme de la même famille que l’étoile de mer, mais en forme de croissant de lune. À cuire de préférence dans de l’eau de mer fortement additionnée de vinaigre.

","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0,"milieu":"","environnement":[{"milieu":"Maritimes","rarete":"Frequente","frequence":18}],"sust":0.1,"exotisme":0,"categorie":"","actor":{"id":"","pack":"","name":""}},"effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.nWRV7y6qGn9xHzHc"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1670616085735,"modifiedTime":1673657676880,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"_id":"nWRV7y6qGn9xHzHc"} +{"name":"Méritoine","type":"herbe","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.nuOClbQwu6SLucJn"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/M%C3%A9ritoine.webp","effects":[],"_id":"nuOClbQwu6SLucJn","system":{"description":"

Herbe de soin.

\n

Plante rampante et ramifiée, aux minuscules feuilles vert pâle, s’accrochant aux troncs de certains conifères.

\n

Fréquente.

\n

 

\n

Voir Les herbes de soin, p100.

","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.06,"milieu":"Forêts de conifères","environnement":[{"milieu":"Forêts","rarete":"Frequente","frequence":18},{"milieu":"Montagnes","rarete":"Frequente","frequence":18}],"sust":0,"exotisme":0,"niveau":3,"base":0,"categorie":"Soin","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1669734708527,"modifiedTime":1673657676880,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Grognuche","type":"faune","img":"systems/foundryvtt-reve-de-dragon/icons/faune/raton-laveur.webp","system":{"description":"

Grognuche. Rivage, 8 kg, 18 sust. La grognuche doit son nom à ses perpétuels
grognements d’insatisfaction. C’est un gros raton-laveur à nez de tapir. Surtout
recherchée pour sa peau.

","descriptionmj":"","encombrement":4,"quantite":1,"qualite":0,"cout":0,"milieu":"Rivage","environnement":[{"milieu":"Forêts","rarete":"Rare","frequence":6}],"sust":18,"exotisme":0,"categorie":"","actor":{"id":"","pack":"","name":""}},"effects":[],"flags":{"core":{"sourceId":"Item.LU5eutNQqwm52oOG"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1670580597921,"modifiedTime":1673657676878,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"oT0Oryp8kUzBIXZN","folder":null,"sort":0,"ownership":{"default":0,"jtRmvSuwkwMmIMf0":3}} +{"name":"Daim","type":"faune","img":"systems/foundryvtt-reve-de-dragon/icons/faune/andurak.webp","system":{"description":"

Daim. Forêt, 60 kg, 140 sust.

","descriptionmj":"","encombrement":30,"quantite":1,"qualite":0,"cout":0,"milieu":"Forêt","environnement":[{"milieu":"Forêts","rarete":"Frequente","frequence":18}],"sust":140,"exotisme":0,"categorie":"","actor":{"id":"","pack":"","name":""}},"effects":[],"flags":{"core":{"sourceId":"Item.LU5eutNQqwm52oOG"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1670580597921,"modifiedTime":1673657676877,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"p8Au8fNL2Lt4DJtb","folder":null,"sort":0,"ownership":{"default":0,"jtRmvSuwkwMmIMf0":3}} +{"name":"Hérisson","type":"faune","img":"systems/foundryvtt-reve-de-dragon/icons/faune/rongeur.webp","system":{"description":"

Hérisson. Forêt, plaine, 1 kg, 2 sust. Attention, ça pique.

","descriptionmj":"","encombrement":0.5,"quantite":1,"qualite":0,"cout":0,"milieu":"Forets","environnement":[{"milieu":"Forêts","rarete":"Commune","frequence":54}],"sust":2,"exotisme":0,"categorie":"","actor":{"id":"","pack":"","name":""}},"effects":[],"flags":{"core":{"sourceId":"Item.LU5eutNQqwm52oOG"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1670580597921,"modifiedTime":1673657676879,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"pMYcfBjUVEv3wP7M","folder":null,"sort":0,"ownership":{"default":0,"jtRmvSuwkwMmIMf0":3}} +{"name":"Ossiphage","type":"herbe","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.pa0yqGaJX9x6kvKa"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Ossiphage.webp","effects":[],"_id":"pa0yqGaJX9x6kvKa","system":{"description":"

Également appelée suceuse d’os, c’est une liane rampante à feuilles triangulaires de couleur violacée. Chaque feuille est dotée de trois longs piquants, un à chaque pointe de son triangle. Son venin est si foudroyant que la victime n’a souvent pas le temps d’aller bien loin et meurt empêtrée dans la liane. Il arrive que l’on découvre un squelette entier au coeur d’un bouquet d’ossiphage, chaque os maintenu en place par les vrilles de la plante.

En cas de contact, voir: @UUID[Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.HB057aVUY1GylYxw]{Ossiphage}

Rare.

","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0,"milieu":"Forêts","environnement":[{"milieu":"Forêts","rarete":"Rare","frequence":6}],"sust":0,"exotisme":0,"niveau":0,"base":0,"categorie":"Toxique","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1669734708527,"modifiedTime":1673792376897,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Faux murus","type":"herbe","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.q6DoYNlSp6SEr5hj"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Faux%20murus.webp","effects":[],"_id":"q6DoYNlSp6SEr5hj","system":{"description":"

Herbe de soin.

\n

Variété de murus poussant en prairie de montagne.

\n

Rare.

\n

 

\n

Voir Les herbes de soin, p100.

","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.4,"milieu":"Prairies de montagnes","environnement":[{"milieu":"Montagnes","rarete":"Rare","frequence":6}],"sust":0,"exotisme":0,"niveau":7,"base":0,"categorie":"Soin","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1669734708527,"modifiedTime":1673657676878,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Ortigal rose","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.rXGa2Mx1ttMETTXo"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Ortigal%20rose.webp","effects":[],"_id":"rXGa2Mx1ttMETTXo","system":{"description":"

Herbe de repos.

\n

Variété d'ortigal dont l'extrémité des feuilles est toute piquetée de points roses. Comme les autres ortigals, ne pousse qu'en lieux très humides, principalement en marais.

\n

Fréquent.

","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.1,"milieu":"Lieux très humides","environnement":[{"milieu":"Cours d'eau","rarete":"Rare","frequence":9},{"milieu":"Marais","rarete":"Frequente","frequence":18}],"sust":0,"exotisme":0,"niveau":3,"base":0,"categorie":"Repos","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1669734708528,"modifiedTime":1673657676883,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Clopinette","type":"plante","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.rkTRMgL8pFygYagr"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Clopinettes.webp","effects":[],"_id":"rkTRMgL8pFygYagr","system":{"description":"

Fruit du clopinier, petit arbuste buissonneux semblable au genêt. Les clopinettes poussent en grappes nombreuses de petites baies rondes d’un blanc presque translucide. Peu juteuses, elles sont d’un goût neutre, non sucré, même pas âpre, et sont d’un pouvoir nutritif ridiculement faible (3 livres pour 1 sust). Poussant de préférence en plaine, y compris à l’abord des villages, elles sont ordinairement dédaignées des autochtones, même des animaux sauvages. On les laisse aux voyageurs. Pour cette raison, elles sont parfois appelées baies des voyageurs.

\n

Commune.

","descriptionmj":"","encombrement":0.01,"quantite":1,"qualite":0,"cout":0,"milieu":"Plaines","environnement":[{"milieu":"Cours d'eau","rarete":"Commune","frequence":108},{"milieu":"Plaines","rarete":"Commune","frequence":108}],"sust":0.003,"exotisme":0,"niveau":0,"base":0,"categorie":"Cuisine","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1669734708528,"modifiedTime":1673791453797,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Lièvre de Mars","type":"faune","img":"systems/foundryvtt-reve-de-dragon/icons/faune/lapin.webp","system":{"description":"

Lièvre de Mars. Forêt, plaine, 10 kg, 20 sust. Variété de klampin de très grande
taille, cet animal adopte un comportement bizarre quand il se sent en danger, notamment en présence de chasseurs. Il peut se dresser sur ses pattes postérieures
et tenter de s’éloigner subrepticement à reculons, faire le poirier pour feindre
précisément qu’il est un arbre, ou émettre des borborygmes dans lesquels cer-
tains ont cru entendre : « Quoi de neuf, docteur ? » L’origine de son nom est un
mystère attendu que ce n’est même pas un lièvre pour commencer.

","descriptionmj":"","encombrement":5,"quantite":1,"qualite":0,"cout":0,"milieu":"Plaines, Forrets","environnement":[{"milieu":"Forêts","rarete":"Rare","frequence":6},{"milieu":"Plaines","rarete":"Rare","frequence":6}],"sust":20,"exotisme":0,"categorie":"","actor":{"id":"","pack":"","name":""}},"effects":[],"flags":{"core":{"sourceId":"Item.LU5eutNQqwm52oOG"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1670580597921,"modifiedTime":1673657676879,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"tBObmayQYLiSGzYF","folder":null,"sort":0,"ownership":{"default":0,"jtRmvSuwkwMmIMf0":3}} +{"name":"Sarcelle","type":"faune","img":"systems/foundryvtt-reve-de-dragon/icons/faune/oiseau.webp","system":{"description":"

Sarcelle. Plaine, 300 g, 1 sust.

","descriptionmj":"","encombrement":0.15,"quantite":1,"qualite":0,"cout":0,"milieu":"Plaine","environnement":[{"milieu":"Plaines","rarete":"Commune","frequence":71}],"sust":1,"exotisme":0,"categorie":"","actor":{"id":"","pack":"","name":""}},"effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.tYGOEogHcLqNkS4c"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1670580597921,"modifiedTime":1673657676884,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"tYGOEogHcLqNkS4c","folder":null,"sort":0,"ownership":{"default":0,"jtRmvSuwkwMmIMf0":3}} +{"name":"Bélidane","type":"herbe","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.vnq7HONrBm90g2gY"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/B%C3%A9lidane.webp","effects":[],"_id":"vnq7HONrBm90g2gY","system":{"description":"

Herbe de soin.

\n

Herbacée aux feuilles fines et dentelées comme celle de la ciguë. Ne pousse que sur les versants de collines ensoleillées.

\n

Fréquente.

\n

 

\n

Voir Les herbes de soin, p100.

","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.3,"milieu":"Collines ensoleillées","environnement":[{"milieu":"Collines","rarete":"Frequente","frequence":18}],"sust":0,"exotisme":0,"niveau":6,"base":0,"categorie":"Soin","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1669734708528,"modifiedTime":1673657676875,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Blèmissure","type":"plante","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.wNBWvJSd9i1zHspR"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Bl%C3%A8missure.webp","effects":[],"_id":"wNBWvJSd9i1zHspR","system":{"description":"

Champignon affectant la forme d’une éponge, de couleur gris blême, apparaissant sur les troncs des arbres.

Pour l'empoisonnement, voir: @UUID[Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.JYMeJz8mxyI2oYIj]{Blèmissure}

Fréquente.

","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0,"milieu":"Forêts sombres et humides","environnement":[{"milieu":"Forêts","rarete":"Frequente","frequence":18}],"sust":0,"exotisme":0,"niveau":0,"base":0,"categorie":"Poison","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1669734708528,"modifiedTime":1673791316842,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Bécasse","type":"faune","img":"systems/foundryvtt-reve-de-dragon/icons/faune/oie.webp","system":{"description":"

Bécasse. Plaine, 400 g, 1 sust.

","descriptionmj":"","encombrement":0.2,"quantite":1,"qualite":0,"cout":0,"milieu":"Plaine","environnement":[{"milieu":"Plaines","rarete":"Frequente","frequence":15}],"sust":1,"exotisme":0,"categorie":"","actor":{"id":"","pack":"","name":""}},"effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.wWdH55gh9ErhJGgt"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1670580597921,"modifiedTime":1673657676875,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"wWdH55gh9ErhJGgt","folder":null,"sort":0,"ownership":{"default":0,"jtRmvSuwkwMmIMf0":3}} +{"name":"Ortigal glauque","type":"herbe","img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Ortigal%20noir.webp","system":{"description":"","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0,"milieu":"Plante aquatique","environnement":[{"milieu":"Cours d'eau","rarete":"Frequente","frequence":27},{"milieu":"Marais","rarete":"Commune","frequence":54}],"sust":0,"exotisme":0,"niveau":0,"base":0,"categorie":"Alchimie"},"effects":[],"flags":{"core":{"sourceId":"Item.wjvaEK4Bq2TwKCFH"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1670017184070,"modifiedTime":1673657676882,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"wjvaEK4Bq2TwKCFH","folder":null,"sort":0,"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3}} +{"name":"Herbe de lune","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.x4wGXTdmrzaOn8Sh"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Herbe%20de%20lune.webp","effects":[],"_id":"x4wGXTdmrzaOn8Sh","system":{"description":"

Petite herbacée aux feuilles en forme de polygone à 7 côtés, d’un bleu très pâle, presque translucide, ne poussant qu’en haute montagne, à partir de 2000 mètres, et uniquement dans les recoins pouvant être éclairés par la lune.

L’herbe de lune possède un fort pouvoir onirique sur celui qui la consomme\"; en termes de jeu, elle permet de gagner des points de rêve. Elle doit être cueillie de nuit et lorsque la lune l’éclaire, faute de quoi son pouvoir est nul. Sa force dépend de la phase lunaire durant laquelle elle est cueillie.

Une fois séchée, l’herbe de lune peut être fumée dans une pipe ou préparée en décoction. Dans les deux cas, une dose doit être composée de 7 brins. Dès la dose absorbée (bue ou fumée), le consommateur doit jouer un JR r-force, c’est-à-dire un jet de points de rêve ajusté négativement à la force de l’herbe. Si le JR réussit, aucun effet ne se produit\"; s’il échoue, le consommateur gagne immédiatement un nombre de points de rêve égal à la force de l’herbe, puis en échange, marque un nombre identique de points de fatigue. On peut ainsi gagner des points de rêve même si le seuil de rêve est dépassé, mais se souvenir que dépasser le triple de son seuil provoque l’éclatement.

L’herbe de lune est parfois trouvable chez les herboristes, mais n’est pas bon marché. Une dose (7 brins) vaut usuellement un nombre de sols égal à sa force. Une dose de force 6 vaut ainsi 6 sols.
Rare.

","descriptionmj":"","encombrement":0,"quantite":7,"qualite":0,"cout":3,"milieu":"Hautes montagnes","environnement":[{"milieu":"Montagnes","rarete":"Rare","frequence":6}],"sust":0,"exotisme":0,"niveau":3,"base":0,"categorie":"Autre","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1669734708528,"modifiedTime":1676073898671,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Corbeau","type":"faune","img":"systems/foundryvtt-reve-de-dragon/icons/faune/oiseau.webp","system":{"description":"

Corbeau. Plaine, 4 kg, 8 sust.

","descriptionmj":"","encombrement":2,"quantite":1,"qualite":0,"cout":0,"milieu":"Plaine","environnement":[{"milieu":"Plaines","rarete":"Commune","frequence":71}],"sust":8,"exotisme":0,"categorie":"","actor":{"id":"","pack":"","name":""}},"effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.ySY57JWhYS7PWBXv"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1670580597921,"modifiedTime":1673657676876,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"ySY57JWhYS7PWBXv","folder":null,"sort":0,"ownership":{"default":0,"jtRmvSuwkwMmIMf0":3}} diff --git a/packs/faune-flore-mineraux/000011.ldb b/packs/faune-flore-mineraux/000011.ldb deleted file mode 100644 index 989564a5aa499e0efc3419fa0919cc63755c0a49..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 61962 zcmc${349ZE`aeF?nQ3OyByDP_1xuaOwj8D*Nt3hk0}&T~JU_TtV^rDk>`~>>}cNue$1budK@|y0XZwyXtE8|9mD#TUtDRzt{Ko-&Ypf zQgY5b@8fwt&z#B+V&{ITPzyoc9Z>74tftzap}2FXez>K|?7?x2!kgFRcsMtoW67y@ zc|-7pCMP)L!_(4yF3uCg({xT3*AvLGtjV!^{X9;etPXfXemh_5fPYfqb^CaaLkPLG zPH)KL@DGK9!2&-Y<_jEf^K(63kJibBJbZ!E1^>LjEqHi87aG*+s?3`(W6sEkCP#4h zz+DA~0{A1?B3moAWRYO^dIF1V-XP}@`a}F8=BX9h0p8|==f*poygdld=c0=>IhP3d zJ!KJ$%+bi5_^Z7RK4A9?zM$asz#W$Q%BuY#A;>yHtW&Kzd6B^THEh7^5Av*oXMJA5 z4?kgjE*W1zUc>hI;d6nf8Q@ty$ojnjUdy(5 zJ#3FRKSW)i3bK44$ja+TyPujza&EQ60lyZ2U+{TDVR)IWClvGxLBYxL9_!ra;3bCw ztdkRL@QCpCvUc7T62uo{cX@sA2?c{ZJpWo3%MS_xc)NP@sxkw-n}@dtf9Yly=MTgC z2d^>!#}&LAJ|FMO=Q(>Q$S>yEQr=w_hBx+tThmGx!Pn{wsgbmR;P$zgCR~$u2oF>F zXa{)ps*_yWwKoJEGc>NL_5yx;(SfYz`c zyd_Nt1UQd+amgAP9HMr{rvC-mA2JyEzA+x4)G4uyC|;9(ymmN-h+ncIxlX3d4)C3A`uo4)seH{7V+_ z3PJT{v|C`UFXXkX6nZ>fc<0~^s`G~6b#^w@H#N5BS1lOt;^~4yjrx2Q+^d}nblk3d zuLkbeu7Ss}`#Jd1&jxu{!EVf6Aj?7@nwtxStG=N-JiPuE>i)dDmGvaAF_^HHPtpn; zf}dv=VPWO@m|uOKO2dZX`Qh7Hw|9v5czCu@y@d7z1M07{0wMU2JVB0&WNJ$n`N~#$ z#*&m3D)?wUL7tier-$}@c*%WmQjB_39=q3V^XKtPax6NnUX#-wg2Ns@$Q%nJ$6S<5 zrPIKv9>Q~FnjE(B^ z5yJT8_=_?d7vL!-%gzP)9mzgn;0|*Vo;SX`ozq2cU!mdIjH}0U4AQ*MhX0 z{atOny@qCeWg{1Mc*`r{-r*OWUYCRS=U6-;mrIiaCq7dkyCe|gcK!)l^T0Dl*4qk_ zANyR^33s;V<4nCyYu4&=)SE~@Z#WyH4JCT~>?}VIPs7nJ;9ocE&E}G#LSvDx*rYeZ zJL7c-PGR=k%A&%e5`A&8(QGWzIPYt-HbKE$M1)Z*w?9Q0yd` z*U^UBn(lzh>Z^8k78yDl2Jj@zyg@R*jdQ_C0w?R?J6i7F^^yAN$Q_cccSy>9g`K)X zqWrxv&!EezD9p3!;0vFZyNZVYGVk;qkd$AC`4332wlD9^vUy!_<~zKPy}D(qE(GVl zz<Q)N%XhJ{go=`yn?LI=VpTgAa`5{P0ma1a{{QTkPuVut34OvGg&G3QD>=zRAF+isgjnv8~dWLBFu6etLIU4|0OX(P8R z#Pr&QB&OT8fYfX5TtF&skIW;ZH|IPu)1cQE>&(Wj^T=lU?9U~9kDV3(t3TGA{)|+ilVO6wEyV(gzc6X6j}Hop0V(O}QCz~L z^}yq3hHO|+*@E%ef0ll^4znw~DWu@ylCb>jOBflPMxpeT3}e6dY63Iu-7OIsm46A} zEnzeUE79_vVW-40Opwhk^@Za_m@Q0buajiK!Oz))UcdV3bV7b+K%EXmaZ#z7ev%+X}$Ddtyr{T@I+d#~4XL}^$p_bgB}*8+HJ>pM(* zDA?H2Kj1bQyiH4~ipVRHgRe;D7wJsJI#Wqei9z4^ii9iby1=@#(46Dt}m4m`^oU|m9 zSru^H_<0v+Ej>Y#8)(d~Y+5fRv1b0oOsHlyp7kh{iqLk_#pM^uX+S;2bu!GQs7=Y$ zuux;%JR8W*_`QM_Tx|bQS&$Qg-1Ca1scG<+A>a28we$HNTfn!Ng{sec0Nb2gQ0NIg zcvA{y*!v|B{+J*eIK{sdnA`jy@j|}D{}3^B$IunL{>~ur*V~lv%7RJMU}O*R>>h$O z>&-@^-dtqt+e2VQJN6In;D^slq(w_aHUr;Hu$HA)E;=LmiBTEKtXt&b09s=- zM!vWiF{){Vg$dphJDx>G5YzxxbK((gU{}KdZDdic*RsuU3SiD&JOUhh?*uXf9q_XOpeY_G`F6xzytv}z5-+eBU>69{>N!LX0NSC7z~A#8 zCtw3qcphjD+#6yIZo!4vQ6FF*&;cMub`}SO$}`W0`{jZmKj#tx$^jN=lApJ6zTn)m za2{`pA`>7{8oo(HB6th=C=`jrBFAEw3`KekE`m{36pVs7IAerI21*8nRV+j%E7cH( zqeg(EG7Xj$fIAgY=n`2@E9b{eMyH=gFlYyKGXn}0V$FFsuPuzC&|W|xV;qI7m*5X) z#xTcvapDBFW{`q|`Hu{puZ*-|e1*tZr;t#QALB+@lpbfs*fCyyrt?`-F z-mYmNS)0Zt5LT^LIe3Jz%f}Yh zOxZwi$i-ik0f~UtKa(Uig06$vH0?GCl1b}VZgBBobgTcisbINMqnTw*q z&-=Uq;8;LwqeKftMknV70k8+hf}3v~eH9DpU(`T3hlAesnXca-zUfM%y*KBBF` zXl2}0ia8&%WBy$^GB|Vn4?n7ks*9be^8vtt{D+Xvz-1bT7ygNBp2)*T+g6B7-v>$q z(RMBr2neiuDA=nOGPTiSI_qf`4t$`xf}6jyfWmaw6i~F*q$wvT<-_iZnSj@3b2GWK}>8+2wxuc&9#H_dsA zc0NQ#hRLyE%VzA2tLFS9&nhmWSzzaf?*KUz%6N-rL;j#(hqsc? 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a/packs/faune-flore-mineraux/CURRENT +++ b/packs/faune-flore-mineraux/CURRENT @@ -1 +1 @@ -MANIFEST-000044 +MANIFEST-000002 diff --git a/packs/faune-flore-mineraux/LOG b/packs/faune-flore-mineraux/LOG index f4ad8933..c201b943 100644 --- a/packs/faune-flore-mineraux/LOG +++ b/packs/faune-flore-mineraux/LOG @@ -1,7 +1 @@ -2023/05/29-08:40:34.721166 7fca05ffb6c0 Recovering log #42 -2023/05/29-08:40:34.734723 7fca05ffb6c0 Delete type=3 #40 -2023/05/29-08:40:34.734783 7fca05ffb6c0 Delete type=0 #42 -2023/05/29-08:50:04.359982 7fca04ff96c0 Level-0 table #47: started -2023/05/29-08:50:04.360010 7fca04ff96c0 Level-0 table #47: 0 bytes OK -2023/05/29-08:50:04.366015 7fca04ff96c0 Delete type=0 #45 -2023/05/29-08:50:04.379311 7fca04ff96c0 Manual compaction at level-0 from '!items!0EA5It28VyLzQE6n' @ 72057594037927935 : 1 .. '!items!ySY57JWhYS7PWBXv' @ 0 : 0; will stop at (end) +2023/06/04-20:45:42.190878 7f5307fff6c0 Delete type=3 #1 diff --git a/packs/faune-flore-mineraux/LOG.old b/packs/faune-flore-mineraux/LOG.old deleted file mode 100644 index a7a2aa91..00000000 --- a/packs/faune-flore-mineraux/LOG.old +++ /dev/null @@ -1,7 +0,0 @@ -2023/05/29-08:00:37.776613 7fca057fa6c0 Recovering log #38 -2023/05/29-08:00:37.793481 7fca057fa6c0 Delete type=3 #36 -2023/05/29-08:00:37.793539 7fca057fa6c0 Delete type=0 #38 -2023/05/29-08:38:02.266442 7fca04ff96c0 Level-0 table #43: started -2023/05/29-08:38:02.266462 7fca04ff96c0 Level-0 table #43: 0 bytes OK -2023/05/29-08:38:02.273831 7fca04ff96c0 Delete type=0 #41 -2023/05/29-08:38:02.280134 7fca04ff96c0 Manual compaction at level-0 from '!items!0EA5It28VyLzQE6n' @ 72057594037927935 : 1 .. '!items!ySY57JWhYS7PWBXv' @ 0 : 0; will stop at (end) diff --git a/packs/faune-flore-mineraux/MANIFEST-000044 b/packs/faune-flore-mineraux/MANIFEST-000044 deleted file mode 100644 index c698dc6524de9b6b0054cff5c5085fea6554c4e4..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 169 zcmWd#ONnY>U}TiaNi9pwNlDUksw_z@&n!-L&d)7KEJ`fNFJfhoSIjI)%`H}}430E4 z_X^L53^or4cZw)utY-iNc1G^5C(JNa2Cj~#o+U;WVU<2rfv#qGjEoRfFnL_2JlpAT bl7oSfNtcs>S&yYYvcka=#MJ|G4Or>{`p+wY diff --git a/packs/humanoides.db b/packs/humanoides.db new file mode 100644 index 00000000..a79009df --- /dev/null +++ b/packs/humanoides.db @@ -0,0 +1,14 @@ +{"_id":"EzV1Zxuwi7jwa6bj","name":"Gnome","type":"personnage","img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/gnome.webp","items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp","effects":[],"folder":null,"system":{"description":"

Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de tous les types d’arbalètes.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de tous les types d’arcs.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[],"folder":null,"system":{"description":"

Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de toutes les sortes de bouclierpour parer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"folder":null,"system":{"description":"

L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"folder":null,"system":{"description":"

Savoir chanter juste, se souvenir de mélodies, improviser.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"folder":null,"system":{"description":"

C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"folder":null,"system":{"description":"

L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"folder":null,"system":{"description":"

L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"folder":null,"system":{"description":"

Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

\n

jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

\n

par le joueur lui-même).

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"folder":null,"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"folder":null,"system":{"description":"

Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[],"folder":null,"system":{"description":"

Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"folder":null,"system":{"description":"

Pour utiliser les Dagues et les Couteaux en combat

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de la dague en lancer.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[],"folder":null,"system":{"description":"

Être capable de danser en mesure, de danser harmonieusement avec une personne

\n

ou un groupe, de charmer un public par une exhibition.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[],"folder":null,"system":{"description":"

Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

\n

également savoir faire un schéma, une carte, un plan, aux proportions exactes.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[],"folder":null,"system":{"description":"

Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

\n

l’anonymat, se cacher.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[],"folder":null,"system":{"description":"

Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[],"folder":null,"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":1,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

\n

 

\n

 

","descriptionmj":"","niveau":1,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"folder":null,"system":{"description":"

Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"folder":null,"system":{"description":"

Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"folder":null,"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de tous les types de fléaux, pour attaquer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"folder":null,"system":{"description":"

Utilisation du fouet.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de la fronde giratoire.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"folder":null,"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de la lance courte ou de la javeline en lancer.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[],"folder":null,"system":{"description":"

Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[],"folder":null,"system":{"description":"

Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[],"folder":null,"system":{"description":"

Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[],"folder":null,"system":{"description":"

C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

\n

ture maçonnée.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[],"folder":null,"system":{"description":"

Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[],"folder":null,"system":{"description":"

Diagnostic et soin des maladies. Connaissance des remèdes.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[],"folder":null,"system":{"description":"

C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[],"folder":null,"system":{"description":"

Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[],"folder":null,"system":{"description":"

Nager, plonger.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[],"folder":null,"system":{"description":"

Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[],"folder":null,"system":{"description":"

Art extrêmement dangereux du vol à la tire.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[],"folder":null,"system":{"description":"

Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[],"folder":null,"system":{"description":"

L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[],"folder":null,"system":{"description":"

Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[],"folder":null,"system":{"description":"

Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[],"folder":null,"system":{"description":"

Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[],"folder":null,"system":{"description":"

L’art de se déguiser, de se grimer, de se rendre méconnaissable.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"folder":null,"system":{"description":"

Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

\n

bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

\n

exemple. Indispensable pour monter sérieusement la garde.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"system":{"description":"

Magie d’illusion, suggestion, invocation.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"folder":null,"system":{"description":"

Magie s’appliquant au monde inanimé.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"folder":null,"system":{"description":"

Magie d’enchantement.

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"folder":null,"system":{"description":"

Magie noire des forces du cauchemar.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des espèces animales, de leurs mœurs, leur des habitat.

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Q359FY95mPDxyQEb","name":"Cuir Souple","type":"armure","sort":6800000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_souple.webp","effects":[],"folder":null,"system":{"description":"

Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte de cuir souple + culottes de cuir souple + bottes de cuir souple.

\n

 

","descriptionmj":"","equipe":true,"encombrement":0,"quantite":1,"qualite":0,"cout":6,"protection":2,"deterioration":0,"malus":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"jaMxhlIbwLURs5xp","name":"Épée gnome","type":"arme","sort":6900000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.WurdjqJ8zMiXNdiW"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_gnome.webp","effects":[],"folder":null,"system":{"description":"

C’est une épée courte, essentiellement fabriquée et portée par les Gnomes au Second Âge.

","descriptionmj":"","equipe":true,"encombrement":1,"quantite":1,"qualite":0,"cout":12,"resistance":12,"categorie_parade":"","dommages":"2","penetration":0,"force":"8","competence":"Epée à 1 main","lancer":"","tir":"","portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"rapide":true,"deuxmains":false,"unemain":true,"initpremierround":""},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Drfyj7PPgZBHjHvD","name":"Denier (étain)","type":"monnaie","sort":7000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[],"folder":null,"system":{"description":"","descriptionmj":"","encombrement":0.01,"quantite":0,"qualite":0,"cout":0.01},"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":null,"modifiedTime":1671294086435,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"_id":"p5xcvh9kRpVszSBC","name":"Sou (bronze)","type":"monnaie","sort":7100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp","effects":[],"folder":null,"system":{"description":"","descriptionmj":"","encombrement":0.01,"quantite":0,"qualite":0,"cout":0.1},"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":null,"modifiedTime":1671294086435,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"_id":"tny2gSiMArdMFGXJ","name":"Sol (argent)","type":"monnaie","sort":7200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[],"folder":null,"system":{"description":"","descriptionmj":"","encombrement":0.01,"quantite":0,"qualite":0,"cout":1},"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":null,"modifiedTime":1671294086435,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"_id":"X6tmO5iUifb2dFyI","name":"Dragon (or)","type":"monnaie","sort":7300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp","effects":[],"folder":null,"system":{"description":"","descriptionmj":"","encombrement":0.01,"quantite":0,"qualite":0,"cout":10},"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":null,"modifiedTime":1671294086435,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}],"effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.humanoides.EzV1Zxuwi7jwa6bj"}},"system":{"carac":{"taille":{"type":"number","value":"7","label":"Taille","xp":"0","derivee":false},"apparence":{"type":"number","value":"10","label":"Apparence","xp":"0","derivee":false},"constitution":{"type":"number","value":"12","label":"Constitution","xp":"0","derivee":false},"force":{"type":"number","value":8,"label":"Force","xp":"0","derivee":false},"agilite":{"type":"number","value":"10","label":"Agilité","xp":"0","derivee":false},"dexterite":{"type":"number","value":"12","label":"Dexterité","xp":"0","derivee":false},"vue":{"type":"number","value":"10","label":"Vue","xp":"0","derivee":false},"ouie":{"type":"number","value":"10","label":"Ouïe","xp":"0","derivee":false},"odoratgout":{"type":"number","value":"10","label":"Odorat-Goût","xp":"0","derivee":false},"volonte":{"type":"number","value":"10","label":"Volonté","xp":"0","derivee":false},"intellect":{"type":"number","value":"10","label":"Intellect","xp":"0","derivee":false},"empathie":{"type":"number","value":"10","label":"Empathie","xp":"0","derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":"0","derivee":false},"chance":{"type":"number","value":"10","label":"Chance","xp":"0","derivee":false},"melee":{"type":"number","value":9,"label":"Mêlée","xp":0,"derivee":true},"tir":{"type":"number","value":11,"label":"Tir","xp":0,"derivee":true},"lancer":{"type":"number","value":9,"label":"Lancer","xp":0,"derivee":true},"derobee":{"type":"number","value":12,"label":"Dérobée","xp":0,"derivee":true}},"sante":{"vie":{"type":"number","max":10,"value":10,"label":"Vie","derivee":true},"endurance":{"type":"number","max":20,"value":20,"label":"Endurance","derivee":true},"fatigue":{"type":"number","max":40,"value":0,"label":"Fatigue","derivee":true},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"sconst":{"type":"number","value":4,"label":"S. Const","derivee":true},"sust":{"type":"number","value":2,"label":"Sustentation","derivee":true},"plusdom":{"type":"number","value":-1,"label":"+dom","derivee":true},"encombrement":{"type":"number","value":7.5,"label":"Encombrement","derivee":true},"malusarmure":{"type":"number","value":0,"label":"Malus Armure","derivee":true},"protection":{"type":"number","value":0,"label":"Protection naturelle","derivee":false},"hautrevant":{"type":"string","value":"","label":"Haut rêvant","derivee":true}},"reve":{"reve":{"max":"10","value":0,"label":"Points de Rêve actuels","thanatosused":false},"seuil":{"max":0,"value":0,"label":"Seuil de Rêve"},"tmrpos":{"coord":"A1","label":"Position TMR","cache":false},"refoulement":{"value":0,"label":"Points de Refoulement"},"queues":{"list":[]},"souffles":{"list":[]},"tetes":{"list":[]},"ombres":{"list":[]},"reserve":{"list":[]},"rencontre":{"list":[]}},"compteurs":{"sust":{"value":0,"label":"Sust.","isInput":true},"eau":{"value":0,"label":"Eau","isInput":true},"moral":{"value":0,"label":"Moral","isInput":true},"exaltation":{"value":0,"label":"Exaltation","isInput":true},"dissolution":{"value":0,"label":"Dissolution","isInput":true},"chance":{"value":10,"max":"10","label":"Chance","isInput":true},"destinee":{"value":0,"label":"Destinée","isInput":true},"voyage":{"value":0,"label":"Voyage","isInput":true},"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"},"ethylisme":{"value":1,"label":"Ethylisme","isInput":true,"nb_doses":0,"jet_moral":false},"stress":{"value":0,"label":"Stress","isStress":true,"isInput":true},"experience":{"value":0,"label":"Experience","isInput":true}},"biographie":null,"notes":"

Description

\n

Les Gnomes sont les plus petits des humanoïdes, 90 cm de haut pour 40 kg en moyenne. Hormis leur petite taille, ils sont de morphologie humaine. Les hommes (Gnomes) sont barbus de très bonne heure, et un individu rasé est une rare excentricité. Les femmes (Gnomesses) ne se coupent jamais les cheveux, qu’elles nattent ordinairement. Une chevelure de Gnomesse dénouée lui descend souvent plus bas que les chevilles. Tous sont robustes et particulièrement adroits de leurs mains. Ils ont généralement les cheveux et les yeux clairs. Les Gnomes des cités humaines parlent couramment la langue du voyage.

\n

Moeurs

\n

Les Gnomes sont, selon la légende, les plus anciens des humanoïdes. On leur attribue la découverte des gemmes, assimilée à celle de la magie, découverte qui provoqua le premier grand cauchemar des Dragons et leur réveil. Une partie d’entre eux vit maintenant dans des cités troglodytes ou souterraines, d’accès quasiment impossible pour qui n’est pas explicitement invité. Ils y défendent farouchement leur culture et leurs traditions. Une autre partie s’est déracinée et vit avec les Humains dans certaines cités humaines. Sociables quoique discrets et peu bavards, ils pratiquement l’artisanat, excellant notamment en Orfèvrerie, Métallurgie, Serrurerie et Alchimie. Nombre d’entre eux sont haut-rêvants ; et l’on en trouve aussi parmi les voyageurs.

\n

Combat

\n

Quoique d’un naturel peu vindicatif, les Gnomes savent se battre courageusement s’il le faut, compensant leur manque de puissance par une bonne escrime. Leur arme de prédilection est une petite épée, forgée par eux-mêmes, et justement appelée épée gnome. Ils se protègent de cuir souple.

","notesmj":"Notes du MJ","race":"Gnome","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","experiencelog":[],"subacteurs":{"suivants":[],"montures":[],"vehicules":[]},"argent":{"deniers":{"label":"Denier","value":0,"enc":0},"sols":{"label":"Sol","value":0,"enc":0}},"taille":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"prototypeToken":{"flags":{},"name":"Gnome","displayName":20,"width":1,"height":1,"lockRotation":false,"rotation":0,"actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"sante.vie"},"bar2":{"attribute":"sante.endurance"},"randomImg":false,"alpha":1,"light":{"dim":0,"bright":0,"angle":360,"color":"#f0b105","alpha":1,"animation":{"speed":5,"intensity":5,"type":"torch","reverse":false},"coloration":1,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"darkness":{"min":0,"max":1}},"texture":{"src":"systems/foundryvtt-reve-de-dragon/icons/humanoides/gnome_t.webp","tint":null,"scaleX":0.8,"scaleY":0.8,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":true,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"detectionModes":[]},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":1668808343613,"modifiedTime":1671294136193,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"OKMXH6YpPXUyvqzN","name":"Gigant","type":"personnage","img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/gigant.webp","items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp","effects":[],"folder":null,"system":{"description":"

Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de tous les types d’arbalètes.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de tous les types d’arcs.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[],"folder":null,"system":{"description":"

Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de toutes les sortes de bouclierpour parer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"folder":null,"system":{"description":"

L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"folder":null,"system":{"description":"

Savoir chanter juste, se souvenir de mélodies, improviser.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"folder":null,"system":{"description":"

C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"folder":null,"system":{"description":"

L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"folder":null,"system":{"description":"

L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"folder":null,"system":{"description":"

Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

\n

jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

\n

par le joueur lui-même).

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"folder":null,"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"folder":null,"system":{"description":"

Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[],"folder":null,"system":{"description":"

Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"folder":null,"system":{"description":"

Pour utiliser les Dagues et les Couteaux en combat

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de la dague en lancer.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[],"folder":null,"system":{"description":"

Être capable de danser en mesure, de danser harmonieusement avec une personne

\n

ou un groupe, de charmer un public par une exhibition.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[],"folder":null,"system":{"description":"

Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

\n

également savoir faire un schéma, une carte, un plan, aux proportions exactes.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[],"folder":null,"system":{"description":"

Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

\n

l’anonymat, se cacher.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[],"folder":null,"system":{"description":"

Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[],"folder":null,"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

\n

 

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"folder":null,"system":{"description":"

Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"folder":null,"system":{"description":"

Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"folder":null,"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de tous les types de fléaux, pour attaquer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"folder":null,"system":{"description":"

Utilisation du fouet.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de la fronde giratoire.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"folder":null,"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de la lance courte ou de la javeline en lancer.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[],"folder":null,"system":{"description":"

Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[],"folder":null,"system":{"description":"

Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[],"folder":null,"system":{"description":"

Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[],"folder":null,"system":{"description":"

C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

\n

ture maçonnée.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[],"folder":null,"system":{"description":"

Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[],"folder":null,"system":{"description":"

Diagnostic et soin des maladies. Connaissance des remèdes.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[],"folder":null,"system":{"description":"

C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[],"folder":null,"system":{"description":"

Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[],"folder":null,"system":{"description":"

Nager, plonger.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[],"folder":null,"system":{"description":"

Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[],"folder":null,"system":{"description":"

Art extrêmement dangereux du vol à la tire.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[],"folder":null,"system":{"description":"

Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[],"folder":null,"system":{"description":"

L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[],"folder":null,"system":{"description":"

Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[],"folder":null,"system":{"description":"

Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[],"folder":null,"system":{"description":"

Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[],"folder":null,"system":{"description":"

L’art de se déguiser, de se grimer, de se rendre méconnaissable.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"folder":null,"system":{"description":"

Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

\n

bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

\n

exemple. Indispensable pour monter sérieusement la garde.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"system":{"description":"

Magie d’illusion, suggestion, invocation.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"folder":null,"system":{"description":"

Magie s’appliquant au monde inanimé.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"folder":null,"system":{"description":"

Magie d’enchantement.

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"folder":null,"system":{"description":"

Magie noire des forces du cauchemar.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des espèces animales, de leurs mœurs, leur des habitat.

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wStgIafy2Sg3zXLe","name":"Masse lourde","type":"arme","sort":6800000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.7xFe41JZIVNMLv1U"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/masse_lourde.webp","effects":[],"folder":null,"system":{"description":"","descriptionmj":"","equipe":true,"encombrement":3,"quantite":1,"qualite":0,"cout":4,"resistance":10,"categorie_parade":"","dommages":"3/4","penetration":0,"force":"12/11","competence":"Masse à 1 main","lancer":"","tir":"","portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"rapide":false,"deuxmains":true,"unemain":true,"initpremierround":""},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"a6dPg35gmlWfgbbm","name":"Javelot","type":"arme","sort":6900000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Ro5cOOtLLB0lMlzl"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/javelot.webp","effects":[],"folder":null,"system":{"description":"

Chaque point de force au dessus de 10 augmente les portées de 1m.

\n

Chaque point de force en dessous de 9 diminue les portées de 1m.

","descriptionmj":"","equipe":true,"encombrement":1,"quantite":1,"qualite":0,"cout":1,"resistance":0,"categorie_parade":"","dommages":1,"penetration":0,"force":0,"competence":"Lance","lancer":"Javelot","tir":"","portee_courte":6,"portee_moyenne":12,"portee_extreme":20,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"rapide":false,"deuxmains":false,"unemain":false,"initpremierround":""},"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":null,"modifiedTime":1668808376458,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"_id":"nYijZF3MgDRAeOwb","name":"Cuir Souple","type":"armure","sort":7000000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_souple.webp","effects":[],"folder":null,"system":{"description":"

Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte de cuir souple + culottes de cuir souple + bottes de cuir souple.

\n

 

","descriptionmj":"","equipe":true,"encombrement":0,"quantite":1,"qualite":0,"cout":6,"protection":2,"deterioration":0,"malus":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"q6qFEt0HmtUAKOnn","name":"Denier (étain)","type":"monnaie","sort":7100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[],"folder":null,"system":{"description":"","descriptionmj":"","encombrement":0.01,"quantite":0,"qualite":0,"cout":0.01},"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":null,"modifiedTime":1671294086424,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"_id":"x6tub9SCglFVLB9W","name":"Sou (bronze)","type":"monnaie","sort":7200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp","effects":[],"folder":null,"system":{"description":"","descriptionmj":"","encombrement":0.01,"quantite":0,"qualite":0,"cout":0.1},"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":null,"modifiedTime":1671294086424,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"_id":"4COYikvZLouu9ocU","name":"Sol (argent)","type":"monnaie","sort":7300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[],"folder":null,"system":{"description":"","descriptionmj":"","encombrement":0.01,"quantite":0,"qualite":0,"cout":1},"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":null,"modifiedTime":1671294086424,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"_id":"ddLeh33VRHnOGota","name":"Dragon (or)","type":"monnaie","sort":7400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp","effects":[],"folder":null,"system":{"description":"","descriptionmj":"","encombrement":0.01,"quantite":0,"qualite":0,"cout":10},"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":null,"modifiedTime":1671294086424,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}],"effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.humanoides.OKMXH6YpPXUyvqzN"}},"system":{"carac":{"taille":{"type":"number","value":"18","label":"Taille","xp":"0","derivee":false},"apparence":{"type":"number","value":"10","label":"Apparence","xp":"0","derivee":false},"constitution":{"type":"number","value":"10","label":"Constitution","xp":"0","derivee":false},"force":{"type":"number","value":14,"label":"Force","xp":"0","derivee":false},"agilite":{"type":"number","value":"12","label":"Agilité","xp":"0","derivee":false},"dexterite":{"type":"number","value":"10","label":"Dexterité","xp":"0","derivee":false},"vue":{"type":"number","value":"10","label":"Vue","xp":"0","derivee":false},"ouie":{"type":"number","value":"10","label":"Ouïe","xp":"0","derivee":false},"odoratgout":{"type":"number","value":"10","label":"Odorat-Goût","xp":"0","derivee":false},"volonte":{"type":"number","value":"10","label":"Volonté","xp":"0","derivee":false},"intellect":{"type":"number","value":"8","label":"Intellect","xp":"0","derivee":false},"empathie":{"type":"number","value":"10","label":"Empathie","xp":"0","derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":"0","derivee":false},"chance":{"type":"number","value":"10","label":"Chance","xp":"0","derivee":false},"melee":{"type":"number","value":13,"label":"Mêlée","xp":0,"derivee":true},"tir":{"type":"number","value":10,"label":"Tir","xp":0,"derivee":true},"lancer":{"type":"number","value":12,"label":"Lancer","xp":0,"derivee":true},"derobee":{"type":"number","value":7,"label":"Dérobée","xp":0,"derivee":true}},"sante":{"vie":{"type":"number","max":14,"value":14,"label":"Vie","derivee":true},"endurance":{"type":"number","max":28,"value":28,"label":"Endurance","derivee":true},"fatigue":{"type":"number","max":56,"value":0,"label":"Fatigue","derivee":true},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"sconst":{"type":"number","value":3,"label":"S. Const","derivee":true},"sust":{"type":"number","value":4,"label":"Sustentation","derivee":true},"plusdom":{"type":"number","value":2,"label":"+dom","derivee":true},"encombrement":{"type":"number","value":16,"label":"Encombrement","derivee":true},"malusarmure":{"type":"number","value":0,"label":"Malus Armure","derivee":true},"protection":{"type":"number","value":2,"label":"Protection naturelle","derivee":false},"hautrevant":{"type":"string","value":"","label":"Haut rêvant","derivee":true}},"reve":{"reve":{"max":"10","value":0,"label":"Points de Rêve actuels","thanatosused":false},"seuil":{"max":0,"value":0,"label":"Seuil de Rêve"},"tmrpos":{"coord":"A1","label":"Position TMR","cache":false},"refoulement":{"value":0,"label":"Points de Refoulement"},"queues":{"list":[]},"souffles":{"list":[]},"tetes":{"list":[]},"ombres":{"list":[]},"reserve":{"list":[]},"rencontre":{"list":[]}},"compteurs":{"sust":{"value":0,"label":"Sust.","isInput":true},"eau":{"value":0,"label":"Eau","isInput":true},"moral":{"value":0,"label":"Moral","isInput":true},"exaltation":{"value":0,"label":"Exaltation","isInput":true},"dissolution":{"value":0,"label":"Dissolution","isInput":true},"chance":{"value":10,"max":"10","label":"Chance","isInput":true},"destinee":{"value":0,"label":"Destinée","isInput":true},"voyage":{"value":0,"label":"Voyage","isInput":true},"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"},"ethylisme":{"value":1,"label":"Ethylisme","isInput":true,"nb_doses":0,"jet_moral":false},"stress":{"value":0,"label":"Stress","isStress":true,"isInput":true},"experience":{"value":0,"label":"Experience","isInput":true}},"biographie":"Histoire personnelle...","notes":"

Description

\n

Les Gigants sont les plus grands des humanoïdes, pouvant peser jusqu’à 300 kg, avec une taille moyenne de 2,50 m. Hormis leur mensurations gigantesques, ils sont de morphologie humaine.

\n

Moeurs

\n

Les Gigants vivent dans les montagnes, de préférence dans des vallées fermées qui les coupent du reste du monde, assemblés en familles de quatre ou cinq individus au maximum. Ils sont peu sociables et amateurs de solitude, vivant de chasse et d’élevage de chèvres. Au demeurant paisibles, ils ne sont pas agressifs tant qu’on respecte leur intimité. Leur langage est à base de chuchotements (pour éviter les avalanches) et il est exceptionnel qu’ils parlent la langue du voyage.

\n

Combat

\n

Surtout chasseurs, les Gigants manient excellemment le javelot. Au contact, ils utilisent la masse lourde à deux mains. Ils sont vêtus de cuir souple valant 2 points de protection, auxquels ils ajoutent 2 points de protection naturelle due à leur grande taille.

\n

 

\n

Prohibées

\n

Équitation / Pickpocket / Survie cité / Navigation / Orfèvrerie / Serrurerie / Alchimie / Draconic

","notesmj":"Notes du MJ","race":"Gigant","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","experiencelog":[],"subacteurs":{"suivants":[],"montures":[],"vehicules":[]},"argent":{"deniers":{"label":"Denier","value":0,"enc":0},"sols":{"label":"Sol","value":0,"enc":0}},"taille":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"prototypeToken":{"flags":{},"name":"Gigant","displayName":20,"width":1,"height":1,"lockRotation":false,"rotation":0,"actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"sante.vie"},"bar2":{"attribute":"sante.endurance"},"randomImg":false,"alpha":1,"light":{"dim":0,"bright":0,"angle":360,"color":"#f0b105","alpha":1,"animation":{"speed":5,"intensity":5,"type":"torch","reverse":false},"coloration":1,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"darkness":{"min":0,"max":1}},"texture":{"src":"systems/foundryvtt-reve-de-dragon/icons/humanoides/gigant_t.webp","tint":null,"scaleX":1.5,"scaleY":1.5,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":true,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"detectionModes":[]},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":1668808343624,"modifiedTime":1671294136190,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"Pf4cLn0kandYzviD","name":"Tortemoque","type":"personnage","img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/tortemoque.webp","items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp","effects":[],"folder":null,"system":{"description":"

Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de tous les types d’arbalètes.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de tous les types d’arcs.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[],"folder":null,"system":{"description":"

Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de toutes les sortes de bouclierpour parer.

\n

 

","descriptionmj":"","niveau":1,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"folder":null,"system":{"description":"

L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"folder":null,"system":{"description":"

Savoir chanter juste, se souvenir de mélodies, improviser.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"folder":null,"system":{"description":"

C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"folder":null,"system":{"description":"

L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"folder":null,"system":{"description":"

L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"folder":null,"system":{"description":"

Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

\n

jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

\n

par le joueur lui-même).

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"folder":null,"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"folder":null,"system":{"description":"

Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[],"folder":null,"system":{"description":"

Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"folder":null,"system":{"description":"

Pour utiliser les Dagues et les Couteaux en combat

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de la dague en lancer.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[],"folder":null,"system":{"description":"

Être capable de danser en mesure, de danser harmonieusement avec une personne

\n

ou un groupe, de charmer un public par une exhibition.

\n

 

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Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

\n

également savoir faire un schéma, une carte, un plan, aux proportions exactes.

\n

 

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Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

\n

l’anonymat, se cacher.

\n

 

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Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

\n

 

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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

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Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

\n

 

\n

 

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Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"folder":null,"system":{"description":"

Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"folder":null,"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":1,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de tous les types de fléaux, pour attaquer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"folder":null,"system":{"description":"

Utilisation du fouet.

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Utilisation de la fronde giratoire.

\n

 

","descriptionmj":"","niveau":1,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"folder":null,"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de la lance courte ou de la javeline en lancer.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[],"folder":null,"system":{"description":"

Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[],"folder":null,"system":{"description":"

Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[],"folder":null,"system":{"description":"

Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[],"folder":null,"system":{"description":"

C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

\n

ture maçonnée.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[],"folder":null,"system":{"description":"

Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":1,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[],"folder":null,"system":{"description":"

Diagnostic et soin des maladies. Connaissance des remèdes.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[],"folder":null,"system":{"description":"

C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[],"folder":null,"system":{"description":"

Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[],"folder":null,"system":{"description":"

Nager, plonger.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[],"folder":null,"system":{"description":"

Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[],"folder":null,"system":{"description":"

Art extrêmement dangereux du vol à la tire.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[],"folder":null,"system":{"description":"

Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[],"folder":null,"system":{"description":"

L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[],"folder":null,"system":{"description":"

Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[],"folder":null,"system":{"description":"

Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[],"folder":null,"system":{"description":"

Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[],"folder":null,"system":{"description":"

L’art de se déguiser, de se grimer, de se rendre méconnaissable.

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Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

\n

bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

\n

exemple. Indispensable pour monter sérieusement la garde.

\n

 

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Magie d’illusion, suggestion, invocation.

\n

 

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Magie s’appliquant au monde inanimé.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"folder":null,"system":{"description":"

Magie d’enchantement.

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Magie noire des forces du cauchemar.

\n

 

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Connaissance des espèces animales, de leurs mœurs, leur des habitat.

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Peut tirer tous les rounds.

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Description

\n

Les Tortemoques sont les plus étranges des humanoïdes, avec un corps de tortue et une tête de veau. Comme tous les humanoïdes, ils sont néanmoins bipèdes et verticaux, avec des bras pourvus de mains. Ils sont en moyenne plus petits que les Humains, mais plus grands que les Gnomes. Leur langage tient plus du veau que de la tortue et ressemble à des meuglements tristes et étouffés. Ils ne parlent que rarement la langue du voyage.

\n

Moeurs

\n

Les Tortemoques vivent en sociétés très organisées, avec un roi et une reine. Leurs lieux d’élection sont les marécages bordés de falaises où des grottes ramifiées abritent leur colonie. Dans les marais, ils pêchent le zomar qui, apprêté en soupe, est à la fois leur plat national et leur presque unique raison de vivre. Ils ne pratiquent que peu d’artisanat et ignorent l’usage du fer. Quelques-uns pratiquent le haut-rêve. Tortemoques mâles et femelles (au premier coup d’oeil, on ne voit pas la différence) vivent nus, protégés par leur carapace naturelle, à l’exception d’un petit bonnet fait d’écailles de zomar dont il se couvrent le chef. Se montrer devant ses congénères sans son bonnet est d’une indécence scandaleuse et choquante. Durant les relations amoureuses, même, certaines Tortemoques femelles répugnent à retirer leur bonnet devant leur partenaire. Les Tortemoques sont à la fois craintifs et trouillards, et dotés d’un sens de l’honneur hypertrophié. Face à une agression, ils se mettent à chialer comme des veaux, mais, tout en s’inondant de larmes, ne s’en battent pas moins jusqu’à la mort.

\n

Combat

\n

Les Tortemoques utilisent la lance courte à pointe de pierre, un bouclier léger de cuir et d’écaille, ainsi que la fronde. Leur carapace leur assure une protection naturelle de 3 points.

\n

 

\n

Prohibées

\n

Équitation / Survie cité / Métallurgie / Serrurerie

","notesmj":"Notes du MJ","race":"Tortemoque","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","experiencelog":[],"subacteurs":{"suivants":[],"montures":[],"vehicules":[]},"argent":{"deniers":{"label":"Denier","value":0,"enc":0},"sols":{"label":"Sol","value":0,"enc":0}},"taille":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"prototypeToken":{"flags":{},"name":"Tortemoque","displayName":20,"width":1,"height":1,"lockRotation":false,"rotation":0,"actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"sante.vie"},"bar2":{"attribute":"sante.endurance"},"randomImg":false,"alpha":1,"light":{"dim":0,"bright":0,"angle":360,"color":"#f0b105","alpha":1,"animation":{"speed":5,"intensity":5,"type":"torch","reverse":false},"coloration":1,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"darkness":{"min":0,"max":1}},"texture":{"src":"systems/foundryvtt-reve-de-dragon/icons/humanoides/tortemoque_t.webp","tint":null,"scaleX":1.1,"scaleY":1.1,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":true,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"detectionModes":[]},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":1668808343631,"modifiedTime":1671294136213,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"XnBXyRyE2BUVVT1k","name":"Sagouin","type":"personnage","img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/sagouin.webp","items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp","effects":[],"folder":null,"system":{"description":"

Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de tous les types d’arbalètes.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de tous les types d’arcs.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[],"folder":null,"system":{"description":"

Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de toutes les sortes de bouclierpour parer.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"folder":null,"system":{"description":"

L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"folder":null,"system":{"description":"

Savoir chanter juste, se souvenir de mélodies, improviser.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"folder":null,"system":{"description":"

C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"folder":null,"system":{"description":"

L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"folder":null,"system":{"description":"

L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"folder":null,"system":{"description":"

Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

\n

jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

\n

par le joueur lui-même).

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"folder":null,"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"folder":null,"system":{"description":"

Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[],"folder":null,"system":{"description":"

Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"folder":null,"system":{"description":"

Pour utiliser les Dagues et les Couteaux en combat

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de la dague en lancer.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[],"folder":null,"system":{"description":"

Être capable de danser en mesure, de danser harmonieusement avec une personne

\n

ou un groupe, de charmer un public par une exhibition.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[],"folder":null,"system":{"description":"

Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

\n

également savoir faire un schéma, une carte, un plan, aux proportions exactes.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[],"folder":null,"system":{"description":"

Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

\n

l’anonymat, se cacher.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[],"folder":null,"system":{"description":"

Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[],"folder":null,"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

\n

 

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"folder":null,"system":{"description":"

Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"folder":null,"system":{"description":"

Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"folder":null,"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de tous les types de fléaux, pour attaquer.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"folder":null,"system":{"description":"

Utilisation du fouet.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de la fronde giratoire.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"folder":null,"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de la lance courte ou de la javeline en lancer.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[],"folder":null,"system":{"description":"

Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[],"folder":null,"system":{"description":"

Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[],"folder":null,"system":{"description":"

Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[],"folder":null,"system":{"description":"

C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

\n

ture maçonnée.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[],"folder":null,"system":{"description":"

Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[],"folder":null,"system":{"description":"

Diagnostic et soin des maladies. Connaissance des remèdes.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[],"folder":null,"system":{"description":"

C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[],"folder":null,"system":{"description":"

Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[],"folder":null,"system":{"description":"

Nager, plonger.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[],"folder":null,"system":{"description":"

Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[],"folder":null,"system":{"description":"

Art extrêmement dangereux du vol à la tire.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[],"folder":null,"system":{"description":"

Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[],"folder":null,"system":{"description":"

L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[],"folder":null,"system":{"description":"

Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[],"folder":null,"system":{"description":"

Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[],"folder":null,"system":{"description":"

Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[],"folder":null,"system":{"description":"

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\n

 

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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[],"folder":null,"system":{"description":"

L’art de se déguiser, de se grimer, de se rendre méconnaissable.

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","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"folder":null,"system":{"description":"

Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

\n

bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

\n

exemple. Indispensable pour monter sérieusement la garde.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"system":{"description":"

Magie d’illusion, suggestion, invocation.

\n

 

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Magie s’appliquant au monde inanimé.

\n

 

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Magie d’enchantement.

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Magie noire des forces du cauchemar.

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Connaissance des espèces animales, de leurs mœurs, leur des habitat.

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Description

\n

Les Sagouins sont les plus horribles des humanoïdes. D’une taille légèrement inférieure à la moyenne humaine, ils ont le corps recouvert d’écailles, hérissé de piquants aux coudes et aux genoux. Leur tête mi-reptilienne, mi-batracienne, a un front cornu et une large bouche fendue jusqu’aux oreilles, avec des lèvres adipeuses, molles et pendantes. En plein jour, leurs yeux globuleux se protègent de la lumière en se recouvrant d’une membrane blanchâtre, ce qui ne les empêche pas de voir. On pourrait les prendre pour des animaux s’ils n’avaient un langage et n’utilisaient armes et vêtements. Ces derniers consistent sommairement en lambeaux de toile, rares fruits de leurs pillages, dont ils se drapent les hanches. Les femelles (les Sagouines) se piquent davantage de coquetterie et recouvrent leur crâne écailleux de perruques de ficelle tressée  ; elles aiment également farder de rouge la membrane protectrice de leurs yeux. À part cela, rien ne les distingue nettement des mâles. Les deux exhalent une odeur atroce d’urine et de moisi. Ils ignorent la langue du voyage.

\n

Moeurs

\n

Les Sagouins sont un fléau identique aux Groins. Ils déferlent, ravagent, détruisent. Toutefois, à la différence de ceux-ci, ils ne pillent pas pour le butin ni pour la luxure. Ils dévastent tout par principe, détruire étant un but en soi. L’or les laisse indifférents. Après avoir massacré un village entier, ils n’emportent parfois que quelques morceaux de tissu pour renouveler leur pagne, tandis que les Sagouines se disputent la ficelle. Quittant les lieux de leur besogne, ils tirent derrière eux le cadavre d’un homme ou d’une femme. Ils ne le dévoreront que quand il sera amplement putréfié.

\n

Combat

\n

Les Sagouins se battent à la sagouine, une sorte de fléau à trois chaînes terminées par des crochets barbelés, et parent au bouclier moyen. Leur morphologie leur vaut une protection naturelle de 3 points.

\n

 

\n

Prohibées

\n

Comédie / Commerce / Équitation / Musique / Pickpocket / Survie cité / Jeu / Navigation / Orfèvrerie / Serrurerie / toutes connaissances y compris le Draconic

","notesmj":"Notes du MJ","race":"Sagouin","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","experiencelog":[],"subacteurs":{"suivants":[],"montures":[],"vehicules":[]},"argent":{"deniers":{"label":"Denier","value":0,"enc":0},"sols":{"label":"Sol","value":0,"enc":0}},"taille":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"prototypeToken":{"flags":{},"name":"Sagouin","displayName":20,"width":1,"height":1,"lockRotation":false,"rotation":0,"actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"sante.vie"},"bar2":{"attribute":"sante.endurance"},"randomImg":false,"alpha":1,"light":{"dim":0,"bright":0,"angle":360,"color":"#f0b105","alpha":1,"animation":{"speed":5,"intensity":5,"type":"torch","reverse":false},"coloration":1,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"darkness":{"min":0,"max":1}},"texture":{"src":"systems/foundryvtt-reve-de-dragon/icons/humanoides/sagouin-t.webp","tint":null,"scaleX":1.2,"scaleY":1.2,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":true,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"detectionModes":[]},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":1668808343646,"modifiedTime":1671294136204,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"YQ6vavAVyZecPvGQ","name":"Groin","type":"personnage","img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/groin.webp","items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp","effects":[],"folder":null,"system":{"description":"

Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de tous les types d’arbalètes.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de tous les types d’arcs.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[],"folder":null,"system":{"description":"

Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de toutes les sortes de bouclierpour parer.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"folder":null,"system":{"description":"

L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"folder":null,"system":{"description":"

Savoir chanter juste, se souvenir de mélodies, improviser.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"folder":null,"system":{"description":"

C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"folder":null,"system":{"description":"

L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"folder":null,"system":{"description":"

L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"folder":null,"system":{"description":"

Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

\n

jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

\n

par le joueur lui-même).

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"folder":null,"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"folder":null,"system":{"description":"

Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[],"folder":null,"system":{"description":"

Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"folder":null,"system":{"description":"

Pour utiliser les Dagues et les Couteaux en combat

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de la dague en lancer.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[],"folder":null,"system":{"description":"

Être capable de danser en mesure, de danser harmonieusement avec une personne

\n

ou un groupe, de charmer un public par une exhibition.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[],"folder":null,"system":{"description":"

Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

\n

également savoir faire un schéma, une carte, un plan, aux proportions exactes.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[],"folder":null,"system":{"description":"

Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

\n

l’anonymat, se cacher.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[],"folder":null,"system":{"description":"

Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[],"folder":null,"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

\n

 

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"folder":null,"system":{"description":"

Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"folder":null,"system":{"description":"

Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"folder":null,"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de tous les types de fléaux, pour attaquer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"folder":null,"system":{"description":"

Utilisation du fouet.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de la fronde giratoire.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"folder":null,"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de la lance courte ou de la javeline en lancer.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[],"folder":null,"system":{"description":"

Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[],"folder":null,"system":{"description":"

Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[],"folder":null,"system":{"description":"

Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[],"folder":null,"system":{"description":"

C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

\n

ture maçonnée.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[],"folder":null,"system":{"description":"

Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[],"folder":null,"system":{"description":"

Diagnostic et soin des maladies. Connaissance des remèdes.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[],"folder":null,"system":{"description":"

C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[],"folder":null,"system":{"description":"

Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[],"folder":null,"system":{"description":"

Nager, plonger.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[],"folder":null,"system":{"description":"

Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[],"folder":null,"system":{"description":"

Art extrêmement dangereux du vol à la tire.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[],"folder":null,"system":{"description":"

Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[],"folder":null,"system":{"description":"

L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[],"folder":null,"system":{"description":"

Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[],"folder":null,"system":{"description":"

Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[],"folder":null,"system":{"description":"

Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[],"folder":null,"system":{"description":"

L’art de se déguiser, de se grimer, de se rendre méconnaissable.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"folder":null,"system":{"description":"

Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

\n

bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

\n

exemple. Indispensable pour monter sérieusement la garde.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"system":{"description":"

Magie d’illusion, suggestion, invocation.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"folder":null,"system":{"description":"

Magie s’appliquant au monde inanimé.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"folder":null,"system":{"description":"

Magie d’enchantement.

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Magie noire des forces du cauchemar.

\n

 

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Connaissance des espèces animales, de leurs mœurs, leur des habitat.

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Morceaux d'armure dépenaillés.

\n

 

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Description

\n

Les Groins sont des humanoïdes à faciès porcin, dotés de groin, d’où leur nom. Ils ont généralement la peau blême ou rosâtre, recouverte de soies pâles, les yeux minuscules, et de grandes oreilles tombantes comme celles des porcs. Certaines races ont le museau plus allongé, le poil plus sombre, les canines dépassant de la bouche, et tiennent davantage du sanglier. Lourds, trapus, costauds, les Groins ont tout de la brute. Les femmes (les Grouines) ne se distinguent des mâles que par leur énorme paire de mamelles et un volumineux postérieur. Ils ont un langage à base de couinements, mais parlent tous la langue du voyage, qu’ils écorchent de barbarismes et de syntaxe approximative.

\n

Moeurs

\n

Les Groins sont brutaux, méchants, querelleurs, sales, vulgaires, lubriques, souvent lâches, et (heureusement) plutôt stupides. Aussi nombreux que fréquents (leur rêve d’origine doit être surpeuplé), ils ne cessent de déferler en bandes de pillards, massacrant les animaux, incendiant les maisons, et violant les femmes. Après la tuerie, la fornication est ce qu’ils aiment le plus, et les femmes humaines les excitent tout particulièrement. Ne reconnaissant que la loi du plus fort, ils acceptent temporairement pour chef celui qui cogne le mieux. Avides, ils aiment ce qui brille, mais leur ignorance et leur imbécillité leur font souvent préférer le toc et le tape-àl’oeil à la valeur réelle.

\n

Combat

\n

Quoique pouvant utiliser toutes les armes, les Groins ont rarement des armes de tir ou de lancer. Ils sont le plus souvent armés d’une grouine, une masse lourde qu’ils bricolent eux-mêmes en la renforçant de clous et de ferrailles tordues. Ils parent au bouclier moyen, et sont protégés de bric et de broc de morceaux d’armures dépenaillées valant pour 2 points de protection.

\n

 

\n

Prohibées

\n

Orfèvrerie / Serrurerie / toutes connaissances y compris le Draconic

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Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de tous les types d’arbalètes.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de tous les types d’arcs.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[],"folder":null,"system":{"description":"

Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de toutes les sortes de bouclierpour parer.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"folder":null,"system":{"description":"

L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"folder":null,"system":{"description":"

Savoir chanter juste, se souvenir de mélodies, improviser.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"folder":null,"system":{"description":"

C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"folder":null,"system":{"description":"

L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"folder":null,"system":{"description":"

L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"folder":null,"system":{"description":"

Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

\n

jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

\n

par le joueur lui-même).

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"folder":null,"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"folder":null,"system":{"description":"

Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[],"folder":null,"system":{"description":"

Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"folder":null,"system":{"description":"

Pour utiliser les Dagues et les Couteaux en combat

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de la dague en lancer.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[],"folder":null,"system":{"description":"

Être capable de danser en mesure, de danser harmonieusement avec une personne

\n

ou un groupe, de charmer un public par une exhibition.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[],"folder":null,"system":{"description":"

Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

\n

également savoir faire un schéma, une carte, un plan, aux proportions exactes.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[],"folder":null,"system":{"description":"

Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

\n

l’anonymat, se cacher.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[],"folder":null,"system":{"description":"

Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[],"folder":null,"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

\n

 

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"folder":null,"system":{"description":"

Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"folder":null,"system":{"description":"

Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"folder":null,"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de tous les types de fléaux, pour attaquer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"folder":null,"system":{"description":"

Utilisation du fouet.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de la fronde giratoire.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"folder":null,"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de la lance courte ou de la javeline en lancer.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[],"folder":null,"system":{"description":"

Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[],"folder":null,"system":{"description":"

Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[],"folder":null,"system":{"description":"

Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[],"folder":null,"system":{"description":"

C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

\n

ture maçonnée.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[],"folder":null,"system":{"description":"

Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[],"folder":null,"system":{"description":"

Diagnostic et soin des maladies. Connaissance des remèdes.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[],"folder":null,"system":{"description":"

C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[],"folder":null,"system":{"description":"

Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[],"folder":null,"system":{"description":"

Nager, plonger.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[],"folder":null,"system":{"description":"

Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[],"folder":null,"system":{"description":"

Art extrêmement dangereux du vol à la tire.

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Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[],"folder":null,"system":{"description":"

L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[],"folder":null,"system":{"description":"

Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[],"folder":null,"system":{"description":"

Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[],"folder":null,"system":{"description":"

Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[],"folder":null,"system":{"description":"

L’art de se déguiser, de se grimer, de se rendre méconnaissable.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"folder":null,"system":{"description":"

Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

\n

bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

\n

exemple. Indispensable pour monter sérieusement la garde.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"system":{"description":"

Magie d’illusion, suggestion, invocation.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"folder":null,"system":{"description":"

Magie s’appliquant au monde inanimé.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"folder":null,"system":{"description":"

Magie d’enchantement.

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"folder":null,"system":{"description":"

Magie noire des forces du cauchemar.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des espèces animales, de leurs mœurs, leur des habitat.

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Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte de cuir souple + culottes de cuir souple + bottes de cuir souple.

\n

 

","descriptionmj":"","equipe":true,"encombrement":0,"quantite":1,"qualite":0,"cout":6,"protection":"2","deterioration":0,"malus":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"VCkeEN75Mk4eBHZ2","name":"Denier (étain)","type":"monnaie","sort":7000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[],"folder":null,"system":{"description":"","descriptionmj":"","encombrement":0.01,"quantite":0,"qualite":0,"cout":0.01},"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":null,"modifiedTime":1671294086749,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"_id":"hvR8Bo7XL9fM4E9r","name":"Sou (bronze)","type":"monnaie","sort":7100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp","effects":[],"folder":null,"system":{"description":"","descriptionmj":"","encombrement":0.01,"quantite":0,"qualite":0,"cout":0.1},"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":null,"modifiedTime":1671294086749,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"_id":"hl93niqArM05DveJ","name":"Sol (argent)","type":"monnaie","sort":7200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[],"folder":null,"system":{"description":"","descriptionmj":"","encombrement":0.01,"quantite":0,"qualite":0,"cout":1},"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":null,"modifiedTime":1671294086750,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"_id":"bp2OKYqXxjAoo8tV","name":"Dragon 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Const","derivee":true},"sust":{"type":"number","value":4,"label":"Sustentation","derivee":true},"plusdom":{"type":"number","value":2,"label":"+dom","derivee":true},"encombrement":{"type":"number","value":14,"label":"Encombrement","derivee":true},"malusarmure":{"type":"number","value":0,"label":"Malus Armure","derivee":true},"protection":{"type":"number","value":1,"label":"Protection naturelle","derivee":false},"hautrevant":{"type":"string","value":"","label":"Haut rêvant","derivee":true}},"reve":{"reve":{"max":"10","value":0,"label":"Points de Rêve actuels","thanatosused":false},"seuil":{"max":0,"value":0,"label":"Seuil de Rêve"},"tmrpos":{"coord":"A1","label":"Position TMR","cache":false},"refoulement":{"value":0,"label":"Points de Refoulement"},"queues":{"list":[]},"souffles":{"list":[]},"tetes":{"list":[]},"ombres":{"list":[]},"reserve":{"list":[]},"rencontre":{"list":[]}},"compteurs":{"sust":{"value":0,"label":"Sust.","isInput":true},"eau":{"value":0,"label":"Eau","isInput":true},"moral":{"value":0,"label":"Moral","isInput":true},"exaltation":{"value":0,"label":"Exaltation","isInput":true},"dissolution":{"value":0,"label":"Dissolution","isInput":true},"chance":{"value":10,"max":"10","label":"Chance","isInput":true},"destinee":{"value":0,"label":"Destinée","isInput":true},"voyage":{"value":0,"label":"Voyage","isInput":true},"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"},"ethylisme":{"value":1,"label":"Ethylisme","isInput":true,"nb_doses":0,"jet_moral":false},"stress":{"value":0,"label":"Stress","isStress":true,"isInput":true},"experience":{"value":0,"label":"Experience","isInput":true}},"biographie":"Histoire personnelle...","notes":"

Description

\n

Venant au second rang en ce qui concerne la taille (après les Gigants), les Ogres font en moyenne 2,20 m pour 110 kg. Leur faciès et leur morphologie sont grossièrement humains et laids, voire repoussants, avec des traits lourds, des mâchoires saillantes et des yeux jaunes. Chauves de naissance, ils n’ont aucun poil sur le corps à l’exception des cils ; Ogres et Ogresses ont une silhouette identique. Leur langage a des sonorités sifflantes et une musicalité qui surprend chez des êtres aussi massifs. Certains baragouinent la langue du voyage.

\n

Moeurs

\n

Farouches, distants, peut-être conscients d’être objet d’horreur, les Ogres se mêlent le moins possible aux autres populations. En eux-mêmes, ils se savent bons et doux et ne comprennent pas pourquoi tant de haine. Leurs territoires d’élection sont les collines boisées, les contreforts montagneux où ils peuvent trouver des cavernes. À défaut, ils se construisent des huttes. Ils vivent de chasse et de pêche, se vêtant de cuir et de peaux. Ce qui les fait craindre et haïr, c’est qu’ils dévorent leurs proies encore vivantes. On dit qu’ils aiment la viande «hurlante» et qu’ils sont anthropophages. En réalité, manger de la chair morte est tout aussi impensable que répugnant pour un Ogre, il préférerait se contenter de ronger des racines. Et en ce qui concerne les quelques enfants humains qu’il leur arrive de dévorer, en toute honnêteté de coeur et d’esprit, ils ne voient pas la différence avec un agneau. «C’est gentil aussi, un agneau, et c’est bon aussi...»

\n

Combat

\n

Les Ogres n’utilisent quasiment que la lance et le bouclier. Leur force est telle qu’ils utilisent la même lance courte en mêlée et en lancer en guise de javelot. Leur cuir souple les protège de 2 points, auxquels ils rajoutent 1 point de protection naturelle.

\n

 

\n

Prohibées

\n

Cuisine / Comédie / Équitation / Pickpocket / Orfèvrerie/ Serrurerie / Alchimie / Draconic

","notesmj":"Notes du MJ","race":"Ogre","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","experiencelog":[],"subacteurs":{"suivants":[],"montures":[],"vehicules":[]},"argent":{"deniers":{"label":"Denier","value":0,"enc":0},"sols":{"label":"Sol","value":0,"enc":0}},"taille":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"prototypeToken":{"flags":{},"name":"Ogre","displayName":20,"width":1,"height":1,"lockRotation":false,"rotation":0,"actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"sante.vie"},"bar2":{"attribute":"sante.endurance"},"randomImg":false,"alpha":1,"light":{"dim":0,"bright":0,"angle":360,"color":"#f0b105","alpha":1,"animation":{"speed":5,"intensity":5,"type":"torch","reverse":false},"coloration":1,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"darkness":{"min":0,"max":1}},"texture":{"src":"systems/foundryvtt-reve-de-dragon/icons/humanoides/ogre_t.webp","tint":null,"scaleX":1.5,"scaleY":1.5,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":true,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"detectionModes":[]},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":1668808343662,"modifiedTime":1671294136200,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"dW4RMKpz2WaXbW3h","name":"Drôle","type":"personnage","img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/drole.webp","items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp","effects":[],"folder":null,"system":{"description":"

Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de tous les types d’arbalètes.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de tous les types d’arcs.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[],"folder":null,"system":{"description":"

Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de toutes les sortes de bouclierpour parer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"folder":null,"system":{"description":"

L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"folder":null,"system":{"description":"

Savoir chanter juste, se souvenir de mélodies, improviser.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"folder":null,"system":{"description":"

C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"folder":null,"system":{"description":"

L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"folder":null,"system":{"description":"

L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"folder":null,"system":{"description":"

Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

\n

jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

\n

par le joueur lui-même).

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"folder":null,"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"folder":null,"system":{"description":"

Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[],"folder":null,"system":{"description":"

Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"folder":null,"system":{"description":"

Pour utiliser les Dagues et les Couteaux en combat

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de la dague en lancer.

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Être capable de danser en mesure, de danser harmonieusement avec une personne

\n

ou un groupe, de charmer un public par une exhibition.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[],"folder":null,"system":{"description":"

Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

\n

également savoir faire un schéma, une carte, un plan, aux proportions exactes.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[],"folder":null,"system":{"description":"

Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

\n

l’anonymat, se cacher.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[],"folder":null,"system":{"description":"

Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[],"folder":null,"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

\n

 

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"folder":null,"system":{"description":"

Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"folder":null,"system":{"description":"

Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"folder":null,"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de tous les types de fléaux, pour attaquer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"folder":null,"system":{"description":"

Utilisation du fouet.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de la fronde giratoire.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"folder":null,"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de la lance courte ou de la javeline en lancer.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[],"folder":null,"system":{"description":"

Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[],"folder":null,"system":{"description":"

Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[],"folder":null,"system":{"description":"

Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[],"folder":null,"system":{"description":"

C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

\n

ture maçonnée.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[],"folder":null,"system":{"description":"

Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[],"folder":null,"system":{"description":"

Diagnostic et soin des maladies. Connaissance des remèdes.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[],"folder":null,"system":{"description":"

C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[],"folder":null,"system":{"description":"

Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[],"folder":null,"system":{"description":"

Nager, plonger.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[],"folder":null,"system":{"description":"

Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

\n

 

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Art extrêmement dangereux du vol à la tire.

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Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

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bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

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exemple. Indispensable pour monter sérieusement la garde.

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Magie d’illusion, suggestion, invocation.

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Magie s’appliquant au monde inanimé.

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Magie d’enchantement.

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Magie noire des forces du cauchemar.

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Connaissance des espèces animales, de leurs mœurs, leur des habitat.

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Const","derivee":true},"sust":{"type":"number","value":3,"label":"Sustentation","derivee":true},"plusdom":{"type":"number","value":1,"label":"+dom","derivee":true},"encombrement":{"type":"number","value":12,"label":"Encombrement","derivee":true},"malusarmure":{"type":"number","value":0,"label":"Malus Armure","derivee":true},"protection":{"type":"number","value":2,"label":"Protection naturelle","derivee":false},"hautrevant":{"type":"string","value":"","label":"Haut rêvant","derivee":true}},"reve":{"reve":{"max":"10","value":0,"label":"Points de Rêve actuels","thanatosused":false},"seuil":{"max":0,"value":0,"label":"Seuil de Rêve"},"tmrpos":{"coord":"A1","label":"Position TMR","cache":false},"refoulement":{"value":0,"label":"Points de Refoulement"},"queues":{"list":[]},"souffles":{"list":[]},"tetes":{"list":[]},"ombres":{"list":[]},"reserve":{"list":[]},"rencontre":{"list":[]}},"compteurs":{"sust":{"value":0,"label":"Sust.","isInput":true},"eau":{"value":0,"label":"Eau","isInput":true},"moral":{"value":0,"label":"Moral","isInput":true},"exaltation":{"value":0,"label":"Exaltation","isInput":true},"dissolution":{"value":0,"label":"Dissolution","isInput":true},"chance":{"value":10,"max":"10","label":"Chance","isInput":true},"destinee":{"value":0,"label":"Destinée","isInput":true},"voyage":{"value":0,"label":"Voyage","isInput":true},"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"},"ethylisme":{"value":1,"label":"Ethylisme","isInput":true,"nb_doses":0,"jet_moral":false},"stress":{"value":0,"label":"Stress","isStress":true,"isInput":true},"experience":{"value":0,"label":"Experience","isInput":true}},"biographie":"Histoire personnelle...","notes":"

Description

\n

Les Drôles, également appelés Trôles, ont l’apparence d’Humains contrefaits : difformes, tordus, hirsutes, pustuleux et morveux. Ils sont doués d’une grande force physique et, malgré leur difformité, d’une stupéfiante agilité. Leurs mains sont d’énormes battoirs aux ongles durs comme des griffes. Ils pratiquent la langue du voyage.

\n

Moeurs

\n

Drôles et Drôlesses vivent en solitaire, ne se rencontrant que brièvement pour s’accoupler. Méchants et mesquins, ils détestent tout le monde, y compris leurs congénères. Ils vivent généralement cachés sous les vieux ponts ou à l’entrée de bâtiments en ruines, où ils se nourrissent de vermine et de racines, tout juste vêtus d’un pagne. Ils possèdent un pouvoir inné qu’ils peuvent conserver et utiliser tant qu’ils respectent la règle de n’agresser personne si la personne respecte elle-même la condition de jeter une pièce de monnaie (un denier suffit) en disant «Pour le péage !» ou une formule équivalente. Si cette condition n’est pas respectée, le Drôle s’estime offensé. Si le fauteur est seul ou faible, il cherche à le tuer ; à défaut, il utilise son pouvoir qui est de lancer le mauvais oeil. Ce pouvoir est l’équivalent d’un sort de Thanatoeil de 10 points (voir Thanatoeil, p.296). S’agissant d’un pouvoir inné, le Drôle n’a ni à monter dans les TMR, ni à dépenser de points de rêve. En vue d’une éventuelle annulation, au gardien des rêves de déterminer aléatoirement une nécropole.

\n

Combat

\n

Les Drôles se contentent généralement de leurs énormes mains (Corps à corps) qui causent des dommages sur la table des Blessures (et non celle des Coups non mortels). Ils sont parfois armés d’une masse lourde ou d’une hache. Leur grande résistance physique leur confère une protection naturelle de 2 points.

\n

 

\n

Prohibées

\n

tous les tirs / Équitation / Musique / Pickpocket / Survie cité / toutes les compétences spécialisées sauf Maroquinerie et Natation / toutes les connaissances et le Draconic

","notesmj":"Notes du MJ","race":"Drôle","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","experiencelog":[],"subacteurs":{"suivants":[],"montures":[],"vehicules":[]},"argent":{"deniers":{"label":"Denier","value":0,"enc":0},"sols":{"label":"Sol","value":0,"enc":0}},"taille":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"prototypeToken":{"flags":{},"name":"Drôle","displayName":20,"width":1,"height":1,"lockRotation":false,"rotation":0,"actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"sante.vie"},"bar2":{"attribute":"sante.endurance"},"randomImg":false,"alpha":1,"light":{"dim":0,"bright":0,"angle":360,"color":"#f0b105","alpha":1,"animation":{"speed":5,"intensity":5,"type":"torch","reverse":false},"coloration":1,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"darkness":{"min":0,"max":1}},"texture":{"src":"systems/foundryvtt-reve-de-dragon/icons/humanoides/drole_t.webp","tint":null,"scaleX":1.3,"scaleY":1.3,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":true,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"detectionModes":[]},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":1668808343668,"modifiedTime":1671294136184,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"esJWonwDGLFaMRK3","name":"Cyan","type":"personnage","img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/cyan.webp","items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp","effects":[],"folder":null,"system":{"description":"

Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de tous les types d’arbalètes.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de tous les types d’arcs.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[],"folder":null,"system":{"description":"

Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de toutes les sortes de bouclierpour parer.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"folder":null,"system":{"description":"

L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"folder":null,"system":{"description":"

Savoir chanter juste, se souvenir de mélodies, improviser.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"folder":null,"system":{"description":"

C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"folder":null,"system":{"description":"

L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"folder":null,"system":{"description":"

L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"folder":null,"system":{"description":"

Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

\n

jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

\n

par le joueur lui-même).

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"folder":null,"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"folder":null,"system":{"description":"

Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[],"folder":null,"system":{"description":"

Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"folder":null,"system":{"description":"

Pour utiliser les Dagues et les Couteaux en combat

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de la dague en lancer.

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Être capable de danser en mesure, de danser harmonieusement avec une personne

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ou un groupe, de charmer un public par une exhibition.

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Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

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également savoir faire un schéma, une carte, un plan, aux proportions exactes.

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Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

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l’anonymat, se cacher.

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Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

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\n

 

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Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

\n

 

\n

 

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Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

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Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

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Utilisation de tous les types de fléaux, pour attaquer.

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Utilisation du fouet.

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Utilisation de la fronde giratoire.

\n

 

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Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

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Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

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Utilisation de la lance courte ou de la javeline en lancer.

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Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

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Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

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Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

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Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

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C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

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ture maçonnée.

\n

 

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Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

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Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

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Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

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Diagnostic et soin des maladies. Connaissance des remèdes.

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C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

\n

 

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Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

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Nager, plonger.

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Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

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Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

\n

 

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Art extrêmement dangereux du vol à la tire.

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Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

\n

 

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L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

\n

 

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Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

\n

 

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Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

\n

 

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\n

 

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Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

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\n

 

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\n

 

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\n

 

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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

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L’art de se déguiser, de se grimer, de se rendre méconnaissable.

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Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

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bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

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exemple. Indispensable pour monter sérieusement la garde.

\n

 

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Magie d’illusion, suggestion, invocation.

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Magie s’appliquant au monde inanimé.

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Magie d’enchantement.

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Magie noire des forces du cauchemar.

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Connaissance des espèces animales, de leurs mœurs, leur des habitat.

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Long cimeterre à l’acier bleuté, exclusivement fabriqué par les Cyans ou Hommes bleus.

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Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte de cuir souple + culottes de cuir souple + bottes de cuir souple.

\n

 

","descriptionmj":"","equipe":true,"encombrement":0,"quantite":1,"qualite":0,"cout":6,"protection":2,"deterioration":0,"malus":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"7SoP3C88iqC2Uxy5","name":"Arc","type":"arme","sort":7000000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.iGHudg5kBOfYWgwV"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/arc.webp","effects":[],"folder":null,"system":{"description":"

Nie jusqu'à 2 points d'armure.

\n

Rechargement 1/2 round (s'il tire en début de round, il pourra recharger durant le reste du round pour tirer de nouveau au début du round suivant).

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Const","derivee":true},"sust":{"type":"number","value":3,"label":"Sustentation","derivee":true},"plusdom":{"type":"number","value":0,"label":"+dom","derivee":true},"encombrement":{"type":"number","value":10,"label":"Encombrement","derivee":true},"malusarmure":{"type":"number","value":0,"label":"Malus Armure","derivee":true},"protection":{"type":"number","value":0,"label":"Protection naturelle","derivee":false},"hautrevant":{"type":"string","value":"","label":"Haut rêvant","derivee":true}},"reve":{"reve":{"max":"11","value":0,"label":"Points de Rêve actuels","thanatosused":false},"seuil":{"max":0,"value":11,"label":"Seuil de Rêve"},"tmrpos":{"coord":"A1","label":"Position TMR","cache":false},"refoulement":{"value":0,"label":"Points de Refoulement"},"queues":{"list":[]},"souffles":{"list":[]},"tetes":{"list":[]},"ombres":{"list":[]},"reserve":{"list":[]},"rencontre":{"list":[]}},"compteurs":{"sust":{"value":0,"label":"Sust.","isInput":true},"eau":{"value":0,"label":"Eau","isInput":true},"moral":{"value":0,"label":"Moral","isInput":true},"exaltation":{"value":0,"label":"Exaltation","isInput":true},"dissolution":{"value":0,"label":"Dissolution","isInput":true},"chance":{"value":10,"max":"10","label":"Chance","isInput":true},"destinee":{"value":0,"label":"Destinée","isInput":true},"voyage":{"value":0,"label":"Voyage","isInput":true},"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"},"ethylisme":{"value":1,"label":"Ethylisme","isInput":true,"nb_doses":0,"jet_moral":false},"stress":{"value":0,"label":"Stress","isStress":true,"isInput":true},"experience":{"value":0,"label":"Experience","isInput":true}},"biographie":"Histoire personnelle...","notes":"

Description

\n

Physiquement, les Cyans sont les plus humains des humanoïdes. Leur seule différence est d’avoir la peau bleue. Leurs muqueuses (lèvres, langue) sont noires, leurs cheveux sont d’un noir bleuté et leurs yeux d’un bleu tendant sur le vert.
Bien proportionnés, ils sont généralement beaux, une fois admise leur étrange pigmentation. Leur langage, très évolué, a des sonorités fluides et musicales ; ils connaissent la langue du voyage tout en feignant de ne pas la comprendre.

\n

Moeurs

\n

Les Cyans vivent en tribus, elles-mêmes composées de clans centrés autour d’un haut-rêvant. Ce sont des nomades. Excellents cavaliers, ils montent souvent des aligates, qu’ils élèvent en troupeaux, et vivent sous la tente, pratiquant avec la même adresse commerce, métallurgie, orfèvrerie, maroquinerie et pillage. Tous les clans d’une même tribu sont amis, mais les guerres entre tribus ne sont pas rares. Vis à vis des autres humanoïdes et principalement des Humains, qu’ils appellent hommes blêmes, les Cyans affichent le mépris le plus profond.

\n

La mémoire bleue

\n

C’est dans leur mental que les Cyans sont les plus inhumains de tous les humanoïdes. Ils ont la conscience permanente de n’être réellement qu’un rêve et sentent que leur être véritable se situe au-delà de leur état actuel, comme s’ils avaient une connaissance intuitive de tout leur archétype. De ce fait, ils ne redoutent absolument pas la mort. La connaissance intuitive de l’archétype est parfois si aiguë qu’elle en devient intolérable, c’est ce qu’on appelle la mémoire bleue. Le Cyan ne sait réellement plus qui il est : lui-même aujourd’hui, lui-même il y a vingt ans, son fils, son frère, son aïeul ? Pour s’en guérir et retrouver sa stabilité, il doit voler une partie de la personnalité de quelqu’un d’autre. Pour ce faire, il se fait  incruster une gemme dans le front par lehaut-rêvant du clan, au moyen d’un rituel que les Cyans sont seuls à connaître. La gemme se met alors à luire (on dit qu’elle est activée) et appelle une certaine caractéristique (FORCE, AGILITÉ, VUE, etc.).
La quête commence.

\n

La quête

\n

Dès que le Cyan se retrouve en présence d’un personnage possédant la caractéristique convoitée à un plus haut degré que lui, généralement un Humain, le Cyan en a automatiquement conscience et le fait savoir, retrouvant comme par hasard l’usage de la langue du voyage : «Comme ta vue est perçante, homme blême !» Puis il doit le tuer de sa propre main. Dès que sa proie expire, la gemme s’éteint (elle est désactivée) et le Cyan acquiert le niveau de caractéristique de sa victime. Si par exemple le Cyan avait 11 en VUE et sa victime 13, le Cyan a maintenant 13. Puis il se retrouve en paix avec lui-même jusqu’à ce qu’il soit à nouveau aiguillonné par la mémoire bleue. Certains vieux Cyans possèdent jusqu’à douze gemmes incrustées dans leur front. Les quêtes peuvent demander du temps, et si le Cyan doit tuer sa victime lui-même, cela ne l’empêche pas de se faire accompagner par des membres de son clan. Pour peu qu’un haut-rêvant non encore en poste puisse se joindre à eux, l’ensemble forme alors un nouveau clan, et c’est tout ce clan qui est en quête.

\n

Combat

\n

Les Cyans, usuellement protégés de cuir souple, combattent à l’épée cyane, un cimeterre à l’acier bleuté, et parent au bouclier léger. Les femmes (les Cyanes) ont socialement les mêmes droits et devoirs que les hommes et tirent excellemment à l’arc. Les Cyanes sont également sujettes à la mémoire bleue et à la quête.

","notesmj":"Notes du MJ","race":"Cyan","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","experiencelog":[],"subacteurs":{"suivants":[],"montures":[],"vehicules":[]},"argent":{"deniers":{"label":"Denier","value":0,"enc":0},"sols":{"label":"Sol","value":0,"enc":0}},"taille":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"prototypeToken":{"flags":{},"name":"Cyan","displayName":20,"width":1,"height":1,"lockRotation":false,"rotation":0,"actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"sante.vie"},"bar2":{"attribute":"sante.endurance"},"randomImg":false,"alpha":1,"light":{"dim":0,"bright":0,"angle":360,"color":"#f0b105","alpha":1,"animation":{"speed":5,"intensity":5,"type":"torch","reverse":false},"coloration":1,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"darkness":{"min":0,"max":1}},"texture":{"src":"systems/foundryvtt-reve-de-dragon/icons/humanoides/cyan_t.webp","tint":null,"scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":true,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"detectionModes":[]},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":1668808343675,"modifiedTime":1671294136177,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"gscYFtwk73WrGvA5","name":"Cynoférox","type":"personnage","img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/cynoferox.webp","items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp","effects":[],"folder":null,"system":{"description":"

Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de tous les types d’arbalètes.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de tous les types d’arcs.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[],"folder":null,"system":{"description":"

Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de toutes les sortes de bouclierpour parer.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"folder":null,"system":{"description":"

L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"folder":null,"system":{"description":"

Savoir chanter juste, se souvenir de mélodies, improviser.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"folder":null,"system":{"description":"

C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"folder":null,"system":{"description":"

L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"folder":null,"system":{"description":"

L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"folder":null,"system":{"description":"

Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

\n

jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

\n

par le joueur lui-même).

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"folder":null,"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"folder":null,"system":{"description":"

Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[],"folder":null,"system":{"description":"

Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"folder":null,"system":{"description":"

Pour utiliser les Dagues et les Couteaux en combat

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de la dague en lancer.

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Être capable de danser en mesure, de danser harmonieusement avec une personne

\n

ou un groupe, de charmer un public par une exhibition.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[],"folder":null,"system":{"description":"

Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

\n

également savoir faire un schéma, une carte, un plan, aux proportions exactes.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[],"folder":null,"system":{"description":"

Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

\n

l’anonymat, se cacher.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[],"folder":null,"system":{"description":"

Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[],"folder":null,"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

\n

 

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"folder":null,"system":{"description":"

Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"folder":null,"system":{"description":"

Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"folder":null,"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de tous les types de fléaux, pour attaquer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"folder":null,"system":{"description":"

Utilisation du fouet.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de la fronde giratoire.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"folder":null,"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de la lance courte ou de la javeline en lancer.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[],"folder":null,"system":{"description":"

Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[],"folder":null,"system":{"description":"

Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[],"folder":null,"system":{"description":"

Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[],"folder":null,"system":{"description":"

C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

\n

ture maçonnée.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[],"folder":null,"system":{"description":"

Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[],"folder":null,"system":{"description":"

Diagnostic et soin des maladies. Connaissance des remèdes.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[],"folder":null,"system":{"description":"

C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[],"folder":null,"system":{"description":"

Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[],"folder":null,"system":{"description":"

Nager, plonger.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[],"folder":null,"system":{"description":"

Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[],"folder":null,"system":{"description":"

Art extrêmement dangereux du vol à la tire.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[],"folder":null,"system":{"description":"

Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[],"folder":null,"system":{"description":"

L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[],"folder":null,"system":{"description":"

Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[],"folder":null,"system":{"description":"

Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[],"folder":null,"system":{"description":"

Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[],"folder":null,"system":{"description":"

L’art de se déguiser, de se grimer, de se rendre méconnaissable.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"folder":null,"system":{"description":"

Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

\n

bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

\n

exemple. Indispensable pour monter sérieusement la garde.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"system":{"description":"

Magie d’illusion, suggestion, invocation.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"folder":null,"system":{"description":"

Magie s’appliquant au monde inanimé.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"folder":null,"system":{"description":"

Magie d’enchantement.

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"folder":null,"system":{"description":"

Magie noire des forces du cauchemar.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des espèces animales, de leurs mœurs, leur des habitat.

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wZDtbzFHd9C5NSzr","name":"Arc","type":"arme","sort":6800000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.iGHudg5kBOfYWgwV"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/arc.webp","effects":[],"folder":null,"system":{"description":"

Nie jusqu'à 2 points d'armure.

\n

Rechargement 1/2 round (s'il tire en début de round, il pourra recharger durant le reste du round pour tirer de nouveau au début du round suivant).

","descriptionmj":"","equipe":true,"encombrement":1,"quantite":1,"qualite":0,"cout":10,"resistance":0,"categorie_parade":"","dommages":2,"penetration":0,"force":0,"competence":"","lancer":"","tir":"Arc","portee_courte":10,"portee_moyenne":20,"portee_extreme":50,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"rapide":false,"deuxmains":false,"unemain":false,"initpremierround":""},"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":null,"modifiedTime":1668808376404,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"_id":"lzKudaY9nzr7DkEq","name":"Épée sorde","type":"arme","sort":6900000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.cFnFQrQIPgyZRWdo"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_sord.webp","effects":[],"folder":null,"system":{"description":"

C’est une épée plus courte que la dragonne, mais plus large. Elle peut s’utiliser à une ou deux mains. Sa grande solidité en fait l’épée de prédilection des gardes et des soldats.

\n

C’est probablement à elle que le Guerrier Sorde doit son nom (à moins que ce ne soit l’inverse).

","descriptionmj":"","equipe":true,"encombrement":2,"quantite":1,"qualite":0,"cout":20,"resistance":15,"categorie_parade":"","dommages":"3/4","penetration":0,"force":"12/11","competence":"Epée à 1 main","lancer":"","tir":"","portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"rapide":false,"deuxmains":true,"unemain":true,"initpremierround":"hast"},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"1wjf9mDIMSMHF4Jj","name":"Cuir Souple","type":"armure","sort":7000000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_souple.webp","effects":[],"folder":null,"system":{"description":"

Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte de cuir souple + culottes de cuir souple + bottes de cuir souple.

\n

 

","descriptionmj":"","equipe":true,"encombrement":0,"quantite":1,"qualite":0,"cout":6,"protection":2,"deterioration":0,"malus":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"9QJQgefWLovt2qcr","name":"Carquois","type":"conteneur","sort":7100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.gYFprGGUUVG1Apcf"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/carquois.webp","effects":[],"folder":null,"system":{"description":"","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.5,"contenu":["S7AWxhz8sZMpqrVT"],"capacite":2,"equipe":false},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"S7AWxhz8sZMpqrVT","name":"Flèche, carreau","type":"objet","sort":7200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.fLKFTvLWoj7juxQE"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/fleche.webp","effects":[],"folder":null,"system":{"description":"","descriptionmj":"","encombrement":0.1,"quantite":12,"qualite":0,"cout":0.1,"equipe":false,"resistance":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"TwL8kYK99a8xi4Or","name":"Denier (étain)","type":"monnaie","sort":7300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[],"folder":null,"system":{"description":"","descriptionmj":"","encombrement":0.01,"quantite":0,"qualite":0,"cout":0.01},"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":null,"modifiedTime":1671294086319,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"_id":"zpH0yTFg7m2DO4Nq","name":"Sou (bronze)","type":"monnaie","sort":7400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp","effects":[],"folder":null,"system":{"description":"","descriptionmj":"","encombrement":0.01,"quantite":0,"qualite":0,"cout":0.1},"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":null,"modifiedTime":1671294086319,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"_id":"1Tkt9fuNzxrBenIx","name":"Sol (argent)","type":"monnaie","sort":7500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[],"folder":null,"system":{"description":"","descriptionmj":"","encombrement":0.01,"quantite":0,"qualite":0,"cout":1},"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":null,"modifiedTime":1671294086319,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"_id":"QIJdpeT9KnMF0OOO","name":"Dragon (or)","type":"monnaie","sort":7600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp","effects":[],"folder":null,"system":{"description":"","descriptionmj":"","encombrement":0.01,"quantite":0,"qualite":0,"cout":10},"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":null,"modifiedTime":1671294086319,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}],"effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.humanoides.gscYFtwk73WrGvA5"}},"system":{"carac":{"taille":{"type":"number","value":"11","label":"Taille","xp":"0","derivee":false},"apparence":{"type":"number","value":"10","label":"Apparence","xp":"0","derivee":false},"constitution":{"type":"number","value":"11","label":"Constitution","xp":"0","derivee":false},"force":{"type":"number","value":10,"label":"Force","xp":"0","derivee":false},"agilite":{"type":"number","value":"10","label":"Agilité","xp":"0","derivee":false},"dexterite":{"type":"number","value":"10","label":"Dexterité","xp":"0","derivee":false},"vue":{"type":"number","value":"10","label":"Vue","xp":"0","derivee":false},"ouie":{"type":"number","value":"10","label":"Ouïe","xp":"0","derivee":false},"odoratgout":{"type":"number","value":"10","label":"Odorat-Goût","xp":"0","derivee":false},"volonte":{"type":"number","value":"10","label":"Volonté","xp":"0","derivee":false},"intellect":{"type":"number","value":"10","label":"Intellect","xp":"0","derivee":false},"empathie":{"type":"number","value":"10","label":"Empathie","xp":"0","derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":"0","derivee":false},"chance":{"type":"number","value":"10","label":"Chance","xp":"0","derivee":false},"melee":{"type":"number","value":10,"label":"Mêlée","xp":0,"derivee":true},"tir":{"type":"number","value":10,"label":"Tir","xp":0,"derivee":true},"lancer":{"type":"number","value":10,"label":"Lancer","xp":0,"derivee":true},"derobee":{"type":"number","value":10,"label":"Dérobée","xp":0,"derivee":true}},"sante":{"vie":{"type":"number","max":11,"value":11,"label":"Vie","derivee":true},"endurance":{"type":"number","max":22,"value":22,"label":"Endurance","derivee":true},"fatigue":{"type":"number","max":44,"value":0,"label":"Fatigue","derivee":true},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"sconst":{"type":"number","value":3,"label":"S. Const","derivee":true},"sust":{"type":"number","value":3,"label":"Sustentation","derivee":true},"plusdom":{"type":"number","value":0,"label":"+dom","derivee":true},"encombrement":{"type":"number","value":10.5,"label":"Encombrement","derivee":true},"malusarmure":{"type":"number","value":0,"label":"Malus Armure","derivee":true},"protection":{"type":"number","value":0,"label":"Protection naturelle","derivee":false},"hautrevant":{"type":"string","value":"","label":"Haut rêvant","derivee":true}},"reve":{"reve":{"max":"10","value":0,"label":"Points de Rêve actuels","thanatosused":false},"seuil":{"max":0,"value":0,"label":"Seuil de Rêve"},"tmrpos":{"coord":"A1","label":"Position TMR","cache":false},"refoulement":{"value":0,"label":"Points de Refoulement"},"queues":{"list":[]},"souffles":{"list":[]},"tetes":{"list":[]},"ombres":{"list":[]},"reserve":{"list":[]},"rencontre":{"list":[]}},"compteurs":{"sust":{"value":0,"label":"Sust.","isInput":true},"eau":{"value":0,"label":"Eau","isInput":true},"moral":{"value":0,"label":"Moral","isInput":true},"exaltation":{"value":0,"label":"Exaltation","isInput":true},"dissolution":{"value":0,"label":"Dissolution","isInput":true},"chance":{"value":10,"max":"10","label":"Chance","isInput":true},"destinee":{"value":0,"label":"Destinée","isInput":true},"voyage":{"value":0,"label":"Voyage","isInput":true},"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"},"ethylisme":{"value":1,"label":"Ethylisme","isInput":true,"nb_doses":0,"jet_moral":false},"stress":{"value":0,"label":"Stress","isStress":true,"isInput":true},"experience":{"value":0,"label":"Experience","isInput":true}},"biographie":"Histoire personnelle...","notes":"

Description

\n

Les Cynoferox sont des humanoïdes à tête de chien. Leur espèce comprend plusieurs races pouvant se croiser : Cynoferox à tête de dogue, d’épagneul, de lévrier, de dobermann, etc. Un peu plus grands que les Humains, ils font en moyenne 75 kg. Leur langage, très évolué, a des sonorités agressives et saccadées, semblables à des aboiements. Ils ne parlent jamais la langue du voyage.

\n

Moeurs

\n

Les Cynoferox sont toujours l’espèce dominante du rêve où ils vivent, et leurs coutumes, moeurs, organisation sociale, habitats, etc., sont exactement les mêmes que ceux des Humains des autres rêves. Ils en sont l’exacte transposition. Les Humains de leur rêve, en revanche, sont totalement réduits en esclavage. Nus, ils sont élevés en troupeaux et considérés comme des animaux. Les Cynoferox sont l’équivalent des singes de La Planète des Singes.

\n

Combat

\n

Comme les Humains, les Cynoferox utilisent toutes les techniques de combat.

","notesmj":"Notes du MJ","race":"Cynoférox","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","experiencelog":[],"subacteurs":{"suivants":[],"montures":[],"vehicules":[]},"argent":{"deniers":{"label":"Denier","value":0,"enc":0},"sols":{"label":"Sol","value":0,"enc":0}},"taille":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"prototypeToken":{"flags":{},"name":"Cynoférox","displayName":20,"width":1,"height":1,"lockRotation":false,"rotation":0,"actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"sante.vie"},"bar2":{"attribute":"sante.endurance"},"randomImg":false,"alpha":1,"light":{"dim":0,"bright":0,"angle":360,"color":"#f0b105","alpha":1,"animation":{"speed":5,"intensity":5,"type":"torch","reverse":false},"coloration":1,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"darkness":{"min":0,"max":1}},"texture":{"src":"systems/foundryvtt-reve-de-dragon/icons/humanoides/cynoferox_t.webp","tint":null,"scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":true,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"detectionModes":[]},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":1668808343684,"modifiedTime":1671294136181,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"kKI9izKrKftYVnvs","name":"Saure","type":"personnage","img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/saure.webp","items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp","effects":[],"folder":null,"system":{"description":"

Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de tous les types d’arbalètes.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de tous les types d’arcs.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[],"folder":null,"system":{"description":"

Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de toutes les sortes de bouclierpour parer.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"folder":null,"system":{"description":"

L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"folder":null,"system":{"description":"

Savoir chanter juste, se souvenir de mélodies, improviser.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"folder":null,"system":{"description":"

C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"folder":null,"system":{"description":"

L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"folder":null,"system":{"description":"

L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"folder":null,"system":{"description":"

Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

\n

jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

\n

par le joueur lui-même).

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"folder":null,"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"folder":null,"system":{"description":"

Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[],"folder":null,"system":{"description":"

Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"folder":null,"system":{"description":"

Pour utiliser les Dagues et les Couteaux en combat

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de la dague en lancer.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[],"folder":null,"system":{"description":"

Être capable de danser en mesure, de danser harmonieusement avec une personne

\n

ou un groupe, de charmer un public par une exhibition.

\n

 

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Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

\n

également savoir faire un schéma, une carte, un plan, aux proportions exactes.

\n

 

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Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

\n

l’anonymat, se cacher.

\n

 

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Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

\n

 

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\n

 

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Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

\n

 

\n

 

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Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

\n

 

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Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

\n

 

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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de tous les types de fléaux, pour attaquer.

\n

 

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Utilisation du fouet.

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Utilisation de la fronde giratoire.

\n

 

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Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

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Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de la lance courte ou de la javeline en lancer.

\n

 

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Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[],"folder":null,"system":{"description":"

Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[],"folder":null,"system":{"description":"

Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[],"folder":null,"system":{"description":"

C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

\n

ture maçonnée.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[],"folder":null,"system":{"description":"

Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[],"folder":null,"system":{"description":"

Diagnostic et soin des maladies. Connaissance des remèdes.

\n

 

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C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[],"folder":null,"system":{"description":"

Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[],"folder":null,"system":{"description":"

Nager, plonger.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[],"folder":null,"system":{"description":"

Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[],"folder":null,"system":{"description":"

Art extrêmement dangereux du vol à la tire.

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Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[],"folder":null,"system":{"description":"

L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

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bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

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exemple. Indispensable pour monter sérieusement la garde.

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Magie d’illusion, suggestion, invocation.

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Magie noire des forces du cauchemar.

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Chaque point de force au dessus de 10 augmente les portées de 1m.

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Chaque point de force en dessous de 9 diminue les portées de 1m.

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Description

\n

Les Saures sont des humanoïdes sauriens, des hommes-reptiles au corps recouvert d’écailles. Ils ont les mains et les pieds légèrement palmés, dotés de griffes rétractiles. Aussi à l’aise sur terre que dans l’eau, ils respirent au moyen de poumons, mais leur morphologie est telle qu’ils peuvent demeurer immergés plusieurs dizaines de minutes avant de devoir reprendre de l’air. Leur langage, évolué, a des sonorités nasillardes et chuintantes ; ils parlent parfois la langue du voyage.

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Moeurs

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Les Saures ont une culture primitive, mais néanmoins raffinée et très organisée. Ils fabriquent des objets, connaissent la métallurgie, le textile, la musique et l’écriture et l’on trouve même des haut-rêvants parmi eux. Ils vivent au bord de l’eau, près des lacs ou dans les marécages où ils construisent des huttes sur pilotis. Leur alimentation consiste en poisson, mollusques, larves et autres « fruits de marais ». Hors de l’eau, ils se vêtent de longues tuniques de soie moirée, qu’ils tissent eux-mêmes avec le cocon d’un insecte qu’ils sont seuls à connaître. La soie saure est magnifique et très recherchée. Très belliqueux, les Saures ne tolèrent aucune intrusion sur le territoire qu’ils estiment être le leur et il est très difficile de commercer avec eux. Expansionnistes, ils sont souvent en guerre pour agrandir leur domaine. Leurs armées sont efficaces et disciplinées, parfois montées sur aligates.

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Combat

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Lances courtes, javelots, frondes et boucliers sont les armes traditionnelles des Saures. Leur morphologie leur assure une protection naturelle de 2 points.

","notesmj":"Notes du MJ","race":"Saure","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","experiencelog":[],"subacteurs":{"suivants":[],"montures":[],"vehicules":[]},"argent":{"deniers":{"label":"Denier","value":0,"enc":0},"sols":{"label":"Sol","value":0,"enc":0}},"taille":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"prototypeToken":{"flags":{},"name":"Saure","displayName":20,"width":1,"height":1,"lockRotation":false,"rotation":0,"actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"sante.vie"},"bar2":{"attribute":"sante.endurance"},"randomImg":false,"alpha":1,"light":{"dim":0,"bright":0,"angle":360,"color":"#f0b105","alpha":1,"animation":{"speed":5,"intensity":5,"type":"torch","reverse":false},"coloration":1,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"darkness":{"min":0,"max":1}},"texture":{"src":"systems/foundryvtt-reve-de-dragon/icons/humanoides/saure_t.webp","tint":null,"scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":true,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"detectionModes":[]},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":1668808343691,"modifiedTime":1671294136207,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"ncXFs8oaZWG68Tzn","name":"Fièrabras","type":"personnage","img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/fierabras.webp","items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp","effects":[],"folder":null,"system":{"description":"

Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de tous les types d’arbalètes.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de tous les types d’arcs.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[],"folder":null,"system":{"description":"

Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de toutes les sortes de bouclierpour parer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"folder":null,"system":{"description":"

L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"folder":null,"system":{"description":"

Savoir chanter juste, se souvenir de mélodies, improviser.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"folder":null,"system":{"description":"

C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"folder":null,"system":{"description":"

L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"folder":null,"system":{"description":"

L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"folder":null,"system":{"description":"

Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

\n

jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

\n

par le joueur lui-même).

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"folder":null,"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"folder":null,"system":{"description":"

Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[],"folder":null,"system":{"description":"

Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"folder":null,"system":{"description":"

Pour utiliser les Dagues et les Couteaux en combat

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de la dague en lancer.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[],"folder":null,"system":{"description":"

Être capable de danser en mesure, de danser harmonieusement avec une personne

\n

ou un groupe, de charmer un public par une exhibition.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[],"folder":null,"system":{"description":"

Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

\n

également savoir faire un schéma, une carte, un plan, aux proportions exactes.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[],"folder":null,"system":{"description":"

Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

\n

l’anonymat, se cacher.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[],"folder":null,"system":{"description":"

Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[],"folder":null,"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

\n

 

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"folder":null,"system":{"description":"

Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"folder":null,"system":{"description":"

Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"folder":null,"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de tous les types de fléaux, pour attaquer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"folder":null,"system":{"description":"

Utilisation du fouet.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de la fronde giratoire.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"folder":null,"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de la lance courte ou de la javeline en lancer.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[],"folder":null,"system":{"description":"

Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[],"folder":null,"system":{"description":"

Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[],"folder":null,"system":{"description":"

Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[],"folder":null,"system":{"description":"

C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

\n

ture maçonnée.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[],"folder":null,"system":{"description":"

Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[],"folder":null,"system":{"description":"

Diagnostic et soin des maladies. Connaissance des remèdes.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[],"folder":null,"system":{"description":"

C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[],"folder":null,"system":{"description":"

Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[],"folder":null,"system":{"description":"

Nager, plonger.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[],"folder":null,"system":{"description":"

Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[],"folder":null,"system":{"description":"

Art extrêmement dangereux du vol à la tire.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[],"folder":null,"system":{"description":"

Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[],"folder":null,"system":{"description":"

L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[],"folder":null,"system":{"description":"

Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[],"folder":null,"system":{"description":"

Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[],"folder":null,"system":{"description":"

Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[],"folder":null,"system":{"description":"

L’art de se déguiser, de se grimer, de se rendre méconnaissable.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"folder":null,"system":{"description":"

Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

\n

bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

\n

exemple. Indispensable pour monter sérieusement la garde.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"system":{"description":"

Magie d’illusion, suggestion, invocation.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"folder":null,"system":{"description":"

Magie s’appliquant au monde inanimé.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"folder":null,"system":{"description":"

Magie d’enchantement.

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Magie noire des forces du cauchemar.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des espèces animales, de leurs mœurs, leur des habitat.

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(bronze)","type":"monnaie","sort":7000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp","effects":[],"folder":null,"system":{"description":"","descriptionmj":"","encombrement":0.01,"quantite":0,"qualite":0,"cout":0.1},"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":null,"modifiedTime":1671294086357,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"_id":"pumC2c46RTRi2Jzn","name":"Sol 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Description

\n

Les Fièrabras sont des humanoïdes à visage humain, au torse, aux épaules et aux bras extrêmement développés et musclés, mais à la tête minuscule. Un Fièrabras moyen fait 1,90 m de haut pour une tête de 15 cm de diamètre ; placés le long du corps, ses bras descendent plus bas que le genou. Le bas du corps est de proportions normales. Les femmes, plus petites, sont morphologiquement l’inverse : le haut du corps est normal, y compris la tête, mais cuisses, hanches et fesses sont de proportions énormes. Hommes et femmes ne sont généralement vêtus que d’un pagne et de quelques ornements de cuir, les hommes arborant en plus un petit casque à peine grand comme un bol. Les Fièrabras s’expriment par grognements et ignorent tout de la langue du voyage.

\n

Moeurs

\n

Les mâles ne savent faire que trois choses (qu’ils font au demeurant fort bien) : rouler des mécaniques, engrosser leurs femelles et taper sur tout ce qui bouge. Toutes proportions gardées, leurs compagnes sont intellectuellement des surdouées. Ce sont elles qui fabriquent les huttes de branchages où ils vivent, tannent les peaux, pratiquent la poterie, etc. Face à une rencontre de Fièrabras, il n’y a que deux comportements raisonnables : fuir le plus vite possible ou frapper encore plus fort.

\n

Combat

\n

Les Fièrabras ignorent la subtilité des armes de tir ou de jet et ne combattent qu’à la masse lourde tenue à deux mains.

\n

 

\n

Prohibées

\n

Comédie / Équitation / Maçonnerie / Musique / Pickpocket / Survie cité / Navigation / Orfèvrerie / Serrurerie / toutes connaissances y compris le Draconic

","notesmj":"Notes du MJ","race":"Fièrabras","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","experiencelog":[],"subacteurs":{"suivants":[],"montures":[],"vehicules":[]},"argent":{"deniers":{"label":"Denier","value":0,"enc":0},"sols":{"label":"Sol","value":0,"enc":0}},"taille":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"prototypeToken":{"flags":{},"name":"Fièrabras","displayName":20,"width":1,"height":1,"lockRotation":false,"rotation":0,"actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"sante.vie"},"bar2":{"attribute":"sante.endurance"},"randomImg":false,"alpha":1,"light":{"dim":0,"bright":0,"angle":360,"color":"#f0b105","alpha":1,"animation":{"speed":5,"intensity":5,"type":"torch","reverse":false},"coloration":1,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"darkness":{"min":0,"max":1}},"texture":{"src":"systems/foundryvtt-reve-de-dragon/icons/humanoides/fierabras_t.webp","tint":null,"scaleX":1.4,"scaleY":1.4,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":true,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"detectionModes":[]},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":1668808343698,"modifiedTime":1671294136187,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"nzw2q9BHSDN6TIQQ","name":"Sylvain","type":"personnage","img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/sylvain.webp","items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp","effects":[],"folder":null,"system":{"description":"

Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de tous les types d’arbalètes.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de tous les types d’arcs.

\n

 

","descriptionmj":"","niveau":1,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[],"folder":null,"system":{"description":"

Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de toutes les sortes de bouclierpour parer.

\n

 

","descriptionmj":"","niveau":1,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"folder":null,"system":{"description":"

L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"folder":null,"system":{"description":"

Savoir chanter juste, se souvenir de mélodies, improviser.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"folder":null,"system":{"description":"

C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"folder":null,"system":{"description":"

L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"folder":null,"system":{"description":"

L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"folder":null,"system":{"description":"

Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

\n

jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

\n

par le joueur lui-même).

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"folder":null,"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"folder":null,"system":{"description":"

Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[],"folder":null,"system":{"description":"

Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"folder":null,"system":{"description":"

Pour utiliser les Dagues et les Couteaux en combat

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de la dague en lancer.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[],"folder":null,"system":{"description":"

Être capable de danser en mesure, de danser harmonieusement avec une personne

\n

ou un groupe, de charmer un public par une exhibition.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[],"folder":null,"system":{"description":"

Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

\n

également savoir faire un schéma, une carte, un plan, aux proportions exactes.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[],"folder":null,"system":{"description":"

Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

\n

l’anonymat, se cacher.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[],"folder":null,"system":{"description":"

Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[],"folder":null,"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

\n

 

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"folder":null,"system":{"description":"

Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"folder":null,"system":{"description":"

Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"folder":null,"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":1,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de tous les types de fléaux, pour attaquer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"folder":null,"system":{"description":"

Utilisation du fouet.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de la fronde giratoire.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"folder":null,"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de la lance courte ou de la javeline en lancer.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[],"folder":null,"system":{"description":"

Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[],"folder":null,"system":{"description":"

Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[],"folder":null,"system":{"description":"

Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[],"folder":null,"system":{"description":"

C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

\n

ture maçonnée.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[],"folder":null,"system":{"description":"

Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[],"folder":null,"system":{"description":"

Diagnostic et soin des maladies. Connaissance des remèdes.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[],"folder":null,"system":{"description":"

C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[],"folder":null,"system":{"description":"

Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[],"folder":null,"system":{"description":"

Nager, plonger.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[],"folder":null,"system":{"description":"

Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[],"folder":null,"system":{"description":"

Art extrêmement dangereux du vol à la tire.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[],"folder":null,"system":{"description":"

Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[],"folder":null,"system":{"description":"

L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[],"folder":null,"system":{"description":"

Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[],"folder":null,"system":{"description":"

Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[],"folder":null,"system":{"description":"

Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[],"folder":null,"system":{"description":"

L’art de se déguiser, de se grimer, de se rendre méconnaissable.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"folder":null,"system":{"description":"

Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

\n

bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

\n

exemple. Indispensable pour monter sérieusement la garde.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"system":{"description":"

Magie d’illusion, suggestion, invocation.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"folder":null,"system":{"description":"

Magie s’appliquant au monde inanimé.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"folder":null,"system":{"description":"

Magie d’enchantement.

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"folder":null,"system":{"description":"

Magie noire des forces du cauchemar.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des espèces animales, de leurs mœurs, leur des habitat.

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Nie jusqu'à 2 points d'armure.

\n

Rechargement 1/2 round (s'il tire en début de round, il pourra recharger durant le reste du round pour tirer de nouveau au début du round suivant).

","descriptionmj":"","equipe":true,"encombrement":1,"quantite":1,"qualite":0,"cout":10,"resistance":0,"categorie_parade":"","dommages":"1","penetration":0,"force":"0","competence":"","lancer":"","tir":"Arc","portee_courte":10,"portee_moyenne":20,"portee_extreme":50,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"rapide":false,"deuxmains":false,"unemain":false,"initpremierround":""},"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":null,"modifiedTime":1668808376573,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"_id":"jDO03RYZAATgDxMw","name":"Denier (étain)","type":"monnaie","sort":7100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[],"folder":null,"system":{"description":"","descriptionmj":"","encombrement":0.01,"quantite":0,"qualite":0,"cout":0.01},"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":null,"modifiedTime":1671294086824,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"_id":"VB0XTIFhEdAVaD3H","name":"Sou (bronze)","type":"monnaie","sort":7200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp","effects":[],"folder":null,"system":{"description":"","descriptionmj":"","encombrement":0.01,"quantite":0,"qualite":0,"cout":0.1},"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":null,"modifiedTime":1671294086824,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"_id":"BvO5qvaJCaE9F9NB","name":"Sol (argent)","type":"monnaie","sort":7300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[],"folder":null,"system":{"description":"","descriptionmj":"","encombrement":0.01,"quantite":0,"qualite":0,"cout":1},"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":null,"modifiedTime":1671294086824,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"_id":"UnRvulDsunePOlWy","name":"Dragon 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Description

\n

Les Sylvains sont de petits êtres de la taille des Gnomes, vivant exclusivement au coeur des forêts. Les hommes (Sylvains) ont l’allure de diablotins avec une barbiche au bout du menton et deux petites cornes pointant verticalement en haut du front, parmi la masse de leurs cheveux bouclés. Les femmes (Sylvaines) n’ont ni barbe ni corne et sont généralement bien proportionnées, jolies, adorables petites poupées. Les Sylvains ont un langage à base de gazouillis et ne parlent que très rarement la langue du voyage.

\n

Moeurs

\n

Les Sylvains vivent au coeur des forêts, qu’ils ne quittent jamais sous peine de dépérir. Ils construisent de véritables villages suspendus dans les arbres, faits de platesformes et de passerelles. Ils se vêtent de fibres végétales qu’ils tissent et pigmentent eux-mêmes. Bons alchimistes, ils parviennent à obtenir des couleurs éclatantes avec le suc de certaines fleurs. Leur nourriture est exclusivement végétarienne  : fruits, fleurs confites, miel. Peuple joyeux et paisible, les Sylvains font perpétuellement la fête  : chants, danses, musique et mascarades. Les Sylvains adorent leurs Sylvaines, qui le leur rendent, et l’amour est probablement pour eux la chose la plus importante. Nombre d’entre eux sont haut-rêvants, avec une prédilection pour les illusions d’Hypnos.

\n

Combat

\n

Les Sylvains ne chassent pas et ne se battent que contraints et forcés. Ils utilisent le javelot en guise de lance de mêlée, le bouclier léger, tirant parfois d’un petit arc. Ils n’ont aucune protection.

\n

 

\n

Prohibées

\n

Équitation / Maçonnerie / toutes survies sauf forêt / Navigation / Serrurerie

","notesmj":"Notes du MJ","race":"Sylvain","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","experiencelog":[],"subacteurs":{"suivants":[],"montures":[],"vehicules":[]},"argent":{"deniers":{"label":"Denier","value":0,"enc":0},"sols":{"label":"Sol","value":0,"enc":0}},"taille":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"prototypeToken":{"flags":{},"name":"Sylvain","displayName":20,"width":1,"height":1,"lockRotation":false,"rotation":0,"actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"sante.vie"},"bar2":{"attribute":"sante.endurance"},"randomImg":false,"alpha":1,"light":{"dim":0,"bright":0,"angle":360,"color":"#f0b105","alpha":1,"animation":{"speed":5,"intensity":5,"type":"torch","reverse":false},"coloration":1,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"darkness":{"min":0,"max":1}},"texture":{"src":"systems/foundryvtt-reve-de-dragon/icons/humanoides/sylvain_t.webp","tint":null,"scaleX":1.1,"scaleY":1.1,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":true,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"detectionModes":[]},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":1668808343705,"modifiedTime":1671294136210,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"qscItDC5z6Hr2Lrh","name":"Chèvre-pied","type":"personnage","img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/chevrepied.webp","items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp","effects":[],"folder":null,"system":{"description":"

Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de tous les types d’arbalètes.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de tous les types d’arcs.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[],"folder":null,"system":{"description":"

Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","sort":425000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de toutes les sortes de bouclierpour parer.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"folder":null,"system":{"description":"

L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"folder":null,"system":{"description":"

Savoir chanter juste, se souvenir de mélodies, improviser.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"folder":null,"system":{"description":"

C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"folder":null,"system":{"description":"

L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"folder":null,"system":{"description":"

L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"folder":null,"system":{"description":"

Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

\n

jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

\n

par le joueur lui-même).

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","sort":450000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"folder":null,"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"folder":null,"system":{"description":"

Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[],"folder":null,"system":{"description":"

Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"folder":null,"system":{"description":"

Pour utiliser les Dagues et les Couteaux en combat

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de la dague en lancer.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[],"folder":null,"system":{"description":"

Être capable de danser en mesure, de danser harmonieusement avec une personne

\n

ou un groupe, de charmer un public par une exhibition.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[],"folder":null,"system":{"description":"

Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

\n

également savoir faire un schéma, une carte, un plan, aux proportions exactes.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[],"folder":null,"system":{"description":"

Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

\n

l’anonymat, se cacher.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[],"folder":null,"system":{"description":"

Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[],"folder":null,"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

\n

 

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"folder":null,"system":{"description":"

Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"folder":null,"system":{"description":"

Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","sort":475000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"folder":null,"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de tous les types de fléaux, pour attaquer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"folder":null,"system":{"description":"

Utilisation du fouet.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","sort":250000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de la fronde giratoire.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"folder":null,"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","sort":1850000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de la lance courte ou de la javeline en lancer.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[],"folder":null,"system":{"description":"

Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[],"folder":null,"system":{"description":"

Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","sort":412500,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[],"folder":null,"system":{"description":"

Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[],"folder":null,"system":{"description":"

C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

\n

ture maçonnée.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[],"folder":null,"system":{"description":"

Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[],"folder":null,"system":{"description":"

Diagnostic et soin des maladies. Connaissance des remèdes.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[],"folder":null,"system":{"description":"

C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[],"folder":null,"system":{"description":"

Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[],"folder":null,"system":{"description":"

Nager, plonger.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[],"folder":null,"system":{"description":"

Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[],"folder":null,"system":{"description":"

Art extrêmement dangereux du vol à la tire.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[],"folder":null,"system":{"description":"

Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[],"folder":null,"system":{"description":"

L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[],"folder":null,"system":{"description":"

Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[],"folder":null,"system":{"description":"

Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[],"folder":null,"system":{"description":"

Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[],"folder":null,"system":{"description":"

L’art de se déguiser, de se grimer, de se rendre méconnaissable.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"folder":null,"system":{"description":"

Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

\n

bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

\n

exemple. Indispensable pour monter sérieusement la garde.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"system":{"description":"

Magie d’illusion, suggestion, invocation.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"folder":null,"system":{"description":"

Magie s’appliquant au monde inanimé.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"folder":null,"system":{"description":"

Magie d’enchantement.

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"folder":null,"system":{"description":"

Magie noire des forces du cauchemar.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des espèces animales, de leurs mœurs, leur des habitat.

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"0s8mKVg0m9CzQKoa","name":"Cuir Souple","type":"armure","sort":100000,"flags":{"core":{"sourceId":"Item.p8t4cttiah6yvqQH"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_souple.webp","effects":[],"folder":null,"system":{"description":"

Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte de cuir souple + culottes de cuir souple + bottes de cuir souple.

\n

 

","descriptionmj":"","equipe":true,"encombrement":0,"quantite":1,"qualite":0,"cout":6,"protection":"2","deterioration":0,"malus":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"e4u86s0IZBJDjv5J","name":"Lance courte","type":"arme","sort":500001,"flags":{"core":{"sourceId":"Item.yHSV9T13AQQ2zizn"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/lance.webp","effects":[],"folder":null,"system":{"description":"","descriptionmj":"","equipe":true,"encombrement":2,"quantite":1,"qualite":0,"cout":3,"resistance":5,"categorie_parade":"","dommages":"2","penetration":0,"force":"8","competence":"Lance","lancer":"","tir":"","portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"rapide":true,"deuxmains":false,"unemain":true,"initpremierround":"hast"},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qDaEXdNhRKoEy4IG","name":"Bouclier léger","type":"arme","sort":400001,"flags":{"core":{"sourceId":"Item.reXFrWOlIkjND0C6"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_petit.webp","effects":[],"folder":null,"system":{"description":"","descriptionmj":"","equipe":true,"encombrement":1,"quantite":1,"qualite":0,"cout":4,"resistance":13,"categorie_parade":"","dommages":"0","penetration":0,"force":"8","competence":"Bouclier","lancer":"","tir":"","portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"rapide":false,"deuxmains":false,"unemain":false,"initpremierround":"hast"},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"NlMJTpO0EWIJQ8wX","name":"Fronde","type":"arme","sort":100001,"flags":{"core":{"sourceId":"Item.2YEF4FlTG0pBqzqM"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/fronde.webp","effects":[],"folder":null,"system":{"description":"

Peut tirer tous les rounds.

","descriptionmj":"","equipe":true,"encombrement":0.08,"quantite":1,"qualite":0,"cout":0.6,"resistance":0,"categorie_parade":"","dommages":"1","penetration":0,"force":"0","competence":"","lancer":"","tir":"Fronde","portee_courte":8,"portee_moyenne":15,"portee_extreme":25,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"rapide":false,"deuxmains":false,"unemain":false,"initpremierround":"hast"},"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":null,"modifiedTime":1668808376623,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"_id":"z76U11sk0RMxAqnE","name":"Javelot","type":"arme","sort":300001,"flags":{"core":{"sourceId":"Item.kuEqNTGbhCyZaREI"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/javeline.webp","effects":[],"folder":null,"system":{"description":"

Chaque point de force au dessus de 10 augmente les portées de 1m.

\n

Chaque point de force en dessous de 9 diminue les portées de 1m.

","descriptionmj":"","equipe":true,"encombrement":1,"quantite":1,"qualite":0,"cout":1,"resistance":0,"categorie_parade":"","dommages":"1","penetration":0,"force":"0","competence":"Lance","lancer":"Javelot","tir":"","portee_courte":6,"portee_moyenne":12,"portee_extreme":20,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"rapide":false,"deuxmains":false,"unemain":false,"initpremierround":"hast"},"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":null,"modifiedTime":1668808376623,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"_id":"lhwuM1OdisWWH7L9","name":"Denier (étain)","type":"monnaie","sort":6900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[],"folder":null,"system":{"description":"","descriptionmj":"","encombrement":0.01,"quantite":0,"qualite":0,"cout":0.01},"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":null,"modifiedTime":1671294086287,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"_id":"DjsQHpyKpJHLOyBh","name":"Sou (bronze)","type":"monnaie","sort":7000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp","effects":[],"folder":null,"system":{"description":"","descriptionmj":"","encombrement":0.01,"quantite":0,"qualite":0,"cout":0.1},"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":null,"modifiedTime":1671294086288,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"_id":"3Um3oG7HTQpeAsh9","name":"Sol 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Const","derivee":true},"sust":{"type":"number","value":3,"label":"Sustentation","derivee":true},"plusdom":{"type":"number","value":1,"label":"+dom","derivee":true},"encombrement":{"type":"number","value":12,"label":"Encombrement","derivee":true},"malusarmure":{"type":"number","value":0,"label":"Malus Armure","derivee":true},"protection":{"type":"number","value":0,"label":"Protection naturelle","derivee":false},"hautrevant":{"type":"string","value":"","label":"Haut rêvant","derivee":true}},"reve":{"reve":{"max":"10","value":0,"label":"Points de Rêve actuels","thanatosused":false},"seuil":{"max":0,"value":0,"label":"Seuil de Rêve"},"tmrpos":{"coord":"A1","label":"Position TMR","cache":false},"refoulement":{"value":0,"label":"Points de Refoulement"},"queues":{"list":[]},"souffles":{"list":[]},"tetes":{"list":[]},"ombres":{"list":[]},"reserve":{"list":[]},"rencontre":{"list":[]}},"compteurs":{"sust":{"value":0,"label":"Sust.","isInput":true},"eau":{"value":0,"label":"Eau","isInput":true},"moral":{"value":0,"label":"Moral","isInput":true},"exaltation":{"value":0,"label":"Exaltation","isInput":true},"dissolution":{"value":0,"label":"Dissolution","isInput":true},"chance":{"value":10,"max":"10","label":"Chance","isInput":true},"destinee":{"value":0,"label":"Destinée","isInput":true},"voyage":{"value":0,"label":"Voyage","isInput":true},"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"},"ethylisme":{"value":1,"label":"Ethylisme","isInput":true,"nb_doses":0,"jet_moral":false},"stress":{"value":0,"label":"Stress","isStress":true,"isInput":true},"experience":{"value":0,"label":"Experience","isInput":true}},"biographie":"

Histoire personnelle...

","notes":"

Description

\n

Les Chèvres-Pieds sont des humanoïdes à tête et pieds de chèvre ou de bouc. Seules leur tête et leurs jambes sont entièrement couvertes de poils ; leurs mains ont des doigts épais à la force considérable. Plus grands que les Humains, ils font enmoyenne 80 kg. Leur langage est constitué de bêlements rauques, ils ne parlent que très rarement la langue du voyage.

\n

Moeurs

\n

Les Chèvres-Pieds sont organisés en tribus hiérarchisées. Ils vivent dans les forêts, dans des villages de huttes ou dans des cavernes quand le relief s’y prête. Ils travaillent le bois et le cuir, dont ils se vêtent, et pratiquent une métallurgie sommaire. Particulièrement vindicatifs, ils défendent farouchement leur territoire et sont rarement en paix avec les tribus voisines. La guerre est pour eux une activité normale. Cruels et féroces, ils se nourrissent de végétaux mais boivent le sang de leurs ennemis.

\n

Combat

\n

Vêtus de cuir souple, les Chèvres-Pieds utilisent la lance courte, le javelot, la fronde, un bouclier de cuir et de bois arborant l’emblème de la tribu, et possèdent un cri qui tue. Lors du round d’engagement avec un nouvel adversaire, le Chèvre-Pied peut, à son tour d’attaquer, utiliser son cri en guise d’attaque physique. L’adversaire doit jouer VOLONTÉ à -3 ou être sonné (voir Personnage sonné, p91).

\n

Prohibées

\n

Équitation / Maçonnerie / Survie cité / Navigation/ Orfèvrerie / Serrurerie / Draconic

","notesmj":"Notes du MJ","race":"Chèvre-pied","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","experiencelog":[],"subacteurs":{"suivants":[],"montures":[],"vehicules":[]},"argent":{"deniers":{"label":"Denier","value":0,"enc":0},"sols":{"label":"Sol","value":0,"enc":0}},"taille":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"prototypeToken":{"flags":{},"name":"Chèvre-pied","displayName":20,"width":1,"height":1,"lockRotation":false,"rotation":0,"actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"sante.vie"},"bar2":{"attribute":"sante.endurance"},"randomImg":false,"alpha":1,"light":{"dim":0,"bright":0,"angle":360,"color":"#f0b105","alpha":1,"animation":{"speed":5,"intensity":5,"type":"torch","reverse":false},"coloration":1,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"darkness":{"min":0,"max":1}},"texture":{"src":"systems/foundryvtt-reve-de-dragon/icons/humanoides/chevrepied_t.webp","tint":null,"scaleX":1.2,"scaleY":1.2,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":true,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"detectionModes":[]},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":1668808343712,"modifiedTime":1671294136172,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Chafouin","type":"personnage","img":"systems/foundryvtt-reve-de-dragon/icons/humanoides/chafouin.webp","items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp","effects":[],"folder":null,"system":{"description":"

Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de tous les types d’arbalètes.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de tous les types d’arcs.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[],"folder":null,"system":{"description":"

Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de toutes les sortes de bouclierpour parer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"folder":null,"system":{"description":"

L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"folder":null,"system":{"description":"

Savoir chanter juste, se souvenir de mélodies, improviser.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"folder":null,"system":{"description":"

C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"folder":null,"system":{"description":"

L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"folder":null,"system":{"description":"

L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"folder":null,"system":{"description":"

Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

\n

jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

\n

par le joueur lui-même).

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"folder":null,"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"folder":null,"system":{"description":"

Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[],"folder":null,"system":{"description":"

Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"folder":null,"system":{"description":"

Pour utiliser les Dagues et les Couteaux en combat

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de la dague en lancer.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[],"folder":null,"system":{"description":"

Être capable de danser en mesure, de danser harmonieusement avec une personne

\n

ou un groupe, de charmer un public par une exhibition.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[],"folder":null,"system":{"description":"

Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

\n

également savoir faire un schéma, une carte, un plan, aux proportions exactes.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[],"folder":null,"system":{"description":"

Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

\n

l’anonymat, se cacher.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[],"folder":null,"system":{"description":"

Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[],"folder":null,"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

\n

 

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"folder":null,"system":{"description":"

Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"folder":null,"system":{"description":"

Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"folder":null,"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de tous les types de fléaux, pour attaquer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"folder":null,"system":{"description":"

Utilisation du fouet.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de la fronde giratoire.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"folder":null,"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de la lance courte ou de la javeline en lancer.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[],"folder":null,"system":{"description":"

Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[],"folder":null,"system":{"description":"

Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[],"folder":null,"system":{"description":"

Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[],"folder":null,"system":{"description":"

C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

\n

ture maçonnée.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[],"folder":null,"system":{"description":"

Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[],"folder":null,"system":{"description":"

Diagnostic et soin des maladies. Connaissance des remèdes.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[],"folder":null,"system":{"description":"

C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[],"folder":null,"system":{"description":"

Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[],"folder":null,"system":{"description":"

Nager, plonger.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[],"folder":null,"system":{"description":"

Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

\n

 

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Art extrêmement dangereux du vol à la tire.

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Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

\n

 

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L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[],"folder":null,"system":{"description":"

Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[],"folder":null,"system":{"description":"

Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[],"folder":null,"system":{"description":"

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\n

 

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Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[],"folder":null,"system":{"description":"

L’art de se déguiser, de se grimer, de se rendre méconnaissable.

\n

 

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Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

\n

bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

\n

exemple. Indispensable pour monter sérieusement la garde.

\n

 

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Magie d’illusion, suggestion, invocation.

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Magie s’appliquant au monde inanimé.

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Magie d’enchantement.

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Magie noire des forces du cauchemar.

\n

 

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Connaissance des espèces animales, de leurs mœurs, leur des habitat.

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Histoire personnelle...

","notes":"

Description

\n

Les Chafouins sont des humanoïdes de petite taille, d’allure simiesque, glabres, blêmes et d’aspect huileux. Leur crâne a une forme légèrement aplatie, le lobe de leurs oreilles est très développé ; ils ont des paupières allongées et des yeux jaunâtres. Leur langage ressemble à un gargouillis, ils ne parlent que rarement la langue du voyage et de façon très rudimentaire.

\n

Moeurs

\n

Sauvages, presque animaux, les Chafouins vivent nus, en bandes d’au moins dix individus. Leurs repaires d’élection sont les ruines, les cavernes et tous les endroits où ils peuvent se cacher. Omnivores, ils se nourrissent de tout, et toute chair, même humaine, est bonne à manger.

\n

Combat

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Lâches et rusés, les Chafouins n’attaquent jamais de front, mais toujours par surprise et quand le rapport de force est d’au moins trois contre un en leur faveur. Rarement armés, sauf parfois d’une dague ou d’un gourdin, leur technique consiste à se jeter à plusieurs sur leur proie pour l’étrangler, certains commençant déjà à mordre au passage. Utiliser normalement les règles d’Empoignade en n’oubliant pas les malus probables dus à leur petite taille. Il suffit qu’un Chafouin totalise 2 points d’empoignade non contrés pour que sa victime soit virtuellement morte (le round d’après, il lui ouvre la gorge à coups de dents). Peu dangereux quand on est nombreux et sur ses gardes, les Chafouins sont une menace mortelle lorsqu’on est seul ou surpris.

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Prohibées

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toutes compétences de combat sauf Corps à corps, Dague, Esquive et Masse à une main / Comédie / Commerce / Équitation / Musique / Chirurgie / Jeu / Métallurgie / Navigation / Orfèvrerie / Serrurerie / Alchimie / Botanique / Écriture / Médecine / Zoologie / Draconic

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z&3-%8Z992;@Qy@8SC0u-RTo#qm*#|}4bP=F;$h5N=oTyLh=-B-wc_jwx9??|Kyp&~ zB#_;?$!(&R?TR;NYashsgWEnWchB}fcGh9HC0agtfRWjWxrvz(i9ux<$*O|vjAVK- zT=T{s-9CkDrwYAGyxH4V-5SXCjjv0*Cn`ld?z+Y9>_nd2N(nU+Pwwbs_a?2Lyb|PJ zmgC9oo9n)uT=Ix6=i$q1i`_rbju*_ale9P(BtyyhB6h=C_xH6&r1*{9c_Q}w$L?py zaSRtdPbAuR$UWAr1D;{`EfV(bckUCkYVzR#w(qP`^zedv>{5n2wk;CM*_S7n@*7>; z-;3J_@GlBHn3?0--_@Ss&JJgI)D_=P*=aM|?<9}*X%EUpJWg@&jrKDnnj$xRLc8}C ziB7I)AG?QKlK6uCYE%2GTKqcvy|La8ygKdN)qa~C0jBquZi?T(Z2z%Doqr>uJ>sTv(6Grj_Ps9ELOM?}`rou?P|2vGt^70>Kw?F2s!mSH1H$=-Ru*tBk zuuCv^M7OE1DX?uY67hN<5*-G64YnU9M3fl`tAM=&`wr&rgiHi%3TzwfGOULPKL?uz z`v?XNFx3(1m~_}8*a6smST6~j3G7W6O4F1C0<*rbF|ft3Q!ti=Q-jsPK88Jj^+HR_ z^RQQ8J7L#g&&VliBy1+^6WDcFXJ?9vhs}U}0=o|DqM)b**f`h**jbpu1(7wZ1hyP@ z45mbU904nXZHC>1d9_2F2Ac~z40CqH?}EJodmnZd*2N832H0ZQDH!XHcLr7nTMxSi z>x{QF0X7r%39Jd$)q|o&!DhjB!G492$h82r4)!CA?MPAmU^iIq^v4OXnXp~3CRp#z$P~e5!*;`Nz`VNP`M@T^K7ieVd3Qzj0yYo^ zxv;}9=k9pyuvcIkVU4f`3Ym(ho_Sud<7)fBn^)V{_%J^Les coursiers de Psark apparaissent toujours au nombre de sept. Ce sont de grands chevaux blancs à crinière blond doré, se présentant sans selle ni bride. Ils n’ont pas de caractéristiques, mais leur utilisation obéit aux règles suivantes :

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  • Les coursiers doivent être montés à cru, le cavalier s’agrippant à leur crinière et les dirigeant avec la voix. Ils ne supportent aucune forme d’entrave et n’acceptent strictement de porter qu’un (seul) cavalier. Ce dernier doit porter sur lui ses propres bagages, lesquels constituent son encombrement tout comme s’il était piéton. Il n’y a aucune limite au poids total que peut porter un coursier, mais plus le cavalier est personnellement encombré, plus ses jets d’Équitation sont difficiles.
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  • Vouloir entraver un coursier ou lui faire porter un bagage directement le dématérialise aussitôt. Même chose si on veut lui adjoindre un second cavalier. Les coursiers se dématérialisent pareillement à la moindre agression.
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  • Chaque coursier doit recevoir un cavalier dans les deux minutes (20 rounds) qui suivent l’invocation, faute de quoi les coursiers non pourvus se dématérialisent. Ils disparaissent dans tous les cas dès que leur tâche est accomplie, c’est-à-dire au plus tard à la fin de la prochaine heure de naissance de leur invocateur, et au plus tôt dès qu’ils se retrouvent sans cavalier, que celui-ci démonte volontairement ou accidentellement.
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  • Chaque coursier ne peut se trouver éloigné de chacun de ses congénères d’une distance supérieure à E3 mètres (3 fois l’EMPATHIE du haut-rêvant). Il respecte de lui-même cette limite, mais se dématérialise si son cavalier l’oblige à la dépasser.
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  • Les coursiers peuvent franchir des obstacles en sautant, s’ils sentent que c’est possible. C’est au gardien des rêves de déterminer si tel obstacle est ou non franchissable. Dans l’affirmative, le coursier réussit toujours sans jet de dés. Dans la négative, il refuse tout bonnement de sauter. Si son cavalier tente de l’y obliger, il s’estime agressé et se dématérialise. Que le coursier saute sans jet de dés n’implique pas que son cavalier en soit dispensé : AGILITÉ/Équitation - difficulté envisagée.
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  • Les coursiers ont une vitesse maximale de 60 km/heure draconique et peuvent effectivement parcourir 60 kilomètres en une heure, quel que soit le type de terrain. Si celui-ci est accidenté, c’est simplement le jet d’Équitation qui est rendu plus difficile.
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  • Monter un coursier de Psark est d’une difficulté de base -1 et correspond au trot/galop en plaine ou sur route. Les malus de sur-encombrement du cavalier sont applicables.
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  • Chaque heure de chevauchée coûte 4 points de fatigue.
  • \n
","race":"","notesmj":"Notes du MJ"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"prototypeToken":{"flags":{},"name":"Coursier de Psark","displayName":0,"width":1,"height":1,"lockRotation":false,"rotation":0,"actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":"sante.vie"},"bar2":{"attribute":"sante.endurance"},"randomImg":false,"light":{"dim":0,"bright":0,"angle":360,"alpha":1,"animation":{"speed":5,"intensity":5,"type":null,"reverse":false},"color":null,"coloration":1,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"darkness":{"min":0,"max":1}},"texture":{"src":"coursier-psark.webp","tint":null,"scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":false,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"alpha":1,"detectionModes":[]},"folder":null,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":1668808512427,"modifiedTime":1671294147259,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"I8Q3Aj4ZUrsU4yBg","name":"Kanaillou","type":"personnage","sort":100001,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.invocations.I8Q3Aj4ZUrsU4yBg"}},"img":"systems/foundryvtt-reve-de-dragon/icons/invocations/kanaillou.webp","items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp","effects":[],"system":{"description":"

Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

\n

 

","descriptionmj":"","niveau":10,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[],"system":{"description":"

Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

\n

 

","descriptionmj":"","niveau":10,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[],"system":{"description":"

Utilisation de tous les types d’arbalètes.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[],"system":{"description":"

Utilisation de tous les types d’arcs.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[],"system":{"description":"

Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[],"system":{"description":"

Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

\n

 

","descriptionmj":"","niveau":10,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[],"system":{"description":"

Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

\n

 

","descriptionmj":"","niveau":10,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[],"system":{"description":"

Utilisation de toutes les sortes de bouclierpour parer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"system":{"description":"

L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

\n

 

","descriptionmj":"","niveau":10,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"system":{"description":"

Savoir chanter juste, se souvenir de mélodies, improviser.

\n

 

","descriptionmj":"","niveau":10,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"system":{"description":"

C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

\n

 

","descriptionmj":"","niveau":10,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"system":{"description":"

L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

\n

 

","descriptionmj":"","niveau":10,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"system":{"description":"

L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

\n

 

","descriptionmj":"","niveau":10,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"system":{"description":"

Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

\n

jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

\n

par le joueur lui-même).

\n

 

","descriptionmj":"","niveau":10,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"system":{"description":"

Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

\n

 

","descriptionmj":"","niveau":10,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[],"system":{"description":"

Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

\n

 

","descriptionmj":"","niveau":10,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"system":{"description":"

Pour utiliser les Dagues et les Couteaux en combat

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[],"system":{"description":"

Utilisation de la dague en lancer.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[],"system":{"description":"

Être capable de danser en mesure, de danser harmonieusement avec une personne

\n

ou un groupe, de charmer un public par une exhibition.

\n

 

","descriptionmj":"","niveau":10,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[],"system":{"description":"

Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

\n

également savoir faire un schéma, une carte, un plan, aux proportions exactes.

\n

 

","descriptionmj":"","niveau":10,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[],"system":{"description":"

Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

\n

l’anonymat, se cacher.

\n

 

","descriptionmj":"","niveau":10,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[],"system":{"description":"

Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

\n

 

","descriptionmj":"","niveau":10,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[],"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"system":{"description":"

Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

\n

 

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"system":{"description":"

Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

\n

 

","descriptionmj":"","niveau":10,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"system":{"description":"

Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

\n

 

","descriptionmj":"","niveau":10,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"system":{"description":"

Utilisation de tous les types de fléaux, pour attaquer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"system":{"description":"

Utilisation du fouet.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[],"system":{"description":"

Utilisation de la fronde giratoire.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"system":{"description":"

Utilisation de la lance courte ou de la javeline en lancer.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[],"system":{"description":"

Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

\n

 

","descriptionmj":"","niveau":10,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[],"system":{"description":"

Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

\n

 

","descriptionmj":"","niveau":10,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[],"system":{"description":"

Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[],"system":{"description":"

Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

\n

 

","descriptionmj":"","niveau":10,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[],"system":{"description":"

C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

\n

ture maçonnée.

\n

 

","descriptionmj":"","niveau":10,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[],"system":{"description":"

Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

\n

 

","descriptionmj":"","niveau":10,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[],"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[],"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[],"system":{"description":"

Diagnostic et soin des maladies. Connaissance des remèdes.

\n

 

","descriptionmj":"","niveau":10,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[],"system":{"description":"

C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

\n

 

","descriptionmj":"","niveau":10,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[],"system":{"description":"

Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

\n

 

","descriptionmj":"","niveau":10,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[],"system":{"description":"

Nager, plonger.

\n

 

","descriptionmj":"","niveau":10,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[],"system":{"description":"

Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

\n

 

","descriptionmj":"","niveau":10,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[],"system":{"description":"

Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

\n

 

","descriptionmj":"","niveau":10,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[],"system":{"description":"

Art extrêmement dangereux du vol à la tire.

","descriptionmj":"","niveau":10,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[],"system":{"description":"

Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

\n

 

","descriptionmj":"","niveau":10,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[],"system":{"description":"

L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

\n

 

","descriptionmj":"","niveau":10,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[],"system":{"description":"

Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

\n

 

","descriptionmj":"","niveau":10,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[],"system":{"description":"

Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

\n

 

","descriptionmj":"","niveau":10,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":10,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[],"system":{"description":"

Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

","descriptionmj":"","niveau":10,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":10,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":10,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":10,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":10,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":10,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[],"system":{"description":"

L’art de se déguiser, de se grimer, de se rendre méconnaissable.

\n

 

","descriptionmj":"","niveau":10,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"description":"

Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

\n

bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

\n

exemple. Indispensable pour monter sérieusement la garde.

\n

 

","descriptionmj":"","niveau":10,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"

Magie d’illusion, suggestion, invocation.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"

Magie s’appliquant au monde inanimé.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"system":{"description":"

Magie d’enchantement.

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"system":{"description":"

Magie noire des forces du cauchemar.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp","effects":[],"system":{"description":"

Connaissance des espèces animales, de leurs mœurs, leur des habitat.

","descriptionmj":"","niveau":10,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"mwlna23r71qyf76u","name":"Denier (étain)","type":"monnaie","sort":6800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"YBpBO0t23duRGICC"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[],"system":{"description":"","descriptionmj":"","encombrement":0.01,"quantite":0,"qualite":0,"cout":0.01},"folder":null,"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":null,"modifiedTime":1671294086495,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"_id":"squ5z0f9h8tybcsf","name":"Sou 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Le Kanaillou est un petit être pouvant se présenter sous de multiples apparences : humanoïde masculin ou féminin, créature d’apparence bizarre et fantasque. Cette apparence est chaque fois laissée aux soins du gardien des rêves et n’a aucune importance réelle.

\n

Le Kanaillou est extrêmement bricoleur et possède dans ses mystérieuses poches d’insoupçonnables ressources : outils, matériel de chirurgie, remèdes, antidotes, etc. Il connaît virtuellement toutes les compétences à un niveau très élevé. Son défaut est qu’il ne fait jamais rien gratuitement et qu’il est exigeant.

\n

L’ayant invoqué et le Kanaillou se retrouvant devant lui, le haut-rêvant lui indique le service qu’il en attend, et le Kanaillou propose son prix. Si le haut-rêvant accepte et paie, le Kanaillou accomplit la chose demandée, qui peut être virtuellement n’importe quoi, à l’exception d’utiliser une compétence de combat ou de lancer un sort. Il peut par exemple crocheter une serrure, déchiffrer une inscription, accomplir des soins, fournir un antidote dont il possède (quel heureux hasard !) une fiole dans sa poche, désamorcer un piège, etc. Il est toujours censé réussir dans le temps le plus bref possible permis par les règles (une blessure critique est soignée en 2 rounds).

\n

Le prix qu’il demande n’est pas forcément de l’argent : ce peut être un objet (il a la connaissance infuse de tout ce qui se trouve dans les affaires du haut-rêvant), un autre service ou une action bizarre et ridicule pouvant concerner le haut-rêvant ou ses compagnons : manger son chapeau, jouer à saute-mouton, hurler des gros mots, etc. Il ne fait jamais crédit et ne travaille qu’une fois payé. Cela fait, il se dématérialise, ne laissant d’éventuel souvenir physique que le matériel utilisé, des pansements par exemple.

\n

Si le haut-rêvant refuse son prix, il disparaît. Même chose si on l’agresse, à commencer par vouloir lui dérober son matériel. Ses caractéristiques sont donc sans importance, et aucune magie n’a le temps de faire effet sur lui.

\n

En termes de jeu, le Kanaillou est une sorte de joker pouvant être utilisé dans les moments les plus cruciaux. C’est de cela que doit juger le gardien des rêves pour décider du prix ou du gage exigé. S’il estime que les joueurs pourraient fort bien se débrouiller autrement, le prix est exorbitant ; s’il estime par contre que seul un Kanaillou peut en effet les tirer d’affaire, le prix est plus modique. Mais cela ne doit jamais être gratuit. Ce n’est pas pour rien que cette invocation est plus facile que les autres : la véritable difficulté commence une fois qu’elle est lancée.

\n

 

","notes":"Notes","notesmj":"Notes du MJ","race":"Humain","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","experiencelog":[],"subacteurs":{"suivants":[],"montures":[],"vehicules":[]},"argent":{"deniers":{"label":"Denier","value":0,"enc":0},"sols":{"label":"Sol","value":0,"enc":0}},"taille":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"prototypeToken":{"flags":{},"name":"Kanaillou","displayName":0,"width":1,"height":1,"lockRotation":false,"rotation":0,"actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":"sante.vie"},"bar2":{"attribute":"sante.endurance"},"randomImg":false,"light":{"dim":0,"bright":0,"angle":360,"color":null,"alpha":1,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"coloration":1,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"darkness":{"min":0,"max":1}},"texture":{"src":"systems/foundryvtt-reve-de-dragon/icons/invocations/kanaillou.webp","tint":null,"scaleX":0.9,"scaleY":0.9,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":false,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"alpha":1,"detectionModes":[]},"folder":null,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":1668808512436,"modifiedTime":1671294147276,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"kB7OSWKvd6m9v0dB","name":"Marmiton de Pavois","type":"personnage","img":"systems/foundryvtt-reve-de-dragon/icons/invocations/marmiton.webp","items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp","effects":[],"folder":null,"system":{"description":"

Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de tous les types d’arbalètes.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de tous les types d’arcs.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[],"folder":null,"system":{"description":"

Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de toutes les sortes de bouclierpour parer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"folder":null,"system":{"description":"

L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"folder":null,"system":{"description":"

Savoir chanter juste, se souvenir de mélodies, improviser.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"folder":null,"system":{"description":"

C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"folder":null,"system":{"description":"

L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"folder":null,"system":{"description":"

L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"folder":null,"system":{"description":"

Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

\n

jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

\n

par le joueur lui-même).

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"folder":null,"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"folder":null,"system":{"description":"

Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[],"folder":null,"system":{"description":"

Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

\n

 

","descriptionmj":"","niveau":8,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"folder":null,"system":{"description":"

Pour utiliser les Dagues et les Couteaux en combat

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de la dague en lancer.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[],"folder":null,"system":{"description":"

Être capable de danser en mesure, de danser harmonieusement avec une personne

\n

ou un groupe, de charmer un public par une exhibition.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[],"folder":null,"system":{"description":"

Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

\n

également savoir faire un schéma, une carte, un plan, aux proportions exactes.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[],"folder":null,"system":{"description":"

Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

\n

l’anonymat, se cacher.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[],"folder":null,"system":{"description":"

Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[],"folder":null,"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

\n

 

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"folder":null,"system":{"description":"

Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"folder":null,"system":{"description":"

Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"folder":null,"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de tous les types de fléaux, pour attaquer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"folder":null,"system":{"description":"

Utilisation du fouet.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de la fronde giratoire.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"folder":null,"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"folder":null,"system":{"description":"

Utilisation de la lance courte ou de la javeline en lancer.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[],"folder":null,"system":{"description":"

Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[],"folder":null,"system":{"description":"

Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[],"folder":null,"system":{"description":"

Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[],"folder":null,"system":{"description":"

C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

\n

ture maçonnée.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[],"folder":null,"system":{"description":"

Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[],"folder":null,"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[],"folder":null,"system":{"description":"

Diagnostic et soin des maladies. Connaissance des remèdes.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[],"folder":null,"system":{"description":"

C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[],"folder":null,"system":{"description":"

Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[],"folder":null,"system":{"description":"

Nager, plonger.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[],"folder":null,"system":{"description":"

Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[],"folder":null,"system":{"description":"

Art extrêmement dangereux du vol à la tire.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[],"folder":null,"system":{"description":"

Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[],"folder":null,"system":{"description":"

L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[],"folder":null,"system":{"description":"

Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[],"folder":null,"system":{"description":"

Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[],"folder":null,"system":{"description":"

Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[],"folder":null,"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[],"folder":null,"system":{"description":"

L’art de se déguiser, de se grimer, de se rendre méconnaissable.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"folder":null,"system":{"description":"

Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

\n

bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

\n

exemple. Indispensable pour monter sérieusement la garde.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"system":{"description":"

Magie d’illusion, suggestion, invocation.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"folder":null,"system":{"description":"

Magie s’appliquant au monde inanimé.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"folder":null,"system":{"description":"

Magie d’enchantement.

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"folder":null,"system":{"description":"

Magie noire des forces du cauchemar.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"VwGR4KqRAQQTYb7T"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp","effects":[],"folder":null,"system":{"description":"

Connaissance des espèces animales, de leurs mœurs, leur des habitat.

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Bonbonne de boisson exotique (21 mesures)

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1 mesure (20cl) de boisson exotique.

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Nourriture exotique (21 sust.)

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Trois marmitons apparaissent, chargés d’un panier contenant nappe et luxueuse vaisselle, d’un grand plat recouvert d’une cloche, et d’une bonbonne. Le premier demande où dresser le couvert. Cela fait, le second soulève la cloche du plat et en annonce fièrement l’intitulé, tandis que le troisième présente la boisson.

\n

Les Marmitons de Pavois dressent toujours le couvert pour sept convives, et à raison de 3 points par personne, le plat contient 21 points de sustentation. Aux convives de se les partager selon leur propre nombre. La bonbonne contient pareillement 21 mesures.

\n

Nourriture et boisson sont toujours très exotiques, le degré d’exotisme pouvant aller de 0 à 7 (1d8-1). Pour en supporter le goût \"étrange et venu d’ailleurs\", les convives doivent réussir un jet de :

\n

VOLONTÉ/moral à - (degré d’exotisme) + (Cuisine)

\n

Si le jet est réussi, le personnage n’est pas choqué par l’exotisme et peut même en apprécier la gastronomie. Pour tout échec, le personnage est choqué. Il peut alors soit renoncer à manger, soit se forcer à avaler. S’il se force, il peut manger autant de sust qu’il le veut, mais accompagne son repas d’un jet de moral malheureux.

\n

Les Marmitons assistent au repas, jusqu’à ce qu’on leur donne l’ordre de desservir, moment auquel tout se dématérialise, marmitons, nappe, vaisselle… Seule la nourriture ingérée demeure présente (dans les estomacs).

\n

Les Marmitons sont très susceptibles, et le moindre commentaire péjoratif sufit à les faire se dématérialiser instantanément. La différence alors est que même la nourriture ingérée disparaît des estomacs.

","notes":"Notes","notesmj":"Notes du MJ","race":"Humain","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","experiencelog":[],"subacteurs":{"suivants":[],"montures":[],"vehicules":[]},"argent":{"deniers":{"label":"Denier","value":0,"enc":0},"sols":{"label":"Sol","value":0,"enc":0}},"taille":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"prototypeToken":{"flags":{},"name":"Marmiton de Pavois","displayName":0,"width":1,"height":1,"lockRotation":false,"rotation":0,"actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"randomImg":false,"alpha":1,"light":{"alpha":1,"angle":360,"bright":0,"coloration":1,"dim":0,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"type":null,"reverse":false},"darkness":{"min":0,"max":1},"attenuation":0.5,"color":null},"texture":{"src":"systems/foundryvtt-reve-de-dragon/icons/invocations/marmiton.webp","tint":null,"scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":false,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"detectionModes":[]},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":1668808512444,"modifiedTime":1671294147282,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"xGtM3z3KM6N6lpd5","name":"Guerrier Sorde","type":"personnage","sort":100001,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.invocations.xGtM3z3KM6N6lpd5"}},"img":"systems/foundryvtt-reve-de-dragon/icons/invocations/guerriersorde.webp","items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp","effects":[],"system":{"description":"

Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[],"system":{"description":"

Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[],"system":{"description":"

Utilisation de tous les types d’arbalètes.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[],"system":{"description":"

Utilisation de tous les types d’arcs.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[],"system":{"description":"

Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[],"system":{"description":"

Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[],"system":{"description":"

Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","sort":400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[],"system":{"description":"

Utilisation de toutes les sortes de bouclierpour parer.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"system":{"description":"

L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"system":{"description":"

Savoir chanter juste, se souvenir de mélodies, improviser.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"system":{"description":"

C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"system":{"description":"

L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"system":{"description":"

L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"system":{"description":"

Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

\n

jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

\n

par le joueur lui-même).

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","sort":300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"system":{"description":"

Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[],"system":{"description":"

Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"system":{"description":"

Pour utiliser les Dagues et les Couteaux en combat

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[],"system":{"description":"

Utilisation de la dague en lancer.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[],"system":{"description":"

Être capable de danser en mesure, de danser harmonieusement avec une personne

\n

ou un groupe, de charmer un public par une exhibition.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[],"system":{"description":"

Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

\n

également savoir faire un schéma, une carte, un plan, aux proportions exactes.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[],"system":{"description":"

Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

\n

l’anonymat, se cacher.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[],"system":{"description":"

Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","sort":100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[],"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","sort":200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"system":{"description":"

Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

\n

 

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"system":{"description":"

Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"system":{"description":"

Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","sort":500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"system":{"description":"

Utilisation de tous les types de fléaux, pour attaquer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"system":{"description":"

Utilisation du fouet.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[],"system":{"description":"

Utilisation de la fronde giratoire.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"system":{"description":"

Utilisation de la lance courte ou de la javeline en lancer.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[],"system":{"description":"

Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[],"system":{"description":"

Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[],"system":{"description":"

Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[],"system":{"description":"

Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[],"system":{"description":"

C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

\n

ture maçonnée.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[],"system":{"description":"

Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[],"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[],"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[],"system":{"description":"

Diagnostic et soin des maladies. Connaissance des remèdes.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[],"system":{"description":"

C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[],"system":{"description":"

Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[],"system":{"description":"

Nager, plonger.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[],"system":{"description":"

Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[],"system":{"description":"

Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[],"system":{"description":"

Art extrêmement dangereux du vol à la tire.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[],"system":{"description":"

Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[],"system":{"description":"

L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[],"system":{"description":"

Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[],"system":{"description":"

Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[],"system":{"description":"

Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[],"system":{"description":"

L’art de se déguiser, de se grimer, de se rendre méconnaissable.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","sort":600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"description":"

Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

\n

bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

\n

exemple. Indispensable pour monter sérieusement la garde.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"

Magie d’illusion, suggestion, invocation.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"

Magie s’appliquant au monde inanimé.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"system":{"description":"

Magie d’enchantement.

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"system":{"description":"

Magie noire des forces du cauchemar.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp","effects":[],"system":{"description":"

Connaissance des espèces animales, de leurs mœurs, leur des habitat.

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"I1bwsjG0K6xh36Nm","name":"Plaques de Fer","type":"armure","sort":3400001,"flags":{"core":{"sourceId":"Item.qhohnYlNQrxtYa7T"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/armure_plaques.webp","effects":[],"system":{"description":"

L'armure classique du chevalier. Armure complète de plaques (heaume, cuirasse, épaulières, cubitières, ventrière, cuissards, jambières).

\n

 

","descriptionmj":"","equipe":true,"encombrement":8,"quantite":1,"qualite":0,"cout":100,"protection":"6","deterioration":0,"malus":-6},"folder":null,"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":null,"modifiedTime":1668808679256,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"_id":"KDnnSG0AuPaEilb1","name":"Épée sorde","type":"arme","sort":1100001,"flags":{"core":{"sourceId":"Item.89wkMkqsJle5gw8u"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_sord.webp","effects":[],"system":{"description":"

C’est une épée plus courte que la dragonne, mais plus large. Elle peut s’utiliser à une ou deux mains. Sa grande solidité en fait l’épée de prédilection des gardes et des soldats.

\n

C’est probablement à elle que le Guerrier Sorde doit son nom (à moins que ce ne soit l’inverse).

","descriptionmj":"","equipe":true,"encombrement":2,"quantite":1,"qualite":0,"cout":20,"resistance":15,"categorie_parade":"","dommages":"3/4","penetration":0,"force":"12/11","competence":"Epée à 1 main","lancer":"","tir":"","portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"rapide":false,"deuxmains":true,"unemain":true,"initpremierround":"hast"},"folder":null,"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":null,"modifiedTime":1668808657113,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"_id":"F7iHT305dNjpjlWa","name":"Bouclier moyen","type":"arme","sort":600001,"flags":{"core":{"sourceId":"Item.128Y5fmGITUqBEHm"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_moyen.webp","effects":[],"system":{"description":"","descriptionmj":"","equipe":true,"encombrement":2,"quantite":1,"qualite":0,"cout":6,"resistance":15,"categorie_parade":"","dommages":"0","penetration":0,"force":"11","competence":"Bouclier","lancer":"","tir":"","portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"rapide":false,"deuxmains":false,"unemain":false,"initpremierround":"hast"},"folder":null,"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":null,"modifiedTime":1668808669110,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"_id":"cPr1Byhtvih6rzfz","name":"Denier (étain)","type":"monnaie","sort":3500001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[],"system":{"description":"","descriptionmj":"","encombrement":0.01,"quantite":0,"qualite":0,"cout":0.01},"folder":null,"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":null,"modifiedTime":1671294086468,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"_id":"EfvhjaCINU6o8sOa","name":"Sou (bronze)","type":"monnaie","sort":3600001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp","effects":[],"system":{"description":"","descriptionmj":"","encombrement":0.01,"quantite":0,"qualite":0,"cout":0.1},"folder":null,"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":null,"modifiedTime":1671294086468,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"_id":"TNzCmpQ10PbKJ4m5","name":"Sol (argent)","type":"monnaie","sort":3700001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[],"system":{"description":"","descriptionmj":"","encombrement":0.01,"quantite":0,"qualite":0,"cout":1},"folder":null,"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":null,"modifiedTime":1671294086468,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"_id":"P343yHDeUKsXAbhE","name":"Dragon 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jet","tir":"","portee_courte":3,"portee_moyenne":8,"portee_extreme":15,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"rapide":true,"deuxmains":false,"unemain":true,"initpremierround":"hast"},"folder":null,"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":null,"modifiedTime":1668808645523,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"_id":"sJ0Bw8s9hCQhzSea","name":"Nouvelle 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Const","derivee":true},"sust":{"type":"number","value":0,"label":"Sustentation","derivee":true},"plusdom":{"type":"number","value":0,"label":"+dom","derivee":true},"encombrement":{"type":"number","value":0,"label":"Encombrement","derivee":true},"malusarmure":{"type":"number","value":-6,"label":"Malus Armure","derivee":true},"protection":{"type":"number","value":0,"label":"Protection naturelle","derivee":false},"hautrevant":{"type":"string","value":"","label":"Haut rêvant","derivee":true}},"reve":{"reve":{"max":0,"value":0,"label":"Points de Rêve actuels","thanatosused":false},"seuil":{"max":0,"value":0,"label":"Seuil de Rêve"},"tmrpos":{"coord":"A1","label":"Position TMR","cache":false},"refoulement":{"value":0,"label":"Points de Refoulement"},"queues":{"list":[]},"souffles":{"list":[]},"tetes":{"list":[]},"ombres":{"list":[]},"reserve":{"list":[]},"rencontre":{"list":[]}},"compteurs":{"sust":{"value":0,"label":"Sust.","isInput":true},"eau":{"value":0,"label":"Eau","isInput":true},"moral":{"value":0,"label":"Moral","isInput":true},"exaltation":{"value":0,"label":"Exaltation","isInput":true},"dissolution":{"value":0,"label":"Dissolution","isInput":true},"chance":{"value":0,"max":0,"label":"Chance","isInput":true},"destinee":{"value":0,"label":"Destinée","isInput":true},"voyage":{"value":0,"label":"Voyage","isInput":true},"etat":{"value":0,"label":"Etat général"},"surenc":{"value":0,"label":"Sur-encombrement"},"ethylisme":{"value":0,"label":"Ethylisme","isInput":true,"nb_doses":0,"jet_moral":"false"},"stress":{"value":0,"label":"Stress","isStress":true,"isInput":true},"experience":{"value":0,"label":"Experience","isInput":true}},"biographie":"

Le Guerrier Sorde a l’apparence d’un humanoïde entièrement revêtu d’une armure de plaques, visière du heaume toujours baissée, dissimulant son visage. Il est armé d’une épée sorde, d’un bouclier moyen et d’une dague. La seule tâche que l’on puisse lui demander est de faire usage de ses armes. Une fois invoqué, il attaque toute créature que le haut-rêvant lui désigne expressément, et se bat contre elle jusqu’à ce qu’il l’extermine ou reçoive un contre-ordre. On peut alors lui ordonner de commencer un autre combat, à condition que le délai entre deux combats n’excède pas 10 rounds, faute de quoi il considère sa tâche accomplie et se dématérialise. S’il est invoqué alors qu’il n’y a pas de créature à combattre immédiatement, il ne patiente que jusqu’à la fin de l’heure en cours, après quoi il s’estime dérangé pour rien et se dématérialise. Durant le délai, il peut accompagner le haut-rêvant où qu’il aille, mais sans pouvoir s’éloigner de lui de plus de E1 mètres. Sa vitesse est limitée à 12 m/round, il ne court, n’escalade ni ne nage jamais. Il n’obéit qu’au haut-rêvant qui l’a invoqué. Le rituel peut être répété pour invoquer plusieurs Guerriers Sordes dans un même combat. Tous ont les mêmes caractéristiques. La PERCEPTION indiquée tient compte des malus dus au heaume. Les Guerriers Sordes sont normalement affectés par les suggestions et illusions d’Hypnos, avec un JR standard r-8, ainsi que par les sorts individuels de Thananatos.

","notes":"

Notes

","notesmj":"Notes du MJ","race":"Humain","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","experiencelog":[],"subacteurs":{"suivants":[],"montures":[],"vehicules":[]},"argent":{"deniers":{"label":"Denier","value":0,"enc":0},"sols":{"label":"Sol","value":0,"enc":0}},"taille":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"prototypeToken":{"flags":{},"name":"Guerrier Sorde","displayName":0,"width":1,"height":1,"lockRotation":false,"rotation":0,"actorLink":false,"disposition":0,"displayBars":0,"bar1":{"attribute":"sante.vie"},"bar2":{"attribute":"sante.endurance"},"randomImg":false,"light":{"dim":0,"bright":0,"angle":360,"color":null,"alpha":1,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"coloration":1,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"darkness":{"min":0,"max":1}},"texture":{"src":"systems/foundryvtt-reve-de-dragon/icons/invocations/guerriersorde.webp","tint":null,"scaleX":1.1,"scaleY":1.1,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":false,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"alpha":1,"detectionModes":[]},"folder":null,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":1668808512451,"modifiedTime":1671294147263,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"z87rV5CJ3inc6ZPc","name":"Guerrier Turme","type":"personnage","sort":100001,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.invocations.z87rV5CJ3inc6ZPc"}},"img":"systems/foundryvtt-reve-de-dragon/icons/invocations/guerrier_turme.webp","items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp","effects":[],"system":{"description":"

Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[],"system":{"description":"

Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[],"system":{"description":"

Utilisation de tous les types d’arbalètes.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[],"system":{"description":"

Utilisation de tous les types d’arcs.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[],"system":{"description":"

Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[],"system":{"description":"

Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[],"system":{"description":"

Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[],"system":{"description":"

Utilisation de toutes les sortes de bouclierpour parer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"system":{"description":"

L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"system":{"description":"

Savoir chanter juste, se souvenir de mélodies, improviser.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"system":{"description":"

C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"system":{"description":"

L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"system":{"description":"

L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"system":{"description":"

Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

\n

jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

\n

par le joueur lui-même).

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"system":{"description":"

Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[],"system":{"description":"

Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"system":{"description":"

Pour utiliser les Dagues et les Couteaux en combat

\n

 

","descriptionmj":"","niveau":5,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yk4H25uIPlhmRIUI"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[],"system":{"description":"

Utilisation de la dague en lancer.

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Être capable de danser en mesure, de danser harmonieusement avec une personne

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ou un groupe, de charmer un public par une exhibition.

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Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

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l’anonymat, se cacher.

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Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

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\n

 

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Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

\n

 

\n

 

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Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

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Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

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\n

 

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Utilisation de tous les types de fléaux, pour attaquer.

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Utilisation de la fronde giratoire.

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Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

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Utilisation de la lance courte ou de la javeline en lancer.

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Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

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Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

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Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

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Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

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C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

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Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

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Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

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Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

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Diagnostic et soin des maladies. Connaissance des remèdes.

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C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

\n

 

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Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

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Nager, plonger.

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Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

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Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

\n

 

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Art extrêmement dangereux du vol à la tire.

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Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

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L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

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Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

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Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

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L’art de se déguiser, de se grimer, de se rendre méconnaissable.

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Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

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bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

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exemple. Indispensable pour monter sérieusement la garde.

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Magie d’illusion, suggestion, invocation.

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Magie s’appliquant au monde inanimé.

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Magie d’enchantement.

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Magie noire des forces du cauchemar.

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Connaissance des espèces animales, de leurs mœurs, leur des habitat.

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Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte de cuir souple + culottes de cuir souple + bottes de cuir souple.

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Le Guerrier Turme a l’apparence d’un Humain vêtu de cuir souple, armé d’une unique dague, et porteur d’un cor. Ses traits physiques sont sans importance, blond ou brun, laid ou beau, homme ou femme.

\n

La seule tâche qu’il puisse accomplir est de veiller sur le sommeil du haut-rêvant. Il n’y a pas même besoin de le lui demander : il ne peut et ne sait faire que cela.

\n

Doté d’une forte perception empathique, il est capable de déceler tout danger réel à l’égard de son invocateur, qui se manifeste ou s’approche dans un rayon de E4 mètres. Il sonne alors du cor et continue à sonner jusqu’à ce que le haut-rêvant soit pleinement réveillé. Puis estimant sa tâche accomplie, il se dématérialise. Sa dague ne lui sert qu’à se défendre s’il est agressé avant le réveil du haut-rêvant.

\n

Ayant invoqué le Guerrier Turme, le haut-rêvant doit s’endormir avant la fin de l’heure en cours, faute de quoi le guerrier se dématérialise, s’estimant dérangé pour rien.

\n

Les Guerriers Turmes ont tous les mêmes caractéristiques et sont affectés par les suggestions et illusions d’Hypnos, avec un JR standard r-8, ainsi que par les sorts individuels de Thananatos.

","notes":"

Notes

","notesmj":"Notes du MJ","race":"Humain","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","experiencelog":[],"subacteurs":{"suivants":[],"montures":[],"vehicules":[]},"argent":{"deniers":{"label":"Denier","value":0,"enc":0},"sols":{"label":"Sol","value":0,"enc":0}},"taille":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"prototypeToken":{"flags":{},"name":"Guerrier Turme","displayName":0,"width":1,"height":1,"lockRotation":false,"rotation":0,"actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":"sante.vie"},"bar2":{"attribute":"sante.endurance"},"randomImg":false,"light":{"dim":0,"bright":0,"angle":360,"alpha":1,"animation":{"speed":5,"intensity":5,"type":null,"reverse":false},"color":null,"coloration":1,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"darkness":{"min":0,"max":1}},"texture":{"src":"systems/foundryvtt-reve-de-dragon/icons/invocations/guerrier_turme.webp","tint":null,"scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":false,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"alpha":1,"detectionModes":[]},"folder":null,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":1668808512458,"modifiedTime":1671294147270,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} 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selected.jetDeMoral('neutre') },\n heureuse: { label: `heureuse`, icon: \"\", callback: () => selected.jetDeMoral('heureuse') }\n },\n});\n\ndialogMoral.render(true)","ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"flags":{"core":{"sourceId":"Macro.aJ0QGnXAXT0WiXbk"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.15","coreVersion":"10.291","createdTime":1671235038906,"modifiedTime":1671236054480,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"2VvH2rmxV33jGjMU"} +{"name":"Repos","type":"script","scope":"global","author":"Hp9ImM4o9YRTSdfu","img":"icons/svg/sleep.svg","command":"const selected = game.system.rdd.RdDUtility.getSelectedActor();\nif (selected) {\n selected.repos();\n}\nelse {\n ui.notifications.info('Pas de personnage sélectionné');\n}","ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"flags":{"core":{"sourceId":"Macro.XHNbjnGKXaCiCadq"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.15","coreVersion":"10.291","createdTime":1671220038331,"modifiedTime":1671234271278,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"6LRZ8DOVfqotIEsi"} +{"name":"Météo marine","type":"chat","author":"Hp9ImM4o9YRTSdfu","img":"icons/magic/air/wind-weather-sailing-ship.webp","scope":"global","command":"/meteo","flags":{"core":{"sourceId":"Macro.EPhCYk7PFMPlIFhS"}},"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.15","coreVersion":"10.291","createdTime":1671237060687,"modifiedTime":1671237060687,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"9mYZfKoi4ZYHydxa"} +{"name":"Chuchoter aux joueurs","type":"script","author":"Hp9ImM4o9YRTSdfu","img":"icons/svg/deaf.svg","scope":"global","command":"/** \n * Provides a dialog to whisper specific players. If you have tokens selected, it will automatically default to try and whisper those players.\n * @Author: Nelson#3570\n */\n\nlet applyChanges = false;\n\nlet users = game.users.filter(user => user.active);\nlet checkOptions = \"\"\nlet playerTokenIds = users.map(u => u.character?.id).filter(id => id !== undefined);\nlet selectedPlayerIds = canvas.tokens.controlled.map(token => {\n if (playerTokenIds.includes(token.actor.id)) return token.actor.id;\n});\n\n// Build checkbox list for all active players\nusers.forEach(user => {\n let checked = !!user.character && selectedPlayerIds.includes(user.character.id) && 'checked';\n checkOptions+=`\n
\n \\n\n \n `\n});\n\nnew Dialog({\n title:\"Whisper\",\n content:`Whisper To: ${checkOptions}
\n \n
`,\n buttons:{\n whisper:{ \n label:\"Whisper\",\n callback: (html) => createMessage(html)\n }\n }\n}).render(true);\n\nfunction createMessage(html) {\n var targets = [];\n // build list of selected players ids for whispers target\n for ( let user of users ) {\n if (html.find('[name=\"'+user.id+'\"]')[0].checked){\n applyChanges=true;\n targets.push(user.id);\n }\n var messageText = html.find('[name=\"message\"]')[0].value\n }\nif(!applyChanges)return;\n ChatMessage.create({\n content: messageText,\n whisper: targets\n });\n}","flags":{"core":{"sourceId":"Compendium.foundry_community_macros.community-macros-misc.QTDeg4HOYCAmr4dK"}},"ownership":{"default":2,"Hp9ImM4o9YRTSdfu":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.15","coreVersion":"10.291","createdTime":1671237211578,"modifiedTime":1671237211578,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"ALAVJEEP3iJosOoi"} +{"name":"Terres médianes du rêve","type":"script","scope":"global","author":"Hp9ImM4o9YRTSdfu","img":"systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-normal.svg","command":"const selected = game.system.rdd.RdDUtility.getSelectedActor();\nif (!selected) {\n ui.notifications.info('Pas de personnage sélectionné');\n return;\n}\nif (!selected.isHautRevant()) {\n ui.notifications.info(`Le personnage ${selected.name} n'a pas le don de haut-rêve`);\n return;\n}\n\nconst dialogMoral = new Dialog({\n title: `Monter dans les TMR`,\n content: `Monter dans les TMR`,\n buttons: {\n normale: { label: `normale`, icon: `\"Montée`, callback: () => selected.displayTMR(\"normal\") },\n rapide: { label: `rapide`, icon: `\"Montée`, callback: () => selected.displayTMR(\"rapide\") },\n },\n});\n\ndialogMoral.render(true)","ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"flags":{"core":{"sourceId":"Macro.zCAQxg2duk0j3s5r"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.15","coreVersion":"10.291","createdTime":1669250715114,"modifiedTime":1671236057731,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"ERsBfwsodzH6UX4x"} +{"name":"Signe draconique","type":"chat","author":"Hp9ImM4o9YRTSdfu","img":"systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp","scope":"global","command":"/signe +","flags":{"core":{"sourceId":"Macro.RmOLbONUNnINcqCO"}},"ownership":{"default":0,"klwAm8zAKxw8YBLf":3,"Hp9ImM4o9YRTSdfu":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.15","coreVersion":"10.291","createdTime":1671237375774,"modifiedTime":1671237375774,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"MJByzsEdneZ64P56"} +{"name":"Appel à la chance","type":"script","scope":"global","author":"Hp9ImM4o9YRTSdfu","img":"icons/commodities/flowers/clover.webp","command":"const selected = game.system.rdd.RdDUtility.getSelectedActor();\nif (selected) {\n selected.rollAppelChance();\n}\nelse {\n ui.notifications.info('Pas de personnage sélectionné');\n}","ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"flags":{"core":{"sourceId":"Macro.XHNbjnGKXaCiCadq"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.15","coreVersion":"10.291","createdTime":1671220038331,"modifiedTime":1671233849101,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"UzAWljmFq5sY702w"} +{"name":"Encaissement","type":"script","scope":"global","author":"Hp9ImM4o9YRTSdfu","img":"icons/svg/bones.svg","command":"const selected = game.system.rdd.RdDUtility.getSelectedActor();\nif (selected) {\n selected.encaisser();\n}\nelse {\n ui.notifications.info('Pas de personnage sélectionné');\n}","ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"flags":{"core":{"sourceId":"Macro.XHNbjnGKXaCiCadq"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.15","coreVersion":"10.291","createdTime":1671220038331,"modifiedTime":1671234017623,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"WD6T8AdRbX2Ylxqe"} +{"name":"Jet quelconque","type":"script","scope":"global","author":"Hp9ImM4o9YRTSdfu","img":"icons/sundries/gaming/dice-runed-tan.webp","command":"const selected = game.system.rdd.RdDUtility.getSelectedActor();\nif (selected) {\n selected.roll();\n}\nelse {\n ui.notifications.info('Pas de personnage sélectionné');\n}","ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"flags":{"core":{"sourceId":"Macro.XHNbjnGKXaCiCadq"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.15","coreVersion":"10.291","createdTime":1671220038331,"modifiedTime":1671233500655,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"bnJnbKDHpbqY8Pr9"} +{"name":"Recherche et tirage","type":"script","scope":"global","author":"Hp9ImM4o9YRTSdfu","img":"icons/tools/scribal/magnifying-glass.webp","command":"game.system.rdd.commands.tirage()","ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"flags":{"core":{"sourceId":"Macro.ZFWPNdQBjQs9z0YW"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.5.4","coreVersion":"10.291","createdTime":1673472449426,"modifiedTime":1673655461651,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"iVZnxOxhCMpkvYh3"} +{"name":"Thème astral","type":"script","scope":"global","author":"Hp9ImM4o9YRTSdfu","img":"icons/magic/nature/symbol-moon-stars-white.webp","command":"game.system.rdd.AppAstrologie.create()","ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"flags":{"core":{"sourceId":"Macro.oA0HPFeFK6YMspAX"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.19","coreVersion":"10.291","createdTime":1678127868791,"modifiedTime":1678237392810,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"koqhiDJSGP4gQ4vf"} +{"name":"Jet d'éthylisme","type":"script","scope":"global","author":"Hp9ImM4o9YRTSdfu","img":"icons/consumables/drinks/alcohol-beer-stein-wooden-metal-brown.webp","command":"const selected = game.system.rdd.RdDUtility.getSelectedActor();\nif (selected) {\n selected.jetEthylisme();\n}\nelse {\n ui.notifications.info('Pas de personnage sélectionné');\n}","ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"flags":{"core":{"sourceId":"Macro.XHNbjnGKXaCiCadq"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.15","coreVersion":"10.291","createdTime":1671220038331,"modifiedTime":1671233646086,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"mvub1dRHNFmWjRr7"} +{"name":"Tirer le tarot","type":"chat","scope":"global","author":"Hp9ImM4o9YRTSdfu","img":"systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp","command":"/tirer tarot","ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"flags":{"core":{"sourceId":"Macro.HBZSKR9OHCQbLcTC"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.15","coreVersion":"10.291","createdTime":1669469547231,"modifiedTime":1671237401618,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"vTfJTFYYiRu8X5LM"} diff --git a/packs/macros/000011.ldb b/packs/macros/000011.ldb deleted file mode 100644 index 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Level-0 table #47: started -2023/05/29-08:50:04.216364 7fca04ff96c0 Level-0 table #47: 0 bytes OK -2023/05/29-08:50:04.223260 7fca04ff96c0 Delete type=0 #45 -2023/05/29-08:50:04.242624 7fca04ff96c0 Manual compaction at level-0 from '!macros!2VvH2rmxV33jGjMU' @ 72057594037927935 : 1 .. '!macros!vTfJTFYYiRu8X5LM' @ 0 : 0; will stop at (end) +2023/06/04-20:45:41.544609 7f5307fff6c0 Delete type=3 #1 diff --git a/packs/macros/LOG.old b/packs/macros/LOG.old deleted file mode 100644 index f6a9cb9f..00000000 --- a/packs/macros/LOG.old +++ /dev/null @@ -1,7 +0,0 @@ -2023/05/29-08:00:37.608287 7fca05ffb6c0 Recovering log #38 -2023/05/29-08:00:37.624639 7fca05ffb6c0 Delete type=3 #36 -2023/05/29-08:00:37.624687 7fca05ffb6c0 Delete type=0 #38 -2023/05/29-08:38:02.146540 7fca04ff96c0 Level-0 table #43: started -2023/05/29-08:38:02.146589 7fca04ff96c0 Level-0 table #43: 0 bytes OK -2023/05/29-08:38:02.152897 7fca04ff96c0 Delete type=0 #41 -2023/05/29-08:38:02.166801 7fca04ff96c0 Manual compaction at level-0 from '!macros!2VvH2rmxV33jGjMU' @ 72057594037927935 : 1 .. '!macros!vTfJTFYYiRu8X5LM' @ 0 : 0; will stop at (end) diff --git a/packs/macros/MANIFEST-000044 b/packs/macros/MANIFEST-000044 deleted file mode 100644 index a471eb6256ec2c0ff7e88b871a613feb7958d67b..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 171 zcmbPsQm&+pfss)vC$%g!CnZVGsj?)sJhM2}IX|}`u_&=5zlfDVK`}QmxhTI_u`DFb zE5t1_GBc>uBErdD*K5L68HJU37!~DKgc%!Wxo7!?GBQF`!4=>#M&agZ cK@J8+CS6VjW<3_(`O{BN1ab9%Tmu$f0MU^wCjbBd diff --git a/packs/maladies-et-poisons.db b/packs/maladies-et-poisons.db new file mode 100644 index 00000000..20514799 --- /dev/null +++ b/packs/maladies-et-poisons.db @@ -0,0 +1,29 @@ +{"name":"Mal glauque","type":"maladie","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.0S9GCJskJQaYEuXz"}},"img":"systems/foundryvtt-reve-de-dragon/icons/maladies_venins/maladie.webp","effects":[],"_id":"0S9GCJskJQaYEuXz","system":{"description":"

Le mal glauque est une maladie due à la famine.

\n

Il peut être contracté en conséquence d’un jeûne prolongé ou d’une malnutrition chronique. Ses symptômes sont de violents maux de tête accompagnés d’hallucinations auditives où le malade croit entendre le bruit de la mer. À mesure que le mal progresse, la peau du malade prend une couleur plombée, puis carrément verdâtre, cependant que dans sa tête, le bruit de la mer atteint des mugissements de tempête.

\n

La perte de chaque point de vie s’accompagne de celle d’un point d’EMPATHIE. Une fois la maladie éliminée, ces points sont regagnés de la même manière que les points de VUE de la fièvre brune (sauf qu’il n’y a pas d’équivalent de la solimonce). Il faut enfin noter qu’aucun remède ne peut être efficace tant que l’alimentation n’est pas redevenue normale.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"identifie":false,"malignite":8,"periodicite":"12 heures","incubation":"","periode":{"unite":"heure","nombre":12},"remedesconnus":false,"remedes":"-6 \\ Topazoïne +16, Élixir des Gnomes +14","dommages":"1 pt de Vie et 1 pt d'Empathie"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1671050299815,"modifiedTime":1673135772493,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Nanar","type":"maladie","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.4zOQxOMwgAxxd2MV"}},"img":"systems/foundryvtt-reve-de-dragon/icons/maladies_venins/champifruit.webp","effects":[],"_id":"4zOQxOMwgAxxd2MV","system":{"description":"

Intoxication suite à l'ingestion d'un champignon vénéneux.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"identifie":false,"malignite":2,"periodicite":"2 minutes","incubation":"","periode":{"unite":"minute","nombre":2},"remedesconnus":false,"remedes":"-3/ Teinture d’Érozonne +16, Lait de lune +12.","dommages":"1 pt de Vie"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1671050299815,"modifiedTime":1673135772494,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Fièvre blanche","type":"maladie","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.AWarJ2i12lEOdyiM"}},"img":"systems/foundryvtt-reve-de-dragon/icons/maladies_venins/maladie.webp","effects":[],"_id":"AWarJ2i12lEOdyiM","system":{"description":"

La fièvre blanche est une fièvre infectieuse, mortelle, qui accompagne souvent les blessures graves.

\n

Elle se caractérise par un rapide affaiblissement général accompagné de délire. Tout autour de la blessure, la chair devient blanche et purulente.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"identifie":false,"malignite":4,"periodicite":"8 heures","incubation":"","periode":{"unite":"heure","nombre":8},"remedesconnus":false,"remedes":"-5 \\ Sable-Poudre +15, Tournegraisse +10","dommages":"2 pts de Vie"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1671050299816,"modifiedTime":1673135772493,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Ossiphage","type":"poison","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.HB057aVUY1GylYxw"}},"img":"systems/foundryvtt-reve-de-dragon/icons/maladies_venins/urticants.webp","effects":[],"_id":"HB057aVUY1GylYxw","system":{"description":"

Des enflures apparaissent autour des plaies occasionnées par les piquants de la plante urticante. Les symptômes sont des sensations d’étouffement accompagnées de vertiges et de sueurs froides.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"identifie":false,"malignite":6,"periodicite":"3 rounds","incubation":"","periode":{"unite":"round","nombre":3},"remedesconnus":false,"remedes":"-5/ Perle de Bjwal +10, Huile de Sélikanthe +6","dommages":"4 pts de Vie","active":false},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1671050299816,"modifiedTime":1673135772494,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Venin paralysant de goule","type":"maladie","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.IF19EUvrY1HL87lr"}},"img":"systems/foundryvtt-reve-de-dragon/icons/maladies_venins/venin.webp","effects":[],"_id":"IF19EUvrY1HL87lr","system":{"description":"

Venin inoculé par une morsure de goule.

\n

La paralysie intervient quand toutes les lignes de fatigue sont pleines et dure 6 heures.

\n

Le floume-dhu est obtenu en mélangeant en quantités égales gelée de floumette et lait humain (pour une dose : une demi-mesure de chaque).

\n

Puis chauffer le mélange jusqu’à couleur bleu-sangue (-2).

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"identifie":false,"malignite":6,"periodicite":"1 round","incubation":"","periode":{"unite":"round","nombre":1},"remedesconnus":false,"remedes":"-4 \\ Floume-dhu +16","dommages":"1 ligne de fatigue"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1671050299818,"modifiedTime":1673135772495,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Blèmissure","type":"maladie","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.JYMeJz8mxyI2oYIj"}},"img":"systems/foundryvtt-reve-de-dragon/icons/maladies_venins/champifruit.webp","effects":[],"_id":"JYMeJz8mxyI2oYIj","system":{"description":"

Intoxication suite à l'ingestion d'un champignon vénéneux.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"identifie":false,"malignite":4,"periodicite":"1 minute","incubation":"","periode":{"unite":"minute","nombre":1},"remedesconnus":false,"remedes":"-4/ Élixir des Gnomes +14, Huile de Sélikanthe +10.","dommages":"2 pts de Vie"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1671050299818,"modifiedTime":1673135772492,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Fesse de groin","type":"maladie","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.LkDe57PbpOIshhMI"}},"img":"systems/foundryvtt-reve-de-dragon/icons/maladies_venins/champifruit.webp","effects":[],"_id":"LkDe57PbpOIshhMI","system":{"description":"

Intoxication suite à l'ingestion d'un champignon vénéneux.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"identifie":false,"malignite":3,"periodicite":"1 minute","incubation":"","periode":{"unite":"minute","nombre":1},"remedesconnus":false,"remedes":"-3/ Bitume de Camphre +16, Élixir des Gnomes +12","dommages":"1 pt de Vie"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1671050299818,"modifiedTime":1673135772493,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Nécrophase","type":"maladie","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.MImC24IVo96y7r7p"}},"img":"systems/foundryvtt-reve-de-dragon/icons/maladies_venins/maladie.webp","effects":[],"_id":"MImC24IVo96y7r7p","system":{"description":"

La Nécrophase est une horrible maladie contractée suite à une morsure de Rananècre. 

\n

Tout autour de la blessure, la chair s’enfle, vire au noir et se putréfie, puis l’ensemble du corps est gagné peu à peu.

\n

Si la mort survient, elle donne naissance à une entité de cauchemar non incarnée ayant le même nombre de points de rêve que la caractéristique RÊVE de la victime.

\n

Tirer 1d2 : 1 = haine ; 2 = désespoir.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"identifie":false,"malignite":7,"periodicite":"1 heure","incubation":"","periode":{"unite":"heure","nombre":1},"remedesconnus":false,"remedes":"-4 \\ Tournegraisse +16 Huile de Sélikanthe +6","dommages":"2 pts de Vie"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1671050299818,"modifiedTime":1673135772494,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Arrache-rêve","type":"maladie","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.Rl5jadqNYTxzn6Ns"}},"img":"systems/foundryvtt-reve-de-dragon/icons/maladies_venins/champifruit.webp","effects":[],"_id":"Rl5jadqNYTxzn6Ns","system":{"description":"

Intoxication suite à l'ingestion d'un champignon vénéneux.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"identifie":false,"malignite":6,"periodicite":"4 rounds","incubation":"","periode":{"unite":"round","nombre":4},"remedesconnus":false,"remedes":"-3/ Tournegraisse +14, Perle de Bjwal +12","dommages":"4 pts de Vie"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1671050299818,"modifiedTime":1673135772492,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Salsimir à points verts","type":"maladie","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.Rx2nQjwaCa5s38Tm"}},"img":"systems/foundryvtt-reve-de-dragon/icons/maladies_venins/champifruit.webp","effects":[],"_id":"Rx2nQjwaCa5s38Tm","system":{"description":"

Intoxication suite à l'ingestion d'un champignon vénéneux.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"identifie":false,"malignite":1,"periodicite":"5 minutes","incubation":"","periode":{"unite":"minute","nombre":5},"remedesconnus":false,"remedes":"-5/ Lait de lune +14, Gelée royale +12","dommages":"1 pt de Vie"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1671050299818,"modifiedTime":1673135772494,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Énervure","type":"poison","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.SlfTPRdCC9t3o9ai"}},"img":"systems/foundryvtt-reve-de-dragon/icons/maladies_venins/urticants.webp","effects":[],"_id":"SlfTPRdCC9t3o9ai","system":{"description":"

Des enflures apparaissent autour des plaies occasionnées par les piquants de la plante urticante. Les symptômes sont des sensations d’étouffement accompagnées de vertiges et de sueurs froides.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"identifie":false,"malignite":3,"periodicite":"1 minute","incubation":"","periode":{"unite":"minute","nombre":1},"remedesconnus":false,"remedes":"-3/ Tournegraisse +14, Mirobolant +10","dommages":"2 pts de Vie","active":false},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1671050299818,"modifiedTime":1673135772493,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Crétamère","type":"maladie","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.WBmXlsa3Wt2AN952"}},"img":"systems/foundryvtt-reve-de-dragon/icons/maladies_venins/champifruit.webp","effects":[],"_id":"WBmXlsa3Wt2AN952","system":{"description":"

Intoxication suite à l'ingestion d'un fruit vénéneux.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"identifie":false,"malignite":3,"periodicite":"3 minutes","incubation":"","periode":{"unite":"minute","nombre":3},"remedesconnus":false,"remedes":"-3/ Lait de lune +12, Gelée royale +8","dommages":"2 pts de Vie"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1671050299819,"modifiedTime":1673135772493,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Ortilise","type":"poison","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.X8vVqbK5pjuxQwBF"}},"img":"systems/foundryvtt-reve-de-dragon/icons/maladies_venins/urticants.webp","effects":[],"_id":"X8vVqbK5pjuxQwBF","system":{"description":"

Des enflures apparaissent autour des plaies occasionnées par les piquants de la plante urticante. Les symptômes sont des sensations d’étouffement accompagnées de vertiges et de sueurs froides.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"identifie":false,"malignite":3,"periodicite":"1 minute","incubation":"","periode":{"unite":"minute","nombre":1},"remedesconnus":false,"remedes":"-3/ Topazoïne +12, Lait de lune +8","dommages":"2 pts de Vie","active":false},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1671050299819,"modifiedTime":1673135772494,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Croupigne","type":"maladie","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.Zsodttv3S6OPTJL4"}},"img":"systems/foundryvtt-reve-de-dragon/icons/maladies_venins/champifruit.webp","effects":[],"_id":"Zsodttv3S6OPTJL4","system":{"description":"

Intoxication suite à l'ingestion d'un fruit vénéneux.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"identifie":false,"malignite":2,"periodicite":"5 minutes","incubation":"","periode":{"unite":"minute","nombre":5},"remedesconnus":false,"remedes":"-3/ Élixir des Gnomes +16, Gelée royale +10","dommages":"1 pt de Vie"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1671050299820,"modifiedTime":1673135772493,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Acrève","type":"maladie","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.aTzSlu5leo4JJypZ"}},"img":"systems/foundryvtt-reve-de-dragon/icons/maladies_venins/maladie.webp","effects":[],"_id":"aTzSlu5leo4JJypZ","system":{"description":"

L’acrève est une mortelle infection pulmonaire, due à un brusque refroidissement.

\n

Ses symptômes sont l’apparition de sueurs et de tremblements, bientôt suivis d’une toux de plus en plus douloureuse. Puis le malade se met à cracher du sang.

\n

La première période indiquée est celle de l’incubation, la seconde est la périodicité normale.

\n

Tant que le malade n’a subi aucun dommage, utiliser la période d’incubation (2 heures) ; puis dès qu’il a perdu ses deux premiers points de vie, utiliser la périodicité normale (5 heures).

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"identifie":false,"malignite":3,"periodicite":"2 heures / 5 heures","incubation":"2 heures","periode":{"unite":"heure","nombre":5},"remedesconnus":false,"remedes":"-4 \\ Gelée royale +14, Huile de Sélikanthe +10","dommages":"2 pts de Vie"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1671050299820,"modifiedTime":1673135772492,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Ortironce","type":"poison","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.bEDPtCAlJwmoZx5p"}},"img":"systems/foundryvtt-reve-de-dragon/icons/maladies_venins/urticants.webp","effects":[],"_id":"bEDPtCAlJwmoZx5p","system":{"description":"

Des enflures apparaissent autour des plaies occasionnées par les piquants de la plante urticante. Les symptômes sont des sensations d’étouffement accompagnées de vertiges et de sueurs froides.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"identifie":false,"malignite":4,"periodicite":"1 minute","incubation":"","periode":{"unite":"minute","nombre":1},"remedesconnus":false,"remedes":"-3/ Bitume de Camphre +12, Teinture d’Érozonne +8","dommages":"2 pts de Vie","active":false},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1671050299820,"modifiedTime":1673135772494,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Venin de chrasme","type":"maladie","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.cFMUtU6LZG0mKeDl"}},"img":"systems/foundryvtt-reve-de-dragon/icons/maladies_venins/venin.webp","effects":[],"_id":"cFMUtU6LZG0mKeDl","system":{"description":"

Venin du chrasme. 

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"identifie":false,"malignite":3,"periodicite":"1 minute","incubation":"","periode":{"unite":"minute","nombre":1},"remedesconnus":false,"remedes":"-2 \\ Liqueur de Bagdol +16 Teinture d’Érozonne +10","dommages":"1 pt de Vie"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1671050299820,"modifiedTime":1673135772494,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Téthanatos","type":"maladie","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.fMukHi1h4lU84XQR"}},"img":"systems/foundryvtt-reve-de-dragon/icons/maladies_venins/maladie.webp","effects":[],"_id":"fMukHi1h4lU84XQR","system":{"description":"

Le téthanatos est un mal mortel, usuellement transmis par les blessures causées par les objets souillés, comme par exemple les armes des Groins. 

\n

Ses symptomes sont une forte fièvre  et l'apparition progressive de plaques noires,  accompagnées d'une odeur nauséabonde.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"identifie":false,"malignite":7,"periodicite":"6 heures","incubation":"","periode":{"unite":"heure","nombre":6},"remedesconnus":false,"remedes":"-3\\ Bitume de Camphre +12, Mirobolant +8","dommages":"2 pts de Vie"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1671050299820,"modifiedTime":1673135772494,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Venin de scologriffe","type":"maladie","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.iwlN0bNJ5XNNfjgj"}},"img":"systems/foundryvtt-reve-de-dragon/icons/maladies_venins/venin.webp","effects":[],"_id":"iwlN0bNJ5XNNfjgj","system":{"description":"

Venin du scologriffe. Il provoque une sensation aiguë de déséquilibre.

\n

Jouer VOLONTÉ à -3. En cas d’échec, on chute sans parvenir à se relever.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"identifie":false,"malignite":3,"periodicite":"1 minute","incubation":"","periode":{"unite":"minute","nombre":1},"remedesconnus":false,"remedes":"-3 \\ Liqueur de Bagdol +16 Topazoïne +8","dommages":"1 pt de Vie"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1671050299820,"modifiedTime":1673135772494,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Genèfle","type":"maladie","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.jl0MvAcVRo63LWg3"}},"img":"systems/foundryvtt-reve-de-dragon/icons/maladies_venins/champifruit.webp","effects":[],"_id":"jl0MvAcVRo63LWg3","system":{"description":"

Intoxication suite à l'ingestion d'un fruit vénéneux.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"identifie":false,"malignite":1,"periodicite":"10 minutes","incubation":"","periode":{"unite":"minute","nombre":10},"remedesconnus":false,"remedes":"-3/ Teinture d’Érozonne +16, Topazoïne +12","dommages":"1 pt de Vie"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1671050299820,"modifiedTime":1673135772493,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Venin de vipère jaune","type":"maladie","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.lUeNPc0ECKqHglbG"}},"img":"systems/foundryvtt-reve-de-dragon/icons/maladies_venins/venin.webp","effects":[],"_id":"lUeNPc0ECKqHglbG","system":{"description":"

Venin de la vipère jaune. Il provoque des spasmes musculaires.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"identifie":false,"malignite":2,"periodicite":"6 rounds","incubation":"","periode":{"unite":"round","nombre":6},"remedesconnus":false,"remedes":"-3\\ Liqueur de Bagdol +14, Topazoïne +10","dommages":"1 pt de Vie"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1671050299820,"modifiedTime":1673135772494,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Fièvre brune","type":"maladie","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.nyruCPiWDd8Scv44"}},"img":"systems/foundryvtt-reve-de-dragon/icons/maladies_venins/maladie.webp","effects":[],"_id":"nyruCPiWDd8Scv44","system":{"description":"

La fièvre brune est une fièvre mortelle véhiculée par les moustiques de certains marais. Outre un affaiblissement général, elle provoque la cécité.

\n

Ses symptômes progressifs consistent en hallucinations de taches brunes, puis en saignement des yeux, jusqu’à la cécité complète qui précède la mort.

\n

La première période indiquée est celle de l’incubation, la seconde est la périodicité normale. Tant que le malade n’a subi aucun dommage, utiliser la période d’incubation (1 heure) ; puis dès qu’il a perdu un premier point de vie, utiliser la périodicité normale (6 heures).

\n

Les points de VUE perdus ne peuvent être regagnés que quand la maladie est entièrement guérie. À chaque point de vie regagné, jouer un jet de CONSTITUTION ajusté négativement par les points de vie toujours manquants. Puis selon le résultat:

\n
    \n
  • Particulière                              Regain de 2 points de VUE
  • \n
  • Normale et significative      Regain de 1 point de VUE
  • \n
  • Échec et Échec particulier  Aucun regain
  • \n
  • Échec total                                Aggravation, re-perte d’un point de VUE
  • \n
\n

Si tous les points de vie ont été regagnés et qu’il manque toujours un ou plusieurs points de VUE, jouer un jet de CONSTITUTION à zéro toutes les 12 heures, et appliquer les mêmes résultats que ci-dessus.

\n

Une potion d’herbes de soin enchantée peut faire regagner tous les points de vie une fois la maladie guérie, mais ne fait pas regagner les points de VUE perdus. Si le malade est devenu entièrement aveugle au cours de sa maladie, c’est-à-dire si sa VUE est tombée à zéro, il perd définitivement un point de VUE. Quand il regagnera ses points de VUE, il les regagnera tous moins un.

\n

Bains de solimonce

\n

Une décoction de feuilles de solimonce (voir Herbes, p336) utilisée en bains d’yeux donne un bonus de +4 au jet de CONSTITUTION pour le regain des points de VUE.

\n

La décoction se prépare comme une décoction d’herbes de soin. Pour baigner les deux yeux, il en faut 10 brins. Le bain doit durer 60 minutes (pour les deux yeux), puis les yeux doivent être tenus à l’abri de la lumière pendant un minimum de 3 heures. Le mieux est de les fermer et de dormir. Un bain d’yeux n’est valable que pour un seul jet de CONSTITUTION.

\n

Dans tous les cas, la fréquence des jets est toutes les 12 heures. La décoction de solimonce n’étant jamais bue, un enchantement ne lui confère rien de plus. La solimonce ne guérit pas la fièvre brune et ne peut avoir d’effet que quand la maladie est entièrement guérie.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"identifie":false,"malignite":6,"periodicite":"1 heure \\ 6 heures","incubation":"1 heure","periode":{"unite":"heure","nombre":6},"remedesconnus":false,"remedes":"-4 \\ Élixir des Gnomes +14, Bitume de Camphre +10","dommages":"1 pt de Vie et 1 pt de Vue"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1671050299820,"modifiedTime":1673135772493,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Griffe morbide de Thanatos","type":"poison","img":"systems/foundryvtt-reve-de-dragon/icons/maladies_venins/venin.webp","system":{"description":"

Ce \"poison\" est causé par une @UUID[Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.qaCjZ5V874ZImf9l]{Griffe morbide de Thanatos}.

Il n'y a pas de jet de constitution mais un jet de vie. Cet effet de \"poison\" permet de bloquer la récupération, et de rappeler de faire le jet de vie journalier.

Tous les jours, à l'extrême fin du Château Dormant, la victime de la griffe morbide doit tenter un jet de Vie et en appliquer les résultats suivants : 20 = perte de 2 points de vie ; échec = perte de 1 point de vie ; réussite = pas de perte pour aujoud'hui ; 01 = prochain jet de Vie joué le surlendemain au lieu du lendemain.

","descriptionmj":"","temporel":{"debut":{"indexDate":-1,"indexMinute":0},"fin":{"indexDate":-1,"indexMinute":0}},"identifie":false,"malignite":0,"incubation":"0","periode":{"unite":"jour","nombre":1},"remedesconnus":false,"remedes":"Aucun remède connu","dommages":"0","active":true},"effects":[],"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"flags":{"core":{"sourceId":"Item.OODFRuxbeK0MQta1"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.9","coreVersion":"10.291","createdTime":1675386482054,"modifiedTime":1675387015734,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"pUN57Ma4SJv1kvor"} +{"name":"Bousille","type":"maladie","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.qE4IEazgBeRs4uE0"}},"img":"systems/foundryvtt-reve-de-dragon/icons/maladies_venins/champifruit.webp","effects":[],"_id":"qE4IEazgBeRs4uE0","system":{"description":"

Intoxication suite à l'ingestion d'un champignon vénéneux.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"identifie":false,"malignite":5,"periodicite":"6 rounds","incubation":"","periode":{"unite":"round","nombre":6},"remedesconnus":false,"remedes":"-4/ Teinture d’Érozonne +10, Topazoïne +6","dommages":"3 pts de Vie"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1671050299820,"modifiedTime":1673135772493,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Hécatombe","type":"maladie","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.sSgu1FYK1s1vZinT"}},"img":"systems/foundryvtt-reve-de-dragon/icons/maladies_venins/champifruit.webp","effects":[],"_id":"sSgu1FYK1s1vZinT","system":{"description":"

Intoxication suite à l'ingestion d'un fruit vénéneux.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"identifie":false,"malignite":4,"periodicite":"1 minute","incubation":"","periode":{"unite":"minute","nombre":1},"remedesconnus":false,"remedes":"-5/ Bitume de Camphre +12, Mirobolant +6","dommages":"2 pts de Vie"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1671050299821,"modifiedTime":1673135772493,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Amanite thanataire","type":"maladie","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.sriGtgt3FQkc642z"}},"img":"systems/foundryvtt-reve-de-dragon/icons/maladies_venins/champifruit.webp","effects":[],"_id":"sriGtgt3FQkc642z","system":{"description":"

Intoxication suite à l'ingestion d'un champignon vénéneux.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"identifie":false,"malignite":7,"periodicite":"3 rounds","incubation":"","periode":{"unite":"round","nombre":3},"remedesconnus":false,"remedes":"-3/ Tournegraisse +12, Perle de Bjwal +10","dommages":"4 pts de Vie"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1671050299821,"modifiedTime":1673135772492,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Cheleuse","type":"poison","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.tpzD5959gxuIcTir"}},"img":"systems/foundryvtt-reve-de-dragon/icons/maladies_venins/urticants.webp","effects":[],"_id":"tpzD5959gxuIcTir","system":{"description":"

Des enflures apparaissent autour des plaies occasionnées par les piquants de la plante urticante. Les symptômes sont des sensations d’étouffement accompagnées de vertiges et de sueurs froides.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"identifie":false,"malignite":1,"periodicite":"5 minutes","incubation":"","periode":{"unite":"minute","nombre":5},"remedesconnus":false,"remedes":"-3/ Liqueur de Bagdol +16, Mirobolant +14","dommages":"1 pt de Vie","active":false},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1671050299821,"modifiedTime":1673135772493,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Venin d'araflate","type":"maladie","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.v7yZidE9mObKO566"}},"img":"systems/foundryvtt-reve-de-dragon/icons/maladies_venins/venin.webp","effects":[],"_id":"v7yZidE9mObKO566","system":{"description":"

Venin de l'araflate. Sa morsure inflige un venin anesthésiant, inoculé sur toute blessure sauf contusion\\ éraflure.

\n

Chaque perte d’endurance s’accompagne de la fatigue équivalente. À zéro d’endurance, la victime est paralysée et ne peut plus faire un geste.

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Intoxication suite à l'ingestion d'un champignon vénéneux.

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a/packs/maladies-et-poisons/000046.log b/packs/maladies-et-poisons/000046.log deleted file mode 100644 index e69de29b..00000000 diff --git a/packs/maladies-et-poisons/CURRENT b/packs/maladies-et-poisons/CURRENT index e146ef6f..1a848522 100644 --- a/packs/maladies-et-poisons/CURRENT +++ b/packs/maladies-et-poisons/CURRENT @@ -1 +1 @@ -MANIFEST-000044 +MANIFEST-000002 diff --git a/packs/maladies-et-poisons/LOG b/packs/maladies-et-poisons/LOG index 09b23d7d..a4811506 100644 --- a/packs/maladies-et-poisons/LOG +++ b/packs/maladies-et-poisons/LOG @@ -1,7 +1 @@ -2023/05/29-08:40:34.542746 7fca05ffb6c0 Recovering log #42 -2023/05/29-08:40:34.558922 7fca05ffb6c0 Delete type=3 #40 -2023/05/29-08:40:34.558969 7fca05ffb6c0 Delete type=0 #42 -2023/05/29-08:50:04.236458 7fca04ff96c0 Level-0 table #47: started -2023/05/29-08:50:04.236476 7fca04ff96c0 Level-0 table #47: 0 bytes OK -2023/05/29-08:50:04.242536 7fca04ff96c0 Delete type=0 #45 -2023/05/29-08:50:04.242650 7fca04ff96c0 Manual compaction at level-0 from '!items!0S9GCJskJQaYEuXz' @ 72057594037927935 : 1 .. '!items!xzCBr3FiSk1WewcT' @ 0 : 0; will stop at (end) +2023/06/04-20:45:41.452622 7f530d7fa6c0 Delete type=3 #1 diff --git a/packs/maladies-et-poisons/LOG.old b/packs/maladies-et-poisons/LOG.old deleted file mode 100644 index 8a3c44e4..00000000 --- a/packs/maladies-et-poisons/LOG.old +++ /dev/null @@ -1,7 +0,0 @@ -2023/05/29-08:00:37.587105 7fca06ffd6c0 Recovering log #38 -2023/05/29-08:00:37.604009 7fca06ffd6c0 Delete type=3 #36 -2023/05/29-08:00:37.604101 7fca06ffd6c0 Delete type=0 #38 -2023/05/29-08:38:02.153053 7fca04ff96c0 Level-0 table #43: started -2023/05/29-08:38:02.153094 7fca04ff96c0 Level-0 table #43: 0 bytes OK -2023/05/29-08:38:02.160106 7fca04ff96c0 Delete type=0 #41 -2023/05/29-08:38:02.166845 7fca04ff96c0 Manual compaction at level-0 from '!items!0S9GCJskJQaYEuXz' @ 72057594037927935 : 1 .. '!items!xzCBr3FiSk1WewcT' @ 0 : 0; will stop at (end) diff --git a/packs/maladies-et-poisons/MANIFEST-000044 b/packs/maladies-et-poisons/MANIFEST-000044 deleted file mode 100644 index f210a67c0f800ebf4f1990888b918a4b67d0dcef..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 168 zcmbQ?d8@RUfss)vC$%g!CnZVGsj?)sJhM2}IX|}`u_&=5zlfDVUNN&IHMdx?qRQE+ z$k;72INLBhwLCe5QI-J=*crK-YG8^Cf-T*hy^6EF0uv)$OCzcn86k>b^0*8+yHm1- agMpDrmy>~6k3}}9T#^OE)dO-3SY!czC@SUv diff --git a/packs/meditations-et-ecrits.db b/packs/meditations-et-ecrits.db new file mode 100644 index 00000000..cd3ac87c --- /dev/null +++ b/packs/meditations-et-ecrits.db @@ -0,0 +1,47 @@ +{"name":"Second Nébulorum","type":"livre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.07Af1kdvnG2iLBPN"}},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_astrologie.webp","effects":[],"_id":"07Af1kdvnG2iLBPN","system":{"description":"

Astrobazzarh, frappé de cécité dès le début de sa carrière, fut l’un des rares astrologues à écouter les étoiles au lieu de les regarder.

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Qui ne connaît les beignets de pattes de canard de Pralinor le Goûteux, ou son célèbre gratin d’os de chèvre ? Mais seuls les plus ambitieux des cuisiniers osent encore tenter sa recette d’«Oiseau-oracle à la Sacrilège».

","descriptionmj":"","encombrement":0.5,"quantite":1,"qualite":0,"cout":0,"milieu":"","environnement":[{"milieu":"Villes","rarete":"Rare","frequence":6}],"competence":"Cuisine","auteur":"Pralinor le Goûteux","difficulte":-3,"points_de_tache":12,"xp":36,"niveau_minimum":null,"niveau_maximum":8},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1671050411846,"modifiedTime":1674003006457,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"La Guerre des Grands","type":"livre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.1LpGNwmsfvsigyQj"}},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_legendes.webp","effects":[],"_id":"1LpGNwmsfvsigyQj","system":{"description":"

Epizod Ier perdit toutes les guerres engagées contre ses voisins, affirmant que, littérairement parlant, le point de vue du vaincu est le plus objectif.

","descriptionmj":"","encombrement":0.5,"quantite":1,"qualite":0,"cout":0,"milieu":"","environnement":[{"milieu":"Villes","rarete":"Rare","frequence":6}],"competence":"Légendes","auteur":"Epizod Ier, roi de Carmélie","difficulte":-5,"points_de_tache":13,"xp":18,"niveau_minimum":null,"niveau_maximum":8},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1671050411846,"modifiedTime":1674003006457,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"L’Art des Vocalises","type":"livre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.1S9dNTNGhrnYDQsF"}},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_chant.webp","effects":[],"_id":"1S9dNTNGhrnYDQsF","system":{"description":"

Cette méthode très abordable est essentiellement destinée aux débutants. On sait peu de choses de son auteur, sinon qu’il possédait une tessiture d’une étendue prodigieuse.

","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0,"milieu":"","environnement":[{"milieu":"Villes","rarete":"Rare","frequence":6}],"competence":"Chant","auteur":"Octave de Cinque","difficulte":-1,"points_de_tache":8,"xp":null,"niveau_minimum":null,"niveau_maximum":3},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1671050411846,"modifiedTime":1674003006457,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Lamenticides","type":"livre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.1YFuBEkLN4jxzUTz"}},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_legendes.webp","effects":[],"_id":"1YFuBEkLN4jxzUTz","system":{"description":"

Waldemar de Gnia fut à coup sûr le poète le plus flippé de tout le Second Âge.

","descriptionmj":"","encombrement":0.5,"quantite":1,"qualite":0,"cout":0,"milieu":"","environnement":[{"milieu":"Villes","rarete":"Rare","frequence":6}],"competence":"Légendes","auteur":"Waldemar de Gnia","difficulte":-4,"points_de_tache":12,"xp":12,"niveau_minimum":null,"niveau_maximum":9},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1671050411846,"modifiedTime":1674003006457,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Méditation selon Werther de Zloth","type":"meditation","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.3IVqd0Atdf5DEVf2"}},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/meditation_legendes.webp","effects":[],"_id":"3IVqd0Atdf5DEVf2","system":{"description":"","descriptionmj":"","competence":"Légendes","theme":"Légendes (la diversité des royaumes)","support":"la face d’une pièce de monnaie","heure":"dragon","purification":"se frotter les pieds et le visage avec de la poussière","veture":"rien qu’une grande pièce de tissu blanc (une toge)","comportement":"avoir marché durant toute l’heure précédente","tmr":"cite","malus":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1671050411847,"modifiedTime":1674003006457,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Premier Chant Dérisoire","type":"livre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.3ya2og0wNFKHZs3Q"}},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_hypnos.webp","effects":[],"_id":"3ya2og0wNFKHZs3Q","system":{"description":"

Les Chants Dérisoires de Yester l’Ancien ont été peu retranscrits, probablement à cause de leur ineptie fondamentale. En dénicher un exemplaire n’est donc déjà pas chose aisée. Le premier chant, cependant, peut être source de révélation pour les haut-rêvants. La découverte de ce sens caché permet la synthèse du sort de Dérision. Sans son assimilation préalable, la synthèse de ce sort est totalement inenvisageable.

","descriptionmj":"

Les Chants Dérisoires de Yester l’Ancien ont été peu retranscrits, probablement à cause de leur ineptie fondamentale. En dénicher un exemplaire n’est donc déjà pas chose aisée. Le premier chant, cependant, peut être source de révélation pour les haut-rêvants. La découverte de ce sens caché demande un minimum de +4 en voie d’Hypnos et permet la synthèse du sort de Dérision. Sans son assimilation préalable, la synthèse de ce sort est totalement inenvisageable. Sa difficulté de lecture est de -5, son assimilation requiert 16 points de tâche, périodicité 1 heure.

","encombrement":0.5,"quantite":1,"qualite":0,"cout":0,"milieu":"","environnement":[{"milieu":"Villes","rarete":"Rarissime","frequence":2}],"competence":"Voie d'Hypnos","auteur":"Yester l’Ancien","difficulte":-5,"points_de_tache":16,"xp":null,"niveau_minimum":4,"niveau_maximum":null},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1671050411847,"modifiedTime":1674003006457,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Toi, mon Luth","type":"livre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.4CXq0Np4d6PFjwxi"}},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_musique.webp","effects":[],"_id":"4CXq0Np4d6PFjwxi","system":{"description":"

Luth

\n

Gringor le Tablatif est le premier luthiste connu à avoir eu l’idée d’utiliser toutes les cordes de l’instrument.

","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0,"milieu":"","environnement":[{"milieu":"Villes","rarete":"Rare","frequence":6}],"competence":"Musique","auteur":"Gringor le Tablatif","difficulte":-1,"points_de_tache":10,"xp":null,"niveau_minimum":-2,"niveau_maximum":5},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1671050411847,"modifiedTime":1674003006457,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Ordre et Désordre des Fièvres","type":"livre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.5CMGcFHvzPmI4Qei"}},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_medecine.webp","effects":[],"_id":"5CMGcFHvzPmI4Qei","system":{"description":"

Lanquedû est l’inventeur oublié de la fèvre ronde, qui avant lui n’existait pas.

","descriptionmj":"","encombrement":0.5,"quantite":1,"qualite":0,"cout":0,"milieu":"","environnement":[{"milieu":"Villes","rarete":"Rare","frequence":6}],"competence":"Médecine","auteur":"Lanquedû","difficulte":-4,"points_de_tache":15,"xp":24,"niveau_minimum":null,"niveau_maximum":7},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1671050411847,"modifiedTime":1674003006457,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Jus d’Herbes","type":"livre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.7cuYCbpfyrS0NWoR"}},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_botanique.webp","effects":[],"_id":"7cuYCbpfyrS0NWoR","system":{"description":"

Radikos, par ailleurs fin cuisinier, est l’inventeur de plus d’une centaine de salades, dont la célèbre «draconique»\" : navet, clopinette, estragon, herbe de lune.

","descriptionmj":"","encombrement":0.5,"quantite":1,"qualite":0,"cout":0,"milieu":"","environnement":[{"milieu":"Villes","rarete":"Rarissime","frequence":2}],"competence":"Botanique","auteur":"Radikos","difficulte":-2,"points_de_tache":10,"xp":15,"niveau_minimum":null,"niveau_maximum":4},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1671050411847,"modifiedTime":1674003006457,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Méditation selon Sémolosse de Tucléide","type":"meditation","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.89447FJFB8pKuiNv"}},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/meditation_medecine.webp","effects":[],"_id":"89447FJFB8pKuiNv","system":{"description":"","descriptionmj":"","competence":"Médecine","theme":"Médecine (la diversité des fièvres)","support":"un corps nu (humanoïde et vivant)","heure":"lyre","purification":"se laver entièrement le corps à l’eau froide","veture":"nu(e), sauf reins et cuisses drapés dans une étoffe rouge","comportement":"n’avoir eu aucun rapport sexuel au cours des 12 dernières heures","tmr":"necropole","malus":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1671050411847,"modifiedTime":1674003006458,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Le Grand Iris","type":"livre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.8ELG0TCfKr5L9PcW"}},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_hypnos.webp","effects":[],"_id":"8ELG0TCfKr5L9PcW","system":{"description":"

*Cette judicieuse réflexion sur les sorts d’illusion visuelle d’Hypnos confère un bonus de synthèse de +2 et de 12 points de sorts aux trois yeux d’Hypnos : Invisibilité, Transfiguration, Métamorphose.

","descriptionmj":"

Cette judicieuse réflexion sur les sorts d’illusion visuelle d’Hypnos ne peut être assimilée que si l’on possède au minimum zéro en voie d’Hypnos. Il confère un bonus de synthèse de +2 et de 12 points de sorts aux trois yeux d’Hypnos : Invisibilité, Transfiguration, Métamorphose. Sa difficulté de lecture est de -3, son assimilation requiert 16 points de tâche, périodicité une heure.

","encombrement":0.5,"quantite":1,"qualite":0,"cout":0,"milieu":"","environnement":[{"milieu":"Villes","rarete":"Rarissime","frequence":2}],"competence":"Voie d'Hypnos","auteur":"Khrachtchoum le Problémeux","difficulte":-3,"points_de_tache":16,"xp":null,"niveau_minimum":0,"niveau_maximum":null},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1671050411847,"modifiedTime":1674003006458,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Tiges et Racines","type":"livre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.DDaiwO5pGQA3L7GC"}},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_botanique.webp","effects":[],"_id":"DDaiwO5pGQA3L7GC","system":{"description":"

Le seul trait marquant de la destinée de Kotylédon, botaniste patient et appliqué, fut qu’il mourut d’une indigestion d’escargots.

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Frampanar le Bienveillant fut l’un des professeurs les plus adulés, les étudiants venant s’inscrire à ses cours par centaines. On dit qu’il n’a jamais accordé de mention inférieure à «très bien».

","descriptionmj":"","encombrement":0.5,"quantite":1,"qualite":0,"cout":0,"milieu":"","environnement":[{"milieu":"Villes","rarete":"Rare","frequence":6}],"competence":"Ecriture","auteur":"Frampanar le Bienveillant","difficulte":-1,"points_de_tache":18,"xp":15,"niveau_minimum":null,"niveau_maximum":4},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1671050411848,"modifiedTime":1674003006458,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Des Curiosités Bestiales","type":"livre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.EZpnnyARaJRiu7w9"}},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_zoologie.webp","effects":[],"_id":"EZpnnyARaJRiu7w9","system":{"description":"

C’est à Tétragore le Grand, qui était sourd comme une bûche, que l’on doit la seule véritable approche scientifique jamais faite sur les sirènes.

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Balzoukar l’Ancien travailla toute sa chienne de vie à transmuer l’or en plomb, et mourut dans la plus grande pauvreté.

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Frimilias le Jeune fut découvert mort à l’âge de 19 ans, dans le lit d’une de ses élèves, atteint d’une maladie suspecte autant que boutonneuse.

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C’est à ce génie du vent et de la voile que nous devons la première, grande, et essentielle règle de navigation : ne jamais s’éloigner des côtes.

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Selon la légende, c’est le jour anniversaire de ses 20 ans que le jeune Klorür provoqua l’explosion qui détruisit intégralement

\n

la ville de Saudyome, et dont il sortit lui-même miraculeusement indemne. «Tout est dans le dosage», devait-il par la suite affirmer au bourreau.

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On connaît la célèbre réplique de Pikasson à qui l’on reprochait son odeur corporelle : «Ce n’est pas la mienne, c’est celle de ma truie».

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Flûte à bec

\n

Maître incontesté de la flûte à bec, Le Recordeur aurait possédé plus de mille instruments, de toutes tailles et registres, et dans les bois les plus rares. À sa mort, son bûcher funéraire en fut intégralement constitué.

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Grand amateur de loteries et de jeux de hasard, Wortex se fit une réputation de perdant systématique, et s’expliquait ainsi : «Si je gagnais, on me traiterait de tricheur !»

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«C’est écrit dans les étoiles», répondait Zulgar le Pointu, à qui l’on reprochait des honoraires exorbitants.

","descriptionmj":"","encombrement":0.5,"quantite":1,"qualite":0,"cout":0,"milieu":"","environnement":[{"milieu":"Villes","rarete":"Rarissime","frequence":2}],"competence":"Astrologie","auteur":"Zulgar le Pointu","difficulte":-3,"points_de_tache":8,"xp":12,"niveau_minimum":null,"niveau_maximum":5},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1671050411850,"modifiedTime":1674003006459,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Pétalographie","type":"livre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.SGRs6kDlKvXlpOi2"}},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_botanique.webp","effects":[],"_id":"SGRs6kDlKvXlpOi2","system":{"description":"

Zormilius l’Aîné, horticulteur autant que botaniste, est l’inventeur d’une énorme rose verte à senteur de chou.

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Cet ouvrage de profonde érudition sur l’origine des couleurs et leur signification onirique est foncièrement incompréhensible, à moins de posséder un minimum de +4 en voie d’Oniros. Il permet d’envisager la synthèse des sorts d’Invulnérabilité Chromatique et de Transmutation Chromatique. Sans son assimilation préalable, la synthèse de ces sorts est totalement inenvisageable. Sa difficulté de lecture est de -4, son assimilation requiert 26 points de tâche, périodicité 1 heure.

","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0,"milieu":"","environnement":[{"milieu":"Villes","rarete":"Rarissime","frequence":2}],"competence":"Voie d'Oniros","auteur":"Anonyme","difficulte":-4,"points_de_tache":26,"xp":null,"niveau_minimum":0,"niveau_maximum":0},"ownership":{"default":0,"jtRmvSuwkwMmIMf0":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668767388116,"modifiedTime":1674003006459,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"UoEHSr7Mcz4crdSF"} +{"name":"Des Pieds et des Iambes","type":"livre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.XK8c248b0kGXMTDH"}},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_ecriture.webp","effects":[],"_id":"XK8c248b0kGXMTDH","system":{"description":"

Werther de Zloth fut le poète le plus à cheval sur les rimes de tout le Second Âge ; il se suicida de désespoir à ne pouvoir trouver une rime suffsamment riche à «Ffjkuikhl», le nom de sa fiancée.

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Génie précoce, Paranos le Moindre connut sa première griffade de chat à l’âge de sept mois, sa première piqûre d’abeille à l’âge de onze mois, sa première morsure de chien à dix-huit mois, son premier coup de corne de chèvre à deux ans, et son premier coup de pied d’âne à deux ans et demi.

","descriptionmj":"","encombrement":0.5,"quantite":1,"qualite":0,"cout":0,"milieu":"","environnement":[{"milieu":"Villes","rarete":"Rare","frequence":6}],"competence":"Zoologie","auteur":"Paranos le Moindre","difficulte":-2,"points_de_tache":15,"xp":36,"niveau_minimum":null,"niveau_maximum":7},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1671050411850,"modifiedTime":1674003006459,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Des Maladies Terrifiantes","type":"livre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.ZUM2JkowXikygLJd"}},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_medecine.webp","effects":[],"_id":"ZUM2JkowXikygLJd","system":{"description":"

Artomik le Pensif, également auteur de célèbres pensées, toussait de plus en plus vers la fin de sa vie.

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Capable de jongler avec simultanément trois dagues, trois épées et trois fers de lance, Passy de Muscade aurait, dit-on, terminé sa carrière borgne et manchot.

","descriptionmj":"","encombrement":0.5,"quantite":1,"qualite":0,"cout":0,"milieu":"","environnement":[{"milieu":"Villes","rarete":"Rare","frequence":6}],"competence":"Jonglerie","auteur":"Kabo del Arte","difficulte":-2,"points_de_tache":11,"xp":null,"niveau_minimum":2,"niveau_maximum":7},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1671050411850,"modifiedTime":1674003006459,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Le Paradoxe de l’Immobilité Rapide","type":"livre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.aFTL3ynBabEUHdP3"}},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_hypnos.webp","effects":[],"_id":"aFTL3ynBabEUHdP3","system":{"description":"

Ce texte de pure logique permet d’envisager la synthèse du sort de Concentration. (Sans son assimilation préalable, la synthèse de ce sort est totalement inenvisageable.)

","descriptionmj":"

Ce texte de pure logique ne peut être assimilé que si l’on possède un minimum de +4 en voie d’Hypnos. Il permet d’envisager la synthèse du sort de Concentration. (Sans son assimilation préalable, la synthèse de ce sort est totalement inenvisageable.) Sa difficulté de lecture est de -5, son assimilation requiert 12 points de tâche, périodicité 1 heure.

","encombrement":0.5,"quantite":1,"qualite":0,"cout":0,"milieu":"","environnement":[{"milieu":"Villes","rarete":"Rarissime","frequence":2}],"competence":"Voie d'Hypnos","auteur":"Wanister de Bravo","difficulte":-5,"points_de_tache":12,"xp":null,"niveau_minimum":4,"niveau_maximum":null},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1671050411850,"modifiedTime":1674003006459,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"La Voie du Sang","type":"livre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.bw5c8d9bS4Y3kF8V"}},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_chirurgie.webp","effects":[],"_id":"bw5c8d9bS4Y3kF8V","system":{"description":"

Spécialiste des plaies béantes, Sémolosse de Tucleïde ne parvint jamais à se débarrasser du rouge qui restait marqué sous ses ongles.

","descriptionmj":"","encombrement":0.5,"quantite":1,"qualite":0,"cout":0,"milieu":"","environnement":[{"milieu":"Villes","rarete":"Rare","frequence":6}],"competence":"Chirurgie","auteur":"Sémolosse de Tucleïde","difficulte":-4,"points_de_tache":14,"xp":26,"niveau_minimum":null,"niveau_maximum":7},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1671050411850,"modifiedTime":1674003006459,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Méditation selon le sage Kotylédon","type":"meditation","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.cRdMQ6UFrQcAa5j9"}},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/meditation_botanique.webp","effects":[],"_id":"cRdMQ6UFrQcAa5j9","system":{"description":"","descriptionmj":"","competence":"Botanique","theme":"Botanique (la diversité des herbes)","support":"une herbe (enracinée)","heure":"sirene","purification":"s’oindre les cuisses d’une décoction d’herbe","veture":"ne porter qu’une chemise de lin","comportement":"n’avoir mangé la chair d’aucun animal au cours des 12 dernières heures","tmr":"foret","malus":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1671050411850,"modifiedTime":1674003006460,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Narcos, voie des Sortilèges","type":"livre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.cRjuGUsD6zWqZM46"}},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_narcos.webp","effects":[],"_id":"cRjuGUsD6zWqZM46","system":{"description":"

Ce tome imposant, ouvertement destiné aux haut-rêvants, révèle que la voie de Narcos ne possède pas que des rituels, mais également des sortilèges. Il permet de comprendre le principe des sorts de transformation et d’envisager la synthèse de Flèche de feu, Dague de force, Dragonne lame et Gourdindragon. Sans son assimilation préalable, la synthèse de ces sorts est totalement inenvisageable. 

","descriptionmj":"

Ce tome imposant, ouvertement destiné aux haut-rêvants, révèle que la voie de Narcos ne possède pas que des rituels, mais également des sortilèges. En saisir le sens demande toutefois un minimum de +4 en voie de Narcos. Il permet de comprendre le principe des sorts de transformation et d’envisager la synthèse de Flèche de feu, Dague de forceDragonne lame et Gourdindragon. Sans son assimilation préalable, la synthèse de ces sorts est totalement inenvisageable. Sa difficulté de lecture est de -6, son assimilation requiert 28 points de tâche, périodicité 1 heure.

","encombrement":0.5,"quantite":1,"qualite":0,"cout":0,"milieu":"","environnement":[{"milieu":"Villes","rarete":"Rarissime","frequence":2}],"competence":"Voie de Narcos","auteur":"Segamor le Transformiste","difficulte":-6,"points_de_tache":28,"xp":null,"niveau_minimum":4,"niveau_maximum":null},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1671050411851,"modifiedTime":1674003006460,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Principes d’Astrologie","type":"livre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.g9i63HdpcPcFpvDh"}},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_astrologie.webp","effects":[],"_id":"g9i63HdpcPcFpvDh","system":{"description":"

C’est à Antédar de Bagdol que l’on doit le nom actuel de l’heure du Poisson Acrobate, d’après la constellation du même nom, et qui s’appelait avant lui «le Chameau Suggestif».

","descriptionmj":"","encombrement":0.5,"quantite":1,"qualite":0,"cout":0,"milieu":"","environnement":[{"milieu":"Villes","rarete":"Rarissime","frequence":2}],"competence":"Astrologie","auteur":"Antédar de Bagdol","difficulte":-4,"points_de_tache":12,"xp":20,"niveau_minimum":null,"niveau_maximum":4},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1671050411851,"modifiedTime":1674003006460,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Traité de Vivisection","type":"livre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.gIjyvfijzDKDZHCB"}},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_zoologie.webp","effects":[],"_id":"gIjyvfijzDKDZHCB","system":{"description":"

«Les grandes douleurs sont muettes», se plaisait à répéter Wertèbre.

","descriptionmj":"","encombrement":0.5,"quantite":1,"qualite":0,"cout":0,"milieu":"","environnement":[{"milieu":"Villes","rarete":"Rarissime","frequence":2}],"competence":"Zoologie","auteur":"Wertèbre","difficulte":-4,"points_de_tache":12,"xp":20,"niveau_minimum":null,"niveau_maximum":null},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1671050411851,"modifiedTime":1674003006460,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Mimes et Pantomimes","type":"livre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.gO2y7pBypJCIzbiz"}},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_comedie.webp","effects":[],"_id":"gO2y7pBypJCIzbiz","system":{"description":"

Kabo del Arte n’est nul autre que l’inventeur du coup de pied aux fesses, cet effet théâtral qui déclencha et déclenchera toujours des tonnerres de rire.

","descriptionmj":"","encombrement":0.5,"quantite":1,"qualite":0,"cout":0,"milieu":"","environnement":[{"milieu":"Villes","rarete":"Rare","frequence":6}],"competence":"Comédie","auteur":"Kabo del Arte","difficulte":-3,"points_de_tache":12,"xp":null,"niveau_minimum":1,"niveau_maximum":6},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1671050411851,"modifiedTime":1674003006460,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Méditation selon Paranos le Moindre","type":"meditation","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.gjlTAV9PYlaHEY9g"}},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/meditation_zoologie.webp","effects":[],"_id":"gjlTAV9PYlaHEY9g","system":{"description":"","descriptionmj":"","competence":"Zoologie","theme":"Zoologie (la méchanceté des animaux)","support":"un animal vertébré mort","heure":"serpent","purification":"s’oindre la poitrine et le visage de sang frais","veture":"ne porter que de la fourrure","comportement":"avoir mangé de la chair d’oiseau au cours de l’heure précédente","tmr":"desolation","malus":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1671050411851,"modifiedTime":1674003006460,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Traité de Précipitation Lente","type":"livre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.gx1CBMU3Dj14oUj3"}},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_alchimie.webp","effects":[],"_id":"gx1CBMU3Dj14oUj3","system":{"description":"

C’est à Algagath le Vieil qu’on doit le célèbre procédé de reliquéfaction alchimique.

","descriptionmj":"","encombrement":0.5,"quantite":1,"qualite":0,"cout":0,"milieu":"","environnement":[{"milieu":"Villes","rarete":"Rarissime","frequence":2}],"competence":"Alchimie","auteur":"Algagath le Vieil","difficulte":-6,"points_de_tache":18,"xp":30,"niveau_minimum":null,"niveau_maximum":6},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1671050411852,"modifiedTime":1674003006460,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"L’Oniricon","type":"livre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.tlWlAORtSXDCg0Vd"}},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_oniros.webp","effects":[],"system":{"description":"

C’est un livre pour débutants, inutile aux haut-rêvants confirmés.

\n

*Le gain final est de 4d10+40 points d’expérience en voie d’Oniros.

","descriptionmj":"

Cet abécédaire draconic permet de gagner jusqu’à 80 points d’expérience en voie d’Oniros, jusqu’à concurrence du niveau +1. C’est un livre pour débutants, inutile aux haut-rêvants confirmés. Sa difficulté de lecture est de -2, son assimilation requiert 20 points de tâche, périodicité une heure. Le gain final est de 4d10+40 points d’expérience en voie d’Oniros.

","encombrement":0.5,"quantite":1,"qualite":0,"cout":0,"milieu":"","environnement":[{"milieu":"Villes","rarete":"Rarissime","frequence":2}],"competence":"Voie d'Oniros","auteur":"anonyme","difficulte":-2,"points_de_tache":20,"xp":null,"niveau_minimum":null,"niveau_maximum":1},"ownership":{"default":0,"jtRmvSuwkwMmIMf0":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668767192410,"modifiedTime":1674003006460,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"iv3BmnI0TLerTVal"} +{"name":"Méditation selon Frampanar le Bienveillant","type":"meditation","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.kqfaAu35MCg08eaU"}},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/meditation_ecriture.webp","effects":[],"_id":"kqfaAu35MCg08eaU","system":{"description":"","descriptionmj":"","competence":"Ecriture","theme":"Écriture (la diversité des runes)","support":"un texte étranger","heure":"couronne","purification":"se tremper le bout des doigts dans de l’encre noire","veture":"tête coiffée d’un cône de parchemin","comportement":"n’avoir proféré aucun son au cours de l’heure précédente","tmr":"sanctuaire","malus":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1671050411852,"modifiedTime":1674003006460,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Traité d'ébullition","type":"livre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.l9qugXUNnuZU1gqC"}},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_alchimie.webp","effects":[],"_id":"l9qugXUNnuZU1gqC","system":{"description":"

C’est à Van Glüten, de son véritable nom Aratchik Kammerloduck, que l’on doit l’élaboration de l’échelle de température selon les couleurs, adoptée en alchimie moderne.

","descriptionmj":"","encombrement":0.5,"quantite":1,"qualite":0,"cout":0,"milieu":"","environnement":[{"milieu":"Villes","rarete":"Rarissime","frequence":2}],"competence":"Alchimie","auteur":"Van Glüten","difficulte":-2,"points_de_tache":12,"xp":18,"niveau_minimum":null,"niveau_maximum":4},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1671050411852,"modifiedTime":1674003006460,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Aphorismes Majeurs","type":"livre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.pbWzLSnxy8WNUyJT"}},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_legendes.webp","effects":[],"_id":"pbWzLSnxy8WNUyJT","system":{"description":"

Khrachtchoum le Problémeux, célèbre haut-rêvant, prétendait que son génie draconic était contenu dans les ongles de ses orteils, qu’il ne coupait jamais, malgré de grandissants problèmes pour marcher.

","descriptionmj":"","encombrement":0.5,"quantite":1,"qualite":0,"cout":0,"milieu":"","environnement":[{"milieu":"Villes","rarete":"Rarissime","frequence":2}],"competence":"Légendes","auteur":"Khrachtchoum le Problémeux","difficulte":-3,"points_de_tache":14,"xp":20,"niveau_minimum":null,"niveau_maximum":5},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1671050411852,"modifiedTime":1674003006460,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Le Narcolepton","type":"livre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.r358myfXHctpotWk"}},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_narcos.webp","effects":[],"system":{"description":"

*Cet ouvrage confère un bonus de synthèse de +3 aux sept Écailles de Protection présentées dans les règles (Venin, Maladie, Feu, Magie, Projectiles, Lames, Griffes et crocs), mais aucun bonus de points de sorts.

","descriptionmj":"

Cet ouvrage ne peut être assimilé que si l’on possède un niveau minimum de zéro en voie de Narcos. Il confère un bonus de synthèse de +3 aux sept Écailles de Protection présentées dans les règles (Venin, Maladie, Feu, Magie, Projectiles, Lames, Griffes et crocs), mais aucun bonus de points de sorts. Sa difficulté de lecture est de -4, son assimilation requiert 24 points de tâche, périodicité une heure.

","encombrement":0.5,"quantite":1,"qualite":0,"cout":0,"milieu":"","environnement":[{"milieu":"Villes","rarete":"Rarissime","frequence":2}],"competence":"Voie de Narcos","auteur":"anonyme","difficulte":-4,"points_de_tache":24,"xp":null,"niveau_minimum":0,"niveau_maximum":null},"ownership":{"default":0,"jtRmvSuwkwMmIMf0":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668767301176,"modifiedTime":1674003006460,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"qvX3em3UkFw4VJcT"} +{"name":"Méditation selon Antédar de Bagdol","type":"meditation","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.s6t4X8O5LrW0dCCc"}},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/meditation_astrologie.webp","effects":[],"_id":"s6t4X8O5LrW0dCCc","system":{"description":"","descriptionmj":"","competence":"Astrologie","theme":"Astrologie (la diversité des étoiles)","support":"une étoile","heure":"araignee","purification":"se huiler les cheveux","veture":"nu(e)","comportement":"avoir veillé au cours de l’heure précédente","tmr":"plaines","malus":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1671050411852,"modifiedTime":1674003006460,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Songes Infinis","type":"livre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.usjzmZ3xKuZ88dld"}},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_legendes.webp","effects":[],"_id":"usjzmZ3xKuZ88dld","system":{"description":"

Artomik le Pensif mourut la plume à la main, en butte à une pensée insolite.

","descriptionmj":"","encombrement":0.5,"quantite":1,"qualite":0,"cout":0,"milieu":"","environnement":[{"milieu":"Villes","rarete":"Rarissime","frequence":2}],"competence":"Légendes","auteur":"Artomik le Pensif","difficulte":-2,"points_de_tache":8,"xp":12,"niveau_minimum":null,"niveau_maximum":7},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1671050411852,"modifiedTime":1674003006461,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Des Plaies et des Bosses","type":"livre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.wsgsNdfiEiVo6ylJ"}},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_chirurgie.webp","effects":[],"_id":"wsgsNdfiEiVo6ylJ","system":{"description":"

Estobide le Forcené se rendit justement célèbre par la vigueur avec laquelle il maîtrisait ses patients.

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Mmwq=lwDdRsADVr1F#rGn diff --git a/packs/meditations-et-ecrits/000046.log b/packs/meditations-et-ecrits/000046.log deleted file mode 100644 index e69de29b..00000000 diff --git a/packs/meditations-et-ecrits/CURRENT b/packs/meditations-et-ecrits/CURRENT index e146ef6f..1a848522 100644 --- a/packs/meditations-et-ecrits/CURRENT +++ b/packs/meditations-et-ecrits/CURRENT @@ -1 +1 @@ -MANIFEST-000044 +MANIFEST-000002 diff --git a/packs/meditations-et-ecrits/LOG b/packs/meditations-et-ecrits/LOG index 98b48faa..3a14aac7 100644 --- a/packs/meditations-et-ecrits/LOG +++ b/packs/meditations-et-ecrits/LOG @@ -1,7 +1 @@ -2023/05/29-08:40:34.731725 7fca06ffd6c0 Recovering log #42 -2023/05/29-08:40:34.750941 7fca06ffd6c0 Delete type=3 #40 -2023/05/29-08:40:34.751024 7fca06ffd6c0 Delete type=0 #42 -2023/05/29-08:50:04.366124 7fca04ff96c0 Level-0 table #47: started -2023/05/29-08:50:04.366143 7fca04ff96c0 Level-0 table #47: 0 bytes OK -2023/05/29-08:50:04.372915 7fca04ff96c0 Delete type=0 #45 -2023/05/29-08:50:04.379327 7fca04ff96c0 Manual compaction at level-0 from '!items!07Af1kdvnG2iLBPN' @ 72057594037927935 : 1 .. '!items!wsgsNdfiEiVo6ylJ' @ 0 : 0; will stop at (end) +2023/06/04-20:45:42.247637 7f530cff96c0 Delete type=3 #1 diff --git a/packs/meditations-et-ecrits/LOG.old b/packs/meditations-et-ecrits/LOG.old deleted file mode 100644 index 429757ab..00000000 --- a/packs/meditations-et-ecrits/LOG.old +++ /dev/null @@ -1,7 +0,0 @@ -2023/05/29-08:00:37.792205 7fca06ffd6c0 Recovering log #38 -2023/05/29-08:00:37.806135 7fca06ffd6c0 Delete type=3 #36 -2023/05/29-08:00:37.806180 7fca06ffd6c0 Delete type=0 #38 -2023/05/29-08:38:02.273959 7fca04ff96c0 Level-0 table #43: started -2023/05/29-08:38:02.273981 7fca04ff96c0 Level-0 table #43: 0 bytes OK -2023/05/29-08:38:02.280037 7fca04ff96c0 Delete type=0 #41 -2023/05/29-08:38:02.293442 7fca04ff96c0 Manual compaction at level-0 from '!items!07Af1kdvnG2iLBPN' @ 72057594037927935 : 1 .. '!items!wsgsNdfiEiVo6ylJ' @ 0 : 0; will stop at (end) diff --git a/packs/meditations-et-ecrits/MANIFEST-000044 b/packs/meditations-et-ecrits/MANIFEST-000044 deleted file mode 100644 index 0f6892f09fd7a9b28347b72f5f90428a3e1578dd..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 169 zcmdnfz4&Ge10$nUPHI_dPD+xVQ)NkNd1i5{bAE0?Vo_pAei18!ykcfaYHqP&d2xEN zUrJi0Yi3x!S!IqFqdo%|urqQmc)|!%Wnk`@W|*B)mgjDi>EjgO$H)j#1(U~RifqI@ cQw|13CS6VjW<3`DMN;#&g1CA>t^tca0A%tlIsgCw diff --git a/packs/ombres-de-thanatos.db b/packs/ombres-de-thanatos.db new file mode 100644 index 00000000..c276698b --- /dev/null +++ b/packs/ombres-de-thanatos.db @@ -0,0 +1,25 @@ +{"_id":"2KM1yiEOE0ZdT2oL","name":"Désir d'escalade difficile","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.2KM1yiEOE0ZdT2oL"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"

Désir thanataire. Hauteur à grimper : 4d6 m, difficulté de l’escalade : 1d4-4.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":4,"hautrevant":false,"categorie":"lancinant","refoulement":2,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478017067,"modifiedTime":1673118685214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"2KbzOC2aj98CiQbW","name":"Désir de blesser un enfant","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.2KbzOC2aj98CiQbW"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"

Désir thanataire. Causer au minimum une blessure légère.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":4,"hautrevant":false,"categorie":"lancinant","refoulement":2,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478017067,"modifiedTime":1673118685214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"3dnmi4Fyh5eUQcyP","name":"Urgence draconique","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.3dnmi4Fyh5eUQcyP"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"

Le haut-rêvant est pris du besoin irrésistible de déclencher immédiatement son plus proche sort en réserve. À équidistance, prendre dans le sens des aiguilles d’une montre en commençant par le haut. En cas de rencontre dans les TMR, se dérober équivaut à refouler la queue de Dragon. Si aucun sort n’est en réserve, ou si il y a impossibilité de pratiquer la magie à cause d’une autre queue ou d’un souffle, tirer à la place une idée fixe.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":true,"categorie":"","refoulement":4,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.7.3","coreVersion":"10.291","createdTime":1669478017067,"modifiedTime":1679614524362,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"6MUcjYfxfi45STvo","name":"Insomnie","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.6MUcjYfxfi45STvo"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"

Impossibilité totale de dormir, et donc de rêver, pendant un jour.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"","refoulement":0,"duree":"jour","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478017067,"modifiedTime":1673118685215,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"DnhuuGUEbOF95JlN","name":"Désir de boire du sang chaud","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.DnhuuGUEbOF95JlN"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"

Désir thanataire. Il s’agit de sang encore chaud de la chaleur naturelle de la victime.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":4,"hautrevant":false,"categorie":"lancinant","refoulement":2,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478017068,"modifiedTime":1673118685214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"N9j8K6x89BdS7ZKN","name":"Conquête","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.N9j8K6x89BdS7ZKN"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"

Avant de pouvoir à nouveau faire usage du haut-rêve, y compris déclencher volontairement un sort mis en réserve, le haut-rêvant doit se rendre dans une certaine case des TMR déterminée aléatoirement et la maîtriser, difficulté -7. Ce peut être n’importe quelle case, sauf une case humide. En cas d’échec, la concentration est rompue ; il n’y a pas de souffle de Dragon en cas d’échec total.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":true,"categorie":"","refoulement":0,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.7.3","coreVersion":"10.291","createdTime":1669478017068,"modifiedTime":1679614460613,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"PMz7SaB6sRxhwrWw","name":"Coup de barre","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.PMz7SaB6sRxhwrWw"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"

Prise immédiate de 3d6 points de fatigue.

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Pendant un jour, la fatigue en TMR est doublée. Chaque case ou round coûte 2 points au lieu d’un.

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Les prochains points d’expérience dus au stress doivent être mis en Thanatos.

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Tirer la prochaine rencontre dans les TMR sur la @Compendium[foundryvtt-reve-de-dragon.tables-diverses.66ye0OOxBO9LEjdd]{Table spéciale de rencontres}

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Faire don de toute la monnaie actuellement possédée à la première personne inconnue rencontrée. En attendant, se garder d’aucune dépense.

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Pendant un jour, perte totale d’une compétence, à l’exclusion du Draconic. Déterminer aléatoirement la compétence visée qui, pratiquement, retourne au niveau de base. Si elle est déjà au niveau de base, en choisir une autre.

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la prochaine occasion de combat, obligation de fuir, de se cacher ou de se rendre. Impossibilité d’utiliser aucune magie, ni sur l’ennemi, ni sur soi-même.

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On devient immédiatement haineux et jaloux envers la première personne inconnue de même sexe et de même espèce rencontrée. Traiter comme le Coup de foudre fatal. La satisfaction s’obtient en blessant gravement ou en infligeant une cuisante humiliation publique.

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Perte immédiate de 4 points de vie (et 8 points d’endurance). Ces points pourront commencer à être regagnés au bout d’un jour complet.

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Désir thanataire.

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Désir d'injurier la première personne inconnue rencontrée

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Désir thanataire. Causer au minimum une blessure légère.

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Désir thanataire. La \"conversation\" doit durer un minimum de 15 minutes.

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À la prochaine occasion de combat, obligation de foncer en tête en corps à corps ou avec une arme de mêlée. Impossibilité d’utiliser aucune magie, ni sur l’ennemi, ni sur soi-même.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":9,"hautrevant":false,"categorie":"false","refoulement":4,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478017070,"modifiedTime":1673118685214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"twUoR8ALYiabkfoE","name":"Désir d'entendre hurler de terreur","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.twUoR8ALYiabkfoE"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"

Désir thanataire. Il doit s’agir d’un hurlement humain.

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Pendant un jour, monter en TMR coûte 2 points de rêve au lieu d’un, et 3 points en déplacement accéléré.

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Désir thanataire.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":4,"hautrevant":false,"categorie":"lancinant","refoulement":2,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478017070,"modifiedTime":1673118685214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"yEHdCabJYx0qvoL5","name":"Réinsertion aléatoire","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.yEHdCabJYx0qvoL5"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"

Comme après une sortie de la carte, le gardien des rêves réintroduit secrètement le demi-rêve du haut-rêvant dans les TMR.

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Avant de pouvoir à nouveau faire usage du haut-rêve, y compris déclencher volontairement un sort mis en réserve, le haut-rêvant doit se rendre dans une certaine case des TMR déterminée aléatoirement. Un Passeur peut l’y téléporter, mais un Messager ne peut s’y rendre à sa place. Dès que la case est atteinte, le pèlerinage est accompli.

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","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":16,"hautrevant":true,"categorie":"","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025459,"modifiedTime":1673118700214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"0uc2pMIGL03Hq2Hn","name":"Anorexie. Ne rien avaler, ni solide, ni liquide, pas même une potion","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.0uc2pMIGL03Hq2Hn"}},"system":{"description":"

Prend effet immédiatement et dure jusqu'à la fin de l'heure du Château Dormant du lendemain.
Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.

\n

Si elle entre en contradiction avec une autre queue, retirer.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"ideefixe","refoulement":1,"duree":"jour","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025459,"modifiedTime":1673118700210,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"1gGVlZM0UyifL6RK","name":"Souvenir obsessionnel de l'archétype","type":"queue","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.1gGVlZM0UyifL6RK"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"

Les prochains points d’expérience dus au stress doivent être mis dans une compétence déterminée aléatoirement par la table de @Compendium[foundryvtt-reve-de-dragon.tables-diverses.E0WLgjn6LA9WsvKJ]{Détermination aléatoire de compétence}.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":48,"hautrevant":false,"categorie":"","refoulement":0,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.7.3","coreVersion":"10.291","createdTime":1669478025459,"modifiedTime":1679614413217,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"1l59lWbtvYp74OTb","name":"Briser un objet de verre","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.1l59lWbtvYp74OTb"}},"system":{"description":"

Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.
Les points d'expérience dus au stress ne sont pas affectés.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"lancinant","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025460,"modifiedTime":1673118700210,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"22EQLBJfHVYs96iC","name":"Cracher dans toute nourriture ou boisson aperçue","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.22EQLBJfHVYs96iC"}},"system":{"description":"

Prend effet immédiatement et dure jusqu'à la fin de l'heure du Château Dormant du lendemain.
Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.

\n

Si elle entre en contradiction avec une autre queue, retirer.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"ideefixe","refoulement":1,"duree":"jour","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025460,"modifiedTime":1673118700211,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"2Rtm78bMKPy8eG4q","name":"Éteindre tout feu rencontré (feu de camp, torche, lanterne, etc.)","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.2Rtm78bMKPy8eG4q"}},"system":{"description":"

Prend effet immédiatement et dure jusqu'à la fin de l'heure du Château Dormant du lendemain.
Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.

\n

Si elle entre en contradiction avec une autre queue, retirer.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"ideefixe","refoulement":1,"duree":"jour","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025460,"modifiedTime":1673118700211,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"2i3PndTKG1n3hEUU","name":"Danser avec un(e) partenaire inconnu(e) (Beauté 13 minimum)","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.2i3PndTKG1n3hEUU"}},"system":{"description":"

Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.
Les points d'expérience dus au stress ne sont pas affectés.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"lancinant","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025460,"modifiedTime":1673118700211,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"2j1q9e07ZLlIQDYl","name":"Traîner son épée en laisse (ou sa meilleure arme)","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.2j1q9e07ZLlIQDYl"}},"system":{"description":"

Prend effet immédiatement et dure jusqu'à la fin de l'heure du Château Dormant du lendemain.
Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.

\n

Si elle entre en contradiction avec une autre queue, retirer.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"ideefixe","refoulement":1,"duree":"jour","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025460,"modifiedTime":1673118700215,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"32LbwxxokC9Tn370","name":"Coup de foudre fatal","type":"queue","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.32LbwxxokC9Tn370"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"

On devient immédiatement amoureux fou de la première personne inconnue de sexe opposé et de même espèce rencontrée. Tant que satisfaction n’est pas obtenue, traiter comme un désir lancinant. 

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":20,"hautrevant":false,"categorie":"lancinant","refoulement":2,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025460,"modifiedTime":1673118700211,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"3BcC8lSsP5WIyva7","name":"Gagner de l’argent (minimum 10 deniers)","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.3BcC8lSsP5WIyva7"}},"system":{"description":"

Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.
Les points d'expérience dus au stress ne sont pas affectés.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"lancinant","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025460,"modifiedTime":1673118700211,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"3ZjwYyQRatCMnBCi","name":"Mégalomanie. Être acclamé par un minimum de 10 personnes","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.3ZjwYyQRatCMnBCi"}},"system":{"description":"

Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.
Les points d'expérience dus au stress ne sont pas affectés.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"lancinant","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025460,"modifiedTime":1673118700214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"5knw1NcnBsLIjHpr","name":"Montée laborieuse","type":"queue","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.5knw1NcnBsLIjHpr"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"

Pendant un jour, monter en TMR coûte 2 points de rêve au lieu d’un, et 3 points en déplacement accéléré.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":16,"hautrevant":true,"categorie":"","refoulement":0,"duree":"jour","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.7.3","coreVersion":"10.291","createdTime":1669478025460,"modifiedTime":1679614361208,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"6G0lF06jSryTduAt","name":"Avoir le visage noirci à la cendre","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.6G0lF06jSryTduAt"}},"system":{"description":"

Prend effet immédiatement et dure jusqu'à la fin de l'heure du Château Dormant du lendemain.
Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.

\n

Si elle entre en contradiction avec une autre queue, retirer.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"ideefixe","refoulement":1,"duree":"jour","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025460,"modifiedTime":1673118700210,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"7TKsit2Mv9mWGq3C","name":"Ne marcher qu’à quatre pattes","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.7TKsit2Mv9mWGq3C"}},"system":{"description":"

Prend effet immédiatement et dure jusqu'à la fin de l'heure du Château Dormant du lendemain.
Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.

\n

Si elle entre en contradiction avec une autre queue, retirer.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"ideefixe","refoulement":1,"duree":"jour","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025461,"modifiedTime":1673118700214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"8sLXQBqo8XwjAFG0","name":"Acquérir une chèvre","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.8sLXQBqo8XwjAFG0"}},"system":{"description":"

Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.
Les points d'expérience dus au stress ne sont pas affectés.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"lancinant","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025461,"modifiedTime":1673118700209,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"E902EEYZHg3zFKq6","name":"Garder les yeux bandés","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.E902EEYZHg3zFKq6"}},"system":{"description":"

Prend effet immédiatement et dure jusqu'à la fin de l'heure du Château Dormant du lendemain.
Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.

\n

Si elle entre en contradiction avec une autre queue, retirer.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"ideefixe","refoulement":1,"duree":"jour","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025461,"modifiedTime":1673118700211,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"EUrxQGd7FuW628NS","name":"Inertie draconique","type":"queue","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.EUrxQGd7FuW628NS"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"

Pendant un jour, la fatigue en TMR est doublée. Chaque case ou round coûte 2 points au lieu d’un.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":16,"hautrevant":true,"categorie":"","refoulement":0,"duree":"jour","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.7.3","coreVersion":"10.291","createdTime":1669478025461,"modifiedTime":1679614313037,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"F6qL4d4g3qjh045R","name":"Danser nu sous la pluie","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.F6qL4d4g3qjh045R"}},"system":{"description":"

Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.
Les points d'expérience dus au stress ne sont pas affectés.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"lancinant","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025461,"modifiedTime":1673118700211,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"F8G3rdU1nfJzYwYR","name":"Garder sur soi 3d6 kilos de cailloux","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.F8G3rdU1nfJzYwYR"}},"system":{"description":"

Prend effet immédiatement et dure jusqu'à la fin de l'heure du Château Dormant du lendemain.
Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.

\n

Si elle entre en contradiction avec une autre queue, retirer.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"ideefixe","refoulement":1,"duree":"jour","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025461,"modifiedTime":1673118700211,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"HSNOvBR890dsEDw2","name":"Se faire raser la tête","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.HSNOvBR890dsEDw2"}},"system":{"description":"

Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.
Les points d'expérience dus au stress ne sont pas affectés.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"lancinant","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025461,"modifiedTime":1673118700215,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"I0CtQ05xFW6ghcdP","name":"Aller tout nu, sans porter le moindre paquet ni objet","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.I0CtQ05xFW6ghcdP"}},"system":{"description":"

Prend effet immédiatement et dure jusqu'à la fin de l'heure du Château Dormant du lendemain.
Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.

\n

Si elle entre en contradiction avec une autre queue, retirer.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"ideefixe","refoulement":1,"duree":"jour","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025462,"modifiedTime":1673118700209,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"J3XtcVuQo846U1OT","name":"Idée fixe","type":"queue","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.J3XtcVuQo846U1OT"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"

Tirer [[/r 1d20]] sur la table des @Compendium[foundryvtt-reve-de-dragon.tables-diverses.nbH4v630P7ARaAHk]{Idées fixes}. Les idées fixes prennent effet immédiatement et durent jusqu’à l’extrême fin de l’heure du Château Dormant du lendemain. Si passé ce délai, l’occasion de les manifester ne s’est pas présentée, la queue prend fin néanmoins. Si elles entrent en contradiction avec une autre queue de Dragon, retirer.

\n

 

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":0,"hautrevant":false,"categorie":"ideefixe","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025462,"modifiedTime":1673118700213,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"JcTX8qMS0z8bmdVt","name":"Boulimie. Manger au moins un point de sust. par heure","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.JcTX8qMS0z8bmdVt"}},"system":{"description":"

Prend effet immédiatement et dure jusqu'à la fin de l'heure du Château Dormant du lendemain.
Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.

\n

Si elle entre en contradiction avec une autre queue, retirer.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"ideefixe","refoulement":1,"duree":"jour","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025462,"modifiedTime":1673118700210,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"LlELEB0FhymLx6VM","name":"Passer une nuit sur une échelle","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.LlELEB0FhymLx6VM"}},"system":{"description":"

Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.
Les points d'expérience dus au stress ne sont pas affectés.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"lancinant","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025463,"modifiedTime":1673118700214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"Ltgqj86rYQr8D8LW","name":"Désir lancinant","type":"queue","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.Ltgqj86rYQr8D8LW"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"

Tirer [[/r 1d20]] sur la table des @Compendium[foundryvtt-reve-de-dragon.tables-diverses.sVWhyr4wPnieuPP8]{Désirs lancinants}. Les désirs lancinants durent jusqu’à ce qu’ils soient satisfaits ou refoulés. Tant que satisfaction n’est pas obtenue, aucun point d’expérience ne peut plus être gagné par l’exercice en cas de particulière et d’ajustement final négatif. Les points d’expérience dus au stress ne sont pas affectés.

\n

 

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":0,"hautrevant":false,"categorie":"lancinant","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025463,"modifiedTime":1673118700211,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"NpTDqICR7ZuToQrg","name":"Refuser de monter dans les TMR","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.NpTDqICR7ZuToQrg"}},"system":{"description":"

Prend effet immédiatement et dure jusqu'à la fin de l'heure du Château Dormant du lendemain.
Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.

\n

Si elle entre en contradiction avec une autre queue, retirer.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"ideefixe","refoulement":1,"duree":"jour","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025463,"modifiedTime":1673118700214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"NzJJNK0YMAbobu0p","name":"Masochisme. Perdre 3 points d’endurance minimum en 1 round","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.NzJJNK0YMAbobu0p"}},"system":{"description":"

Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.
Les points d'expérience dus au stress ne sont pas affectés.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"lancinant","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025463,"modifiedTime":1673118700214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"OSV2b7bVWv2SCfUY","name":"Urgence draconique","type":"queue","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.OSV2b7bVWv2SCfUY"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"

Le haut-rêvant est pris du besoin irrésistible de déclencher immédiatement son plus proche sort en réserve. À équidistance, prendre dans le sens des aiguilles d’une montre en commençant par le haut. En cas de rencontre dans les TMR, se dérober équivaut à refouler la queue de Dragon. Si aucun sort n’est en réserve, ou si il y a impossibilité de pratiquer la magie à cause d’une autre queue ou d’un souffle, tirer à la place une idée fixe.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":16,"hautrevant":true,"categorie":"","refoulement":2,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025463,"modifiedTime":1673118700215,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"OjG8XRbeYtq2jcgB","name":"Casser 3d6 oeufs en les jetant à terre","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.OjG8XRbeYtq2jcgB"}},"system":{"description":"

Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.
Les points d'expérience dus au stress ne sont pas affectés.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"lancinant","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025463,"modifiedTime":1673118700210,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"QHUOwjMR6AvepGPm","name":"Traire une vache","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.QHUOwjMR6AvepGPm"}},"system":{"description":"

Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.
Les points d'expérience dus au stress ne sont pas affectés.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"lancinant","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025463,"modifiedTime":1673118700215,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"Qgj5eSMpQ0IDHwZX","name":"Coup de barre","type":"queue","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.Qgj5eSMpQ0IDHwZX"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"

Prise immédiate de 3d6 points de fatigue.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":20,"hautrevant":false,"categorie":"","refoulement":0,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.7.3","coreVersion":"10.291","createdTime":1669478025463,"modifiedTime":1679614376913,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"RVslW735GbPbXCpP","name":"Pèlerinage","type":"queue","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.RVslW735GbPbXCpP"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"

Avant de pouvoir à nouveau faire usage du haut-rêve, y compris déclencher volontairement un sort mis en réserve, le haut-rêvant doit se rendre dans une certaine case des TMR déterminée aléatoirement. Un Passeur peut l’y téléporter, mais un Messager ne peut s’y rendre à sa place. Dès que la case est atteinte, le pèlerinage est accompli.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":16,"hautrevant":true,"categorie":"","refoulement":0,"duree":"","restant":0},"ownership":{"default":0,"Q2G6GTdrotKzYGUC":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.7.3","coreVersion":"10.291","createdTime":1669478025463,"modifiedTime":1679614238011,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"S8PVNgxb7TcFXq9g","name":"Pisser dans un violon (luth, mandoline, etc.)","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.S8PVNgxb7TcFXq9g"}},"system":{"description":"

Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.
Les points d'expérience dus au stress ne sont pas affectés.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"lancinant","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025463,"modifiedTime":1673118700214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"SY0SsWtZdxSodMcl","name":"Manger du poisson","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.SY0SsWtZdxSodMcl"}},"system":{"description":"

Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.
Les points d'expérience dus au stress ne sont pas affectés.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"lancinant","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025464,"modifiedTime":1673118700214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"TmEeikWOQt6NZGVY","name":"Masque de Narcos","type":"queue","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.TmEeikWOQt6NZGVY"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"

Pendant 1d7 jours à compter du lendemain, la caractéristique APPARENCE baisse de 1d6 points, de même que la Beauté.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":20,"hautrevant":false,"categorie":"","refoulement":0,"duree":"1d7jours","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.7.3","coreVersion":"10.291","createdTime":1669478025464,"modifiedTime":1679614425790,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"UUTbsktTcxsIe5L5","name":"Ne pas franchir de porte. (On peut franchir une fenêtre)","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.UUTbsktTcxsIe5L5"}},"system":{"description":"

Prend effet immédiatement et dure jusqu'à la fin de l'heure du Château Dormant du lendemain.
Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.

\n

Si elle entre en contradiction avec une autre queue, retirer.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"ideefixe","refoulement":1,"duree":"jour","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025464,"modifiedTime":1673118700214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"VChJbtGFtWoiFNky","name":"Refuser de se délester du moindre objet, ni donner ni prêter","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.VChJbtGFtWoiFNky"}},"system":{"description":"

Prend effet immédiatement et dure jusqu'à la fin de l'heure du Château Dormant du lendemain.
Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.

\n

Si elle entre en contradiction avec une autre queue, retirer.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"ideefixe","refoulement":1,"duree":"jour","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025464,"modifiedTime":1673118700215,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"YCHBbRLiMzTH7IBj","name":"Ne s’exprimer que par des cris d’animaux (meuh ! coin-coin ! etc.)","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.YCHBbRLiMzTH7IBj"}},"system":{"description":"

Prend effet immédiatement et dure jusqu'à la fin de l'heure du Château Dormant du lendemain.
Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.

\n

Si elle entre en contradiction avec une autre queue, retirer.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"ideefixe","refoulement":1,"duree":"jour","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025464,"modifiedTime":1673118700214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"afGp9CewfyJKecEE","name":"Vider sur sa tête toute fiole ou flacon aperçu","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.afGp9CewfyJKecEE"}},"system":{"description":"

Prend effet immédiatement et dure jusqu'à la fin de l'heure du Château Dormant du lendemain.
Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.

\n

Si elle entre en contradiction avec une autre queue, retirer.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"ideefixe","refoulement":1,"duree":"jour","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025464,"modifiedTime":1673118700215,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"df5oN8Ub3dWTVxNj","name":"Faire des bulles de savon","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.df5oN8Ub3dWTVxNj"}},"system":{"description":"

Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.
Les points d'expérience dus au stress ne sont pas affectés.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"lancinant","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025464,"modifiedTime":1673118700211,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"diCCimukdNM6bPub","name":"Entendre braire un âne","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.diCCimukdNM6bPub"}},"system":{"description":"

Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.
Les points d'expérience dus au stress ne sont pas affectés.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"lancinant","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025464,"modifiedTime":1673118700211,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"el4lofhhSucMv5xv","name":"Se rouler dans la boue","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.el4lofhhSucMv5xv"}},"system":{"description":"

Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.
Les points d'expérience dus au stress ne sont pas affectés.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"lancinant","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025464,"modifiedTime":1673118700215,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"gMmqdJ9I7Mt8Tg3f","name":"Ne dire que «non» ou négation analogue","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.gMmqdJ9I7Mt8Tg3f"}},"system":{"description":"

Prend effet immédiatement et dure jusqu'à la fin de l'heure du Château Dormant du lendemain.
Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.

\n

Si elle entre en contradiction avec une autre queue, retirer.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"ideefixe","refoulement":1,"duree":"jour","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025465,"modifiedTime":1673118700214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"gadh6aI5iCM82qpP","name":"Manger des champignons","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.gadh6aI5iCM82qpP"}},"system":{"description":"

Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.
Les points d'expérience dus au stress ne sont pas affectés.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"lancinant","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025465,"modifiedTime":1673118700213,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"hghw6Cldrad1CIiJ","name":"Refuser de se déplacer autrement que porté","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.hghw6Cldrad1CIiJ"}},"system":{"description":"

Prend effet immédiatement et dure jusqu'à la fin de l'heure du Château Dormant du lendemain.
Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.

\n

Si elle entre en contradiction avec une autre queue, retirer.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"ideefixe","refoulement":1,"duree":"jour","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025465,"modifiedTime":1673118700215,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"iHuLw0I1Gc5mIucG","name":"Réinsertion aléatoire","type":"queue","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.iHuLw0I1Gc5mIucG"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"

Comme après une sortie de la carte, le gardien des rêves réintroduit secrètement le demi-rêve du haut-rêvant dans les TMR.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":16,"hautrevant":true,"categorie":"","refoulement":0,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.7.3","coreVersion":"10.291","createdTime":1669478025465,"modifiedTime":1679614348966,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"iJw6j7kuP1eAHIck","name":"Amnésie sélective","type":"queue","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.iJw6j7kuP1eAHIck"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"

Pendant un jour, perte totale d’une compétence, à l’exclusion du Draconic. Déterminer aléatoirement la compétence visée qui, pratiquement, retourne au niveau de base. Si elle est déjà au niveau de base, en choisir une autre.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":20,"hautrevant":false,"categorie":"","refoulement":0,"duree":"jour","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.7.3","coreVersion":"10.291","createdTime":1669478025465,"modifiedTime":1679614403347,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"iPYPgxL2uUnphStc","name":"Garder une main sur la tête","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.iPYPgxL2uUnphStc"}},"system":{"description":"

Prend effet immédiatement et dure jusqu'à la fin de l'heure du Château Dormant du lendemain.
Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.

\n

Si elle entre en contradiction avec une autre queue, retirer.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"ideefixe","refoulement":1,"duree":"jour","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025465,"modifiedTime":1673118700212,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"j2xIrFWYqhDM4TcN","name":"Appeler les hommes «madame» et les femmes «messire»","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.j2xIrFWYqhDM4TcN"}},"system":{"description":"

Prend effet immédiatement et dure jusqu'à la fin de l'heure du Château Dormant du lendemain.
Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.

\n

Si elle entre en contradiction avec une autre queue, retirer.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"ideefixe","refoulement":1,"duree":"jour","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025465,"modifiedTime":1673118700210,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"jShpKV8mVcqWmYvp","name":"Se soûler (minimum pas frais)","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.jShpKV8mVcqWmYvp"}},"system":{"description":"

Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.
Les points d'expérience dus au stress ne sont pas affectés.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"lancinant","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025465,"modifiedTime":1673118700215,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"kHWwwxA0alcpDYpf","name":"Insomnie","type":"queue","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.kHWwwxA0alcpDYpf"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"

Impossibilité totale de dormir, et donc de rêver, pendant un jour.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":20,"hautrevant":false,"categorie":"","refoulement":0,"duree":"jour","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.7.3","coreVersion":"10.291","createdTime":1669478025466,"modifiedTime":1679614392997,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"lBkO8FvFqXoKNhvk","name":"Conquête","type":"queue","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.lBkO8FvFqXoKNhvk"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"

Avant de pouvoir à nouveau faire usage du haut-rêve, y compris déclencher volontairement un sort mis en réserve, le haut-rêvant doit se rendre dans une certaine case des TMR déterminée aléatoirement et la maîtriser, difficulté -7. Ce peut être n’importe quelle case, sauf une case humide. En cas d’échec, la concentration est rompue ; il n’y a pas de souffle de Dragon en cas d’échec total.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":16,"hautrevant":true,"categorie":"","refoulement":0,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.7.3","coreVersion":"10.291","createdTime":1669478025466,"modifiedTime":1679614282249,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"mN0yghXkFfj2YctJ","name":"Construire une cabane","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.mN0yghXkFfj2YctJ"}},"system":{"description":"

Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.
Les points d'expérience dus au stress ne sont pas affectés.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"lancinant","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025466,"modifiedTime":1673118700210,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"sjXBBr85OBk4Yg4t","name":"Embrasser un cochon sur le groin","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.sjXBBr85OBk4Yg4t"}},"system":{"description":"

Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.
Les points d'expérience dus au stress ne sont pas affectés.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"lancinant","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025466,"modifiedTime":1673118700211,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"vft88ioHpGxMzdML","name":"Dépouillement","type":"queue","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.vft88ioHpGxMzdML"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"

Faire don de toute la monnaie actuellement possédée à la première personne inconnue rencontrée. En attendant, se garder d’aucune dépense.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":20,"hautrevant":false,"categorie":"","refoulement":2,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025466,"modifiedTime":1673118700211,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"xa4t9Lbt6uLEjap6","name":"Faire le mort","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.xa4t9Lbt6uLEjap6"}},"system":{"description":"

Prend effet immédiatement et dure jusqu'à la fin de l'heure du Château Dormant du lendemain.
Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.

\n

Si elle entre en contradiction avec une autre queue, retirer.

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e;o?W1B#j?DNxpXlJaD0ZYrovKGc!>8oBskSd?F+O diff --git a/packs/queues-de-dragon/000046.log b/packs/queues-de-dragon/000046.log deleted file mode 100644 index e69de29b..00000000 diff --git a/packs/queues-de-dragon/CURRENT b/packs/queues-de-dragon/CURRENT index e146ef6f..1a848522 100644 --- a/packs/queues-de-dragon/CURRENT +++ b/packs/queues-de-dragon/CURRENT @@ -1 +1 @@ -MANIFEST-000044 +MANIFEST-000002 diff --git a/packs/queues-de-dragon/LOG b/packs/queues-de-dragon/LOG index 65317849..d02de1c4 100644 --- a/packs/queues-de-dragon/LOG +++ b/packs/queues-de-dragon/LOG @@ -1,7 +1 @@ -2023/05/29-08:40:34.563634 7fca06ffd6c0 Recovering log #42 -2023/05/29-08:40:34.582219 7fca06ffd6c0 Delete type=3 #40 -2023/05/29-08:40:34.582275 7fca06ffd6c0 Delete type=0 #42 -2023/05/29-08:50:04.256298 7fca04ff96c0 Level-0 table #47: started -2023/05/29-08:50:04.256347 7fca04ff96c0 Level-0 table #47: 0 bytes OK -2023/05/29-08:50:04.263289 7fca04ff96c0 Delete type=0 #45 -2023/05/29-08:50:04.270066 7fca04ff96c0 Manual compaction at level-0 from '!items!0jrEZ62Q2Jz4kBGf' @ 72057594037927935 : 1 .. '!items!xa4t9Lbt6uLEjap6' @ 0 : 0; will stop at (end) +2023/06/04-20:45:41.588877 7f530d7fa6c0 Delete type=3 #1 diff --git a/packs/queues-de-dragon/LOG.old b/packs/queues-de-dragon/LOG.old deleted file mode 100644 index ceed9fa2..00000000 --- a/packs/queues-de-dragon/LOG.old +++ /dev/null @@ -1,7 +0,0 @@ -2023/05/29-08:00:37.609402 7fca06ffd6c0 Recovering log #38 -2023/05/29-08:00:37.627787 7fca06ffd6c0 Delete type=3 #36 -2023/05/29-08:00:37.627875 7fca06ffd6c0 Delete type=0 #38 -2023/05/29-08:38:02.160463 7fca04ff96c0 Level-0 table #43: started -2023/05/29-08:38:02.160500 7fca04ff96c0 Level-0 table #43: 0 bytes OK -2023/05/29-08:38:02.166650 7fca04ff96c0 Delete type=0 #41 -2023/05/29-08:38:02.173699 7fca04ff96c0 Manual compaction at level-0 from '!items!0jrEZ62Q2Jz4kBGf' @ 72057594037927935 : 1 .. '!items!xa4t9Lbt6uLEjap6' @ 0 : 0; will stop at (end) diff --git a/packs/queues-de-dragon/MANIFEST-000044 b/packs/queues-de-dragon/MANIFEST-000044 deleted file mode 100644 index 6dc7f9cd6769b8e4848f567d02440597fb19f641..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 169 zcmd1wPc&&^U}TiaNi9pwNlDUksw_z@&n!-L&d)7KEJ`fNFJfhoSIjI)%`H}}NHi(2 z^hqi)EA?^BN-QvAv|s=Oc1G^Tos2M523bX}QD#PgMqX7W*-q|hjEoRfFnL_2xSXF_ c#=*eIq|3>`tjA)pd*ak@Ag&&eYrtXw02M|n`~Uy| diff --git a/packs/rappel-des-regles.db b/packs/rappel-des-regles.db new file mode 100644 index 00000000..65dcfe40 --- /dev/null +++ b/packs/rappel-des-regles.db @@ -0,0 +1,8 @@ +{"_id":"3wVxF2IRf3c1lOxC","name":"Communication avec les créatures invoquées","folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.rappel-des-regles.3wVxF2IRf3c1lOxC"}},"pages":[{"name":"Figure: Communication avec les créatures invoquées","type":"image","src":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","title":{"show":false,"level":1},"_id":"dHhRzvqe832959e8","image":{},"text":{"format":1},"video":{"controls":true,"volume":0.5},"system":{},"sort":0,"ownership":{"default":-1},"flags":{}},{"name":"Communication avec les créatures invoquées","type":"text","title":{"show":false,"level":1},"text":{"format":1,"content":"

Seul le haut-rêvant invocateur peut communiquer avec sa créature invoquée (Guerrier Sorde, Kanaillou, etc.) et ne peut le faire qu’oralement. Cela sous-entend que le haut-rêvant doit être en mesure de parler.

"},"_id":"GLzfQkCfkbnxBX8A","image":{},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"sort":0,"ownership":{"default":-1},"flags":{}}],"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669766905135,"modifiedTime":1669766982827,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"7uGrUHGdPu0EmIu2","name":"Documentation MJ/Joueurs","folder":null,"sort":0,"flags":{"exportSource":{"world":"world-rdd-fontaine-ortigrise","system":"foundryvtt-reve-de-dragon","coreVersion":"0.7.9","systemVersion":"1.3.51"},"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.rappel-des-regles.7uGrUHGdPu0EmIu2"}},"pages":[{"name":"Figure: Documentation MJ/Joueurs","type":"image","src":"systems/foundryvtt-reve-de-dragon/styles/img/logo.webp","title":{"show":false,"level":1},"_id":"4nJdfENoMUSbl3DT","image":{},"text":{"format":1},"video":{"controls":true,"volume":0.5},"system":{},"sort":0,"ownership":{"default":-1},"flags":{}},{"name":"Documentation MJ/Joueurs","type":"text","title":{"show":false,"level":1},"text":{"format":1,"content":"

Préambule

\n

Ce système pour Foundry est une implémentation de Rêve de Dragon, un jeu de Denis Gerfaud, publié dans sa troisième édition par \"Le Scriptarium\". Rêve de Dragon est une marque déposée par \"Scriptarium\". Tous les droits leur en reviennent naturellement. 

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Merci à Scriptarium (Jidus et Roland Barthelémy) pour l'autorisation d'utilisation des silhouettes de créatures et les Terres Médianes du Rêve.

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Crédits : 

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  • Développement : LeRatierBretonnien & VincentVk
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  • Compendiums, tests et relectures : Grendel, VincentVk, Fred, Mickael Nome et Fab
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  • Icones/tokens : Grendel, VincentVk
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  • Graphisme et styles : Mandar, VincentVk
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Pour nous contacter : https://discord.gg/pPSDNJk  , channel #reve-de-dragon

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Créer un Personnage

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Tout se fait manuellement à l'heure actuelle, il convient donc procéder comme suit :

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Caractéristiques, compétences, équipement

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    \n
  • débloquer: pour permettre la saisie rapide des caractéristiques et compétences
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  • Renseignez les caractéristiques dans l'onglet concerné (le total s'affiche en bas, il doit faire 160).
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  • Renseignez les niveaux de compétences nécessaires (pareil pour un total de 3000 XP)
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  • Ouvrez le compendium de l'équipement et faites glisser/déplacer sur l'équipement que vous souhaitez
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  • Pensez à équiper les armes et les armures pour qu'elles soient utilisables dans les combats
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Pour aller plus loin sur les compétences:

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  • Filtrer: n'afficher que les compétences avec un niveau supérieur à la base
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  • Vue détaillée: permet d'accéder à l'archétypes, aux boutons pour éditer les compétences (et choisir une difficulté/caractéristique par défaut), et aux boutons pour allouer du stress
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Haut-Rêvant

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Si votre personnage est haut-rêvant, allez dans le menu Compendium.

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  • Il faut commencer par lui affecter la Tête de Dragon  \"Don de haut-rêve\" pour qu'il puisse monter dans les TMR
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  • Attribuez-lui des sorts en faisant un glisser/déplacer depuis le compendium des Sorts d'Hypnos etc.
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C'est aussi dans l'onglet Haut-Rêve du personnage que vous pouvez ajouter des têtes, queues, souffles de dragons, (ouvrez le compendium correspondant et faites glisser/déplacer), ainsi que modifier le seuil de rêve.

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Partie haute

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Les principaux compteurs (vie, endurance, fatigue et rêve, sonné) sont visibles dans la partie haute. Un clic sur le rêve à cet endroit permet de faire un jet de points actuels de rêve (par exemple, un jet de résistance).

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Plusieurs boutons sont disponibles:

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  • Encaisser des dommages
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  • Remise à neuf (Uniquement pour le MJ) pour enlever toutes les blessures/états du personnage.
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  •  Le sommeil (dormir une heure, une nuit, gris rêve)
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  • Montée dans les Terres Médianes
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  • Montée rapide
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  • Regarder ses terres médianes (sans monter)
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Combat

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Pour l'initiative et les attaques, des options sont disponibles sur le token (menu contextuel). A droite, l'initiative (préfixe I:), à gauche les attaques (préfixe A:).

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Une fois l'initiative réglée, l'attaquant sélectionne sa cible, puis utilise l'option d'attaque avec cette arme souhaitée (il peut aussi utiliser l'arme dans la feuille de persionnage). La fenêtre de jet de résolution est alors ouverte pour choisir sa difficulté libre, et différents ajustements liés aux conditions et tactiques. 

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Si l'attaque réussit, le défenseur recevra un message dans le tchat avec ses actions de défense -ou d'encaissement- disponibles, selon ses compétences : Encaisser, Esquiver, Parer, ...

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Un click sur ces actions génère le jet de riposte et produit les résultats. En cas d'échec, le défenseur aura de nouveau un message lui demandant d'encaisser, pour lui donner l'opportunité de faire appel à la chance ou à la destinée.

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Si décidément ce n'est pas son jour, il peut cliquer sur le lien pour encaisser, les blessures et l'état général sont automatiquement mis à jour.

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Faire un test de Compétence / Caractéristique

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Pour réaliser un jet, il suffit de cliquer sur le nom d'une caractéristique, sur une compétence ou sur un objet. Ce clic ouvre la boite de dialogue des jets, qui permet de paramétrer les différentes options (difficulté, compétence/carac, etc). Le lancer affiche les résultats dans le tchat, avec le résultat, la qualité de la réussite, les points d'expérience éventuels à répartir (pour les caractéristiques dérivées) et les points de taches.

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L'état général du personnage est automatiquement pris en compte.

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De nombreux cas particuliers (interprêter une oeuvre, cuisiner, recette alchimiques, tâches de lecture, de soins, ...) sont aussi disponibles (savoirs et tâches).

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Haut Rêve

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Pour monter dans les Terres Médianes, il suffit de cliquer sur l'un des boutons \"Monter dans les Terres Médianes!\" sur la feuille de personnage.

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La fiche des TMR apparait alors, vous permettant de vous déplacer. Le point de rêve de montée, la fatigue, les rencontres, les cases humides sont automatiquement gérés.

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Lorsque vous êtes sur la bonne case, il vous suffit de cliquer sur 'Lancer le sort', qui ouvre la boite de dialogue du lancement.

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Si un signe draconique peut être lu dans cette case, il suffit de cliquer sur 'Lire un signe draconique', qui ouvre la boite de dialogue de lecture.

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Divers

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Certains raccourcis de commandes sont disponibles directement dans le tchat, quelques exemples:

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  • /aide: donne la liste des (nombreuses) commandes disponibles
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  • /table [table]: effectue un tirage sur la table correspondante (queues, ombres, tete, tetehr, souffle, tarot)
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  • /rdd: ouvre la table de résolution
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  • /rdd odor vigil -3: effectue un jet d'Odorat-Goût / Vigilance à -3 pour les tokens sélectionnés
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  • /rdd 12 0: effectue un jet avec une caractéristique de 12 dans la colonne 0
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  • /tmra: Tire une case aléatoire des TMR
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  • /tmra forêt: Tire une forêt aléatoire des TMR
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  • /tmrr [type de case] [1-100]: détermine la rencontre correspondant au jet de dés pour le type de case
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  • /signe + et /signe -: permet d'ajouter et enlever des signes draconiques éphémères
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Il y en a bien d'autres!

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Ce qui n'est pas implémenté

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"},"_id":"p0xOSy6tZwU4DOq5","image":{},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"sort":0,"ownership":{"default":-1},"flags":{}}],"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669766905157,"modifiedTime":1669766982842,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"G2WDlZwZaEyH94Au","name":"Passeur fou","folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.rappel-des-regles.G2WDlZwZaEyH94Au"}},"pages":[{"name":"Figure: Passeur fou","type":"image","src":"systems/foundryvtt-reve-de-dragon/styles/img/ui/tmp_main_r1.webp","title":{"show":false,"level":1},"_id":"NwxrMuWS8aiVOp1j","image":{},"text":{"format":1},"video":{"controls":true,"volume":0.5},"system":{},"sort":0,"ownership":{"default":-1},"flags":{}},{"name":"Passeur fou","type":"text","title":{"show":false,"level":1},"text":{"format":1,"content":"

Non maîtrisé, le Passeur fou emporte immédiatement le demi- rêve du haut-rêvant jusqu’à la plus proche case où il a un sort en réserve, l’obligeant à le déclencher. Peu importe la distance, même si elle excède les 2d8. À distances égales, choisir le haut de la carte en priorité et tourner dans le sens des aiguilles d’une montre. Si aucun sort n’est en réserve, le Passeur fou emporte le demi-rêve du haut-rêvant dans une direction aléatoire et à un nombre de cases équivalent à sa force.

"},"_id":"4w7WplqGI2RaYCMv","image":{},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"sort":0,"ownership":{"default":-1},"flags":{}}],"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669766905162,"modifiedTime":1669766982845,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"GRKYbbNDIHdzVNaj","name":"Note sur les invocations de créatures","folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.rappel-des-regles.GRKYbbNDIHdzVNaj"}},"pages":[{"name":"Figure: Note sur les invocations de créatures","type":"image","src":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","title":{"show":false,"level":1},"_id":"nvCH7S1kOQYEArNi","image":{},"text":{"format":1},"video":{"controls":true,"volume":0.5},"system":{},"sort":0,"ownership":{"default":-1},"flags":{}},{"name":"Note sur les invocations de créatures","type":"text","title":{"show":false,"level":1},"text":{"format":1,"content":"

Les créatures invoquées ne sont pas des hologrammes sans substance mais des présences physiques véritables. La plupart d’entre elles, comme les guerriers, peuvent être blessées, sonnées, tuées. À l’exception du Kanaillou, chaque type de créature invoquée ne peut accomplir qu’un genre de tâche spécifique. Le ciblage doit être fait, dans les limites de la portée, sur un point du sol libre de tout obstacle, où la créature puisse se matérialiser. La durée de l’invocation dépend de la tâche, mais ne peut excéder la fin de l’heure de naissance du haut-rêvant. À ce moment, la créature se dématérialise intégralement, ainsi que tout son équipement. Même chose si elle est tuée. Il est vain de songer à récupérer l’armure et les armes d’un Guerrier Sorde. Chaque type de créature est toujours invoqué dans une case spécifique et non pas dans n’importe quelle case du même genre. Par ailleurs, ces rituels obéissent à toutes les règles standard d’application des rituels.

"},"_id":"PiKGAswCiDPtmAol","image":{},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"sort":0,"ownership":{"default":-1},"flags":{}}],"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669766905163,"modifiedTime":1669766982847,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"K42KNuBHizMppV5F","name":"Tourbillon rouge","folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.rappel-des-regles.K42KNuBHizMppV5F"}},"pages":[{"name":"Figure: Tourbillon rouge","type":"image","src":"systems/foundryvtt-reve-de-dragon/styles/img/ui/tmp_main_r1.webp","title":{"show":false,"level":1},"_id":"BaTLcMiAZOyiaZXp","image":{},"text":{"format":1},"video":{"controls":true,"volume":0.5},"system":{},"sort":0,"ownership":{"default":-1},"flags":{}},{"name":"Tourbillon rouge","type":"text","title":{"show":false,"level":1},"text":{"format":1,"content":"

Le Tourbillon rouge est un tourbillon vampire. Il fonctionne comme les Tourbillons blancs et noirs, sauf que chaque round tant qu’il n’est pas maîtrisé fait dériver le demi-rêve de 4 cases, draine 2 points de rêve et 1 point de vie.

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On peut se dérober normalement devant ces rencontres ou les refouler. Toutefois, leur refoulement coûte 2 points au lieu d’un, sauf le Tourbillon rouge qui en coûte 3.

"},"_id":"q7EEdOh7JifglFJj","image":{},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"sort":0,"ownership":{"default":-1},"flags":{}}],"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669766905164,"modifiedTime":1669766982847,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"ZOw0gf4d3VRQh8fH","name":"Matériel de base","folder":null,"sort":0,"flags":{"core":{"sourceId":"JournalEntry.pu52JoHJwQtEIMnl"}},"pages":[{"name":"Matériel de base","type":"text","title":{"show":false,"level":1},"text":{"format":1,"content":"

Vêtements

ÉquipementEncPrix
@Compendium[foundryvtt-reve-de-dragon.equipement.2y61gBIFbATQaKDl]{1 m2 de laine}0,210d
@Compendium[foundryvtt-reve-de-dragon.equipement.jyBy6mDAGvJb9k0l]{1 m2 de lin}-15d
@Compendium[foundryvtt-reve-de-dragon.equipement.lq7pjDQESNbZOQ3n]{1 m2 de soie }-3s
@Compendium[foundryvtt-reve-de-dragon.equipement.lq7pjDQESNbZOQ3n]{1 m2 de velours}-3s
@Compendium[foundryvtt-reve-de-dragon.equipement.HsIJSPQ46cec22Y2]{Couverture de laine}0,630d
Pourpoint de cuir souple0,32s
Pourpoint de drap matelassé0,21s
@Compendium[foundryvtt-reve-de-dragon.equipement.lJMKVPB5zlG9UqMD]{Pourpoint de velours}0,28s
Cotte de cuir souple0,42s
Cotte de drap matelassé0,31s
Cotte de laine0,130d
Culottes de cuir souple0,22s
Culottes de drap matelassé0,12s
Culottes de laine0,120d
@Compendium[foundryvtt-reve-de-dragon.equipement.4qoLpa4shvkgDZRy]{Culottes de velours}0,26s
@Compendium[foundryvtt-reve-de-dragon.equipement.wpWaqe96x3cvqTXy]{Robe de laine}0,240d
@Compendium[foundryvtt-reve-de-dragon.equipement.gfU7oZL1JYqF3lAW]{Robe de lin}0,160d
@Compendium[foundryvtt-reve-de-dragon.equipement.PuuPn6WGfU8uBAyb]{Robe de soie}-10s
@Compendium[foundryvtt-reve-de-dragon.equipement.jHxnzdBSVzr7Z7wH]{Robe de velours}0,310s
@Compendium[foundryvtt-reve-de-dragon.equipement.xuk60njqtrSZusSX]{Chemise de laine}0,120d
@Compendium[foundryvtt-reve-de-dragon.equipement.cobfvOmFpti5lJuK]{Chemise de lin}-30d
@Compendium[foundryvtt-reve-de-dragon.equipement.a3Wj2WNKFrzqRGVG]{Chemise de soie}-6s
@Compendium[foundryvtt-reve-de-dragon.equipement.qWhl9EfdnJx4KFTZ]{Bas de laine}-10d
@Compendium[foundryvtt-reve-de-dragon.equipement.Sm28dG9isppoQzPQ]{Bas de lin}-30d
@Compendium[foundryvtt-reve-de-dragon.equipement.GiquTnEsiVZn7m6Y]{Bas de soie}-3s
@Compendium[foundryvtt-reve-de-dragon.equipement.YNbbSGLnexiXNyXU]{Manteau de laine}0,860d
@Compendium[foundryvtt-reve-de-dragon.equipement.A9nMgTyEwYzdA0zT]{Manteau de velours}110s
@Compendium[foundryvtt-reve-de-dragon.equipement.GAJIShPe7WugrIVO]{Manteau de fourrure}110s
@Compendium[foundryvtt-reve-de-dragon.equipement.0Vgscex1VV4ybSUQ]{Bonnet de laine}-6d
@Compendium[foundryvtt-reve-de-dragon.equipement.qCLTOjlIOvlj0uo7]{Chaperon de laine}0,120d
@Compendium[foundryvtt-reve-de-dragon.equipement.SsnGNjTekvB50uWa]{Chapeau de cuir souple}-50d
@Compendium[foundryvtt-reve-de-dragon.equipement.OXFFRZOqlhZDJas3]{Béret de velours}-3s
@Compendium[foundryvtt-reve-de-dragon.equipement.Z0ij7qpoYeWMVocP]{Ceinturon de cuir}0,150d
@Compendium[foundryvtt-reve-de-dragon.equipement.wcW5KcideGi8EY67]{Gants de cuir}-1s
@Compendium[foundryvtt-reve-de-dragon.equipement.B2BhuxveVKMnD8fe]{Bottes de cuir souple}0,42s
@Compendium[foundryvtt-reve-de-dragon.equipement.tZWQCuRr1ic3S0pL]{Souliers}0,280d
@Compendium[foundryvtt-reve-de-dragon.equipement.CMtQM06J3BZsHHxH]{Sandales}0,130d

Contenants

ÉquipementEncPrix
@Compendium[foundryvtt-reve-de-dragon.equipement.XlKp5BvZX8A03fUg]{Sac à dos de cuir}0,41s
@Compendium[foundryvtt-reve-de-dragon.equipement.yO9Vx7tqF8qbZoYw]{Besace de cuir}0,250d
@Compendium[foundryvtt-reve-de-dragon.equipement.zlDa1vwmls6Uf4pt]{Bourse de cuir}-10d
@Compendium[foundryvtt-reve-de-dragon.equipement.UczsYTAoP9koA2SL]{Bourse, sachet de tissu}-5d
@Compendium[foundryvtt-reve-de-dragon.equipement.iCvphbPdxUcfqetd]{Aumônière}0,120d
@Compendium[foundryvtt-reve-de-dragon.equipement.tBFt4h3jqINsOxLI]{Outre (2 litres)}-20d
@Compendium[foundryvtt-reve-de-dragon.equipement.of2LbmmB4EtlSwte]{Sac en jute (50 litres)}0,18d
@Compendium[foundryvtt-reve-de-dragon.equipement.JhQZDbsmFZBLRcln]{Sac en jute (20 litres)}-4d
@Compendium[foundryvtt-reve-de-dragon.equipement.Flx5inKGs1GQKoYq]{Tube à parchemins}0,150d
@Compendium[foundryvtt-reve-de-dragon.equipement.As5kYvyOrWrr8KJm]{Etui à luth de cuir}0,21s
@Compendium[foundryvtt-reve-de-dragon.equipement.gYFprGGUUVG1Apcf]{Carquois}0,150d
@Compendium[foundryvtt-reve-de-dragon.equipement.snupUovwaPAe46aD]{Fiole en grès (20 cl)}0,110d
@Compendium[foundryvtt-reve-de-dragon.equipement.RWYaq8tnpgrkh5ED]{Flacon de grès (40 cl)}0,215d
@Compendium[foundryvtt-reve-de-dragon.equipement.PkDJ36j7mS3Kfetp]{Bouteille de grès (1 litre)}0,340d
@Compendium[foundryvtt-reve-de-dragon.equipement.XoslLyWIJYY2RGzz]{Fiole de verre (20 cl)}-20d
@Compendium[foundryvtt-reve-de-dragon.equipement.sXoStuW19r9zVi1S]{Flacon de verre (40 cl)}0,130d
@Compendium[foundryvtt-reve-de-dragon.equipement.NNLhxjFsoJVdFuit]{Bouteille de verre (1 litre)}0,270d
@Compendium[foundryvtt-reve-de-dragon.equipement.WC1jMDKcxEJQWGOR]{Burette de fer blanc (40 cl)}0,250d

Cuisine

ÉquipementEncPrix
@Compendium[foundryvtt-reve-de-dragon.equipement.5GOk9cMApM4dBcIU]{Casserole de fer (1 litre)}0,230d
@Compendium[foundryvtt-reve-de-dragon.equipement.hjsIxUmanyz5otLJ]{Marmite de fer (3 litres)}0,660d
@Compendium[foundryvtt-reve-de-dragon.equipement.jKWA5NjsjH0kIZzK]{Chaudron de fer (5 litres)}11s
@Compendium[foundryvtt-reve-de-dragon.equipement.K4n2JuDnoHDUPCZG]{Bouilloire de fer (2 litres)}0,550d
@Compendium[foundryvtt-reve-de-dragon.equipement.InTxnjInfBYHsqcR]{Poêle à frire (40 cm)}0,350d
@Compendium[foundryvtt-reve-de-dragon.equipement.P0yc6QfgKVmM0fpu]{Ecuelle de grès}0,110d
@Compendium[foundryvtt-reve-de-dragon.equipement.RNxCQWMDy06uQ8uj]{Ecuelle de fer}0,115d
@Compendium[foundryvtt-reve-de-dragon.equipement.Reqo8GC9p7GI9k9N]{Chope de grès (20 cl)}0,110d
@Compendium[foundryvtt-reve-de-dragon.equipement.UYXXggulNwnodaOt]{Chope de fer (20 cl)}-15d
@Compendium[foundryvtt-reve-de-dragon.equipement.SrV0r5hnGdKeSIHR]{Cuillère de bois}-3d
@Compendium[foundryvtt-reve-de-dragon.equipement.65SRmXVcyiG5ZW9l]{Cuillère de fer}-10d
@Compendium[foundryvtt-reve-de-dragon.equipement.BQPhNy9AUCpEGgFg]{Couteau de cuisine}0,21s
@Compendium[foundryvtt-reve-de-dragon.equipement.4qPaCKONcrsK6JbQ]{Pichet de grès (1 litre)}0,330d
@Compendium[foundryvtt-reve-de-dragon.equipement.7YuWWsFIuZgakGUS]{Mortier en marbre}0,320d
@Compendium[foundryvtt-reve-de-dragon.equipement.dBR6KXvfmjjIcwsc]{Pilon en marbre}0,120d
@Compendium[foundryvtt-reve-de-dragon.equipement.6MVWA3DYbpw8122A]{Entonnoir de fer}0,115d
@Compendium[foundryvtt-reve-de-dragon.equipement.uwwunMSrJoUYTDkG]{Seau de bois ferré (10 litres)}120d
@Compendium[foundryvtt-reve-de-dragon.equipement.nBhYyPbRwcWswiyC]{Tonnelet (10 litres)}125d

Cordage & Toile

ÉquipementEncPrix
@Compendium[foundryvtt-reve-de-dragon.equipement.8bwP6zncdFP0O9ew]{Corde (10 m)}130d
@Compendium[foundryvtt-reve-de-dragon.equipement.nl9cICrauIOEXwFP]{Cordelette (10 m)}0,220d
@Compendium[foundryvtt-reve-de-dragon.equipement.ueBk3MbdEaMbzyPS]{Ficelle (10 m)}-10d
@Compendium[foundryvtt-reve-de-dragon.equipement.Eospy1EFNlhgOyXc]{Lacet de cuir (1 m)}-6d
@Compendium[foundryvtt-reve-de-dragon.equipement.j9WpAl1SwHEovg3b]{Tresse de crin}-10d
@Compendium[foundryvtt-reve-de-dragon.equipement.TY6Ft8a6WfxD6pD9]{Bobineau de fil}-10d
@Compendium[foundryvtt-reve-de-dragon.equipement.iuSOVPBsK8Zg6hoY]{1 m² de bâche}0,520 d
@Compendium[foundryvtt-reve-de-dragon.equipement.Gp9ZrwXkqZbJoVVT]{1 m² de toile de voile}0,210d

Feu & Lumière

ÉquipementEncPrix
@Compendium[foundryvtt-reve-de-dragon.equipement.M1RgJDuQUvxjqJVV]{Chandelle de suif (1 heure)}0,12d
@Compendium[foundryvtt-reve-de-dragon.equipement.ckKnviu9SHvWgya0]{Bougie de cire (2 heures)}0,15d
@Compendium[foundryvtt-reve-de-dragon.equipement.JfxFBlokIegRWTDo]{Torche 1/2 heure (60 min)}0,32d
@Compendium[foundryvtt-reve-de-dragon.equipement.xfdeDEyMK8YtBpzC]{Huile 20 cl (4 heures)}0,14d
@Compendium[foundryvtt-reve-de-dragon.equipement.LaAP5tsP1Sc43hKO]{Lanterne à huile}-5s
@Compendium[foundryvtt-reve-de-dragon.equipement.m9yuZjp9DK7pSqPK]{Lanterne à bougie}13s
@Compendium[foundryvtt-reve-de-dragon.equipement.4LFXefT0HFpaXQLx]{Briquet à silex}-40d
@Compendium[foundryvtt-reve-de-dragon.equipement.3t0NhMC0cFQyCZGH]{Soufflet}0,240d
@Compendium[foundryvtt-reve-de-dragon.equipement.Uxk2tvEqtrmYScjK]{Pot à braise}0,120d
@Compendium[foundryvtt-reve-de-dragon.equipement.UICiMF3wBeLsqm8L]{Pipe en bois}-10d
@Compendium[foundryvtt-reve-de-dragon.equipement.PH2J4zR0hwXSg0vc]{Charbon de bois 1 kg}0,56d

Outillage

ÉquipementEncPrix
@Compendium[foundryvtt-reve-de-dragon.equipement.WTWXZeoK5HpCrGFy]{Hachette}14s
@Compendium[foundryvtt-reve-de-dragon.equipement.CQSxJv1mgmIeMCbM]{Grappin}0,52s
@Compendium[foundryvtt-reve-de-dragon.equipement.Ig9qIzaZ5SveXLF7]{Pelle}11s
@Compendium[foundryvtt-reve-de-dragon.equipement.tMWzePiuMtiCQnAU]{Marteau}0,31s
@Compendium[foundryvtt-reve-de-dragon.equipement.3uWCDH1NOjHJpVo1]{Maillet}0,15d
@Compendium[foundryvtt-reve-de-dragon.equipement.cVZbnh5cYxBx6P5b]{Burin, gouge, ciseau}0,130d
@Compendium[foundryvtt-reve-de-dragon.equipement.Lz4dA2NwxdSZ3FZK]{Lime, Râpe}0,250d
@Compendium[foundryvtt-reve-de-dragon.equipement.7c7CO626TCo4lg8b]{Petite scie cadre}16s
@Compendium[foundryvtt-reve-de-dragon.equipement.F6ZHJth4t0PA5PMB]{Alêne, poinçon}-10d
@Compendium[foundryvtt-reve-de-dragon.equipement.RKr1ZhTvC6poiNa1]{Gros Clou}0,15d
@Compendium[foundryvtt-reve-de-dragon.equipement.zQWlnUsd8bPySujd]{Aiguille à coudre}-10d
@Compendium[foundryvtt-reve-de-dragon.equipement.PaJoTirnA6h4F3pH]{Hameçon}-10d
@Compendium[foundryvtt-reve-de-dragon.equipement.AOQsKTjIbcy8NV9t]{Pierre à aiguiser}0,230d
@Compendium[foundryvtt-reve-de-dragon.equipement.nPczxZ7yylpmGSyO]{Crochet de serrurier}0,23s
@Compendium[foundryvtt-reve-de-dragon.equipement.fAzYb7kkW6QxG6i6]{Graisse à Bottes 500g}0,25d
@Compendium[foundryvtt-reve-de-dragon.equipement.XTZVrcMNofAviP63]{Cire d'abeille 500g}0,215d

Soins

ÉquipementEncPrix
@Compendium[foundryvtt-reve-de-dragon.equipement.orpj8CumQ39xMOHy]{Brosse à cheveux}-1s
@Compendium[foundryvtt-reve-de-dragon.equipement.UDmq6CY3NsttcHe4]{Peigne en corne}-40d
@Compendium[foundryvtt-reve-de-dragon.equipement.gmBC6SO3F5d64Vpl]{Miroir en cuivre poli 20 cm}0,21s
@Compendium[foundryvtt-reve-de-dragon.equipement.x4g6bDu3eUllSSSJ]{Eponge de mer}-1s
@Compendium[foundryvtt-reve-de-dragon.equipement.lKkYFkzWVs2TZDZP]{Petit pot de fard}-30d
@Compendium[foundryvtt-reve-de-dragon.equipement.RyW0z9Y5UeZSYjFZ]{Savon 500g}0,220d
@Compendium[foundryvtt-reve-de-dragon.equipement.HjbB4f1CDz96Hv88]{Rasoir}0,12s
@Compendium[foundryvtt-reve-de-dragon.equipement.7u9yAlaFhKcVdEC6]{Matériel de chirurgie}-1s

Écrire

ÉquipementEncPrix
@Compendium[foundryvtt-reve-de-dragon.equipement.n2HMv0xv0MFpuiKp]{Parchemin 1 feuille}-20d
@Compendium[foundryvtt-reve-de-dragon.equipement.XwuLVGasPJXzvC09]{Encre 20 cl}0,110d
@Compendium[foundryvtt-reve-de-dragon.equipement.hEPimS3H8jihDuUS]{Crayon à mine de plomb}-30d
@Compendium[foundryvtt-reve-de-dragon.equipement.FaNRC7YQzibSdqZU]{Plume de fer}-10d
@Compendium[foundryvtt-reve-de-dragon.equipement.sSgPT3aKDOZ25svO]{Porte plume en bois}-5d
@Compendium[foundryvtt-reve-de-dragon.equipement.yILNvELKbsz2OOln]{Ecritoire}11s
@Compendium[foundryvtt-reve-de-dragon.equipement.KlydiUbayqBgJB6J]{Tablette de cire}0,120d
@Compendium[foundryvtt-reve-de-dragon.equipement.ueJnUMLK1vpL8xOB]{Stylet de bronze}-12d
@Compendium[foundryvtt-reve-de-dragon.equipement.skTWp8PUgIG2U2ne]{Cire à cacheter}-20d
@Compendium[foundryvtt-reve-de-dragon.equipement.VsjRwh9Z9PMpFKdI]{Craie 1 bâton}-1d
@Compendium[foundryvtt-reve-de-dragon.equipement.jZMfiBnBXwW91drM]{Sablier 15 minutes}0,12s
@Compendium[foundryvtt-reve-de-dragon.equipement.tswamwK2oKNARhjA]{Verre grossissant}-2s
@Compendium[foundryvtt-reve-de-dragon.equipement.RSni2r8jLccvkc9i]{Cristal alchimique}-4s

Jouer

ÉquipementEncPrix
@Compendium[foundryvtt-reve-de-dragon.equipement.beQ9d4QQwZDQl5NA]{Flûte à bec}-1s
@Compendium[foundryvtt-reve-de-dragon.equipement.iq8ZZgphxOUgC1bi]{Flûte traversière de roseau}-12d
@Compendium[foundryvtt-reve-de-dragon.equipement.bgkEBYUEFLvAaeVf]{Luth, viole}17s
@Compendium[foundryvtt-reve-de-dragon.equipement.Mbh2M8JS1Rf0vxEX]{Harpe}15s
@Compendium[foundryvtt-reve-de-dragon.equipement.SZyBQbInuUGASlGb]{Tambourin}0,150d
@Compendium[foundryvtt-reve-de-dragon.equipement.nqMyaOqBfTxdP9tg]{Cor en corne}0,160d
@Compendium[foundryvtt-reve-de-dragon.equipement.3DJePXhrDWQxbUeM]{Dé à jouer en os}-10d
@Compendium[foundryvtt-reve-de-dragon.equipement.Yyn39VDRnO6oA3Uq]{Echecs draconics en bois}0,52s
@Compendium[foundryvtt-reve-de-dragon.equipement.1Dc4KzZageae7lhI]{Balles de jongleur (4 balles)}0,132d

Écurie

ÉquipementEncPrix
@Compendium[foundryvtt-reve-de-dragon.animaux.76I21ASdWYBqsg8I]{Cheval de selle}-40s
@Compendium[foundryvtt-reve-de-dragon.animaux.76I21ASdWYBqsg8I]{Cheval de trait}-30s
@Compendium[foundryvtt-reve-de-dragon.animaux.i7pvn7kgTwIdKYtP]{Mule}-15s
Âne-8s
@Compendium[foundryvtt-reve-de-dragon.animaux.Igt8XPaL7NQrGYlq]{Aligate}-20s
@Compendium[foundryvtt-reve-de-dragon.animaux.31XA4x5Yk04TGUHR]{Zyglute}-15s
@Compendium[foundryvtt-reve-de-dragon.equipement.phfgVizT4ekUwqFq]{Selle et harnais}-5s
@Compendium[foundryvtt-reve-de-dragon.vehicules.TDpSn7GawJ1LCHp7]{Charrette 2 roues}-20s
@Compendium[foundryvtt-reve-de-dragon.vehicules.idyDmDWYpQ4Eppen]{Chariot 4 roues}-30s

Sustentation

ÉquipementEncPrix
@Compendium[foundryvtt-reve-de-dragon.equipement.PAqV7Fj8AFEpfEpy]{Provisions non-cuites 1 sust}0,11d
@Compendium[foundryvtt-reve-de-dragon.equipement.1keQMXTZ2iriOuJh]{Provisions cuites1 sust}0,12d
@Compendium[foundryvtt-reve-de-dragon.equipement.q5zaNnlmNZZChi31]{Miel}0,140d
@Compendium[foundryvtt-reve-de-dragon.equipement.tn1kvxEVoLyYODyg]{Repas moyen à l'auberge 3 sust}0,310d
@Compendium[foundryvtt-reve-de-dragon.equipement.tY3shj5FA8nwMgxX]{Vin F 2}0,11d
@Compendium[foundryvtt-reve-de-dragon.equipement.YHPrUuGGGTGZMNAg]{Bière F 1}0,11d
@Compendium[foundryvtt-reve-de-dragon.equipement.ZaAKf4n8mtevbMM0]{Hydromel F 4}0,14d
@Compendium[foundryvtt-reve-de-dragon.equipement.fOfVLKBacNEsDBn1]{Brandevin F 5}0,110d
@Compendium[foundryvtt-reve-de-dragon.equipement.jchAu828fr8TLtwi]{Lait}0,11d
@Compendium[foundryvtt-reve-de-dragon.equipement.iss7ARW8oRoe1umi]{Eau}0,1-

Herbes de soin

ÉquipementEncPrix
@Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.57FoMF6mBK2ogX53]{Fausse suppure}-2d
@Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.9XJEICURxX1qVud6]{Suppure}-3d
@Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.nuOClbQwu6SLucJn]{Méritoine}-6d
@Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.ckBk9H7jhFQC2IRX]{Ortigal}-10d
@Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.Z20wqDHmbgFQSyXo]{Ortigal noir}-20d
@Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.vnq7HONrBm90g2gY]{Bélidane}-30d
@Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.q6DoYNlSp6SEr5hj]{Faux murus}-40d
@Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.jjVl1PTFgTGdIfZf]{Murus}-60d
@Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.jqUrbSHwFr5kPW3q]{Tanemiel}-90d
@Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.7RgTRB47YPH74BwF]{Tanemiel doré}-2s

Herbes de repos

ÉquipementEncPrix
@Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.l5G3NrS8USofuBK8]{Sajutte}-2d
@Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.XVfDwjgzbRvotbP8]{Aigronce}-4d
@Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.rXGa2Mx1ttMETTXo]{Ortigal rose}-10d
@Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.VGId76yXwx2k0Cli]{Endebrume}-20d
@Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.3Idia6bqLgdtiswS]{Tanemiel d'argent}-50d

Herbes diverses

ÉquipementEncPrix
@Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.x4wGXTdmrzaOn8Sh]{Herbe de lune (7 brins)}-1s x qualité
@Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.k1l253yvSebgc7Xq]{Mercurion}-2d
@Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.bBiHuMCom4B4nXBD]{Satum}-3d
@Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.chm4mCNhQXwJEtNy]{Névropenthe}-6d
@Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.c6Gdd4A0QCTEnp6o]{Chronophile 3 brins}-60d
Herbe à pipe 1 dose-1d

Remèdes & antidotes

ÉquipementEncPrix
@Compendium[foundryvtt-reve-de-dragon.equipement.9cLkTDugz84gpHUB]{Bitume de Camphre}0,12s
@Compendium[foundryvtt-reve-de-dragon.equipement.kFUh4027jnAdqbyK]{Gelée royale}0,120d
@Compendium[foundryvtt-reve-de-dragon.equipement.4GeV81qoJrjHIgzR]{Tournegraisse}0,12s
@Compendium[foundryvtt-reve-de-dragon.equipement.OYWzXiQUFsjU5AF2]{Perles de Bjwal}0,11s
@Compendium[foundryvtt-reve-de-dragon.equipement.ElweMV283IUpqaik]{Sable-Poudre}0,12s
@Compendium[foundryvtt-reve-de-dragon.equipement.FH3mSvdebfhIL2Af]{Topazoïne}0,12s
@Compendium[foundryvtt-reve-de-dragon.equipement.JXMef7FXVOG1XYWO]{Élixir des gnomes}0,11s
@Compendium[foundryvtt-reve-de-dragon.equipement.A3jx5dPkk5IeXSXn]{Lait de lune}0,11s
@Compendium[foundryvtt-reve-de-dragon.equipement.PrnJrG50u1UPdlJN]{Liqueur de Bagdol}0,150d
@Compendium[foundryvtt-reve-de-dragon.equipement.keLCmhsbxHK39UIy]{Mirobolant}0,12s
@Compendium[foundryvtt-reve-de-dragon.equipement.bA0JDA7awoWhu0vO]{Teinture d'Érozonne}0,12s
@Compendium[foundryvtt-reve-de-dragon.equipement.LkE8EjPfao9m6Rn7]{Huile de Sélikanthe}0,11s

Sels alchimiques

ÉquipementEncPrix
@Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.FjfZ789LlkzUUSMU]{Candique}-2d
@Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.kbWKsR0HovidPw6d]{Boralm}-3d
@Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.HTtgzxpvUvMHilqx]{Obyssum vert}-5d
@Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.m9ONkzH9KwLk3P3i]{Obyssum gris}-10d
@Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.f4TPpX03pJuyBkuX]{Obbadion}-20d
@Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.SiFtJoydPawJaMKA]{Nartha}-40d
@Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.NNTl6CAdRZcylrU1]{Chramaelium}-50d

Armes de mêlée

ÉquipementEncPrix
@Compendium[foundryvtt-reve-de-dragon.equipement.NCp2kdTKmQGyAh1U]{Dague}0,53s
@Compendium[foundryvtt-reve-de-dragon.equipement.HdciYu5J2SrJO8e3]{Épée gnome}112s
@Compendium[foundryvtt-reve-de-dragon.equipement.UsyV9n0byCeYirNC]{Esparlongue}1,520s
@Compendium[foundryvtt-reve-de-dragon.equipement.wPE64RRcuLlvuPrY]{Épée cyane}225s
@Compendium[foundryvtt-reve-de-dragon.equipement.dLiMJO6aUkh0EuIZ]{Épée dragonne}220s
@Compendium[foundryvtt-reve-de-dragon.equipement.vnlRGjt7X6yQRObA]{Épée demi-dragonne}1,515s
@Compendium[foundryvtt-reve-de-dragon.equipement.oXpPZ9LS1nsU0nGT]{Épée sorde}220s
@Compendium[foundryvtt-reve-de-dragon.equipement.MQxgfYTEQEUhG116]{Épée bâtarde}330s
@Compendium[foundryvtt-reve-de-dragon.equipement.6s5QjArwz9w9JIGL]{Double dragonne}450s
@Compendium[foundryvtt-reve-de-dragon.equipement.WTWXZeoK5HpCrGFy]{Hachette}14s
@Compendium[foundryvtt-reve-de-dragon.equipement.TKsUXJq9w7ezcFGQ]{Hache de bataille}210s
@Compendium[foundryvtt-reve-de-dragon.equipement.hVgd4APvAW8sbXf0]{Grande hache}315s
@Compendium[foundryvtt-reve-de-dragon.equipement.Yh7VGX3BikmIjVQH]{Gourdin}1-
@Compendium[foundryvtt-reve-de-dragon.equipement.Qh4Tp7lZ6wLnX4w0]{Bâton}250d
@Compendium[foundryvtt-reve-de-dragon.equipement.92GDNmNVa2u0gzpx]{Massette}12s
@Compendium[foundryvtt-reve-de-dragon.equipement.MGvyXFQJpv6nNynl]{Masse lourde}34s
@Compendium[foundryvtt-reve-de-dragon.equipement.godMVR796aSUVjLu]{Fléau léger}212s
@Compendium[foundryvtt-reve-de-dragon.equipement.htaHjhHwVhlBnZjv]{Fléau lourd}315s
@Compendium[foundryvtt-reve-de-dragon.equipement.PSc92VlQCdNnbPlg]{Lance courte}23s
@Compendium[foundryvtt-reve-de-dragon.equipement.Ri5QtS98FTfgHk2N]{Javeline}11s
@Compendium[foundryvtt-reve-de-dragon.equipement.UE79xKWXTwYAn70K]{Arme d’hast}410s
@Compendium[foundryvtt-reve-de-dragon.equipement.eK28jEeQiJdd93L3]{Bouclier léger}14s
@Compendium[foundryvtt-reve-de-dragon.equipement.1O7IJiQSDYxJ5VsD]{Bouclier moyen}26s
@Compendium[foundryvtt-reve-de-dragon.equipement.7B9sKLf4ipRyyEjF]{Bouclier lourd}38s

Armes de tir

ÉquipementEncPrix
@Compendium[foundryvtt-reve-de-dragon.equipement.lOI2HVu3B6EDY4sE]{Arbalète}330s
@Compendium[foundryvtt-reve-de-dragon.equipement.iGHudg5kBOfYWgwV]{Arc}110s
@Compendium[foundryvtt-reve-de-dragon.equipement.UMfXFhVhdoVQVEKy]{Fronde}-60d
@Compendium[foundryvtt-reve-de-dragon.equipement.fLKFTvLWoj7juxQE]{Flèche, carreau}0,110d

Armes de lancer

ÉquipementEncPrix
@Compendium[foundryvtt-reve-de-dragon.equipement.3cn9nWtY0Vb1PLTx]{Dague de jet}0,53s
@Compendium[foundryvtt-reve-de-dragon.equipement.Ro5cOOtLLB0lMlzl]{Javelot}11s
@Compendium[foundryvtt-reve-de-dragon.equipement.WTHZdtgf6lHUSKDx]{Fouet}0,51s

Armures

ÉquipementEncPrix
@Compendium[foundryvtt-reve-de-dragon.equipement.vQ494sD9FgFI08kZ]{Drap Matelassé}-4s
@Compendium[foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC]{Cuir Souple}-6s
@Compendium[foundryvtt-reve-de-dragon.equipement.szOThadvQvFcS79R]{Cuir Epais}210s
@Compendium[foundryvtt-reve-de-dragon.equipement.fDwsTMuug0Z5BdaA]{Cuir / Metal}420s
@Compendium[foundryvtt-reve-de-dragon.equipement.KQZIK8ltQ3sQiDGe]{Mailles de Fer}650s
@Compendium[foundryvtt-reve-de-dragon.equipement.S3bLtbXe6BzEFCjt]{Plaques de Fer}8100s
","markdown":""},"_id":"9u97ubikbF0gkU2K","image":{},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"sort":0,"ownership":{"default":-1},"flags":{}},{"sort":-100000,"name":"Liste d'équipement","type":"text","_id":"LxtVGdcs8xTmeUig","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"

Vous pouvez utiliser le commerce @UUID[Compendium.foundryvtt-reve-de-dragon.archetypes.1Nng9d8r6lrPHCaJ]{Liste d'équipement} pour permettre au joueurs d'acheter leur équipement.


","markdown":""},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"ownership":{"default":-1},"flags":{}}],"ownership":{"default":0,"Q2G6GTdrotKzYGUC":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1669766905266,"modifiedTime":1676074311751,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"ZmMoOtUdgjMd4cNs","name":"Conflit de sens","folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.rappel-des-regles.ZmMoOtUdgjMd4cNs"}},"pages":[{"name":"Figure: Conflit de sens","type":"image","src":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","title":{"show":false,"level":1},"_id":"iMh6OZM4P6KkpGDc","image":{},"text":{"format":1},"video":{"controls":true,"volume":0.5},"system":{},"sort":0,"ownership":{"default":-1},"flags":{}},{"name":"Conflit de sens","type":"text","title":{"show":false,"level":1},"text":{"format":1,"content":"

Chaque fois que le spectateur d’une illusion visuelle est en proie à un conflit de sens, c’est-à-dire quand il y a contradiction ou impossibilité entre ce que lui indiquent ses autres sens et sa vue, l’illusion suscite une brume limbaire. C’est une sorte de flou ectoplasmique de couleur gris vert (comme les Limbes) qui restitue la logique à défaut de restituer la réalité. La brume limbaire a la taille et la forme approximative de la chose réelle.

\n

Soit par exemple une porte rendue invisible. Puisqu’elle \"n’existe pas\", on devrait voir soit la continuation du mur, soit ce qu’il y a de l’autre côté. Or ni l’un ni l’autre ne sont du ressort de l’illusion qui, au pied de la lettre, n’est que porte invisible, et non pas invention d’autre chose. Si un spectateur prend conscience de cette anomalie, il voit un rectangle de flou gris-vert se dessiner à la place de la porte, c’est-à-dire ni le mur, ni ce qu’il y a de l’autre côté, ni non plus la porte elle-même. La porte reste donc bien invisible, puisqu’on ne la voit pas, mais pas sa présence. De la même façon, un humanoïde invisible le reste totalement tant qu’il ne commet aucune action ayant pour conséquence un conflit d’interprétation chez un spectateur, auquel cas ce dernier voit apparaître un \"fantôme\" gris-vert justifiant l’action qui vient de se produire. Noter ici aussi que si la présence de l’humanoïde cesse d’être \"invisible\", ce dernier le demeure au sens où son fantôme n’est qu’une silhouette totalement anonyme.

\n

La brume limbaire n’apparaît que pour le spectateur ayant un conflit de sens. Ceux qui ne sont pas victimes d’un tel conflit continuent à voir l’illusion telle qu’elle est. En combat, un attaquant invisible ne suscite une brume limbaire que pour la créature qu’il vient d’attaquer ainsi que pour un témoin ponctuel de l’attaque.

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Ce sont les invisibilités qui sont à même de susciter le plus de conflits de sens, mais c’est également possible pour les deux autres illusions visuelles.

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Dès que les sens cessent d’être en conflit, la brume limbaire s’estompe et l’on retourne à une illusion réelle et totale, invisibilité ou autre.

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La brume limbaire n’est suscitée qu’en cas de conflit de sens, pas d’intellect. Un raisonnement ne peut susciter une brume limbaire, uniquement un conflit avec l’un ou l’autre des quatre autres sens, ouïe, toucher, odorat, goût.

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Moins une illusion sollicite de sens, moins elle a de chances de créer un conflit, et plus elle est donc fiable, voire indétectable. Une illusion qui ne s’adresse qu’à la vue (changement de couleur, changement des lettres d’un texte) marche toujours à 100 %.

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Les autres illusions, auditives, gustatives et olfactives, ne génèrent jamais de brume limbaire quand bien même elles sont inexplicables.

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Une cible donnée ne peut recevoir à la fois qu’une seule illusion visuelle, une seule illusion auditive, une seule illusion olfactive et une seule illusion gustative, soit un maximum de quatre illusions sensorielles différentes.

"},"_id":"QW3CjePtG4mjO2a0","image":{},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"sort":0,"ownership":{"default":-1},"flags":{}}],"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669766905277,"modifiedTime":1669766982889,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"erO7AICiN1LtRyFg","name":"Magie impossible","folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.rappel-des-regles.erO7AICiN1LtRyFg"}},"pages":[{"name":"Figure: Magie impossible","type":"image","src":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","title":{"show":false,"level":1},"_id":"gCFkgUqGKuO12GBa","image":{},"text":{"format":1},"video":{"controls":true,"volume":0.5},"system":{},"sort":0,"ownership":{"default":-1},"flags":{}},{"name":"Magie impossible","type":"text","title":{"show":false,"level":1},"text":{"format":1,"content":"

Tout cas de magie impossible résulte immédiatement en une déchirure du rêve ayant le haut-rêvant pour centre.

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Elle peut être violette (déchirure de départ) ou jaune (déchirure d’arrivée). C’est au gardien des rêves de le décider ou de le tirer au sort.

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Ses dimensions peuvent faire jusqu’à 100 m de diamètre, à décider ou tirer par le gardien des rêves.

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Elle peut ne durer que quelques instants avant de se dissoudre, ou durer indéfiniment, toujours à la décision du gardien des rêves.

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De même, c’est à lui de décider du rêve d’arrivée si c’est une déchirure de départ, ou des créatures qui peuvent en surgir si c’est une déchirure d’arrivée. En cas de déchirure de départ (violette), elle emporte immédiatement tout ce qui ne fait pas partie du paysage : objets et créatures.

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Seules les constituantes du paysage, végétation, rochers, constructions, demeurent. Noter que si une construction demeure, tous les objets qu’elle contient, meubles et autres, disparaissent.

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--- a/packs/rappel-des-regles/LOG +++ b/packs/rappel-des-regles/LOG @@ -1,7 +1 @@ -2023/05/29-08:40:34.545658 7fca067fc6c0 Recovering log #42 -2023/05/29-08:40:34.561942 7fca067fc6c0 Delete type=3 #40 -2023/05/29-08:40:34.561990 7fca067fc6c0 Delete type=0 #42 -2023/05/29-08:50:04.223340 7fca04ff96c0 Level-0 table #47: started -2023/05/29-08:50:04.223360 7fca04ff96c0 Level-0 table #47: 0 bytes OK -2023/05/29-08:50:04.229426 7fca04ff96c0 Delete type=0 #45 -2023/05/29-08:50:04.242635 7fca04ff96c0 Manual compaction at level-0 from '!journal!3wVxF2IRf3c1lOxC' @ 72057594037927935 : 1 .. '!journal.pages!erO7AICiN1LtRyFg.je94DRajuy64jTrw' @ 0 : 0; will stop at (end) +2023/06/04-20:45:41.537307 7f530cff96c0 Delete type=3 #1 diff --git a/packs/rappel-des-regles/LOG.old b/packs/rappel-des-regles/LOG.old deleted file mode 100644 index 59be48a0..00000000 --- a/packs/rappel-des-regles/LOG.old +++ /dev/null @@ -1,7 +0,0 @@ -2023/05/29-08:00:37.589320 7fca05ffb6c0 Recovering log #38 -2023/05/29-08:00:37.606932 7fca05ffb6c0 Delete type=3 #36 -2023/05/29-08:00:37.607016 7fca05ffb6c0 Delete type=0 #38 -2023/05/29-08:38:02.139690 7fca04ff96c0 Level-0 table #43: started -2023/05/29-08:38:02.139726 7fca04ff96c0 Level-0 table #43: 0 bytes OK -2023/05/29-08:38:02.146418 7fca04ff96c0 Delete type=0 #41 -2023/05/29-08:38:02.160443 7fca04ff96c0 Manual compaction at level-0 from '!journal!3wVxF2IRf3c1lOxC' @ 72057594037927935 : 1 .. '!journal.pages!erO7AICiN1LtRyFg.je94DRajuy64jTrw' @ 0 : 0; will stop at (end) diff --git a/packs/rappel-des-regles/MANIFEST-000044 b/packs/rappel-des-regles/MANIFEST-000044 deleted file mode 100644 index 0739559f2b4ac39f0dfe2e24ce5d0b83848f5648..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 221 zcmcC8OX}Xiz{n_-lUkOVlai$8R9TW*o>`pgoS$2eSd>_jU&P8_p_r9lT9lWVqgRla zo?5J!TI6r;=;@s4XXsNBROyzkmz8R1;u4gYRa$9gk`+=^&M3|R2JDR7KXx-J!n7+I zmxooj8F>b!87CX&_*XbHGDFmnZNd9~!yFCBoire l’intégralité de la potion sans respirer.

\n

L’effet a lieu au bout de 2 minutes (20 rounds) et dure 1 minute (10 rounds).

\n

Il confère un bonus de +5 à tous les jets de DEXTÉRITÉ, de Tir et de Lancer, et est suivi d’une perte de 1d6 points d’endurance.

","enchantement":"

Si la potion est enchantée, l’effet magique n’a lieu que si un jet de résistance standard est échoué.

\n

L’effet se produit alors dans le round consécutif au jet de résistance (au lieu de 2 minutes) et voit sa durée modifiée. 

\n

L’effet dure un nombre de minutes égal aux points de rêve de la potion, sans perte d’endurance.

","sureffet":"

Il y a 3 % de chances par point de rêve de la potion qu’un sur-effet se produise  : la perte totale du goût et de l’odorat (ODORAT-GOÛT tombe à zéro).

\n

Pour le regain, jouer tous les matins un jet d’ODORAT- GOÛT (originel) à zéro et regagner selon le barème des points de tâche.

","manipulation":"
  • Piler à froid 2 doigts de graisse de carpe et 4 pépins d’obyssum vert, le tout jusqu’à @consistance{lapin}.
  • Ajouter une demi-pinte d’eau alchimiquement simple et chauffer jusqu’à @couleur{bleu-vert-glauque}.
  • Tirer hors du feu et ajouter 1 pépin de boralm, puis couvrir immédiatement à l’abri de la lumière, et laisser reposer au moins une heure.

Le résultat doit être un lait verdâtre parfaitement fluide.

Si le produit a un aspect granulé, tout est à recommencer.

"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.8","coreVersion":"10.291","createdTime":1671050435147,"modifiedTime":1675296911823,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Mirobolant","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.8FChQdTQ8JpnLLzz"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_mirobolant.webp","effects":[],"_id":"8FChQdTQ8JpnLLzz","system":{"description":"","descriptionmj":"","but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"
  • Amalgamer 1 écaille de miel, 10 brins de canople et 10 brins de pif-paf jusqu’à @consistance{chevre-renard} et laisser reposer une heure.
  • Introduire 4 brins de névropenthe et travailler à nouveau jusqu’à @consistance{renard-chevre}; laisser encore reposer une heure.
  • Introduire la pâte obtenue dans 1 mesure de brandevin et porter le tout à température @couleur{bleu}.
  • Ajouter vivement 2 pépins de chramaelium et remuer lentement, toujours sur le feu, jusqu’à percevoir clairement la température @couleur{pourpre}.
  • Cesser de remuer, tirer hors du feu, couvrir et laisser entièrement refroidir (environ une heure).

Réussite : le liquide est clair et sans dépôt, c’est le mirobolant.

Échec : le liquide est trouble.

"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.8","coreVersion":"10.291","createdTime":1671050435147,"modifiedTime":1675296946706,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Reliquéfaction d'Algagath le Vieil","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.BsIh6klSBL6n5HEs"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_reliquefaction.webp","effects":[],"_id":"BsIh6klSBL6n5HEs","system":{"description":"

Noter que l’eau obtenue par transmutation élémentale est également alchimiquement simple.

","descriptionmj":"","but":"Obtenir de l’eau alchimiquement simple.","utilisation":"","enchantement":"","sureffet":"","manipulation":"
  • Faire une décoction de 5 brins de mercurion, de satum ou de névropenthe dans 1 pinte d’eau filtrée.
  • Pousser la chauffe jusqu’à la couleur indiquée selon l’herbe utilisée et tirer vivement hors du feu. Le contenu du chaudron doit alors gélifier progressivement.
  • Tester la gélification, et quand elle a atteint la consistance indiquée, remettre sur un feu fort.

    • Si le travail se reliquéfie instantanément, la manipulation a réussi.
    • Si la gelée durcit davantage, c’est perdu.
  • Filtrer l’eau obtenue avec un parchemin de veau, et l’utiliser dans toute manipulation requérant de l’eau alchimiquement simple.

La quantité obtenue est d’une pinte et peut être fractionnée à volonté. Selon l’herbe utilisée, les couleurs et consistances à obtenir sont les suivantes, suivies entre parenthèses de leur diffculté.

  • Mercurion : @couleur{pourpre-pourpre-sangue}; @consistance{serpent-serpent-chevre}
  • Satum : @couleur{pourpre-pourpre}; @consistance{serpent-serpent}
  • Névropenthe : @couleur{pourpre}; @consistance{serpent}.

 

"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.8","coreVersion":"10.291","createdTime":1671050435147,"modifiedTime":1675296857257,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Surpotion de Soin","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.FlagyXHjYV2WaxEk"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_potionsoin.webp","effects":[],"_id":"FlagyXHjYV2WaxEk","system":{"description":null,"descriptionmj":"","but":"Amplifier le pouvoir de guérison des herbes de soin.","utilisation":null,"enchantement":"

Une surpotion de soin peut être enchantée comme une simple potion, les points de rêve conférés étant multipliés au nouveau bonus pour obtenir la force de la potion en points de guérison.

","sureffet":"

Il y a 3 % de chances par point de rêve de la potion qu’un sur-effet se produise  : un épuisement se traduisant par la prise immédiate de 16 cases de fatigue.

","manipulation":"
  • Pratiquer la décoction dans deux mesures d’eau alchimiquement simple (au lieu d’eau ordinaire).
  • Laisser décocter jusqu’à @couleur{brun-sangue}.
  • Tirer alors du feu et jeter dans le liquide une poignée de sable de rivière.
  • Laisser refroidir, puis filtrer pour éliminer le sable, avant d’utiliser ou d’enchanter.

Si le filtrage laisse une trace rouge (teinte véritable) comme un dépôt de sang, la manipulation a échoué et la potion n’a plus aucune vertu.

Dans le cas contraire, le bonus de la potion est doublé.

"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.8","coreVersion":"10.291","createdTime":1671050435147,"modifiedTime":1675296815420,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Bitume de Camphre","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.RXQcnXK88LjMICB5"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_bitume.webp","effects":[],"_id":"RXQcnXK88LjMICB5","system":{"description":"

L’huile de pierre (pétrole brut) se trouve naturellement à la surface de certains marais.

\n

VUE/Alchimie à zéro pour l’identifier.

\n

 

\n

Le turlupestre est un grand conifère, connu de tout personnage ayant au moins zéro en Botanique.

","descriptionmj":"","but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"
  • Mélanger une demi-mesure d’huile de pierre*, une demi-mesure de sève de turlupestre* et 1 écaille de miel jusqu’à @consistance{renard-serpent}.
  • Ajouter 2 pépins de nartha et porter à température @couleur{gris-gris-bleu}.
  • Tirer hors du feu, couvrir et laisser reposer une heure.

Réussite : on obtient une crème sirupeuse, c’est le bitume de Camphre.

Échec : le produit se solidifie.

"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.8","coreVersion":"10.291","createdTime":1671050435147,"modifiedTime":1675296719531,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Topazoïne","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.T5E45pmhHBgjE1Bv"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_topazoine.webp","effects":[],"_id":"T5E45pmhHBgjE1Bv","system":{"description":"","descriptionmj":"","but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"
  • Plonger 3 écailles d’ongle d’aligate râpé et 3 pépins de boralm dans une demi-pinte d’eau alchimiquement simple et porter à température @couleur{gris-pourpre}.
  • Couvrir et laisser reposer une heure.
  • Ajouter 6 brins de névropenthe et chauffer à nouveau jusqu’à température @couleur{brun-brun-bleu}.
  • Plonger alors un oeuf de cane dans le liquide, couvrir et laisser à nouveau reposer une heure.

Réussite : la coquille de l’oeuf est intacte ; c’est elle qui, finement broyée, fournira 3 doses de topazoïne.

Échec : la coquille est fendillée ; on peut toujours manger l’oeuf dur.

"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.8","coreVersion":"10.291","createdTime":1671050435148,"modifiedTime":1675296783589,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Lait de Lune","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.UyTsZjqVRq8SaRTm"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_laitdelune.webp","effects":[],"_id":"UyTsZjqVRq8SaRTm","system":{"description":"","descriptionmj":"","but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"
  • Malaxer une demi-écaille de fiel de rat et 2 brins d’ailes de libellules jusqu’à @consistance{cheval-renard-serpent}.
  • Incorporer 1 mesure de lait de laie et chauffer jusqu’à température @couleur{gris-vert-glauque-glauque}.
  • Tirer prestement hors du feu et ajouter 2 brins de candique.
  • Couvrir, laisser reposer 1 heure, puis goûter.

Réussite : le lait obtenu n’a strictement aucun goût, c’est le lait de lune.

Échec : son amertume est insupportable.

"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.8","coreVersion":"10.291","createdTime":1671050435148,"modifiedTime":1675296987431,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Teinture d'Erozonne","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.WC5AXUApvI1GGxWp"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_teinture.webp","effects":[],"_id":"WC5AXUApvI1GGxWp","system":{"description":"

L’érozonne est une fleur des montagnes, poussant en belles grappes roses, voisine de la digitale (INTELLECT/Botanique à -2).

","descriptionmj":"","but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"
  • Introduire 5 brins de pollen d’érozonne* dans une demi-mesure d’eau alchimiquement simple et chauffer jusqu’à température @couleur{sangue-pourpre}.
  • Ajouter 2 pépins d’obbadion, tirer hors du feu et laisser refroidir jusqu’à température @couleur{pourpre-sangue}.
  • Jeter alors une petite gemme (taille de 1 pépin) dans le liquide et faire repartir le feu jusqu’à température @couleur{pourpre-pourpre}.
  • Ajouter un bâton de craie, tirer hors du feu, couvrir et laisser reposer une heure.

Réussite : on retrouve la gemme intacte, mais pas le bâton de craie, au fond d’un liquide rosâtre, la teinture d’érozonne. La gemme peut être réutilisée.

Échec : on ne retrouve ni l’un ni l’autre.

"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.8","coreVersion":"10.291","createdTime":1671050435148,"modifiedTime":1675296801635,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Tournegraisse","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.YkADt7cIrtgkjOtW"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_tournegraisse.webp","effects":[],"_id":"YkADt7cIrtgkjOtW","system":{"description":"

La véritable tournegraisse s’obtient par simple macération dans l’huile d’une glande génitale de tournedent. Toutefois, devant la diffculté à se procurer cet ingrédient, les alchimistes ont mis au point un succédané.

","descriptionmj":"","but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"
  • Faire bouillir un oeil de cheval dans une demi-pinte d’eau alchimiquement simple jusqu’à obtenir un bouillon de @couleur{sangue}.
  • Repêcher l’oeil, l’éponger avec un chiffon doux, puis l’écraser et mélanger dans 2 écailles de beurre de jument jusqu’à @consistance{cheval-cheval}.
  • Réincorporer le tout dans le bouillon, porter à température @couleur{sangue-gris-sangue}, ajouter 4 pépins d’obyssum gris, couvrir et laisser reposer une heure.

Réussite : une graisse blanche et compacte doit flotter sur le liquide, c’est la tournegraisse.

Échec : quelques yeux se sont juste formés sur le bouillon, au regard faussement consterné.

"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.8","coreVersion":"10.291","createdTime":1671050435148,"modifiedTime":1675296753548,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Elixir des Gnomes","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.dT3SLgKPgklp4ofr"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_elixir.webp","effects":[],"_id":"dT3SLgKPgklp4ofr","system":{"description":"","descriptionmj":"","but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"
  • Écraser 2 écailles de cornes de rêve dans 2 doigts de jus de lulube jusqu’à @consistance{hibou}.
  • Mélanger 2 autres écailles de cornes de rêve dans 2 écailles de pulpe de veloute jusqu’à @consistance{mouton}.
  • Amalgamer les deux mixtures en les retravaillant jusqu’à @consistance{hibou-mouton}.
  • Incorporer dans 1 mesure de brandevin et chauffer à température @couleur{bleu-glauque}.
  • Tirer prestement hors du feu et ajouter 1 brin de candique.

Réussite : l’ensemble se liquéfie instantanément pour donner une belle liqueur violette, l’élixir des Gnomes.

Échec : le produit gélifie en confiture noire, comestible quoique de degré 7 d’exotisme.

"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.8","coreVersion":"10.291","createdTime":1671050435148,"modifiedTime":1675297023555,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Pulvérisation Alchimique","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.fzwQaQwjGD8eARcb"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_pulverisation.webp","effects":[],"_id":"fzwQaQwjGD8eARcb","system":{"description":null,"descriptionmj":"","but":"Obtenir une gemme alchimiquement pulvérisée pour l’inclure à l’alliage d’un objet que l’on désire enchanter.","utilisation":"

Ne pas oublier que pour l’enchantement, l’intégralité de la gemme doit être utilisée. Bien veiller à recueillir chaque fragment de la poudre obtenue.

","enchantement":"","sureffet":"","manipulation":"
  • Plonger une gemme dans une mesure d’eau alchimiquement simple et chauffer le tout jusqu’à température @couleur{gris}.
  • Ajouter alors une quantité de boralm équivalente, en pépins, à la taille de la gemme, et continuer la chauffe jusqu’à température @couleur{noir}.
  • À ce moment précis, rajouter une même quantité de chramaelium, et continuer de chauffer jusqu’à @couleur{gris-noir}.
  • Tirer alors du feu, ajouter une mesure d’eau (alchimiquement simple) froide, et couvrir à l’abri de la lumière.
  • Laisser reposer 7 heures.
  • Au bout de ce temps, récupérer la gemme et l’éponger soigneusement avant de la placer au fond d’un mortier de marbre. Puis, au moyen d’un pilon également de marbre, la frapper d’un petit coup sec.

Sous le choc, la gemme doit se pulvériser, littéralement tomber en poussière.

Si elle reste intacte, c’est que l’opération a failli quelque part.

"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.8","coreVersion":"10.291","createdTime":1671050435148,"modifiedTime":1675296877739,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Disruption Alchimique","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.j9F7ToKzaGBo48m1"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_disruption.webp","effects":[],"_id":"j9F7ToKzaGBo48m1","system":{"description":null,"descriptionmj":"","but":"Extraire un ingrédient d’un autre, par exemple un sel alchimique de son minerai.","utilisation":"","enchantement":"","sureffet":"","manipulation":"
  • Faire chauffer une livre de minerai à sec jusqu’à @couleur{brun-gris-sangue}, et verser dessus une pinte d’eau alchimiquement simple.
  • Reculer précipitamment pour éviter le jet de vapeur et mélanger vigoureusement jusqu’à @consistance{hibou-renard-mouton}.
  • Laisser reposer 12 heures à l’abri de la lumière, avant de filtrer le liquide obtenu dans du parchemin de veau.

Après évaporation à l’air libre, on obtient 10 pépins de sel alchimique résiduel.

Si une sorte de colle apparaît au lieu d’une poudre, c’est que la manipulation a foiré quelque part.

"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.8","coreVersion":"10.291","createdTime":1671050435148,"modifiedTime":1675297048149,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Potion de Force","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.lGGUyONSD7vJpxsb"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_potionforce.webp","effects":[],"_id":"lGGUyONSD7vJpxsb","system":{"description":null,"descriptionmj":"","but":"Augmenter la force physique du buveur de la potion.","utilisation":"

Boire l’intégralité de la potion sans respirer.

\n

L’effet a lieu au bout de 2 minutes (20 rounds) et dure 1 minute (10 rounds).

\n

Il confère un bonus de +5 à tous les jets de FORCE pure (ni Mêlée ni Lancer ne sont affectés), un bonus de +2 au +dom personnel en Mêlée et de +1 en Lancer, et double le seuil d’encombrement.

\n

La fin de l’effet s’accompagne d’une perte de 2d6 points d’endurance.

","enchantement":"

Si la potion est enchantée, l’effet magique n’a lieu que si un jet de résistance standard est échoué.

\n

L’effet se produit alors dans le round consécutif au jet de résistance (au lieu de 2 minutes) et voit sa durée modifiée. Les bonus aux jets de FORCE et aux dommages durent autant de minutes que de points de rêve, le doublement du seuil d’encombrement dure autant d’heures que de points de rêve, et le tout sans perte d’endurance.

","sureffet":"

Il y a 3 % de chances par point de rêve de la potion qu’un sur-effet se produise  : la perte totale du système pileux (sauf les ongles). La repousse aura lieu normalement avec le temps.

","manipulation":"
  • Mélanger à froid 5 déhacoudres de cendre de bouleau dans 1 mesure de lait de femme jusqu’à obtenir une crème de @consistance{cheval}.
  • Ajouter alors une mesure d’eau alchimiquement simple et faire chauffer jusqu’à @couleur{vert-bleu}.
  • Ajouter à ce moment 3 pépins de candique, tirer hors du feu et mélanger jusqu’à @consistance{mouton-cheval-serpent}.
  • Laisser reposer au moins une heure avant utilisation.

Le produit obtenu doit être translucide, signe que la manipulation a réussi.

S’il est opaque, tout est à recommencer.

"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.8","coreVersion":"10.291","createdTime":1671050435148,"modifiedTime":1675296895069,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Huile de Sélikanthe","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.lQL6PSB9k4Lczili"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_huileselikanthe.webp","effects":[],"_id":"lQL6PSB9k4Lczili","system":{"description":"","descriptionmj":"","but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"
  • Faire courir un cheval rapide jusqu’à ce qu’il soit blanc d’écume et récupérer 3 doigts de cette matière.
  • Repérer un escargot lent et le tuer proprement.
  • Broyer grossièrement sa coquille, ajouter l’écume de cheval et retravailler le tout jusqu’à @consistance{cheval-lapin-serpent}.
  • Introduire le produit dans 1 mesure d’eau alchimiquement simple, ajouter le corps de l’escargot, et porter le tout à température @couleur{blanc-blanc-noir}.
  • Tirer hors du feu, ajouter 10 brins de muscaline, couvrir et laisser reposer une heure.

Réussite : le corps de l’escargot flotte à la surface d’un liquide légérement huileux, l’huile de Sélikanthe.

Échec : il gît tout au fond.

Dans les deux cas, on peut le consommer en rajoutant un peu de luciane et de béjaune.

"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.8","coreVersion":"10.291","createdTime":1671050435148,"modifiedTime":1675297000664,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Gelée Royale","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.re4yhGa5oqyrkYgV"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_geleeroyale.webp","effects":[],"_id":"re4yhGa5oqyrkYgV","system":{"description":"","descriptionmj":"","but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"

Utiliser 1 mesure de gelée royale sans modification, comme au sortir de la ruche.

"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671050435149,"modifiedTime":1671050504077,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Liqueur de Bagdol","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.smQZKZeh8ibDGTyq"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_liqueur.webp","effects":[],"_id":"smQZKZeh8ibDGTyq","system":{"description":"

Le madzagra est un arbuste des régions chaudes, telle la légendaire Terre de Bagdol dont il est supposé originaire. Indépendamment de ses vertus médicinales, ses graines consommées en infusion donnent une boisson corsée et tonifiante.

","descriptionmj":"","but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"
  • Torréfier 2 écailles de graines de madzagra* en les calcinant lentement à feu nu. Le degré de torréfaction n’a aucune incidence sur la recette.
  • Quand ils sont bien noirs, moudre les grains jusqu’à @consistance{cheval-cheval} et mettre la mouture dans un filtre de parchemin au-dessus d’un récipient.
  • Chauffer 1 mesure d’eau alchimiquement simple jusqu’à température @couleur{noir-noir} et verser lentement sur la mouture. Il doit s’en écouler un liquide noir et odorant.
  • Examiner alors le dépôt demeuré dans le filtre.

Réussite : l’amalgame noirâtre dessine ça et là les lettres L et B, le liquide filtré est la liqueur de Bagdol.

Échec : on ne lit rien dans le marc. La boisson obtenue est néanmoins tonifiante, à consommer nature ou avec un nuage de lait, avec ou sans sucre.

"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.8","coreVersion":"10.291","createdTime":1671050435149,"modifiedTime":1675296973301,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Cristal Alchimique","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.udsJTXgoccqkKxLt"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_cristal.webp","effects":[],"_id":"udsJTXgoccqkKxLt","system":{"description":"","descriptionmj":"","but":"Obtenir un prisme de cristal alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"
  • Écraser 12 brins de névropenthe jusqu’à obtenir une bouillie de @consistance{serpent-cheval} et laisser reposer une heure.
  • Saupoudrer la préparation de 4 pépins d’obyssum gris et reprendre le malaxage jusqu’à @consistance{serpent-cheval-serpent}.
  • Laisser reposer encore une heure. Pendant ce temps, préparer un abri à proximité du lieu de travail, capable d’intercepter des projectiles violents, une pile de sacs de sable par exemple.
  • Ceci fait, dans un chaudron bien propre, faire chauffer à sec une livre de sable de rivière dans lequel on aura introduit une bille de plomb d’un poids de 20 écailles, et remuer l’ensemble jusqu’à @consistance{mouton-mouton-mouton}.
  • Dès que la consistance est obtenue, jeter la préparation précédente dans le chaudron et gagner l’abri le plus vite possible. L’explosion consécutive doit être extrêmement violente.

Dans les débris déchiquetés du chaudron (qui doit être sacrifié pour l’opération), on doit normalement retrouver un prisme de cristal alchimique aux proportions parfaites.

S’il n’y a pas d’explosion ou si dans les débris du chaudron on ne retrouve qu’une boule de plomb fondue, c’est que l’opération a échoué.

"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.8","coreVersion":"10.291","createdTime":1671050435149,"modifiedTime":1675297080400,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Sable-Poudre","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.xIn71m6BJsbpIa17"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_sable.webp","effects":[],"_id":"xIn71m6BJsbpIa17","system":{"description":"","descriptionmj":"","but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"
  • Mélanger 3 écailles de suie de cheminée, 2 pépins de nartha, 2 pépins d’obbadion et 2 pépins de chramaelium jusqu’à @consistance{mouton-lapin-serpent}.
  • Faire chauffer une demi-mesure d’eau alchimiquement simple et y jeter la mixture au moment où elle atteint la température @couleur{vert-vert-glauque}.
  • Laisser évaporer à l’air libre (environ 12 heures).

Réussite : la poudre résiduelle obtenue est blanche, c’est le sable-poudre.

Échec : elle est noire ; on peut toujours la diluer dans du vinaigre pour en faire de l’encre.

"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.8","coreVersion":"10.291","createdTime":1671050435149,"modifiedTime":1675296828382,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Perle de Bjwal","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.zptDgl2kOGlj9tHK"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_perle.webp","effects":[],"_id":"zptDgl2kOGlj9tHK","system":{"description":"

On obtient la poudre de nacre par disruption alchimique pratiquée sur n’importe quel coquillage (vide).

\n

Une livre de coquilles donne 4 écailles de poudre de nacre.

","descriptionmj":"","but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"
  • Mélanger 2 pépins d’obbadion, 2 écailles de poudre de nacre* et 1 écaille d’oeufs de grenouille jusqu’à @consistance{mouton-renard-serpent}.
  • Chauffer une demi-mesure d’eau alchimiquement simple jusqu’à température @couleur{vert-vert} et verser sur le produit.

Réussite : une fois la vapeur dissipée, on découvre de petits granulés translucides, ce sont les perles de Bjwal.

Échec : on n’obtient qu’une flaque gélatineuse.

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Comme je descendais des Fleuves impassibles,
Je ne me sentis plus guidé par les haleurs :
Des Peaux-Rouges criards les avaient pris pour cibles,
Les ayant cloués nus aux poteaux de couleurs.

","reference":"Le bateau ivre, Arthur Rimbaud"},"echec":{"effets":[],"message":"Le prix que demande le Passeur des Rêves est trop élevé, vous êtes réduit à poursuivre votre chemin par vos propres moyens.","poesie":"

Loin des peuples vivants, errantes, condamnées,
A travers les déserts courez comme les loups ;
Faites votre destin, âmes désordonnées,
Et fuyez l'infini que vous portez en vous !

","reference":"Femmes damnées (2), Charles Baudelaire"},"frequence":{"cite":25,"sanctuaire":25,"plaines":20,"pont":20,"collines":15,"foret":15,"monts":10,"desert":10,"fleuve":5,"lac":5,"marais":2,"gouffre":2,"necropole":0,"desolation":0,"mauvaise":0},"description":""},"effects":[],"flags":{"core":{"sourceId":"Item.Ffk9pio1qy4Z28Lc"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.1.0","coreVersion":"10.288","createdTime":1667846036337,"modifiedTime":1668036933995,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"0IQLIYklxPIGjHT8","folder":null,"sort":0,"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3}} +{"name":"Messager des Rêves","type":"rencontre","img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp","system":{"genre":"m","formule":"2d4","refoulement":0,"presentCite":true,"mauvaiseRencontre":false,"ordreTri":1,"force":0,"coord":"","date":"","heure":"","succes":{"effets":["messager"],"message":"Le Messager des rêves propose d'emmener votre message {{#if actor.system.reve.tmrpos.cache}}, mais vous ne savez pas où vous êtes{{else}} à {{rencontre.system.force}} cases de {{{tmr.label}}}{{/if}}.","poesie":"

J'irai là-bas où l'arbre et l'homme, pleins de sève,
Se pâment longuement sous l'ardeur des climats ;
Fortes tresses, soyez la houle qui m'enlève !

","reference":"La chevelure, Charles Baudelaire"},"echec":{"effets":[],"message":"Le Messager des Rêves est pressé et continue son chemin d'une traite sans vous accorder un regard.","poesie":"

En réalité, tous les éléments du rêve des Dragons expriment
le Draconic : chaque pierre, chaque fleur, chaque goutte d'eau,
chaque nuage est porteur d'un message dans la langue des Dragons

","reference":"Rêve de Dragon, Denis Gerfaud"},"frequence":{"cite":25,"sanctuaire":25,"plaines":20,"pont":20,"collines":15,"foret":15,"monts":10,"desert":10,"fleuve":5,"lac":5,"marais":2,"gouffre":2,"necropole":0,"desolation":0,"mauvaise":0},"description":""},"effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.rencontres.Ffk9pio1qy4Z28Lc"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.1.0","coreVersion":"10.288","createdTime":1667846036337,"modifiedTime":1668036933994,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"0MwHtPpFV2lTeCtt","folder":null,"sort":0,"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3}} +{"name":"Briseur de Rêve","type":"rencontre","img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp","system":{"genre":"m","formule":"2d6","refoulement":1,"presentCite":false,"mauvaiseRencontre":false,"ordreTri":6,"force":0,"coord":"","date":"","heure":"","succes":{"effets":[],"message":"Le {{{rencontre.name}}} tente vainement de vous déconcentrer, avant de fuir sans demander son reste.","poesie":"

La légende affirme que ce sont les Gnomes qui furent les premiers haut-rêvants. En observant les pierres précieuses, les gemmes qui sont les larmes de joie des Dragons, ils parvinrent à en comprendre la langue. Et l'ayant comprise, ils purent s'en servir pour influencer le cours du rêve.

","reference":"Rêve de Dragon, Denis Gerfaud"},"echec":{"effets":["rompu"],"message":"Le {{{rencontre.name}}} vous déconcentre au point de briser votre demi-rêve.","poesie":"

Quand le rêve se brise,
Dans la plainte du jour,
Ma mémoire devient grise
Et sombre, tour à tour,
Dans le puits du silence
Et de la solitude ;
Elle reprend son errance
Parmi la multitude.

","reference":"Quand le rêve se brise, Cypora Sebagh"},"frequence":{"cite":5,"sanctuaire":5,"plaines":7,"pont":7,"collines":13,"foret":13,"monts":16,"desert":16,"fleuve":16,"lac":16,"marais":21,"gouffre":21,"necropole":20,"desolation":20,"mauvaise":0},"description":""},"effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.rencontres.dvEiIk0HFGsvyb5F"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.1.0","coreVersion":"10.288","createdTime":1667846036340,"modifiedTime":1668036933993,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"3e6jIvyy1e7OzYcB","folder":null,"sort":0,"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3}} +{"name":"Reflet d'ancien Rêve","type":"rencontre","img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp","system":{"genre":"m","formule":"2d6","refoulement":1,"presentCite":false,"mauvaiseRencontre":false,"ordreTri":7,"force":"0","coord":"","date":"","heure":"","succes":{"effets":[],"message":"Le {{{rencontre.name}}} s'estompe dans l'oubli.","poesie":"

Les formes s'effaçaient et n'étaient plus qu'un rêve,
Une ébauche lente à venir
Sur la toile oubliée, et que l'artiste achève
Seulement par le souvenir.

","reference":"Une charogne, Charles Baudelaire"},"echec":{"effets":["persistant"],"message":"Vous êtes submergé par un {{{rencontre.name}}}, les souvenirs vous retiennent tant qu'il ne sera pas vaincu!","poesie":"

Longtemps ! toujours ! ma main dans ta crinière lourde
Sèmera le rubis, la perle et le saphir,
Afin qu'à mon désir tu ne sois jamais sourde !
N'es-tu pas l'oasis où je rêve, et la gourde
Où je hume à longs traits le vin du souvenir

","reference":"La chevelure, Charles Baudelaire"},"frequence":{"cite":5,"sanctuaire":5,"plaines":6,"pont":6,"collines":6,"foret":6,"monts":10,"desert":10,"fleuve":14,"lac":14,"marais":15,"gouffre":15,"necropole":15,"desolation":15,"mauvaise":0},"description":""},"effects":[],"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"flags":{"core":{"sourceId":"Item.drXUmMGrrY9jyJPp"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.1.0","coreVersion":"10.288","createdTime":1667773074055,"modifiedTime":1668036933995,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"5IEjrkpQ2YNFiUP4"} +{"name":"Tourbillon noir","type":"rencontre","img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp","system":{"genre":"m","formule":"2d8","refoulement":1,"presentCite":false,"mauvaiseRencontre":false,"ordreTri":9,"force":0,"coord":"","date":"","heure":"","succes":{"effets":[],"message":"Le {{{rencontre.name}}} orageux vous enveloppe de fureur et d'éclairs, vous tenez bon face à la tempête qui s'éloigne sans vous éloigner de votre chemin.","poesie":"

Car le Second Âge fut bel et bien celui des Magiciens. Durant cette période, les Gnomes s'enfoncèrent profondément sous les montagnes et la magie passa aux mains des Humains qui en usèrent et abusèrent, se croyant devenus les maîtres du monde

","reference":"Rêve de Dragon, Denis Gerfaud"},"echec":{"effets":["reve-1","reve-1","aleatoire","aleatoire","persistant"],"message":"Le {{{rencontre.name}}} furieux vous secoue tel un fichu de paille malmené par les vents, et vous emporte dans la tourmente.","poesie":"

Elle aurait pas cru sans le voir
Que la couleur du désespoir
Là-bas aussi ce fût le noir.

","reference":"Lily, Pierre Perret"},"frequence":{"cite":3,"sanctuaire":3,"plaines":4,"pont":4,"collines":4,"foret":4,"monts":5,"desert":5,"fleuve":8,"lac":8,"marais":11,"gouffre":11,"necropole":17,"desolation":17,"mauvaise":0},"description":""},"effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.rencontres.81b2cjAzl9hfK7Zt"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.1.0","coreVersion":"10.288","createdTime":1667846036336,"modifiedTime":1668036933995,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"89NtInRn4uWArlct","folder":null,"sort":0,"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3}} +{"name":"Reflet d'ancien Rêve","type":"rencontre","img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","system":{"genre":"m","formule":"2d6+4","refoulement":2,"presentCite":false,"mauvaiseRencontre":true,"ordreTri":3,"force":0,"coord":"","date":"","heure":"","succes":{"effets":[],"message":"Le {{{rencontre.name}}} s'estompe dans l'oubli.","poesie":"

Les formes s'effaçaient et n'étaient plus qu'un rêve,
Une ébauche lente à venir
Sur la toile oubliée, et que l'artiste achève
Seulement par le souvenir.

","reference":"Une charogne, Charles Baudelaire"},"echec":{"effets":["persistant"],"message":"Vous êtes submergé par un {{{rencontre.name}}}, les souvenirs vous retiennent tant qu'il ne sera pas vaincu!","poesie":"

Longtemps ! toujours ! ma main dans ta crinière lourde
Sèmera le rubis, la perle et le saphir,
Afin qu'à mon désir tu ne sois jamais sourde !
N'es-tu pas l'oasis où je rêve, et la gourde
Où je hume à longs traits le vin du souvenir

","reference":"La chevelure, Charles Baudelaire"},"frequence":{"cite":5,"sanctuaire":5,"plaines":6,"pont":6,"collines":6,"foret":6,"monts":10,"desert":10,"fleuve":14,"lac":14,"marais":15,"gouffre":15,"necropole":15,"desolation":15,"mauvaise":1},"description":""},"effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.rencontres.MB2qOlTsEUTQkRVL"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1667846036338,"modifiedTime":1669471919738,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"U6WoTkHRwC4DicuZ","folder":null,"sort":0,"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3}} +{"name":"Changeur de Rêve","type":"rencontre","img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp","system":{"genre":"m","formule":"2d6","refoulement":1,"presentCite":false,"mauvaiseRencontre":false,"ordreTri":5,"force":0,"coord":"","date":"","heure":"","succes":{"effets":["teleport"],"message":"Le {{{rencontre.name}}} vaincu accepte de vous déplacer sur une autre case {{{caseTmr-type tmr.coord}}} de votre choix en échange de sa liberté.","poesie":"

Allez, que le caprice emporte
Chaque âme selon son désir,
Et que, close après vous, la porte
Ne se rouvre plus qu'au plaisir.

","reference":"Caligula - IIIème chant, Gérard de Nerval"},"echec":{"effets":["teleport-aleatoire"],"message":"Le {{{rencontre.name}}} vous embobine avec des promesses, et vous transporte sur une autre case {{{caseTmr-type tmr.coord}}} sans attendre votre avis.","poesie":"

Les sages ont encore coutume de dire :
« Mais comment les Dragons peuvent-ils être influencés par une créature qui, tout bien considéré, n'existe pas vraiment pour eux, qui n'est que le fantasme de leur activité nocturne ? »

","reference":"Rêve de Dragon, Denis Gerfaud"},"frequence":{"cite":10,"sanctuaire":10,"plaines":15,"pont":15,"collines":15,"foret":15,"monts":15,"desert":15,"fleuve":12,"lac":12,"marais":10,"gouffre":10,"necropole":10,"desolation":10,"mauvaise":0},"description":""},"effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.rencontres.q4uyAZoFPyc4x8XI"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.1.0","coreVersion":"10.288","createdTime":1667846036340,"modifiedTime":1668036933994,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"WeCnQirDR1r3TUFw","folder":null,"sort":0,"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3}} +{"name":"Rêve de Dragon","type":"rencontre","img":"systems/foundryvtt-reve-de-dragon/styles/img/rdd_pause.webp","system":{"genre":"m","formule":"1dr+7","refoulement":2,"presentCite":false,"mauvaiseRencontre":false,"ordreTri":10,"force":0,"coord":"","date":"","heure":"","succes":{"effets":["reve+f","part+tete","part+xp","seuil"],"message":"A tout seigneur, tout honneur, vous faites face à un {{{rencontre.name}}}. Vous le maîtrisez et gagnez ses {{rencontre.system.force}} points de rêve.","poesie":"

Le monde est Rêve de Dragons, mais nous ne savons
Ni leur apparence ni qui sont les dragons.
En dépit de l'iconographie qui les clame
Immenses créatures ailées crachant des flammes

","reference":"Rêve de Dragon, Denis Gerfaud"},"echec":{"effets":["echec-queue"],"message":"A tout seigneur, tout honneur, vous faites face à un {{{rencontre.name}}}. La rencontre tourne au cauchemar, dans la lutte épique, vous subissez {{#if rolled.isETotal}}deux queues{{else}}une queue{{/if}} de dragon!","poesie":"

Je suis le Ténébreux, – le Veuf, – l'Inconsolé,
Le Prince d'Aquitaine à la Tour abolie :
Ma seule Etoile est morte, – et mon luth constellé
Porte le Soleil noir de la Mélancolie.

","reference":"El Desdichado, Gérard de Nerval"},"frequence":{"cite":3,"sanctuaire":3,"plaines":3,"pont":3,"collines":3,"foret":3,"monts":3,"desert":3,"fleuve":3,"lac":3,"marais":3,"gouffre":3,"necropole":3,"desolation":3,"mauvaise":0},"description":""},"effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.rencontres.Hw40Q8jS9wmukgU4"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.1.0","coreVersion":"10.288","createdTime":1667846036338,"modifiedTime":1668036933995,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"dWKuUc29ysrlPZFg","folder":null,"sort":0,"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3}} +{"name":"Passeur fou","type":"rencontre","img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","system":{"genre":"m","formule":"2d8","refoulement":2,"presentCite":false,"mauvaiseRencontre":true,"ordreTri":26,"force":0,"coord":"","date":"","heure":"","succes":{"effets":[],"message":"Le Passeur fou tente vainement de découvrir où vous avez caché vos réserves. Vous le chassez, et en déroute il part harceler un autre voyageur du rêve.","poesie":"

Certain Fou poursuivait à coups de pierre un Sage.
Le Sage se retourne et lui dit : Mon ami,
C'est fort bien fait à toi ; reçois cet écu-ci :
Tu fatigues assez pour gagner davantage.

","reference":"Un Fou et un Sage, Jean de La Fontaine"},"echec":{"effets":["sort-aleatoire"],"message":"{{#if sortReserve}}Le Passeur fou dérobe la clé de vos sorts. Vous vous saisissez de lui, mais dans un nuage violet, il vous emporte {{{newTMR.label}}} déclencher votre sort en réserve de {{sortReserve.name}}.{{else}}Le Passeur fou tente de vous dérober la clé de vos sorts. Ne la trouvant pas, il déclenche un nuage violet et vous emporte en {{{newTMR.label}}}.{{/if}}","poesie":"

Je la voyais passer de ma demeure,
Et c'était tout.
Mais à présent je m'ennuie à toute heure,
Plein de dégoût,
Rêveur oisif, l'âme dans la campagne,
La dague au clou ... –
Le vent qui vient à travers la montagne
M'a rendu fou !

","reference":"Guitare, Victor Hugo"},"frequence":{"cite":0,"sanctuaire":0,"plaines":0,"pont":0,"collines":0,"foret":0,"monts":0,"desert":0,"fleuve":0,"lac":0,"marais":0,"gouffre":0,"necropole":0,"desolation":0,"mauvaise":1},"description":""},"effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.rencontres.HkYBb3Ls4W15tKwo"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.1.0","coreVersion":"10.288","createdTime":1667846036338,"modifiedTime":1668036933995,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"eVxv2FMRZOo7aTWB","folder":null,"sort":0,"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3}} +{"name":"Mangeur de Rêve","type":"rencontre","img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp","system":{"genre":"m","formule":"1d6","refoulement":1,"presentCite":false,"mauvaiseRencontre":false,"ordreTri":4,"force":0,"coord":"","date":"","heure":"","succes":{"effets":[],"message":"Le {{{rencontre.name}}} claque de sa machoire dans le vide avant de fuir.","poesie":"

Rois ! la bure est souvent jalouse du velours.
Le peuple a froid l'hiver, le peuple a faim toujours.
Rendez-lui son sort plus facile.
Le peuple souvent porte un bien rude collier.
Ouvrez l'école aux fils, aux pères l'atelier,
À tous vos bras, auguste asile !

","reference":"Conseil, Victor Hugo"},"echec":{"effets":["reve-f"],"message":"Le {{{rencontre.name}}} croque votre Rêve ! Il emporte {{rencontre.system.force}} de vos points de rêve actuels","poesie":"
\n
Suis-je Amour ou Phébus ?... Lusignan ou Biron ?
\n
Mon front est rouge encor du baiser de la Reine ;
\n
J'ai rêvé dans la Grotte où nage la sirène...
\n
","reference":"El Desdichado, Gérard de Nerval"},"frequence":{"cite":5,"sanctuaire":5,"plaines":5,"pont":5,"collines":12,"foret":12,"monts":18,"desert":18,"fleuve":24,"lac":24,"marais":24,"gouffre":24,"necropole":20,"desolation":20,"mauvaise":1},"description":""},"effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.rencontres.3SA5An6kPlpcDEIj"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.1.0","coreVersion":"10.288","createdTime":1667846036336,"modifiedTime":1668036933994,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"fd89RWxlO8BF1FFJ","folder":null,"sort":0,"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3}} +{"name":"Tourbillon noir","type":"rencontre","img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","system":{"genre":"m","formule":"2d8+4","refoulement":2,"presentCite":false,"mauvaiseRencontre":true,"ordreTri":25,"force":0,"coord":"","date":"","heure":"","succes":{"effets":[],"message":"Le {{{rencontre.name}}} orageux vous enveloppe de fureur et d'éclairs, vous tenez bon face à la tempête qui s'éloigne sans vous éloigner de votre chemin.","poesie":"

Car le Second Âge fut bel et bien celui des Magiciens. Durant cette période, les Gnomes s'enfoncèrent profondément sous les montagnes et la magie passa aux mains des Humains qui en usèrent et abusèrent, se croyant devenus les maîtres du monde

","reference":"Rêve de Dragon, Denis Gerfaud"},"echec":{"effets":["reve-1","reve-1","aleatoire","aleatoire","persistant"],"message":"Le {{{rencontre.name}}} furieux vous secoue tel un fichu de paille malmené par les vents, et vous emporte dans la tourmente.","poesie":"

Elle aurait pas cru sans le voir
Que la couleur du désespoir
Là-bas aussi ce fût le noir.

","reference":"Lily, Pierre Perret"},"frequence":{"cite":3,"sanctuaire":3,"plaines":4,"pont":4,"collines":4,"foret":4,"monts":5,"desert":5,"fleuve":8,"lac":8,"marais":11,"gouffre":11,"necropole":17,"desolation":17,"mauvaise":1},"description":""},"effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.rencontres.D0gbC3plAesQx3uq"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.1.0","coreVersion":"10.288","createdTime":1667846036336,"modifiedTime":1668036933995,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"hmeuLiLh5nkuQ4eD","folder":null,"sort":0,"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3}} +{"name":"Fleur des rêves","type":"rencontre","img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp","system":{"genre":"f","formule":"1d6","refoulement":0,"presentCite":true,"mauvaiseRencontre":false,"ordreTri":3,"force":"0","coord":"","date":"","heure":"","succes":{"effets":["reve+f"],"message":"Vous cueillez la {{{rencontre.name}}}, son parfum vous apporte {{rencontre.system.force}} points de Rêve.","poesie":"

Et qui sait si les fleurs nouvelles que je rêve
Trouveront dans ce sol lavé comme une grève
Le mystique aliment qui ferait leur vigueur ?

","reference":"L'Ennemi, Charles Baudelaire","effet":["reve+f"]},"echec":{"effets":[],"message":"La {{{rencontre.name}}} se fane et disparaît entre vos doigts.","poesie":"

Et le ciel regardait la carcasse superbe
Comme une fleur s'épanouir.
La puanteur était si forte, que sur l'herbe
Vous crûtes vous évanouir.

","reference":"Une charogne, Charles Baudelaire"},"frequence":{"cite":15,"sanctuaire":15,"plaines":15,"pont":15,"collines":12,"foret":12,"monts":6,"desert":6,"fleuve":3,"lac":3,"marais":1,"gouffre":1,"necropole":0,"desolation":0,"mauvaise":0},"description":"","onSucces":{"effets":[],"message":"","poesie":"","reference":""},"onEchec":{"effets":[],"message":"","poesie":"","reference":""},"descriptionmj":"","code":"","onSuccess":{"effets":[],"message":"","poesie":"","reference":""}},"effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.rencontres.2ywduc2BHGpVvUbz"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.1.0","coreVersion":"10.288","createdTime":1667846036335,"modifiedTime":1668036933994,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"jtJk1ptJXsdsGZHA","folder":null,"sort":0,"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3}} +{"name":"Tourbillon rouge","type":"rencontre","img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","system":{"genre":"m","formule":"2d8","refoulement":3,"presentCite":false,"mauvaiseRencontre":true,"ordreTri":27,"force":0,"coord":"","date":"","heure":"","succes":{"effets":[],"message":"Le {{{rencontre.name}}} s'abat avec violence mais vous êtes plus rapide et parvenez à lui échapper.","poesie":"

Qu'est-ce de votre vie ? un tourbillon rouant
De fumière à flot gris, parmi l'air se jouant,
Qui passe plus soudain que foudre meurtrière.

","reference":"Qu'est-ce de votre vie ? une bouteille molle, Jean-Baptiste Chassignet"},"echec":{"effets":["aleatoire","aleatoire","aleatoire","aleatoire","reve-1","reve-1","vie-1","persistant"],"message":"Le {{{rencontre.name}}} vous frappe de milliers de morsure et vous malmène à travers les terres médianes.","poesie":"

Cris de l'enfer! voix qui hurle et qui pleure !
L'horrible essaim, poussé par l'aquilon,
Sans doute, ô ciel ! s'abat sur ma demeure.
Le mur fléchit sous le noir bataillon.
La maison crie et chancelle penchée,
Et l'on dirait que, du sol arrachée,
Ainsi qu'il chasse une feuille séchée,
Le vent la roule avec leur tourbillon !

","reference":"Les Djinns, poème Victor Hugo"},"frequence":{"cite":0,"sanctuaire":0,"plaines":0,"pont":0,"collines":0,"foret":0,"monts":0,"desert":0,"fleuve":0,"lac":0,"marais":0,"gouffre":0,"necropole":0,"desolation":0,"mauvaise":1},"description":""},"effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.rencontres.WiyUvZX4oTAd82s3"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.1.0","coreVersion":"10.288","createdTime":1667846036339,"modifiedTime":1668036933996,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"nD7p8ROloR6ElTpW","folder":null,"sort":0,"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3}} +{"name":"Tourbillon blanc","type":"rencontre","img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp","system":{"genre":"m","formule":"2d6","refoulement":1,"presentCite":false,"mauvaiseRencontre":false,"ordreTri":8,"force":"0","coord":"","date":"","heure":"","succes":{"effets":[],"message":"Le {{{rencontre.name}}} souleve une poussière blanche, vous tenez bon, et il tourbillonne en s'éloignant.","poesie":"

Le Premier Âge fut appelé l'Âge des Dragons. Ce fut le commencement
des temps, le commencement des rêves. Durant cette période plus mythique
que réellement historique, les Dragons aimaient à se rêver eux-mêmes.

","reference":"Rêve de Dragon, Denis Gerfaud"},"echec":{"effets":["reve-1","aleatoire","persistant"],"message":"Le souffle du {{{rencontre.name}}} vous déstabilise et vous emmène dans un nuage de poussière.","poesie":"

C'est l'essaim des Djinns qui passe,
Et tourbillonne en sifflant !
Les ifs, que leur vol fracasse,
Craquent comme un pin brûlant.

","reference":"Les Djinns, Victor Hugo"},"frequence":{"cite":4,"sanctuaire":4,"plaines":5,"pont":5,"collines":5,"foret":5,"monts":7,"desert":7,"fleuve":10,"lac":10,"marais":11,"gouffre":11,"necropole":15,"desolation":15,"mauvaise":0},"description":""},"effects":[],"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"flags":{"core":{"sourceId":"Item.GIG8SbYrl60p50u3"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.1.0","coreVersion":"10.288","createdTime":1667773090153,"modifiedTime":1668036933995,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"ph6qZi1yDgh68Y5l"} +{"name":"Mangeur de Rêve","type":"rencontre","img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","system":{"genre":"m","formule":"1d6","refoulement":2,"presentCite":false,"mauvaiseRencontre":true,"ordreTri":21,"force":0,"coord":"","date":"","heure":"","succes":{"effets":[],"message":"Le {{{rencontre.name}}} claque de sa machoire dans le vide avant de fuir.","poesie":"

Rois ! la bure est souvent jalouse du velours.
Le peuple a froid l'hiver, le peuple a faim toujours.
Rendez-lui son sort plus facile.
Le peuple souvent porte un bien rude collier.
Ouvrez l'école aux fils, aux pères l'atelier,
À tous vos bras, auguste asile !

","reference":"Conseil, Victor Hugo"},"echec":{"effets":["reve-f"],"message":"Le {{{rencontre.name}}} croque votre Rêve ! Il emporte {{rencontre.system.force}} de vos points de rêve actuels","poesie":"
\n
Suis-je Amour ou Phébus ?... Lusignan ou Biron ?
\n
Mon front est rouge encor du baiser de la Reine ;
\n
J'ai rêvé dans la Grotte où nage la sirène...
\n
","reference":"El Desdichado, Gérard de Nerval"},"frequence":{"cite":5,"sanctuaire":5,"plaines":5,"pont":5,"collines":12,"foret":12,"monts":18,"desert":18,"fleuve":24,"lac":24,"marais":24,"gouffre":24,"necropole":20,"desolation":20,"mauvaise":1},"description":""},"effects":[],"flags":{"core":{"sourceId":"Item.3SA5An6kPlpcDEIj"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.1.0","coreVersion":"10.288","createdTime":1667846036340,"modifiedTime":1668036933994,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"uhdiBoim26qSmVJ7","folder":null,"sort":0,"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3}} +{"name":"Mangeur de Rêve","type":"rencontre","img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","system":{"genre":"m","formule":"2d6","refoulement":2,"presentCite":false,"mauvaiseRencontre":true,"ordreTri":22,"force":0,"coord":"","date":"","heure":"","succes":{"effets":[],"message":"Le {{{rencontre.name}}} claque de sa machoire dans le vide avant de fuir.","poesie":"

Rois ! la bure est souvent jalouse du velours.
Le peuple a froid l'hiver, le peuple a faim toujours.
Rendez-lui son sort plus facile.
Le peuple souvent porte un bien rude collier.
Ouvrez l'école aux fils, aux pères l'atelier,
À tous vos bras, auguste asile !

","reference":"Conseil, Victor Hugo"},"echec":{"effets":["reve-f"],"message":"Le {{{rencontre.name}}} croque votre Rêve ! Il emporte {{rencontre.system.force}} de vos points de rêve actuels","poesie":"
\n
Suis-je Amour ou Phébus ?... Lusignan ou Biron ?
\n
Mon front est rouge encor du baiser de la Reine ;
\n
J'ai rêvé dans la Grotte où nage la sirène...
\n
","reference":"El Desdichado, Gérard de Nerval"},"frequence":{"cite":5,"sanctuaire":5,"plaines":5,"pont":5,"collines":12,"foret":12,"monts":18,"desert":18,"fleuve":24,"lac":24,"marais":24,"gouffre":24,"necropole":20,"desolation":20,"mauvaise":1},"description":""},"effects":[],"flags":{"core":{"sourceId":"Item.3SA5An6kPlpcDEIj"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.1.0","coreVersion":"10.288","createdTime":1667846036340,"modifiedTime":1668036933994,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"yHm1Rqa8CP5qhg69","folder":null,"sort":0,"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3}} +{"name":"Tourbillon blanc","type":"rencontre","img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","system":{"genre":"m","formule":"2d6+4","refoulement":2,"presentCite":false,"mauvaiseRencontre":true,"ordreTri":24,"force":0,"coord":"","date":"","heure":"","succes":{"effets":[],"message":"Le {{{rencontre.name}}} souleve une poussière blanche, vous tenez bon, et il tourbillonne en s'éloignant.","poesie":"

Le Premier Âge fut appelé l'Âge des Dragons. Ce fut le commencement
des temps, le commencement des rêves. Durant cette période plus mythique
que réellement historique, les Dragons aimaient à se rêver eux-mêmes.

","reference":"Rêve de Dragon, Denis Gerfaud"},"echec":{"effets":["reve-1","aleatoire","persistant"],"message":"Le souffle du {{{rencontre.name}}} vous déstabilise et vous emmène dans un nuage de poussière.","poesie":"

C'est l'essaim des Djinns qui passe,
Et tourbillonne en sifflant !
Les ifs, que leur vol fracasse,
Craquent comme un pin brûlant.

","reference":"Les Djinns, Victor Hugo"},"frequence":{"cite":4,"sanctuaire":4,"plaines":5,"pont":5,"collines":5,"foret":5,"monts":7,"desert":7,"fleuve":10,"lac":10,"marais":11,"gouffre":11,"necropole":15,"desolation":15,"mauvaise":1},"description":""},"effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.rencontres.GIG8SbYrl60p50u3"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.1.0","coreVersion":"10.288","createdTime":1667846036337,"modifiedTime":1668036933995,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"yXZW5cDrGoZxD9lK","folder":null,"sort":0,"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3}} diff --git a/packs/rencontres/000011.ldb b/packs/rencontres/000011.ldb deleted file mode 100644 index 9ad6743e7617361a9993817183c5d6195df55b03..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 16784 zcmeI3dw3h=nfBi|9Z4g5G?sg*a>X6 z{rc^9?H`{n9juWwqnUZ%=lR|D^UNLR>E!HNcu~>igeF#WtnBJozd63GyJOj=_SJQi 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table #47: 0 bytes OK -2023/05/29-08:50:04.289428 7fca04ff96c0 Delete type=0 #45 -2023/05/29-08:50:04.296556 7fca04ff96c0 Manual compaction at level-0 from '!items!0IQLIYklxPIGjHT8' @ 72057594037927935 : 1 .. '!items!yXZW5cDrGoZxD9lK' @ 0 : 0; will stop at (end) +2023/06/04-20:45:41.745418 7f530cff96c0 Delete type=3 #1 diff --git a/packs/rencontres/LOG.old b/packs/rencontres/LOG.old deleted file mode 100644 index df270ccc..00000000 --- a/packs/rencontres/LOG.old +++ /dev/null @@ -1,7 +0,0 @@ -2023/05/29-08:00:37.678472 7fca057fa6c0 Recovering log #38 -2023/05/29-08:00:37.694193 7fca057fa6c0 Delete type=3 #36 -2023/05/29-08:00:37.694264 7fca057fa6c0 Delete type=0 #38 -2023/05/29-08:38:02.206867 7fca04ff96c0 Level-0 table #43: started -2023/05/29-08:38:02.206893 7fca04ff96c0 Level-0 table #43: 0 bytes OK -2023/05/29-08:38:02.213556 7fca04ff96c0 Delete type=0 #41 -2023/05/29-08:38:02.219858 7fca04ff96c0 Manual compaction at level-0 from '!items!0IQLIYklxPIGjHT8' @ 72057594037927935 : 1 .. 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'!scenes!9fmf9lcb3L9XO3bJ' @ 0 : 0; will stop at (end) +2023/06/04-20:45:42.290853 7f5307fff6c0 Delete type=3 #1 diff --git a/packs/scenes-rdd/LOG.old b/packs/scenes-rdd/LOG.old deleted file mode 100644 index f207305e..00000000 --- a/packs/scenes-rdd/LOG.old +++ /dev/null @@ -1,7 +0,0 @@ -2023/05/29-08:00:37.809892 7fca067fc6c0 Recovering log #38 -2023/05/29-08:00:37.823487 7fca067fc6c0 Delete type=3 #36 -2023/05/29-08:00:37.823527 7fca067fc6c0 Delete type=0 #38 -2023/05/29-08:38:02.280144 7fca04ff96c0 Level-0 table #43: started -2023/05/29-08:38:02.280170 7fca04ff96c0 Level-0 table #43: 0 bytes OK -2023/05/29-08:38:02.287020 7fca04ff96c0 Delete type=0 #41 -2023/05/29-08:38:02.293489 7fca04ff96c0 Manual compaction at level-0 from '!scenes!9fmf9lcb3L9XO3bJ' @ 72057594037927935 : 1 .. '!scenes!9fmf9lcb3L9XO3bJ' @ 0 : 0; will stop at (end) diff --git a/packs/scenes-rdd/MANIFEST-000044 b/packs/scenes-rdd/MANIFEST-000044 deleted file mode 100644 index 157562f5a8778ed309b1c272c54478ba533194d8..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 172 zcmX?QX0@%Ifss)vC$%g!CnZVGsj?)sJhM2}IX|}`u_&=5zlfDVL9sYFH7~VT(K0PJ z%`zuB$=Js-!rwT_i;dD+di@oR7Oz2^7!n@91M(1x||HmdMu0*irK;-t{#wU Hz`_Us(+Da+ diff --git a/packs/sorts-hypnos.db b/packs/sorts-hypnos.db new file mode 100644 index 00000000..540becbd --- /dev/null +++ b/packs/sorts-hypnos.db @@ -0,0 +1,45 @@ +{"_id":"1PskCeKgFa9XiKoS","name":"Invoquer sa voix","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.1PskCeKgFa9XiKoS"}},"system":{"description":"

Les rituels de lecture d’Hypnos sont d’étonnantes démonstrations d’auto-suggestion. Aidé par un support, le haut-rêvant se persuade qu’il peut voir ou entendre à distance, et il le fait. Couplé à l’ultime forme d’illusion que sont les invocations, il peut pareillement projeter son image ou sa voix à distance. Tous obéissent aux règles usuelles d’application des rituels. Si un rituel de lecture est paramétré sur une personne et que celle-ci est morte ou a changé de rêve, aucun effet ne se produit, mais les points de rêve sont tout de même dépensés.

\n

Ce rituel est en quelque sorte le négatif de Harpe d’Hypnos. Les conditions de ciblage et de paramétrage sont exactement les mêmes. Lorsque le murmure émane de l’instrument sonore, provoquant l’état hypnotique, le haut-rêvant peut commencer à parler mentalement, dans sa tête.

\n

Dans l’instant même, sa voix et ses paroles se font entendre près de la personne ou au centre du lieu choisi. Pour le destinataire, la voix, claire et reconnaissable, semble émaner de nulle part. La communication est de 1 round par point de rêve dépensé. Étant à sens unique, le haut-rêvant n’a pas le retour.

","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Selon r dépensé","JR":"Aucun","cible":"Un instrument sonore","difficulte":"-6","portée":"","caseTMR":"cite","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0,"portee":""},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426558,"modifiedTime":1667260032849,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"2lsRjTYEef4HdQDB","name":"Fatigue","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.2lsRjTYEef4HdQDB"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"

Ce sort provoque l’illusion d’une grande fatigue, qui est interprétée comme une fatigue réelle. La victime marque instantanément 6 cases de fatigue, puis joue un jet de VOLONTÉ à -5 avec un éventuel bonus de +1 par point de CONSTITUTION au-dessus de 15. Si le jet de VOLONTÉ réussit, il n’y a pas d’autre conséquence que les cases de fatigue. Si le jet échoue, tout dépend alors de l’activité actuelle de la cible. Si elle est en condition de repos physique, couchée, assise, adossée, elle s’endort instantanément. Son sommeil n’est pas magique, il n’est dû qu’à un coup de barre, et obéit à toutes les règles de sommeil normal. Si la victime est en activité physique, marchant, se battant, le coup de barre ne fait que la sonner. Puis le jet de VOLONTÉ doit être renouvelé de round en round jusqu’à ce qu’il réussisse. Tant qu’il échoue, la victime reste en demi-surprise.

","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Instantanée","JR":"Humanoïde selon HN, animal r-8","cible":"Toutes créatures","difficulte":"-7","portée":"","caseTMR":"necropole","caseTMRspeciale":"","ptreve":"5","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426558,"modifiedTime":1667260032847,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"3z46S8xGPH97ejcx","name":"Grand sommeil d'Hypnos","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.3z46S8xGPH97ejcx"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"

Le Grand Sommeil d’Hypnos ne s’applique qu’aux humanoïdes, c’est la plus puissante des suggestions hypnotiques. Il plonge la victime dans un sommeil magique que rien, absolument rien, ne peut parvenir à réveiller. Le paramétrage du rituel doit inclure un mot de réveil et le sommeil dure jusqu’à ce que ce mot soit prononcé aux oreilles de l’endormi. Noter que si ce mot tarde à être prononcé, la victime a toutes les chances de mourir de faim ou de soif dans l’intervalle. Accomplie sur la victime, une Lecture d’Aura révèle tous les paramètres du sort, y compris le mot de réveil. Grand Sommeil d’Hypnos est un rituel et obéit en cela à toutes les règles concernant les rituels.

","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Spéciale","JR":"Selon HN","cible":"Humanoïde","difficulte":"-11","portée":"","caseTMR":"marais","caseTMRspeciale":"","ptreve":"8","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426559,"modifiedTime":1667260032847,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"7crOGyhdtdoLi7D2","name":"Panoplistes","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.7crOGyhdtdoLi7D2"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"

@JournalEntry[vid6uJc66QFgHSUr]{Note sur les invocations de créatures}

\n

Trois artisans agiles et vigoureux apparaissent, chargés de toile, de cordages et d’un mât télescopique. L’ensemble est destiné à dresser un petit chapiteau à l’endroit désigné par l’invocateur, qui doit en avoir paramétré la dimension lors du lancer du rituel. Le chapiteau peut faire de 1 à 6 m de diamètre, pour une hauteur de 1 à 3 m. Le haut-rêvant peut également en spécifier la couleur, unie ou bicolore à bandes verticales. L’ouverture peut être relevée en petit auvent, ou fermée assujettie par des lacets. Le mât est situé au centre, et le chapiteau est dressé à même l’endroit désigné, sans tapis de sol. Les Panoplistes dressent tout cela en trois minutes, puis disparaissent quant à eux.

\n

Ainsi dressé, le chapiteau durera jusqu’à la fin de l’heure de naissance de l’invocateur ou jusqu’à ce qu’il soit « agressé ». Tout ce qui tend à modifier sa structure, ne serait-ce que déplacer un bout de cordage, est une agression.

\n

Le chapiteau est imperméable et résiste à de fortes bourrasques. Une tempête véritable peut par contre être considérée comme une agression.

\n

@JournalEntry[R3q4vUTEfyxYgmGr]{Communication avec les créatures invoquées}

","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"HN","JR":"Aucun","cible":"","difficulte":"-8","portée":"","caseTMR":"special","caseTMRspeciale":"Cité de Panople F5","ptreve":"7","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426559,"modifiedTime":1667260032851,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"7eeKT1BbsGdyY1GL","name":"Robe d'Hypnos","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.7eeKT1BbsGdyY1GL"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"

L’illusion visuelle de Robe d’Hypnos est une variante de Transfiguration objet en objet s’appliquant à l’ensemble des vêtements et pièces d’équipement de la cible. Tout ce que porte cette dernière au moment du ciblage est concerné par l’illusion, avec les règles suivantes :

\n
    \n
  • Le sort n’a aucun effet si la cible est surchargée, ne serait-ce que de 0,1 enc. Les points de rêve sont dépensés quand même.
  • \n
  • N’est affecté par l’illusion que ce qui existe préalablement. L’illusion peut transformer, mais pas faire disparaître. De même, elle ne peut inventer ce qui n’existe pas. Selon la règle standard, la taille ne peut être modifiée. Cela signifie ici que la superficie des vêtements doit rester la même : on ne peut recouvrir une partie dénudée, ni dénuder une partie couverte.
  • \n
  • N’est affecté que ce qui est visible (montré) au moment du ciblage, c’est-à-dire la couche de vêtements la plus extérieure. Cette \"couche\" peut être illusoirement transformée en toute autre couche, en respectant la règle précédente.
  • \n
  • Aucune pièce d’équipement (arme, bouclier, bagage) ne peut être occultée. Chacune doit recevoir une nouvelle apparence, respectant la taille de la réalité, ou demeurer inchangée. Inversement, on ne peut pas créer une nouvelle pièce d’équipement ex nihilo.
  • \n
  • Les objets ultérieurement saisis et portés par la cible ne sont pas concernés par l’illusion et demeurent ce qu’ils sont.
  • \n
  • Toute pièce d’équipement qui cesse d’être tenue ou portée par la cible recouvre instantanément et définitivement son apparence réelle, quand bien même elle serait aussitôt récupérée par la cible.
  • \n
  • Si une pièce de vêtement est retirée et que son absence rend impossible l’ensemble de l’illusion vestimentaire, c’est toute l’illusion qui est instantanément et définitivement annulée.
  • \n
  • Si l’on prévoit qu’une pièce d’équipement va cesser à un moment d’être en contact avec la cible et que l’on désire que son illusion perdure, utiliser conjointement à son sujet le sort standard de @Item[skPIvFb5tRRPHDGU]{Transfiguration}.
  • \n
","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"HN","JR":"Aucun","cible":"Humanoïde","difficulte":"-6","portée":"","caseTMR":"monts","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426559,"modifiedTime":1667260032851,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"7q0zFbBhxYdf6OZ2","name":"Dérision","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.7q0zFbBhxYdf6OZ2"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"

Ce sort ne peut être recherché/synthétisé qu’en ayant compris le sens caché du @Item[qdyYSktETI8mKY6Z]{Premier Chant Dérisoire} de Yester l’Ancien

\n

Cette illusion visuelle donne à la cible un air comique, drôle, dérisoire, bouffon, quoique ne la modifiant pas physiquement. Si la cible veut paraître grave, sérieuse, elle souffre d’un malus de -8 à ses jets d’APPARENCE. Inversement, si elle veut paraître drôle, elle gagne un bonus de +4 à ses jets d’APPARENCE/Comédie.

\n

Si un personnage ainsi rendu dérisoire participe à un combat, il peut tenter une fois par round de lancer une plaisanterie en guise d’attaque (tout en esquivant/parant normalement). Il joue pour cela APPARENCE/ Comédie à -1d4 (ce d4 résume les conditions ponctuelles plus ou moins propices, et il est en fait soustrait du bonus de +4 conféré par le sort). Puis selon la réussite, on obtient un ajustement :

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Normale :0
Significative :-2
Particulière :-4
\n

Tous les autres engagés dans la mêlée capables de comprendre la blague, y compris les compagnons du plaisantin, jouent alors VOLONTÉ/moins moral à + (ajustement) + (Comédie facultativement). Tout échec provoque un état de demi-surprise pour la fin du round et tout le round suivant. En cas d’échec total à son jet d’APPARENCE/Comédie, le plaisantin est le seul à rire de sa blague, et entre automatiquement en demi-surprise jusqu’à la fin du round suivant.

","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"HN","JR":"Aucun","cible":"Humanoïde","difficulte":"-6","portée":"","caseTMR":"gouffre","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426559,"modifiedTime":1667260032847,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"8qdOVBr3S7AhRsJw","name":"Miroir d'Hypnos","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.8qdOVBr3S7AhRsJw"}},"system":{"description":"

Les rituels de lecture d’Hypnos sont d’étonnantes démonstrations d’auto-suggestion. Aidé par un support, le haut-rêvant se persuade qu’il peut voir ou entendre à distance, et il le fait. Couplé à l’ultime forme d’illusion que sont les invocations, il peut pareillement projeter son image ou sa voix à distance. Tous obéissent aux règles usuelles d’application des rituels. Si un rituel de lecture est paramétré sur une personne et que celle-ci est morte ou a changé de rêve, aucun effet ne se produit, mais les points de rêve sont tout de même dépensés.

\n

Ce rituel permet de voir à distance. Il doit être ciblé sur un miroir ou une surface réfléchissante, comme de l’eau parfaitement calme, faute de quoi l’on aboutit à un cas de @JournalEntry[eANDHKJXMPmPNJ2F]{Magie impossible}. Lors du lancer, le rituel doit être paramétré sur une personne ou un lieu architectural précis, mêmes restrictions que pour Harpe d’Hypnos. Puis le sort étant ciblé sur le miroir, le haut-rêvant croit voir y évoluer des formes, qui le plongent aussitôt dans un état hypnotique particulier, où il voit réellement la personne ou le lieu choisi. S’il s’agit d’une personne, son point de vue est comme s’il se tenait debout à un mètre devant elle ; s’il s’agit d’un lieu, il s’en trouve au centre. Dans les deux cas, le haut-rêvant peut mentalement tourner sur lui-même à 360° pour mieux voir ce qui l’entoure, mais ne peut se déplacer. Noter qu’il a l’image, mais pas le son. La communication est de 1 round par point de rêve dépensé.

","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Selon r dépensé","JR":"Aucun","cible":"Un miroir","difficulte":"-5","portée":"","caseTMR":"necropole","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0,"portee":""},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426559,"modifiedTime":1667260032850,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"BibuJdKmaQJm3kFw","name":"Annulation de magie","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.BibuJdKmaQJm3kFw"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"description":"

Ce rituel permet d’annuler un effet magique, que celui-ci ait été accompli par soi-même ou par un autre haut-rêvant. On peut annuler l’effet d’un sort, de zone ou individuel, d’un rituel d’enchantement, d’une invocation, etc.

\n

Le haut-rêvant doit se trouver dans la case spécifique des TMR d’où la magie a été accomplie. Le jet de RÊVE qu’il doit réussir a alors la même difficulté que celui ayant permis la magie, avec une dépense de points de rêve pareillement identique.

\n

Pour annuler une invocation, le rituel d’Annulation doit être ciblé sur la créature invoquée. Quand la magie est le résultat conjoint de plusieurs rituels, ce qui est notamment le cas des objets magiques, chacun doit être annulé tour à tour, en commençant toujours par le dernier à avoir été accompli chronologiquement. D’une manière générale, ce sont les mêmes opérations qui doivent être répétées à l’envers. Quand un rituel coûte des points de seuil, son annulation en coûte également (le même nombre). Annulation de Magie sert également à exorciser les entités de cauchemar non incarnées. La difficulté d’un exorcisme est toujours R-7, et le coût en points de rêve égal au RÊVE de l’entité. Le ciblage doit être fait sur la créature possédée.

\n

Avant d’accomplir une Annulation de Magie, les paramètres de la magie à annuler (case des TMR, R-, r) peuvent être découverts au moyen du rituel Lecture d’Aura.

\n

Pour la synthèse d’Annulation de Magie, considérer que ce rituel est de difficulté R-7. Il peut être utilisé indifféremment par Oniros, Hypnos ou Narcos (mais jamais Thanatos), quelle que soit la voie ayant servi à accomplir la magie à annuler.

","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Instantanée","JR":"Aucun","cible":"Effet magique","difficulte":"variable","portée":"","caseTMR":"special","caseTMRspeciale":"variable","ptreve":"variable","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0,"portee":""},"ownership":{"default":0,"Q2G6GTdrotKzYGUC":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426559,"modifiedTime":1667260032846,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"CRLUPWjMpBxO5jkV","name":"Marmitons de Pavois","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.CRLUPWjMpBxO5jkV"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"

@JournalEntry[vid6uJc66QFgHSUr]{Note sur les invocations de créatures}

\n

Trois marmitons apparaissent, chargés d’un panier contenant nappe et luxueuse vaisselle, d’un grand plat recouvert d’une cloche, et d’une bonbonne. Le premier demande où dresser le couvert. Cela fait, le second soulève la cloche du plat et en annonce fièrement l’intitulé, tandis que le troisième présente la boisson.

\n

Les Marmitons de Pavois dressent toujours le couvert pour sept convives, et à raison de 3 points par personne, le plat contient 21 points de sustentation. Aux convives de se les partager selon leur propre nombre. La bonbonne contient pareillement 21 mesures.

\n

Nourriture et boisson sont toujours très exotiques, le degré d’exotisme pouvant aller de 0 à 7 (1d8-1). Pour en supporter le goût \"étrange et venu d’ailleurs\", les convives doivent réussir un jet de :

\n

VOLONTÉ/moral à - (degré d’exotisme) + (Cuisine)

\n

Si le jet est réussi, le personnage n’est pas choqué par l’exotisme et peut même en apprécier la gastronomie. Pour tout échec, le personnage est choqué. Il peut alors soit renoncer à manger, soit se forcer à avaler. S’il se force, il peut manger autant de sust qu’il le veut, mais accompagne son repas d’un jet de moral malheureux.

\n

Les Marmitons assistent au repas, jusqu’à ce qu’on leur donne l’ordre de desservir, moment auquel tout se dématérialise, marmitons, nappe, vaisselle… Seule la nourriture ingérée demeure présente (dans les estomacs).

\n

Les Marmitons sont très susceptibles, et le moindre commentaire péjoratif sufit à les faire se dématérialiser instantanément. La différence alors est que même la nourriture ingérée disparaît des estomacs.

\n

@JournalEntry[R3q4vUTEfyxYgmGr]{Communication avec les créatures invoquées}

","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Tâche","JR":"Aucun","cible":"","difficulte":"-8","portée":"","caseTMR":"special","caseTMRspeciale":"Cité Pavois C6","ptreve":"7","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426559,"modifiedTime":1667260032849,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"CcF8WGINp1cOVsfk","name":"Non-rêve","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.CcF8WGINp1cOVsfk"}},"system":{"description":"

L’effet de Non-Rêve ne s’applique qu’aux humanoïdes. L’illusion-suggestion que les portes du rêve viennent irrévocablement de se fermer, empêche l’humanoïde visé de rêver sous aucune forme : ni Basses, ni Médianes, ni Hautes Terres du Rêve, jusqu’à la fin de l’heure en cours pour un coût de base de 4 points de rêve. Chaque point de rêve dépensé en plus augmente la durée d’une heure. Si par exemple le haut-rêvant dépense 6 points de rêve, la victime n’aura aucune forme de rêve jusqu’à la fin de l’heure en cours et pendant les 2 heures suivantes. Pratiquement, ce sort empêche un haut-rêvant de fonctionner, puisqu’il ne peut plus ni monter en TMR ni récupérer ses points de rêve.

","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Selon r dépensé","JR":"Selon HN","cible":"Humanoïde","difficulte":"-7","portée":"","caseTMR":"desolation","caseTMRspeciale":"","ptreve":"4+","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426560,"modifiedTime":1667260032850,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"D63sxgni1kdD4xft","name":"Kanaillou","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.D63sxgni1kdD4xft"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"

@JournalEntry[vid6uJc66QFgHSUr]{Note sur les invocations de créatures}

\n

Le Kanaillou est un petit être pouvant se présenter sous de multiples apparences : humanoïde masculin ou féminin, créature d’apparence bizarre et fantasque. Cette apparence est chaque fois laissée aux soins du gardien des rêves et n’a aucune importance réelle. Le Kanaillou est extrêmement bricoleur et possède dans ses mystérieuses poches d’insoupçonnables ressources : outils, matériel de chirurgie, remèdes, antidotes, etc. Il connaît virtuellement toutes les compétences à un niveau très élevé. Son défaut est qu’il ne fait jamais rien gratuitement et qu’il est exigeant. L’ayant invoqué et le Kanaillou se retrouvant devant lui, le haut-rêvant lui indique le service qu’il en attend, et le Kanaillou propose son prix. Si le haut-rêvant accepte et paie, le Kanaillou accomplit la chose demandée, qui peut être virtuellement n’importe quoi, à l’exception d’utiliser une compétence de combat ou de lancer un sort. Il peut par exemple crocheter une serrure, déchiffrer une inscription, accomplir des soins, fournir un antidote dont il possède (quel heureux hasard !) une fiole dans sa poche, désamorcer un piège, etc. Il est toujours censé réussir dans le temps le plus bref possible permis par les règles (une blessure critique est soignée en 2 rounds). Le prix qu’il demande n’est pas forcément de l’argent : ce peut être un objet (il a la connaissance infuse de tout ce qui se trouve dans les affaires du haut-rêvant), un autre service ou une action bizarre et ridicule pouvant concerner le haut-rêvant ou ses compagnons : manger son chapeau, jouer à saute-mouton, hurler des gros mots, etc. Il ne fait jamais crédit et ne travaille qu’une fois payé. Cela fait, il se dématérialise, ne laissant d’éventuel souvenir physique que le matériel utilisé, des pansements par exemple. Si le haut-rêvant refuse son prix, il disparaît. Même chose si on l’agresse, à commencer par vouloir lui dérober son matériel. Ses caractéristiques sont donc sans importance, et aucune magie n’a le temps de faire effet sur lui.

\n

En termes de jeu, le Kanaillou est une sorte de joker pouvant être utilisé dans les moments les plus cruciaux. C’est de cela que doit juger le gardien des rêves pour décider du prix ou du gage exigé. S’il estime que les joueurs pourraient fort bien se débrouiller autrement, le prix est exorbitant ; s’il estime par contre que seul un Kanaillou peut en effet les tirer d’affaire, le prix est plus modique. Mais cela ne doit jamais être gratuit. Ce n’est pas pour rien que cette invocation est plus facile que les autres : la véritable difficulté commence une fois qu’elle est lancée.

\n

@JournalEntry[R3q4vUTEfyxYgmGr]{Communication avec les créatures invoquées}

","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Tâche","JR":"Aucun","cible":"","difficulte":"-5","portée":"","caseTMR":"special","caseTMRspeciale":"Mont de Kanaï E1","ptreve":"4","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426560,"modifiedTime":1667260032849,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"D9eSbTGp3i5gdbc5","name":"Tympan d'Hypnos","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.D9eSbTGp3i5gdbc5"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"

Tympan d’Hypnos est une illusion purement auditive pouvant s’appliquer indifféremment à un humanoïde, un animal ou un objet. Comme pour @Item[skPIvFb5tRRPHDGU]{Transfiguration}, l’illusion doit toujours appartenir à la même catégorie que la cible. Toute disparité entraîne les mêmes conséquences. On peut ainsi changer la voix d’un humanoïde en une autre voix d’humanoïde, le cri d’un animal en cri d’un autre animal, ou le son d’un objet sonore en son d’un autre objet. Lancer Tympan d’Hypnos sur un objet non sonore n’aboutit à aucun effet. Ce sort permet entre autres d’enrichir une illusion visuelle en lui apportant son complément sonore, diminuant ainsi les risques de @JournalEntry[9bvrfDaudPqvQZPY]{Conflit de sens}. Le cri illusoire d’un animal doit être le cri d’un animal connu, et vouloir donner à un humanoïde la même voix que quelqu’un d’autre demande un jet d’OUÏE à -8, avec les mêmes remarques que pour Transfiguration. Noter que seule la voix est changée, sans affecter en rien le contenu du discours. Enfin, de même que la taille reste la même pour les illusions visuelles, le volume sonore de l’illusion auditive est celui de la cible. Une souris ne produira qu’un faible meuglement, une grincette produira un rugissement phénoménal.

","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"HN","JR":"Aucun","cible":"Humanoïde, animal, objet","difficulte":"-5","portée":"","caseTMR":"collines","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426560,"modifiedTime":1667260032852,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"DOgOLvKG54GvUVuB","name":"Sommeil","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.DOgOLvKG54GvUVuB"}},"system":{"description":"

Moins puissant que le rituel de Grand Sommeil, le sort de Sommeil n’en demeure pas moins une arme redoutable. Son fonctionnement est identique, plongeant la victime dans un sommeil que rien ne peut réveiller, sauf que la durée est limitée et qu’il n’y a pas de mot de réveil. Le sommeil magique dure un nombre de rounds égal au nombre de points de rêve dépensés. Si par exemple 5 points sont dépensés, la victime s’effondre, en proie à un inexorable sommeil, pour une durée de 5 rounds (30 secondes). C’est plus de temps qu’il n’en faut pour l’assommer ou lui trancher la gorge.

","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Selon r dépensé","JR":"Humanoïde selon HN, animal r-8","cible":"Toutes créatures","difficulte":"-9","portée":"","caseTMR":"marais","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426560,"modifiedTime":1667260032851,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"DvP1kqAtGpr5Kux2","name":"Harpe d'Hypnos","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.DvP1kqAtGpr5Kux2"}},"system":{"description":"

Les rituels de lecture d’Hypnos sont d’étonnantes démonstrations d’auto-suggestion. Aidé par un support, le haut-rêvant se persuade qu’il peut voir ou entendre à distance, et il le fait. Couplé à l’ultime forme d’illusion que sont les invocations, il peut pareillement projeter son image ou sa voix à distance. Tous obéissent aux règles usuelles d’application des rituels. Si un rituel de lecture est paramétré sur une personne et que celle-ci est morte ou a changé de rêve, aucun effet ne se produit, mais les points de rêve sont tout de même dépensés.

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Ce rituel permet d’entendre à distance. Il doit être ciblé sur un instrument sonore (harpe, luth, gong, cloche, etc.) faute de quoi l’on aboutit à un cas de @JournalEntry[eANDHKJXMPmPNJ2F]{Magie impossible}. Lors du lancer, le rituel doit être paramétré sur une personne précise (humanoïde) ou un lieu architectural précis (salle, couloir, perron, escalier, balcon, etc.). Les éléments naturels du paysage (rochers, arbres, sources, etc.) ne sont pas des lieux architecturaux. La distance séparant le haut-rêvant du lieu ou de la personne n’est sujette à aucune limitation. Il doit avoir déjà vu réellement la personne ou visité le lieu en question. Puis le sort étant ciblé sur l’instrument sonore, le haut-rêvant croit entendre un murmure en émaner. Ce murmure le plonge alors dans un état hypnotique particulier, où il entend réellement tous les sons audibles produits à proximité de la personne ou du lieu paramétré. S’il s’agit d’une personne, il entend tous les sons comme s’il se trouvait tout près de cette personne; s’il s’agit d’un lieu, il entend comme s’il se trouvait en son centre précis. L’état hypnotique (la communication) dure un round par point de rêve dépensé.

","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Selon r dépensé","JR":"Aucun","cible":"Un instrument sonore","difficulte":"-4","portée":"","caseTMR":"monts","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0,"portee":""},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426560,"modifiedTime":1667260032848,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"EARPoGnXOFS7EDy6","name":"Annulation de ses propres illusions","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.EARPoGnXOFS7EDy6"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"

Ce rituel permet à un haut-rêvant d’annuler ses propres illusions-suggestions, pour celles qui ont une durée, ou ses propres illusions sensorielles, à une difficulté et un coût plus avantageux que s’il utilisait Annulation de Magie. Tout comme avec cet autre rituel, il doit se trouver en TMR dans la case exacte d’où a été lancé le sort, mais la difficulté est toujours fixe (R-4), de même que la dépense de points de rêve (r2). La portée est la même que celle du sort à annuler, de même que le ciblage.

","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Instantanée","JR":"Aucun","cible":"Selon sort","difficulte":"-4","portée":"","caseTMR":"special","caseTMRspeciale":"Variable","ptreve":"2","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0,"portee":""},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426560,"modifiedTime":1667260032846,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"KnyfTatO8GmV5wtt","name":"Peur","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.KnyfTatO8GmV5wtt"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"

L’effet de Peur ne s’applique qu’aux humanoïdes. La suggestion d’une horreur intense cause une peur réelle. La victime doit réussir un jet de VOLONTÉ à -5 ou être sonnée en cas d’échec. Le jet de VOLONTÉ doit être renouvelé de round en round jusqu’à ce qu’il réussisse. Tant qu’il échoue, la victime reste en demi-surprise.

","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Instantanée","JR":"Selon HN","cible":"Humanoïde","difficulte":"-5","portée":"","caseTMR":"necropole","caseTMRspeciale":"","ptreve":"5","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426561,"modifiedTime":1667260032851,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"L5z5oRovCjyKI6XX","name":"Concentration","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.L5z5oRovCjyKI6XX"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"

Ce sort ne peut être recherché/synthétisé qu’en ayant compris le @Item[u2izNaMF2bnwHAwj]{Le Paradoxe de l’Immobilité Rapide} tel qu’énoncé par Wanister de Bravo.

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Ce sort permet de monter en TMR et d’y demeurer tout en n’étant qu’à demi libre de ses mouvements : à cheval, secoué dans une voiture, en bateau, etc. Il est également possible, sous l’effet de Concentration, de monter en TMR et de lancer un sort tout en étant engagé dans une mêlée de combat. La seule condition est de ne pas attaquer pendant le séjour en TMR sous peine de rompre néanmoins la concentration. Il est par contre possible d’esquiver/parer, sans malus. L’effet du sort n’est pas rompu si l’on est touché et n’encaisse qu’une contusion (non sonnante) ; il est rompu pour blessure légère et au-delà, et si l’on est sonné.

","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"HN","JR":"","cible":"Soi-même","difficulte":"-6","portée":"","caseTMR":"monts","caseTMRspeciale":"","ptreve":"2","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426561,"modifiedTime":1667260032846,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"MwOFKhaB235JFaOj","name":"Langue d'Hypnos","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.MwOFKhaB235JFaOj"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"

Langue d’Hypnos est une illusion purement gustative ne s’appliquant qu’aux objets et aux objets ayant de préférence un goût, aux aliments et aux boissons. Par définition, la catégorie est toujours la même : objet en objet. L’intensité de la saveur est celle de la cible. Comme pour tous les sorts d’illusions sensorielles, la saveur illusoire ne peut être qu’une saveur connue du haut-rêvant. Couplé à @Item[dEs7qg5UsqpQxok6]{Narine d'Hypnos} et à @Item[skPIvFb5tRRPHDGU]{Transfiguration}, ce sort peut permettre des ignominies gastronomiques : que pensez- vous de ce vin à la robe de rubis, au savoureux bouquet de framboise, et qui vous roule sur la langue comme du velours ?... Illusion de bout en bout, ce n’est que de l’eau du baquet à vaisselle.

","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"HN","JR":"Aucun","cible":"Objet","difficulte":"-3","portée":"","caseTMR":"cite","caseTMRspeciale":"","ptreve":"2","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426561,"modifiedTime":1667260032849,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"OTtXNS1SnVfWWGKi","name":"Métamorphose","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.OTtXNS1SnVfWWGKi"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"

Comme Invisibilité, l’illusion purement visuelle de Métamorphose peut être indifféremment lancée sur un humanoïde, un animal, un végétal ou un objet, mais une seule cible à la fois de l’une des quatre catégories. L’effet consiste à donner à la cible une apparence appartenant à l’une des trois autres catégories : par exemple, humanoïde \"métamorphosé\" en animal ou en objet, animal en végétal, végétal en humanoïde, objet en animal, etc., toujours d’une catégorie à une autre. L’apparence de l’illusion souhaitée doit être très précisément paramétrée lors du lancer, puis le sort est normalement ciblé sur la cible de son choix (humanoïde, animal, végétal ou objet). Si la cible est de la même catégorie que l’illusion, par exemple une illusion de caillou lancée sur une pomme (objet en objet), une illusion de Groin lancée sur un aubergiste (humanoïde en humanoïde), elle se dissipe sans effet, mais les points de rêve sont tout de même dépensés.

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Les choses inanimées (végétal, objet) métamorphosées en humanoïde ou en animal ne restent pas figées. Quoiqu’elles ne peuvent se déplacer (pour cause), elles sont néanmoins dotées de petits mouvements restreints donnant l’illusion de la vie. Une cruche en chat donnera un chat immobile, mais battant par exemple de la queue, se frottant les moustaches.

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Le haut-rêvant ne peut obtenir l’illusion d’un type de créature (humanoïde, animal) que s’il en a déjà réellement vu un spécimen au cours de sa vie. On ne peut pas inventer de créatures fantastiques ni d’espèces inconnues. Enfin, l’illusion a toujours la même TAILLE, la même masse apparente, que la cible. Un homme en pomme donnera l’illusion d’une énorme pomme ; une cerise en cheval donnera l’illusion d’un minuscule cheval. S’étonner de la disproportion est un raisonnement et n’entraîne pas de brume limbaire.

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Noter aussi que l’équipement de l’humanoïde sera \"adapté\" à la métamorphose, de sorte à rester cohérent. Dans le cas d’une pomme, ce sera bien évidemment une pomme toute nue.

","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"HN","JR":"Aucun","cible":"Humanoïde, animal, végétal, objet","difficulte":"-8","portée":"","caseTMR":"gouffre","caseTMRspeciale":"","ptreve":"6","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426561,"modifiedTime":1667260032850,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"SqjZL3XlZew1eCzP","name":"Coursiers de Psark","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.SqjZL3XlZew1eCzP"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"

@JournalEntry[vid6uJc66QFgHSUr]{Note sur les invocations de créatures}

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Les coursiers de Psark apparaissent toujours au nombre de sept. Ce sont de grands chevaux blancs à crinière blond doré, se présentant sans selle ni bride. Ils n’ont pas de caractéristiques, mais leur utilisation obéit aux règles suivantes :

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  • Les coursiers doivent être montés à cru, le cavalier s’agrippant à leur crinière et les dirigeant avec la voix. Ils ne supportent aucune forme d’entrave et n’acceptent strictement de porter qu’un (seul) cavalier. Ce dernier doit porter sur lui ses propres bagages, lesquels constituent son encombrement tout comme s’il était piéton. Il n’y a aucune limite au poids total que peut porter un coursier, mais plus le cavalier est personnellement encombré, plus ses jets d’Équitation sont difficiles.
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  • Vouloir entraver un coursier ou lui faire porter un bagage directement le dématérialise aussitôt. Même chose si on veut lui adjoindre un second cavalier. Les coursiers se dématérialisent pareillement à la moindre agression.
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  • Chaque coursier doit recevoir un cavalier dans les deux minutes (20 rounds) qui suivent l’invocation, faute de quoi les coursiers non pourvus se dématérialisent. Ils disparaissent dans tous les cas dès que leur tâche est accomplie, c’est-à-dire au plus tard à la fin de la prochaine heure de naissance de leur invocateur, et au plus tôt dès qu’ils se retrouvent sans cavalier, que celui-ci démonte volontairement ou accidentellement.
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  • Chaque coursier ne peut se trouver éloigné de chacun de ses congénères d’une distance supérieure à E3 mètres (3 fois l’EMPATHIE du haut-rêvant). Il respecte de lui-même cette limite, mais se dématérialise si son cavalier l’oblige à la dépasser.
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  • Les coursiers peuvent franchir des obstacles en sautant, s’ils sentent que c’est possible. C’est au gardien des rêves de déterminer si tel obstacle est ou non franchissable. Dans l’affirmative, le coursier réussit toujours sans jet de dés. Dans la négative, il refuse tout bonnement de sauter. Si son cavalier tente de l’y obliger, il s’estime agressé et se dématérialise. Que le coursier saute sans jet de dés n’implique pas que son cavalier en soit dispensé : AGILITÉ/Équitation - difficulté envisagée.
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  • Les coursiers ont une vitesse maximale de 60 km/heure draconique et peuvent effectivement parcourir 60 kilomètres en une heure, quel que soit le type de terrain. Si celui-ci est accidenté, c’est simplement le jet d’Équitation qui est rendu plus difficile.
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  • Monter un coursier de Psark est d’une difficulté de base -1 et correspond au trot/galop en plaine ou sur route. Les malus de sur-encombrement du cavalier sont applicables.
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  • Chaque heure de chevauchée coûte 4 points de fatigue.
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@JournalEntry[R3q4vUTEfyxYgmGr]{Communication avec les créatures invoquées}

","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Tâche ou fin HN","JR":"Aucun","cible":"","difficulte":"-8","portée":"","caseTMR":"special","caseTMRspeciale":"Plaines de Psark H4","ptreve":"7","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426561,"modifiedTime":1667260032847,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"U10gDpI4RdSmldWq","name":"Non-agressivité","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.U10gDpI4RdSmldWq"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"

L’effet de Non-Agressivité ne s’applique qu’aux animaux. Soumis à cette influence, un animal non encore agressif (mais s’apprêtant peut-être à le devenir) se détourne et passe son chemin sans davantage s’occuper du haut-rêvant ni de ses éventuels compagnons. L’effet magique n’a pas de durée en soi, ce n’est qu’une impulsion qui force l’animal à se détourner. S’il est poursuivi, attaqué, soumis à un stress, son agressivité ressurgit de façon toute naturelle. Si l’animal est déjà agressif, offensif, l’effet de Non-Agressivité ne fait que l’empêcher d’attaquer durant le round où il est ciblé. L’animal peut par contre se défendre (esquiver). Si personne ne l’attaque durant le round où le sort fait effet et s’il n’a pas encore été blessé, une non-agressivité naturelle opère au round d’après et il passe son chemin comme plus haut. Sinon, il est libre de ses actes.

","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Instantanée","JR":"r-8","cible":"Animal","difficulte":"-4","portée":"","caseTMR":"sanctuaire","caseTMRspeciale":"","ptreve":"3","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426561,"modifiedTime":1667260032850,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"UJeEpHdc0wuIWmV6","name":"Guerrier Turme","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.UJeEpHdc0wuIWmV6"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"

@JournalEntry[vid6uJc66QFgHSUr]{Note sur les invocations de créatures}

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Le Guerrier Turme a l’apparence d’un Humain vêtu de cuir souple, armé d’une unique dague, et porteur d’un cor. Ses traits physiques sont sans importance, blond ou brun, laid ou beau, homme ou femme. La seule tâche qu’il puisse accomplir est de veiller sur le sommeil du haut-rêvant. Il n’y a pas même besoin de le lui demander : il ne peut et ne sait faire que cela. Doté d’une forte perception empathique, il est capable de déceler tout danger réel à l’égard de son invocateur, qui se manifeste ou s’approche dans un rayon de E4 mètres. Il sonne alors du cor et continue à sonner jusqu’à ce que le haut-rêvant soit pleinement réveillé. Puis estimant sa tâche accomplie, il se dématérialise. Sa dague ne lui sert qu’à se défendre s’il est agressé avant le réveil du haut-rêvant. Ayant invoqué le Guerrier Turme, le haut-rêvant doit s’endormir avant la fin de l’heure en cours, faute de quoi le guerrier se dématérialise, s’estimant dérangé pour rien. Les Guerriers Turmes ont tous les mêmes caractéristiques et sont affectés par les sorts comme les Guerriers Sordes.

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@JournalEntry[R3q4vUTEfyxYgmGr]{Communication avec les créatures invoquées}

","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Tâche","JR":"Aucun","cible":"","difficulte":"-8","portée":"","caseTMR":"special","caseTMRspeciale":"Forêt Turmide C8","ptreve":"7","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426561,"modifiedTime":1667260032848,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"UQYy9WjsKqqrjLc7","name":"Guerrier Sorde","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.UQYy9WjsKqqrjLc7"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"

@JournalEntry[vid6uJc66QFgHSUr]{Note sur les invocations de créatures}

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Le Guerrier Sorde a l’apparence d’un humanoïde entièrement revêtu d’une armure de plaques, visière du heaume toujours baissée, dissimulant son visage. Il est armé d’une épée sorde, d’un bouclier moyen et d’une dague. La seule tâche que l’on puisse lui demander est de faire usage de ses armes. Une fois invoqué, il attaque toute créature que le haut-rêvant lui désigne expressément, et se bat contre elle jusqu’à ce qu’il l’extermine ou reçoive un contre-ordre. On peut alors lui ordonner de commencer un autre combat, à condition que le délai entre deux combats n’excède pas 10 rounds, faute de quoi il considère sa tâche accomplie et se dématérialise. S’il est invoqué alors qu’il n’y a pas de créature à combattre immédiatement, il ne patiente que jusqu’à la fin de l’heure en cours, après quoi il s’estime dérangé pour rien et se dématérialise. Durant le délai, il peut accompagner le haut-rêvant où qu’il aille, mais sans pouvoir s’éloigner de lui de plus de E1 mètres. Sa vitesse est limitée à 12 m/round, il ne court, n’escalade ni ne nage jamais. Il n’obéit qu’au haut-rêvant qui l’a invoqué. Le rituel peut être répété pour invoquer plusieurs Guerriers Sordes dans un même combat. Tous ont les mêmes caractéristiques. La PERCEPTION indiquée tient compte des malus dus au heaume. Les Guerriers Sordes sont normalement affectés par les suggestions et illusions d’Hypnos, avec un JR standard r-8, ainsi que par les sorts individuels de Thananatos.

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@JournalEntry[R3q4vUTEfyxYgmGr]{Communication avec les créatures invoquées}

","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Tâche","JR":"Aucun","cible":"","difficulte":"-8","portée":"","caseTMR":"special","caseTMRspeciale":"Cité Sordide D13","ptreve":"7","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426561,"modifiedTime":1667260032848,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"VG89vfk7KsO01eJv","name":"Secouriste blanc","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.VG89vfk7KsO01eJv"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"

@JournalEntry[vid6uJc66QFgHSUr]{Note sur les invocations de créatures}

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Le Secouriste blanc ne peut être invoqué que pendant un combat ou au terme de celui-ci. Sa tâche consiste à prendre les blessés en charge, premiers soins et soins complets, ce qu’il fait spontanément. En plein combat, il peut même s’approcher de la mêlée pour tirer en arrière d’éventuels tombés à terre. Quand il a plusieurs blessés à soigner, il commence par le plus proche de lui. Mais l’invocateur peut lui désigner un blessé à soigner en priorité.

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Le Secouriste possède son propre matériel de chirurgie, mais il n’a aucun consommable (eau, chiffons) qu’il faut lui fournir.

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Pour la résolution des soins, le Secouriste ne joue pas de jet de Chirurgie. À la place, c’est le blessé qui joue des jets de CHANCE, pour déterminer les points de tâche obtenus :

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Particulière :4 points
Significative :3 points
Normale :2 points
Échec :1 pt
Échec particulier :0 pt
Échec total :0 pt (et sans malus)
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Le Secouriste disparaît dès que le combat est terminé ET que tous les blessés ont été soignés.

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@JournalEntry[R3q4vUTEfyxYgmGr]{Communication avec les créatures invoquées}

","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Tâche ou fin HN","JR":"Aucun","cible":"","difficulte":"-8","portée":"","caseTMR":"special","caseTMRspeciale":"Sanctuaire Blanc G4","ptreve":"7","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426561,"modifiedTime":1667260032851,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"WvTkEYb216X0XiJc","name":"Voix d'Hypnos","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.WvTkEYb216X0XiJc"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"

Les rituels de lecture d’Hypnos sont d’étonnantes démonstrations d’auto-suggestion. Aidé par un support, le haut-rêvant se persuade qu’il peut voir ou entendre à distance, et il le fait. Couplé à l’ultime forme d’illusion que sont les invocations, il peut pareillement projeter son image ou sa voix à distance. Tous obéissent aux règles usuelles d’application des rituels. Si un rituel de lecture est paramétré sur une personne et que celle-ci est morte ou a changé de rêve, aucun effet ne se produit, mais les points de rêve sont tout de même dépensés.

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Le rituel de Voix d’Hypnos permet de détecter le mensonge. Il n’y a pas de véritable ciblage, le rituel opère sur le haut-rêvant directement sans passer par un support. Lors du paramétrage, le haut-rêvant se reporte à une certaine conversation de son choix, datant au maximum de 12 heures. La conversation peut avoir eu plusieurs interlocuteurs, mais Voix d’Hypnos ne fonctionne que sur un seul d’entre eux à la fois.

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Pour les détecter tous, il faut recommencer autant de fois le rituel. Puis, le sort étant ciblé sur lui-même, le haut-rêvant se plonge dans un état hypnotique dans lequel il réentend toute la conversation, comme si on repassait la bande. La durée de réécoute est d’un round, quelle qu’ait été la conversation, le temps mental du haut-rêvant devenant élastique. Tant que son interlocuteur dit la vérité, sa voix est mélodieuse ; dès qu’il ment volontairement, elle devient horrible et grinçante. On ne peut ainsi détecter que les mensonges volontaires, pas les mensonges inconscients ou par omission.

","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"1 round","JR":"Aucun","cible":"Soi-même","difficulte":"-4","portée":"","caseTMR":"desert","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426562,"modifiedTime":1667260032852,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"Y4r9kTN2brWC2N0n","name":"Lecture d'aura","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.Y4r9kTN2brWC2N0n"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"description":"

Les rituels de Lecture d’Aura peuvent indifféremment être accomplis par n’importe laquelle des quatre voies.

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Ce rituel permet d’approfondir les informations fournies par Détection d’Aura. Pratiquer Lecture d’Aura quand il n’y a pas d’aura revient à demander une magie impossible et crée immédiatement une déchirure du rêve.

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Lecture d’Aura est effectuée en plusieurs étapes, toutes étant de difficulté R-3 et coûtant 3 points de rêve. La première a toujours lieu dans un sanctuaire et ne fait que révéler dans quel(s) autre(s) genre(s) de case(s) le haut-rêvant doit se rendre pour continuer sa lecture. Là, il apprend quel genre de magie a été produit ou à quel type de rêve il a affaire, de même que les cases spécifiques concernées. Enfin dans les cases spécifiques, le haut-rêvant peut apprendre la force du rêve ou de la magie en cours, c’est-à-dire pratiquement la difficulté et le nombre de points de rêve impliqués, information indispensable dans l’optique d’une annulation de magie.

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Lecture d’Aura révèle également la couleur de l’aura (fixe ou pulsative) comme Détection d’Aura. Pour les créatures vivantes, on peut donc sauter l’étape de Détection d’Aura et commencer directement par la lecture, puisqu’on est sûr de trouver une aura. Dans les autres cas, il est plus prudent de commencer par la détection si, en l’absence finale d’une aura, on ne veut pas créer de magie impossible. Effectuée sur une créature non soumise à un effet magique ni sous l’emprise d’une entité, Lecture d’Aura indique toujours le Fleuve. Là, dans n’importe quelle case du Fleuve, le haut-rêvant se contente d’apprendre qu’il a affaire à une créature vivante et douée de rêve.

","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-3","portée":"","caseTMR":"special","caseTMRspeciale":"Sanctuaire / variable","ptreve":"3","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0,"portee":""},"ownership":{"default":0,"Q2G6GTdrotKzYGUC":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.7.6","coreVersion":"10.291","createdTime":1667259426562,"modifiedTime":1681495249423,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"YOJsOLpHTQYreZ6i","name":"Soufflet","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.YOJsOLpHTQYreZ6i"}},"system":{"description":"

Le Soufflet peut être dirigé contre toute créature, humanoïde ou animale. Son effet, instantané, est celui d’une gifle magistrale, causant ses dommages sur la table des Coups non mortels. Le +dom de l’agression est égal au nombre de points de rêve dépensés. Sauf pour les animaux qui peuvent faire jouer entièrement leur protection naturelle, la protection applicable peut être au maximum de 2 points.

","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Instantanée","JR":"Humanoïde selon HN, animal r-8","cible":"Toutes créatures","difficulte":"-6","portée":"","caseTMR":"gouffre","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426562,"modifiedTime":1667260032851,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"aYOfXEuDp6xGDO4N","name":"Égarement","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.aYOfXEuDp6xGDO4N"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"

L’effet d’Égarement ne s’applique qu’aux humanoïdes. L’apport massif de pseudo-souvenirs, informulés et insaisissables, empêche l’humanoïde visé de se concentrer sur son activité intellectuelle, manuelle ou verbale. Il ne fait plus ou ne dit plus que des bêtises, en termes de jeu des échecs totaux. Un intellectuel devient incapable de lire ou d’écrire, un artisan se tape sur les doigts, un musicien rate tous ses accords, un orateur bafouille, etc. L’état d’égarement dure jusqu’à la fin de l’heure en cours + une heure complète, ou se dissipe de lui-même dès qu’il y a stress, par exemple une agression. Ce sort est donc totalement inutile et inefficace en combat.

","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Une heure","JR":"Selon HN","cible":"Humanoïde","difficulte":"-4","portée":"","caseTMR":"desolation","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426562,"modifiedTime":1667260032847,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"cghxHRstw7cXLEm4","name":"Invoquer son image","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.cghxHRstw7cXLEm4"}},"system":{"description":"

Les rituels de lecture d’Hypnos sont d’étonnantes démonstrations d’auto-suggestion. Aidé par un support, le haut-rêvant se persuade qu’il peut voir ou entendre à distance, et il le fait. Couplé à l’ultime forme d’illusion que sont les invocations, il peut pareillement projeter son image ou sa voix à distance. Tous obéissent aux règles usuelles d’application des rituels. Si un rituel de lecture est paramétré sur une personne et que celle-ci est morte ou a changé de rêve, aucun effet ne se produit, mais les points de rêve sont tout de même dépensés.

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Ce rituel est comme le négatif de @Item[Ew5JzQ2lzcpGoF11]{Miroir d'Hypnos}. Les conditions de ciblage et de paramétrage en sont exactement les mêmes. Lorsqu’un mouvement apparaît au centre du miroir, provoquant l’état hypnotique, le haut-rêvant peut commencer à effectuer des gestes, des mimiques, ou montrer ostensiblement un objet qu’il tient sur lui, mais sans pouvoir se déplacer. Dans l’instant même, un hologramme de lui-même, grandeur nature et fidèle jusqu’au moindre geste, prend naissance près de la personne ou au centre du lieu choisi.

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Les spectateurs peuvent se déplacer à travers l’hologramme, ce n’est qu’une illusion sans substance. Par ce rituel, le haut-rêvant ne peut communiquer aucun son, et lui-même n’entend ni ne voit rien. Il ne peut pas savoir comment est accueillie sa \"visite\". La communication est de 1 round par point de rêve dépensé.

","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Selon r dépensé","JR":"Aucun","cible":"Un miroir","difficulte":"-6","portée":"","caseTMR":"sanctuaire","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0,"portee":""},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426562,"modifiedTime":1667260032849,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"hKL3ed13OoawY0UP","name":"Robe fantasmagorique","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.hKL3ed13OoawY0UP"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"

Cette illusion visuelle ne peut être lancée que sur un humanoïde nu ou étant préalablement sous l’effet de @Item[m2pwvCCImJnbKVcW]{Nudité d'Hypnos}. Il est alors possible de lui inventer tous les vêtements imaginables, couvrant plus ou moins totalement son corps, y compris une armure. Des pièces d’équipement illusoires sont également possibles, armes, bouclier, etc.

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Si la cible n’est pas préalablement nue (réellement ou illusoirement), le sort n’a aucun effet mais les points de rêve sont dépensés quand même.

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Si la cible est réellement nue, seul le fait de la toucher peut générer un @JournalEntry[9bvrfDaudPqvQZPY]{Conflit de sens} et une brume limbaire, pas son comportement. En revanche, si sa nudité est illusoire, son comportement peut générer un conflit de sens s’il y a contradiction entre l’utilisation de son équipement réel (rendu invisible par @Item[m2pwvCCImJnbKVcW]{Nudité d'Hypnos}) et son équipement illusoire (celui inventé par Robe Fantasmagorique).

","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"HN","JR":"Aucun","cible":"Humanoïde","difficulte":"-7","portée":"","caseTMR":"gouffre","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426562,"modifiedTime":1667260032851,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"kl0BdfICGDXIhv7u","name":"Repos","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.kl0BdfICGDXIhv7u"}},"system":{"description":"

L’illusion-suggestion d’un grand repos crée la sensation réelle d’être reposé. Pratiquement, la créature visée regagne un segment de fatigue pour chaque 2r dépensés. Si par exemple 6 points de rêve sont dépensés, 3 segments de fatigue sont effacés. En cas de segment entamé, appliquer la règle normale : tout segment entamé de la moitié ou plus compte pour un segment plein.

","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Instantanée","JR":"Humanoïde selon HN, animal r-8","cible":"Toutes créatures","difficulte":"-3","portée":"","caseTMR":"cite","caseTMRspeciale":"","ptreve":"2+","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426562,"modifiedTime":1667260032851,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"kodXKQROy6l0jlHz","name":"Invisibilité","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.kodXKQROy6l0jlHz"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"

Le sort d’Invisibilité peut être indifféremment lancé sur un humanoïde, un animal, un végétal ou un objet, mais une seule cible à la fois de l’une des quatre catégories. C’est une illusion strictement visuelle. L’effet consiste à rendre la cible invisible aux regards comme si elle n’existait pas. On peut supposer que l’œil la voit toujours, mais que l’information n’est plus transmise au cerveau. Toutefois, dès qu’un conflit survient avec l’un des quatre autres sens, une brume limbaire apparaît à la place de la cible, affectant grossièrement la forme de cette dernière (voir @JournalEntry[9bvrfDaudPqvQZPY]{Conflit de sens}). Le sort n’affecte rigoureusement que la cible dans sa catégorie. Lancé sur un humanoïde, il rend son corps invisible, mais pas son équipement. Pour bénéficier d’une réelle invisibilité, un humanoïde doit être intégralement nu, ou bien d’autres Invisibilités doivent également avoir été lancées sur chaque composant de son équipement, chaque pièce de vêtement, chaque arme, etc. En combat, un attaquant invisible bénéficie de la complète surprise à sa première attaque. Ensuite, il est localisé par sa brume limbaire et les conditions du combat redeviennent normales.

","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"HN","JR":"Aucun","cible":"Humanoïde, animal, végétal, objet","difficulte":"-10","portée":"","caseTMR":"fleuve","caseTMRspeciale":"","ptreve":"8","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426563,"modifiedTime":1667260032848,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"ktFI49xqZ0mGfTzt","name":"Transfiguration","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.ktFI49xqZ0mGfTzt"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"

L’illusion purement visuelle de Transfiguration fonctionne de la même façon que @Item[Z2U35toRL5nSBr1k]{Métamorphose}, sauf que l’illusion doit rester dans la même catégorie que la cible : humanoïde en humanoïde, animal en animal, végétal en végétal, ou objet en objet, exclusivement. Toute disparité de catégorie entre la cible et l’illusion entraîne la dissipation sans effet, mais avec tout de même la dépense des points de rêve. Comme précédemment la TAILLE de l’illusion sera la même que celle de la cible, et le type de créature de l’illusion (humanoïde, animal) doit être connu. Inversement, il est quasiment impossible d’obtenir le sosie parfait de quelqu’un, tout comme il est difficile à un peintre d’obtenir un portrait parfaitement ressemblant. Si un haut-rêvant désire donner à sa cible la même apparence que quelqu’un d’autre, il doit jouer un jet de VUE à -8, et obtiendra une ressemblance plus ou moins approchante selon son genre de résultat. Inventer un humanoïde anonyme quoique doté de traits spécifiques (blond, gros nez, une verrue au menton, etc.) s’obtient sans problème. Comme toujours en ce qui concerne l’humanoïde, c’est lui seul qui est concerné et non son équipement.

","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"HN","JR":"Aucun","cible":"Humanoïde, animal, végétal, objet","difficulte":"-6","portée":"","caseTMR":"monts","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426563,"modifiedTime":1667260032851,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"mFRytxLSwDrACr5f","name":"Fauchage","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.mFRytxLSwDrACr5f"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"

L’effet de Fauchage ne s’applique qu’aux humanoïdes. Il provoque chez la cible l’illusion qu’on vient de lui faucher les jambes, illusion si saisissante que le personnage chute, sans pouvoir se rattraper. L’effet de Fauchage n’a pas d’autre conséquence, mais la chute peut, elle, en avoir. En fonction du type d’activité, marche, course, escalade, et du sol de réception, c’est au gardien des rêves d’en déterminer le jet d’encaissement. La victime peut normalement se relever le round suivant. Noter qu’un Fauchage sur un humanoïde couché ou assis n’a virtuellement aucun effet.

","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Instantanée","JR":"Selon HN","cible":"Humanoïde","difficulte":"-6","portée":"","caseTMR":"plaines","caseTMRspeciale":"","ptreve":"5","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426563,"modifiedTime":1667260032847,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"nNh8N9nF8m6zLtrt","name":"Narine d'Hypnos","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.nNh8N9nF8m6zLtrt"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"

Narine d’Hypnos est une illusion purement olfactive. Son fonctionnement est identique à @Item[QdtcV9WVi9BdL153]{Tympan d'Hypnos}, s’appliquant aux odeurs à la place des sons. L’illusion doit pareillement rester dans la même catégorie que la cible. Peu utilisé sur les humanoïdes et les animaux, à moins d’avoir une raison très précise de vouloir qu’un humanoïde ait la même odeur qu’un autre type d’humanoïde, ou un animal la même odeur qu’un autre type d’animal, ce sort est surtout utilisé sur les objets, notamment les aliments, où il peut se combiner avec Langue d’Hypnos. Ici aussi, l’intensité de l’odeur est celle de la cible. Donner illusoirement une odeur de poisson frais à un poisson avarié, donne un poisson qui émet une odeur particulièrement forte de poisson frais. Donner à un fromage pourri un parfum de rose peut embaumer durablement une pièce (une rose cueillie est un objet).

","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"HN","JR":"Aucun","cible":"Humanoïde, animal, végétal, objet","difficulte":"-4","portée":"","caseTMR":"plaines","caseTMRspeciale":"","ptreve":"3","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426563,"modifiedTime":1667260032850,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"o99y8VPp7x2mGbaU","name":"Nudité d'Hypnos","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.o99y8VPp7x2mGbaU"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"

Comme @Item[viSBXe0CnbRI1O2J]{Robe d'Hypnos}, cette illusion visuelle s’applique à tout ce qui est porté par la cible au moment du ciblage. Vêtements et équipement deviennent invisibles : le résultat est que la cible semble nue.

\n

Le sort n’est pas sélectif : on ne peut faire disparaître une partie de l’équipement, c’est toujours l’intégralité. Pour un effet sélectif, utiliser le sort standard d’Invisibilité.

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La nudité résultante n’est elle-même qu’une illusion. Un corps nu apparaît, vraisemblable, mais sans pour autant que ce soit exactement celui de la cible. Toucher ce corps nu entraîne évidemment un @JournalEntry[9bvrfDaudPqvQZPY]{Conflit de sens} et une brume limbaire.

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Tout vêtement retiré, cessant d’être en contact avec la cible, redevient visible quant à lui, mais n’altère pas l’illusion de nudité. (On ne saurait être plus nu que nu.) L’illusion est toutefois définitivement annulée sur ce vêtement, y compris s’il est remis. La nudité devient alors \"partielle\". Même chose pour les pièces d’équipement, armes, etc. Même chose encore pour un vêtement supplémentaire, ne faisant pas partie au départ de l’illusion, dont se vêtirait la cible.

\n

Noter qu’une arme ainsi rendue invisible touchant un adversaire se contente de générer, et pour lui seul, une brume limbaire ; elle redevient invisible dès que cesse le conflit de sens. L’invisibilité n’est perdue, et définitivement, que si l’arme est lâchée par la cible. Même chose pour toute autre pièce d’équipement.

","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"HN","JR":"Aucun","cible":"Humanoïde","difficulte":"-8","portée":"","caseTMR":"lac","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426563,"modifiedTime":1667260032850,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"pwLlEm5mtUMIWFts","name":"Transparence des langues","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.pwLlEm5mtUMIWFts"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"

Ce sort donne l’illusion que l’on comprend la langue parlée par un certain humanoïde. L’illusion est interprétée comme vraie, et le parler de l’humanoïde devient transparent et compréhensible.

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Lors de la montée en TMR, le sort doit être paramétré sur l’individu que l’on veut comprendre. Ce doit être une personne présente, ou à défaut, connue du haut-rêvant. Lors du lancer, le sort doit être ciblé sur l’auditeur (une tierce personne ou le haut-rêvant lui-même). Pour que l’auditeur puisse comprendre le parler de l’individu paramétré, il doit manquer un JR standard selon l’heure de naissance. Pour l’auditeur ciblé, la langue de l’individu paramétré demeure transparente jusqu’à la fin de l’heure en cours.

\n

Le sort ne fonctionne que dans un sens, permettant uniquement à l’auditeur ciblé de comprendre l’individu paramétré. Pour que ce dernier comprenne également la langue de l’auditeur, le sort doit être lancé une seconde fois en inversant les rôles.

\n

Noter que le sort ne fonctionne que par rapport à des individus et non pas par rapport à la langue elle-même. À l’issue du sort, aucun progrès n’aura pu être fait dans la langue étrangère, celle-ci s’étant effacée de la mémoire de l’auditeur.

","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Fin de l'heure en cours","JR":"Selon HN","cible":"Humanoïde","difficulte":"-8","portée":"","caseTMR":"pont","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426563,"modifiedTime":1667260032851,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"q5neLDsVxmPUMFVs","name":"Invoquer sa présence","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.q5neLDsVxmPUMFVs"}},"system":{"description":"

Les rituels de lecture d’Hypnos sont d’étonnantes démonstrations d’auto-suggestion. Aidé par un support, le haut-rêvant se persuade qu’il peut voir ou entendre à distance, et il le fait. Couplé à l’ultime forme d’illusion que sont les invocations, il peut pareillement projeter son image ou sa voix à distance. Tous obéissent aux règles usuelles d’application des rituels. Si un rituel de lecture est paramétré sur une personne et que celle-ci est morte ou a changé de rêve, aucun effet ne se produit, mais les points de rêve sont tout de même dépensés.

\n

La perfection de ce rituel opère la synthèse de @Item[Ew5JzQ2lzcpGoF11]{Miroir d'Hypnos}, @Item[M99MFM5GalPJxIdW]{Harpe d'Hypnos}, @Item[phT9NLxLGFQp5CSI]{Invoquer sa voix} et@Item[vygR045EwEOsNqJl]{Invoquer son image}. Paramétrage et ciblage obéissent aux mêmes conditions et restrictions que Miroir d’Hypnos, avec magie impossible en cas de ciblage ailleurs que sur un miroir. Dès que les formes y bougent et que l’état hypnotique commence, le haut-rêvant voit la personne ou le lieu choisi comme avec Miroir d’Hypnos, entend les sons audibles comme avec Harpe d’Hypnos, tandis que son hologramme se forme au même endroit comme avec Invoquer son Image et qu’il peut se faire entendre comme avec Invoquer sa Voix. Tout se passe alors comme s’il se trouvait réellement sur place, sauf qu’il n’est qu’une image sans substance. Il peut parler, entendre, dialoguer, tourner sur place à 360°, mais ne peut se déplacer ni entreprendre aucune action physique. La durée de la communication est de 1 round par point de rêve dépensé.

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Ce rituel permet de faire renaître chez la cible un souvenir oublié, la cause de l’oubli pouvant être magique ou naturelle. Le souvenir oublié peut appartenir à une précédente incarnation si le gardien des rêves l’estime possible ou pertinent. Dans tous les cas, le souvenir ne peut revenir que sous la forme d’une réponse à une question précise. Et l’accomplissement du rituel ne permet qu’une seule question-réponse.

","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Une question","JR":"Aucun","cible":"Humanoïde","difficulte":"-4","portée":"","caseTMR":"lac","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426564,"modifiedTime":1667260032846,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"rrSE9c7KKsqcKueo","name":"Nonechalepasse","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.rrSE9c7KKsqcKueo"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"

@JournalEntry[vid6uJc66QFgHSUr]{Note sur les invocations de créatures}

\n

Le Nonechalepasse a la même apparence physique et le même armement que le Guerrier Sorde. C’est en fait une variante de ce dernier. Il est invoqué pour garder ou veiller sur quelque chose : une porte, un coffre, un pont, etc. L’ayant invoqué, le haut-rêvant doit lui indiquer expressément sur quoi il doit veiller, et le Nonechalepasse ne laissera personne d’autre que l’invocateur franchir la limite indiquée, c’est-à-dire pas même ses compagnons. La garde peut avoir lieu en la présence du haut-rêvant, ou en son absence s’il désire vaquer à d’autres affaires, et dure jusqu’à la fin de son heure de naissance. Dès qu’une créature est en voie d’enfreindre la consigne donnée, le Nonechalepasse l’en prévient en clamant son propre nom à plusieurs reprises ; et si la créature insiste, il la combat jusqu’à ce qu’il l’extermine ou qu’elle recule et s’enfuie. Les Nonechalepasses ont tous les mêmes caractéristiques que les Guerriers Sordes et sont comme eux affectés par les sorts.

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@JournalEntry[R3q4vUTEfyxYgmGr]{Communication avec les créatures invoquées}

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L’effet de Suggestion ne s’applique qu’aux humanoïdes. Comme l’indique le titre, c’est la suggestion à l’état pur. Il permet de donner un ordre bref à la victime, et cette dernière ne pourra pas s’empêcher d’y obéir machinalement. Il est impératif que la victime puisse obéir à l’ordre de façon immédiate, dans la seconde qui suit l’ordre, et que l’action soit uniquement physique, ni mentale ni réfléchie. Si la Suggestion est telle qu’elle oblige la victime à une autre action préalable ou si l’action demandée ne peut être qu’une action réfléchie, pensée, la Suggestion avorte automatiquement.

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Un passant a sa bourse accrochée à la ceinture. On lui donne l’ordre de suggestion : \"donne ta bourse !\" L’effet avorte automatiquement. En effet, le passant doit d’abord en dénouer les cordons, action préalable, et qui plus est réfléchie. Si le passant avait déjà sa bourse à la main, l’ordre : \"donne ta bourse !\" ou \"donne\"! tout court, pouvant être obéi de façon immédiate, aurait été accepté.

\n

Des ordres tels que \"réponds à la question \" ou \" dis la vérité\" sont pareillement inacceptables (actions mentales). Si la victime est au bord d’un gouffre, et qu’on lui suggère : \" saute dans le gouffre !\", elle saute. Si elle est à trois mètres du gouffre, la suggestion avorte. Il faut d’abord qu’elle y coure. Des ordres tels que : \"Fuis, saute, plonge, assieds-toi, agenouille-toi, lève les bras, ferme les yeux, hurle, donne (ce que la victime a déjà en main), mange ou bois (ce que la victime a déjà à portée de ses lèvres), lâche (ce qu’elle tient en main), etc.\" sont possibles. Des ordres tels que : \"endors-toi, suicide-toi, va faire ceci, déshabille-toi (actions multiples), écris ceci, avoue, lance tel sort, etc.\" sont impossibles.

\n

L’ordre donné dans la suggestion doit être unique, c’est-à-dire pratiquement ne comporter qu’un seul verbe. \"Cours et saute !\" est impossible. Quand l’action implique une durée, elle est obéie pendant un round. Si par exemple l’ordre donné est \"cours !\" ou \"fuis !\", la victime courra, fuira, pendant un round. À ce moment, toutefois, l’ordre pourra être donné une seconde fois, et la victime obéira pour la durée d’un nouveau round.

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L’ordre contenu dans la suggestion doit être paramétré lors du lancer. Mais le ciblage de la victime ne le déclenche pas aussitôt. La victime étant maintenant sous l’effet du sort, il faut que l’ordre soit donné réellement, verbalement. La victime doit pouvoir l’entendre et le comprendre (parler la même langue). Peu importe qui donne l’ordre verbal, le haut-rêvant ou quelqu’un d’autre. Chaque 3r dépensés permet verbalement de réitérer l’ordre une fois. Si par exemple 9 points de rêve ont été dépensés, l’ordre \"cours !\" pourra être donné trois fois. Il n’y a aucune limite de temps entre le ciblage et le moment où le premier ordre est donné verbalement, ni non plus entre chaque ordre. Tant que le dernier ordre n’a pas été donné, la victime est sous l’influence du sort, influence qui peut être détectée et lue par Lecture d’Aura. Le libellé de l’ordre est également révélé dans la case spécifique par Lecture d’Aura, et le sort peut être annulé dans cette même case. Dès que le dernier ordre est donné, l’effet se dissipe totalement.

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Les rituels de Détection d’Aura peuvent indifféremment être accomplis par n’importe laquelle des quatre voies.

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Toutes les créatures vivantes animées (humains, humanoïdes, animaux) ont une caractéristique RÊVE. Les objets enchantés possèdent des points de rêve, de même que les produits de magie naturelle, comme certaines pierres de chance. Les entités de cauchemar, incarnées ou non, en ont également. Quelle qu’elle soit, la présence de rêve émet une aura, laquelle est détectable par Détection d’Aura. Parallèlement, toute cible d’un sort ou d’un rituel, émet une aura propre, quand bien même ladite cible ne possède pas de points de rêve (centre de zone, objet ou plante soumis à une illusion d’Hypnos). Cette aura est également détectable par Détection d’Aura.

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L’aura de présence de rêve se traduit par un halo bleuté constant ; l’aura résultant d’un effet magique par un halo parcouru de pulsations. Quand les deux auras sont présentes conjointement, le halo est pulsatif et d’un bleu plus foncé. On peut toujours effectuer Détection d’Aura sans aucun risque, il y a toujours une réponse. Soit une aura est perçue, constante ou pulsative, et l’on peut tenter une Lecture d’Aura pour en savoir plus ; soit aucune aura n’est perçue et il s’agit de matière inerte, sans rêve, non soumise à un sort.

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L’effet d’Oubli ne s’applique qu’aux humanoïdes. C’est une des plus puissantes suggestions hypnotiques. L’effet d’amnésie ne survient pas aussitôt le sort ciblé, mais intervient à la fin de l’heure en cours. À ce moment la victime perd tout souvenir de ce qu’elle a vécu, de ce qu’elle a pu dire ou faire, entre le moment présent et celui où le sort a été ciblé. Pratiquement, cette période est comme un grand trou noir dans sa tête, et aucun moyen normal ne peut lui restituer ses souvenirs. Chaque point de rêve dépensé en plus des 6 de base augmente la durée d’une heure. Soit un haut-rêvant lançant ce sort au cours de l’heure du Dragon et dépensant 8 points : à la fin de l’heure de la Lyre, la victime se retrouve brusquement amnésique de ce qu’elle a pu faire depuis la mi-Dragon jusqu’à maintenant, sans comprendre comment elle est arrivée dans le lieu où elle se trouve actuellement, comme si elle venait de se réveiller d’une période de sommeil noir, encore plus opaque que le gris rêve. Une Lecture d’Aura révèle la présence d’un sort d’Oubli en train d’œuvrer, et Annulation de Magie peut l’annuler selon les règles normales. À défaut, le rituel de Conjurer l’Oubli peut être utilisé, mais ne restitue les souvenirs que sélectivement, en réponse à une question précise. Quand c’est un personnage de joueur qui lance ce sort sur un PNJ, sa mise en œuvre est sans problème. L’inverse est plus délicat. Le mieux est alors de faire sortir de la salle le joueur du personnage victime, et de le faire rentrer au moment où l’amnésie opère. De cette façon, il ne se souvient effectivement de rien. Entre temps, si besoin est par rapport aux autres joueurs, jouer ce personnage comme un PNJ.

","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Selo n r dépensé","JR":"Selon HN","cible":"Humanoïde","difficulte":"-8","portée":"","caseTMR":"fleuve","caseTMRspeciale":"","ptreve":"6+","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426564,"modifiedTime":1667260032850,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"yhw8f7HKrmfzAxmj","name":"Sérénité","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.yhw8f7HKrmfzAxmj"}},"system":{"description":"

L’effet de sérénité ne s’applique qu’aux humanoïdes. La suggestion d’une intense satisfaction est source d’une sérénité réelle. Pour chaque 3r dépensés, le personnage visé regagne 1 point de moral jusqu’à concurrence de zéro. Neuf points de rêve permettent ainsi de remonter un moral de -3 à zéro. Si trop de points sont dépensés, l’excédent est perdu, le moral ne pouvant dépasser zéro par l’influence de ce sort.

","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Instantanée","JR":"Selon HN","cible":"Humanoïde","difficulte":"-3","portée":"","caseTMR":"collines","caseTMRspeciale":"","ptreve":"3+","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426564,"modifiedTime":1667260032851,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"ze53LdwhuqUFMvqw","name":"Fou-rire","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.ze53LdwhuqUFMvqw"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"

L’effet de Fou-Rire ne s’applique qu’aux humanoïdes. La suggestion d’une idée drolatique plonge la cible dans un irrépressible fou-rire, automatique le premier round. Puis pour les rounds suivants, la cible doit réussir un jet de VOLONTÉ/ moins moral à -5, ou continuer à rire. Tant que la cible rit, elle est considérée en demi-surprise.

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a/packs/sorts-hypnos/CURRENT +++ b/packs/sorts-hypnos/CURRENT @@ -1 +1 @@ -MANIFEST-000044 +MANIFEST-000002 diff --git a/packs/sorts-hypnos/LOG b/packs/sorts-hypnos/LOG index 0b15f77e..e7ba93b1 100644 --- a/packs/sorts-hypnos/LOG +++ b/packs/sorts-hypnos/LOG @@ -1,7 +1 @@ -2023/05/29-08:40:34.505344 7fca05ffb6c0 Recovering log #42 -2023/05/29-08:40:34.521799 7fca05ffb6c0 Delete type=3 #40 -2023/05/29-08:40:34.521874 7fca05ffb6c0 Delete type=0 #42 -2023/05/29-08:50:04.202715 7fca04ff96c0 Level-0 table #47: started -2023/05/29-08:50:04.202737 7fca04ff96c0 Level-0 table #47: 0 bytes OK -2023/05/29-08:50:04.209682 7fca04ff96c0 Delete type=0 #45 -2023/05/29-08:50:04.216211 7fca04ff96c0 Manual compaction at level-0 from '!items!1PskCeKgFa9XiKoS' @ 72057594037927935 : 1 .. '!items!ze53LdwhuqUFMvqw' @ 0 : 0; will stop at (end) +2023/06/04-20:45:41.350446 7f53077fe6c0 Delete type=3 #1 diff --git a/packs/sorts-hypnos/LOG.old b/packs/sorts-hypnos/LOG.old deleted file mode 100644 index 85e2c169..00000000 --- a/packs/sorts-hypnos/LOG.old +++ /dev/null @@ -1,7 +0,0 @@ -2023/05/29-08:00:37.557628 7fca06ffd6c0 Recovering log #38 -2023/05/29-08:00:37.567927 7fca06ffd6c0 Delete type=3 #36 -2023/05/29-08:00:37.568009 7fca06ffd6c0 Delete type=0 #38 -2023/05/29-08:38:02.114139 7fca04ff96c0 Level-0 table #43: started -2023/05/29-08:38:02.114158 7fca04ff96c0 Level-0 table #43: 0 bytes OK -2023/05/29-08:38:02.120040 7fca04ff96c0 Delete type=0 #41 -2023/05/29-08:38:02.133307 7fca04ff96c0 Manual compaction at level-0 from '!items!1PskCeKgFa9XiKoS' @ 72057594037927935 : 1 .. '!items!ze53LdwhuqUFMvqw' @ 0 : 0; will stop at (end) diff --git a/packs/sorts-hypnos/MANIFEST-000044 b/packs/sorts-hypnos/MANIFEST-000044 deleted file mode 100644 index 969853790632d76f473d70b402f84e4c4572aa36..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 169 zcmdO{cTsC$U}TiaNi9pwNlDUksw_z@&n!-L&d)7KEJ`fNFJfhoSIjI)%`H}}N;Nh1 zNh!}LEev(@Eh{W%)MWqzc1G@J$C+WO3`tjD4|Même principe que la @Item[r9onPANmiK5E5Jnw]{Flèche de Feu}. Une dague ainsi modifiée a un +dom de +4.

\n

La dague de force a une résistance absolue tant que dure l’effet du sort et ne peut être brisée. Les dommages éventuellement reçus sont néanmoins comptabilisés et appliqués au double à l’expiration du sort. Par ailleurs, si la dague modifiée a touché ou été touchée (qu’elle ait blessé, paré, ou été parée), elle perd automatiquement 1 point de résistance à expiration du sort.

","descriptionmj":"","draconic":"Voie de Narcos","duree":"HN","JR":"Il n’y a aucun JR pour les objets ordinaires. Les objets magiques (enchantés) résistent automatiquement, le sort se dissipant sans effet, les points de rêve étant néanmoins dépensés","cible":"Une dague","difficulte":"-5","portée":"","caseTMR":"monts","caseTMRspeciale":"","ptreve":"3","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"Q2G6GTdrotKzYGUC":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259638598,"modifiedTime":1667260043441,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"1KMBCeC1qPZTfxle","name":"Gourdin-Dragon","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-narcos.1KMBCeC1qPZTfxle"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"system":{"description":"

Il s’agit d’une transformation radicale. Sous l’effet du sort, le gourdin devient une véritable épée dragonne, d’une résistance normale (12), d’un +dom de +3 et d’un encombrement standard de 2. Utilisée ou non, l’arme devient un tas de copeaux  déchiquetés à l’expiration du sort.

","descriptionmj":"","draconic":"Voie de Narcos","duree":"HN","JR":"Il n’y a aucun JR pour les objets ordinaires. Les objets magiques (enchantés) résistent automatiquement, le sort se dissipant sans effet, les points de rêve étant néanmoins dépensés","cible":"Un gourdin, morceau de bois, branche ou autre, de la taille et du diamètre approximatifs d’une épée dragonne","difficulte":"-7","portée":"","caseTMR":"foret","caseTMRspeciale":"","ptreve":"7","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"Q2G6GTdrotKzYGUC":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259638598,"modifiedTime":1667260043442,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"4ShhmXKmsIbwoZcG","name":"Maîtrise","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-narcos.4ShhmXKmsIbwoZcG"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"system":{"description":"

Ce rituel établit le lien qui unira l'objet à son utilisateur, permettant à ce dernier d'en établir la maîtrise. Antinomique du rituel d'Autonomie, réservé à de très spécifiques Grandes Écailles de Narcos, le rituel de Maîtrise est obligatoire pour toutes les écailles courantes : efficacité, activité, protection.

","descriptionmj":"","draconic":"Voie de Narcos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-7","portée":"","caseTMR":"fleuve","caseTMRspeciale":"","ptreve":"7","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259638598,"modifiedTime":1667260043443,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"5NZnTt0mvfPorSHG","name":"Écailles de Protection contre le venin *","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-narcos.5NZnTt0mvfPorSHG"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"system":{"description":"

Chaque écaille de protection confère un bons de +1 au jet de CONSTITUTION contre toutes les sortes de venin et de poison, augmentant ainsi les chances de leur résister.

\n

Une amulette peut avoir n'importe quelle forme, mais ne fonctionne que si elle est en contact avec la peau nue de son possesseur. Si c'est le cas, elle fonctionne spontanément en face du danger pour lequel elle est conçue, même si le possesseur n'a aucune idée de son pouvoir. Pour fonctionner, l'amulette a besoin de points de rêve actifs. Ces points doivent être des points de rêve conférés par le rituel d'Enchantement en plus des points inertes. Autrement dit, voulant fabriquer une amulette, le haut-rêvant ne s'arrête pas d'enchanter quand il atteint un nombre de points de rêve égal à l'inertie totale de l'objet, mais continue à en rajouter. Le nombre maximum de points actifs qu'une amulette puisse posséder est égal à 7 fois l'enchantabilité de sa gemme ; et, comme pour les écailles d'efficacité, le nombre d'écailles de protection qu'elle puisse posséder est égal à l'enchantabilité de celle-ci avec un maximum de 7. Des amulettes plus puissantes ne pourraient être obtenues que par de spécifiques Grandes Écailles de Narcos.

\n

Soit une gemme de taille 6 et de pureté 5, ayant donc une inertie de 2 et une enchantabilité de 4. Elle peut posséder jusqu'à 4 écailles de protection (=enchantabilité) et un maximum de 28 points de rêve actifs (7   x 4 = 28).

\n

Chaque fois qu'une amulette de protection fonctionne, elle dépense un de ses points de rêve actifs quel que soit le nombre d'écailles. Le possesseur, lui, n'en dépense qu'un par heure, quel que soit le nombre de fonctionnements de l'amulette au cours de cette heure. Quand une amulette n'a plus de points actifs, elle cesse de fonctionner. On ne peut lui en redonner que par le rituel de Restauration. Les écailles de protection peuvent être posées progressivement, comme celles d'efficacité, même si l'amulette fonctionne entre temps. Mêmes règles d'application. Une gemme donnée ne peut recevoir que des écailles de protection d'un même type, mais grâce à Individualité, plusieurs gemmes d'une même amulette peuvent offrir des protections différentes. La pose de chaque écaille de protection coûte un point de seuil.

\n

 

","descriptionmj":"","draconic":"Voie de Narcos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-6","portée":"","caseTMR":"foret","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":true,"coutseuil":1,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259638598,"modifiedTime":1667260043441,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"74XSU8DqNBXGFn3R","name":"Dragonne Lame","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-narcos.74XSU8DqNBXGFn3R"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"system":{"description":"

Même principe que la@Item[r9onPANmiK5E5Jnw]{Flèche de Feu} et la @Item[8BJ9kn3AWLFDwvez]{Dague de Force}, y compris la détérioration automatique de 1 point de résistance. Une épée dragonne ainsi modifiée a un +dom de +6.

","descriptionmj":"","draconic":"Voie de Narcos","duree":"HN","JR":"Il n’y a aucun JR pour les objets ordinaires. Les objets magiques (enchantés) résistent automatiquement, le sort se dissipant sans effet, les points de rêve étant néanmoins dépensés","cible":"Une épée Dragonne (exclusivement)","difficulte":"6","portée":"","caseTMR":"desolation","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"Q2G6GTdrotKzYGUC":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259638598,"modifiedTime":1667260043441,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"AIBLH8EduhfUQscn","name":"Écaille d'Efficacité *","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-narcos.AIBLH8EduhfUQscn"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"system":{"description":"

Les écailles d'efficacité servent à rendre un objet plus efficace, mais uniquement dans sa fonction normale. Une arme magiquement efficace permettra de toucher plus facilement un adversaire ; un bouclier de mieux parer ; un instrument de musique de jouer mieux à moindre effort ; mais un balai magique permettre de mieux balayer et non de voler. Les écailles d'efficacité n'ont de pertinence que sur les objets pouvant être utilisés activement, armes, instruments, outils. Les objets passifs, meubles, contenants, vêtements, armures, ne peuvent pas être rendus plus efficaces.

\n

En terme de jeu, chaque écaille d'efficacité possédée par l'objet confère un bonus de +1 sur la table de Résolution lors de son utilisation. S'il s'agit d'une arme, chaque écaille d'efficacité augmente également de 1 le facteur d'initiative, ainsi que le +dom de l'arme, mais jusqu'au maximum du double normal de ce dernier. Soit une épée dragonne (+dom +3) possédant 5 écailles d'efficacité. Son utilisateur bénéficie d'un bonus de +5 à l'initiative, de +5 à l'attaque et à la parade, mais d'un +dom de +6 seulement (le double du +dom normal) et non pas de +8. Ne pas oublier néanmoins de rajouter le +dom personnel dû à la taille et à la force. Cette règle s'applique également aux armes de jet (dague, javelot, fouet). En ce qui concerne les armes de tir (arbalète, arc et fronde), l'efficacité ne s'applique qu'aux dommages  (toujours pour un maximum du double du +dom normal) et non au toucher. Pour qu'un archer bénéficie d'un bonus d'efficacité au toucher et aux dommages, il doit avoir à la fois un arc magique et une flèche magique.

\n

Le nombre maximum d'écailles d'efficacité pouvant être posées sur un objet est égal à l'enchantabilité de sa gemme, mais avec un maximum de 7 quelle que soit cette dernière. Pour obtenir des armes magiques d'un bonus supérieur à +7, il faut avoir recours à une éventuelle Grande Écaille de Narcos spécifique.

\n

La pose de chaque écaille d'efficacité coûte un point de seuil. Mais il n'y a aucune limite de temps entre la pose de chacune, l'objet pouvant être utilisé dans l'intervalle. Par exemple, on peut se contenter provisoirement d'une épée +1 (une écaille), s'en servir plusieurs fois en combat, et plus tard, rajouter une se conde écaille pour obtenir une épée +2. Toutefois, si entretemps l'objet a été maîtrisé par quelqu'un d'autre, il faut effectuer une Lecture d'Aura complète avant de pouvoir reposer une écaille. Si cette précaution est négligée, on aboutit à un cas de magie impossible. L'utilisation d'un objet magiquement efficace coûte un point de rêve par heure quel que soit le nombre d'écailles.

\n

Si plusieurs gemmes sont alliées à un même objet grâce à Individualité et reçoivent toutes des écailles d'efficacité, leurs bonus ne s'ajoutent pas, on ne considère que le meilleur. Des gemmes différentes sont faites pour des pouvoirs entièrement différents.

","descriptionmj":"","draconic":"Voie de Narcos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-8","portée":"","caseTMR":"monts","caseTMRspeciale":"","ptreve":"7","xp":0,"bonuscase":"","isrituel":true,"coutseuil":1,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259638598,"modifiedTime":1667260043441,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"FpwaK1qJxKGs9HgS","name":"Permanence *","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-narcos.FpwaK1qJxKGs9HgS"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"system":{"description":"

C'est par ce rituel que le haut-rêvant stabilise les points de rêve d'une potion ou d'un objet, afin d'en prévenir l'évaporation quotidienne. Facultatif pour les potions, le rituel de Permanence est obligatoire pour tous les autres objets magiques.  Son accomplissement diminue de 1 point le seuil de rêve du haut-rêvant.

","descriptionmj":"","draconic":"Voie de Narcos","duree":"Instantanée","JR":"","cible":"","difficulte":"-5","portée":"","caseTMR":"sanctuaire","caseTMRspeciale":"","ptreve":"5","xp":0,"bonuscase":"","isrituel":true,"coutseuil":1,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259638599,"modifiedTime":1667260043444,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"KW2VZhuEGJGglGcW","name":"Restauration *","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-narcos.KW2VZhuEGJGglGcW"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"system":{"description":"

Restauration est un rituel secondaire nullement obligatoire. Son seul usage est de redonner des points de rêve actifs à une amulette de protection. Il est en effet impossible d'utiliser le simple Enchantement une fois le rituel de Permanence accompli. Restauration fonctionne de façon semblable à un Enchantement, sauf que son accomplissement coûte chaque fois un point de seuil. On peut  restaurer les points de rêve d'une amulette en plusieurs fois en intercalant un rituel de Purifcation entre chaque rituel de Restauration (qui coûte chaque fois un point de seuil). Il est possible de redonner plus de points de rêve actifs à l'objet qu'il n'en avait au départ, jusqu'à concurrence du maximum possible. Le nombre maximum de points de rêve actifs qu'un objet puisse posséder est égal à 7 fois l'enchantabilité de sa gemme.

","descriptionmj":"","draconic":"Voie de Narcos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-6","portée":"","caseTMR":"cite","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":true,"coutseuil":1,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259638599,"modifiedTime":1667260043444,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Annulation de magie","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-narcos.BibuJdKmaQJm3kFw"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"description":"

Ce rituel permet d’annuler un effet magique, que celui-ci ait été accompli par soi-même ou par un autre haut-rêvant. On peut annuler l’effet d’un sort, de zone ou individuel, d’un rituel d’enchantement, d’une invocation, etc.

\n

Le haut-rêvant doit se trouver dans la case spécifique des TMR d’où la magie a été accomplie. Le jet de RÊVE qu’il doit réussir a alors la même difficulté que celui ayant permis la magie, avec une dépense de points de rêve pareillement identique.

\n

Pour annuler une invocation, le rituel d’Annulation doit être ciblé sur la créature invoquée. Quand la magie est le résultat conjoint de plusieurs rituels, ce qui est notamment le cas des objets magiques, chacun doit être annulé tour à tour, en commençant toujours par le dernier à avoir été accompli chronologiquement. D’une manière générale, ce sont les mêmes opérations qui doivent être répétées à l’envers. Quand un rituel coûte des points de seuil, son annulation en coûte également (le même nombre). Annulation de Magie sert également à exorciser les entités de cauchemar non incarnées. La difficulté d’un exorcisme est toujours R-7, et le coût en points de rêve égal au RÊVE de l’entité. Le ciblage doit être fait sur la créature possédée.

\n

Avant d’accomplir une Annulation de Magie, les paramètres de la magie à annuler (case des TMR, R-, r) peuvent être découverts au moyen du rituel Lecture d’Aura.

\n

Pour la synthèse d’Annulation de Magie, considérer que ce rituel est de difficulté R-7. Il peut être utilisé indifféremment par Oniros, Hypnos ou Narcos (mais jamais Thanatos), quelle que soit la voie ayant servi à accomplir la magie à annuler.

","descriptionmj":"","draconic":"Voie de Narcos","duree":"Instantanée","JR":"Aucun","cible":"Effet magique","difficulte":"variable","portée":"","caseTMR":"special","caseTMRspeciale":"variable","ptreve":"variable","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0,"portee":""},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259638598,"modifiedTime":1667260043440,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"MM7Qe6gDaeuIggIR","folder":null,"sort":0,"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3}} +{"name":"Détection d'aura","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-narcos.xOicgRMCUxJNmVzF"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"description":"

Les rituels de Détection d’Aura peuvent indifféremment être accomplis par n’importe laquelle des quatre voies.

\n

Toutes les créatures vivantes animées (humains, humanoïdes, animaux) ont une caractéristique RÊVE. Les objets enchantés possèdent des points de rêve, de même que les produits de magie naturelle, comme certaines pierres de chance. Les entités de cauchemar, incarnées ou non, en ont également. Quelle qu’elle soit, la présence de rêve émet une aura, laquelle est détectable par Détection d’Aura. Parallèlement, toute cible d’un sort ou d’un rituel, émet une aura propre, quand bien même ladite cible ne possède pas de points de rêve (centre de zone, objet ou plante soumis à une illusion d’Hypnos). Cette aura est également détectable par Détection d’Aura.

\n

L’aura de présence de rêve se traduit par un halo bleuté constant ; l’aura résultant d’un effet magique par un halo parcouru de pulsations. Quand les deux auras sont présentes conjointement, le halo est pulsatif et d’un bleu plus foncé. On peut toujours effectuer Détection d’Aura sans aucun risque, il y a toujours une réponse. Soit une aura est perçue, constante ou pulsative, et l’on peut tenter une Lecture d’Aura pour en savoir plus ; soit aucune aura n’est perçue et il s’agit de matière inerte, sans rêve, non soumise à un sort.

","descriptionmj":"","draconic":"Voie de Narcos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-3","portée":"","caseTMR":"sanctuaire","caseTMRspeciale":"","ptreve":"1","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0,"portee":""},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.3","coreVersion":"10.291","createdTime":1667259638601,"modifiedTime":1672364107129,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"NVGQJp4lPcMxnpaT","folder":null,"sort":0,"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3}} +{"_id":"P9jMT8pl4pgKEoEW","name":"Écailles de Protection contre le feu *","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-narcos.P9jMT8pl4pgKEoEW"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"system":{"description":"

Chaque écaille de protection diminue de 1 point le jet d'encaissement de tout dommage dû au feu, jouant le rôle d'une \"armure ignifugée\". Soit un personnage possédant une telle amulette dotée de 5 écailles, et se retrouvant dans une zone d'Air en Feu. Au lieu de jouer un jet d'encaissement à +10, il ne la joue qu'à +5. La protection de l'amulette est en plus de la protection physique qu'il peut avoir, laquelle ne peut être - rappelons-le - que d'un maximum de 2 points.

\n

Une amulette peut avoir n'importe quelle forme, mais ne fonctionne que si elle est en contact avec la peau nue de son possesseur. Si c'est le cas, elle fonctionne spontanément en face du danger pour lequel elle est conçue, même si le possesseur n'a aucune idée de son pouvoir. Pour fonctionner, l'amulette a besoin de points de rêve actifs. Ces points doivent être des points de rêve conférés par le rituel d'Enchantement en plus des points inertes. Autrement dit, voulant fabriquer une amulette, le haut-rêvant ne s'arrête pas d'enchanter quand il atteint un nombre de points de rêve égal à l'inertie totale de l'objet, mais continue à en rajouter. Le nombre maximum de points actifs qu'une amulette puisse posséder est égal à 7 fois l'enchantabilité de sa gemme ; et, comme pour les écailles d'efficacité, le nombre d'écailles de protection qu'elle puisse posséder est égal à l'enchantabilité de celle-ci avec un maximum de 7. Des amulettes plus puissantes ne pourraient être obtenues que par de spécifiques Grandes Écailles de Narcos.

\n

Soit une gemme de taille 6 et de pureté 5, ayant donc une inertie de 2 et une enchantabilité de 4. Elle peut posséder jusqu'à 4 écailles de protection (=enchantabilité) et un maximum de 28 points de rêve actifs (7   x 4 = 28).

\n

Chaque fois qu'une amulette de protection fonctionne, elle dépense un de ses points de rêve actifs quel que soit le nombre d'écailles. Le possesseur, lui, n'en dépense qu'un par heure, quel que soit le nombre de fonctionnements de l'amulette au cours de cette heure. Quand une amulette n'a plus de points actifs, elle cesse de fonctionner. On ne peut lui en redonner que par le rituel de Restauration. Les écailles de protection peuvent être posées progressivement, comme celles d'efficacité, même si l'amulette fonctionne entre temps. Mêmes règles d'application. Une gemme donnée ne peut recevoir que des écailles de protection d'un même type, mais grâce à Individualité, plusieurs gemmes d'une même amulette peuvent offrir des protections différentes. La pose de chaque écaille de protection coûte un point de seuil.

\n

 

","descriptionmj":"","draconic":"Voie de Narcos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-6","portée":"","caseTMR":"desert","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":true,"coutseuil":1,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259638599,"modifiedTime":1667260043441,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Lecture d'aura","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-narcos.Y4r9kTN2brWC2N0n"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"description":"

Les rituels de Lecture d’Aura peuvent indifféremment être accomplis par n’importe laquelle des quatre voies.

\n

Ce rituel permet d’approfondir les informations fournies par Détection d’Aura. Pratiquer Lecture d’Aura quand il n’y a pas d’aura revient à demander une magie impossible et crée immédiatement une déchirure du rêve.

\n

Lecture d’Aura est effectuée en plusieurs étapes, toutes étant de difficulté R-3 et coûtant 3 points de rêve. La première a toujours lieu dans un sanctuaire et ne fait que révéler dans quel(s) autre(s) genre(s) de case(s) le haut-rêvant doit se rendre pour continuer sa lecture. Là, il apprend quel genre de magie a été produit ou à quel type de rêve il a affaire, de même que les cases spécifiques concernées. Enfin dans les cases spécifiques, le haut-rêvant peut apprendre la force du rêve ou de la magie en cours, c’est-à-dire pratiquement la difficulté et le nombre de points de rêve impliqués, information indispensable dans l’optique d’une annulation de magie.

\n

Lecture d’Aura révèle également la couleur de l’aura (fixe ou pulsative) comme Détection d’Aura. Pour les créatures vivantes, on peut donc sauter l’étape de Détection d’Aura et commencer directement par la lecture, puisqu’on est sûr de trouver une aura. Dans les autres cas, il est plus prudent de commencer par la détection si, en l’absence finale d’une aura, on ne veut pas créer de magie impossible. Effectuée sur une créature non soumise à un effet magique ni sous l’emprise d’une entité, Lecture d’Aura indique toujours le Fleuve. Là, dans n’importe quelle case du Fleuve, le haut-rêvant se contente d’apprendre qu’il a affaire à une créature vivante et douée de rêve.

","descriptionmj":"","draconic":"Voie de Narcos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-3","portée":"","caseTMR":"special","caseTMRspeciale":"Sanctuaire / variable","ptreve":"3","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0,"portee":""},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.3","coreVersion":"10.291","createdTime":1667259638600,"modifiedTime":1672364101034,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"QvAyeJIIEssOhJoV","folder":null,"sort":0,"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3}} +{"_id":"SUrdOuvvelLtiZMy","name":"Écailles de Protection contre les projectiles *","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-narcos.SUrdOuvvelLtiZMy"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"system":{"description":"

Chaque écaille de protection diminue de 1 point le jet d'encaissement de tout dommage dû à un projectile, flèche, carreau, pierre de fronde, dague, javelot, fouet. La protection de l'amulette est en plus de l'armure véritable du personnage. Soit un personnage vêtu de cuir épais (prot. 3), possédant une amulette de 3 écailles, et recevant une flèche (+dom +2). Face à une flèche, le cuir épais ne vaut plus que 1, mais on y rajoute les 3 écailles de l'amulette, pour un jet d'encaissement final de -2 au lieu de +1.

\n

Une amulette peut avoir n'importe quelle forme, mais ne fonctionne que si elle est en contact avec la peau nue de son possesseur. Si c'est le cas, elle fonctionne spontanément en face du danger pour lequel elle est conçue, même si le possesseur n'a aucune idée de son pouvoir. Pour fonctionner, l'amulette a besoin de points de rêve actifs. Ces points doivent être des points de rêve conférés par le rituel d'Enchantement en plus des points inertes. Autrement dit, voulant fabriquer une amulette, le haut-rêvant ne s'arrête pas d'enchanter quand il atteint un nombre de points de rêve égal à l'inertie totale de l'objet, mais continue à en rajouter. Le nombre maximum de points actifs qu'une amulette puisse posséder est égal à 7 fois l'enchantabilité de sa gemme ; et, comme pour les écailles d'efficacité, le nombre d'écailles de protection qu'elle puisse posséder est égal à l'enchantabilité de celle-ci avec un maximum de 7. Des amulettes plus puissantes ne pourraient être obtenues que par de spécifiques Grandes Écailles de Narcos.

\n

Soit une gemme de taille 6 et de pureté 5, ayant donc une inertie de 2 et une enchantabilité de 4. Elle peut posséder jusqu'à 4 écailles de protection (=enchantabilité) et un maximum de 28 points de rêve actifs (7   x 4 = 28).

\n

Chaque fois qu'une amulette de protection fonctionne, elle dépense un de ses points de rêve actifs quel que soit le nombre d'écailles. Le possesseur, lui, n'en dépense qu'un par heure, quel que soit le nombre de fonctionnements de l'amulette au cours de cette heure. Quand une amulette n'a plus de points actifs, elle cesse de fonctionner. On ne peut lui en redonner que par le rituel de Restauration. Les écailles de protection peuvent être posées progressivement, comme celles d'efficacité, même si l'amulette fonctionne entre temps. Mêmes règles d'application. Une gemme donnée ne peut recevoir que des écailles de protection d'un même type, mais grâce à Individualité, plusieurs gemmes d'une même amulette peuvent offrir des protections différentes. La pose de chaque écaille de protection coûte un point de seuil.

\n

 

","descriptionmj":"","draconic":"Voie de Narcos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-8","portée":"","caseTMR":"gouffre","caseTMRspeciale":"","ptreve":"6","xp":0,"bonuscase":"","isrituel":true,"coutseuil":1,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259638599,"modifiedTime":1667260043442,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"TSDY6o00ri2ktlVM","name":"Puits de rêve *","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-narcos.TSDY6o00ri2ktlVM"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"system":{"description":"

Le Puits de rêve permet de stocker des points de rêve et de les y puiser à volonté, c'est en quelque sorte une tirelire de points de rêve. Le Puits de rêve peut avoir la forme de n'importe quel objet et même se contenter d'être une gemme seule. Pour y stocker des points de rêve, l'utilisateur doit le tenir dans sa main nue et se concentrer pendant un round. Il perd autant de points de rêve que souhaité, points qui sont instantanément transvasés dans le Puits de rêve. Aucune montée en TMR ni jets de dés ne sont nécessaires. Pareillement, pour puiser des points de rêve dans le Puits, il suffit de le tenir dans sa main nue au moment de lancer un sort. Au lieu de dépenser ses propres points, l'utilisateur les puise dans le Puits de rêve. Les points puisés ne peuvent avoir qu'un seul usage : alimenter un sort, lancé naturellement ou via une écaille d'activité, ou alimenter un rituel. Rien d'autre. Il ne peuvent pas servir à payer un coût de maîtrise ni un coût d'objet efficace, ni un coût d'amulette de protection. La dépense de points de rêve doit provenir intégralement de l'une ou l'autre source, utilisateur ou Puits de rêve, on ne peut pas partager. On ne peut pas non plus les récupérer pour les \"remettre dans sa tête\".

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La gemme destinée à recevoir un Puits de rêve n'a pas besoin de points actifs ; si elle en a lors de l'accomplissement de Permanence, ils sont purement et simplement ignorés (annulés). La gemme peut recevoir autant de Grandes Écailles de Puits de rêve que son enchantibilité jusqu'à un maximum de 7. Chaque Grande Écaille permet de stocker jusqu'à 7 points de rêve. Soit une gemme d'enchantabilité 6 possédant 6 Grandes Écailles de Puits de rêve, on peut y stocker jusqu'à 42 points de rêve. Un Puits de rêve n'a jamais besoin d'être entièrement plein et peut pareillement rester vide sans en souffrir. Face à une grosse dépense, on peut le vider entièrement d'un seul coup.

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Un Puits de rêve peut être posé (avec Individualité) sur une seconde gemme d'un objet possédant une écaille d'activité. Lors de l'utilisation de l'objet, les points de rêve de coût de sort pourront être dépensés par le Puits de rêve ou par l'utilisateur au choix de ce dernier. Un Puits de rêve changeant de main doit être maîtrisé selon la règle normale. La maîtrise a lieu soit au moment où l'on stocke, soit où l'on puise, le premier des deux, et coûte 1 point de rêve par Grande Écaille. Note  : les points dépensés pour la maîtrise ne vont pas dans le Puis de rêve, sils ont perdus.

","descriptionmj":"","draconic":"Voie de Narcos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-8","portée":"","caseTMR":"lac","caseTMRspeciale":"","ptreve":"8","xp":0,"bonuscase":"","isrituel":true,"coutseuil":1,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259638599,"modifiedTime":1667260043444,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"TjhnUMh6UL04k0k8","name":"Purification","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-narcos.TjhnUMh6UL04k0k8"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"system":{"description":"

Purification est un rituel secondaire, mais néanmoins obligatoire. A moins de disposer d'une énorme quantité de points de rêve, il est vain d'espérer enchanter l'objet en une seule fois. Purifcation doit toujours s'intercaler entre deux rituels identiques : entre deux Enchantements, mais également entre deux écailles, d'activité ou de protection. Sauter cette étape aboutit à un cas de magie impossible.

","descriptionmj":"","draconic":"Voie de Narcos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-4","portée":"","caseTMR":"necropole","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259638599,"modifiedTime":1667260043444,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"WUYaL4yvr0wFRLjk","name":"Enchantement","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-narcos.WUYaL4yvr0wFRLjk"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"system":{"description":"

C'est le rituel de base de tout enchantement, c'est par lui que le haut-rêvant confère des points de rêve à la gemme ou à la potion. Le nombre de points conférés, paramétré au lancer du sort, est à son entière discrétion. Entre deux Enchantements de la même potion ou de la même gemme doit être accompli un rituel de Purificiation.

","descriptionmj":"","draconic":"Voie de Narcos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-4","portée":"","caseTMR":"cite","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259638599,"modifiedTime":1667260043442,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"X8yMNrnbFIwTB6oL","name":"Écailles de Protection contre griffes et crocs *","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-narcos.X8yMNrnbFIwTB6oL"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"system":{"description":"

Chaque écaille de protection diminue de 1 point le jet d'encaissement de tout dommage dû aux armes naturelles des animaux, griffes, crocs, mais également piétinement, cornes, tentacules, etc. Elle protège également des dommages au corps à corps de pugilat, coups de poing, coups de pied, mais ne s'applique pas à l'empoignade. La protection est en plus de l'armure véritable du personnage. 

\n

Une amulette peut avoir n'importe quelle forme, mais ne fonctionne que si elle est en contact avec la peau nue de son possesseur. Si c'est le cas, elle fonctionne spontanément en face du danger pour lequel elle est conçue, même si le possesseur n'a aucune idée de son pouvoir. Pour fonctionner, l'amulette a besoin de points de rêve actifs. Ces points doivent être des points de rêve conférés par le rituel d'Enchantement en plus des points inertes. Autrement dit, voulant fabriquer une amulette, le haut-rêvant ne s'arrête pas d'enchanter quand il atteint un nombre de points de rêve égal à l'inertie totale de l'objet, mais continue à en rajouter. Le nombre maximum de points actifs qu'une amulette puisse posséder est égal à 7 fois l'enchantabilité de sa gemme ; et, comme pour les écailles d'efficacité, le nombre d'écailles de protection qu'elle puisse posséder est égal à l'enchantabilité de celle-ci avec un maximum de 7. Des amulettes plus puissantes ne pourraient être obtenues que par de spécifiques Grandes Écailles de Narcos.

\n

Soit une gemme de taille 6 et de pureté 5, ayant donc une inertie de 2 et une enchantabilité de 4. Elle peut posséder jusqu'à 4 écailles de protection (=enchantabilité) et un maximum de 28 points de rêve actifs (7   x 4 = 28).

\n

Chaque fois qu'une amulette de protection fonctionne, elle dépense un de ses points de rêve actifs quel que soit le nombre d'écailles. Le possesseur, lui, n'en dépense qu'un par heure, quel que soit le nombre de fonctionnements de l'amulette au cours de cette heure. Quand une amulette n'a plus de points actifs, elle cesse de fonctionner. On ne peut lui en redonner que par le rituel de Restauration. Les écailles de protection peuvent être posées progressivement, comme celles d'efficacité, même si l'amulette fonctionne entre temps. Mêmes règles d'application. Une gemme donnée ne peut recevoir que des écailles de protection d'un même type, mais grâce à Individualité, plusieurs gemmes d'une même amulette peuvent offrir des protections différentes. La pose de chaque écaille de protection coûte un point de seuil.

\n

 

","descriptionmj":"","draconic":"Voie de Narcos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-10","portée":"","caseTMR":"marais","caseTMRspeciale":"","ptreve":"8","xp":0,"bonuscase":"","isrituel":true,"coutseuil":1,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259638599,"modifiedTime":1667260043441,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"asVUMvyZ0OocReY6","name":"Individualité","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-narcos.asVUMvyZ0OocReY6"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"system":{"description":"

Rituel secondaire, Individualité est néanmoins obligatoire pour les objets possédant plusieurs pouvoirs distincts. Il doit être accompli sur toute nouvelle gemme, enchantée d’au moins un point de rêve actif, avant le rituel d’Alliance. Lors, c’est uniquement à cette nouvelle gemme que s’adresseront les points de rêve et les écailles. Vis à vis d’une nouvelle gemme, le matériau re-possède toute son inertie et doit à nouveau être saturé. Quand un objet a plusieurs gemmes, toutes ont dû recevoir Individualité sauf la première. Les pouvoirs d’un objet doivent être élaborés l’un après l’autre. Dès que l’on a commencé une nouvelle gemme, on ne peut plus revenir sur les précédentes.

","descriptionmj":"","draconic":"Voie de Narcos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-4","portée":"","caseTMR":"desert","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0,"portee":""},"ownership":{"default":0,"Q2G6GTdrotKzYGUC":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259638600,"modifiedTime":1667260043442,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"ckH9xONcfsffpRVr","name":"Écailles de Protection contre la magie *","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-narcos.ckH9xONcfsffpRVr"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"system":{"description":"

Chaque écaille de protection rajoute un +1 à tous les jets de résistance contre les sorts d'illusion-suggestion d'Hypnos ainsi que les rituels de Possession et les sorts et griffes de Thanatos. L'amulette n'est pas spécifique à un sort, elle protège de tous. Soit un personnage possédant une amulette de 4 écailles et devant jouer une JR r-8, il ne joue en réalité qu'un JR r-4, augmentant considérablement ses chances de résister à la magie. La protection ne s'applique qu'à la magie autorisant un JR.

\n

Une amulette peut avoir n'importe quelle forme, mais ne fonctionne que si elle est en contact avec la peau nue de son possesseur. Si c'est le cas, elle fonctionne spontanément en face du danger pour lequel elle est conçue, même si le possesseur n'a aucune idée de son pouvoir. Pour fonctionner, l'amulette a besoin de points de rêve actifs. Ces points doivent être des points de rêve conférés par le rituel d'Enchantement en plus des points inertes. Autrement dit, voulant fabriquer une amulette, le haut-rêvant ne s'arrête pas d'enchanter quand il atteint un nombre de points de rêve égal à l'inertie totale de l'objet, mais continue à en rajouter. Le nombre maximum de points actifs qu'une amulette puisse posséder est égal à 7 fois l'enchantabilité de sa gemme ; et, comme pour les écailles d'efficacité, le nombre d'écailles de protection qu'elle puisse posséder est égal à l'enchantabilité de celle-ci avec un maximum de 7. Des amulettes plus puissantes ne pourraient être obtenues que par de spécifiques Grandes Écailles de Narcos.

\n

Soit une gemme de taille 6 et de pureté 5, ayant donc une inertie de 2 et une enchantabilité de 4. Elle peut posséder jusqu'à 4 écailles de protection (=enchantabilité) et un maximum de 28 points de rêve actifs (7   x 4 = 28).

\n

Chaque fois qu'une amulette de protection fonctionne, elle dépense un de ses points de rêve actifs quel que soit le nombre d'écailles. Le possesseur, lui, n'en dépense qu'un par heure, quel que soit le nombre de fonctionnements de l'amulette au cours de cette heure. Quand une amulette n'a plus de points actifs, elle cesse de fonctionner. On ne peut lui en redonner que par le rituel de Restauration. Les écailles de protection peuvent être posées progressivement, comme celles d'efficacité, même si l'amulette fonctionne entre temps. Mêmes règles d'application. Une gemme donnée ne peut recevoir que des écailles de protection d'un même type, mais grâce à Individualité, plusieurs gemmes d'une même amulette peuvent offrir des protections différentes. La pose de chaque écaille de protection coûte un point de seuil.

\n

 

","descriptionmj":"","draconic":"Voie de Narcos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-8","portée":"","caseTMR":"sanctuaire","caseTMRspeciale":"","ptreve":"6","xp":0,"bonuscase":"","isrituel":true,"coutseuil":1,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259638600,"modifiedTime":1667260043441,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"hWAoVheMfyLIMKZy","name":"Alliance","type":"sort","flags":{"core":{"sourceId":"Item.5UQMurs8lNa8eBr0"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"system":{"description":"

Ce rituel unit magiquement la gemme, seul véritable réceptacle du rêve,au reste de l’objet, en sorte que son pouvoir puisse s’étendre à lui. Ce qui s’applique à la gemme s’applique désormais à l’objet, et inversement. La forme de l’objet participe maintenant à la magie. C’est pourquoi il doit être utilisé comme l’exige sa fonction normale (bague au doigt, etc.) et pourquoi sa forme doit être en analogie avec le ciblage. Pratiquement, une gemme seule ne peut être utilisée que pour une écaille d’activité lançant un sort sur l’utilisateur lui-même (la gemme ne lui permettant pas d’autre ciblage). Une gemme seule pourrait être une amulette de protection, mais il faudrait la tenir sans cesse dans le creux de la main (seule façon d’utiliser une gemme seule). En revanche, on peut s’en contenter pour la Grande Écaille de Narcos Puits de rêve.

\n

 

","descriptionmj":"","draconic":"Voie de Narcos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-4","portée":"","caseTMR":"pont","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0,"portee":""},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259638601,"modifiedTime":1667260043440,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"hunCnz9KW1gc5ab7","name":"Autonomie **","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-narcos.hunCnz9KW1gc5ab7"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"system":{"description":"

Le rituel d'Autonomie doit obligatoirement être utilisé à la place du rituel de Maîtrise pour les objets autonomes, c'est-à-dire fonctionnant uniquement à partir d'une certaine programmation, sans l'intervention d'un utilisateur. Chaque cas d'objet autonome correspond à une Grande Écaille de Narcos spécifique. Il s'agit  usuellement de dispositifs se mettant automatiquement à fonctionner en présence d'un signal prévu dans leur programmation : piège magique qui se déclenche au moindre bruit, statue qui répète un message quand on passe devant elle, feu ou torche qui s'allume dès qu'on frappe dans ses mains, etc. Les objets autonomes étaient la grande passion des hauts-rêvants du Second Âge, qui les agençaient souvent en de grandioses mises en scène. Pratiquement, un objet autonome dépense ses points de rêve actifs pour obtenir son effet, tout comme un haut-rêvant dépense les siens. Autonomie permet de les récupérer tout seul, à raison de 3 points par heure complète de non-utilisation, sans pouvoir dépasser le nombre de points actifs initial. L'accomplissement du rituel d'Autonomie coûte 2 points de seuil.

","descriptionmj":"","draconic":"Voie de Narcos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-10","portée":"","caseTMR":"lac","caseTMRspeciale":"","ptreve":"10","xp":0,"bonuscase":"","isrituel":true,"coutseuil":2,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259638601,"modifiedTime":1667260043440,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"lq3jQDJsAflJ2PEy","name":"Flèche de Feu","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-narcos.lq3jQDJsAflJ2PEy"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"system":{"description":"

L’intitulé de ce sort n’est que métaphorique. Le sort ne rend pas la flèche ignée, mais augmente son tranchant et son pouvoir de pénétration. Un projectile ainsi modifié (quelle que soit l’arme, flèche ou carreau) a un +dom de +5 et annule 5 points d’armure au lieu de 2 (armure véritable et non pas protection naturelle).

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Si le projectile n’est pas utilisé, il est retrouvé intact à expiration du sort. Inversement, qu’il ait atteint ou non une cible, sa pointe devient inutilisable, le métal ayant fondu et coulé comme sous l’effet d’une intense chaleur.

","descriptionmj":"","draconic":"Voie de Narcos","duree":"HN","JR":"Il n’y a aucun JR pour les objets ordinaires. Les objets magiques (enchantés) résistent automatiquement, le sort se dissipant sans effet, les points de rêve étant néanmoins dépensés","cible":"Une flèche d'arc ou un carreau d'arbalète","difficulte":"-4","portée":"","caseTMR":"foret","caseTMRspeciale":"","ptreve":"2","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"Q2G6GTdrotKzYGUC":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259638601,"modifiedTime":1667260043442,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"mh9JjaKckzz1eAoe","name":"Écailles de Protection contre la maladie*","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-narcos.mh9JjaKckzz1eAoe"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"system":{"description":"

Chaque écaille de protection confère un bons de +1 au jet de CONSTITUTION contre toutes les maladies, augmentant ainsi les chances de leur résister.

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Une amulette peut avoir n'importe quelle forme, mais ne fonctionne que si elle est en contact avec la peau nue de son possesseur. Si c'est le cas, elle fonctionne spontanément en face du danger pour lequel elle est conçue, même si le possesseur n'a aucune idée de son pouvoir. Pour fonctionner, l'amulette a besoin de points de rêve actifs. Ces points doivent être des points de rêve conférés par le rituel d'Enchantement en plus des points inertes. Autrement dit, voulant fabriquer une amulette, le haut-rêvant ne s'arrête pas d'enchanter quand il atteint un nombre de points de rêve égal à l'inertie totale de l'objet, mais continue à en rajouter. Le nombre maximum de points actifs qu'une amulette puisse posséder est égal à 7 fois l'enchantabilité de sa gemme ; et, comme pour les écailles d'efficacité, le nombre d'écailles de protection qu'elle puisse posséder est égal à l'enchantabilité de celle-ci avec un maximum de 7. Des amulettes plus puissantes ne pourraient être obtenues que par de spécifiques Grandes Écailles de Narcos.

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Soit une gemme de taille 6 et de pureté 5, ayant donc une inertie de 2 et une enchantabilité de 4. Elle peut posséder jusqu'à 4 écailles de protection (=enchantabilité) et un maximum de 28 points de rêve actifs (7   x 4 = 28).

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Chaque fois qu'une amulette de protection fonctionne, elle dépense un de ses points de rêve actifs quel que soit le nombre d'écailles. Le possesseur, lui, n'en dépense qu'un par heure, quel que soit le nombre de fonctionnements de l'amulette au cours de cette heure. Quand une amulette n'a plus de points actifs, elle cesse de fonctionner. On ne peut lui en redonner que par le rituel de Restauration. Les écailles de protection peuvent être posées progressivement, comme celles d'efficacité, même si l'amulette fonctionne entre temps. Mêmes règles d'application. Une gemme donnée ne peut recevoir que des écailles de protection d'un même type, mais grâce à Individualité, plusieurs gemmes d'une même amulette peuvent offrir des protections différentes. La pose de chaque écaille de protection coûte un point de seuil.

\n

 

","descriptionmj":"","draconic":"Voie de Narcos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-6","portée":"","caseTMR":"cite","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":true,"coutseuil":1,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259638601,"modifiedTime":1667260043441,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"mzAV6EdQlGkVkWEN","name":"Écailles de Protection contre les lames *","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-narcos.mzAV6EdQlGkVkWEN"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"system":{"description":"

Chaque écaille de protection diminue de 1 point le jet d'encaissement de tout dommage dû à une arme de mêlée (dague, épée, hache, lance, masse, fléeau, arme d'hast), mais ni les projectiles ni les dommages au corps à corps. La protection est en plus de l'armure véritable du personnage. 

\n

Une amulette peut avoir n'importe quelle forme, mais ne fonctionne que si elle est en contact avec la peau nue de son possesseur. Si c'est le cas, elle fonctionne spontanément en face du danger pour lequel elle est conçue, même si le possesseur n'a aucune idée de son pouvoir. Pour fonctionner, l'amulette a besoin de points de rêve actifs. Ces points doivent être des points de rêve conférés par le rituel d'Enchantement en plus des points inertes. Autrement dit, voulant fabriquer une amulette, le haut-rêvant ne s'arrête pas d'enchanter quand il atteint un nombre de points de rêve égal à l'inertie totale de l'objet, mais continue à en rajouter. Le nombre maximum de points actifs qu'une amulette puisse posséder est égal à 7 fois l'enchantabilité de sa gemme ; et, comme pour les écailles d'efficacité, le nombre d'écailles de protection qu'elle puisse posséder est égal à l'enchantabilité de celle-ci avec un maximum de 7. Des amulettes plus puissantes ne pourraient être obtenues que par de spécifiques Grandes Écailles de Narcos.

\n

Soit une gemme de taille 6 et de pureté 5, ayant donc une inertie de 2 et une enchantabilité de 4. Elle peut posséder jusqu'à 4 écailles de protection (=enchantabilité) et un maximum de 28 points de rêve actifs (7   x 4 = 28).

\n

Chaque fois qu'une amulette de protection fonctionne, elle dépense un de ses points de rêve actifs quel que soit le nombre d'écailles. Le possesseur, lui, n'en dépense qu'un par heure, quel que soit le nombre de fonctionnements de l'amulette au cours de cette heure. Quand une amulette n'a plus de points actifs, elle cesse de fonctionner. On ne peut lui en redonner que par le rituel de Restauration. Les écailles de protection peuvent être posées progressivement, comme celles d'efficacité, même si l'amulette fonctionne entre temps. Mêmes règles d'application. Une gemme donnée ne peut recevoir que des écailles de protection d'un même type, mais grâce à Individualité, plusieurs gemmes d'une même amulette peuvent offrir des protections différentes. La pose de chaque écaille de protection coûte un point de seuil.

\n

 

","descriptionmj":"","draconic":"Voie de Narcos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-10","portée":"","caseTMR":"lac","caseTMRspeciale":"","ptreve":"8","xp":0,"bonuscase":"","isrituel":true,"coutseuil":1,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259638601,"modifiedTime":1667260043441,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"sEBhR48HagKNbkob","name":"Écaille d'activité *","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-narcos.sEBhR48HagKNbkob"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"system":{"description":"

Le rituel d'Écaille d'Activité confère à l'objet magique le pouvoir de lancer un sort. Ce peut être un sort de zone d'Oniros, un sort d'illusion-suggestion ou d'illusion sensorielle d'Hypnos, ou un sort de Thanatos, mais ne peut en aucun cas être un rituel d'aucune des quatre voies. Ayant posé l'écaille d'activité sur l'objet (\"poser\" est le terme consacré à l'accomplissement des rituels d'Écaille), le Haut-Rêvant y lance le sort de son choix et l'objet devient capable de le lancer à son tour. Pratiquement, le haut-rêvant effectue toutes les opérations nécessaires au lancer d'un sort, y compris son paramétrage précis, puis le lance normalement en dépensant les points de rêve du coût. Toutefois, au lieu de cibler comme l'exige le ciblage normal du sort, il touche l'objet possédant l'écaille d'activité. En résultat, aucun effet ne se produit, mais le sort est maintenant enregistré dans la \"mémoire\" de la gemme. Il suffit ensuite à l'utilisateur de se concentrer mentalement sur l'effet voulu (dont il doit avoir une idée) pour que l'objet lance le sort. Il pourra le lancer indéfiniment.

\n

A la fin du round de concentration, l'utilisateur doit être capable de dépenser les points de rêve exigés par le coût du sort tel qu'il est paramétéré. S'il n'en a pas assez, il ne dépense rien, mais l'objet ne fonctionne pas. Puis cela étant fait, le sort opère au tout début du round suivant, selon le ciblage voulu par l'utilisateur, fonction de la forme de l'objet et de la façon dont il est utilisé. Pour que le sort puisse être ciblé ailleurs que sur l'utilisateur lui-même, l'objet doit avoir une forme oblongue, analogue au doigt pointé d'un haut-rêvant. Le sort enregistré dans la gemme est paramétré une fois pour toutes. Un objet lançant un sort de Sommeil de 5 rounds lancera toujours un sort de Sommeil de 5 rounds, ni plus ni moins. Un objet lançant une illusion visuelle ne lancera toujours que la même illusion au moindre détail près. La portée est celle de l'EMPATHIE du créateur de l'objet et non de l'utilisateur, et quand le sort a une durée HN, c'est également l'heure de naissance du créateur. Le seul paramétrage inutile est l'heure de naissance de la cible en prévision du jet de résistance. Quand un JR est possible, il est toujours r-8, quelle que soit la cible. S'il réussit, le sort se dissipe aussitôt sans revenir vers l'utilisateur.

\n

L'objet réussit son lancer, sans jet de dés. Lancer un sort via un objet magique n'est pas plus économique en points de rêve que de la lancer soi-même, mais évite la montée en TMR, les rencontres, et confère la certitude que le sort partira à coup sûr. L'effet d'un sort lancé par un objet peut être annulé par Annulatrion de Magie, mais pas par Annulation de ses Propres Zones ni Annulation de ses Propres Illusions.

\n

Chaque gemme d'un objet ne peut recevoir qu'une seule écaille d'activité, et la pose de cette dernière coûte un point de seuil. Une écaille d'activité ne peut enregistrer et lancer q'un seul sort. Mais un même objet peut avoir plusieurs gemmes, grâce à Individualité, chacune possédant une écaille d'activité pour lancer un sort différent.

","descriptionmj":"","draconic":"Voie de Narcos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-9","portée":"","caseTMR":"desolation","caseTMRspeciale":"","ptreve":"7","xp":0,"bonuscase":"","isrituel":true,"coutseuil":1,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259638601,"modifiedTime":1667260043441,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"zT72qy3Xb8ye9YKb","name":"Bouilloire de Mélimnod *","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-narcos.zT72qy3Xb8ye9YKb"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"system":{"description":"

La Grande Écaille Bouilloire de Mélimnod, du nom d'un célèbre haut-rêvant du Second Âge, est un exemple abordable d'objet autonome. Elle doit être posée sur une bouilloire ou un petit chaudron intégralement fait d'argent, de cuivre ou d'étain, à l'exclusion de tout autre métal, d'une capacité de 2 mesures (40 centilitres). La gemme peut être incrustée dans le fond du récipient ou participer à son alliage. A la fin de l'enchantement, avant l'accomplissement de Permanence, elle doit posséder au minimum 1 point de rêve actif. (Le maximum étant comme toujours 7 fois son enchantabilité.) Puis, à la place de Maîtrise, il est obligatoire d'accomplir le rituel d'Autonomie (qui coûte 2 points de seuil). La Grande Écaille peut alors être posée. Il n'en est besoin que d'une seule.

\n

Dès que la bouilloire se retrouve pleine d'eau (2 mesures), ou d'un liquide appartenant à l'élément Eau, elle se met à chauffer spontanément et porte le liquide à ébullition ern l'espace d'un seul round. Au bout d'un second round, le liquide est réduit de moitié (une mesure). Puis la bouilloire le fait refroidir, et il se retrouve tout juste tiède au bout d'un troisième round. Il peut alors demeurer indéfiniment dans la bouilloire ou être transvasé, mais dès que la bouilloire se retrouve intégralement pleine, le processus recommence. Chaque chauffe lui coûte un de ses points de rêve actifs. Le rituel d'Autonomie les lui fait récupérer à raison de 3 par heure de complète non-utilisation.

\n

Il est bien entendu possible de mettre des herbes de soin dans la bouilloire avant d'y verser l'eau, de façon à obtenir une décoction en un temps record. Etant autonome, la Bouilloire de Mélimnod n'a pas être maîtrisée. La pose de la Grande Écaille coûte 1 point de seuil.

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47ab92a0..f048eb51 100644 --- a/packs/sorts-narcos/LOG +++ b/packs/sorts-narcos/LOG @@ -1,7 +1 @@ -2023/05/29-08:40:34.505666 7fca067fc6c0 Recovering log #42 -2023/05/29-08:40:34.525198 7fca067fc6c0 Delete type=3 #40 -2023/05/29-08:40:34.525254 7fca067fc6c0 Delete type=0 #42 -2023/05/29-08:50:04.196308 7fca04ff96c0 Level-0 table #47: started -2023/05/29-08:50:04.196350 7fca04ff96c0 Level-0 table #47: 0 bytes OK -2023/05/29-08:50:04.202639 7fca04ff96c0 Delete type=0 #45 -2023/05/29-08:50:04.216198 7fca04ff96c0 Manual compaction at level-0 from '!items!0N6ILL5RMgmShyM8' @ 72057594037927935 : 1 .. '!items!zT72qy3Xb8ye9YKb' @ 0 : 0; will stop at (end) +2023/06/04-20:45:41.397821 7f530cff96c0 Delete type=3 #1 diff --git a/packs/sorts-narcos/LOG.old b/packs/sorts-narcos/LOG.old deleted file mode 100644 index f4b885c0..00000000 --- a/packs/sorts-narcos/LOG.old +++ /dev/null @@ -1,7 +0,0 @@ -2023/05/29-08:00:37.557633 7fca067fc6c0 Recovering log #38 -2023/05/29-08:00:37.567908 7fca067fc6c0 Delete type=3 #36 -2023/05/29-08:00:37.567990 7fca067fc6c0 Delete type=0 #38 -2023/05/29-08:38:02.120141 7fca04ff96c0 Level-0 table #43: started -2023/05/29-08:38:02.120168 7fca04ff96c0 Level-0 table #43: 0 bytes OK -2023/05/29-08:38:02.126573 7fca04ff96c0 Delete type=0 #41 -2023/05/29-08:38:02.139645 7fca04ff96c0 Manual compaction at level-0 from '!items!0N6ILL5RMgmShyM8' @ 72057594037927935 : 1 .. '!items!zT72qy3Xb8ye9YKb' @ 0 : 0; will stop at (end) diff --git a/packs/sorts-narcos/MANIFEST-000044 b/packs/sorts-narcos/MANIFEST-000044 deleted file mode 100644 index b3bdc423ef1b2bec20c58c8da09de6b4fc58f41b..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 169 zcmdO~{FBwfz{n_-lUkOVlai$8R9TW*o>`pgoS$2eSd>_jU&P8Fub5eqnp><`6=H5w zSZN%QWKo%F8R?zGD8&ELa Bulle Volante permet de nier la pesanteur et de se déplacer dans les trois dimensions spatiales, donc de voler. Le haut-rêvant doit cibler le futur occupant (ou lui-même) et dépenser le nombre de points de rêve prévu par le paramétrage (coût de base + durée et/ou vitesse accrues), sur quoi la bulle, étant créée, s’élève automatiquement de quelques centimètres pour quitter le sol ; son occupant doit aussitôt en prendre le contrôle. La bulle ne peut contenir qu’une créature consciente, et une seule ; on ne peut rien y déposer.

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Pour un coût de 6r, la Bulle Volante peut voler jusqu’à la fin de l’heure en cours à sa vitesse par défaut. Chaque point de rêve supplémentaire accroît sa durée d’une heure complète. Dans tous les cas, la durée ne peut excéder la fin de la prochaine heure de naissance du haut-rêvant. Sa vitesse maximale par défaut est de 10 km/ heure draconique. Chaque point de rêve spécialement dépensé pour cela l’accroît de 10 km/hdr, pour un maximum de 60 km/hdr (50 m par round).

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La Bulle Volante a la ressemblance d’une bulle de savon. Au sol, elle en a la fragilité et le moindre choc la fait éclater. Appartient au sol tout ce qui le touche\": végétation, constructions, mais également créatures et tout ce qu’elles brandissent. En vol, par contre, elle possède une résistance de 20 comme la Barque de Rêve. Chaque fois qu’elle est touchée (projectile, créature volante), jouer un jet de résistance ajusté négativement au +dom de l’attaque.

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Réussi : la Bulle Volante tient bon.

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Échoué : elle éclate et disparaît.

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Les réussites spéciales n’interviennent pas (voir également les conflits de zone, décrits plus haut, en cas de rencontre ou de télescopage avec une autre bulle).

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Voler en Bulle Volante demande une totale concentration et exclut toute autre activité. Son occupant peut communiquer oralement, mais uniquement par phrases courtes : un long discours peut rompre sa concentration. Même chose pour les manœuvres difficiles, brusques accélérations, arrêts subits, chandelles, piqués, loopings, ou voler en mauvaises conditions météo, pluie, bourrasque, orage. Monter en TMR rompt automatiquement la concentration.

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Il n’y a pas de jet de dés pour garder la concentration (le contrôle) en conditions normales. Dans les autres cas (inattention, mauvaise météo, manœuvre risquée, etc.), jouer un jet d’EMPATHIE ajusté à la difficulté envisagée. Toute réussite : la concentration est conservée. Tout échec : le contrôle est perdu.

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Si le contrôle est perdu, la Bulle Volante chute à une vitesse non paramétrable de 50 m par round. Le contrôle ne peut éventuellement être repris qu’au round suivant avec un nouveau jet de dés (si encore envisageable).

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Il n’y a pas d’altitude maximum ; mais la fin du ciel est souvent beaucoup plus basse qu’on ne le pense, marquée par un réseau de déchirures du rêve, ou communiquant en prise directe avec les Limbes.

","descriptionmj":"","draconic":"Voie d'Oniros","duree":"Spéciale","JR":"Aucun","cible":"","difficulte":"-10","portée":"","caseTMR":"marais","caseTMRspeciale":"","ptreve":"6+","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259472740,"modifiedTime":1667260037972,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"1hWFxzX2lWb5VaZ2","name":"Eau en air","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.1hWFxzX2lWb5VaZ2"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"

Le principe de la Transmutation Élémentale est de transformer un élément en un autre, par exemple le métal en bois, l’air en feu. Il n’existe de transmutation que pour les six premiers éléments. La matière dont sont composées les créatures, mortes ou vivantes, n’est jamais transmuée, y compris l’air contenu dans les poumons. Il existe 26 transmutations élémentales ; chacune est un sort à part entière, obéissant en tout point aux règles des sorts de zone.

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La transmutation a lieu dans la zone paramétrée et ciblée par le haut-rêvant. Tout ce qui appartient à l’élément impliqué est transmué instantanément sans discrimination. On ne peut pas faire de choix. Tant que dure la zone, tout nouvel objet appartenant à l’élément impliqué qui pénètre dans la zone, est immédiatement transmué à son tour. La zone peut fort bien être lancée sur un lieu où l’élément impliqué n’existe pas, par exemple Terre en Eau à 5 m du sol. Rien ne se produira au premier abord, mais toute pierre lancée dans la zone sera instantanément liquéfiée pour retomber sous forme de pluie.

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Tout objet transmué, situé ou entrant dans la zone, adopte aussitôt la forme que lui permet le nouvel élément. On peut obtenir de gracieuses torsades avec du feu transmué en bois ou en métal. La transmutation est définitive, même si l’objet sort de la zone. À la fin de la zone (HN), l’effet cesse d’opérer, mais la matière transmuée le demeure définitivement sans recouvrer non plus son élément d’origine.

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Quand une créature vivante se retrouve dans une zone de Transmutation Élémentale, bien que la matière dont elle est composée ne soit pas affectée en elle-même, elle subit l’effet naturel et normal du nouvel élément qui l’entoure, sans jet de résistance. Une créature prise dans une zone d’Air en Feu se retrouve dans un brasier qui la brûle, une créature nageant prise dans une zone d’Eau en Bois se retrouve enkystée dans un bloc de bois, etc.

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L’élément Eau correspondant à tous les liquides d’origine non animale, réellement aqueux ou non, c’est tout le liquide qui est transmué et non pas uniquement ses molécules de H2O, y compris tout ce qui peut y être dissout (sels, cristaux). L’eau d’un végétal (sève, jus d’un fruit) appartient à l’élément Bois, qui est celui du végétal, tant qu’il est contenu dans ce dernier. L’humus appartient intégralement à l’élément Terre, même s’il est composé en grande partie de matière végétale (Bois) non encore décomposée.

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Éléments d'arrivée

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X élément en Air : Pratiquement, l’ancien élément disparaît dans un courant d’air. L’air d’arrivée est toujours frais et pur.

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X élément en Terre : L’élément d’arrivée est une roche friable et fragile comme de la craie.

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X élément en Eau : L’eau nouvellement créée se comporte naturellement, attirée par la pesanteur : elle pleut, coule, cherche à s’infiltrer. Elle a la pureté de l’eau distillée.

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X élément en Feu : L’ancien élément devenu Feu n’est plus que flammes. Toutefois, pour que ces nouvelles flammes continuent à brûler, il leur faut un combustible, faute de quoi elles s’éteignent. Quand c’est l’Air qui est transmué en Feu, celui-ci demeure même sans combustible, car l’Air entourant la zone la comble immédiatement, devenant Feu à son tour. Le résultat est une sphère en permanente ignition. Il en va de même pour l’eau au centre d’une rivière par exemple.

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X élément en Bois : Le bois d’arrivée est un bois de qualité médiocre, du genre sapin, mais sec, sans aucune sève ni résine, combustible ou façonnable.

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X élément en Métal : Il ne s’agit toujours que des deux métaux les plus inertes : fer ou plomb (tirer à pile ou face). Le fer de transmutation n’est ni de l’acier ni du fer forgé, c’est du fer natif, mou et sans dureté. Un forgeron peut néanmoins le travailler.

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Objets magiques

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À mi-chemin entre les créatures et la matière inerte, les objets magiques ont droit à un jet de résistance pour ne pas être impliqués dans une transmutation. C’est un JR spécial, r0, où la protection magique du matériau est prise en guise de points de rêve (voir Résistance).

","descriptionmj":"","draconic":"Voie d'Oniros","duree":"HN","JR":"Aucun","cible":"","difficulte":"-4","portée":"","caseTMR":"desert","caseTMRspeciale":"","ptreve":"2","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259472740,"modifiedTime":1667260037972,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"2gMxst0SpEAt5baB","name":"Bouclier élémental contre le feu","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.2gMxst0SpEAt5baB"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"

Le principe de la zone de Bouclier Élémental est d'empêcher l'élément concerné (eau, feu, métal, bois, terre) d'y pénétrer, comme s'il s'agissait d'une barrière sélective. La zone est fixe et totalement invisible.

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Noter enfin que le seul effet de la zone est d'empêcher l'élément concerné d'y pénétrer. Il n'y a pas d'effet sur l'élément déjà présent dans la zone au moment où celle-ci est lancée. Par exemple, lancer un Bouclier Élémental contre le Feu sur une bougie ne l'éteint pas. Toutefois, si la bougie est sortie de la zone, sa flamme ne pourra pas y repénétrer.

","descriptionmj":"","draconic":"Voie d'Oniros","duree":"HN","JR":"Aucun","cible":"","difficulte":"-6","portée":"","caseTMR":"sanctuaire","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259472740,"modifiedTime":1667260037972,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"3JPK8LhnK2RpKoeF","name":"Brouillard","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.3JPK8LhnK2RpKoeF"}},"system":{"description":"

Toute la zone est sous l’emprise d’un épais brouillard, ressemblant extérieurement à un nuage rond, arrêtant totalement la vue. De l’intérieur, il est pareillement impossible de voir ce qui se passe à l’extérieur\"; on peut seulement tenter de voir ce qui se passe à l’intérieur en réussissant un jet de VUE ajusté négativement par le nombre de points de rêve dépensés.

","descriptionmj":"","draconic":"Voie d'Oniros","duree":"HN","JR":"Aucun","cible":"","difficulte":"-3","portée":"","caseTMR":"foret","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259472741,"modifiedTime":1667260037972,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"3LNo50XOSQ7fb6Ss","name":"Bouclier élémental contre la terre","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.3LNo50XOSQ7fb6Ss"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"

Le principe de la zone de Bouclier Élémental est d'empêcher l'élément concerné (eau, feu, métal, bois, terre) d'y pénétrer, comme s'il s'agissait d'une barrière sélective. La zone est fixe et totalement invisible.

\n

Les objets appartenant, tout ou partie, à l'élément terre, ne peuvent entrer dans la zone et s'arrêtent à sa frontière. L'objet retombe alors sur le sol. Si l'objet est tenu ou porté, son porteur sent une résistance venant de lui, un blocage, et il ne peut pénétrer dans la zone tant qu'il ne s'en est pas séparé.

\n

Noter enfin que le seul effet de la zone est d'empêcher l'élément concerné d'y pénétrer. Il n'y a pas d'effet sur l'élément déjà présent dans la zone au moment où celle-ci est lancée. Par exemple, lancer un Bouclier Élémental contre le Feu sur une bougie ne l'éteint pas. Toutefois, si la bougie est sortie de la zone, sa flamme ne pourra pas y repénétrer.

","descriptionmj":"","draconic":"Voie d'Oniros","duree":"HN","JR":"Aucun","cible":"","difficulte":"-8","portée":"","caseTMR":"desolation","caseTMRspeciale":"","ptreve":"6","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259472741,"modifiedTime":1667260037972,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"46dcUdfSkAkfNqET","name":"Invulnérabilité chromatique à l'orange","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.46dcUdfSkAkfNqET"}},"system":{"description":"

Les sorts d’Invulnérabilité Chromatique ne peuvent être recherchés/synthétisés qu’en ayant compris le @Item[5YK6q2KuKArkvDWy]{Le Principe Drachromatique} (voir Les grimoires, p218).

\n

Cette zone mobile personnelle, obéissant à toutes les règles des ZMP (sauf la durée), confère une protection supplémentaire (c’est-à-dire en plus de l’armure réellement portée), sous réserve que la cible soit à 75 % ou plus d’une même couleur, rouge, orange, etc. Plusieurs nuances d’une même couleur sont possibles, comme par exemple le tigre vert, nuancé de deux tons de verts, ou un Cyan, considéré bleu à 90 %. Les vêtements peuvent servir dans ce but, tous teintés d’un même coloris.

\n

La protection varie de +2 à +8, selon la couleur : elle est égale aux points de rêve nécessaires. Par exemple, la protection chromatique au rouge r2 confère une protection de +2 ; celle au bleu r6 une protection de +6.

\n

Ce sort est incompatible avec le rituel @Item[qW1vAyoqrvxG0tDn]{Haubert d'Oniros (rituel)}.

\n

Vêtements et équipement peuvent avoir été colorés dans la teinte voulue par une Transmutation Chromatique (voir page suivante) mais pas par une illusion d’Hypnos. Ces illusions ne s’appliquent en effet qu’aux yeux des spectateurs, et la magie d’Oniros, quant à elle, n’en est pas dupe.

\n

Aucune zone d’Invulnérabilité Chromatique n’a jamais pu être envisagée pour le blanc, le gris, le noir, non plus que pour les bruns, beiges, ocres, fauves, etc.

\n

Il existe six types d’Invulnérabilité Chromatique, chacun étant un sort distinct.

","descriptionmj":"","draconic":"Voie d'Oniros","duree":"HN","JR":"r-8 et coût 1r","cible":"","difficulte":"-7","portée":"","caseTMR":"desert","caseTMRspeciale":"","ptreve":"3","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259472741,"modifiedTime":1667260037973,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"7iGdImgr4mR5nvLo","name":"Eau en feu","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.7iGdImgr4mR5nvLo"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"

Le principe de la Transmutation Élémentale est de transformer un élément en un autre, par exemple le métal en bois, l’air en feu. Il n’existe de transmutation que pour les six premiers éléments. La matière dont sont composées les créatures, mortes ou vivantes, n’est jamais transmuée, y compris l’air contenu dans les poumons. Il existe 26 transmutations élémentales ; chacune est un sort à part entière, obéissant en tout point aux règles des sorts de zone.

\n

La transmutation a lieu dans la zone paramétrée et ciblée par le haut-rêvant. Tout ce qui appartient à l’élément impliqué est transmué instantanément sans discrimination. On ne peut pas faire de choix. Tant que dure la zone, tout nouvel objet appartenant à l’élément impliqué qui pénètre dans la zone, est immédiatement transmué à son tour. La zone peut fort bien être lancée sur un lieu où l’élément impliqué n’existe pas, par exemple Terre en Eau à 5 m du sol. Rien ne se produira au premier abord, mais toute pierre lancée dans la zone sera instantanément liquéfiée pour retomber sous forme de pluie.

\n

Tout objet transmué, situé ou entrant dans la zone, adopte aussitôt la forme que lui permet le nouvel élément. On peut obtenir de gracieuses torsades avec du feu transmué en bois ou en métal. La transmutation est définitive, même si l’objet sort de la zone. À la fin de la zone (HN), l’effet cesse d’opérer, mais la matière transmuée le demeure définitivement sans recouvrer non plus son élément d’origine.

\n

Quand une créature vivante se retrouve dans une zone de Transmutation Élémentale, bien que la matière dont elle est composée ne soit pas affectée en elle-même, elle subit l’effet naturel et normal du nouvel élément qui l’entoure, sans jet de résistance. Une créature prise dans une zone d’Air en Feu se retrouve dans un brasier qui la brûle, une créature nageant prise dans une zone d’Eau en Bois se retrouve enkystée dans un bloc de bois, etc.

\n

L’élément Eau correspondant à tous les liquides d’origine non animale, réellement aqueux ou non, c’est tout le liquide qui est transmué et non pas uniquement ses molécules de H2O, y compris tout ce qui peut y être dissout (sels, cristaux). L’eau d’un végétal (sève, jus d’un fruit) appartient à l’élément Bois, qui est celui du végétal, tant qu’il est contenu dans ce dernier. L’humus appartient intégralement à l’élément Terre, même s’il est composé en grande partie de matière végétale (Bois) non encore décomposée.

\n

Éléments d'arrivée

\n

X élément en Air : Pratiquement, l’ancien élément disparaît dans un courant d’air. L’air d’arrivée est toujours frais et pur.

\n

X élément en Terre : L’élément d’arrivée est une roche friable et fragile comme de la craie.

\n

X élément en Eau : L’eau nouvellement créée se comporte naturellement, attirée par la pesanteur : elle pleut, coule, cherche à s’infiltrer. Elle a la pureté de l’eau distillée.

\n

X élément en Feu : L’ancien élément devenu Feu n’est plus que flammes. Toutefois, pour que ces nouvelles flammes continuent à brûler, il leur faut un combustible, faute de quoi elles s’éteignent. Quand c’est l’Air qui est transmué en Feu, celui-ci demeure même sans combustible, car l’Air entourant la zone la comble immédiatement, devenant Feu à son tour. Le résultat est une sphère en permanente ignition. Il en va de même pour l’eau au centre d’une rivière par exemple.

\n

X élément en Bois : Le bois d’arrivée est un bois de qualité médiocre, du genre sapin, mais sec, sans aucune sève ni résine, combustible ou façonnable.

\n

X élément en Métal : Il ne s’agit toujours que des deux métaux les plus inertes : fer ou plomb (tirer à pile ou face). Le fer de transmutation n’est ni de l’acier ni du fer forgé, c’est du fer natif, mou et sans dureté. Un forgeron peut néanmoins le travailler.

\n

Objets magiques

\n

À mi-chemin entre les créatures et la matière inerte, les objets magiques ont droit à un jet de résistance pour ne pas être impliqués dans une transmutation. C’est un JR spécial, r0, où la protection magique du matériau est prise en guise de points de rêve (voir Résistance).

","descriptionmj":"","draconic":"Voie d'Oniros","duree":"HN","JR":"Aucun","cible":"","difficulte":"-8","portée":"","caseTMR":"monts","caseTMRspeciale":"","ptreve":"6","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259472741,"modifiedTime":1667260037973,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"7kd1Ik8ulSWZuIIQ","name":"Bouclier","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.7kd1Ik8ulSWZuIIQ"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"

L’intérieur de la zone de Bouclier ne possède aucune vertu particulière, son intérêt réside dans sa frontière. Cette dernière ne peut être franchie, dans un sens comme dans l’autre, que par des objets ou des créatures animés d’une vitesse inférieure à 7 mètres par round. Si la vitesse est supérieure, objets ou créatures rebondissent contre l’invisible surface de la zone. Les projectiles, flèches, javelots, pierres, etc, sont donc automatiquement arrêtés par ce bouclier, dans un sens comme dans l’autre. Sa surface apparaît comme légèrement élastique et ne peut causer en soi aucun dommage aux créatures trop rapides qui fonceraient dedans.

\n

 

\n

La zone laisse passer la lumière et le son. De l’intérieur, on peut pratiquer toute sorte de magie dont l’effet a lieu à l’extérieur, ou à l’intérieur (sauf autre sort de zone). De l’extérieur, on peut pratiquer toute magie dont l’effet a lieu à l’intérieur, sauf toujours un autre sort de zone. La zone arrête la grêle. En revanche, elle laisse passer la pluie, la neige ainsi que le vent et la foudre.

","descriptionmj":"","draconic":"Voie d'Oniros","duree":"HN","JR":"Aucun","cible":"","difficulte":"-7","portée":"","caseTMR":"gouffre","caseTMRspeciale":"","ptreve":"6","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259472741,"modifiedTime":1667260037972,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"8B3fNqpyxpajfHAS","name":"Bois en air","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.8B3fNqpyxpajfHAS"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"

Le principe de la Transmutation Élémentale est de transformer un élément en un autre, par exemple le métal en bois, l’air en feu. Il n’existe de transmutation que pour les six premiers éléments. La matière dont sont composées les créatures, mortes ou vivantes, n’est jamais transmuée, y compris l’air contenu dans les poumons. Il existe 26 transmutations élémentales ; chacune est un sort à part entière, obéissant en tout point aux règles des sorts de zone.

\n

La transmutation a lieu dans la zone paramétrée et ciblée par le haut-rêvant. Tout ce qui appartient à l’élément impliqué est transmué instantanément sans discrimination. On ne peut pas faire de choix. Tant que dure la zone, tout nouvel objet appartenant à l’élément impliqué qui pénètre dans la zone, est immédiatement transmué à son tour. La zone peut fort bien être lancée sur un lieu où l’élément impliqué n’existe pas, par exemple Terre en Eau à 5 m du sol. Rien ne se produira au premier abord, mais toute pierre lancée dans la zone sera instantanément liquéfiée pour retomber sous forme de pluie.

\n

Tout objet transmué, situé ou entrant dans la zone, adopte aussitôt la forme que lui permet le nouvel élément. On peut obtenir de gracieuses torsades avec du feu transmué en bois ou en métal. La transmutation est définitive, même si l’objet sort de la zone. À la fin de la zone (HN), l’effet cesse d’opérer, mais la matière transmuée le demeure définitivement sans recouvrer non plus son élément d’origine.

\n

Quand une créature vivante se retrouve dans une zone de Transmutation Élémentale, bien que la matière dont elle est composée ne soit pas affectée en elle-même, elle subit l’effet naturel et normal du nouvel élément qui l’entoure, sans jet de résistance. Une créature prise dans une zone d’Air en Feu se retrouve dans un brasier qui la brûle, une créature nageant prise dans une zone d’Eau en Bois se retrouve enkystée dans un bloc de bois, etc.

\n

L’élément Eau correspondant à tous les liquides d’origine non animale, réellement aqueux ou non, c’est tout le liquide qui est transmué et non pas uniquement ses molécules de H2O, y compris tout ce qui peut y être dissout (sels, cristaux). L’eau d’un végétal (sève, jus d’un fruit) appartient à l’élément Bois, qui est celui du végétal, tant qu’il est contenu dans ce dernier. L’humus appartient intégralement à l’élément Terre, même s’il est composé en grande partie de matière végétale (Bois) non encore décomposée.

\n

Éléments d'arrivée

\n

X élément en Air : Pratiquement, l’ancien élément disparaît dans un courant d’air. L’air d’arrivée est toujours frais et pur.

\n

X élément en Terre : L’élément d’arrivée est une roche friable et fragile comme de la craie.

\n

X élément en Eau : L’eau nouvellement créée se comporte naturellement, attirée par la pesanteur : elle pleut, coule, cherche à s’infiltrer. Elle a la pureté de l’eau distillée.

\n

X élément en Feu : L’ancien élément devenu Feu n’est plus que flammes. Toutefois, pour que ces nouvelles flammes continuent à brûler, il leur faut un combustible, faute de quoi elles s’éteignent. Quand c’est l’Air qui est transmué en Feu, celui-ci demeure même sans combustible, car l’Air entourant la zone la comble immédiatement, devenant Feu à son tour. Le résultat est une sphère en permanente ignition. Il en va de même pour l’eau au centre d’une rivière par exemple.

\n

X élément en Bois : Le bois d’arrivée est un bois de qualité médiocre, du genre sapin, mais sec, sans aucune sève ni résine, combustible ou façonnable.

\n

X élément en Métal : Il ne s’agit toujours que des deux métaux les plus inertes : fer ou plomb (tirer à pile ou face). Le fer de transmutation n’est ni de l’acier ni du fer forgé, c’est du fer natif, mou et sans dureté. Un forgeron peut néanmoins le travailler.

\n

Objets magiques

\n

À mi-chemin entre les créatures et la matière inerte, les objets magiques ont droit à un jet de résistance pour ne pas être impliqués dans une transmutation. C’est un JR spécial, r0, où la protection magique du matériau est prise en guise de points de rêve (voir Résistance).

","descriptionmj":"","draconic":"Voie d'Oniros","duree":"HN","JR":"Aucun","cible":"","difficulte":"-8","portée":"","caseTMR":"marais","caseTMRspeciale":"","ptreve":"6","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259472741,"modifiedTime":1667260037971,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"8fMhQ557Ps6LPCbx","name":"Terre transparente","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.8fMhQ557Ps6LPCbx"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"

Les zones de Transparence Élémentale obéissent à toutes les règles des sorts de zone. Elles ont pour effet de rendre transparent l’élément impliqué. Comme pour les Transmutations Élémentales, aucune discrimination n’est possible\" : est affectée toute substance concernée se trouvant dans la zone. La transparence permet de laisser passer la lumière et donc de voir au travers. Les autres qualités des éléments ne sont pas altérées\" : le métal reste aussi dur et tranchant, le bois aussi combustible, etc. Noter que, quoique voisin, transparent ne veut pas dire invisible. Contrairement à la transmutation, l’effet n’est pas définitif. L’élément retrouve son opacité dès qu’il sort de la zone ou à la fin de la durée de cette dernière.

","descriptionmj":"","draconic":"Voie d'Oniros","duree":"HN","JR":"Aucun","cible":"","difficulte":"-4","portée":"","caseTMR":"collines","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259472741,"modifiedTime":1667260037974,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"8h3ootsjoCN2tyeB","name":"Annulation de ses propres zones","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.8h3ootsjoCN2tyeB"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"

Les rituels d’Oniros obéissent à toutes les règles des rituels : leurs chances de réussite sont ajustées astrologiquement selon l’heure de naissance du haut-rêvant, et ils ne peuvent être mis en réserve. Chaque étoile * dont peut être suivi le titre d’un rituel indique le coût d’un point de seuil de rêve. Le seuil est diminué aussitôt le rituel accompli. Chaque Rêve de Dragon vaincu permet d’en regagner 1 point.

\n

Ce rituel permet à un haut-rêvant d’annuler ses propres zones d’Oniros à une difficulté et un coût plus avantageux que s’il utilisait Annulation de Magie. Tout comme avec cet autre rituel, il doit se trouver en TMR dans la case exacte d’où a été lancée la zone, mais la difficulté est toujours fixe (R-4), de même que la dépense de points de rêve (r2). La portée est la même que celle de la zone à annuler. Si le haut-rêvant a lancé plusieurs zones identiques pour en faire une plus grande, il n’a pas à les annuler l’une après l’autre comme il devrait le faire avec Annulation de Magie, mais les annule toutes d’un coup.

","descriptionmj":"","draconic":"Voie d'Oniros","duree":"Instantanée","JR":"Aucun","cible":"zone créée par le haut-rêvant","difficulte":"-4","portée":"","caseTMR":"special","caseTMRspeciale":"variable","ptreve":"2","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0,"portee":""},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259472741,"modifiedTime":1667260037971,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"AdpZT3sH6h6DojRK","name":"Bouée","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.AdpZT3sH6h6DojRK"}},"system":{"description":"

Cette zone mobile personnelle joue le rôle d’une bouée et permet à la cible de garder automatiquement la tête et les épaules hors de l’eau quand elle est plongée dans cet élément. La zone n’a aucun effet si la cible porte un encombrement supérieur à son seuil d’encombrement, et pratiquement est alors annulée.

","descriptionmj":"","draconic":"Voie d'Oniros","duree":"Fin de l’heure en cours +r","JR":"r-8 et coût 1r","cible":"","difficulte":"-3","portée":"","caseTMR":"pont","caseTMRspeciale":"","ptreve":"3+","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259472741,"modifiedTime":1667260037972,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"AsM7eOov42IDr0bN","name":"Clameurs","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.AsM7eOov42IDr0bN"}},"system":{"description":"

Le moindre murmure ou bruit produit dans la zone est amplifié comme s’il était une clameur. Chaque point de rêve dépensé augmente le volume sonore, et, pratiquement, accroît de 5 m la distance à laquelle une voix normale peut être entendue intelligiblement. L’effet de Clameurs est perceptible aussi bien de l’intérieur que de l’extérieur de la zone. Il peut être un excellent substitut de sono pour les musiciens. Permet également d’entendre ce qui se murmure à l’autre bout de la taverne, sauf que tout le monde en profite, à commencer par les intéressés.

","descriptionmj":"","draconic":"Voie d'Oniros","duree":"HN","JR":"Aucun","cible":"","difficulte":"-2","portée":"","caseTMR":"cite","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259472741,"modifiedTime":1667260037972,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"BAOLGPCtsZzjGD8n","name":"Bois en feu","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.BAOLGPCtsZzjGD8n"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"

Le principe de la Transmutation Élémentale est de transformer un élément en un autre, par exemple le métal en bois, l’air en feu. Il n’existe de transmutation que pour les six premiers éléments. La matière dont sont composées les créatures, mortes ou vivantes, n’est jamais transmuée, y compris l’air contenu dans les poumons. Il existe 26 transmutations élémentales ; chacune est un sort à part entière, obéissant en tout point aux règles des sorts de zone.

\n

La transmutation a lieu dans la zone paramétrée et ciblée par le haut-rêvant. Tout ce qui appartient à l’élément impliqué est transmué instantanément sans discrimination. On ne peut pas faire de choix. Tant que dure la zone, tout nouvel objet appartenant à l’élément impliqué qui pénètre dans la zone, est immédiatement transmué à son tour. La zone peut fort bien être lancée sur un lieu où l’élément impliqué n’existe pas, par exemple Terre en Eau à 5 m du sol. Rien ne se produira au premier abord, mais toute pierre lancée dans la zone sera instantanément liquéfiée pour retomber sous forme de pluie.

\n

Tout objet transmué, situé ou entrant dans la zone, adopte aussitôt la forme que lui permet le nouvel élément. On peut obtenir de gracieuses torsades avec du feu transmué en bois ou en métal. La transmutation est définitive, même si l’objet sort de la zone. À la fin de la zone (HN), l’effet cesse d’opérer, mais la matière transmuée le demeure définitivement sans recouvrer non plus son élément d’origine.

\n

Quand une créature vivante se retrouve dans une zone de Transmutation Élémentale, bien que la matière dont elle est composée ne soit pas affectée en elle-même, elle subit l’effet naturel et normal du nouvel élément qui l’entoure, sans jet de résistance. Une créature prise dans une zone d’Air en Feu se retrouve dans un brasier qui la brûle, une créature nageant prise dans une zone d’Eau en Bois se retrouve enkystée dans un bloc de bois, etc.

\n

L’élément Eau correspondant à tous les liquides d’origine non animale, réellement aqueux ou non, c’est tout le liquide qui est transmué et non pas uniquement ses molécules de H2O, y compris tout ce qui peut y être dissout (sels, cristaux). L’eau d’un végétal (sève, jus d’un fruit) appartient à l’élément Bois, qui est celui du végétal, tant qu’il est contenu dans ce dernier. L’humus appartient intégralement à l’élément Terre, même s’il est composé en grande partie de matière végétale (Bois) non encore décomposée.

\n

Éléments d'arrivée

\n

X élément en Air : Pratiquement, l’ancien élément disparaît dans un courant d’air. L’air d’arrivée est toujours frais et pur.

\n

X élément en Terre : L’élément d’arrivée est une roche friable et fragile comme de la craie.

\n

X élément en Eau : L’eau nouvellement créée se comporte naturellement, attirée par la pesanteur : elle pleut, coule, cherche à s’infiltrer. Elle a la pureté de l’eau distillée.

\n

X élément en Feu : L’ancien élément devenu Feu n’est plus que flammes. Toutefois, pour que ces nouvelles flammes continuent à brûler, il leur faut un combustible, faute de quoi elles s’éteignent. Quand c’est l’Air qui est transmué en Feu, celui-ci demeure même sans combustible, car l’Air entourant la zone la comble immédiatement, devenant Feu à son tour. Le résultat est une sphère en permanente ignition. Il en va de même pour l’eau au centre d’une rivière par exemple.

\n

X élément en Bois : Le bois d’arrivée est un bois de qualité médiocre, du genre sapin, mais sec, sans aucune sève ni résine, combustible ou façonnable.

\n

X élément en Métal : Il ne s’agit toujours que des deux métaux les plus inertes : fer ou plomb (tirer à pile ou face). Le fer de transmutation n’est ni de l’acier ni du fer forgé, c’est du fer natif, mou et sans dureté. Un forgeron peut néanmoins le travailler.

\n

Objets magiques

\n

À mi-chemin entre les créatures et la matière inerte, les objets magiques ont droit à un jet de résistance pour ne pas être impliqués dans une transmutation. C’est un JR spécial, r0, où la protection magique du matériau est prise en guise de points de rêve (voir Résistance).

","descriptionmj":"","draconic":"Voie d'Oniros","duree":"HN","JR":"Aucun","cible":"","difficulte":"-6","portée":"","caseTMR":"desert","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259472741,"modifiedTime":1667260037972,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"BVnt0tPpFcWZaWuh","name":"Terre en air","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.BVnt0tPpFcWZaWuh"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"

Le principe de la Transmutation Élémentale est de transformer un élément en un autre, par exemple le métal en bois, l’air en feu. Il n’existe de transmutation que pour les six premiers éléments. La matière dont sont composées les créatures, mortes ou vivantes, n’est jamais transmuée, y compris l’air contenu dans les poumons. Il existe 26 transmutations élémentales ; chacune est un sort à part entière, obéissant en tout point aux règles des sorts de zone.

\n

La transmutation a lieu dans la zone paramétrée et ciblée par le haut-rêvant. Tout ce qui appartient à l’élément impliqué est transmué instantanément sans discrimination. On ne peut pas faire de choix. Tant que dure la zone, tout nouvel objet appartenant à l’élément impliqué qui pénètre dans la zone, est immédiatement transmué à son tour. La zone peut fort bien être lancée sur un lieu où l’élément impliqué n’existe pas, par exemple Terre en Eau à 5 m du sol. Rien ne se produira au premier abord, mais toute pierre lancée dans la zone sera instantanément liquéfiée pour retomber sous forme de pluie.

\n

Tout objet transmué, situé ou entrant dans la zone, adopte aussitôt la forme que lui permet le nouvel élément. On peut obtenir de gracieuses torsades avec du feu transmué en bois ou en métal. La transmutation est définitive, même si l’objet sort de la zone. À la fin de la zone (HN), l’effet cesse d’opérer, mais la matière transmuée le demeure définitivement sans recouvrer non plus son élément d’origine.

\n

Quand une créature vivante se retrouve dans une zone de Transmutation Élémentale, bien que la matière dont elle est composée ne soit pas affectée en elle-même, elle subit l’effet naturel et normal du nouvel élément qui l’entoure, sans jet de résistance. Une créature prise dans une zone d’Air en Feu se retrouve dans un brasier qui la brûle, une créature nageant prise dans une zone d’Eau en Bois se retrouve enkystée dans un bloc de bois, etc.

\n

L’élément Eau correspondant à tous les liquides d’origine non animale, réellement aqueux ou non, c’est tout le liquide qui est transmué et non pas uniquement ses molécules de H2O, y compris tout ce qui peut y être dissout (sels, cristaux). L’eau d’un végétal (sève, jus d’un fruit) appartient à l’élément Bois, qui est celui du végétal, tant qu’il est contenu dans ce dernier. L’humus appartient intégralement à l’élément Terre, même s’il est composé en grande partie de matière végétale (Bois) non encore décomposée.

\n

Éléments d'arrivée

\n

X élément en Air : Pratiquement, l’ancien élément disparaît dans un courant d’air. L’air d’arrivée est toujours frais et pur.

\n

X élément en Terre : L’élément d’arrivée est une roche friable et fragile comme de la craie.

\n

X élément en Eau : L’eau nouvellement créée se comporte naturellement, attirée par la pesanteur : elle pleut, coule, cherche à s’infiltrer. Elle a la pureté de l’eau distillée.

\n

X élément en Feu : L’ancien élément devenu Feu n’est plus que flammes. Toutefois, pour que ces nouvelles flammes continuent à brûler, il leur faut un combustible, faute de quoi elles s’éteignent. Quand c’est l’Air qui est transmué en Feu, celui-ci demeure même sans combustible, car l’Air entourant la zone la comble immédiatement, devenant Feu à son tour. Le résultat est une sphère en permanente ignition. Il en va de même pour l’eau au centre d’une rivière par exemple.

\n

X élément en Bois : Le bois d’arrivée est un bois de qualité médiocre, du genre sapin, mais sec, sans aucune sève ni résine, combustible ou façonnable.

\n

X élément en Métal : Il ne s’agit toujours que des deux métaux les plus inertes : fer ou plomb (tirer à pile ou face). Le fer de transmutation n’est ni de l’acier ni du fer forgé, c’est du fer natif, mou et sans dureté. Un forgeron peut néanmoins le travailler.

\n

Objets magiques

\n

À mi-chemin entre les créatures et la matière inerte, les objets magiques ont droit à un jet de résistance pour ne pas être impliqués dans une transmutation. C’est un JR spécial, r0, où la protection magique du matériau est prise en guise de points de rêve (voir Résistance).

","descriptionmj":"","draconic":"Voie d'Oniros","duree":"HN","JR":"Aucun","cible":"","difficulte":"-8","portée":"","caseTMR":"lac","caseTMRspeciale":"","ptreve":"6","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259472742,"modifiedTime":1667260037974,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"Egp1TTOSNHO3RVdx","name":"Transmutation chromatique vert","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.Egp1TTOSNHO3RVdx"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"

La recherche des zones de Transmutation Chromatique requiert la connaissance du @Item[5YK6q2KuKArkvDWy]{Le Principe Drachromatique} (voir Les grimoires, p218).

\n

Les zones de Transmutation Chromatique modifient la couleur des objets constitués de l’élément bois (c’est à dire les matières végétales) et/ou du septième élément. Les autres éléments (terre, métal, feu, air et eau) ne sont pas affectés. En ce qui concerne le septième élément, il s’agit de la matière inerte : cuir, ivoire, laine, parchemin, etc. La matière animée n’est pas affectée. Quand un objet est composite, seule la partie bois/septième est concernée ; par exemple un ceinturon transmuté en vert : seul le cuir sera recoloré, la boucle de métal demeurant inchangée.

\n

Il existe six Transmutations Chromatiques, correspondant à la couleur d’arrivée (quelle que soit la couleur de départ). Chacune est un sort distinct. Au moment du lancer, le haut-rêvant peut paramétrer une nuance. Par exemple, pour une transmutation rouge, choisir vermillon, carmin, écarlate, etc. Cela dit, la nuance s’appliquera à toute la zone et tous les objets acquerront cette même nuance. Un livre écrit sera comme effacé, encre et parchemin acquérant exactement la même teinte.

\n

Comme pour les transmutations élémentales, le résultat est définitif. L’objet recoloré n’est pas magique et n’émet aucune aura particulière. Une fois sorti de la zone, on peut toujours le remettre dans une autre pour lui modifier à nouveau sa couleur.

\n

Les zones de Transmutation Chromatique obéissent à toutes les règles concernant les zones fixes, diamètre, élargissement, mise en réserve, etc.

","descriptionmj":"","draconic":"Voie d'Oniros","duree":"HN","JR":"Aucun","cible":"","difficulte":"-8","portée":"","caseTMR":"foret","caseTMRspeciale":"","ptreve":"5","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259472742,"modifiedTime":1667260037975,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"EyoQE1ae1uzyZHZ6","name":"Quiétude","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.EyoQE1ae1uzyZHZ6"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"

Les bruits produits dans la zone de Quiétude peuvent être entendus dans la zone aussi bien qu’à l’extérieur, par contre aucun bruit de l’extérieur ne peut parvenir dans la zone, quelle que soit son intensité. L’effet de Quiétude est idéal pour lire tranquillement sans être dérangé par les cris rauques des monstres qui approchent. Il peut également être utilisé sur un personnage à distance pour le rendre sourd au bruit que l’on va faire.

","descriptionmj":"","draconic":"Voie d'Oniros","duree":"E2","JR":"Aucun","cible":"","difficulte":"-3","portée":"","caseTMR":"necropole","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259472742,"modifiedTime":1667260037974,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"F93fWE2KbKgTPjZd","name":"Métal en feu","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.F93fWE2KbKgTPjZd"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"

Le principe de la Transmutation Élémentale est de transformer un élément en un autre, par exemple le métal en bois, l’air en feu. Il n’existe de transmutation que pour les six premiers éléments. La matière dont sont composées les créatures, mortes ou vivantes, n’est jamais transmuée, y compris l’air contenu dans les poumons. Il existe 26 transmutations élémentales ; chacune est un sort à part entière, obéissant en tout point aux règles des sorts de zone.

\n

La transmutation a lieu dans la zone paramétrée et ciblée par le haut-rêvant. Tout ce qui appartient à l’élément impliqué est transmué instantanément sans discrimination. On ne peut pas faire de choix. Tant que dure la zone, tout nouvel objet appartenant à l’élément impliqué qui pénètre dans la zone, est immédiatement transmué à son tour. La zone peut fort bien être lancée sur un lieu où l’élément impliqué n’existe pas, par exemple Terre en Eau à 5 m du sol. Rien ne se produira au premier abord, mais toute pierre lancée dans la zone sera instantanément liquéfiée pour retomber sous forme de pluie.

\n

Tout objet transmué, situé ou entrant dans la zone, adopte aussitôt la forme que lui permet le nouvel élément. On peut obtenir de gracieuses torsades avec du feu transmué en bois ou en métal. La transmutation est définitive, même si l’objet sort de la zone. À la fin de la zone (HN), l’effet cesse d’opérer, mais la matière transmuée le demeure définitivement sans recouvrer non plus son élément d’origine.

\n

Quand une créature vivante se retrouve dans une zone de Transmutation Élémentale, bien que la matière dont elle est composée ne soit pas affectée en elle-même, elle subit l’effet naturel et normal du nouvel élément qui l’entoure, sans jet de résistance. Une créature prise dans une zone d’Air en Feu se retrouve dans un brasier qui la brûle, une créature nageant prise dans une zone d’Eau en Bois se retrouve enkystée dans un bloc de bois, etc.

\n

L’élément Eau correspondant à tous les liquides d’origine non animale, réellement aqueux ou non, c’est tout le liquide qui est transmué et non pas uniquement ses molécules de H2O, y compris tout ce qui peut y être dissout (sels, cristaux). L’eau d’un végétal (sève, jus d’un fruit) appartient à l’élément Bois, qui est celui du végétal, tant qu’il est contenu dans ce dernier. L’humus appartient intégralement à l’élément Terre, même s’il est composé en grande partie de matière végétale (Bois) non encore décomposée.

\n

Éléments d'arrivée

\n

X élément en Air : Pratiquement, l’ancien élément disparaît dans un courant d’air. L’air d’arrivée est toujours frais et pur.

\n

X élément en Terre : L’élément d’arrivée est une roche friable et fragile comme de la craie.

\n

X élément en Eau : L’eau nouvellement créée se comporte naturellement, attirée par la pesanteur : elle pleut, coule, cherche à s’infiltrer. Elle a la pureté de l’eau distillée.

\n

X élément en Feu : L’ancien élément devenu Feu n’est plus que flammes. Toutefois, pour que ces nouvelles flammes continuent à brûler, il leur faut un combustible, faute de quoi elles s’éteignent. Quand c’est l’Air qui est transmué en Feu, celui-ci demeure même sans combustible, car l’Air entourant la zone la comble immédiatement, devenant Feu à son tour. Le résultat est une sphère en permanente ignition. Il en va de même pour l’eau au centre d’une rivière par exemple.

\n

X élément en Bois : Le bois d’arrivée est un bois de qualité médiocre, du genre sapin, mais sec, sans aucune sève ni résine, combustible ou façonnable.

\n

X élément en Métal : Il ne s’agit toujours que des deux métaux les plus inertes : fer ou plomb (tirer à pile ou face). Le fer de transmutation n’est ni de l’acier ni du fer forgé, c’est du fer natif, mou et sans dureté. Un forgeron peut néanmoins le travailler.

\n

Objets magiques

\n

À mi-chemin entre les créatures et la matière inerte, les objets magiques ont droit à un jet de résistance pour ne pas être impliqués dans une transmutation. C’est un JR spécial, r0, où la protection magique du matériau est prise en guise de points de rêve (voir Résistance).

","descriptionmj":"","draconic":"Voie d'Oniros","duree":"HN","JR":"Aucun","cible":"","difficulte":"-8","portée":"","caseTMR":"lac","caseTMRspeciale":"","ptreve":"6","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259472742,"modifiedTime":1667260037974,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"IBYW3gYDDHuAYykj","name":"Eau en bois","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.IBYW3gYDDHuAYykj"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"

Le principe de la Transmutation Élémentale est de transformer un élément en un autre, par exemple le métal en bois, l’air en feu. Il n’existe de transmutation que pour les six premiers éléments. La matière dont sont composées les créatures, mortes ou vivantes, n’est jamais transmuée, y compris l’air contenu dans les poumons. Il existe 26 transmutations élémentales ; chacune est un sort à part entière, obéissant en tout point aux règles des sorts de zone.

\n

La transmutation a lieu dans la zone paramétrée et ciblée par le haut-rêvant. Tout ce qui appartient à l’élément impliqué est transmué instantanément sans discrimination. On ne peut pas faire de choix. Tant que dure la zone, tout nouvel objet appartenant à l’élément impliqué qui pénètre dans la zone, est immédiatement transmué à son tour. La zone peut fort bien être lancée sur un lieu où l’élément impliqué n’existe pas, par exemple Terre en Eau à 5 m du sol. Rien ne se produira au premier abord, mais toute pierre lancée dans la zone sera instantanément liquéfiée pour retomber sous forme de pluie.

\n

Tout objet transmué, situé ou entrant dans la zone, adopte aussitôt la forme que lui permet le nouvel élément. On peut obtenir de gracieuses torsades avec du feu transmué en bois ou en métal. La transmutation est définitive, même si l’objet sort de la zone. À la fin de la zone (HN), l’effet cesse d’opérer, mais la matière transmuée le demeure définitivement sans recouvrer non plus son élément d’origine.

\n

Quand une créature vivante se retrouve dans une zone de Transmutation Élémentale, bien que la matière dont elle est composée ne soit pas affectée en elle-même, elle subit l’effet naturel et normal du nouvel élément qui l’entoure, sans jet de résistance. Une créature prise dans une zone d’Air en Feu se retrouve dans un brasier qui la brûle, une créature nageant prise dans une zone d’Eau en Bois se retrouve enkystée dans un bloc de bois, etc.

\n

L’élément Eau correspondant à tous les liquides d’origine non animale, réellement aqueux ou non, c’est tout le liquide qui est transmué et non pas uniquement ses molécules de H2O, y compris tout ce qui peut y être dissout (sels, cristaux). L’eau d’un végétal (sève, jus d’un fruit) appartient à l’élément Bois, qui est celui du végétal, tant qu’il est contenu dans ce dernier. L’humus appartient intégralement à l’élément Terre, même s’il est composé en grande partie de matière végétale (Bois) non encore décomposée.

\n

Éléments d'arrivée

\n

X élément en Air : Pratiquement, l’ancien élément disparaît dans un courant d’air. L’air d’arrivée est toujours frais et pur.

\n

X élément en Terre : L’élément d’arrivée est une roche friable et fragile comme de la craie.

\n

X élément en Eau : L’eau nouvellement créée se comporte naturellement, attirée par la pesanteur : elle pleut, coule, cherche à s’infiltrer. Elle a la pureté de l’eau distillée.

\n

X élément en Feu : L’ancien élément devenu Feu n’est plus que flammes. Toutefois, pour que ces nouvelles flammes continuent à brûler, il leur faut un combustible, faute de quoi elles s’éteignent. Quand c’est l’Air qui est transmué en Feu, celui-ci demeure même sans combustible, car l’Air entourant la zone la comble immédiatement, devenant Feu à son tour. Le résultat est une sphère en permanente ignition. Il en va de même pour l’eau au centre d’une rivière par exemple.

\n

X élément en Bois : Le bois d’arrivée est un bois de qualité médiocre, du genre sapin, mais sec, sans aucune sève ni résine, combustible ou façonnable.

\n

X élément en Métal : Il ne s’agit toujours que des deux métaux les plus inertes : fer ou plomb (tirer à pile ou face). Le fer de transmutation n’est ni de l’acier ni du fer forgé, c’est du fer natif, mou et sans dureté. Un forgeron peut néanmoins le travailler.

\n

Objets magiques

\n

À mi-chemin entre les créatures et la matière inerte, les objets magiques ont droit à un jet de résistance pour ne pas être impliqués dans une transmutation. C’est un JR spécial, r0, où la protection magique du matériau est prise en guise de points de rêve (voir Résistance).

","descriptionmj":"","draconic":"Voie d'Oniros","duree":"HN","JR":"Aucun","cible":"","difficulte":"-4","portée":"","caseTMR":"foret","caseTMRspeciale":"","ptreve":"2","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259472742,"modifiedTime":1667260037972,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"Ixsf3r1AxJGcP7xp","name":"Invulnérabilité chromatique au violet","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.Ixsf3r1AxJGcP7xp"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"

Les sorts d’Invulnérabilité Chromatique ne peuvent être recherchés/synthétisés qu’en ayant compris le @Item[5YK6q2KuKArkvDWy]{Le Principe Drachromatique} (voir Les grimoires, p218).

\n

Cette zone mobile personnelle, obéissant à toutes les règles des ZMP (sauf la durée), confère une protection supplémentaire (c’est-à-dire en plus de l’armure réellement portée), sous réserve que la cible soit à 75 % ou plus d’une même couleur, rouge, orange, etc. Plusieurs nuances d’une même couleur sont possibles, comme par exemple le tigre vert, nuancé de deux tons de verts, ou un Cyan, considéré bleu à 90 %. Les vêtements peuvent servir dans ce but, tous teintés d’un même coloris.

\n

La protection varie de +2 à +8, selon la couleur : elle est égale aux points de rêve nécessaires. Par exemple, la protection chromatique au rouge r2 confère une protection de +2 ; celle au bleu r6 une protection de +6.

\n

Ce sort est incompatible avec le rituel @Item[qW1vAyoqrvxG0tDn]{Haubert d'Oniros (rituel)}.

\n

Vêtements et équipement peuvent avoir été colorés dans la teinte voulue par une Transmutation Chromatique (voir page suivante) mais pas par une illusion d’Hypnos. Ces illusions ne s’appliquent en effet qu’aux yeux des spectateurs, et la magie d’Oniros, quant à elle, n’en est pas dupe.

\n

Aucune zone d’Invulnérabilité Chromatique n’a jamais pu être envisagée pour le blanc, le gris, le noir, non plus que pour les bruns, beiges, ocres, fauves, etc.

\n

Il existe six types d’Invulnérabilité Chromatique, chacun étant un sort distinct.

","descriptionmj":"","draconic":"Voie d'Oniros","duree":"HN","JR":"r-8 et coût 1r","cible":"","difficulte":"-14","portée":"","caseTMR":"marais","caseTMRspeciale":"","ptreve":"8","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259472742,"modifiedTime":1667260037973,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"JHMC46WLlEsJ4YsQ","name":"Terre en bois","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.JHMC46WLlEsJ4YsQ"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"

Le principe de la Transmutation Élémentale est de transformer un élément en un autre, par exemple le métal en bois, l’air en feu. Il n’existe de transmutation que pour les six premiers éléments. La matière dont sont composées les créatures, mortes ou vivantes, n’est jamais transmuée, y compris l’air contenu dans les poumons. Il existe 26 transmutations élémentales ; chacune est un sort à part entière, obéissant en tout point aux règles des sorts de zone.

\n

La transmutation a lieu dans la zone paramétrée et ciblée par le haut-rêvant. Tout ce qui appartient à l’élément impliqué est transmué instantanément sans discrimination. On ne peut pas faire de choix. Tant que dure la zone, tout nouvel objet appartenant à l’élément impliqué qui pénètre dans la zone, est immédiatement transmué à son tour. La zone peut fort bien être lancée sur un lieu où l’élément impliqué n’existe pas, par exemple Terre en Eau à 5 m du sol. Rien ne se produira au premier abord, mais toute pierre lancée dans la zone sera instantanément liquéfiée pour retomber sous forme de pluie.

\n

Tout objet transmué, situé ou entrant dans la zone, adopte aussitôt la forme que lui permet le nouvel élément. On peut obtenir de gracieuses torsades avec du feu transmué en bois ou en métal. La transmutation est définitive, même si l’objet sort de la zone. À la fin de la zone (HN), l’effet cesse d’opérer, mais la matière transmuée le demeure définitivement sans recouvrer non plus son élément d’origine.

\n

Quand une créature vivante se retrouve dans une zone de Transmutation Élémentale, bien que la matière dont elle est composée ne soit pas affectée en elle-même, elle subit l’effet naturel et normal du nouvel élément qui l’entoure, sans jet de résistance. Une créature prise dans une zone d’Air en Feu se retrouve dans un brasier qui la brûle, une créature nageant prise dans une zone d’Eau en Bois se retrouve enkystée dans un bloc de bois, etc.

\n

L’élément Eau correspondant à tous les liquides d’origine non animale, réellement aqueux ou non, c’est tout le liquide qui est transmué et non pas uniquement ses molécules de H2O, y compris tout ce qui peut y être dissout (sels, cristaux). L’eau d’un végétal (sève, jus d’un fruit) appartient à l’élément Bois, qui est celui du végétal, tant qu’il est contenu dans ce dernier. L’humus appartient intégralement à l’élément Terre, même s’il est composé en grande partie de matière végétale (Bois) non encore décomposée.

\n

Éléments d'arrivée

\n

X élément en Air : Pratiquement, l’ancien élément disparaît dans un courant d’air. L’air d’arrivée est toujours frais et pur.

\n

X élément en Terre : L’élément d’arrivée est une roche friable et fragile comme de la craie.

\n

X élément en Eau : L’eau nouvellement créée se comporte naturellement, attirée par la pesanteur : elle pleut, coule, cherche à s’infiltrer. Elle a la pureté de l’eau distillée.

\n

X élément en Feu : L’ancien élément devenu Feu n’est plus que flammes. Toutefois, pour que ces nouvelles flammes continuent à brûler, il leur faut un combustible, faute de quoi elles s’éteignent. Quand c’est l’Air qui est transmué en Feu, celui-ci demeure même sans combustible, car l’Air entourant la zone la comble immédiatement, devenant Feu à son tour. Le résultat est une sphère en permanente ignition. Il en va de même pour l’eau au centre d’une rivière par exemple.

\n

X élément en Bois : Le bois d’arrivée est un bois de qualité médiocre, du genre sapin, mais sec, sans aucune sève ni résine, combustible ou façonnable.

\n

X élément en Métal : Il ne s’agit toujours que des deux métaux les plus inertes : fer ou plomb (tirer à pile ou face). Le fer de transmutation n’est ni de l’acier ni du fer forgé, c’est du fer natif, mou et sans dureté. Un forgeron peut néanmoins le travailler.

\n

Objets magiques

\n

À mi-chemin entre les créatures et la matière inerte, les objets magiques ont droit à un jet de résistance pour ne pas être impliqués dans une transmutation. C’est un JR spécial, r0, où la protection magique du matériau est prise en guise de points de rêve (voir Résistance).

","descriptionmj":"","draconic":"Voie d'Oniros","duree":"HN","JR":"Aucun","cible":"","difficulte":"-4","portée":"","caseTMR":"plaines","caseTMRspeciale":"","ptreve":"2","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259472742,"modifiedTime":1667260037974,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Haubert d'Oniros","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","system":{"description":"

Le rituel de Haubert d’Oniros confère à la cible une protection de 5 points comme un haubert de mailles. Il ne s’ajoute pas toutefois à la protection préexistante, et si cette dernière est déjà de 5 ou plus, il n’a aucun effet. En cas de combat, la présence du Haubert d’Oniros n’empêche pas que l’amure véritable soit endommagée par les coups. Le Haubert d’Oniros n’a ni encombrement ni malus armure. Sa protection de 5 n’est pas diminuée face aux flèches ou aux carreaux.

Le Haubert d’Oniros est la seule zone mobile personnelle qui est un rituel, et ne peut donc être mis en réserve ni attribué à une écaille d’activité. Il obéit par ailleurs à toutes les règles des ZMP (sauf la durée)

","descriptionmj":"","draconic":"Voie d'Oniros","duree":"HN","JR":"r-8, coût 1r","cible":"","difficulte":"-8","portée":"","caseTMR":"fleuve","caseTMRspeciale":"","ptreve":"7","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0,"portee":"Toucher"},"effects":[],"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"flags":{"core":{"sourceId":"Item.Zf4SEkl1IBb37HKI"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.18","coreVersion":"10.291","createdTime":1676718845845,"modifiedTime":1676719508440,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"K9lspVNJAJmCAQHB"} +{"_id":"MXK7iZSys3eg2deO","name":"Ténèbres","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.MXK7iZSys3eg2deO"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"

La zone ainsi créée s’emplit de ténèbres totales où rien ne peut être visuellement perçu, aussi bien dans la zone elle-même qu’à l’extérieur de celle-ci pour les créatures situées dedans. Si un feu est allumé, il dégage de la chaleur, brûle, mais sans aucune lumière. De l’extérieur, la zone n’est pas détectable. Une zone de Ténèbres en plein jour ne se remarque pas plus de l’extérieur qu’une zone de Lumière en pleine nuit.

","descriptionmj":"","draconic":"Voie d'Oniros","duree":"HN","JR":"Aucun","cible":"","difficulte":"-4","portée":"","caseTMR":"cite","caseTMRspeciale":"","ptreve":"3","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259472742,"modifiedTime":1667260037974,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"NROb4w04t4jPPBYr","name":"Illusion animale","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.NROb4w04t4jPPBYr"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"

Permet de peupler illusoirement la zone d’un animal de son choix. L’animal semble vivant, mobile, sonore, mais l’illusion ne peut quitter la zone. Le haut-rêvant ne téléguide pas les mouvements de l’illusion, celle-ci fonctionne de façon autonome, le comportement de l’animal étant celui, standard et moyen, de l’espèce. L’illusion n’est perceptible que de l’extérieur, elle se dissipe instantanément pour tout personnage qui pénètre dans la zone. On ne peut créer que l’illusion d’un animal que l’on a déjà réellement vu dans sa vie.

","descriptionmj":"","draconic":"Voie d'Oniros","duree":"HN","JR":"Aucun","cible":"","difficulte":"-4","portée":"","caseTMR":"foret","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259472742,"modifiedTime":1667260037973,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"NZ1fYmy3dVs4NcFd","name":"Terre en eau","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.NZ1fYmy3dVs4NcFd"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"

Le principe de la Transmutation Élémentale est de transformer un élément en un autre, par exemple le métal en bois, l’air en feu. Il n’existe de transmutation que pour les six premiers éléments. La matière dont sont composées les créatures, mortes ou vivantes, n’est jamais transmuée, y compris l’air contenu dans les poumons. Il existe 26 transmutations élémentales ; chacune est un sort à part entière, obéissant en tout point aux règles des sorts de zone.

\n

La transmutation a lieu dans la zone paramétrée et ciblée par le haut-rêvant. Tout ce qui appartient à l’élément impliqué est transmué instantanément sans discrimination. On ne peut pas faire de choix. Tant que dure la zone, tout nouvel objet appartenant à l’élément impliqué qui pénètre dans la zone, est immédiatement transmué à son tour. La zone peut fort bien être lancée sur un lieu où l’élément impliqué n’existe pas, par exemple Terre en Eau à 5 m du sol. Rien ne se produira au premier abord, mais toute pierre lancée dans la zone sera instantanément liquéfiée pour retomber sous forme de pluie.

\n

Tout objet transmué, situé ou entrant dans la zone, adopte aussitôt la forme que lui permet le nouvel élément. On peut obtenir de gracieuses torsades avec du feu transmué en bois ou en métal. La transmutation est définitive, même si l’objet sort de la zone. À la fin de la zone (HN), l’effet cesse d’opérer, mais la matière transmuée le demeure définitivement sans recouvrer non plus son élément d’origine.

\n

Quand une créature vivante se retrouve dans une zone de Transmutation Élémentale, bien que la matière dont elle est composée ne soit pas affectée en elle-même, elle subit l’effet naturel et normal du nouvel élément qui l’entoure, sans jet de résistance. Une créature prise dans une zone d’Air en Feu se retrouve dans un brasier qui la brûle, une créature nageant prise dans une zone d’Eau en Bois se retrouve enkystée dans un bloc de bois, etc.

\n

L’élément Eau correspondant à tous les liquides d’origine non animale, réellement aqueux ou non, c’est tout le liquide qui est transmué et non pas uniquement ses molécules de H2O, y compris tout ce qui peut y être dissout (sels, cristaux). L’eau d’un végétal (sève, jus d’un fruit) appartient à l’élément Bois, qui est celui du végétal, tant qu’il est contenu dans ce dernier. L’humus appartient intégralement à l’élément Terre, même s’il est composé en grande partie de matière végétale (Bois) non encore décomposée.

\n

Éléments d'arrivée

\n

X élément en Air : Pratiquement, l’ancien élément disparaît dans un courant d’air. L’air d’arrivée est toujours frais et pur.

\n

X élément en Terre : L’élément d’arrivée est une roche friable et fragile comme de la craie.

\n

X élément en Eau : L’eau nouvellement créée se comporte naturellement, attirée par la pesanteur : elle pleut, coule, cherche à s’infiltrer. Elle a la pureté de l’eau distillée.

\n

X élément en Feu : L’ancien élément devenu Feu n’est plus que flammes. Toutefois, pour que ces nouvelles flammes continuent à brûler, il leur faut un combustible, faute de quoi elles s’éteignent. Quand c’est l’Air qui est transmué en Feu, celui-ci demeure même sans combustible, car l’Air entourant la zone la comble immédiatement, devenant Feu à son tour. Le résultat est une sphère en permanente ignition. Il en va de même pour l’eau au centre d’une rivière par exemple.

\n

X élément en Bois : Le bois d’arrivée est un bois de qualité médiocre, du genre sapin, mais sec, sans aucune sève ni résine, combustible ou façonnable.

\n

X élément en Métal : Il ne s’agit toujours que des deux métaux les plus inertes : fer ou plomb (tirer à pile ou face). Le fer de transmutation n’est ni de l’acier ni du fer forgé, c’est du fer natif, mou et sans dureté. Un forgeron peut néanmoins le travailler.

\n

Objets magiques

\n

À mi-chemin entre les créatures et la matière inerte, les objets magiques ont droit à un jet de résistance pour ne pas être impliqués dans une transmutation. C’est un JR spécial, r0, où la protection magique du matériau est prise en guise de points de rêve (voir Résistance).

","descriptionmj":"","draconic":"Voie d'Oniros","duree":"HN","JR":"Aucun","cible":"","difficulte":"-6","portée":"","caseTMR":"foret","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259472742,"modifiedTime":1667260037974,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"OfyQfWYV5bYWlXru","name":"Bouclier élémental contre le métal","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.OfyQfWYV5bYWlXru"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"

Le principe de la zone de Bouclier Élémental est d'empêcher l'élément concerné (eau, feu, métal, bois, terre) d'y pénétrer, comme s'il s'agissait d'une barrière sélective. La zone est fixe et totalement invisible.

\n

Les objets appartenant, tout ou partie, à l'élément métal, ne peuvent entrer dans la zone et s'arrêtent à sa frontière. L'objet retombe alors sur le sol. Si l'objet est tenu ou porté, son porteur sent une résistance venant de lui, un blocage, et il ne peut pénétrer dans la zone tant qu'il ne s'en est pas séparé.

\n

Noter enfin que le seul effet de la zone est d'empêcher l'élément concerné d'y pénétrer. Il n'y a pas d'effet sur l'élément déjà présent dans la zone au moment où celle-ci est lancée. Par exemple, lancer un Bouclier Élémental contre le Feu sur une bougie ne l'éteint pas. Toutefois, si la bougie est sortie de la zone, sa flamme ne pourra pas y repénétrer.

","descriptionmj":"","draconic":"Voie d'Oniros","duree":"HN","JR":"Aucun","cible":"","difficulte":"-8","portée":"","caseTMR":"marais","caseTMRspeciale":"","ptreve":"6","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259472743,"modifiedTime":1667260037972,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"OvIjind7mmI7ac6Q","name":"Métal en air","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.OvIjind7mmI7ac6Q"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"

Le principe de la Transmutation Élémentale est de transformer un élément en un autre, par exemple le métal en bois, l’air en feu. Il n’existe de transmutation que pour les six premiers éléments. La matière dont sont composées les créatures, mortes ou vivantes, n’est jamais transmuée, y compris l’air contenu dans les poumons. Il existe 26 transmutations élémentales ; chacune est un sort à part entière, obéissant en tout point aux règles des sorts de zone.

\n

La transmutation a lieu dans la zone paramétrée et ciblée par le haut-rêvant. Tout ce qui appartient à l’élément impliqué est transmué instantanément sans discrimination. On ne peut pas faire de choix. Tant que dure la zone, tout nouvel objet appartenant à l’élément impliqué qui pénètre dans la zone, est immédiatement transmué à son tour. La zone peut fort bien être lancée sur un lieu où l’élément impliqué n’existe pas, par exemple Terre en Eau à 5 m du sol. Rien ne se produira au premier abord, mais toute pierre lancée dans la zone sera instantanément liquéfiée pour retomber sous forme de pluie.

\n

Tout objet transmué, situé ou entrant dans la zone, adopte aussitôt la forme que lui permet le nouvel élément. On peut obtenir de gracieuses torsades avec du feu transmué en bois ou en métal. La transmutation est définitive, même si l’objet sort de la zone. À la fin de la zone (HN), l’effet cesse d’opérer, mais la matière transmuée le demeure définitivement sans recouvrer non plus son élément d’origine.

\n

Quand une créature vivante se retrouve dans une zone de Transmutation Élémentale, bien que la matière dont elle est composée ne soit pas affectée en elle-même, elle subit l’effet naturel et normal du nouvel élément qui l’entoure, sans jet de résistance. Une créature prise dans une zone d’Air en Feu se retrouve dans un brasier qui la brûle, une créature nageant prise dans une zone d’Eau en Bois se retrouve enkystée dans un bloc de bois, etc.

\n

L’élément Eau correspondant à tous les liquides d’origine non animale, réellement aqueux ou non, c’est tout le liquide qui est transmué et non pas uniquement ses molécules de H2O, y compris tout ce qui peut y être dissout (sels, cristaux). L’eau d’un végétal (sève, jus d’un fruit) appartient à l’élément Bois, qui est celui du végétal, tant qu’il est contenu dans ce dernier. L’humus appartient intégralement à l’élément Terre, même s’il est composé en grande partie de matière végétale (Bois) non encore décomposée.

\n

Éléments d'arrivée

\n

X élément en Air : Pratiquement, l’ancien élément disparaît dans un courant d’air. L’air d’arrivée est toujours frais et pur.

\n

X élément en Terre : L’élément d’arrivée est une roche friable et fragile comme de la craie.

\n

X élément en Eau : L’eau nouvellement créée se comporte naturellement, attirée par la pesanteur : elle pleut, coule, cherche à s’infiltrer. Elle a la pureté de l’eau distillée.

\n

X élément en Feu : L’ancien élément devenu Feu n’est plus que flammes. Toutefois, pour que ces nouvelles flammes continuent à brûler, il leur faut un combustible, faute de quoi elles s’éteignent. Quand c’est l’Air qui est transmué en Feu, celui-ci demeure même sans combustible, car l’Air entourant la zone la comble immédiatement, devenant Feu à son tour. Le résultat est une sphère en permanente ignition. Il en va de même pour l’eau au centre d’une rivière par exemple.

\n

X élément en Bois : Le bois d’arrivée est un bois de qualité médiocre, du genre sapin, mais sec, sans aucune sève ni résine, combustible ou façonnable.

\n

X élément en Métal : Il ne s’agit toujours que des deux métaux les plus inertes : fer ou plomb (tirer à pile ou face). Le fer de transmutation n’est ni de l’acier ni du fer forgé, c’est du fer natif, mou et sans dureté. Un forgeron peut néanmoins le travailler.

\n

Objets magiques

\n

À mi-chemin entre les créatures et la matière inerte, les objets magiques ont droit à un jet de résistance pour ne pas être impliqués dans une transmutation. C’est un JR spécial, r0, où la protection magique du matériau est prise en guise de points de rêve (voir Résistance).

","descriptionmj":"","draconic":"Voie d'Oniros","duree":"HN","JR":"Aucun","cible":"","difficulte":"-8","portée":"","caseTMR":"fleuve","caseTMRspeciale":"","ptreve":"6","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259472743,"modifiedTime":1667260037974,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"Q0mlU77k2M9QPnPA","name":"Illusion géographique","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.Q0mlU77k2M9QPnPA"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"

Permet d’altérer illusoirement la géographie de la zone, y compris sa végétation : nier un rocher ou en inventer un, un gouffe, un bosquet, un talus, etc. L’illusion n’existe que pour les créatures situées en dehors de la zone et se dissipe dès qu’on y pénètre. Pour les créatures situées hors de la zone, celle qui vient d’y entrer semble avoir un comportement logique par rapport à l’illusion. Par exemple, elle semble tomber dans le gouffre ou disparaître derrière le rocher de l’illusion. En cas de litige d’interprétation, c’est au gardien des rêves de statuer.

","descriptionmj":"","draconic":"Voie d'Oniros","duree":"HN","JR":"Aucun","cible":"","difficulte":"-4","portée":"","caseTMR":"gouffre","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259472743,"modifiedTime":1667260037973,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"QnHCEHK8yRlHXsa0","name":"Eau en terre","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.QnHCEHK8yRlHXsa0"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"

Le principe de la Transmutation Élémentale est de transformer un élément en un autre, par exemple le métal en bois, l’air en feu. Il n’existe de transmutation que pour les six premiers éléments. La matière dont sont composées les créatures, mortes ou vivantes, n’est jamais transmuée, y compris l’air contenu dans les poumons. Il existe 26 transmutations élémentales ; chacune est un sort à part entière, obéissant en tout point aux règles des sorts de zone.

\n

La transmutation a lieu dans la zone paramétrée et ciblée par le haut-rêvant. Tout ce qui appartient à l’élément impliqué est transmué instantanément sans discrimination. On ne peut pas faire de choix. Tant que dure la zone, tout nouvel objet appartenant à l’élément impliqué qui pénètre dans la zone, est immédiatement transmué à son tour. La zone peut fort bien être lancée sur un lieu où l’élément impliqué n’existe pas, par exemple Terre en Eau à 5 m du sol. Rien ne se produira au premier abord, mais toute pierre lancée dans la zone sera instantanément liquéfiée pour retomber sous forme de pluie.

\n

Tout objet transmué, situé ou entrant dans la zone, adopte aussitôt la forme que lui permet le nouvel élément. On peut obtenir de gracieuses torsades avec du feu transmué en bois ou en métal. La transmutation est définitive, même si l’objet sort de la zone. À la fin de la zone (HN), l’effet cesse d’opérer, mais la matière transmuée le demeure définitivement sans recouvrer non plus son élément d’origine.

\n

Quand une créature vivante se retrouve dans une zone de Transmutation Élémentale, bien que la matière dont elle est composée ne soit pas affectée en elle-même, elle subit l’effet naturel et normal du nouvel élément qui l’entoure, sans jet de résistance. Une créature prise dans une zone d’Air en Feu se retrouve dans un brasier qui la brûle, une créature nageant prise dans une zone d’Eau en Bois se retrouve enkystée dans un bloc de bois, etc.

\n

L’élément Eau correspondant à tous les liquides d’origine non animale, réellement aqueux ou non, c’est tout le liquide qui est transmué et non pas uniquement ses molécules de H2O, y compris tout ce qui peut y être dissout (sels, cristaux). L’eau d’un végétal (sève, jus d’un fruit) appartient à l’élément Bois, qui est celui du végétal, tant qu’il est contenu dans ce dernier. L’humus appartient intégralement à l’élément Terre, même s’il est composé en grande partie de matière végétale (Bois) non encore décomposée.

\n

Éléments d'arrivée

\n

X élément en Air : Pratiquement, l’ancien élément disparaît dans un courant d’air. L’air d’arrivée est toujours frais et pur.

\n

X élément en Terre : L’élément d’arrivée est une roche friable et fragile comme de la craie.

\n

X élément en Eau : L’eau nouvellement créée se comporte naturellement, attirée par la pesanteur : elle pleut, coule, cherche à s’infiltrer. Elle a la pureté de l’eau distillée.

\n

X élément en Feu : L’ancien élément devenu Feu n’est plus que flammes. Toutefois, pour que ces nouvelles flammes continuent à brûler, il leur faut un combustible, faute de quoi elles s’éteignent. Quand c’est l’Air qui est transmué en Feu, celui-ci demeure même sans combustible, car l’Air entourant la zone la comble immédiatement, devenant Feu à son tour. Le résultat est une sphère en permanente ignition. Il en va de même pour l’eau au centre d’une rivière par exemple.

\n

X élément en Bois : Le bois d’arrivée est un bois de qualité médiocre, du genre sapin, mais sec, sans aucune sève ni résine, combustible ou façonnable.

\n

X élément en Métal : Il ne s’agit toujours que des deux métaux les plus inertes : fer ou plomb (tirer à pile ou face). Le fer de transmutation n’est ni de l’acier ni du fer forgé, c’est du fer natif, mou et sans dureté. Un forgeron peut néanmoins le travailler.

\n

Objets magiques

\n

À mi-chemin entre les créatures et la matière inerte, les objets magiques ont droit à un jet de résistance pour ne pas être impliqués dans une transmutation. C’est un JR spécial, r0, où la protection magique du matériau est prise en guise de points de rêve (voir Résistance).

","descriptionmj":"","draconic":"Voie d'Oniros","duree":"HN","JR":"Aucun","cible":"","difficulte":"-6","portée":"","caseTMR":"pont","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259472743,"modifiedTime":1667260037973,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"QyvTZJKJru4Igex7","name":"Invulnérabilité chromatique au bleu","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.QyvTZJKJru4Igex7"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"

Les sorts d’Invulnérabilité Chromatique ne peuvent être recherchés/synthétisés qu’en ayant compris le @Item[5YK6q2KuKArkvDWy]{Le Principe Drachromatique} (voir Les grimoires, p218).

\n

Cette zone mobile personnelle, obéissant à toutes les règles des ZMP (sauf la durée), confère une protection supplémentaire (c’est-à-dire en plus de l’armure réellement portée), sous réserve que la cible soit à 75 % ou plus d’une même couleur, rouge, orange, etc. Plusieurs nuances d’une même couleur sont possibles, comme par exemple le tigre vert, nuancé de deux tons de verts, ou un Cyan, considéré bleu à 90 %. Les vêtements peuvent servir dans ce but, tous teintés d’un même coloris.

\n

La protection varie de +2 à +8, selon la couleur : elle est égale aux points de rêve nécessaires. Par exemple, la protection chromatique au rouge r2 confère une protection de +2 ; celle au bleu r6 une protection de +6.

\n

Ce sort est incompatible avec le rituel @Item[qW1vAyoqrvxG0tDn]{Haubert d'Oniros (rituel)}.

\n

Vêtements et équipement peuvent avoir été colorés dans la teinte voulue par une Transmutation Chromatique (voir page suivante) mais pas par une illusion d’Hypnos. Ces illusions ne s’appliquent en effet qu’aux yeux des spectateurs, et la magie d’Oniros, quant à elle, n’en est pas dupe.

\n

Aucune zone d’Invulnérabilité Chromatique n’a jamais pu être envisagée pour le blanc, le gris, le noir, non plus que pour les bruns, beiges, ocres, fauves, etc.

\n

Il existe six types d’Invulnérabilité Chromatique, chacun étant un sort distinct.

","descriptionmj":"","draconic":"Voie d'Oniros","duree":"HN","JR":"r-8 et coût 1r","cible":"","difficulte":"-12","portée":"","caseTMR":"lac","caseTMRspeciale":"","ptreve":"6","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259472743,"modifiedTime":1667260037973,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"R6IMROQ6wKm0wRrc","name":"Lumière","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.R6IMROQ6wKm0wRrc"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"

La zone de Lumière est une zone aux dimensions normalement variables, produisant une clarté semblable à la lumière du plein jour. La clarté, toutefois, n’existe que dans la zone, sans éclairer au-delà ni même être visible de l’extérieur. Une zone de Lumière ne se voit pas de l’extérieur et permet d’être dissimulé dans les ténèbres naturelles de la nuit, tout en voyant clair dans la zone.

","descriptionmj":"","draconic":"Voie d'Oniros","duree":"HN","JR":"Aucun","cible":"","difficulte":"-4","portée":"","caseTMR":"plaines","caseTMRspeciale":"","ptreve":"3","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259472743,"modifiedTime":1667260037973,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"SyJ9IZRF0cvagD1G","name":"Feu en eau","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.SyJ9IZRF0cvagD1G"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"

Le principe de la Transmutation Élémentale est de transformer un élément en un autre, par exemple le métal en bois, l’air en feu. Il n’existe de transmutation que pour les six premiers éléments. La matière dont sont composées les créatures, mortes ou vivantes, n’est jamais transmuée, y compris l’air contenu dans les poumons. Il existe 26 transmutations élémentales ; chacune est un sort à part entière, obéissant en tout point aux règles des sorts de zone.

\n

La transmutation a lieu dans la zone paramétrée et ciblée par le haut-rêvant. Tout ce qui appartient à l’élément impliqué est transmué instantanément sans discrimination. On ne peut pas faire de choix. Tant que dure la zone, tout nouvel objet appartenant à l’élément impliqué qui pénètre dans la zone, est immédiatement transmué à son tour. La zone peut fort bien être lancée sur un lieu où l’élément impliqué n’existe pas, par exemple Terre en Eau à 5 m du sol. Rien ne se produira au premier abord, mais toute pierre lancée dans la zone sera instantanément liquéfiée pour retomber sous forme de pluie.

\n

Tout objet transmué, situé ou entrant dans la zone, adopte aussitôt la forme que lui permet le nouvel élément. On peut obtenir de gracieuses torsades avec du feu transmué en bois ou en métal. La transmutation est définitive, même si l’objet sort de la zone. À la fin de la zone (HN), l’effet cesse d’opérer, mais la matière transmuée le demeure définitivement sans recouvrer non plus son élément d’origine.

\n

Quand une créature vivante se retrouve dans une zone de Transmutation Élémentale, bien que la matière dont elle est composée ne soit pas affectée en elle-même, elle subit l’effet naturel et normal du nouvel élément qui l’entoure, sans jet de résistance. Une créature prise dans une zone d’Air en Feu se retrouve dans un brasier qui la brûle, une créature nageant prise dans une zone d’Eau en Bois se retrouve enkystée dans un bloc de bois, etc.

\n

L’élément Eau correspondant à tous les liquides d’origine non animale, réellement aqueux ou non, c’est tout le liquide qui est transmué et non pas uniquement ses molécules de H2O, y compris tout ce qui peut y être dissout (sels, cristaux). L’eau d’un végétal (sève, jus d’un fruit) appartient à l’élément Bois, qui est celui du végétal, tant qu’il est contenu dans ce dernier. L’humus appartient intégralement à l’élément Terre, même s’il est composé en grande partie de matière végétale (Bois) non encore décomposée.

\n

Éléments d'arrivée

\n

X élément en Air : Pratiquement, l’ancien élément disparaît dans un courant d’air. L’air d’arrivée est toujours frais et pur.

\n

X élément en Terre : L’élément d’arrivée est une roche friable et fragile comme de la craie.

\n

X élément en Eau : L’eau nouvellement créée se comporte naturellement, attirée par la pesanteur : elle pleut, coule, cherche à s’infiltrer. Elle a la pureté de l’eau distillée.

\n

X élément en Feu : L’ancien élément devenu Feu n’est plus que flammes. Toutefois, pour que ces nouvelles flammes continuent à brûler, il leur faut un combustible, faute de quoi elles s’éteignent. Quand c’est l’Air qui est transmué en Feu, celui-ci demeure même sans combustible, car l’Air entourant la zone la comble immédiatement, devenant Feu à son tour. Le résultat est une sphère en permanente ignition. Il en va de même pour l’eau au centre d’une rivière par exemple.

\n

X élément en Bois : Le bois d’arrivée est un bois de qualité médiocre, du genre sapin, mais sec, sans aucune sève ni résine, combustible ou façonnable.

\n

X élément en Métal : Il ne s’agit toujours que des deux métaux les plus inertes : fer ou plomb (tirer à pile ou face). Le fer de transmutation n’est ni de l’acier ni du fer forgé, c’est du fer natif, mou et sans dureté. Un forgeron peut néanmoins le travailler.

\n

Objets magiques

\n

À mi-chemin entre les créatures et la matière inerte, les objets magiques ont droit à un jet de résistance pour ne pas être impliqués dans une transmutation. C’est un JR spécial, r0, où la protection magique du matériau est prise en guise de points de rêve (voir Résistance).

","descriptionmj":"","draconic":"Voie d'Oniros","duree":"HN","JR":"Aucun","cible":"","difficulte":"-6","portée":"","caseTMR":"cite","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259472743,"modifiedTime":1667260037973,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"TnPKRwltLpESStPA","name":"Bois en terre","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.TnPKRwltLpESStPA"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"

Le principe de la Transmutation Élémentale est de transformer un élément en un autre, par exemple le métal en bois, l’air en feu. Il n’existe de transmutation que pour les six premiers éléments. La matière dont sont composées les créatures, mortes ou vivantes, n’est jamais transmuée, y compris l’air contenu dans les poumons. Il existe 26 transmutations élémentales ; chacune est un sort à part entière, obéissant en tout point aux règles des sorts de zone.

\n

La transmutation a lieu dans la zone paramétrée et ciblée par le haut-rêvant. Tout ce qui appartient à l’élément impliqué est transmué instantanément sans discrimination. On ne peut pas faire de choix. Tant que dure la zone, tout nouvel objet appartenant à l’élément impliqué qui pénètre dans la zone, est immédiatement transmué à son tour. La zone peut fort bien être lancée sur un lieu où l’élément impliqué n’existe pas, par exemple Terre en Eau à 5 m du sol. Rien ne se produira au premier abord, mais toute pierre lancée dans la zone sera instantanément liquéfiée pour retomber sous forme de pluie.

\n

Tout objet transmué, situé ou entrant dans la zone, adopte aussitôt la forme que lui permet le nouvel élément. On peut obtenir de gracieuses torsades avec du feu transmué en bois ou en métal. La transmutation est définitive, même si l’objet sort de la zone. À la fin de la zone (HN), l’effet cesse d’opérer, mais la matière transmuée le demeure définitivement sans recouvrer non plus son élément d’origine.

\n

Quand une créature vivante se retrouve dans une zone de Transmutation Élémentale, bien que la matière dont elle est composée ne soit pas affectée en elle-même, elle subit l’effet naturel et normal du nouvel élément qui l’entoure, sans jet de résistance. Une créature prise dans une zone d’Air en Feu se retrouve dans un brasier qui la brûle, une créature nageant prise dans une zone d’Eau en Bois se retrouve enkystée dans un bloc de bois, etc.

\n

L’élément Eau correspondant à tous les liquides d’origine non animale, réellement aqueux ou non, c’est tout le liquide qui est transmué et non pas uniquement ses molécules de H2O, y compris tout ce qui peut y être dissout (sels, cristaux). L’eau d’un végétal (sève, jus d’un fruit) appartient à l’élément Bois, qui est celui du végétal, tant qu’il est contenu dans ce dernier. L’humus appartient intégralement à l’élément Terre, même s’il est composé en grande partie de matière végétale (Bois) non encore décomposée.

\n

Éléments d'arrivée

\n

X élément en Air : Pratiquement, l’ancien élément disparaît dans un courant d’air. L’air d’arrivée est toujours frais et pur.

\n

X élément en Terre : L’élément d’arrivée est une roche friable et fragile comme de la craie.

\n

X élément en Eau : L’eau nouvellement créée se comporte naturellement, attirée par la pesanteur : elle pleut, coule, cherche à s’infiltrer. Elle a la pureté de l’eau distillée.

\n

X élément en Feu : L’ancien élément devenu Feu n’est plus que flammes. Toutefois, pour que ces nouvelles flammes continuent à brûler, il leur faut un combustible, faute de quoi elles s’éteignent. Quand c’est l’Air qui est transmué en Feu, celui-ci demeure même sans combustible, car l’Air entourant la zone la comble immédiatement, devenant Feu à son tour. Le résultat est une sphère en permanente ignition. Il en va de même pour l’eau au centre d’une rivière par exemple.

\n

X élément en Bois : Le bois d’arrivée est un bois de qualité médiocre, du genre sapin, mais sec, sans aucune sève ni résine, combustible ou façonnable.

\n

X élément en Métal : Il ne s’agit toujours que des deux métaux les plus inertes : fer ou plomb (tirer à pile ou face). Le fer de transmutation n’est ni de l’acier ni du fer forgé, c’est du fer natif, mou et sans dureté. Un forgeron peut néanmoins le travailler.

\n

Objets magiques

\n

À mi-chemin entre les créatures et la matière inerte, les objets magiques ont droit à un jet de résistance pour ne pas être impliqués dans une transmutation. C’est un JR spécial, r0, où la protection magique du matériau est prise en guise de points de rêve (voir Résistance).

","descriptionmj":"","draconic":"Voie d'Oniros","duree":"HN","JR":"Aucun","cible":"","difficulte":"-4","portée":"","caseTMR":"necropole","caseTMRspeciale":"","ptreve":"2","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259472743,"modifiedTime":1667260037972,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"TzvdvenN0tb2M5FE","name":"Invulnérabilité chromatique au vert","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.TzvdvenN0tb2M5FE"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"

Les sorts d’Invulnérabilité Chromatique ne peuvent être recherchés/synthétisés qu’en ayant compris le @Item[5YK6q2KuKArkvDWy]{Le Principe Drachromatique} (voir Les grimoires, p218).

\n

Cette zone mobile personnelle, obéissant à toutes les règles des ZMP (sauf la durée), confère une protection supplémentaire (c’est-à-dire en plus de l’armure réellement portée), sous réserve que la cible soit à 75 % ou plus d’une même couleur, rouge, orange, etc. Plusieurs nuances d’une même couleur sont possibles, comme par exemple le tigre vert, nuancé de deux tons de verts, ou un Cyan, considéré bleu à 90 %. Les vêtements peuvent servir dans ce but, tous teintés d’un même coloris.

\n

La protection varie de +2 à +8, selon la couleur : elle est égale aux points de rêve nécessaires. Par exemple, la protection chromatique au rouge r2 confère une protection de +2 ; celle au bleu r6 une protection de +6.

\n

Ce sort est incompatible avec le rituel @Item[qW1vAyoqrvxG0tDn]{Haubert d'Oniros (rituel)}.

\n

Vêtements et équipement peuvent avoir été colorés dans la teinte voulue par une Transmutation Chromatique (voir page suivante) mais pas par une illusion d’Hypnos. Ces illusions ne s’appliquent en effet qu’aux yeux des spectateurs, et la magie d’Oniros, quant à elle, n’en est pas dupe.

\n

Aucune zone d’Invulnérabilité Chromatique n’a jamais pu être envisagée pour le blanc, le gris, le noir, non plus que pour les bruns, beiges, ocres, fauves, etc.

\n

Il existe six types d’Invulnérabilité Chromatique, chacun étant un sort distinct.

","descriptionmj":"","draconic":"Voie d'Oniros","duree":"HN","JR":"r-8 et coût 1r","cible":"","difficulte":"-10","portée":"","caseTMR":"gouffre","caseTMRspeciale":"","ptreve":"5","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259472743,"modifiedTime":1667260037973,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"UBYkwTst29rEGIg2","name":"Croissance végétale","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.UBYkwTst29rEGIg2"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"

Tous les végétaux vivants (poussant) intégralement situés dans la zone, c’est-à-dire sans qu’il en dépasse la moindre feuille, augmentent en taille jusqu’au double de leur taille initiale, ou à défaut, jusqu’à ce qu’ils commencent à dépasser de la zone. Le temps mis pour doubler de taille est le même, quel que soit le végétal : il commence aussitôt le ciblage effeffectué, et se termine à la fin de l’heure de naissance du haut-rêvant. La nouvelle taille est acquise définitivement. L’effet s’interrompt immédiatement si l’on cueille ou déracine le végétal. Pour les herbes utiles comptées au brin, le nombre de brins peut être ainsi doublé.

","descriptionmj":"","draconic":"Voie d'Oniros","duree":"HN","JR":"Aucun","cible":"","difficulte":"-6","portée":"","caseTMR":"foret","caseTMRspeciale":"","ptreve":"5","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259472744,"modifiedTime":1667260037972,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"UVCALcihKhKIoZ4E","name":"Permanence de zone *","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.UVCALcihKhKIoZ4E"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"

Les rituels d’Oniros obéissent à toutes les règles des rituels : leurs chances de réussite sont ajustées astrologiquement selon l’heure de naissance du haut-rêvant, et ils ne peuvent être mis en réserve. Chaque étoile * dont peut être suivi le titre d’un rituel indique le coût d’un point de seuil de rêve. Le seuil est diminué aussitôt le rituel accompli. Chaque Rêve de Dragon vaincu permet d’en regagner 1 point.

\n

Ce rituel permet de rendre permanent l’effet d’un sort de zone. Il doit être préalablement accompli sur la case d’où sera ensuite lancé le sort de zone. Même procédure et restrictions que pour Élargissement de Zone. Une case d’où est lancée une zone rendue permanente est mobilisée tant que celle-ci n’est pas annulée. Aucun sort ou rituel ne peut plus y être lancé. Toutefois, la case peut toujours être traversée. Noter qu’une zone permanente n’est pas annulée à la mort de son créateur de même qu’un objet magique ne perd pas non plus ses pouvoirs. Un zone permanente peut être annulée par Annulation de Magie à condition de commencer par annuler la Permanence. Étant marqué d’une étoile *, l’accomplissement de Permanence de Zone coûte un point de seuil.

","descriptionmj":"","draconic":"Voie d'Oniros","duree":"Permanente","JR":"Aucun","cible":"zone créée par le haut-rêvant","difficulte":"-13","portée":"","caseTMR":"special","caseTMRspeciale":"variable","ptreve":"13","xp":0,"bonuscase":"","isrituel":true,"coutseuil":1,"portee":""},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259472744,"modifiedTime":1667260037974,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"UYGleWR4f69KwebS","name":"Invulnérabilité chromatique au jaune","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.UYGleWR4f69KwebS"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"

Les sorts d’Invulnérabilité Chromatique ne peuvent être recherchés/synthétisés qu’en ayant compris le @Item[5YK6q2KuKArkvDWy]{Le Principe Drachromatique} (voir Les grimoires, p218).

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Cette zone mobile personnelle, obéissant à toutes les règles des ZMP (sauf la durée), confère une protection supplémentaire (c’est-à-dire en plus de l’armure réellement portée), sous réserve que la cible soit à 75 % ou plus d’une même couleur, rouge, orange, etc. Plusieurs nuances d’une même couleur sont possibles, comme par exemple le tigre vert, nuancé de deux tons de verts, ou un Cyan, considéré bleu à 90 %. Les vêtements peuvent servir dans ce but, tous teintés d’un même coloris.

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La protection varie de +2 à +8, selon la couleur : elle est égale aux points de rêve nécessaires. Par exemple, la protection chromatique au rouge r2 confère une protection de +2 ; celle au bleu r6 une protection de +6.

\n

Ce sort est incompatible avec le rituel @Item[qW1vAyoqrvxG0tDn]{Haubert d'Oniros (rituel)}.

\n

Vêtements et équipement peuvent avoir été colorés dans la teinte voulue par une Transmutation Chromatique (voir page suivante) mais pas par une illusion d’Hypnos. Ces illusions ne s’appliquent en effet qu’aux yeux des spectateurs, et la magie d’Oniros, quant à elle, n’en est pas dupe.

\n

Aucune zone d’Invulnérabilité Chromatique n’a jamais pu être envisagée pour le blanc, le gris, le noir, non plus que pour les bruns, beiges, ocres, fauves, etc.

\n

Il existe six types d’Invulnérabilité Chromatique, chacun étant un sort distinct.

","descriptionmj":"","draconic":"Voie d'Oniros","duree":"HN","JR":"r-8 et coût 1r","cible":"","difficulte":"-8","portée":"","caseTMR":"monts","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259472744,"modifiedTime":1667260037973,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"VVNXgO8S2hg3veps","name":"Transmutation chromatique rouge","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.VVNXgO8S2hg3veps"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"

La recherche des zones de Transmutation Chromatique requiert la connaissance du @Item[5YK6q2KuKArkvDWy]{Le Principe Drachromatique} (voir Les grimoires, p218).

\n

Les zones de Transmutation Chromatique modifient la couleur des objets constitués de l’élément bois (c’est à dire les matières végétales) et/ou du septième élément. Les autres éléments (terre, métal, feu, air et eau) ne sont pas affectés. En ce qui concerne le septième élément, il s’agit de la matière inerte : cuir, ivoire, laine, parchemin, etc. La matière animée n’est pas affectée. Quand un objet est composite, seule la partie bois/septième est concernée ; par exemple un ceinturon transmuté en vert : seul le cuir sera recoloré, la boucle de métal demeurant inchangée.

\n

Il existe six Transmutations Chromatiques, correspondant à la couleur d’arrivée (quelle que soit la couleur de départ). Chacune est un sort distinct. Au moment du lancer, le haut-rêvant peut paramétrer une nuance. Par exemple, pour une transmutation rouge, choisir vermillon, carmin, écarlate, etc. Cela dit, la nuance s’appliquera à toute la zone et tous les objets acquerront cette même nuance. Un livre écrit sera comme effacé, encre et parchemin acquérant exactement la même teinte.

\n

Comme pour les transmutations élémentales, le résultat est définitif. L’objet recoloré n’est pas magique et n’émet aucune aura particulière. Une fois sorti de la zone, on peut toujours le remettre dans une autre pour lui modifier à nouveau sa couleur.

\n

Les zones de Transmutation Chromatique obéissent à toutes les règles concernant les zones fixes, diamètre, élargissement, mise en réserve, etc.

","descriptionmj":"","draconic":"Voie d'Oniros","duree":"HN","JR":"Aucun","cible":"","difficulte":"-5","portée":"","caseTMR":"cite","caseTMRspeciale":"","ptreve":"5","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259472744,"modifiedTime":1667260037975,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"VtImCgdjlVA3OGDm","name":"Luisance","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.VtImCgdjlVA3OGDm"}},"system":{"description":"

Sous l’effet de cette zone mobile personnelle, la peau de la victime se met à luire et pratiquement éclaire comme une bougie. Seule la peau luit : si la cible est entièrement couverte de vêtements, la luisance est étouffée (mais pas annulée). Le rayon de la zone éclairée dépend de la surface de peau découverte. Dans tous les cas, la cible luisante peut, elle, être vue de loin dans l’obscurité.

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    \n
  • Visage seul (+ mains) : 2 m
  • \n
  • Visage et torse (+ épaules/bras/mains) : 4 m
  • \n
  • Nudité quasi totale : 8 m, comme une lanterne ou le sort de @Item[frNisNWwVXP8N5mn]{Lanterne}.
  • \n
","descriptionmj":"","draconic":"Voie d'Oniros","duree":"Fin de l’heure en cours +r","JR":"r-8 et coût 1r","cible":"","difficulte":"-3","portée":"","caseTMR":"desolation","caseTMRspeciale":"","ptreve":"2+","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259472744,"modifiedTime":1667260037973,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"W3uf6GABx46JlQBK","name":"Transmutation chromatique bleu","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.W3uf6GABx46JlQBK"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"

La recherche des zones de Transmutation Chromatique requiert la connaissance du @Item[5YK6q2KuKArkvDWy]{Le Principe Drachromatique} (voir Les grimoires, p218).

\n

Les zones de Transmutation Chromatique modifient la couleur des objets constitués de l’élément bois (c’est à dire les matières végétales) et/ou du septième élément. Les autres éléments (terre, métal, feu, air et eau) ne sont pas affectés. En ce qui concerne le septième élément, il s’agit de la matière inerte : cuir, ivoire, laine, parchemin, etc. La matière animée n’est pas affectée. Quand un objet est composite, seule la partie bois/septième est concernée ; par exemple un ceinturon transmuté en vert : seul le cuir sera recoloré, la boucle de métal demeurant inchangée.

\n

Il existe six Transmutations Chromatiques, correspondant à la couleur d’arrivée (quelle que soit la couleur de départ). Chacune est un sort distinct. Au moment du lancer, le haut-rêvant peut paramétrer une nuance. Par exemple, pour une transmutation rouge, choisir vermillon, carmin, écarlate, etc. Cela dit, la nuance s’appliquera à toute la zone et tous les objets acquerront cette même nuance. Un livre écrit sera comme effacé, encre et parchemin acquérant exactement la même teinte.

\n

Comme pour les transmutations élémentales, le résultat est définitif. L’objet recoloré n’est pas magique et n’émet aucune aura particulière. Une fois sorti de la zone, on peut toujours le remettre dans une autre pour lui modifier à nouveau sa couleur.

\n

Les zones de Transmutation Chromatique obéissent à toutes les règles concernant les zones fixes, diamètre, élargissement, mise en réserve, etc.

","descriptionmj":"","draconic":"Voie d'Oniros","duree":"HN","JR":"Aucun","cible":"","difficulte":"-9","portée":"","caseTMR":"monts","caseTMRspeciale":"","ptreve":"5","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259472744,"modifiedTime":1667260037974,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"W8b2R3mcHxPN8nVZ","name":"Métal transparent","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.W8b2R3mcHxPN8nVZ"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"

Les zones de Transparence Élémentale obéissent à toutes les règles des sorts de zone. Elles ont pour effet de rendre transparent l’élément impliqué. Comme pour les Transmutations Élémentales, aucune discrimination n’est possible\" : est affectée toute substance concernée se trouvant dans la zone. La transparence permet de laisser passer la lumière et donc de voir au travers. Les autres qualités des éléments ne sont pas altérées\" : le métal reste aussi dur et tranchant, le bois aussi combustible, etc. Noter que, quoique voisin, transparent ne veut pas dire invisible. Contrairement à la transmutation, l’effet n’est pas définitif. L’élément retrouve son opacité dès qu’il sort de la zone ou à la fin de la durée de cette dernière.

","descriptionmj":"","draconic":"Voie d'Oniros","duree":"HN","JR":"Aucun","cible":"","difficulte":"-4","portée":"","caseTMR":"gouffre","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259472745,"modifiedTime":1667260037974,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"WAXn5Jvqxv9N04aY","name":"Feu en air","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.WAXn5Jvqxv9N04aY"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"

Le principe de la Transmutation Élémentale est de transformer un élément en un autre, par exemple le métal en bois, l’air en feu. Il n’existe de transmutation que pour les six premiers éléments. La matière dont sont composées les créatures, mortes ou vivantes, n’est jamais transmuée, y compris l’air contenu dans les poumons. Il existe 26 transmutations élémentales ; chacune est un sort à part entière, obéissant en tout point aux règles des sorts de zone.

\n

La transmutation a lieu dans la zone paramétrée et ciblée par le haut-rêvant. Tout ce qui appartient à l’élément impliqué est transmué instantanément sans discrimination. On ne peut pas faire de choix. Tant que dure la zone, tout nouvel objet appartenant à l’élément impliqué qui pénètre dans la zone, est immédiatement transmué à son tour. La zone peut fort bien être lancée sur un lieu où l’élément impliqué n’existe pas, par exemple Terre en Eau à 5 m du sol. Rien ne se produira au premier abord, mais toute pierre lancée dans la zone sera instantanément liquéfiée pour retomber sous forme de pluie.

\n

Tout objet transmué, situé ou entrant dans la zone, adopte aussitôt la forme que lui permet le nouvel élément. On peut obtenir de gracieuses torsades avec du feu transmué en bois ou en métal. La transmutation est définitive, même si l’objet sort de la zone. À la fin de la zone (HN), l’effet cesse d’opérer, mais la matière transmuée le demeure définitivement sans recouvrer non plus son élément d’origine.

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Quand une créature vivante se retrouve dans une zone de Transmutation Élémentale, bien que la matière dont elle est composée ne soit pas affectée en elle-même, elle subit l’effet naturel et normal du nouvel élément qui l’entoure, sans jet de résistance. Une créature prise dans une zone d’Air en Feu se retrouve dans un brasier qui la brûle, une créature nageant prise dans une zone d’Eau en Bois se retrouve enkystée dans un bloc de bois, etc.

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L’élément Eau correspondant à tous les liquides d’origine non animale, réellement aqueux ou non, c’est tout le liquide qui est transmué et non pas uniquement ses molécules de H2O, y compris tout ce qui peut y être dissout (sels, cristaux). L’eau d’un végétal (sève, jus d’un fruit) appartient à l’élément Bois, qui est celui du végétal, tant qu’il est contenu dans ce dernier. L’humus appartient intégralement à l’élément Terre, même s’il est composé en grande partie de matière végétale (Bois) non encore décomposée.

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Éléments d'arrivée

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X élément en Air : Pratiquement, l’ancien élément disparaît dans un courant d’air. L’air d’arrivée est toujours frais et pur.

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X élément en Terre : L’élément d’arrivée est une roche friable et fragile comme de la craie.

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X élément en Eau : L’eau nouvellement créée se comporte naturellement, attirée par la pesanteur : elle pleut, coule, cherche à s’infiltrer. Elle a la pureté de l’eau distillée.

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X élément en Feu : L’ancien élément devenu Feu n’est plus que flammes. Toutefois, pour que ces nouvelles flammes continuent à brûler, il leur faut un combustible, faute de quoi elles s’éteignent. Quand c’est l’Air qui est transmué en Feu, celui-ci demeure même sans combustible, car l’Air entourant la zone la comble immédiatement, devenant Feu à son tour. Le résultat est une sphère en permanente ignition. Il en va de même pour l’eau au centre d’une rivière par exemple.

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X élément en Bois : Le bois d’arrivée est un bois de qualité médiocre, du genre sapin, mais sec, sans aucune sève ni résine, combustible ou façonnable.

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X élément en Métal : Il ne s’agit toujours que des deux métaux les plus inertes : fer ou plomb (tirer à pile ou face). Le fer de transmutation n’est ni de l’acier ni du fer forgé, c’est du fer natif, mou et sans dureté. Un forgeron peut néanmoins le travailler.

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Objets magiques

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À mi-chemin entre les créatures et la matière inerte, les objets magiques ont droit à un jet de résistance pour ne pas être impliqués dans une transmutation. C’est un JR spécial, r0, où la protection magique du matériau est prise en guise de points de rêve (voir Résistance).

","descriptionmj":"","draconic":"Voie d'Oniros","duree":"HN","JR":"Aucun","cible":"","difficulte":"-4","portée":"","caseTMR":"desolation","caseTMRspeciale":"","ptreve":"2","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259472745,"modifiedTime":1667260037973,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"WXtSySQMfSW2ve6Y","name":"Bouclier élémental contre le bois","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.WXtSySQMfSW2ve6Y"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"

Le principe de la zone de Bouclier Élémental est d'empêcher l'élément concerné (eau, feu, métal, bois, terre) d'y pénétrer, comme s'il s'agissait d'une barrière sélective. La zone est fixe et totalement invisible.

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Les objets appartenant, tout ou partie, à l'élément bois, ne peuvent entrer dans la zone et s'arrêtent à sa frontière. L'objet retombe alors sur le sol. Si l'objet est tenu ou porté, son porteur sent une résistance venant de lui, un blocage, et il ne peut pénétrer dans la zone tant qu'il ne s'en est pas séparé.

\n

Noter enfin que le seul effet de la zone est d'empêcher l'élément concerné d'y pénétrer. Il n'y a pas d'effet sur l'élément déjà présent dans la zone au moment où celle-ci est lancée. Par exemple, lancer un Bouclier Élémental contre le Feu sur une bougie ne l'éteint pas. Toutefois, si la bougie est sortie de la zone, sa flamme ne pourra pas y repénétrer.

","descriptionmj":"","draconic":"Voie d'Oniros","duree":"HN","JR":"Aucun","cible":"","difficulte":"-8","portée":"","caseTMR":"desert","caseTMRspeciale":"","ptreve":"6","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259472745,"modifiedTime":1667260037972,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"XP7yrZs6wZV0SO5p","name":"Transmutation chromatique violet","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.XP7yrZs6wZV0SO5p"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"

La recherche des zones de Transmutation Chromatique requiert la connaissance du @Item[5YK6q2KuKArkvDWy]{Le Principe Drachromatique} (voir Les grimoires, p218).

\n

Les zones de Transmutation Chromatique modifient la couleur des objets constitués de l’élément bois (c’est à dire les matières végétales) et/ou du septième élément. Les autres éléments (terre, métal, feu, air et eau) ne sont pas affectés. En ce qui concerne le septième élément, il s’agit de la matière inerte : cuir, ivoire, laine, parchemin, etc. La matière animée n’est pas affectée. Quand un objet est composite, seule la partie bois/septième est concernée ; par exemple un ceinturon transmuté en vert : seul le cuir sera recoloré, la boucle de métal demeurant inchangée.

\n

Il existe six Transmutations Chromatiques, correspondant à la couleur d’arrivée (quelle que soit la couleur de départ). Chacune est un sort distinct. Au moment du lancer, le haut-rêvant peut paramétrer une nuance. Par exemple, pour une transmutation rouge, choisir vermillon, carmin, écarlate, etc. Cela dit, la nuance s’appliquera à toute la zone et tous les objets acquerront cette même nuance. Un livre écrit sera comme effacé, encre et parchemin acquérant exactement la même teinte.

\n

Comme pour les transmutations élémentales, le résultat est définitif. L’objet recoloré n’est pas magique et n’émet aucune aura particulière. Une fois sorti de la zone, on peut toujours le remettre dans une autre pour lui modifier à nouveau sa couleur.

\n

Les zones de Transmutation Chromatique obéissent à toutes les règles concernant les zones fixes, diamètre, élargissement, mise en réserve, etc.

","descriptionmj":"","draconic":"Voie d'Oniros","duree":"HN","JR":"Aucun","cible":"","difficulte":"-10","portée":"","caseTMR":"gouffre","caseTMRspeciale":"","ptreve":"5","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259472745,"modifiedTime":1667260037975,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"ZODdXw50qqLEvh3Q","name":"Bois transparent","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.ZODdXw50qqLEvh3Q"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"

Les zones de Transparence Élémentale obéissent à toutes les règles des sorts de zone. Elles ont pour effet de rendre transparent l’élément impliqué. Comme pour les Transmutations Élémentales, aucune discrimination n’est possible\" : est affectée toute substance concernée se trouvant dans la zone. La transparence permet de laisser passer la lumière et donc de voir au travers. Les autres qualités des éléments ne sont pas altérées\" : le métal reste aussi dur et tranchant, le bois aussi combustible, etc. Noter que, quoique voisin, transparent ne veut pas dire invisible. Contrairement à la transmutation, l’effet n’est pas définitif. L’élément retrouve son opacité dès qu’il sort de la zone ou à la fin de la durée de cette dernière.

","descriptionmj":"","draconic":"Voie d'Oniros","duree":"HN","JR":"Aucun","cible":"","difficulte":"-4","portée":"","caseTMR":"cite","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259472745,"modifiedTime":1667260037972,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"afk1fBfvb4mkjlTK","name":"Bouclier élémental contre l'eau","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.afk1fBfvb4mkjlTK"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"

Le principe de la zone de Bouclier Élémental est d'empêcher l'élément concerné (eau, feu, métal, bois, terre) d'y pénétrer, comme s'il s'agissait d'une barrière sélective. La zone est fixe et totalement invisible.

\n

Noter enfin que le seul effet de la zone est d'empêcher l'élément concerné d'y pénétrer. Il n'y a pas d'effet sur l'élément déjà présent dans la zone au moment où celle-ci est lancée. Par exemple, lancer un Bouclier Élémental contre le Feu sur une bougie ne l'éteint pas. Toutefois, si la bougie est sortie de la zone, sa flamme ne pourra pas y repénétrer.

","descriptionmj":"","draconic":"Voie d'Oniros","duree":"HN","JR":"Aucun","cible":"","difficulte":"-6","portée":"","caseTMR":"pont","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259472745,"modifiedTime":1667260037972,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"bKXqrWTMEdMYEqjJ","name":"Téléportation","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.bKXqrWTMEdMYEqjJ"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"

Téléportation est un sort de double zone. Il ne fonctionne en effet que lorsque deux zones distinctes ont été mises en place : la zone de départ et la zone d’arrivée. Les deux doivent être lancées depuis la même case de collines. Le haut-rêvant commence par créer la zone d’arrivée, puis il a jusqu’à sa prochaine heure de naissance pour créer la zone de départ. Peu importe la distance séparant les deux zones tant que le délai n’est pas dépassé. Si cela se produit, la première zone disparaît purement et simplement comme n’importe quelle zone parvenue au bout de sa durée. Dès que la zone de départ est créée, la durée des deux zones est repoussée jusqu’à la fin de la seconde heure de naissance du haut-rêvant, c’est-à-dire son heure de naissance + 12 heures. Au bout de cette nouvelle durée, les deux zones s’annihilent.

\n

 

\n

Quand le couple de zones est prêt à fonctionner, toute créature qui entre dans la zone de départ, ou tout objet qu’on y fait pénétrer, se retrouve instantanément dans la zone d’arrivée. Si la zone d’arrivée reste occupée par quoi que ce soit d’assez volumineux pour empêcher la rematérialisation d’un personnage ou d’un objet téléporté, la téléportation cesse de fonctionner jusqu’à ce que la zone d’arrivée ait été suffisamment déblayée (au gardien des rêves de juger des cas litigieux).

","descriptionmj":"","draconic":"Voie d'Oniros","duree":"HN, puis HN+12 heures","JR":"Aucun","cible":"","difficulte":"-11","portée":"","caseTMR":"collines","caseTMRspeciale":"","ptreve":"9","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259472746,"modifiedTime":1667260037974,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Annulation de magie","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.BibuJdKmaQJm3kFw"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"description":"

Ce rituel permet d’annuler un effet magique, que celui-ci ait été accompli par soi-même ou par un autre haut-rêvant. On peut annuler l’effet d’un sort, de zone ou individuel, d’un rituel d’enchantement, d’une invocation, etc.

\n

Le haut-rêvant doit se trouver dans la case spécifique des TMR d’où la magie a été accomplie. Le jet de RÊVE qu’il doit réussir a alors la même difficulté que celui ayant permis la magie, avec une dépense de points de rêve pareillement identique.

\n

Pour annuler une invocation, le rituel d’Annulation doit être ciblé sur la créature invoquée. Quand la magie est le résultat conjoint de plusieurs rituels, ce qui est notamment le cas des objets magiques, chacun doit être annulé tour à tour, en commençant toujours par le dernier à avoir été accompli chronologiquement. D’une manière générale, ce sont les mêmes opérations qui doivent être répétées à l’envers. Quand un rituel coûte des points de seuil, son annulation en coûte également (le même nombre). Annulation de Magie sert également à exorciser les entités de cauchemar non incarnées. La difficulté d’un exorcisme est toujours R-7, et le coût en points de rêve égal au RÊVE de l’entité. Le ciblage doit être fait sur la créature possédée.

\n

Avant d’accomplir une Annulation de Magie, les paramètres de la magie à annuler (case des TMR, R-, r) peuvent être découverts au moyen du rituel Lecture d’Aura.

\n

Pour la synthèse d’Annulation de Magie, considérer que ce rituel est de difficulté R-7. Il peut être utilisé indifféremment par Oniros, Hypnos ou Narcos (mais jamais Thanatos), quelle que soit la voie ayant servi à accomplir la magie à annuler.

","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Instantanée","JR":"Aucun","cible":"Effet magique","difficulte":"variable","portée":"","caseTMR":"special","caseTMRspeciale":"variable","ptreve":"variable","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0,"portee":""},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259472742,"modifiedTime":1667260037971,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"bTqDJmEIw6LJluYc","folder":null,"sort":0,"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3}} +{"_id":"cHOcwNOGQtiU4g0P","name":"Élargissement de zone","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.cHOcwNOGQtiU4g0P"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"

Les rituels d’Oniros obéissent à toutes les règles des rituels : leurs chances de réussite sont ajustées astrologiquement selon l’heure de naissance du haut-rêvant, et ils ne peuvent être mis en réserve. Chaque étoile * dont peut être suivi le titre d’un rituel indique le coût d’un point de seuil de rêve. Le seuil est diminué aussitôt le rituel accompli. Chaque Rêve de Dragon vaincu permet d’en regagner 1 point.

\n

Ce rituel permet de doubler le diamètre des zones de Transmutation Élémentale et de quadrupler celui des autres sorts de zone. Le diamètre des zones de transmutation peut ainsi faire jusqu’à 6 mètres et celui des autres jusqu’à 12 mètres.

\n

Le rituel doit être préalablement accompli dans la case d’où sera ensuite lancé le sort de zone. Il n’y a aucun temps limite entre le moment où le rituel est accompli et celui où sera lancé le sort de zone. Tout se passe comme si l’effet était en réserve.

\n

Pareillement, le demi-rêve ne redescend pas obligatoirement après l’accomplissement du rituel, cette option est au choix du haut-rêvant, qui peut lancer son sort de zone sans avoir à remonter en TMR.

\n

La seule restriction est que le prochain sort à être lancé depuis la case en question devra obligatoirement être un sort de zone. Contrevenir à cette règle crée instantanément une déchirure du rêve centrée sur le haut-rêvant. Bulle Volante, Barque de Rêve, Lanterne et Pont Immatériel ne sont pas affectés par ce rituel.

","descriptionmj":"","draconic":"Voie d'Oniros","duree":"Spéciale","JR":"Aucun","cible":"","difficulte":"-4","portée":"","caseTMR":"special","caseTMRspeciale":"variable","ptreve":"4","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259472746,"modifiedTime":1667260037973,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"cxPrEAv1kBXewoyh","name":"Métal en terre","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.cxPrEAv1kBXewoyh"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"

Le principe de la Transmutation Élémentale est de transformer un élément en un autre, par exemple le métal en bois, l’air en feu. Il n’existe de transmutation que pour les six premiers éléments. La matière dont sont composées les créatures, mortes ou vivantes, n’est jamais transmuée, y compris l’air contenu dans les poumons. Il existe 26 transmutations élémentales ; chacune est un sort à part entière, obéissant en tout point aux règles des sorts de zone.

\n

La transmutation a lieu dans la zone paramétrée et ciblée par le haut-rêvant. Tout ce qui appartient à l’élément impliqué est transmué instantanément sans discrimination. On ne peut pas faire de choix. Tant que dure la zone, tout nouvel objet appartenant à l’élément impliqué qui pénètre dans la zone, est immédiatement transmué à son tour. La zone peut fort bien être lancée sur un lieu où l’élément impliqué n’existe pas, par exemple Terre en Eau à 5 m du sol. Rien ne se produira au premier abord, mais toute pierre lancée dans la zone sera instantanément liquéfiée pour retomber sous forme de pluie.

\n

Tout objet transmué, situé ou entrant dans la zone, adopte aussitôt la forme que lui permet le nouvel élément. On peut obtenir de gracieuses torsades avec du feu transmué en bois ou en métal. La transmutation est définitive, même si l’objet sort de la zone. À la fin de la zone (HN), l’effet cesse d’opérer, mais la matière transmuée le demeure définitivement sans recouvrer non plus son élément d’origine.

\n

Quand une créature vivante se retrouve dans une zone de Transmutation Élémentale, bien que la matière dont elle est composée ne soit pas affectée en elle-même, elle subit l’effet naturel et normal du nouvel élément qui l’entoure, sans jet de résistance. Une créature prise dans une zone d’Air en Feu se retrouve dans un brasier qui la brûle, une créature nageant prise dans une zone d’Eau en Bois se retrouve enkystée dans un bloc de bois, etc.

\n

L’élément Eau correspondant à tous les liquides d’origine non animale, réellement aqueux ou non, c’est tout le liquide qui est transmué et non pas uniquement ses molécules de H2O, y compris tout ce qui peut y être dissout (sels, cristaux). L’eau d’un végétal (sève, jus d’un fruit) appartient à l’élément Bois, qui est celui du végétal, tant qu’il est contenu dans ce dernier. L’humus appartient intégralement à l’élément Terre, même s’il est composé en grande partie de matière végétale (Bois) non encore décomposée.

\n

Éléments d'arrivée

\n

X élément en Air : Pratiquement, l’ancien élément disparaît dans un courant d’air. L’air d’arrivée est toujours frais et pur.

\n

X élément en Terre : L’élément d’arrivée est une roche friable et fragile comme de la craie.

\n

X élément en Eau : L’eau nouvellement créée se comporte naturellement, attirée par la pesanteur : elle pleut, coule, cherche à s’infiltrer. Elle a la pureté de l’eau distillée.

\n

X élément en Feu : L’ancien élément devenu Feu n’est plus que flammes. Toutefois, pour que ces nouvelles flammes continuent à brûler, il leur faut un combustible, faute de quoi elles s’éteignent. Quand c’est l’Air qui est transmué en Feu, celui-ci demeure même sans combustible, car l’Air entourant la zone la comble immédiatement, devenant Feu à son tour. Le résultat est une sphère en permanente ignition. Il en va de même pour l’eau au centre d’une rivière par exemple.

\n

X élément en Bois : Le bois d’arrivée est un bois de qualité médiocre, du genre sapin, mais sec, sans aucune sève ni résine, combustible ou façonnable.

\n

X élément en Métal : Il ne s’agit toujours que des deux métaux les plus inertes : fer ou plomb (tirer à pile ou face). Le fer de transmutation n’est ni de l’acier ni du fer forgé, c’est du fer natif, mou et sans dureté. Un forgeron peut néanmoins le travailler.

\n

Objets magiques

\n

À mi-chemin entre les créatures et la matière inerte, les objets magiques ont droit à un jet de résistance pour ne pas être impliqués dans une transmutation. C’est un JR spécial, r0, où la protection magique du matériau est prise en guise de points de rêve (voir Résistance).

","descriptionmj":"","draconic":"Voie d'Oniros","duree":"HN","JR":"Aucun","cible":"","difficulte":"-6","portée":"","caseTMR":"plaines","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259472746,"modifiedTime":1667260037974,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"d7ke82YZPECyZXUY","name":"Feu en métal","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.d7ke82YZPECyZXUY"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"

Le principe de la Transmutation Élémentale est de transformer un élément en un autre, par exemple le métal en bois, l’air en feu. Il n’existe de transmutation que pour les six premiers éléments. La matière dont sont composées les créatures, mortes ou vivantes, n’est jamais transmuée, y compris l’air contenu dans les poumons. Il existe 26 transmutations élémentales ; chacune est un sort à part entière, obéissant en tout point aux règles des sorts de zone.

\n

La transmutation a lieu dans la zone paramétrée et ciblée par le haut-rêvant. Tout ce qui appartient à l’élément impliqué est transmué instantanément sans discrimination. On ne peut pas faire de choix. Tant que dure la zone, tout nouvel objet appartenant à l’élément impliqué qui pénètre dans la zone, est immédiatement transmué à son tour. La zone peut fort bien être lancée sur un lieu où l’élément impliqué n’existe pas, par exemple Terre en Eau à 5 m du sol. Rien ne se produira au premier abord, mais toute pierre lancée dans la zone sera instantanément liquéfiée pour retomber sous forme de pluie.

\n

Tout objet transmué, situé ou entrant dans la zone, adopte aussitôt la forme que lui permet le nouvel élément. On peut obtenir de gracieuses torsades avec du feu transmué en bois ou en métal. La transmutation est définitive, même si l’objet sort de la zone. À la fin de la zone (HN), l’effet cesse d’opérer, mais la matière transmuée le demeure définitivement sans recouvrer non plus son élément d’origine.

\n

Quand une créature vivante se retrouve dans une zone de Transmutation Élémentale, bien que la matière dont elle est composée ne soit pas affectée en elle-même, elle subit l’effet naturel et normal du nouvel élément qui l’entoure, sans jet de résistance. Une créature prise dans une zone d’Air en Feu se retrouve dans un brasier qui la brûle, une créature nageant prise dans une zone d’Eau en Bois se retrouve enkystée dans un bloc de bois, etc.

\n

L’élément Eau correspondant à tous les liquides d’origine non animale, réellement aqueux ou non, c’est tout le liquide qui est transmué et non pas uniquement ses molécules de H2O, y compris tout ce qui peut y être dissout (sels, cristaux). L’eau d’un végétal (sève, jus d’un fruit) appartient à l’élément Bois, qui est celui du végétal, tant qu’il est contenu dans ce dernier. L’humus appartient intégralement à l’élément Terre, même s’il est composé en grande partie de matière végétale (Bois) non encore décomposée.

\n

Éléments d'arrivée

\n

X élément en Air : Pratiquement, l’ancien élément disparaît dans un courant d’air. L’air d’arrivée est toujours frais et pur.

\n

X élément en Terre : L’élément d’arrivée est une roche friable et fragile comme de la craie.

\n

X élément en Eau : L’eau nouvellement créée se comporte naturellement, attirée par la pesanteur : elle pleut, coule, cherche à s’infiltrer. Elle a la pureté de l’eau distillée.

\n

X élément en Feu : L’ancien élément devenu Feu n’est plus que flammes. Toutefois, pour que ces nouvelles flammes continuent à brûler, il leur faut un combustible, faute de quoi elles s’éteignent. Quand c’est l’Air qui est transmué en Feu, celui-ci demeure même sans combustible, car l’Air entourant la zone la comble immédiatement, devenant Feu à son tour. Le résultat est une sphère en permanente ignition. Il en va de même pour l’eau au centre d’une rivière par exemple.

\n

X élément en Bois : Le bois d’arrivée est un bois de qualité médiocre, du genre sapin, mais sec, sans aucune sève ni résine, combustible ou façonnable.

\n

X élément en Métal : Il ne s’agit toujours que des deux métaux les plus inertes : fer ou plomb (tirer à pile ou face). Le fer de transmutation n’est ni de l’acier ni du fer forgé, c’est du fer natif, mou et sans dureté. Un forgeron peut néanmoins le travailler.

\n

Objets magiques

\n

À mi-chemin entre les créatures et la matière inerte, les objets magiques ont droit à un jet de résistance pour ne pas être impliqués dans une transmutation. C’est un JR spécial, r0, où la protection magique du matériau est prise en guise de points de rêve (voir Résistance).

","descriptionmj":"","draconic":"Voie d'Oniros","duree":"HN","JR":"Aucun","cible":"","difficulte":"-6","portée":"","caseTMR":"sanctuaire","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259472746,"modifiedTime":1667260037973,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Lecture d'aura","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.Y4r9kTN2brWC2N0n"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"description":"

Les rituels de Lecture d’Aura peuvent indifféremment être accomplis par n’importe laquelle des quatre voies.

\n

Ce rituel permet d’approfondir les informations fournies par Détection d’Aura. Pratiquer Lecture d’Aura quand il n’y a pas d’aura revient à demander une magie impossible et crée immédiatement une déchirure du rêve.

\n

Lecture d’Aura est effectuée en plusieurs étapes, toutes étant de difficulté R-3 et coûtant 3 points de rêve. La première a toujours lieu dans un sanctuaire et ne fait que révéler dans quel(s) autre(s) genre(s) de case(s) le haut-rêvant doit se rendre pour continuer sa lecture. Là, il apprend quel genre de magie a été produit ou à quel type de rêve il a affaire, de même que les cases spécifiques concernées. Enfin dans les cases spécifiques, le haut-rêvant peut apprendre la force du rêve ou de la magie en cours, c’est-à-dire pratiquement la difficulté et le nombre de points de rêve impliqués, information indispensable dans l’optique d’une annulation de magie.

\n

Lecture d’Aura révèle également la couleur de l’aura (fixe ou pulsative) comme Détection d’Aura. Pour les créatures vivantes, on peut donc sauter l’étape de Détection d’Aura et commencer directement par la lecture, puisqu’on est sûr de trouver une aura. Dans les autres cas, il est plus prudent de commencer par la détection si, en l’absence finale d’une aura, on ne veut pas créer de magie impossible. Effectuée sur une créature non soumise à un effet magique ni sous l’emprise d’une entité, Lecture d’Aura indique toujours le Fleuve. Là, dans n’importe quelle case du Fleuve, le haut-rêvant se contente d’apprendre qu’il a affaire à une créature vivante et douée de rêve.

","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-3","portée":"","caseTMR":"special","caseTMRspeciale":"Sanctuaire / variable","ptreve":"3","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0,"portee":""},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.3","coreVersion":"10.291","createdTime":1667259472745,"modifiedTime":1672364164096,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"dNVah61DxVbM5bmL","folder":null,"sort":0,"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3}} +{"_id":"es0HZ4zpzO9idrRH","name":"Feu en terre","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.es0HZ4zpzO9idrRH"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"

Le principe de la Transmutation Élémentale est de transformer un élément en un autre, par exemple le métal en bois, l’air en feu. Il n’existe de transmutation que pour les six premiers éléments. La matière dont sont composées les créatures, mortes ou vivantes, n’est jamais transmuée, y compris l’air contenu dans les poumons. Il existe 26 transmutations élémentales ; chacune est un sort à part entière, obéissant en tout point aux règles des sorts de zone.

\n

La transmutation a lieu dans la zone paramétrée et ciblée par le haut-rêvant. Tout ce qui appartient à l’élément impliqué est transmué instantanément sans discrimination. On ne peut pas faire de choix. Tant que dure la zone, tout nouvel objet appartenant à l’élément impliqué qui pénètre dans la zone, est immédiatement transmué à son tour. La zone peut fort bien être lancée sur un lieu où l’élément impliqué n’existe pas, par exemple Terre en Eau à 5 m du sol. Rien ne se produira au premier abord, mais toute pierre lancée dans la zone sera instantanément liquéfiée pour retomber sous forme de pluie.

\n

Tout objet transmué, situé ou entrant dans la zone, adopte aussitôt la forme que lui permet le nouvel élément. On peut obtenir de gracieuses torsades avec du feu transmué en bois ou en métal. La transmutation est définitive, même si l’objet sort de la zone. À la fin de la zone (HN), l’effet cesse d’opérer, mais la matière transmuée le demeure définitivement sans recouvrer non plus son élément d’origine.

\n

Quand une créature vivante se retrouve dans une zone de Transmutation Élémentale, bien que la matière dont elle est composée ne soit pas affectée en elle-même, elle subit l’effet naturel et normal du nouvel élément qui l’entoure, sans jet de résistance. Une créature prise dans une zone d’Air en Feu se retrouve dans un brasier qui la brûle, une créature nageant prise dans une zone d’Eau en Bois se retrouve enkystée dans un bloc de bois, etc.

\n

L’élément Eau correspondant à tous les liquides d’origine non animale, réellement aqueux ou non, c’est tout le liquide qui est transmué et non pas uniquement ses molécules de H2O, y compris tout ce qui peut y être dissout (sels, cristaux). L’eau d’un végétal (sève, jus d’un fruit) appartient à l’élément Bois, qui est celui du végétal, tant qu’il est contenu dans ce dernier. L’humus appartient intégralement à l’élément Terre, même s’il est composé en grande partie de matière végétale (Bois) non encore décomposée.

\n

Éléments d'arrivée

\n

X élément en Air : Pratiquement, l’ancien élément disparaît dans un courant d’air. L’air d’arrivée est toujours frais et pur.

\n

X élément en Terre : L’élément d’arrivée est une roche friable et fragile comme de la craie.

\n

X élément en Eau : L’eau nouvellement créée se comporte naturellement, attirée par la pesanteur : elle pleut, coule, cherche à s’infiltrer. Elle a la pureté de l’eau distillée.

\n

X élément en Feu : L’ancien élément devenu Feu n’est plus que flammes. Toutefois, pour que ces nouvelles flammes continuent à brûler, il leur faut un combustible, faute de quoi elles s’éteignent. Quand c’est l’Air qui est transmué en Feu, celui-ci demeure même sans combustible, car l’Air entourant la zone la comble immédiatement, devenant Feu à son tour. Le résultat est une sphère en permanente ignition. Il en va de même pour l’eau au centre d’une rivière par exemple.

\n

X élément en Bois : Le bois d’arrivée est un bois de qualité médiocre, du genre sapin, mais sec, sans aucune sève ni résine, combustible ou façonnable.

\n

X élément en Métal : Il ne s’agit toujours que des deux métaux les plus inertes : fer ou plomb (tirer à pile ou face). Le fer de transmutation n’est ni de l’acier ni du fer forgé, c’est du fer natif, mou et sans dureté. Un forgeron peut néanmoins le travailler.

\n

Objets magiques

\n

À mi-chemin entre les créatures et la matière inerte, les objets magiques ont droit à un jet de résistance pour ne pas être impliqués dans une transmutation. C’est un JR spécial, r0, où la protection magique du matériau est prise en guise de points de rêve (voir Résistance).

","descriptionmj":"","draconic":"Voie d'Oniros","duree":"HN","JR":"Aucun","cible":"","difficulte":"-6","portée":"","caseTMR":"desert","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259472746,"modifiedTime":1667260037973,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"gT2Rgz1e61Iu7gbb","name":"Feu en bois","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.gT2Rgz1e61Iu7gbb"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"

Le principe de la Transmutation Élémentale est de transformer un élément en un autre, par exemple le métal en bois, l’air en feu. Il n’existe de transmutation que pour les six premiers éléments. La matière dont sont composées les créatures, mortes ou vivantes, n’est jamais transmuée, y compris l’air contenu dans les poumons. Il existe 26 transmutations élémentales ; chacune est un sort à part entière, obéissant en tout point aux règles des sorts de zone.

\n

La transmutation a lieu dans la zone paramétrée et ciblée par le haut-rêvant. Tout ce qui appartient à l’élément impliqué est transmué instantanément sans discrimination. On ne peut pas faire de choix. Tant que dure la zone, tout nouvel objet appartenant à l’élément impliqué qui pénètre dans la zone, est immédiatement transmué à son tour. La zone peut fort bien être lancée sur un lieu où l’élément impliqué n’existe pas, par exemple Terre en Eau à 5 m du sol. Rien ne se produira au premier abord, mais toute pierre lancée dans la zone sera instantanément liquéfiée pour retomber sous forme de pluie.

\n

Tout objet transmué, situé ou entrant dans la zone, adopte aussitôt la forme que lui permet le nouvel élément. On peut obtenir de gracieuses torsades avec du feu transmué en bois ou en métal. La transmutation est définitive, même si l’objet sort de la zone. À la fin de la zone (HN), l’effet cesse d’opérer, mais la matière transmuée le demeure définitivement sans recouvrer non plus son élément d’origine.

\n

Quand une créature vivante se retrouve dans une zone de Transmutation Élémentale, bien que la matière dont elle est composée ne soit pas affectée en elle-même, elle subit l’effet naturel et normal du nouvel élément qui l’entoure, sans jet de résistance. Une créature prise dans une zone d’Air en Feu se retrouve dans un brasier qui la brûle, une créature nageant prise dans une zone d’Eau en Bois se retrouve enkystée dans un bloc de bois, etc.

\n

L’élément Eau correspondant à tous les liquides d’origine non animale, réellement aqueux ou non, c’est tout le liquide qui est transmué et non pas uniquement ses molécules de H2O, y compris tout ce qui peut y être dissout (sels, cristaux). L’eau d’un végétal (sève, jus d’un fruit) appartient à l’élément Bois, qui est celui du végétal, tant qu’il est contenu dans ce dernier. L’humus appartient intégralement à l’élément Terre, même s’il est composé en grande partie de matière végétale (Bois) non encore décomposée.

\n

Éléments d'arrivée

\n

X élément en Air : Pratiquement, l’ancien élément disparaît dans un courant d’air. L’air d’arrivée est toujours frais et pur.

\n

X élément en Terre : L’élément d’arrivée est une roche friable et fragile comme de la craie.

\n

X élément en Eau : L’eau nouvellement créée se comporte naturellement, attirée par la pesanteur : elle pleut, coule, cherche à s’infiltrer. Elle a la pureté de l’eau distillée.

\n

X élément en Feu : L’ancien élément devenu Feu n’est plus que flammes. Toutefois, pour que ces nouvelles flammes continuent à brûler, il leur faut un combustible, faute de quoi elles s’éteignent. Quand c’est l’Air qui est transmué en Feu, celui-ci demeure même sans combustible, car l’Air entourant la zone la comble immédiatement, devenant Feu à son tour. Le résultat est une sphère en permanente ignition. Il en va de même pour l’eau au centre d’une rivière par exemple.

\n

X élément en Bois : Le bois d’arrivée est un bois de qualité médiocre, du genre sapin, mais sec, sans aucune sève ni résine, combustible ou façonnable.

\n

X élément en Métal : Il ne s’agit toujours que des deux métaux les plus inertes : fer ou plomb (tirer à pile ou face). Le fer de transmutation n’est ni de l’acier ni du fer forgé, c’est du fer natif, mou et sans dureté. Un forgeron peut néanmoins le travailler.

\n

Objets magiques

\n

À mi-chemin entre les créatures et la matière inerte, les objets magiques ont droit à un jet de résistance pour ne pas être impliqués dans une transmutation. C’est un JR spécial, r0, où la protection magique du matériau est prise en guise de points de rêve (voir Résistance).

","descriptionmj":"","draconic":"Voie d'Oniros","duree":"HN","JR":"Aucun","cible":"","difficulte":"-6","portée":"","caseTMR":"collines","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259472746,"modifiedTime":1667260037973,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"hNMkPyDqh6tGCqZI","name":"Froid","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.hNMkPyDqh6tGCqZI"}},"system":{"description":"

Ce sort fonctionne exactement de façon inverse à zone de Chaleur. Chaque point de rêve dépensé fait baisser la température dans la zone de 5 degrés. Une fois modifiée, la température dans la zone reste fixe, quelles que soient les modifications de la température extérieure. L’effet de Froid peut être un bon substitut de réfrigérateur.

","descriptionmj":"","draconic":"Voie d'Oniros","duree":"HN","JR":"Aucun","cible":"","difficulte":"-4","portée":"","caseTMR":"desolation","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259472746,"modifiedTime":1667260037973,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"hyiUevLfXmyCXS9E","name":"Miroirs","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.hyiUevLfXmyCXS9E"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"

Cette zone est un indétectable miroir sphérique dont chaque point au lieu de réfléchir ce qu’il a en face de lui, réfléchit ce qui est diamétralement opposé. Le résultat est que ce qui se trouve dans la zone devient invisible aux regards, la zone de Miroirs fonctionnant comme une zone d’Invisibilité. Si une lumière, feu, lanterne, est allumée à l’intérieur de la zone, elle n’en éclaire pas moins l’extérieur, étant alors perçue comme une lumière immanente, sans source précise (mais donnant peut-être l’envie d’aller voir de plus près, d’entrer dans la zone et, donc, de découvrir le pot-aux-roses).

","descriptionmj":"","draconic":"Voie d'Oniros","duree":"HN","JR":"Aucun","cible":"","difficulte":"-5","portée":"","caseTMR":"sanctuaire","caseTMRspeciale":"","ptreve":"5","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259472747,"modifiedTime":1667260037974,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"ikLtwpnw9v1nNmng","name":"Manteau","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.ikLtwpnw9v1nNmng"}},"system":{"description":"

La zone mobile personnelle de Manteau entoure la cible d’une température de 25\"°C si la température préexistante est inférieure à 25\"°C et n’a aucun effet si elle est supérieure. La température modifiée n’est tournée que vers la cible, laquelle ne dégage aucune chaleur pour son entourage. Si la température extérieure vient encore à baisser, la cible reste à 25\"°C. Si la température extérieure augmente au-dessus de 25\"°C, la cible ressent normalement cette augmentation – ce n’est pas une zone de climatisation.

","descriptionmj":"","draconic":"Voie d'Oniros","duree":"Fin de l’heure en cours +r","JR":"r-8 et coût 1r","cible":"","difficulte":"-3","portée":"","caseTMR":"sanctuaire","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259472747,"modifiedTime":1667260037974,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"imtO1BN0jGWeK0iM","name":"Anti-magie","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.imtO1BN0jGWeK0iM"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"

La zone d’Anti-Magie est une zone neutre, sans aucun effet. Mais comme deux zones ne peuvent se superposer, aucune autre zone ne peut prendre effet là où elle opère. Son coût est variable au choix du haut-rêvant. Elle peut être annulée par une Annulation de Magie en dépensant ce même nombre de points de rêve.

","descriptionmj":"","draconic":"Voie d'Oniros","duree":"HN","JR":"Aucun","cible":"","difficulte":"-2","portée":"","caseTMR":"plaines","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259472747,"modifiedTime":1667260037971,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"kCaZ2G8X9m36iAVz","name":"Bois en métal","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.kCaZ2G8X9m36iAVz"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"

Le principe de la Transmutation Élémentale est de transformer un élément en un autre, par exemple le métal en bois, l’air en feu. Il n’existe de transmutation que pour les six premiers éléments. La matière dont sont composées les créatures, mortes ou vivantes, n’est jamais transmuée, y compris l’air contenu dans les poumons. Il existe 26 transmutations élémentales ; chacune est un sort à part entière, obéissant en tout point aux règles des sorts de zone.

\n

La transmutation a lieu dans la zone paramétrée et ciblée par le haut-rêvant. Tout ce qui appartient à l’élément impliqué est transmué instantanément sans discrimination. On ne peut pas faire de choix. Tant que dure la zone, tout nouvel objet appartenant à l’élément impliqué qui pénètre dans la zone, est immédiatement transmué à son tour. La zone peut fort bien être lancée sur un lieu où l’élément impliqué n’existe pas, par exemple Terre en Eau à 5 m du sol. Rien ne se produira au premier abord, mais toute pierre lancée dans la zone sera instantanément liquéfiée pour retomber sous forme de pluie.

\n

Tout objet transmué, situé ou entrant dans la zone, adopte aussitôt la forme que lui permet le nouvel élément. On peut obtenir de gracieuses torsades avec du feu transmué en bois ou en métal. La transmutation est définitive, même si l’objet sort de la zone. À la fin de la zone (HN), l’effet cesse d’opérer, mais la matière transmuée le demeure définitivement sans recouvrer non plus son élément d’origine.

\n

Quand une créature vivante se retrouve dans une zone de Transmutation Élémentale, bien que la matière dont elle est composée ne soit pas affectée en elle-même, elle subit l’effet naturel et normal du nouvel élément qui l’entoure, sans jet de résistance. Une créature prise dans une zone d’Air en Feu se retrouve dans un brasier qui la brûle, une créature nageant prise dans une zone d’Eau en Bois se retrouve enkystée dans un bloc de bois, etc.

\n

L’élément Eau correspondant à tous les liquides d’origine non animale, réellement aqueux ou non, c’est tout le liquide qui est transmué et non pas uniquement ses molécules de H2O, y compris tout ce qui peut y être dissout (sels, cristaux). L’eau d’un végétal (sève, jus d’un fruit) appartient à l’élément Bois, qui est celui du végétal, tant qu’il est contenu dans ce dernier. L’humus appartient intégralement à l’élément Terre, même s’il est composé en grande partie de matière végétale (Bois) non encore décomposée.

\n

Éléments d'arrivée

\n

X élément en Air : Pratiquement, l’ancien élément disparaît dans un courant d’air. L’air d’arrivée est toujours frais et pur.

\n

X élément en Terre : L’élément d’arrivée est une roche friable et fragile comme de la craie.

\n

X élément en Eau : L’eau nouvellement créée se comporte naturellement, attirée par la pesanteur : elle pleut, coule, cherche à s’infiltrer. Elle a la pureté de l’eau distillée.

\n

X élément en Feu : L’ancien élément devenu Feu n’est plus que flammes. Toutefois, pour que ces nouvelles flammes continuent à brûler, il leur faut un combustible, faute de quoi elles s’éteignent. Quand c’est l’Air qui est transmué en Feu, celui-ci demeure même sans combustible, car l’Air entourant la zone la comble immédiatement, devenant Feu à son tour. Le résultat est une sphère en permanente ignition. Il en va de même pour l’eau au centre d’une rivière par exemple.

\n

X élément en Bois : Le bois d’arrivée est un bois de qualité médiocre, du genre sapin, mais sec, sans aucune sève ni résine, combustible ou façonnable.

\n

X élément en Métal : Il ne s’agit toujours que des deux métaux les plus inertes : fer ou plomb (tirer à pile ou face). Le fer de transmutation n’est ni de l’acier ni du fer forgé, c’est du fer natif, mou et sans dureté. Un forgeron peut néanmoins le travailler.

\n

Objets magiques

\n

À mi-chemin entre les créatures et la matière inerte, les objets magiques ont droit à un jet de résistance pour ne pas être impliqués dans une transmutation. C’est un JR spécial, r0, où la protection magique du matériau est prise en guise de points de rêve (voir Résistance).

","descriptionmj":"","draconic":"Voie d'Oniros","duree":"HN","JR":"Aucun","cible":"","difficulte":"-6","portée":"","caseTMR":"monts","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259472747,"modifiedTime":1667260037972,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"lGmfVh1l0dM42ppJ","name":"Transmutation chromatique jaune","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.lGmfVh1l0dM42ppJ"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"

La recherche des zones de Transmutation Chromatique requiert la connaissance du @Item[5YK6q2KuKArkvDWy]{Le Principe Drachromatique} (voir Les grimoires, p218).

\n

Les zones de Transmutation Chromatique modifient la couleur des objets constitués de l’élément bois (c’est à dire les matières végétales) et/ou du septième élément. Les autres éléments (terre, métal, feu, air et eau) ne sont pas affectés. En ce qui concerne le septième élément, il s’agit de la matière inerte : cuir, ivoire, laine, parchemin, etc. La matière animée n’est pas affectée. Quand un objet est composite, seule la partie bois/septième est concernée ; par exemple un ceinturon transmuté en vert : seul le cuir sera recoloré, la boucle de métal demeurant inchangée.

\n

Il existe six Transmutations Chromatiques, correspondant à la couleur d’arrivée (quelle que soit la couleur de départ). Chacune est un sort distinct. Au moment du lancer, le haut-rêvant peut paramétrer une nuance. Par exemple, pour une transmutation rouge, choisir vermillon, carmin, écarlate, etc. Cela dit, la nuance s’appliquera à toute la zone et tous les objets acquerront cette même nuance. Un livre écrit sera comme effacé, encre et parchemin acquérant exactement la même teinte.

\n

Comme pour les transmutations élémentales, le résultat est définitif. L’objet recoloré n’est pas magique et n’émet aucune aura particulière. Une fois sorti de la zone, on peut toujours le remettre dans une autre pour lui modifier à nouveau sa couleur.

\n

Les zones de Transmutation Chromatique obéissent à toutes les règles concernant les zones fixes, diamètre, élargissement, mise en réserve, etc.

","descriptionmj":"","draconic":"Voie d'Oniros","duree":"HN","JR":"Aucun","cible":"","difficulte":"-7","portée":"","caseTMR":"desert","caseTMRspeciale":"","ptreve":"5","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259472747,"modifiedTime":1667260037974,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"mW2TaRuKKuppDN2R","name":"Bois en eau","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.mW2TaRuKKuppDN2R"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"

Le principe de la Transmutation Élémentale est de transformer un élément en un autre, par exemple le métal en bois, l’air en feu. Il n’existe de transmutation que pour les six premiers éléments. La matière dont sont composées les créatures, mortes ou vivantes, n’est jamais transmuée, y compris l’air contenu dans les poumons. Il existe 26 transmutations élémentales ; chacune est un sort à part entière, obéissant en tout point aux règles des sorts de zone.

\n

La transmutation a lieu dans la zone paramétrée et ciblée par le haut-rêvant. Tout ce qui appartient à l’élément impliqué est transmué instantanément sans discrimination. On ne peut pas faire de choix. Tant que dure la zone, tout nouvel objet appartenant à l’élément impliqué qui pénètre dans la zone, est immédiatement transmué à son tour. La zone peut fort bien être lancée sur un lieu où l’élément impliqué n’existe pas, par exemple Terre en Eau à 5 m du sol. Rien ne se produira au premier abord, mais toute pierre lancée dans la zone sera instantanément liquéfiée pour retomber sous forme de pluie.

\n

Tout objet transmué, situé ou entrant dans la zone, adopte aussitôt la forme que lui permet le nouvel élément. On peut obtenir de gracieuses torsades avec du feu transmué en bois ou en métal. La transmutation est définitive, même si l’objet sort de la zone. À la fin de la zone (HN), l’effet cesse d’opérer, mais la matière transmuée le demeure définitivement sans recouvrer non plus son élément d’origine.

\n

Quand une créature vivante se retrouve dans une zone de Transmutation Élémentale, bien que la matière dont elle est composée ne soit pas affectée en elle-même, elle subit l’effet naturel et normal du nouvel élément qui l’entoure, sans jet de résistance. Une créature prise dans une zone d’Air en Feu se retrouve dans un brasier qui la brûle, une créature nageant prise dans une zone d’Eau en Bois se retrouve enkystée dans un bloc de bois, etc.

\n

L’élément Eau correspondant à tous les liquides d’origine non animale, réellement aqueux ou non, c’est tout le liquide qui est transmué et non pas uniquement ses molécules de H2O, y compris tout ce qui peut y être dissout (sels, cristaux). L’eau d’un végétal (sève, jus d’un fruit) appartient à l’élément Bois, qui est celui du végétal, tant qu’il est contenu dans ce dernier. L’humus appartient intégralement à l’élément Terre, même s’il est composé en grande partie de matière végétale (Bois) non encore décomposée.

\n

Éléments d'arrivée

\n

X élément en Air : Pratiquement, l’ancien élément disparaît dans un courant d’air. L’air d’arrivée est toujours frais et pur.

\n

X élément en Terre : L’élément d’arrivée est une roche friable et fragile comme de la craie.

\n

X élément en Eau : L’eau nouvellement créée se comporte naturellement, attirée par la pesanteur : elle pleut, coule, cherche à s’infiltrer. Elle a la pureté de l’eau distillée.

\n

X élément en Feu : L’ancien élément devenu Feu n’est plus que flammes. Toutefois, pour que ces nouvelles flammes continuent à brûler, il leur faut un combustible, faute de quoi elles s’éteignent. Quand c’est l’Air qui est transmué en Feu, celui-ci demeure même sans combustible, car l’Air entourant la zone la comble immédiatement, devenant Feu à son tour. Le résultat est une sphère en permanente ignition. Il en va de même pour l’eau au centre d’une rivière par exemple.

\n

X élément en Bois : Le bois d’arrivée est un bois de qualité médiocre, du genre sapin, mais sec, sans aucune sève ni résine, combustible ou façonnable.

\n

X élément en Métal : Il ne s’agit toujours que des deux métaux les plus inertes : fer ou plomb (tirer à pile ou face). Le fer de transmutation n’est ni de l’acier ni du fer forgé, c’est du fer natif, mou et sans dureté. Un forgeron peut néanmoins le travailler.

\n

Objets magiques

\n

À mi-chemin entre les créatures et la matière inerte, les objets magiques ont droit à un jet de résistance pour ne pas être impliqués dans une transmutation. C’est un JR spécial, r0, où la protection magique du matériau est prise en guise de points de rêve (voir Résistance).

","descriptionmj":"","draconic":"Voie d'Oniros","duree":"HN","JR":"Aucun","cible":"","difficulte":"-6","portée":"","caseTMR":"sanctuaire","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259472747,"modifiedTime":1667260037971,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"mxFnT5gQgD4bcVPk","name":"Chaleur","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.mxFnT5gQgD4bcVPk"}},"system":{"description":"

Augmente la température dans la zone visée, à raison de 5 degrés par point de rêve dépensé. L’augmentation n’a lieu que dans la zone et n’est pas sensible à l’extérieur de celle-ci. Une fois modifiée, la température dans la zone reste fixe, quelles que soient les modifications de la température extérieure.

","descriptionmj":"","draconic":"Voie d'Oniros","duree":"HN","JR":"Aucun","cible":"","difficulte":"-4","portée":"","caseTMR":"cite","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259472748,"modifiedTime":1667260037972,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"oeY8a8yHKuAcI28o","name":"Silence","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.oeY8a8yHKuAcI28o"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"

Cette zone est l’inverse Quiétude. Aucun bruit produit dans la zone de Silence, quelle que soit son intensité, ne peut être entendu à l’extérieur, quoique pouvant toujours être entendu à l’intérieur. Permet de dissimuler directement le vacarme que l’on s’apprête à commettre.

","descriptionmj":"","draconic":"Voie d'Oniros","duree":"HN","JR":"Aucun","cible":"","difficulte":"-2","portée":"","caseTMR":"desert","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259472748,"modifiedTime":1667260037974,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Détection d'aura","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.xOicgRMCUxJNmVzF"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"description":"

Les rituels de Détection d’Aura peuvent indifféremment être accomplis par n’importe laquelle des quatre voies.

\n

Toutes les créatures vivantes animées (humains, humanoïdes, animaux) ont une caractéristique RÊVE. Les objets enchantés possèdent des points de rêve, de même que les produits de magie naturelle, comme certaines pierres de chance. Les entités de cauchemar, incarnées ou non, en ont également. Quelle qu’elle soit, la présence de rêve émet une aura, laquelle est détectable par Détection d’Aura. Parallèlement, toute cible d’un sort ou d’un rituel, émet une aura propre, quand bien même ladite cible ne possède pas de points de rêve (centre de zone, objet ou plante soumis à une illusion d’Hypnos). Cette aura est également détectable par Détection d’Aura.

\n

L’aura de présence de rêve se traduit par un halo bleuté constant ; l’aura résultant d’un effet magique par un halo parcouru de pulsations. Quand les deux auras sont présentes conjointement, le halo est pulsatif et d’un bleu plus foncé. On peut toujours effectuer Détection d’Aura sans aucun risque, il y a toujours une réponse. Soit une aura est perçue, constante ou pulsative, et l’on peut tenter une Lecture d’Aura pour en savoir plus ; soit aucune aura n’est perçue et il s’agit de matière inerte, sans rêve, non soumise à un sort.

","descriptionmj":"","draconic":"Voie d'Oniros","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-3","portée":"","caseTMR":"sanctuaire","caseTMRspeciale":"","ptreve":"1","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0,"portee":""},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.3","coreVersion":"10.291","createdTime":1667259426564,"modifiedTime":1672364159360,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"pNVpReHU6nKJhYKV","folder":null,"sort":0,"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3}} +{"_id":"qmTXFX7NkB5IIRnE","name":"Pont immatériel","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.qmTXFX7NkB5IIRnE"}},"system":{"description":"

Quoique zone fixe, Pont Immatériel est un des rares exemples de zone non sphérique. C’est un pont en dos d’âne, champ de force immatériel sans épaisseur, ayant la fragile transparence bleutée d’une bulle de savon. On ne peut rien faire d’autre que l’emprunter, à pied, à dos d’animal ou en voiture. On ne peut rien y fixer. Si on le heurte par en dessous ou sur la tranche, il éclate comme une bulle. Dessus, par contre, il peut supporter les plus lourdes charges. Le Pont Immatériel peut être de longueur et de hauteur variables. Pour 2 points de rêve, il peut faire jusqu’à 3 m de long, avec une hauteur maximale de 1 m au centre. Chaque point supplémentaire dépensé permet d’accroître de 1 m sa longueur ou sa hauteur, sachant que sa hauteur ne peut jamais dépasser la moitié de sa longueur. L’entrée et la sortie du pont peuvent ne pas être au même niveau. Le haut-rêvant doit être capable de voir le centre du pont (ciblage) ainsi que les points de départ et d’arrivée. Sa largeur, par contre, n’est pas modifiée par les points dépensés. Au choix du haut-rêvant, elle peut aller de 10 cm à un maximum de 3 m.

","descriptionmj":"","draconic":"Voie d'Oniros","duree":"HN","JR":"Aucun","cible":"","difficulte":"6","portée":"","caseTMR":"pont","caseTMRspeciale":"","ptreve":"2+","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259472748,"modifiedTime":1667260037974,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"rWRDmyBrNFRDH0sP","name":"Barque de rêve","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.rWRDmyBrNFRDH0sP"}},"system":{"description":"

La Barque de Rêve est une embarcation immatérielle, champ de force à peine visible de transparence bleutée, affectant la forme d’une barque effilée. Elle doit être ciblée à la surface de l’eau et est capable de voguer. Pour un coût de base de 5 points de rêve, elle peut embarquer jusqu’à cinq passagers de TAILLE 15 maximum. Sa capacité peut cependant être accrue lors du paramétrage en dépensant 1 point de rêve supplémentaire pour chaque passager et/ou point de TAILLE excédentaire. Toute surcharge annule instantanément la barque.

\n

La Barque de Rêve se dirige au gré de la personne située à sa proue et se concentrant pour cela, à l’exclusion de toute autre activité. Sa vitesse maximale par défaut est de 4 km/heure draconique (3,5 m par round). Chaque point de rêve spécialement dépensé l’accroît de 2 km/hdr, pour un maximum de 14 km/hdr (12 m par round).

\n

La Barque de Rêve est insubmersible : l’eau qui y pénètre en ressort automatiquement. En revanche, un choc violent peut la faire éclater et disparaître comme une bulle de savon. Elle possède une résistance de 20. Chaque fois qu’elle subit une agression, jouer un jet de Résistance ajusté négativement au +dom du choc.

\n

Jet réussi : elle tient bon et conserve sa résistance intacte.

\n

Jet échoué : elle éclate et disparaît.

\n

Les réussites spéciales n’interviennent pas.

\n

Une surcharge produit le même effet, la faisant immédiatement éclater. Même chose si elle est ciblée ailleurs que sur l’eau. Enfin, n’étant qu’un champ de force, il est impossible de rien y attacher, arrimer, agripper, etc. De même, le matériel doit être intégralement porté par les passagers\": on ne peut rien poser d’inanimé dans la barque, le champ de force l’éjecte aussitôt.

","descriptionmj":"","draconic":"Voie d'Oniros","duree":"Spéciale","JR":"Aucun","cible":"","difficulte":"-8","portée":"","caseTMR":"lac","caseTMRspeciale":"","ptreve":"5+","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259472748,"modifiedTime":1667260037971,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"rWa1oRVlveNalVfH","name":"Terre en métal","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.rWa1oRVlveNalVfH"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"

Le principe de la Transmutation Élémentale est de transformer un élément en un autre, par exemple le métal en bois, l’air en feu. Il n’existe de transmutation que pour les six premiers éléments. La matière dont sont composées les créatures, mortes ou vivantes, n’est jamais transmuée, y compris l’air contenu dans les poumons. Il existe 26 transmutations élémentales ; chacune est un sort à part entière, obéissant en tout point aux règles des sorts de zone.

\n

La transmutation a lieu dans la zone paramétrée et ciblée par le haut-rêvant. Tout ce qui appartient à l’élément impliqué est transmué instantanément sans discrimination. On ne peut pas faire de choix. Tant que dure la zone, tout nouvel objet appartenant à l’élément impliqué qui pénètre dans la zone, est immédiatement transmué à son tour. La zone peut fort bien être lancée sur un lieu où l’élément impliqué n’existe pas, par exemple Terre en Eau à 5 m du sol. Rien ne se produira au premier abord, mais toute pierre lancée dans la zone sera instantanément liquéfiée pour retomber sous forme de pluie.

\n

Tout objet transmué, situé ou entrant dans la zone, adopte aussitôt la forme que lui permet le nouvel élément. On peut obtenir de gracieuses torsades avec du feu transmué en bois ou en métal. La transmutation est définitive, même si l’objet sort de la zone. À la fin de la zone (HN), l’effet cesse d’opérer, mais la matière transmuée le demeure définitivement sans recouvrer non plus son élément d’origine.

\n

Quand une créature vivante se retrouve dans une zone de Transmutation Élémentale, bien que la matière dont elle est composée ne soit pas affectée en elle-même, elle subit l’effet naturel et normal du nouvel élément qui l’entoure, sans jet de résistance. Une créature prise dans une zone d’Air en Feu se retrouve dans un brasier qui la brûle, une créature nageant prise dans une zone d’Eau en Bois se retrouve enkystée dans un bloc de bois, etc.

\n

L’élément Eau correspondant à tous les liquides d’origine non animale, réellement aqueux ou non, c’est tout le liquide qui est transmué et non pas uniquement ses molécules de H2O, y compris tout ce qui peut y être dissout (sels, cristaux). L’eau d’un végétal (sève, jus d’un fruit) appartient à l’élément Bois, qui est celui du végétal, tant qu’il est contenu dans ce dernier. L’humus appartient intégralement à l’élément Terre, même s’il est composé en grande partie de matière végétale (Bois) non encore décomposée.

\n

Éléments d'arrivée

\n

X élément en Air : Pratiquement, l’ancien élément disparaît dans un courant d’air. L’air d’arrivée est toujours frais et pur.

\n

X élément en Terre : L’élément d’arrivée est une roche friable et fragile comme de la craie.

\n

X élément en Eau : L’eau nouvellement créée se comporte naturellement, attirée par la pesanteur : elle pleut, coule, cherche à s’infiltrer. Elle a la pureté de l’eau distillée.

\n

X élément en Feu : L’ancien élément devenu Feu n’est plus que flammes. Toutefois, pour que ces nouvelles flammes continuent à brûler, il leur faut un combustible, faute de quoi elles s’éteignent. Quand c’est l’Air qui est transmué en Feu, celui-ci demeure même sans combustible, car l’Air entourant la zone la comble immédiatement, devenant Feu à son tour. Le résultat est une sphère en permanente ignition. Il en va de même pour l’eau au centre d’une rivière par exemple.

\n

X élément en Bois : Le bois d’arrivée est un bois de qualité médiocre, du genre sapin, mais sec, sans aucune sève ni résine, combustible ou façonnable.

\n

X élément en Métal : Il ne s’agit toujours que des deux métaux les plus inertes : fer ou plomb (tirer à pile ou face). Le fer de transmutation n’est ni de l’acier ni du fer forgé, c’est du fer natif, mou et sans dureté. Un forgeron peut néanmoins le travailler.

\n

Objets magiques

\n

À mi-chemin entre les créatures et la matière inerte, les objets magiques ont droit à un jet de résistance pour ne pas être impliqués dans une transmutation. C’est un JR spécial, r0, où la protection magique du matériau est prise en guise de points de rêve (voir Résistance).

","descriptionmj":"","draconic":"Voie d'Oniros","duree":"HN","JR":"Aucun","cible":"","difficulte":"-6","portée":"","caseTMR":"gouffre","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259472748,"modifiedTime":1667260037974,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"sFJagATPkAYBDVIQ","name":"Air en feu","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.sFJagATPkAYBDVIQ"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"

Le principe de la Transmutation Élémentale est de transformer un élément en un autre, par exemple le métal en bois, l’air en feu. Il n’existe de transmutation que pour les six premiers éléments. La matière dont sont composées les créatures, mortes ou vivantes, n’est jamais transmuée, y compris l’air contenu dans les poumons. Il existe 26 transmutations élémentales ; chacune est un sort à part entière, obéissant en tout point aux règles des sorts de zone.

\n

La transmutation a lieu dans la zone paramétrée et ciblée par le haut-rêvant. Tout ce qui appartient à l’élément impliqué est transmué instantanément sans discrimination. On ne peut pas faire de choix. Tant que dure la zone, tout nouvel objet appartenant à l’élément impliqué qui pénètre dans la zone, est immédiatement transmué à son tour. La zone peut fort bien être lancée sur un lieu où l’élément impliqué n’existe pas, par exemple Terre en Eau à 5 m du sol. Rien ne se produira au premier abord, mais toute pierre lancée dans la zone sera instantanément liquéfiée pour retomber sous forme de pluie.

\n

Tout objet transmué, situé ou entrant dans la zone, adopte aussitôt la forme que lui permet le nouvel élément. On peut obtenir de gracieuses torsades avec du feu transmué en bois ou en métal. La transmutation est définitive, même si l’objet sort de la zone. À la fin de la zone (HN), l’effet cesse d’opérer, mais la matière transmuée le demeure définitivement sans recouvrer non plus son élément d’origine.

\n

Quand une créature vivante se retrouve dans une zone de Transmutation Élémentale, bien que la matière dont elle est composée ne soit pas affectée en elle-même, elle subit l’effet naturel et normal du nouvel élément qui l’entoure, sans jet de résistance. Une créature prise dans une zone d’Air en Feu se retrouve dans un brasier qui la brûle, une créature nageant prise dans une zone d’Eau en Bois se retrouve enkystée dans un bloc de bois, etc.

\n

L’élément Eau correspondant à tous les liquides d’origine non animale, réellement aqueux ou non, c’est tout le liquide qui est transmué et non pas uniquement ses molécules de H2O, y compris tout ce qui peut y être dissout (sels, cristaux). L’eau d’un végétal (sève, jus d’un fruit) appartient à l’élément Bois, qui est celui du végétal, tant qu’il est contenu dans ce dernier. L’humus appartient intégralement à l’élément Terre, même s’il est composé en grande partie de matière végétale (Bois) non encore décomposée.

\n

Éléments d'arrivée

\n

X élément en Air : Pratiquement, l’ancien élément disparaît dans un courant d’air. L’air d’arrivée est toujours frais et pur.

\n

X élément en Terre : L’élément d’arrivée est une roche friable et fragile comme de la craie.

\n

X élément en Eau : L’eau nouvellement créée se comporte naturellement, attirée par la pesanteur : elle pleut, coule, cherche à s’infiltrer. Elle a la pureté de l’eau distillée.

\n

X élément en Feu : L’ancien élément devenu Feu n’est plus que flammes. Toutefois, pour que ces nouvelles flammes continuent à brûler, il leur faut un combustible, faute de quoi elles s’éteignent. Quand c’est l’Air qui est transmué en Feu, celui-ci demeure même sans combustible, car l’Air entourant la zone la comble immédiatement, devenant Feu à son tour. Le résultat est une sphère en permanente ignition. Il en va de même pour l’eau au centre d’une rivière par exemple.

\n

X élément en Bois : Le bois d’arrivée est un bois de qualité médiocre, du genre sapin, mais sec, sans aucune sève ni résine, combustible ou façonnable.

\n

X élément en Métal : Il ne s’agit toujours que des deux métaux les plus inertes : fer ou plomb (tirer à pile ou face). Le fer de transmutation n’est ni de l’acier ni du fer forgé, c’est du fer natif, mou et sans dureté. Un forgeron peut néanmoins le travailler.

\n

Objets magiques

\n

À mi-chemin entre les créatures et la matière inerte, les objets magiques ont droit à un jet de résistance pour ne pas être impliqués dans une transmutation. C’est un JR spécial, r0, où la protection magique du matériau est prise en guise de points de rêve (voir Résistance).

","descriptionmj":"","draconic":"Voie d'Oniros","duree":"HN","JR":"Aucun","cible":"","difficulte":"-10","portée":"","caseTMR":"desolation","caseTMRspeciale":"","ptreve":"6","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259472748,"modifiedTime":1667260037971,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"stohsxjezuSzPKAm","name":"Illusion humanoïde","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.stohsxjezuSzPKAm"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"

Permet de peupler illusoirement la zone d’un ou plusieurs Humains ou humanoïdes de son choix, de l’un ou l’autre sexe, de tout âge, armés et équipés. Ces êtres semblent vivants, ils bougent (sans réellement se déplacer, ne pouvant sortir de la zone) et peuvent parler. La teneur de leurs paroles doit être paramétrée lors du lancer du sort. Ce peut être n’importe quoi, sachant que la longueur de leur discours ne peut excéder un round, et qu’ils répètent inlassablement le même, comme une bande sans fin. L’illusion n’existe que pour les créatures situées en dehors de la zone et se dissipe dès qu’on y pénètre. Pour les créatures situées hors de la zone, celle qui vient d’y entrer semble avoir un comportement logique par rapport à l’illusion. Par exemple esquiver le coup d’épée d’un guerrier. On ne peut créer que l’illusion d’un humanoïde que l’on a déjà réellement vu dans sa vie.

","descriptionmj":"","draconic":"Voie d'Oniros","duree":"HN","JR":"Aucun","cible":"","difficulte":"-6","portée":"","caseTMR":"cite","caseTMRspeciale":"","ptreve":"2","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259472748,"modifiedTime":1667260037973,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"tuVJbePw7bmVs2pO","name":"Lanterne","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.tuVJbePw7bmVs2pO"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"

Cette zone diffère des autres zones en ce que son diamètre n’est pas modulable : il fait toujours 30 cm. C’est une sphère lumineuse de la même intensité et portée qu’une lanterne, c’est-à-dire éclairant à un maximum de 8 à 10 m. L’intensité non plus n’est pas modulable. La sphère est inoffensive et ne dégage aucune chaleur. Noter que si sa portée est réduite, elle peut en revanche être aperçue de fort loin. Comme toute zone normale, elle est fixe et ne peut être déplacée. Plusieurs Lanternes lancées l’une sur l’autre n’augmentent pas son diamètre ni son intensité.

","descriptionmj":"","draconic":"Voie d'Oniros","duree":"HN","JR":"Aucun","cible":"","difficulte":"-3","portée":"","caseTMR":"cite","caseTMRspeciale":"","ptreve":"2","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259472749,"modifiedTime":1667260037973,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"uRHlEQ2eMQUVrBI6","name":"Métal en bois","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.uRHlEQ2eMQUVrBI6"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"

Le principe de la Transmutation Élémentale est de transformer un élément en un autre, par exemple le métal en bois, l’air en feu. Il n’existe de transmutation que pour les six premiers éléments. La matière dont sont composées les créatures, mortes ou vivantes, n’est jamais transmuée, y compris l’air contenu dans les poumons. Il existe 26 transmutations élémentales ; chacune est un sort à part entière, obéissant en tout point aux règles des sorts de zone.

\n

La transmutation a lieu dans la zone paramétrée et ciblée par le haut-rêvant. Tout ce qui appartient à l’élément impliqué est transmué instantanément sans discrimination. On ne peut pas faire de choix. Tant que dure la zone, tout nouvel objet appartenant à l’élément impliqué qui pénètre dans la zone, est immédiatement transmué à son tour. La zone peut fort bien être lancée sur un lieu où l’élément impliqué n’existe pas, par exemple Terre en Eau à 5 m du sol. Rien ne se produira au premier abord, mais toute pierre lancée dans la zone sera instantanément liquéfiée pour retomber sous forme de pluie.

\n

Tout objet transmué, situé ou entrant dans la zone, adopte aussitôt la forme que lui permet le nouvel élément. On peut obtenir de gracieuses torsades avec du feu transmué en bois ou en métal. La transmutation est définitive, même si l’objet sort de la zone. À la fin de la zone (HN), l’effet cesse d’opérer, mais la matière transmuée le demeure définitivement sans recouvrer non plus son élément d’origine.

\n

Quand une créature vivante se retrouve dans une zone de Transmutation Élémentale, bien que la matière dont elle est composée ne soit pas affectée en elle-même, elle subit l’effet naturel et normal du nouvel élément qui l’entoure, sans jet de résistance. Une créature prise dans une zone d’Air en Feu se retrouve dans un brasier qui la brûle, une créature nageant prise dans une zone d’Eau en Bois se retrouve enkystée dans un bloc de bois, etc.

\n

L’élément Eau correspondant à tous les liquides d’origine non animale, réellement aqueux ou non, c’est tout le liquide qui est transmué et non pas uniquement ses molécules de H2O, y compris tout ce qui peut y être dissout (sels, cristaux). L’eau d’un végétal (sève, jus d’un fruit) appartient à l’élément Bois, qui est celui du végétal, tant qu’il est contenu dans ce dernier. L’humus appartient intégralement à l’élément Terre, même s’il est composé en grande partie de matière végétale (Bois) non encore décomposée.

\n

Éléments d'arrivée

\n

X élément en Air : Pratiquement, l’ancien élément disparaît dans un courant d’air. L’air d’arrivée est toujours frais et pur.

\n

X élément en Terre : L’élément d’arrivée est une roche friable et fragile comme de la craie.

\n

X élément en Eau : L’eau nouvellement créée se comporte naturellement, attirée par la pesanteur : elle pleut, coule, cherche à s’infiltrer. Elle a la pureté de l’eau distillée.

\n

X élément en Feu : L’ancien élément devenu Feu n’est plus que flammes. Toutefois, pour que ces nouvelles flammes continuent à brûler, il leur faut un combustible, faute de quoi elles s’éteignent. Quand c’est l’Air qui est transmué en Feu, celui-ci demeure même sans combustible, car l’Air entourant la zone la comble immédiatement, devenant Feu à son tour. Le résultat est une sphère en permanente ignition. Il en va de même pour l’eau au centre d’une rivière par exemple.

\n

X élément en Bois : Le bois d’arrivée est un bois de qualité médiocre, du genre sapin, mais sec, sans aucune sève ni résine, combustible ou façonnable.

\n

X élément en Métal : Il ne s’agit toujours que des deux métaux les plus inertes : fer ou plomb (tirer à pile ou face). Le fer de transmutation n’est ni de l’acier ni du fer forgé, c’est du fer natif, mou et sans dureté. Un forgeron peut néanmoins le travailler.

\n

Objets magiques

\n

À mi-chemin entre les créatures et la matière inerte, les objets magiques ont droit à un jet de résistance pour ne pas être impliqués dans une transmutation. C’est un JR spécial, r0, où la protection magique du matériau est prise en guise de points de rêve (voir Résistance).

","descriptionmj":"","draconic":"Voie d'Oniros","duree":"HN","JR":"Aucun","cible":"","difficulte":"-6","portée":"","caseTMR":"collines","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259472749,"modifiedTime":1667260037974,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"ulLXMOjoMeEvxlGB","name":"Transmutation chromatique orange","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.ulLXMOjoMeEvxlGB"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"

La recherche des zones de Transmutation Chromatique requiert la connaissance du @Item[5YK6q2KuKArkvDWy]{Le Principe Drachromatique} (voir Les grimoires, p218).

\n

Les zones de Transmutation Chromatique modifient la couleur des objets constitués de l’élément bois (c’est à dire les matières végétales) et/ou du septième élément. Les autres éléments (terre, métal, feu, air et eau) ne sont pas affectés. En ce qui concerne le septième élément, il s’agit de la matière inerte : cuir, ivoire, laine, parchemin, etc. La matière animée n’est pas affectée. Quand un objet est composite, seule la partie bois/septième est concernée ; par exemple un ceinturon transmuté en vert : seul le cuir sera recoloré, la boucle de métal demeurant inchangée.

\n

Il existe six Transmutations Chromatiques, correspondant à la couleur d’arrivée (quelle que soit la couleur de départ). Chacune est un sort distinct. Au moment du lancer, le haut-rêvant peut paramétrer une nuance. Par exemple, pour une transmutation rouge, choisir vermillon, carmin, écarlate, etc. Cela dit, la nuance s’appliquera à toute la zone et tous les objets acquerront cette même nuance. Un livre écrit sera comme effacé, encre et parchemin acquérant exactement la même teinte.

\n

Comme pour les transmutations élémentales, le résultat est définitif. L’objet recoloré n’est pas magique et n’émet aucune aura particulière. Une fois sorti de la zone, on peut toujours le remettre dans une autre pour lui modifier à nouveau sa couleur.

\n

Les zones de Transmutation Chromatique obéissent à toutes les règles concernant les zones fixes, diamètre, élargissement, mise en réserve, etc.

","descriptionmj":"","draconic":"Voie d'Oniros","duree":"HN","JR":"Aucun","cible":"","difficulte":"-6","portée":"","caseTMR":"sanctuaire","caseTMRspeciale":"","ptreve":"5","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259472749,"modifiedTime":1667260037974,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"uwmEQo49H40Fwx10","name":"Métal en eau","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.uwmEQo49H40Fwx10"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"

Le principe de la Transmutation Élémentale est de transformer un élément en un autre, par exemple le métal en bois, l’air en feu. Il n’existe de transmutation que pour les six premiers éléments. La matière dont sont composées les créatures, mortes ou vivantes, n’est jamais transmuée, y compris l’air contenu dans les poumons. Il existe 26 transmutations élémentales ; chacune est un sort à part entière, obéissant en tout point aux règles des sorts de zone.

\n

La transmutation a lieu dans la zone paramétrée et ciblée par le haut-rêvant. Tout ce qui appartient à l’élément impliqué est transmué instantanément sans discrimination. On ne peut pas faire de choix. Tant que dure la zone, tout nouvel objet appartenant à l’élément impliqué qui pénètre dans la zone, est immédiatement transmué à son tour. La zone peut fort bien être lancée sur un lieu où l’élément impliqué n’existe pas, par exemple Terre en Eau à 5 m du sol. Rien ne se produira au premier abord, mais toute pierre lancée dans la zone sera instantanément liquéfiée pour retomber sous forme de pluie.

\n

Tout objet transmué, situé ou entrant dans la zone, adopte aussitôt la forme que lui permet le nouvel élément. On peut obtenir de gracieuses torsades avec du feu transmué en bois ou en métal. La transmutation est définitive, même si l’objet sort de la zone. À la fin de la zone (HN), l’effet cesse d’opérer, mais la matière transmuée le demeure définitivement sans recouvrer non plus son élément d’origine.

\n

Quand une créature vivante se retrouve dans une zone de Transmutation Élémentale, bien que la matière dont elle est composée ne soit pas affectée en elle-même, elle subit l’effet naturel et normal du nouvel élément qui l’entoure, sans jet de résistance. Une créature prise dans une zone d’Air en Feu se retrouve dans un brasier qui la brûle, une créature nageant prise dans une zone d’Eau en Bois se retrouve enkystée dans un bloc de bois, etc.

\n

L’élément Eau correspondant à tous les liquides d’origine non animale, réellement aqueux ou non, c’est tout le liquide qui est transmué et non pas uniquement ses molécules de H2O, y compris tout ce qui peut y être dissout (sels, cristaux). L’eau d’un végétal (sève, jus d’un fruit) appartient à l’élément Bois, qui est celui du végétal, tant qu’il est contenu dans ce dernier. L’humus appartient intégralement à l’élément Terre, même s’il est composé en grande partie de matière végétale (Bois) non encore décomposée.

\n

Éléments d'arrivée

\n

X élément en Air : Pratiquement, l’ancien élément disparaît dans un courant d’air. L’air d’arrivée est toujours frais et pur.

\n

X élément en Terre : L’élément d’arrivée est une roche friable et fragile comme de la craie.

\n

X élément en Eau : L’eau nouvellement créée se comporte naturellement, attirée par la pesanteur : elle pleut, coule, cherche à s’infiltrer. Elle a la pureté de l’eau distillée.

\n

X élément en Feu : L’ancien élément devenu Feu n’est plus que flammes. Toutefois, pour que ces nouvelles flammes continuent à brûler, il leur faut un combustible, faute de quoi elles s’éteignent. Quand c’est l’Air qui est transmué en Feu, celui-ci demeure même sans combustible, car l’Air entourant la zone la comble immédiatement, devenant Feu à son tour. Le résultat est une sphère en permanente ignition. Il en va de même pour l’eau au centre d’une rivière par exemple.

\n

X élément en Bois : Le bois d’arrivée est un bois de qualité médiocre, du genre sapin, mais sec, sans aucune sève ni résine, combustible ou façonnable.

\n

X élément en Métal : Il ne s’agit toujours que des deux métaux les plus inertes : fer ou plomb (tirer à pile ou face). Le fer de transmutation n’est ni de l’acier ni du fer forgé, c’est du fer natif, mou et sans dureté. Un forgeron peut néanmoins le travailler.

\n

Objets magiques

\n

À mi-chemin entre les créatures et la matière inerte, les objets magiques ont droit à un jet de résistance pour ne pas être impliqués dans une transmutation. C’est un JR spécial, r0, où la protection magique du matériau est prise en guise de points de rêve (voir Résistance).

","descriptionmj":"","draconic":"Voie d'Oniros","duree":"HN","JR":"Aucun","cible":"","difficulte":"-8","portée":"","caseTMR":"fleuve","caseTMRspeciale":"","ptreve":"6","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259472749,"modifiedTime":1667260037974,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"vCXyW9EhhZrzNf8d","name":"Air en Eau","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.vCXyW9EhhZrzNf8d"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"

Le principe de la Transmutation Élémentale est de transformer un élément en un autre, par exemple le métal en bois, l’air en feu. Il n’existe de transmutation que pour les six premiers éléments. La matière dont sont composées les créatures, mortes ou vivantes, n’est jamais transmuée, y compris l’air contenu dans les poumons. Il existe 26 transmutations élémentales ; chacune est un sort à part entière, obéissant en tout point aux règles des sorts de zone.

\n

La transmutation a lieu dans la zone paramétrée et ciblée par le haut-rêvant. Tout ce qui appartient à l’élément impliqué est transmué instantanément sans discrimination. On ne peut pas faire de choix. Tant que dure la zone, tout nouvel objet appartenant à l’élément impliqué qui pénètre dans la zone, est immédiatement transmué à son tour. La zone peut fort bien être lancée sur un lieu où l’élément impliqué n’existe pas, par exemple Terre en Eau à 5 m du sol. Rien ne se produira au premier abord, mais toute pierre lancée dans la zone sera instantanément liquéfiée pour retomber sous forme de pluie.

\n

Tout objet transmué, situé ou entrant dans la zone, adopte aussitôt la forme que lui permet le nouvel élément. On peut obtenir de gracieuses torsades avec du feu transmué en bois ou en métal. La transmutation est définitive, même si l’objet sort de la zone. À la fin de la zone (HN), l’effet cesse d’opérer, mais la matière transmuée le demeure définitivement sans recouvrer non plus son élément d’origine.

\n

Quand une créature vivante se retrouve dans une zone de Transmutation Élémentale, bien que la matière dont elle est composée ne soit pas affectée en elle-même, elle subit l’effet naturel et normal du nouvel élément qui l’entoure, sans jet de résistance. Une créature prise dans une zone d’Air en Feu se retrouve dans un brasier qui la brûle, une créature nageant prise dans une zone d’Eau en Bois se retrouve enkystée dans un bloc de bois, etc.

\n

L’élément Eau correspondant à tous les liquides d’origine non animale, réellement aqueux ou non, c’est tout le liquide qui est transmué et non pas uniquement ses molécules de H2O, y compris tout ce qui peut y être dissout (sels, cristaux). L’eau d’un végétal (sève, jus d’un fruit) appartient à l’élément Bois, qui est celui du végétal, tant qu’il est contenu dans ce dernier. L’humus appartient intégralement à l’élément Terre, même s’il est composé en grande partie de matière végétale (Bois) non encore décomposée.

\n

Éléments d'arrivée

\n

X élément en Air : Pratiquement, l’ancien élément disparaît dans un courant d’air. L’air d’arrivée est toujours frais et pur.

\n

X élément en Terre : L’élément d’arrivée est une roche friable et fragile comme de la craie.

\n

X élément en Eau : L’eau nouvellement créée se comporte naturellement, attirée par la pesanteur : elle pleut, coule, cherche à s’infiltrer. Elle a la pureté de l’eau distillée.

\n

X élément en Feu : L’ancien élément devenu Feu n’est plus que flammes. Toutefois, pour que ces nouvelles flammes continuent à brûler, il leur faut un combustible, faute de quoi elles s’éteignent. Quand c’est l’Air qui est transmué en Feu, celui-ci demeure même sans combustible, car l’Air entourant la zone la comble immédiatement, devenant Feu à son tour. Le résultat est une sphère en permanente ignition. Il en va de même pour l’eau au centre d’une rivière par exemple.

\n

X élément en Bois : Le bois d’arrivée est un bois de qualité médiocre, du genre sapin, mais sec, sans aucune sève ni résine, combustible ou façonnable.

\n

X élément en Métal : Il ne s’agit toujours que des deux métaux les plus inertes : fer ou plomb (tirer à pile ou face). Le fer de transmutation n’est ni de l’acier ni du fer forgé, c’est du fer natif, mou et sans dureté. Un forgeron peut néanmoins le travailler.

\n

Objets magiques

\n

À mi-chemin entre les créatures et la matière inerte, les objets magiques ont droit à un jet de résistance pour ne pas être impliqués dans une transmutation. C’est un JR spécial, r0, où la protection magique du matériau est prise en guise de points de rêve (voir Résistance).

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Le sort de Flétrissement ne s'applique qu'aux humanoïdes et a pour effet de les flétrir et de les enlaidir. Chaque point de rêve dépensé fait baisser de 1 point l'APPARENCE de la cible et sa Beauté de 2 points. Si elle réussit son JR, standard r-8, non seulement elle n'est pas affectée, mais le haut-rêvant de Thanatos doit immédiatement réussir un JR r0 (points de rêve à zéro) ou subir en retour l'effet de son sort.

\n

Le flétrissement n'est pas définitif. Chaque jour, à lextrême fin du Château Dormant, la victime peur jouer un jet d'APPARENCE à zéro en prenant non pas son APPARENCE actuelle, mais son APPARENCE initiale. Toute réussite : regain de 1 point en APPARENCE et de 2 points de Beauté. Tout échec : pas de regain pour aujourd'hui. Dans tous les cas, ni l'APPARENCE ni la Beauté d'un personnage ne peuvent tomber en dessous de 1. Tant qu'elle n'a pas tout récupéré, la victime émet une aura de sort qui peut être lue par Lecture d'Aura et le sort peut normalement être annulé par Annulation de Magie.

","descriptionmj":"","draconic":"Voie de Thanatos","duree":"Spéciale","JR":"r-8","cible":"Humanoïde","difficulte":"-8","portée":"","caseTMR":"fleuve","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259843439,"modifiedTime":1667260048926,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"3SUbeB9OBaxbRwwy","name":"Dague de meurtre","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.3SUbeB9OBaxbRwwy"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"system":{"description":"

Ayant élaboré une dague magique au moyen des rituels normaux de la voie de Narcos, le haut-rêvant peut y poser la Grande Griffe de Thanatos Dague de meurtre. Lors du lancer, le haut-rêvant doit paramétrer le nom d'une victime précise ou d'un type de victime, par exemple : Uhn Telh (nom d'un personnage unique), le roi de Parissy (n'importe quel personnage occupant successivement cette fonction), une fille blonde (toute personne correspondant à cette description). La dague peut être normale hormis la Grande Griffe, ou avoir reçu en outre des écailles d'efficacité de Narcos. Ceci fait, le haut-rêvant de Thanatos n'a plus qu'à s'arranger pour que la dague se trouve un nouveau propriétaire.

\n

Le seul fait de toucher à la dague, même à travers un gant ou une étoffe, déclenche le pouvoir de la Dague de meutre. La maîtrise de la Grande Griffe opère, coûtant 1 point de rêve au personnage (coût d'une écaille), qui doit aussi jouer un JR standard r-8. JR réussi, le personnage n'est pas affecté et peut utiliser la dague à son gré ; JR échoué, le personnage est atteint de l'équivalent d'un envoûtement de Tâche, et doit accomplir le meutre paramétré dans les plus brefs délais. Parallèlement, le personnage fait tout pour protéger la dague dont il se croit le possesseur (alors que c'est l'inverse). Dès que le meutre est accompli, le meurtrier joue un second JR r-8. Réussi, il laisse tomber la dague et s'en détourne horrifié ; échoué, il la retourne contre son propre sein et se suicide. Cela dit,  et dans le cas où la victime paramétrée n'est pas une personne unique, la dague est prête à se trouver une nouvelle main pour continuer son oeuvre de mort.

","descriptionmj":"","draconic":"Voie de Thanatos","duree":"Permanente","JR":"r-8","cible":"","difficulte":"-13","portée":"","caseTMR":"desolation","caseTMRspeciale":"Désolation de Sel G9","ptreve":"13","xp":0,"bonuscase":"","isrituel":true,"coutseuil":2,"portee":""},"folder":null,"sort":0,"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259843440,"modifiedTime":1667260048926,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"5U7KXTsxph9wmbXH","name":"Invocation des entités de cauchemar non incarnées","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.5U7KXTsxph9wmbXH"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"system":{"description":"

INVOCATION D'UN DÉSESPOIR (Désolation) R-7 r7

\n

INVOCATION D'UNE HAINE (Marais) R-7 r7

\n

INVOCATION D'UNE PEUR (Gouffre) R-7 r7

\n

Ayant ciblé l'effet de son rituel sur un objet entièrement noir, le haut-rêvant de Thanatos invoque une entité de cauchemar non incarnée (ECNI) à se présenter devant lui. L'entité n'est pas créée magiquement, le rituel ne fait qu'appeler l'entité l aplus proche, qui se met aussitôt en route pour se présenter devant le haut-rêvant. Si, par rapport au scénario, on sait où se trouve l'entité la plus proche, il suffit de calculer le temps mis pour venir, sachant qu'elle parcourt 6 m par round. Dans le cas contraire, on la suppose arriver au bout de 1d7 heures. Sur son chemin vers le haut-rêvant, elle n'attaque personne, même si on lui barre le chemin, elle se contente de passer. Puis, dès qu'elle se retrouve en présence de son invocateur, elle l'attaque, cherchant à le posséder. Si ce dernier la combat par Thanatos et sort vainqueur, il peut alors la contrôler. A moins qu'on ne sache spécifiquement le nombre de points de rêve de l'entité la plus proche, les entités invoquées peuvent avoir de 4 à 24 points de rêve (4d6).

\n

 

","descriptionmj":"","draconic":"Voie de Thanatos","duree":"Spéciale","JR":"Aucun","cible":"Un objet noir","difficulte":"","portée":"","caseTMR":"special","caseTMRspeciale":"","ptreve":"","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259843440,"modifiedTime":1667260048927,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"8hCVBWM48GNb8e6P","name":"Faire parler un crâne","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.8hCVBWM48GNb8e6P"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"system":{"description":"

Ce rituel permet de faire parler un crâne d'humanoïde. Le haut-rêvant de Thanatos doit le toucher et lui poser des questions, le crâne ne répondant qu'aux questions posées. Il peut parler de tout ce dont il a été témoin, aussi bien durant sa vie que depuis qu'il est mort, c'est-à-dire de ce dont, en tant qu'objet abandonné quelque part, il a pu être témoin. La durée de communication est de 1 round par point de rêve dépensé.

","descriptionmj":"","draconic":"Voie de Thanatos","duree":"Selon r dépensé","JR":"Aucun","cible":"Un crâne","difficulte":"-6","portée":"","caseTMR":"desert","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259843440,"modifiedTime":1667260048926,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Lecture d'aura","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-narcos.Y4r9kTN2brWC2N0n"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"description":"

Les rituels de Lecture d’Aura peuvent indifféremment être accomplis par n’importe laquelle des quatre voies.

\n

Ce rituel permet d’approfondir les informations fournies par Détection d’Aura. Pratiquer Lecture d’Aura quand il n’y a pas d’aura revient à demander une magie impossible et crée immédiatement une déchirure du rêve.

\n

Lecture d’Aura est effectuée en plusieurs étapes, toutes étant de difficulté R-3 et coûtant 3 points de rêve. La première a toujours lieu dans un sanctuaire et ne fait que révéler dans quel(s) autre(s) genre(s) de case(s) le haut-rêvant doit se rendre pour continuer sa lecture. Là, il apprend quel genre de magie a été produit ou à quel type de rêve il a affaire, de même que les cases spécifiques concernées. Enfin dans les cases spécifiques, le haut-rêvant peut apprendre la force du rêve ou de la magie en cours, c’est-à-dire pratiquement la difficulté et le nombre de points de rêve impliqués, information indispensable dans l’optique d’une annulation de magie.

\n

Lecture d’Aura révèle également la couleur de l’aura (fixe ou pulsative) comme Détection d’Aura. Pour les créatures vivantes, on peut donc sauter l’étape de Détection d’Aura et commencer directement par la lecture, puisqu’on est sûr de trouver une aura. Dans les autres cas, il est plus prudent de commencer par la détection si, en l’absence finale d’une aura, on ne veut pas créer de magie impossible. Effectuée sur une créature non soumise à un effet magique ni sous l’emprise d’une entité, Lecture d’Aura indique toujours le Fleuve. Là, dans n’importe quelle case du Fleuve, le haut-rêvant se contente d’apprendre qu’il a affaire à une créature vivante et douée de rêve.

","descriptionmj":"","draconic":"Voie de Thanatos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-3","portée":"","caseTMR":"special","caseTMRspeciale":"Sanctuaire / variable","ptreve":"3","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0,"portee":""},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.3","coreVersion":"10.291","createdTime":1667259638600,"modifiedTime":1672364213966,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"AYmxbu3HzeNU9l2A","folder":null,"sort":0,"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3}} +{"_id":"B7gtpMz81LZIv450","name":"Maladie","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.B7gtpMz81LZIv450"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"system":{"description":"

Quand la victime est entièrement possédée de corps, le haut-rêvant de Thanatos peut commencer l'envoûtement de Maladie. Chaque ensemble de 5 points de rêve dépensés (5r), fait perdre 1 point de vie à la victime. Dès qu'elle dépasse son seuil négatif, elle meurt. La maladie semble être une maladie de langueur, une inexplicable faiblesse. Aucune médecine, aucune herbe ne parvient à la soigner, pas même une potion enchantée. Annuler la possession brise en même temps l'envoûtement de Maladie, et la victime recouvre instantanément tous ses points de vie.

","descriptionmj":"","draconic":"Voie de Thanatos","duree":"Illimitée","JR":"Aucun","cible":"Relique","difficulte":"-11","portée":"","caseTMR":"desolation","caseTMRspeciale":"","ptreve":"5+","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259843440,"modifiedTime":1667260048927,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"ChIxJ7jOvpJgctMz","name":"Interdiction","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.ChIxJ7jOvpJgctMz"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"system":{"description":"

Quand la victime est entièrement possédée d'esprit, le haut-rêvant de Thanatos peut lancer sur elle un interdit, et la victime ne pourra en aucun cas contrevenir à cette interdiction. Cette dernière doit pouvoir être obéie par la VOLONTÉ normale de la victime : l'interdiction de vivre ou de respirer est impossible. L'interdiction doit être formulée très exactement ; en cas de doute sur son interprétation, c'est au gardien des rêves de statuer. L'interdiction ne peut comporter qu'un seul verbe, à l'impératif, et par définition à la forme négative : ne fais pas. Il ne peut comporter qu'un seul complément d'objet direct ou indirect, et ce dernier ne prut avoir qu'un seul qualificatif ou autre complément. Exemples : n'ouvre pas les yeux, ne prend pas tes armes, ne parle à personne, ne touche pas à la pierre noire, ne préviens pas les gardes du palais, etc. La contrainte de l'interdiction dure jusqu'à la fin de l'heure de naissnace de la vitime. Le haut-rêvant peut renouveler l'interdiction de jour en jour ou en apporter une nouvelle, mais ne peut pas en faire coexister deux simultanément. Annuler la possession brise en même temps l'envoûtement d'Interdiction, et la victime recouvre instantanément toute sa liberté.

","descriptionmj":"","draconic":"Voie de Thanatos","duree":"HN de la victime","JR":"Aucun","cible":"Relique","difficulte":"-7","portée":"","caseTMR":"desert","caseTMRspeciale":"","ptreve":"7","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259843440,"modifiedTime":1667260048927,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"name":"Détection d'aura","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-narcos.xOicgRMCUxJNmVzF"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"description":"

Les rituels de Détection d’Aura peuvent indifféremment être accomplis par n’importe laquelle des quatre voies.

\n

Toutes les créatures vivantes animées (humains, humanoïdes, animaux) ont une caractéristique RÊVE. Les objets enchantés possèdent des points de rêve, de même que les produits de magie naturelle, comme certaines pierres de chance. Les entités de cauchemar, incarnées ou non, en ont également. Quelle qu’elle soit, la présence de rêve émet une aura, laquelle est détectable par Détection d’Aura. Parallèlement, toute cible d’un sort ou d’un rituel, émet une aura propre, quand bien même ladite cible ne possède pas de points de rêve (centre de zone, objet ou plante soumis à une illusion d’Hypnos). Cette aura est également détectable par Détection d’Aura.

\n

L’aura de présence de rêve se traduit par un halo bleuté constant ; l’aura résultant d’un effet magique par un halo parcouru de pulsations. Quand les deux auras sont présentes conjointement, le halo est pulsatif et d’un bleu plus foncé. On peut toujours effectuer Détection d’Aura sans aucun risque, il y a toujours une réponse. Soit une aura est perçue, constante ou pulsative, et l’on peut tenter une Lecture d’Aura pour en savoir plus ; soit aucune aura n’est perçue et il s’agit de matière inerte, sans rêve, non soumise à un sort.

","descriptionmj":"","draconic":"Voie de Thanatos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-3","portée":"","caseTMR":"sanctuaire","caseTMRspeciale":"","ptreve":"1","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0,"portee":""},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.3","coreVersion":"10.291","createdTime":1667259638601,"modifiedTime":1672364217190,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"GHsNBFq6uFOzAwK5","folder":null,"sort":0,"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3}} +{"_id":"H4K9R6zq7nyC9Qkf","name":"Cauchemar","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.H4K9R6zq7nyC9Qkf"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"system":{"description":"

Quand la victime est entièrement possédée d'esprit, le haut-rêvant de Thanataos peut peupler de cauchemars ses rêves accomplis dans les Basses Terres du Rêve. Les cauchemars durent depuis le moment où est lancé le sort d'envoûtement jusqu'à l'heure du Châteu Dormant. Le sommeil de la victime en est à tel point empoisonné qu'elle ne récupère qu'une case de fatigue par heure au lieu d'un segment. Si la règle du Moral est utilisée, la victime en perd automatiquement 2 points au réveil au lieu de jouer normalement le jet de Moral journalier. Si elle est déjà à -3, elle prend 2 points de dissolution. Annuler la possession brise en même temps l'envoûtement de Cauchemar, et la victime recouvre instantanément son sommeil normal.

","descriptionmj":"","draconic":"Voie de Thanatos","duree":"Fin de la nuit en cours","JR":"Aucun","cible":"Relique","difficulte":"-5","portée":"","caseTMR":"monts","caseTMRspeciale":"","ptreve":"5","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259843441,"modifiedTime":1667260048926,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"IfVWI1LIk2PcT89J","name":"Autométamorphose en bête","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.IfVWI1LIk2PcT89J"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"system":{"description":"

Par l'usage de ce sort, le haut-rêvant de Thanatos se transforme lui-même en l'animal de son choix. La métamorphose est instantanée, et correspond dans son résultat à une métamorphose de corps uniquement, et non d'esprit. Le haut-rêvant  peut choisir n'importe quelle forme animale d'une TAILLE maximale égale à la sienne, et minimale de 1 (souris). Seul son corps est affecté, pas ses vêtements ni son équipement. Il peut continuer à monter en TMR et lancer des sorts sous cette forme.

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Ses caractéristiques physiques deviennent celles de l'animal choisi, c'est à dire TAILLE, CONSTITUTION, FORCE, PERCEPTION. Les seules qu'il conserve sont INTELLECT, VOLONTÉ, RÊVE. Son Endurance et ses points de vie sont calculés d'après les caractéristiques de l'animal et selon les règles de cacul de ces dernières (Endurance = Vie + CONSTITUTION). Les notions d'Apparence et de Chance disparaissent. Dextérite et Agilité (ou leur équivalent) sont directement inclues dans les compétences de l'animal. Le haut-rêvant n'acquiert que les caractéristiques physiques de l'animal, pas ses caractéristiques spéciales ou magiques. Ainsi un haut-rêvant de Thanatos métamorphosé en sirène, ne pourra pas obtenir les illusions dont ces créatures sont capables, ni d'avoir un chant irrésistible. Transformé en oiseau-oracle, il pourra toujours parler, mais son discours ne reflétera pas automatiquement la vérité. Pour déterminer les caractéristiques physiques des animaux, se fonder sur les modèles présentés dans le Livre III.

\n

La caractéristique VOLONTÉ reste la sienne. Mais toutes les heures d'autométamorphose et chaque fois que survient un incident pouvant faire réagir l'instinct de l'animal (proie ou prédateur, partenaire de l'autre sexe, etc), tirer un jet de VOLONTÉ à zéro.

\n

Toute réussite. Le haut-rêvant garde ou reprend le contrôle de l'animal et à la prochaine occasion, le jet de VOLONTÉ sera à nouveau à zéro.

\n

Echec et Ech.P. L'instinct de l'animal l'emporte et la VOLONTÉ du haut-rêvant s'obscurcit. En termes de jeu, l'animal passe sous le contrôle du gardien des rêves pour la durée du round. Au round suivant, rejouer VOLONTÉ à -1, et ainsi de suite de round en round, avec des ajustements cumulatifs de -1 jusqu'à la réussite ou l'échec total.

\n

Ech.T. La VOLONTÉ du haut-rêvant est définitivement annihilée. A partir de cet instant, l'animal passe entièrement sous le contrôle du gardien des rêves jusqu'à la fin de la durée de l'autométamorphose. Redevenu humain, le haut-rêvant de Thanatos n'a aucun souvenir de ce qu'il a vécu sous forme animale. Qui plus est, son esprit est toujours celui de l'animal, exactement comme s'il était envoûté de métamorphose d'esprit. Il doit alors jouer un jet de VOLONTÉ toutes les heures. Le premier jet à une difficulté de zéro, mais chaque nouvel échec s'incrémente d'un maus de -1. Dès qu'une réussite survient, le haut-rêvant recouvre son mental. Dès qu'un échec total survient, son esprit est définitivement animal, comme s'il avait été envoûté et métamorphosé d'esprit. Seule une Annulation de Magie accomplie par un tiers pourra le délivrer.

\n

Les points de vie perdus et les blessures sont conservés dans les deux sens, c'est-à-dire au passage de l'humain à l'animal et inversement. Lors du passage à l'état animal, soustraire les points d'endurance dus aux blessures existantes sur l'humain en retirant les jets comme si ces blessures venaient tout juste d'être reçues. Les blessures elles-mêmes figureront sur l'animal. Lors du retour à l'humain, l'endurance est celles qu'il restait à l'animal (jusqu'à concurrence de l'endurance de l'humain), de même que ses éventuelles blessures.

","descriptionmj":"","draconic":"Voie de Thanatos","duree":"HN","JR":"Aucun","cible":"Soi-même","difficulte":"-7","portée":"","caseTMR":"foret","caseTMRspeciale":"","ptreve":"7","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259843441,"modifiedTime":1667260048926,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"Ix0zKfupAloZoUCK","name":"Faire parler un mort","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.Ix0zKfupAloZoUCK"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"system":{"description":"

Ce rituel permet de faire parler un cadavre dont il reste au moins la tête, peu importe son degré de décomposition. Le haut-rêvant de Thanatos doit le toucher et lui poser des questions, le mort ne répondant qu'aux questions posées. Les seuls souvenirs qu'il peut communiquer sont ceux de la dernière heure de sa vie. La durée de la communication est de 1 round par point de rêve dépensé.

","descriptionmj":"","draconic":"Voie de Thanatos","duree":"Selon r dépensé","JR":"Aucun","cible":"Un cadavre","difficulte":"-4","portée":"","caseTMR":"pont","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259843441,"modifiedTime":1667260048926,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"NxgEqpaYPeNsUmhF","name":"Thanatoeil","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.NxgEqpaYPeNsUmhF"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"system":{"description":"

Le Thanatoeil, parfois simplement appelé mauvais oeil, est un sort de malédiction qui ne se lance que sur des humanoïdes. Si la victime manque son JR standard r-8, sa prochaine action impliquant Mêlée, Tir, Lancer, Dérobée, FORCE, DEXTÉRITÉ ou AGILITÉ, obtiendra automatiquement un échec total. Par ailleurs, et cela jusqu'à la fin de sa prochaine heure de naissance, tous ses jets de Chance seront ajustés d'un malus de -1 par point de rêve dépensé. Si le JR r-8 réussit, non seulement la victime n'est pas affectée, mais le haut-rêvant doit quant à lui réussir un JR r0 (points de rêve à zéro) ou subir en retour l'effet de son sort. Lecture d'Aura donne une réponse affirmative sur une personne victime d'un Thanatoeil, et ce dernier peut être annulé selon les règles normales.

","descriptionmj":"","draconic":"Voie de Thanatos","duree":"HN de la victime","JR":"r-8","cible":"Humanoïde","difficulte":"-5","portée":"","caseTMR":"necropole","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259843441,"modifiedTime":1667260048930,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"O1QllxIvIkWxntmO","name":"Animer un squelette","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.O1QllxIvIkWxntmO"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"system":{"description":"

En invoquant les forces du cauchemar à venir hanter un corps mort, le haut-rêvant de Thanatos crée un hideux simulacre de vie. Sous l'effet du rituel, le cadavre se décompose à vue d'oeil, se dépouillant de toute chair, jusqu'à ce qu'il n'en reste plus que les os, magiquement liés. Le squelette se redresse alors en position verticale, capable de se déplacer sur ses jambes en une parodie de vie réelle, utilisant se smains griffues pour attaquer. Ainsi créé, le squelette est en tout point semblable à l'entité de cauchemar incarnée du même nom, tant au niveau de ses caractéristiques que de ses compétences (voir livre III, page 225). Sa caractéristique TAILLE est celle du cadavre utilisé, sa caractéristique RÊVE est égale au nombre de points de rêve dépensés par le haut-rêvant, sachant que comme pour les zombis, et contrairement aux entités de cauchemar incarnées qui peuvent dépasser cette limite, la caractéristique RÊVE d'un squelette invoqué ne peut jamais dépasser sa caractéristique TAILLE. Sa hideur est telle que quiconque l'aperçoit doit réussir un jet de VOLONTÉ à -3 ou être en demi-surprise jusqu'à la fin du round suivant.

\n

Un squelette invoqué est aux ordres de son invocateur et n'agit qu'aux ordres reçus. Pour donner un nouvel ordre à son squelette, le haut-rêvant de Thanatos doit s'en trouver à une portée maximale égale à E1. A la mort de son invocateur, le squelette n'est pas détruit, mais devient une entité sauvage, se comportant librement comme l'entitéde cauchemar incarnée du même nom.

","descriptionmj":"","draconic":"Voie de Thanatos","duree":"Permanente","JR":"Aucun","cible":"Un cadavre","difficulte":"-9","portée":"","caseTMR":"necropole","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259843441,"modifiedTime":1667260048926,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"W0JXIoChz3IXuaCc","name":"Putrescence","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.W0JXIoChz3IXuaCc"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"system":{"description":"

L'effet de Putrescence ne peut être ciblé que sur un objet. L'effet est un vieilllissement instantané de plusieurs années, supposé s'être accompli dans les pires concditions, avec pour résultat un délabrement, une putrescence de l'objet. Le vieillissement est de 10 ans par point de rêve dépensé.

\n

Dans tous les cas, c'est au gardien des rêves de juger de l'état final de l'objet en se souvenant que les conditions de vieillissement sont censées avoir été très mauvaises : humidité, moisissure, chaud et froid, etc. Ainsi dix ans seront suffisants pour venir à bout du tissu et du papier, vingt ans pour du parchemin ou du cuir souple, trente pour du cuir épais et du bois léger. Quarante ans et plus auront presque entièrement dévoré de rouille le métal ferreux et corrompu le bois épais, tout dépendant de leur qualité initiale. Noter par contre que verre et céramique sont pratiquement imprutescibles. La putrescence étant instantanée et définitive, l'objet altéré ne dispense aucune aura. 

","descriptionmj":"","draconic":"Voie de Thanatos","duree":"Permanente","JR":"Aucun","cible":"Un objet","difficulte":"-8","portée":"","caseTMR":"marais","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259843441,"modifiedTime":1667260048928,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"XldJiyXL4gSrfx4t","name":"Surdité","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.XldJiyXL4gSrfx4t"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"system":{"description":"

Quand la victime est entièrement possédée de corps, le haut-rêvant de Thanatos peut commencer l'envoûtement de Surdité. Chaque ensemble de 2 points de rêve dépensés (2r), fait perdre 1 point de caractéristique OUÏE à la victime. A zéro point d'OUÏE, elle est totalement sourde. La surdité semble inexplicable, et aucune médecine ne peut la guérir. Annuler la possession brise en même temps l'envoûtement de Cécité, et la victime recouvre instantanément toute son OUÏE.

","descriptionmj":"","draconic":"Voie de Thanatos","duree":"Illimitée","JR":"Aucun","cible":"Relique","difficulte":"-6","portée":"","caseTMR":"gouffre","caseTMRspeciale":"","ptreve":"2+","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259843441,"modifiedTime":1667260048928,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"cM9eo2VuJSCkIZvd","name":"Cécité","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.cM9eo2VuJSCkIZvd"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"system":{"description":"

Quand la victime est entièrement possédée de corps, le haut-rêvant de Thanatos peut commencer l'envoûtement de Cécité. Chaque ensemble de 2 points de rêve dépensés (2r), fait perdre 1 point de caractéristique VUE à la victime. A zéro point de VUE, elle est aveugle. La cécité semble inexplicable, et aucune médecine ne peut la guérir. Annuler la possession brise en même temps l'envoûtement de Cécité, et la victime recouvre instantanément toute sa VUE.

","descriptionmj":"","draconic":"Voie de Thanatos","duree":"Illimitée","JR":"Aucun","cible":"Relique","difficulte":"-8","portée":"","caseTMR":"cite","caseTMRspeciale":"","ptreve":"2+","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259843441,"modifiedTime":1667260048926,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"dK54iZkb7ypIuKwn","name":"Peur thanataire","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.dK54iZkb7ypIuKwn"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"system":{"description":"

Le sort de Peur Thanataire doit être ciblé sur un objet, lequel, et jusqu'à la fin de l'heure de naissance du haut-rêvant, distillera ensuite une peur intense. Toute personne apercevant l'objet en question et manquant un jet de résistance standard r-8, sera contrainte de s'en détourner, ne pouvant supporter de le regarder ni de s'en approcher ou le regarder le(s) round(s) suivant(s), il faudra réussir unjet de VOLONTÉ ajusté négativement aux points de rêve dépensés. Même chose pour le toucher, le prendre, le frapper. Ce jet de VOLONTÉ doit être renouvelé de round en round jusqu'à ce qui réussisse.

\n

Le haut-rêvant de Thanatos est lui-même immunisé contre les effets de sa peur thanataire. Par ailleurs, comme c'est la seule vue de l'objet qui déclenche la peur, il n'y a aucun effet tant que l'objet est dissimulé, dans une poche par exemple.

","descriptionmj":"","draconic":"Voie de Thanatos","duree":"HN","JR":"r-8","cible":"Un objet","difficulte":"-9","portée":"","caseTMR":"lac","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259843442,"modifiedTime":1667260048928,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"gZHrkEnR88mEv67I","name":"Griffe de Thanatos *","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.gZHrkEnR88mEv67I"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"system":{"description":"

Placée en guise d'écaille de pouvoir sur un objet enchanté, la griffe de Thanatos n'est qu'un piège. Son fonctionnement intervient au moment de la maîtrise. Cette dernière est automatique, comme avec les écailles de Narcos, mais au lieu de coûter des points de rêve, elle coûte un nombre de points de vie égal au nombre de griffes, chaque point de vie perdu s'accompagnant d'une perte d'1d6 points d'endurance. Il n'y a pas de jet de résistance. La maîtrise (et la perte de points de vie) a lieu au moment où l'objet contenant la griffe est utilisé selon sa fonction : arme frappant, bague au doigt, bracelet au poignet, etc. Si l'objet n'a pas de fonction évidente, statuette, bibelot, ou s'il n'est qu'une gemme seule, la maîtrise a lieu dès que l'objet est pris dasn la main  nue.

\n

Un objet peut n'avoir qu'une gemme contenant une ou plusieurs griffes de Thanatos, ce n'est alors qu'un piège en soi ; il peut avoir avoir plusieurs gemmes, grâce à Individualité, certaines possédant des pouvoirs réels (écailles de Narcos), et l'une d'entre elles ne possédant que des griffes de Thanatos. La maîtrise de la grifef (perte de points de vie) accompagne alors la maîtrise de chacun des vrais pouvoirs. Le créateur de l'objet, le maîtrisant tacitement, n'a pas à subir de perte de points de vie, mais si l'objet est maîtrisé par quelqu'un d'autre et lui revient, il en subit les conséquences. Les points de vie perdus sont regagnés selon la règle normale.

","descriptionmj":"","draconic":"Voie de Thanatos","duree":"Permanente","JR":"Aucun","cible":"","difficulte":"-8","portée":"","caseTMR":"necropole","caseTMRspeciale":"","ptreve":"8","xp":0,"bonuscase":"","isrituel":true,"coutseuil":1,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259843442,"modifiedTime":1667260048926,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"qaCjZ5V874ZImf9l","name":"Griffe morbide de Thanatos *","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.qaCjZ5V874ZImf9l"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"system":{"description":"

Le principe de fonctionnement de la griffe morbide de Thanatos est analogue à celui de la simple griffe. C'en est une variante plus mortelle. La maîtrise ayant lieu, la victime perd autant de points de vie qu'il y a de griffes morbides, ainsi que 1d6 points d'endurance par point de vie perdu, puis joue une JR standard r-8. JR réussi, l'effet s'arrête là ; JR échoué, le mal s'est implanté en elle. Tous les jours, à l'extrême fin du Château Dormant, la victime de la griffe morbide doit tenter un jet de Vie et en appliquer les résultats suivants : 20 = perte de 2 points de vie ; échec = perte de 1 point de vie ; réussite = pas de perte pour aujourd'hui ; 01 = prochain jet de Vie joué le surlendemain au lieu du lendemain. Il n'y a qu'un jet de Vie par jour quel que soit le nombre de griffes morbides.

Tant que dure l'effet de la griffe morbide, la victime ne peut regagner ses points de vie par aucun moyen, pas même par une potion enchantée. Le seul moyen de la tirer d'affaire est d'annuler magiquement l'effet que les griffes morbides ont sur elle. Une Lecture d'Aura précise doit avoir lieu, ciblée surla victime pour déterminer à quel case de marais spécifique est lié son mal. Puis celui-ci peut-être annulé par un rituel d'Annulation de Magie R-11 r11, accompli une seule fois quel que soit le nombre de griffes morbides. Noter que seul l'effet sur la victime est annulé, pas l'existence des griffes morbides sur l'objet. Annuler l'effet sur la victime ne coûte pas de point de seuil.

","descriptionmj":"

Ajouter à la victime un effet de @UUID[Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.pUN57Ma4SJv1kvor]{Poison: Griffe morbide de Thanatos} pour bloquer la récupération naturelle

","draconic":"Voie de Thanatos","duree":"Permanente","JR":"Partiel","cible":"","difficulte":"-11","portée":"","caseTMR":"marais","caseTMRspeciale":"","ptreve":"11","xp":0,"bonuscase":"","isrituel":true,"coutseuil":1,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.9","coreVersion":"10.291","createdTime":1667259843442,"modifiedTime":1675386797163,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"tFNWrWlOzCmYPYdG","name":"Possession de Corps","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.tFNWrWlOzCmYPYdG"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"system":{"description":"

Pour posséder de corps une victime, le haut-rêvant de Thanatos doit prendre son entière contitution sous son contrôle. Le ciblage du rituel doit s'effectuer en touchant la relique. Pour chaque ensemble de 2 points de rêve dépensés (2r), le haut-rêvant contrôle 1 point de CONSTITUTION de sa victime. Dès qu'il la contrôle entièrement, elle est possédée de corps. Pour posséder une victime ayant une CONSTITUTION de 14, il faut ainsi dépenser 28 points de rêve. Le haut-rêvant peut s'y prendre en plusieurs fois, mais la victime a droit à un JR à chaque fois, et il suffit qu'un seul d'entre eux réussisse pour annuler toute la possessions précédemment accomplie ; simultanément, le haut-rêvant de Thanataos doit lui-même réussir un JR r0 (points de rêve à zéro) ou être frappé en retour par un souffle de Dragon. 

\n

Note. Le haut-râvant ne fait que contrôler la CONSTITUTION de sa victime, celle-ci n'en perd aucun point. Tant qu'aucun envoûtement n'est à l'oeuvre, il n'y a aucun effet physique, et la victime ne se rend même compte de rien.

","descriptionmj":"","draconic":"Voie de Thanatos","duree":"Illimitée","JR":"Avec HN r-9, sans HN r-8","cible":"Relique","difficulte":"-9","portée":"","caseTMR":"marais","caseTMRspeciale":"","ptreve":"2+","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259843442,"modifiedTime":1667260048928,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"wGXeubRhLPScDkNF","name":"Possession d'Esprit","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.wGXeubRhLPScDkNF"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"system":{"description":"

Pour posséder d'esprit une victime, le haut-rêvant de Thanatos doit prendre son entière volonté sous son contrôle. Le ciblage du rituel doit s'effectuer en touchant la relique. Pour chaque ensemble de 2 points de rêve dépensés (2r), le haut-rêvant contrôle 1 point de VOLONTÉ de sa victime. Dès qu'il la contrôle entièrement, elle est possédée d'esprit. Pour posséder une victime ayant une VOLONTÉ de 14, il faut ainsi dépenser 28 points de rêve. Le haut-rêvant peut s'y prendre en plusieurs fois, mais la victime a droit à un JR à chaque fois, et il suffit qu'un seul d'entre eux réussisse pour annuler toute la possessions précédemment accomplie ; simultanément, le haut-rêvant de Thanataos doit lui-même réussir un JR r0 (points de rêve à zéro) ou être frappé en retour par un souffle de Dragon. 

\n

Note. Le haut-rêvant ne fait que contrôler la VOLONTÉ de sa victime, celle-ci n'en perd aucun point. Tant qu'aucun envoûtement n'est à l'oeuvre, il n'y a aucun effet mental, et la victime ne se rend même compte de rien.

","descriptionmj":"","draconic":"Voie de Thanatos","duree":"Illimitée","JR":"Avec HN r-9, sans HN r-8","cible":"Relique","difficulte":"-9","portée":"","caseTMR":"lac","caseTMRspeciale":"","ptreve":"2+","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259843442,"modifiedTime":1667260048928,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"wuqqLld48IagimXp","name":"Poing de Thanatos","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.wuqqLld48IagimXp"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"system":{"description":"

Le Poing de Thanatos peut être dirigé contre toute créature, humanoïde ou animal. Son effet, instantané, est celui d'un violent coup de poing en pleine tête, ne causant toutefois ses dommages que sur la table des Coups non mortels. Le +dom de l'agression est égal au nombre de points de rêve dépensés. Sauf pour les animaux qui peuvent faire jouer entièrement leur protection naturelle ainsi que pour les humanoïdes de grande TAILLE qui en possèdent, la protection applicable peut être au maximum de 2 points. Si la victime réussit son JR standard r-8, le haut-rêvant de Thanatos doit jouer un JR r0 (points de rêve à zéro) ou subir l'effet de son sort en retour.

","descriptionmj":"","draconic":"Voie de Thanatos","duree":"Instantanée","JR":"r-8","cible":"Toutes créatures","difficulte":"-6","portée":"","caseTMR":"plaines","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259843442,"modifiedTime":1667260048928,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"xFkdsI0FnhCCszDR","name":"Métamorphose en bête","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.xFkdsI0FnhCCszDR"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"system":{"description":"

L'envoûtement de Métamorphose en bête peut être accompli sur une possession de corps ou d'esprit. Il s'agit de deux métamorphoses différentes devant faire l'objet d'envoûtements séparés.

\n

L'accomplissant sur une victime possédée d'esprit, le haut-rêvant de Thanatos transforme le mental de cette dernière en celui d'un animal de son choix. Le corps physique de la victime reste inchangé, mais son esprit, son comportement, ses instincts deviennent ceux de l'animal. La victime perd le sens de la parole et de la compréhension du langage pour ne plus s'exprimer que par des cris : aboiements, miaulements, sifflements, caquètements, etc. Le tout dans un corps normal.

\n

Sur une victime possédée de corps, le haut-rêvant transforme réellement son corps en celui d'un animal de son choix, dont la TAILLE finale ne peut être supérieure à celle de la victime et doit être au minimum de 1 (souris). Il ne s'agit pas d'une illusion : la transformation est réelle. Le nouveau gosier de la victime l'empêche de parler, mais elle continue à comprendre le langage. Son intelligence et son mental restent inchangés, mais dans un corps d'animal. Un haut-rêvant métamorphosé peut continuer à monter en TMR mais doit posséder l'équivalent d'un doigt pour cibler des sorts ailleurs que sur lui-même.

\n

Si les deux métamorphoses, d'esprit ou de corps, sont effectuées conjointement, la victime devient en tout point un animal réel.

\n

Annuler l'une ou l'autre possession brise en même temps l'envoûtement de Métamorphose correspondant, et la victime recouvre une part de son identité.

","descriptionmj":"","draconic":"Voie de Thanatos","duree":"Illimitée","JR":"Aucun","cible":"Relique","difficulte":"-10","portée":"","caseTMR":"fleuve","caseTMRspeciale":"","ptreve":"10","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259843442,"modifiedTime":1667260048928,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"xdWVcaPvSH8tNZIZ","name":"Tâche","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.xdWVcaPvSH8tNZIZ"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"system":{"description":"

Quand la victime est entièrement possédée d'esprit, le haut-rêvant de Thanatos peut l'obliger à accomplir une certaine tâche ou quête. Comem avec Interdiction, la tâche doit être possible par la VOLONTÉ normale de la victime : dors ! ou meurs ! sont impossibles. L'ordre doit être formulé de façon très précise, comme pour Interdiction, sauf que cette fois le seul verbe possible doit être à l'impératif affirmatif. C'est pareillement au gardien des rêves de juger des interprétations litigieuses. Exemples : monte en haut de la tour ; brûle le livre noir, mets le feu au château, assassine le roi, etc. La victime s'efforcera d'accomplir la tâche par les moyens les plus rapides et les plus efficaces. L'effet du sort prend fin dès que la tâche est accomplie ou que survient la fin de l'heure de la naissance de la victime. Le haut-rêvant peut renouveler la tâche de jour en jour ou en apporter une nouvelle, mais ne peut pas en faire coexister deux simultanément. Annuler la possession brise en même temps l'envoûtement de Tâche, et la victime recouvre instantanément toute sa liberté.

","descriptionmj":"","draconic":"Voie de Thanatos","duree":"HN de la victime","JR":"Aucun","cible":"Relique","difficulte":"-8","portée":"","caseTMR":"foret","caseTMRspeciale":"","ptreve":"8","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259843442,"modifiedTime":1667260048928,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"yCrVicu7rLWmMwxe","name":"Animer un zombi","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.yCrVicu7rLWmMwxe"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"system":{"description":"

Le principe d'animation du zombi est semblable à celui du squelette. Comme ce dernier, sa TAILLE est celle du cadavre utilisé, son RÊVE est égal aux points de rêve dépensés, avec un maximum égal à la TAILLE (voir le Livre III, page 225). Comme le squelette, le zombi n'obéit qu'aux ordres reçus, mêmes règles d'application.

\n

La différence esssentielle est que le rituel d'Animation de Zombi interrompt totalement le processus de putréfaction au lieu de l'accélérer. Une fois animé, un zombi reste dans l'état physique qui était le seien lors de l'accomplissement du rituel, sans plus jamais subir la moindre trace de décomposition. La conséquence est qu'un cadavre frais, dont la mort ne remonte qu'à quelques minutes ou quelques heures, une fois animé, ne se distingue des vivants que par une pâleur inhabituelle, un regard un peu fixe, et des lèvres un peu exsangues, mais pour peu qu'il ne fasse pas très clair ou que son maître l'ait bien emmitouflé, capable de passer pour un vivant. Pour cette raison, les zombis sont souvent préférés aux squelettes par les haut-rêvants de Thanatos plus circonspects et moins enclins au tape-à-l'oeil.

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Tirer les ddr prochaines rencontres dans les TMR sur la @Compendium[foundryvtt-reve-de-dragon.tables-diverses.66ye0OOxBO9LEjdd]{Table spéciale de rencontres}

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":5,"hautrevant":false,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1673049639379,"modifiedTime":1673118693560,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"2FDRnIY6Os6JJ27j","name":"Je-m'en-foutisme","type":"souffle","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.souffles-de-dragon.2FDRnIY6Os6JJ27j"}},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp","system":{"description":"

Perte de 1 niveau dans une compétence déterminée aléatoirement, autre qu’une compétence de combat ou qu’une connaissance.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":4,"hautrevant":false,"duree":"","restant":0,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1673049639379,"modifiedTime":1673118693560,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"6xvkOytCrp5yDAOs","name":"Non-combativité","type":"souffle","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.souffles-de-dragon.6xvkOytCrp5yDAOs"}},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp","system":{"description":"

Perte de 1 niveau dans une compétence de combat, à déterminer aléatoirement.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":4,"hautrevant":false,"duree":"","restant":0,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1673049639379,"modifiedTime":1673118693560,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"8B74cu17PCdqztke","name":"Impraticabilité des ponts","type":"souffle","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.souffles-de-dragon.8B74cu17PCdqztke"}},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp","system":{"description":"

Pendant ddr jours, les ponts doivent être maîtrisés comme s’ils étaient des cases humides. Ils conservent néanmoins leur identité pour le lancer des sorts.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":5,"hautrevant":true,"duree":"1ddr","restant":0,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1673049639379,"modifiedTime":1673118693560,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"CVXptnnw75fLx4LK","name":"Queue de dragon perpétuelle","type":"souffle","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.souffles-de-dragon.CVXptnnw75fLx4LK"}},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp","system":{"description":"

Le personnage est atteint de 7 + ddr queues de Dragon, non pas simultanément, mais l’une après l’autre. Dès que la première prend fin, en tirer une autre; et ainsi de suite jusqu’à ce que toutes les queues aient été appliquées.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":12,"hautrevant":false,"duree":"","restant":0,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1673049639379,"modifiedTime":1673118693560,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"GNZW6esJ2nCHjfyu","name":"Épuisement","type":"souffle","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.souffles-de-dragon.GNZW6esJ2nCHjfyu"}},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp","system":{"description":"

Pendant ddr jours, chaque prise de fatigue est augmentée d’un point. Chaque heure de marche coûte ainsi 1 point supplémentaire ; chaque round/case en TMR coûte 2 points, etc.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":5,"hautrevant":false,"duree":"","restant":0,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1673049639379,"modifiedTime":1673118693559,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"HYsVo3LM53vAm8Y4","name":"Péage","type":"souffle","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.souffles-de-dragon.HYsVo3LM53vAm8Y4"}},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp","system":{"description":"

Pendant ddr jours, traverser un pont ou pénétrer dans une cité coûte un point de rêve.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":5,"hautrevant":false,"duree":"1ddr","restant":0,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1673049639380,"modifiedTime":1673118693560,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"IYfK01ZdAkDZbUS9","name":"Paresse intellectuelle","type":"souffle","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.souffles-de-dragon.IYfK01ZdAkDZbUS9"}},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp","system":{"description":"

Perte de 1 niveau dans une connaissance, à déterminer aléatoirement, y compris les voies de Draconic.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":5,"hautrevant":false,"duree":"","restant":0,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1673049639380,"modifiedTime":1673118693560,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"QcfOUgWT15BCLUvl","name":"Trou noir","type":"souffle","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.souffles-de-dragon.QcfOUgWT15BCLUvl"}},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp","system":{"description":"

Une case spécifique à déterminer aléatoirement, autre qu’une case humide, disparaît définitivement de la carte des TMR du haut-rêvant. Le joueur est invité à la rayer à l’encre noire, et pratiquement, elle n’existe plus pour son personnage. Si son demi-rêve y entre, considérer le fait comme une sortie de la carte et réinsérer aléatoirement. Si un sort s’y trouvait en réserve, il est purement et simplement annulé.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":5,"hautrevant":false,"duree":"","restant":0,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1673049639380,"modifiedTime":1673118693561,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"Su90PAG4Hea7qoej","name":"Désorientation","type":"souffle","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.souffles-de-dragon.Su90PAG4Hea7qoej"}},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp","system":{"description":"

Pendant ddr jours, le haut-rêvant ne peut plus retrouver le chemin d’un certain genre de case sur la carte des TMR. Pratiquement, le genre de case en question n’existe plus pour lui. Si son demi-rêve entre dans l’une de ces cases, considérer le fait comme une sortie de la carte et réinsérer le demi-rêve aléatoirement. Les sorts en réserve sur ces cases ne sont pas annulés, ils redeviennent disponibles à réapparition des cases. S’il s’agit des sanctuaires ou des nécropoles, il faut d’abord attendre leur réapparition en cas de périple.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":5,"hautrevant":true,"duree":"1ddr","restant":0,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1673049639380,"modifiedTime":1673118693559,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"YTMaARVXwdy4ssDF","name":"Sommeil sans rêve","type":"souffle","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.souffles-de-dragon.YTMaARVXwdy4ssDF"}},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp","system":{"description":"

On ne rêve plus pendant ddr jours, pas même dans les Hautes Terres pour la récupération du rêve.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":5,"hautrevant":false,"duree":"1ddr","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1673049639380,"modifiedTime":1673118693561,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"YiXBU7qBxR0OnkPS","name":"Débordement","type":"souffle","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.souffles-de-dragon.YiXBU7qBxR0OnkPS"}},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp","system":{"description":"

Une case des TMR à déterminer aléatoirement, autre qu’une case humide, devra dorénavant être maîtrisée à chaque fois comme si elle était précisément une case humide. Cette situation est définitive. La case conserve par ailleurs toute son identité pour le lancer des sorts.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":5,"hautrevant":true,"duree":"","restant":0,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1673049639380,"modifiedTime":1673118693559,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"aBiHdEMLWNZurX3v","name":"Fermeture des cités","type":"souffle","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.souffles-de-dragon.aBiHdEMLWNZurX3v"}},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp","system":{"description":"

Les 22 cités ferment leurs portes au demi-rêve du haut-rêvant. Celui-ci ne peut plus les traverser ni y accomplir aucune magie tant qu’il ne les a pas reconquises. La conquête d’une cité s’obtient en réussissant points actuels de rêve/Draconic à -9, même règle que pour maîtriser les cases humides. Dès qu’une cité est conquise, elle redevient une case normale. On n’est pas obligé de reconquérir toutes les cités. Si un Tourbillon abandonne le demi-rêve du haut-rêvant dans une cité, celui-ci doit aussitôt tenter de la conquérir. Même chose avec un Passeur ou un Changeur. Un Messager peut par contre entrer librement. Utiliser un Messager est la seule façon de lancer un sort depuis une cité non reconquise.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":5,"hautrevant":true,"duree":"","restant":0,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1673049639380,"modifiedTime":1673118693559,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"cuopXCY54q3nTtBl","name":"Confusion draconique","type":"souffle","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.souffles-de-dragon.cuopXCY54q3nTtBl"}},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp","system":{"description":"

Perte de la connaissance d’un sort ou d’un rituel, à déterminer aléatoirement. Le haut-rêvant peut le ré-apprendre par un jet normal de Synthèse, en ne dépensant que la moitié des points de sorts prévus. Les bonus de case dus à l’usage sont perdus.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":5,"hautrevant":true,"duree":"","restant":0,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1673049639380,"modifiedTime":1673118693559,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"dArTQtFwTssAyl90","name":"Vieillissement instantané","type":"souffle","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.souffles-de-dragon.dArTQtFwTssAyl90"}},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp","system":{"description":"

Le vieillissement est de 1d7 ans. Jouer un jet de Constitution ajusté négativement au nombre d’années perdues. En cas d’échec, perte définitive d’un point en Constitution.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":5,"hautrevant":false,"duree":"","restant":0,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1673049639381,"modifiedTime":1673118693561,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"nI4sA12n6AdLNv5I","name":"Double résistance du fleuve","type":"souffle","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.souffles-de-dragon.nI4sA12n6AdLNv5I"}},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp","system":{"description":"

Pendant ddr jours, toute case de fleuve, lac ou marais doit être consécutivement maîtrisée deux fois. Si la seconde fois échoue, la concentration est rompue et il faut recommencer au début.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":5,"hautrevant":true,"duree":"1ddr","restant":0,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1673049639381,"modifiedTime":1673118693559,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"yFZ6KkvVQVyCJLua","name":"Montée laborieuse","type":"souffle","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.souffles-de-dragon.yFZ6KkvVQVyCJLua"}},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp","system":{"description":"

Pendant ddr jours, monter dans les TMR coûte 2 points de rêve au lieu d’un, et le déplacement accéléré en coûte 3.

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":5,"hautrevant":false,"duree":"1ddr","restant":0,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1673049639381,"modifiedTime":1673118693560,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"yczTFUNwqyg0WhsQ","name":"Périple","type":"souffle","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.souffles-de-dragon.yczTFUNwqyg0WhsQ"}},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp","system":{"description":"

Impossibilité d’accomplir aucune magie, sauf le déclenchement d’un sort en réserve, tant que le demi-rêve n’est pas allé se purifier dans chacun des 6 sanctuaires ou dans chacune des 8 nécropoles. Un Passeur ou un Changeur peut aider le haut-rêvant, mais un Messager ne peut y aller à sa place. À chaque fois, la purification s’obtient en réussissant points actuels de rêve/Draconic à -3 pour les sanctuaires ou points actuels de rêve/Draconic à -5 pour les nécropoles. En cas d’échec, même règle que pour maîtriser les cases humides. (Tirer 1d2 : 1 = Périple des sanctuaires ; 2 = Périple des nécropoles.)

","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":5,"hautrevant":true,"duree":"","restant":0,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1673049639381,"modifiedTime":1673118693560,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"ykxvi2vohrZPidLK","name":"Perte dans une caractéristique","type":"souffle","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.souffles-de-dragon.ykxvi2vohrZPidLK"}},"img":"systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp","system":{"description":"

La perte est de 1d7 points et dure ddr jours. Au bout de ce délai, jouer un jet de la caractéristique concernée (originelle) avec une difficulté égale au nombre de points perdus. Réussite = la caractéristique remonte à sa hauteur originelle ; échec = elle remonte à sa hauteur originelle moins 1 point, lequel est définitivement perdu. Déterminer la caractéristique concernée avec 1d12.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1Apparence
2Constitution
3Force
4Agilité
5Dextérité
6Vue
7Ouïe
8Odorat-Goût
9Volonté
10Intellect
11Empathie
12Rêve
\n

 

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'!items!ykxvi2vohrZPidLK' @ 0 : 0; will stop at (end) +2023/06/04-20:45:41.640247 7f530cff96c0 Delete type=3 #1 diff --git a/packs/souffles-de-dragon/LOG.old b/packs/souffles-de-dragon/LOG.old deleted file mode 100644 index 69c470f9..00000000 --- a/packs/souffles-de-dragon/LOG.old +++ /dev/null @@ -1,7 +0,0 @@ -2023/05/29-08:00:37.634494 7fca05ffb6c0 Recovering log #38 -2023/05/29-08:00:37.650537 7fca05ffb6c0 Delete type=3 #36 -2023/05/29-08:00:37.650582 7fca05ffb6c0 Delete type=0 #38 -2023/05/29-08:38:02.173720 7fca04ff96c0 Level-0 table #43: started -2023/05/29-08:38:02.173786 7fca04ff96c0 Level-0 table #43: 0 bytes OK -2023/05/29-08:38:02.180258 7fca04ff96c0 Delete type=0 #41 -2023/05/29-08:38:02.194119 7fca04ff96c0 Manual compaction at level-0 from '!items!0wHV3netTtqjw280' @ 72057594037927935 : 1 .. 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-2023/05/29-08:50:04.303051 7fca04ff96c0 Level-0 table #47: 0 bytes OK -2023/05/29-08:50:04.310469 7fca04ff96c0 Delete type=0 #45 -2023/05/29-08:50:04.323752 7fca04ff96c0 Manual compaction at level-0 from '!tables!66ye0OOxBO9LEjdd' @ 72057594037927935 : 1 .. '!tables.results!w2WBqsg1B2fPV8zT.ykbg1uUgbbySEfai' @ 0 : 0; will stop at (end) +2023/06/04-20:45:41.793898 7f530d7fa6c0 Delete type=3 #1 diff --git a/packs/tables-diverses/LOG.old b/packs/tables-diverses/LOG.old deleted file mode 100644 index 839f5324..00000000 --- a/packs/tables-diverses/LOG.old +++ /dev/null @@ -1,7 +0,0 @@ -2023/05/29-08:00:37.691355 7fca06ffd6c0 Recovering log #38 -2023/05/29-08:00:37.706640 7fca06ffd6c0 Delete type=3 #36 -2023/05/29-08:00:37.706682 7fca06ffd6c0 Delete type=0 #38 -2023/05/29-08:38:02.213651 7fca04ff96c0 Level-0 table #43: started -2023/05/29-08:38:02.213670 7fca04ff96c0 Level-0 table #43: 0 bytes OK -2023/05/29-08:38:02.219747 7fca04ff96c0 Delete type=0 #41 -2023/05/29-08:38:02.226862 7fca04ff96c0 Manual compaction at level-0 from '!tables!66ye0OOxBO9LEjdd' @ 72057594037927935 : 1 .. '!tables.results!w2WBqsg1B2fPV8zT.ykbg1uUgbbySEfai' @ 0 : 0; will stop at (end) diff --git a/packs/tables-diverses/MANIFEST-000044 b/packs/tables-diverses/MANIFEST-000044 deleted file mode 100644 index 38797d5bed07be7c8b0ec0d1546936831100452d..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 224 zcmbRLNB`SS21Z7yoYb<^oRlOzr^=Gl^338?=ltA)#G=HK{32EcOU07Jq@2`Zy`t3O z(wvfF#d4!?r^4cNLnouOfG~@y5WULmq;$j5(DbCF%3#;D#7ssvMg|aIXXL*2gh>Ia zU(w90GS$G}zrxAi(#JI`C54d#tcn5)wxvHd<78lD(&c1e)?>NIRFa;&55(64@(qA| E04;7pt^fc4 diff --git a/packs/taches-courantes.db b/packs/taches-courantes.db new file mode 100644 index 00000000..2d84bd68 --- /dev/null +++ b/packs/taches-courantes.db @@ -0,0 +1,3 @@ +{"_id":"dlvK5Lks7WoSZ1Ko","name":"1er soins - Blessure critique","type":"tache","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.taches-courantes.dlvK5Lks7WoSZ1Ko"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"system":{"description":"

Effectuer les premiers soins consiste à obtenir le nombre de points de tâche demandé par la blessure. Un minimum de matériel est nécessaire : de l’eau, des chiffons propres pour servir de pansements.

\n

 

","descriptionmj":"","carac":"dexterite","competence":"Chirurgie","periodicite":"1 round","fatigue":0,"difficulte":-6,"points_de_tache":6,"points_de_tache_courant":0,"nb_jet_echec":0,"nb_jet_succes":0,"cacher_points_de_tache":false},"ownership":{"default":0,"Q2G6GTdrotKzYGUC":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671050458426,"modifiedTime":1671050514673,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"lHdfav9mvs68yj7J","name":"1er soins - Blessure légère","type":"tache","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.taches-courantes.lHdfav9mvs68yj7J"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"system":{"description":"

Effectuer les premiers soins consiste à obtenir le nombre de points de tâche demandé par la blessure. Un minimum de matériel est nécessaire : de l’eau, des chiffons propres pour servir de pansements.

\n

 

","descriptionmj":"","carac":"dexterite","competence":"Chirurgie","periodicite":"1 round","fatigue":0,"difficulte":-2,"points_de_tache":2,"points_de_tache_courant":0,"nb_jet_echec":0,"nb_jet_succes":0,"cacher_points_de_tache":false},"ownership":{"default":0,"Q2G6GTdrotKzYGUC":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671050458426,"modifiedTime":1671050514673,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"nbkuXbhgSxHwXD4t","name":"1er soins - Blessure grave","type":"tache","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.taches-courantes.nbkuXbhgSxHwXD4t"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"system":{"description":"

Effectuer les premiers soins consiste à obtenir le nombre de points de tâche demandé par la blessure. Un minimum de matériel est nécessaire : de l’eau, des chiffons propres pour servir de pansements.

\n

 

","descriptionmj":"","carac":"dexterite","competence":"Chirurgie","periodicite":"1 round","fatigue":0,"difficulte":-4,"points_de_tache":4,"points_de_tache_courant":0,"nb_jet_echec":0,"nb_jet_succes":0,"cacher_points_de_tache":false},"ownership":{"default":0,"Q2G6GTdrotKzYGUC":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671050458427,"modifiedTime":1671050514673,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} diff --git a/packs/tarot-draconique.db b/packs/tarot-draconique.db new file mode 100644 index 00000000..6b97d4a6 --- /dev/null +++ b/packs/tarot-draconique.db @@ -0,0 +1,21 @@ +{"_id":"0tOoKLhFKqBLGdAc","name":"La Licorne","type":"tarot","folder":"LmM8c5pdDkCsDXka","sort":1000000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.tarot-draconique.0tOoKLhFKqBLGdAc"}},"img":"systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp","effects":[],"system":{"description":"","descriptionmj":"","concept":"Rêve, Vie, Amour, Destin favorable","aspect":"Positif","frequence":1},"ownership":{"default":2,"Hp9ImM4o9YRTSdfu":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671050461623,"modifiedTime":1671050523350,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"2AZ4LaHfNjewYIkO","name":"L'Auberge","type":"tarot","folder":"LmM8c5pdDkCsDXka","sort":300000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.tarot-draconique.2AZ4LaHfNjewYIkO"}},"img":"systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp","effects":[],"system":{"description":"","descriptionmj":"","concept":"Lieu sûr, Protection, 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'!items!zSqKPNeQTVjRuni6' @ 0 : 0; will stop at (end) +2023/06/04-20:45:41.644612 7f53077fe6c0 Delete type=3 #1 diff --git a/packs/tarot-draconique/LOG.old b/packs/tarot-draconique/LOG.old deleted file mode 100644 index 047d55d6..00000000 --- a/packs/tarot-draconique/LOG.old +++ /dev/null @@ -1,7 +0,0 @@ -2023/05/29-08:00:37.641785 7fca057fa6c0 Recovering log #38 -2023/05/29-08:00:37.657366 7fca057fa6c0 Delete type=3 #36 -2023/05/29-08:00:37.657428 7fca057fa6c0 Delete type=0 #38 -2023/05/29-08:38:02.180364 7fca04ff96c0 Level-0 table #43: started -2023/05/29-08:38:02.180391 7fca04ff96c0 Level-0 table #43: 0 bytes OK -2023/05/29-08:38:02.186584 7fca04ff96c0 Delete type=0 #41 -2023/05/29-08:38:02.194151 7fca04ff96c0 Manual compaction at level-0 from '!items!0tOoKLhFKqBLGdAc' @ 72057594037927935 : 1 .. '!items!zSqKPNeQTVjRuni6' @ 0 : 0; will stop at (end) diff --git a/packs/tarot-draconique/MANIFEST-000044 b/packs/tarot-draconique/MANIFEST-000044 deleted file mode 100644 index bd68e80347fe2d0737fb1b4161120328ffe509c6..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 168 zcmcciVL@dx10$nUPHI_dPD+xVQ)NkNd1i5{bAE0?Vo_pAei18!ykcfaYHqP&RdAtq zfM050NLW@-XTCa{#ef^ b4hBXhT}}pOJr>agEj>jbt{#wUz#<9&4;C#A diff --git a/packs/tetes-de-dragon-pour-haut-revants.db b/packs/tetes-de-dragon-pour-haut-revants.db new file mode 100644 index 00000000..a509cb18 --- /dev/null +++ b/packs/tetes-de-dragon-pour-haut-revants.db @@ -0,0 +1,10 @@ +{"_id":"5JccZSafqCXYqrwU","name":"Connaissance du fleuve","type":"tete","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp","effects":[],"system":{"hautrevant":true,"description":"

Cette tête permet de téléporter instantanément son demi-rêve de n’importe quelle case de fleuve à n’importe quelle autre. Il s’agit du fleuve seul, à l’exclusion des cases de lac et marais. La téléportation remplace le mouvement normal et coûte donc un point de fatigue. Comme après un mouvement normal, une rencontre doit être tirée dans la case de fleuve d’arrivée, puis cette dernière doit être maîtrisée selon la règle usuelle. Noter enfin que la téléportation n’est possible que si le demi-rêve est libre de son mouvement, c’est-à-dire s’il n’est sous l’emprise ni d’un Reflet, ni d’un Tourbillon. Unique.

","descriptionmj":"","frequence":10,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.9","coreVersion":"10.290","createdTime":null,"modifiedTime":1669246491119,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"BT18LAdIqEgSG2Hh","name":"Réserve en sécurité","type":"tete","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp","effects":[],"system":{"hautrevant":true,"description":"

Un haut-rêvant possédant cette tête peut pénétrer sur une case où il a un sort en réserve sans forcément le déclencher s’il ne le souhaite pas. Même chose si un Tourbillon l’abandonne sur une case de réserve. Déclencher un sort en réserve devient un acte volontaire. Même chose pour un échec total en réserve. Cette tête s’applique à toutes les cases. Unique.

","descriptionmj":"","frequence":10,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.9","coreVersion":"10.290","createdTime":null,"modifiedTime":1669246462227,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"E4a4O1IdrgbNGpVy","name":"Présent des cités","type":"tete","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp","effects":[],"system":{"hautrevant":true,"description":"

Par cette tête, chaque cité offre automatiquement soit une Fleur des rêves, soit un Passeur, soit un Messager, dès qu’elle est visitée par le demi-rêve du haut-rêvant. Il n’y a pas de d7 à tirer, le haut-rêvant choisit librement ce qu’il préfère, et la rencontre est considérée automatiquement maîtrisée, Fleurs, Messagers et Passeurs ayant une force de 2d6 points. Dès qu’elle a offert son présent, la cité redevient normale en ce qui concerne le tirage des rencontres; il n’y a qu’un seul présent par cité. La tête de Dragon prend fin dès que toutes les cités (22) ont été visitées; entretemps, la tête ne peut être ré-obtenue.

","descriptionmj":"","frequence":10},"ownership":{"default":0,"Q2G6GTdrotKzYGUC":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.9","coreVersion":"10.290","createdTime":null,"modifiedTime":1669246469601,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"SFxPAvWpEGYHI8mO","name":"Connaissance intuitive d'un nouveau sort","type":"tete","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp","effects":[],"system":{"hautrevant":true,"description":"

Le haut-rêvant bénéficiaire de cette tête se retrouve en possession d’un nouveau sort ou rituel, déterminé par un procédé aléatoire quelconque.

","descriptionmj":"","frequence":10,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.9","coreVersion":"10.290","createdTime":null,"modifiedTime":1669246486056,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"VWOXA0q6GB7o8oxz","name":"Don de double-rêve","type":"tete","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp","effects":[],"system":{"hautrevant":true,"description":"

Lors de la récupération des points de rêve, permet de jeter 1ddr toutes les demi-heures draconiques au lieu de toutes les heures. Unique.

","descriptionmj":"","frequence":10,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.9","coreVersion":"10.290","createdTime":null,"modifiedTime":1669246474498,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"YDo0a0ApM8iW9g82","name":"Terre d'attache","type":"tete","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp","effects":[],"system":{"hautrevant":true,"description":"

Par cette tête, le haut-rêvant peut désigner une case des TMR de son choix à l’exception d’une case humide. Ensuite, à n’importe quel round de son périple en TMR, il peut s’y téléporter directement quel que soit le nombre de cases qui l’en sépare. Cette téléportation instantanée remplace son mouvement normal et coûte donc un point de fatigue. De même, tout comme après un mouvement normal, 1d7 de rencontre doit être tiré dès l’arrivée dans la terre d’attache. Enfin, le haut-rêvant ne peut s’y téléporter que s’il est libre de son mouvement, c’est-à-dire s’il n’est sous l’emprise ni d’un Reflet d’ancien rêve, ni d’un Tourbillon. Cumulable : on peut avoir plusieurs terres d’attache.

","descriptionmj":"","frequence":10,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.9","coreVersion":"10.290","createdTime":null,"modifiedTime":1669246453509,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"ZVh8PLlAzAJulr37","name":"Don de déplacement accéléré","type":"tete","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp","effects":[],"system":{"hautrevant":true,"description":"

Permet à tout moment l’option du déplacement accéléré dans les TMR sans avoir à dépenser un point de rêve supplémentaire. Unique.

","descriptionmj":"","frequence":10,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.9","coreVersion":"10.290","createdTime":null,"modifiedTime":1669246478665,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"Zlt01O2sFrVR9pus","name":"Augmentation du seuil de rêve","type":"tete","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp","effects":[],"system":{"hautrevant":true,"description":"

Permet d’augmenter le seuil de rêve de 2 points. Cumulable jusqu’à un maximum du double de la caractéristique Rêve.

","descriptionmj":"","frequence":10,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.9","coreVersion":"10.290","createdTime":null,"modifiedTime":1669246497207,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"a3Y5W0AX5EKxZRSL","name":"Quête des eaux","type":"tete","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp","effects":[],"system":{"hautrevant":true,"description":"

Sous l’influence de cette tête, le haut-rêvant est invité à se rendre dans un lac ou dans un marais de son choix. Dès que cette case, lac ou marais, a été maîtrisée selon les règles usuelles, la victoire devient définitive, et la case n’aura plus jamais besoin d’être maîtrisée. Une fois le lac ou le marais choisi, le haut-rêvant ne peut en changer, mais a droit à un nombre illimité d’essais pour le maîtriser. Cumulable : on peut maîtriser définitivement plusieurs lacs ou marais.

","descriptionmj":"","frequence":10,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.9","coreVersion":"10.290","createdTime":null,"modifiedTime":1669246465773,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"bFdU6ddgj4BAlJZX","name":"Réserve extensible","type":"tete","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp","effects":[],"system":{"hautrevant":true,"description":"

Une (seule) case spécifique librement choisie par le haut-rêvant à l’exception d’une case de fleuve, n’est plus dorénavant limitée à un seul sort en réserve. Le haut-rêvant peut y en stocker autant qu’il le désire (dans les limites du nombre permis par ses niveaux). En conséquence, tant que ce maximum n’est pas atteint, le demi-rêve peut entrer dans la case concernée sans déclencher les sorts qui s’y trouvent. Le haut-rêvant peut se contenter d’y passer, ou rajouter un sort aux précédents. Dès que le maximum permis est atteint, le fait de passer par la case déclenche automatiquement l’un des sorts (au choix). Les sorts peuvent être déclenchés l’un après l’autre (rappelons que déclencher un sort fait obligatoirement redescendre le demi-rêve), ou déclenchés ensemble (tout ou partie d’entre eux) à la condition expresse qu’ils aient la même cible (même créature, objet, ou centre de zone). Cumulable : on peut avoir plusieurs cases de réserve extensible.

","descriptionmj":"","frequence":10,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.9","coreVersion":"10.290","createdTime":null,"modifiedTime":1669246456832,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} diff --git a/packs/tetes-de-dragon-pour-haut-revants/000011.ldb b/packs/tetes-de-dragon-pour-haut-revants/000011.ldb deleted file mode 100644 index 345ce73687f5081ce74785000bfafd0852a8807d..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 4853 zcmbuD4|G%4eaG*W--9PxJj;q~Y!Kv1v8c^tAq!jn6QBrejKK!SHU^voa;0}=Kj-}s z?~kzwtY{5gNJ}aG14-8aCL@g@*-6WvkTDXN;+$q@l&)Et)1_yL+mW-JZ3)eC(vvQ6 z_Irl7IXgMc&ZhH|E$Kboci+9g-}n3Z>FZ$&-TsI>C|gW5gZ1mu>HZ#?*|B=d)*Z&q zO&B8{2ObD*m!(j1Xazyfgd!o0stn$()-{dFrb)FlBa%%r3bTh99JfZZ&T)%bSnS9s zbifQXKd>hflGOqD*c>(Su1A(+bX${*(P7J~G1xGxksu5@pleIyw62*;;M;7w#QQp; zJ6S3Vqq0nfr7alh?t3G1*8VFD85*Rv1z)C`6>7E&n?*trGt-8gwPam`OD)T;Sj{Yp z5i5TR{$`n>GK)yqdwg8Uk7sqmVg`{l(}EGGmLFG{W)V}@h{RO6#>k%5^7kSWZ(FO-G=Yhz)PVJik`79&(!WL&UvD7>Q?qcG5x9=3!+P?0zor{1Rq&l1 zX+3`t?nBbGG_f_3)n(1X{aqPq$pbcvlGVDZGD5RP{z(&uR*ShQL;&sVT+>6mSk6i;^VHYIs{1osgp4nd=6Q@k!w*Hl|u+Y|{Y)U-P1 z1TU-_g^|`~o7&aRI=yLYcW;lBu|s?I%r5`h>{Y$BjU7p;eMjp+Pg{KLAao_~(W3Ze9s;D`7_WYqG=q(Am#bR&J>y$EE11XoaCsRwa; z?p;A4+P+Qqz!nZt&=-=WknNrMQ;?+TLEU71oUPsa8&*bWifWM68cQ5RoWx51REUz6 z1qvKqa}0STHY|_rZ-H&6X&7Z#ht0Mqv;{-aDIWjA zL$gpzUmM#QuyosEkmx_kPMs*2iM|sB-b6eeZ#a6QpyQyswT{+ptZkQ!fz*b!Y~Ls@ zU}Fd^>=R%eM^B)x)}s@T2~ZLAC^Dyx6+rYKD-gP<5q+p20O>nOA<5k5{6x<{!cG3( zqpQ?PD%TGob28EB)ZrRXNCU*hB!;+6;LJ$L`~c~qCa8r`QBu{(Kuiai5h2p#54aun zl}E+h!jtSKJ;M_R3cwaMVul_~U;;k!m+gsq`(7 zsID5$V-h-=dnZ_%`=M{MAjG9a*$VvOD-tHfrL7 zMX-7kuTEX&Ao?$JsH6Et0hh{)s|8O+PRo<&TH5aYDhbsHMwBuHVZP5c8=((M+rg z6nPsHvHHZ(Yp#xO@qL>&Zb`;=B-&Or=#BcwF3cycxgdwPUPCRuVX++i!%iv8XBUbu z6m!<-)YW2$HCKy;4&9h|;mS^NqR0caZ1<2r&f}T z=mY%qI?o_vuBaA!44T$`C*}}H8k;CGgSjsb7rLvb78TA!-=acqLtR}{rdW%7NnPGtFe2H2X1qFZu z03WzQ_#^CL?)^gcz$?*q_y3nXKp4P1XXqp1I67|dI9P$3-UJu{g@vs(L#t$|JxTT6&67D_}ad>4E(8ysSet8Up2_zK+)}bKxx&Vk7%s{sAD;`Z( zQ^9Y#FZoRvR3`kX*tC^oso_8etDarb3xcqy>$5E7P{%aN;4OY_8fDzNb(3Tq_W4|t zx!OB}GA)2Vj!{HF(`_89{0!LCuINSH2&t7CaI*Xs+Ta)QE1Uy1<Z*+~6%L>0D5Li%EE~9DrB`vrX>iSY*K+(q{=}wXNC;h3X^C zAY|@m8|g3qKb-^_g%@sq{_q7?moWEX zUa?}e8{_60qp!OuYnxbTJ&(|D{|5CpgStK|B<+Fl{s~tAdLeLhSxLSeeroEx3u5@Z z>*Txc%ix$}ZznDx{1S?{?|~fa@NmuXe@=s>drCaMa$C6v>Ti1{DclUH) zcjAd@`G3NDmkoVT@E@Rz8MQ~Ij<_KDkGN3JZ-4KRwTyCoFxg>Pg<`D$RyXWm;#dQC z*QlG*B=I9*Y@^e4IL(W0kKgaSzS+Ux&Eofjz_d~Uwuy7y;w8a-zj&??MM|37wf+d9 z;MkbWG!No(w|}~OAY)fNPWym`fNf4US0?^)IT@DI;C1*L0)U^W6gn~q}O+wFn1FoTa(OH(86nMjPdy@~pUhNVa6a~&TSrPfHB5|T79RJSUrtn1%` z3lsCFiDG`sAIN+JFvaPPrq0iT*miza^8NBEr-x+K>@OivLBG>-W@4L9^|ancU-g4n z08F=@ieK`eyaApLZsD}w^eFvK?jGQi0GK>fh(>+aMb(cOUJooi8RrxtK3haLA){tJ zAa=)w`Ne1yS3=vRr|$HFU}?4D2dn{J^t~?nP8C+dp5JUFSTKXkFo#TEO|j?_Jz!ae_`b+# zR=)>x(1~}0+iT)3A$OmD)M+uy+_wV`Q_&%Cj(NdU3-tMLXCuIrFedO6oPAI@cXr?J z+;7$_3|@%7frJc|ef`C58eU%Vi;9O?4^R#8{>A4U8P{)}HwDe?fF zSj~T%Gnn|@l9%5=%H;go^IUZ#SRdbwDj^4$>Ucwy?-36NlmDGy$t(<(<0Z@=s#gi65f8CCj#|}zAm__>-Ft^obX_xzML?A1rz5Hs|az hc)FYy4Pzxg{bgnBo8h?g?vFn<|JUBHSK4i_|2OxXQ8fSn diff --git a/packs/tetes-de-dragon-pour-haut-revants/000046.log b/packs/tetes-de-dragon-pour-haut-revants/000046.log deleted file mode 100644 index e69de29b..00000000 diff --git a/packs/tetes-de-dragon-pour-haut-revants/CURRENT b/packs/tetes-de-dragon-pour-haut-revants/CURRENT index e146ef6f..1a848522 100644 --- a/packs/tetes-de-dragon-pour-haut-revants/CURRENT +++ b/packs/tetes-de-dragon-pour-haut-revants/CURRENT @@ -1 +1 @@ -MANIFEST-000044 +MANIFEST-000002 diff --git a/packs/tetes-de-dragon-pour-haut-revants/LOG b/packs/tetes-de-dragon-pour-haut-revants/LOG index 09fa491b..a8a60f7c 100644 --- a/packs/tetes-de-dragon-pour-haut-revants/LOG +++ b/packs/tetes-de-dragon-pour-haut-revants/LOG @@ -1,7 +1 @@ -2023/05/29-08:40:34.619496 7fca067fc6c0 Recovering log #42 -2023/05/29-08:40:34.635738 7fca067fc6c0 Delete type=3 #40 -2023/05/29-08:40:34.635779 7fca067fc6c0 Delete type=0 #42 -2023/05/29-08:50:04.270189 7fca04ff96c0 Level-0 table #47: started -2023/05/29-08:50:04.270214 7fca04ff96c0 Level-0 table #47: 0 bytes OK -2023/05/29-08:50:04.276757 7fca04ff96c0 Delete type=0 #45 -2023/05/29-08:50:04.296509 7fca04ff96c0 Manual compaction at level-0 from '!items!5JccZSafqCXYqrwU' @ 72057594037927935 : 1 .. '!items!bFdU6ddgj4BAlJZX' @ 0 : 0; will stop at (end) +2023/06/04-20:45:41.693986 7f53077fe6c0 Delete type=3 #1 diff --git a/packs/tetes-de-dragon-pour-haut-revants/LOG.old b/packs/tetes-de-dragon-pour-haut-revants/LOG.old deleted file mode 100644 index 347063ca..00000000 --- a/packs/tetes-de-dragon-pour-haut-revants/LOG.old +++ /dev/null @@ -1,7 +0,0 @@ -2023/05/29-08:00:37.664546 7fca067fc6c0 Recovering log #38 -2023/05/29-08:00:37.674631 7fca067fc6c0 Delete type=3 #36 -2023/05/29-08:00:37.674684 7fca067fc6c0 Delete type=0 #38 -2023/05/29-08:38:02.194169 7fca04ff96c0 Level-0 table #43: started -2023/05/29-08:38:02.194204 7fca04ff96c0 Level-0 table #43: 0 bytes OK -2023/05/29-08:38:02.200259 7fca04ff96c0 Delete type=0 #41 -2023/05/29-08:38:02.213642 7fca04ff96c0 Manual compaction at level-0 from '!items!5JccZSafqCXYqrwU' @ 72057594037927935 : 1 .. '!items!bFdU6ddgj4BAlJZX' @ 0 : 0; will stop at (end) diff --git a/packs/tetes-de-dragon-pour-haut-revants/MANIFEST-000044 b/packs/tetes-de-dragon-pour-haut-revants/MANIFEST-000044 deleted file mode 100644 index e2bb68964d2a65599cc20dacf23aebf1037e4e00..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 168 zcmX@yIU%;0fss)vC$%g!CnZVGsj?)sJhM2}IX|}`u_&=5zlfDVUNN&IHMdwX$t@++ zEF~p9%f!hs$15s=k&6Kg*crLMs=^eRdL<`E1t+EzI!8nn7L|uGGC~x=~6kA+M7gW^dLR}aWFVBrD)ZPY5@ diff --git a/packs/tetes-de-dragon-pour-tous-personnages.db b/packs/tetes-de-dragon-pour-tous-personnages.db new file mode 100644 index 00000000..7b291ca0 --- /dev/null +++ b/packs/tetes-de-dragon-pour-tous-personnages.db @@ -0,0 +1,16 @@ +{"_id":"3EqDvQ0p4f73KZl5","name":"Don limité de guérison","type":"tete","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp","system":{"hautrevant":false,"description":"

Permet d’obtenir un point de tâche supplémentaire à chaque jet de Dextérité/ Chirurgie et de considérer tout échec total comme un simple échec particulier. L’échec total se limite ainsi à conférer -2 points de tâche ; l’échec particulier en confère -1 point ; l’échec normal en confère +1, la réussite normale +2, la significative +3 et la particulière +4. Unique.

","descriptionmj":"","frequence":6,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.9","coreVersion":"10.290","createdTime":null,"modifiedTime":1669246639065,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"6gcyt965GKvDgG02","name":"Don de résistance à la magie","type":"tete","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp","system":{"hautrevant":false,"description":"

Cette tête accorde un bonus de +1 à tous les jets de résistance contre les sorts d’Hypnos et de Thanatos, y compris les sorts lancés par un objet via une écaille d’activité, mais ne s’applique pas aux potions, griffes de Thanatos et autres effets des objets magiques. Cumulable.

","descriptionmj":"","frequence":6,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.9","coreVersion":"10.290","createdTime":null,"modifiedTime":1669246689938,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"CoXzAjCwGSWVM4cY","name":"Don limité de résistance à la maladie","type":"tete","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp","system":{"hautrevant":false,"description":"

Permet de triompher de toute maladie avec une simple réussite normale au jet de Constitution. Unique.

","descriptionmj":"","frequence":6,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.9","coreVersion":"10.290","createdTime":null,"modifiedTime":1669246610657,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"FesXnBWChHcWfrBm","name":"Souvenir immédiat de l'archétype","type":"tete","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp","system":{"hautrevant":false,"description":"

Permet d’augmenter immédiatement une compétence de son choix inférieure à l’archétype. Si la compétence a déjà atteint un niveau +3 ou plus, l’augmentation n’est que de 1 niveau. Si elle est inférieure à +3, elle peut monter jusqu’à +3 (ou jusqu’au niveau de l’archétype si celui-ci est inférieur à +3).

","descriptionmj":"","frequence":7,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.9","coreVersion":"10.290","createdTime":null,"modifiedTime":1669246565049,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"N6guZDGzzZjt9GrR","name":"Don de contrôler son sommeil","type":"tete","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp","system":{"hautrevant":false,"description":"

Un jet de Volonté à zéro permet de s’endormir instantanément et de dormir au moins jusqu’à la fin de la prochaine heure, même sans aucun point de fatigue. Permet également de se réveiller au bout d’un laps de temps donné, \"programmé\" au moment de s’endormir. Cumulable.

","descriptionmj":"","frequence":6,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.9","coreVersion":"10.290","createdTime":null,"modifiedTime":1669246726402,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"OFWK2rZkh1S5Hbjh","name":"Augmentation de caractéristique","type":"tete","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp","system":{"hautrevant":false,"description":"

Permet d’augmenter n’importe quelle caractéristique de 1 point, sauf Taille, Mêlée, Tir, Lancer et Dérobée. Le joueur teste ses caractéristiques une à une, dans l’ordre de son choix, en jouant 1d20. Dès qu’il obtient un résultat supérieur à la caractéristique actuellement testée, celle-ci augmente de 1 point, et la procédure s’arrête.

","descriptionmj":"","frequence":7,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.9","coreVersion":"10.290","createdTime":null,"modifiedTime":1669246761662,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"OZZbiBiLlM6Y8lEY","name":"Don de sentir le mensonge","type":"tete","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp","system":{"hautrevant":false,"description":"

Un jet d’Empathie à zéro permet de deviner que l’on vous ment, sans pour autant connaître la teneur du mensonge. Ne s’applique qu’au mensonge volontaire, pas au mensonge par omission ni par ignorance. Cumulable.

","descriptionmj":"","frequence":6,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.9","coreVersion":"10.290","createdTime":null,"modifiedTime":1669246658303,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"QWouooLkM7pE2yG1","name":"Don de voir la magie","type":"tete","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp","system":{"hautrevant":false,"description":"

Un jet de VUE à zéro permet de distinguer une aura bleutée délimitant les zones magiques d’Oniros ou entourant les objets enchantés ou les créatures soumises à l’effet d’un sort ou d’un rituel. Un seul essai par zone, objet ou personnage. Cumulable.

","descriptionmj":"","frequence":6,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.9","coreVersion":"10.290","createdTime":null,"modifiedTime":1669246668764,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"R6LxyzYwAMCjKIr5","name":"Don limité de réussite","type":"tete","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp","system":{"hautrevant":false,"description":"

Permet de réussir automatiquement les 7 prochains jets de dés concernant la compétence de son choix, ayant un ajustement final supérieur à -11. Pratiquement, le joueur continue à jouer ses jets. S’il réussit de lui-même, il ne dépense rien ; s’il échoue (normal à total), il dépense une de ses 7 réussites automatiques, qui sont toujours considérées être des réussites significatives. La compétence concernée (une seule) doit être désignée dès l’obtention de la tête.

","descriptionmj":"","frequence":7,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.9","coreVersion":"10.290","createdTime":null,"modifiedTime":1669246584963,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"THAUFNSNgSHfh06l","name":"Don limité de résistance au poison","type":"tete","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp","system":{"hautrevant":false,"description":"

Permet de vaincre l’effet d’un venin ou d’un poison avec une simple réussite normale au jet de Constitution, comme si un antidote venait d’être pris. Unique.

","descriptionmj":"","frequence":6,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.9","coreVersion":"10.290","createdTime":null,"modifiedTime":1669246600005,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"YwmmMSH52pNJsOn3","name":"Don de haut-rêve","type":"tete","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp","system":{"hautrevant":false,"description":"

Ce don permet d’accéder aux Terres Médianes en demi-rêve et est indispensable pour déchiffrer les signes draconics et développer les 4 compétences de magie. Tous les haut-rêvants sont par définition déjà censés posséder ce don.

\n

Noter qu’un non haut-rêvant qui l’acquiert ne devient pas pour autant « magicien » à l’instant même. Ses voies de Draconic sont toujours à -11, et il devra commencer par en développer au moins une avant de pouvoir acquérir des sorts. On peut refuser cette tête de Dragon et en tirer une autre à la place.

","descriptionmj":"","frequence":6,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.9","coreVersion":"10.290","createdTime":null,"modifiedTime":1669246707599,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"aAIbDFQ0Pz6XrHh6","name":"Don de sentir les haut-rêvants","type":"tete","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp","system":{"hautrevant":false,"description":"

Un jet d’Empathie à zéro permet de savoir si tel personnage est ou non un haut-rêvant. Il faut pour cela s’en trouver tout près et parler avec lui pendant au moins un round. Un seul essai par personnage. Cumulable.

","descriptionmj":"","frequence":6,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.9","coreVersion":"10.290","createdTime":null,"modifiedTime":1669246650602,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"egUb65MLFFKpLnkO","name":"Don de non-résistance à la magie","type":"tete","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp","system":{"hautrevant":false,"description":"

Cette tête permet, volontairement, de ne pas résister à un effet magique, y compris les potions et les objets. Pour utiliser ce don, il faut être conscient, et préciser clairement qu’on ne tente pas de résister à tel ou tel effet. Unique.

","descriptionmj":"","frequence":6,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.9","coreVersion":"10.290","createdTime":null,"modifiedTime":1669246700705,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"slnKVCfHbLwbXi4Z","name":"Don d'orientation","type":"tete","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp","system":{"hautrevant":false,"description":"

Un jet d’Empathie à zéro permet de deviner la direction du nord, et d’une manière générale de retrouver une certaine direction quand on est perdu ou par manque de visibilité (nuit, brouillard, souterrain, etc.). Cumulable.

","descriptionmj":"","frequence":6,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.9","coreVersion":"10.290","createdTime":null,"modifiedTime":1669246748919,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"wlbbh75GZWks3Ehb","name":"Don d'apprivoiser les animaux","type":"tete","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp","system":{"hautrevant":false,"description":"

Un jet d’Empathie à zéro permet de rendre amical un animal non agressif ou de rendre neutre un animal agressif. Les animaux restent neutres\\amicaux jusqu’à ce qu’un événement significatif, agression ou autre, vienne tout remettre en question. Ce n’est pas un lien magique. Un seul jet par animal. Un animal rendu neutre par ce don ne peut pas ensuite être rendu amical par un second jet. Enfin l’étendue de la neutralité\\ amitié de l’animal dépend de chaque espèce et est à décider dans chaque cas particulier par le gardien des rêves. Cumulable.

","descriptionmj":"","frequence":6,"refoulement":null},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.9","coreVersion":"10.290","createdTime":null,"modifiedTime":1669246755161,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"zzD5wN03zwq0e5Cn","name":"Don de double chance","type":"tete","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp","system":{"hautrevant":false,"description":"

Permet de regagner 2 points de chance au lieu d’un. Dans tous les cas, même avec cette tête, un jour complet doit s’être écoulé sans dépense pour qu’ait lieu la récupération. Unique.

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'!actors!idyDmDWYpQ4Eppen' @ 0 : 0; will stop at (end) +2023/06/04-20:45:41.869005 7f53077fe6c0 Delete type=3 #1 diff --git a/packs/vehicules/LOG.old b/packs/vehicules/LOG.old deleted file mode 100644 index a55d53fb..00000000 --- a/packs/vehicules/LOG.old +++ /dev/null @@ -1,7 +0,0 @@ -2023/05/29-08:00:37.719154 7fca067fc6c0 Recovering log #38 -2023/05/29-08:00:37.737894 7fca067fc6c0 Delete type=3 #36 -2023/05/29-08:00:37.737934 7fca067fc6c0 Delete type=0 #38 -2023/05/29-08:38:02.226870 7fca04ff96c0 Level-0 table #43: started -2023/05/29-08:38:02.226893 7fca04ff96c0 Level-0 table #43: 0 bytes OK -2023/05/29-08:38:02.232958 7fca04ff96c0 Delete type=0 #41 -2023/05/29-08:38:02.246805 7fca04ff96c0 Manual compaction at level-0 from '!actors!0ZW71u9G8fqnyNfy' @ 72057594037927935 : 1 .. '!actors!idyDmDWYpQ4Eppen' @ 0 : 0; will stop at (end) diff --git a/packs/vehicules/MANIFEST-000044 b/packs/vehicules/MANIFEST-000044 deleted file mode 100644 index fca0bc07c1e3ccdfbdc8324d6138b27c2ade88cd..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 171 zcmaDE-1(u6fss)vC$%g!CnZVGsj?)sJhM2}IX|}`u_&=5zlfDVK`}8I$S79KOsRCq zbqS9w2sCjmC`ip?w8FefzqCq5Mu;l70$j#~`uuv# b!NAC*%gMm3$HIAv?^iO2s|Vy7uy6tZs#GpH diff --git a/packs/voyageurs.db b/packs/voyageurs.db new file mode 100644 index 00000000..377aef90 --- /dev/null +++ b/packs/voyageurs.db @@ -0,0 +1,12 @@ +{"_id":"4bI9HX4oomMEXrOT","name":"le Haut-Rêvant Dilettante","type":"personnage","sort":100001,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.voyageurs.4bI9HX4oomMEXrOT"}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/token_hr_dilettante.webp","items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp","effects":[],"system":{"description":"

Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[],"system":{"description":"

Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

\n

 

","descriptionmj":"","niveau":-2,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[],"system":{"description":"

Utilisation de tous les types d’arbalètes.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[],"system":{"description":"

Utilisation de tous les types d’arcs.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[],"system":{"description":"

Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[],"system":{"description":"

Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[],"system":{"description":"

Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[],"system":{"description":"

Utilisation de toutes les sortes de bouclierpour parer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"system":{"description":"

L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"system":{"description":"

Savoir chanter juste, se souvenir de mélodies, improviser.

\n

 

","descriptionmj":"","niveau":1,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"system":{"description":"

C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"system":{"description":"

L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

\n

 

","descriptionmj":"","niveau":2,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"system":{"description":"

L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"system":{"description":"

Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

\n

jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

\n

par le joueur lui-même).

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"system":{"description":"

Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

\n

 

","descriptionmj":"","niveau":-2,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[],"system":{"description":"

Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"system":{"description":"

Pour utiliser les Dagues et les Couteaux en combat

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[],"system":{"description":"

Utilisation de la dague en lancer.

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[],"system":{"description":"

Être capable de danser en mesure, de danser harmonieusement avec une personne

\n

ou un groupe, de charmer un public par une exhibition.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[],"system":{"description":"

Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

\n

également savoir faire un schéma, une carte, un plan, aux proportions exactes.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[],"system":{"description":"

Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

\n

l’anonymat, se cacher.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[],"system":{"description":"

Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

\n

 

","descriptionmj":"","niveau":2,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[],"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"system":{"description":"

Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

\n

 

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"system":{"description":"

Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"system":{"description":"

Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":2,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"system":{"description":"

Utilisation de tous les types de fléaux, pour attaquer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"system":{"description":"

Utilisation du fouet.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[],"system":{"description":"

Utilisation de la fronde giratoire.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"system":{"description":"

Utilisation de la lance courte ou de la javeline en lancer.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[],"system":{"description":"

Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[],"system":{"description":"

Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[],"system":{"description":"

Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[],"system":{"description":"

Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

\n

 

","descriptionmj":"","niveau":2,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[],"system":{"description":"

C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

\n

ture maçonnée.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[],"system":{"description":"

Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[],"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[],"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[],"system":{"description":"

Diagnostic et soin des maladies. Connaissance des remèdes.

\n

 

","descriptionmj":"","niveau":-1,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[],"system":{"description":"

C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wefdYe0kvWKioPmk","name":"Musique (mandoline)","type":"competence","sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[],"system":{"description":"

Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

\n

 

","descriptionmj":"","niveau":1,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[],"system":{"description":"

Nager, plonger.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[],"system":{"description":"

Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[],"system":{"description":"

Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[],"system":{"description":"

Art extrêmement dangereux du vol à la tire.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[],"system":{"description":"

Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

\n

 

","descriptionmj":"","niveau":-2,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[],"system":{"description":"

L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[],"system":{"description":"

Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[],"system":{"description":"

Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[],"system":{"description":"

Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[],"system":{"description":"

L’art de se déguiser, de se grimer, de se rendre méconnaissable.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"description":"

Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

\n

bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

\n

exemple. Indispensable pour monter sérieusement la garde.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"

Magie d’illusion, suggestion, invocation.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"

Magie s’appliquant au monde inanimé.

\n

 

","descriptionmj":"","niveau":-2,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"system":{"description":"

Magie d’enchantement.

","descriptionmj":"","niveau":1,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"system":{"description":"

Magie noire des forces du cauchemar.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp","effects":[],"system":{"description":"

Connaissance des espèces animales, de leurs mœurs, leur des habitat.

","descriptionmj":"","niveau":-2,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qkdcpj3brcfzcs5x","name":"Denier (étain)","type":"monnaie","sort":6800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[],"system":{"description":"","descriptionmj":"","encombrement":0.01,"quantite":2,"qualite":0,"cout":0.01},"folder":null,"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":null,"modifiedTime":1671294086607,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"_id":"i7hfp1du62prp398","name":"Sou (bronze)","type":"monnaie","sort":6900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp","effects":[],"system":{"description":"","descriptionmj":"","encombrement":0.01,"quantite":3,"qualite":0,"cout":0.1},"folder":null,"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":null,"modifiedTime":1671294086607,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"_id":"s5bvq28o5verwdro","name":"Sol (argent)","type":"monnaie","sort":7000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[],"system":{"description":"","descriptionmj":"","encombrement":0.01,"quantite":17,"qualite":0,"cout":1},"folder":null,"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":null,"modifiedTime":1671294086607,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"_id":"kilmcw7cqae092mx","name":"Dragon (or)","type":"monnaie","sort":7100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Yh6j5tvia3XhJ1uz"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp","effects":[],"system":{"description":"","descriptionmj":"","encombrement":0.01,"quantite":0,"qualite":0,"cout":10},"folder":null,"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":null,"modifiedTime":1671294086607,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"_id":"6tBXZU3AiMfCKc4S","name":"Détection d'aura","type":"sort","sort":7200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.xOicgRMCUxJNmVzF"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"description":"

Les rituels de Détection d’Aura peuvent indifféremment être accomplis par n’importe laquelle des quatre voies.

\n

Toutes les créatures vivantes animées (humains, humanoïdes, animaux) ont une caractéristique RÊVE. Les objets enchantés possèdent des points de rêve, de même que les produits de magie naturelle, comme certaines pierres de chance. Les entités de cauchemar, incarnées ou non, en ont également. Quelle qu’elle soit, la présence de rêve émet une aura, laquelle est détectable par Détection d’Aura. Parallèlement, toute cible d’un sort ou d’un rituel, émet une aura propre, quand bien même ladite cible ne possède pas de points de rêve (centre de zone, objet ou plante soumis à une illusion d’Hypnos). Cette aura est également détectable par Détection d’Aura.

\n

L’aura de présence de rêve se traduit par un halo bleuté constant ; l’aura résultant d’un effet magique par un halo parcouru de pulsations. Quand les deux auras sont présentes conjointement, le halo est pulsatif et d’un bleu plus foncé. On peut toujours effectuer Détection d’Aura sans aucun risque, il y a toujours une réponse. Soit une aura est perçue, constante ou pulsative, et l’on peut tenter une Lecture d’Aura pour en savoir plus ; soit aucune aura n’est perçue et il s’agit de matière inerte, sans rêve, non soumise à un sort.

","descriptionmj":"","draconic":"oniros","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-3","portée":"","caseTMR":"sanctuaire","caseTMRspeciale":"","ptreve":"1","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3ZZVpEkBt3PSlfIr","name":"Lecture d'aura","type":"sort","sort":7400000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.Y4r9kTN2brWC2N0n"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"description":"

Les rituels de Lecture d’Aura peuvent indifféremment être accomplis par n’importe laquelle des quatre voies.

\n

Ce rituel permet d’approfondir les informations fournies par Détection d’Aura. Pratiquer Lecture d’Aura quand il n’y a pas d’aura revient à demander une magie impossible et crée immédiatement une déchirure du rêve.

\n

Lecture d’Aura est effectuée en plusieurs étapes, toutes étant de difficulté R-3 et coûtant 3 points de rêve. La première a toujours lieu dans un sanctuaire et ne fait que révéler dans quel(s) autre(s) genre(s) de case(s) le haut-rêvant doit se rendre pour continuer sa lecture. Là, il apprend quel genre de magie a été produit ou à quel type de rêve il a affaire, de même que les cases spécifiques concernées. Enfin dans les cases spécifiques, le haut-rêvant peut apprendre la force du rêve ou de la magie en cours, c’est-à-dire pratiquement la difficulté et le nombre de points de rêve impliqués, information indispensable dans l’optique d’une annulation de magie.

\n

Lecture d’Aura révèle également la couleur de l’aura (fixe ou pulsative) comme Détection d’Aura. Pour les créatures vivantes, on peut donc sauter l’étape de Détection d’Aura et commencer directement par la lecture, puisqu’on est sûr de trouver une aura. Dans les autres cas, il est plus prudent de commencer par la détection si, en l’absence finale d’une aura, on ne veut pas créer de magie impossible. Effectuée sur une créature non soumise à un effet magique ni sous l’emprise d’une entité, Lecture d’Aura indique toujours le Fleuve. Là, dans n’importe quelle case du Fleuve, le haut-rêvant se contente d’apprendre qu’il a affaire à une créature vivante et douée de rêve.

","descriptionmj":"","draconic":"oniros","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-3","portée":"","caseTMR":"special","caseTMRspeciale":"Sanctuaire / variable","ptreve":"3","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Wj7OfJpxaQaZYrYw","name":"Guerrier Sorde","type":"sort","sort":7500000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.UQYy9WjsKqqrjLc7"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"

@JournalEntry[vid6uJc66QFgHSUr]{Note sur les invocations de créatures}

\n

Le Guerrier Sorde a l’apparence d’un humanoïde entièrement revêtu d’une armure de plaques, visière du heaume toujours baissée, dissimulant son visage. Il est armé d’une épée sorde, d’un bouclier moyen et d’une dague. La seule tâche que l’on puisse lui demander est de faire usage de ses armes. Une fois invoqué, il attaque toute créature que le haut-rêvant lui désigne expressément, et se bat contre elle jusqu’à ce qu’il l’extermine ou reçoive un contre-ordre. On peut alors lui ordonner de commencer un autre combat, à condition que le délai entre deux combats n’excède pas 10 rounds, faute de quoi il considère sa tâche accomplie et se dématérialise. S’il est invoqué alors qu’il n’y a pas de créature à combattre immédiatement, il ne patiente que jusqu’à la fin de l’heure en cours, après quoi il s’estime dérangé pour rien et se dématérialise. Durant le délai, il peut accompagner le haut-rêvant où qu’il aille, mais sans pouvoir s’éloigner de lui de plus de E1 mètres. Sa vitesse est limitée à 12 m/round, il ne court, n’escalade ni ne nage jamais. Il n’obéit qu’au haut-rêvant qui l’a invoqué. Le rituel peut être répété pour invoquer plusieurs Guerriers Sordes dans un même combat. Tous ont les mêmes caractéristiques. La PERCEPTION indiquée tient compte des malus dus au heaume. Les Guerriers Sordes sont normalement affectés par les suggestions et illusions d’Hypnos, avec un JR standard r-8, ainsi que par les sorts individuels de Thananatos.

\n

@JournalEntry[R3q4vUTEfyxYgmGr]{Communication avec les créatures invoquées}

","descriptionmj":"","draconic":"hypnos","duree":"Tâche","JR":"Aucun","cible":"","difficulte":"-8","portée":"","caseTMR":"special","caseTMRspeciale":"Cité Sordide D13","ptreve":"7","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"9WyA5Heq2OuBZK2A","name":"Tympan d'Hypnos","type":"sort","sort":7600000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.D9eSbTGp3i5gdbc5"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"

Tympan d’Hypnos est une illusion purement auditive pouvant s’appliquer indifféremment à un humanoïde, un animal ou un objet. Comme pour @Item[skPIvFb5tRRPHDGU]{Transfiguration}, l’illusion doit toujours appartenir à la même catégorie que la cible. Toute disparité entraîne les mêmes conséquences. On peut ainsi changer la voix d’un humanoïde en une autre voix d’humanoïde, le cri d’un animal en cri d’un autre animal, ou le son d’un objet sonore en son d’un autre objet. Lancer Tympan d’Hypnos sur un objet non sonore n’aboutit à aucun effet. Ce sort permet entre autres d’enrichir une illusion visuelle en lui apportant son complément sonore, diminuant ainsi les risques de @JournalEntry[9bvrfDaudPqvQZPY]{Conflit de sens}. Le cri illusoire d’un animal doit être le cri d’un animal connu, et vouloir donner à un humanoïde la même voix que quelqu’un d’autre demande un jet d’OUÏE à -8, avec les mêmes remarques que pour Transfiguration. Noter que seule la voix est changée, sans affecter en rien le contenu du discours. Enfin, de même que la taille reste la même pour les illusions visuelles, le volume sonore de l’illusion auditive est celui de la cible. Une souris ne produira qu’un faible meuglement, une grincette produira un rugissement phénoménal.

","descriptionmj":"","draconic":"hypnos","duree":"HN","JR":"Aucun","cible":"Humanoïde, animal, objet","difficulte":"-5","portée":"","caseTMR":"collines","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"35F90JDQl2aIbNR3","name":"Enchantement","type":"sort","sort":7700000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-narcos.WUYaL4yvr0wFRLjk"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"system":{"description":"

C'est le rituel de base e tout enchantement, c'est par lui que le haut-rêvant confère des points de rêve à la gemme ou à la potion. Le nombre de points conférés, paramétré au lancer du sort, est à son entière discrétion. Entre deux Enchantements de la même potion ou de la même gemme doit être accompli un rituel de Purificiation.

","descriptionmj":"","draconic":"narcos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-4","portée":"","caseTMR":"cite","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Pt9tHXRughUSa8ip","name":"Bottes de cuir souple","type":"objet","sort":7800000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.B2BhuxveVKMnD8fe"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/bottes_de_cuir.webp","effects":[],"system":{"description":"","descriptionmj":"","encombrement":0.4,"quantite":1,"qualite":0,"cout":2,"equipe":true,"resistance":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"YN17FdeS2OoIk8ZO","name":"Cuir Souple","type":"armure","sort":7900000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_souple.webp","effects":[],"system":{"description":"

Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte de cuir souple + culottes de cuir souple + bottes de cuir souple.

\n

 

","descriptionmj":"","equipe":true,"encombrement":0,"quantite":1,"qualite":0,"cout":6,"protection":2,"deterioration":0,"malus":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"HbT7930O4MThCOWk","name":"Bas de lin","type":"objet","sort":8000000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Sm28dG9isppoQzPQ"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/bas_lin.webp","effects":[],"system":{"description":"","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.3,"equipe":true,"resistance":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Heoi0IvUg7BNPIM5","name":"Chemise de 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cuir","type":"conteneur","sort":8300000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Z0ij7qpoYeWMVocP"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/ceinturon.webp","effects":[],"system":{"description":"","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.5,"contenu":["Znvn7jGBQ5tG9qEC","sC1GbVq5Pgd7WuNu"],"capacite":6,"equipe":false},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"7ptxa83j1R99PBpD","name":"Chapeau de cuir 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lin","type":"objet","sort":8800000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.cobfvOmFpti5lJuK"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/chemise_lin.webp","effects":[],"system":{"description":"","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.3,"equipe":false,"resistance":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Mt5FyyO7NoN5Pry5","name":"Matériel de chirurgie","type":"objet","sort":8900000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.7u9yAlaFhKcVdEC6"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/materiel_chirurgie.webp","effects":[],"system":{"description":"

(pincettes, lancette, crin, aiguille)

","descriptionmj":"","encombrement":0.06,"quantite":1,"qualite":0,"cout":1,"equipe":false,"resistance":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"OZosTdIKMnwNUrt3","name":"Briquet à silex","type":"objet","sort":9000000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.4LFXefT0HFpaXQLx"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/briquet.webp","effects":[],"system":{"description":"","descriptionmj":"","encombrement":0.08,"quantite":1,"qualite":0,"cout":0.4,"equipe":false,"resistance":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"pMR4mHt2iJxsOBQi","name":"Casserole de fer (1 litre)","type":"conteneur","sort":9100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.5GOk9cMApM4dBcIU"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/casserole.webp","effects":[],"system":{"description":"","descriptionmj":"","encombrement":0.2,"quantite":1,"qualite":0,"cout":0.3,"contenu":[],"capacite":0.5,"equipe":false},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FPbSYRDWqZDtVWGq","name":"1 m2 de lin","type":"objet","sort":9200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.jyBy6mDAGvJb9k0l"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/tissu_lin.webp","effects":[],"system":{"description":"

Chaque m² de tissu confère 6 points de pansements.

","descriptionmj":"","encombrement":0,"quantite":2,"qualite":0,"cout":0.15,"equipe":false,"resistance":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"MAgCoNcQ1o93w7os","name":"Miroir en cuivre poli 20 cm","type":"objet","sort":9300000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.gmBC6SO3F5d64Vpl"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/miroir.webp","effects":[],"system":{"description":"","descriptionmj":"","encombrement":0.2,"quantite":1,"qualite":0,"cout":1,"equipe":false,"resistance":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"b1JLCmMskIBr49Yk","name":"Brosse à cheveux","type":"objet","sort":8600000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.orpj8CumQ39xMOHy"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/Brosse.webp","effects":[],"system":{"description":"","descriptionmj":"","encombrement":0.06,"quantite":1,"qualite":0,"cout":1,"equipe":false,"resistance":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"fwXGMLIqygXLTHk8","name":"Bourse, sachet de tissu","type":"conteneur","sort":9400000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.UczsYTAoP9koA2SL"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/bourse_sachet.webp","effects":[],"system":{"description":"","descriptionmj":"","encombrement":0.01,"quantite":1,"qualite":0,"cout":0.05,"contenu":["6igLp6oLYZjlMlwk"],"capacite":0.3,"equipe":false},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3gkKr7YA9kUvvJes","name":"Eponge de mer","type":"objet","sort":9500000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.x4g6bDu3eUllSSSJ"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/eponge.webp","effects":[],"system":{"description":"","descriptionmj":"","encombrement":0.04,"quantite":1,"qualite":0,"cout":1,"equipe":false,"resistance":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"6igLp6oLYZjlMlwk","name":"Savon 250g","type":"objet","sort":9600000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.RyW0z9Y5UeZSYjFZ"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/savon.webp","effects":[],"system":{"description":"","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.2,"equipe":false,"resistance":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"xzQdGwli7varbgci","name":"Bourse, sachet de tissu","type":"conteneur","sort":9700000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.UczsYTAoP9koA2SL"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/bourse_sachet.webp","effects":[],"system":{"description":"","descriptionmj":"","encombrement":0.01,"quantite":1,"qualite":0,"cout":0.05,"contenu":["L5YbLT4OvKsGliB5"],"capacite":0.3,"equipe":false},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"L5YbLT4OvKsGliB5","name":"Ortigal","type":"herbe","sort":9800000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.ckBk9H7jhFQC2IRX"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Ortigal.webp","effects":[],"system":{"description":"

Herbe de soin.

\n

Plante aquatique des marais, aux petites feuilles rondes et luisantes, voisine du nénuphar.

\n

Fréquent.

\n

 

\n

Voir Les herbes de soin, p100.

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Décoction de Méritoine.

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pain, fromage, viande séchée...

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Ce don permet d’accéder aux Terres Médianes en demi-rêve et est indispensable pour déchiffrer les signes draconics et développer les 4 compétences de magie. Tous les haut-rêvants sont par définition déjà censés posséder ce don.

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Noter qu’un non haut-rêvant qui l’acquiert ne devient pas pour autant « magicien » à l’instant même. Ses voies de Draconic sont toujours à -11, et il devra commencer par en développer au moins une avant de pouvoir acquérir des sorts. On peut refuser cette tête de Dragon et en tirer une autre à la place.

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Comme l’autre dilettante, ce modèle possède de nombreux talents, mais sans exceller nulle part.

\n

Il se bat passablement à la dague, il joue un peu de mandoline et est à l’aise aussi bien dans les villes que dans la nature.

\n

En tant que haut-rêvant, il connaît les trois voies, Oniros, Hypnos et Narcos, mais à un niveau plus faible que les autres modèles de haut-rêvants.

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Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

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","descriptionmj":"","niveau":-2,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[],"system":{"description":"

Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

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Utilisation de tous les types d’arbalètes.

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Utilisation de tous les types d’arcs.

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Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

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Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

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Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[],"system":{"description":"

Utilisation de toutes les sortes de bouclierpour parer.

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","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"system":{"description":"

L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

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Savoir chanter juste, se souvenir de mélodies, improviser.

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C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"system":{"description":"

L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

\n

 

","descriptionmj":"","niveau":1,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"system":{"description":"

L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"system":{"description":"

Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

\n

jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

\n

par le joueur lui-même).

\n

 

","descriptionmj":"","niveau":-2,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"system":{"description":"

Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[],"system":{"description":"

Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"system":{"description":"

Pour utiliser les Dagues et les Couteaux en combat

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[],"system":{"description":"

Utilisation de la dague en lancer.

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[],"system":{"description":"

Être capable de danser en mesure, de danser harmonieusement avec une personne

\n

ou un groupe, de charmer un public par une exhibition.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[],"system":{"description":"

Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

\n

également savoir faire un schéma, une carte, un plan, aux proportions exactes.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[],"system":{"description":"

Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

\n

l’anonymat, se cacher.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[],"system":{"description":"

Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[],"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"system":{"description":"

Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

\n

 

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"system":{"description":"

Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"system":{"description":"

Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

\n

 

","descriptionmj":"","niveau":2,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"system":{"description":"

Utilisation de tous les types de fléaux, pour attaquer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"system":{"description":"

Utilisation du fouet.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[],"system":{"description":"

Utilisation de la fronde giratoire.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"system":{"description":"

Utilisation de la lance courte ou de la javeline en lancer.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[],"system":{"description":"

Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[],"system":{"description":"

Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[],"system":{"description":"

Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[],"system":{"description":"

Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

\n

 

","descriptionmj":"","niveau":-3,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[],"system":{"description":"

C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

\n

ture maçonnée.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[],"system":{"description":"

Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[],"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[],"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[],"system":{"description":"

Diagnostic et soin des maladies. Connaissance des remèdes.

\n

 

","descriptionmj":"","niveau":-3,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[],"system":{"description":"

C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[],"system":{"description":"

Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[],"system":{"description":"

Nager, plonger.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[],"system":{"description":"

Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[],"system":{"description":"

Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[],"system":{"description":"

Art extrêmement dangereux du vol à la tire.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[],"system":{"description":"

Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

\n

 

","descriptionmj":"","niveau":1,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[],"system":{"description":"

L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

\n

 

","descriptionmj":"","niveau":1,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[],"system":{"description":"

Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[],"system":{"description":"

Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

\n

 

","descriptionmj":"","niveau":1,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[],"system":{"description":"

Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

","descriptionmj":"","niveau":1,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[],"system":{"description":"

L’art de se déguiser, de se grimer, de se rendre méconnaissable.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"description":"

Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

\n

bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

\n

exemple. Indispensable pour monter sérieusement la garde.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"

Magie d’illusion, suggestion, invocation.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"

Magie s’appliquant au monde inanimé.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"system":{"description":"

Magie d’enchantement.

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"system":{"description":"

Magie noire des forces du cauchemar.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp","effects":[],"system":{"description":"

Connaissance des espèces animales, de leurs mœurs, leur des habitat.

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"fsn4hp8g8qm4d975","name":"Denier (étain)","type":"monnaie","sort":6800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[],"system":{"description":"","descriptionmj":"","encombrement":0.01,"quantite":6,"qualite":0,"cout":0.01},"folder":null,"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":null,"modifiedTime":1671294086554,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"_id":"vsk6ncli27qv7qyf","name":"Sou (bronze)","type":"monnaie","sort":6900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp","effects":[],"system":{"description":"","descriptionmj":"","encombrement":0.01,"quantite":0,"qualite":0,"cout":0.1},"folder":null,"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":null,"modifiedTime":1671294086554,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"_id":"zgxhg8e7lne9afiq","name":"Sol (argent)","type":"monnaie","sort":7000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[],"system":{"description":"","descriptionmj":"","encombrement":0.01,"quantite":0,"qualite":0,"cout":1},"folder":null,"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":null,"modifiedTime":1671294086555,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"_id":"fwomrbznvibto1d3","name":"Dragon (or)","type":"monnaie","sort":7100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"5990PHB0xazVudkb"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp","effects":[],"system":{"description":"","descriptionmj":"","encombrement":0.01,"quantite":0,"qualite":0,"cout":10},"folder":null,"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":null,"modifiedTime":1671294086555,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"_id":"FfAGblYROMNVtNYr","name":"Bottes de cuir souple","type":"objet","sort":7200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.B2BhuxveVKMnD8fe"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/bottes_de_cuir.webp","effects":[],"system":{"description":"","descriptionmj":"","encombrement":0.4,"quantite":1,"qualite":0,"cout":2,"equipe":true,"resistance":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"VULMiJlcvgYZnabY","name":"Cuir Souple","type":"armure","sort":7300000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_souple.webp","effects":[],"system":{"description":"

Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte de cuir souple + culottes de cuir souple + bottes de cuir souple.

\n

 

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Nie jusqu'à 2 points d'armure.

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Rechargement 1 round.

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(pincettes, lancette, crin, aiguille)

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pain, fromage, viande séchée...

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Ce modèle était marin avant qu’une déchirure du rêve ne l’abandonne quelque part sur la terre ferme et loin de la mer.

\n

Fort et agile, c’est un bon combattant (c’était peut-être un pirate).

\n

Il est peu à son aise que ce soit en ville ou en pleine nature, mais il sait se servir de ses mains, que ce soit pour bricoler ou lancer des dés.

\n

Il manie la hache et tire à l’arbalète.

","notes":"Notes","notesmj":"Notes du MJ","race":"Humain","yeux":"","cheveux":"","poids":"63 kg","heure":"sirene","sexe":"Féminin","age":"19 ans","beaute":"10","main":"droitier","experiencelog":[],"subacteurs":{"suivants":[],"montures":[],"vehicules":[]},"argent":{"deniers":{"label":"Denier","value":0,"enc":0},"sols":{"label":"Sol","value":0,"enc":0}},"taille":""},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"prototypeToken":{"flags":{},"name":"le Coureur des Mers","displayName":0,"width":1,"height":1,"lockRotation":false,"rotation":0,"actorLink":false,"disposition":0,"displayBars":0,"bar1":{"attribute":"sante.vie"},"bar2":{"attribute":"sante.endurance"},"randomImg":false,"light":{"dim":0,"bright":0,"angle":360,"color":null,"alpha":1,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"coloration":1,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"darkness":{"min":0,"max":1}},"texture":{"src":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/coureur-des-mers.webp","tint":null,"scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":false,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"alpha":1,"detectionModes":[]},"folder":null,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":1668808365064,"modifiedTime":1671294160561,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"8Jeas59CdpnnYabL","name":"le Coureur des Bois","type":"personnage","sort":100001,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.voyageurs.8Jeas59CdpnnYabL"}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/token_bois.webp","items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"sM2YYPgH0HlHuOf1"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp","effects":[],"system":{"description":"

Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"sM2YYPgH0HlHuOf1"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[],"system":{"description":"

Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"sM2YYPgH0HlHuOf1"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[],"system":{"description":"

Utilisation de tous les types d’arbalètes.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"sM2YYPgH0HlHuOf1"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[],"system":{"description":"

Utilisation de tous les types d’arcs.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"sM2YYPgH0HlHuOf1"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[],"system":{"description":"

Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"sM2YYPgH0HlHuOf1"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[],"system":{"description":"

Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"sM2YYPgH0HlHuOf1"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[],"system":{"description":"

Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

\n

 

","descriptionmj":"","niveau":1,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"sM2YYPgH0HlHuOf1"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[],"system":{"description":"

Utilisation de toutes les sortes de bouclierpour parer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"sM2YYPgH0HlHuOf1"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"system":{"description":"

L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

\n

 

","descriptionmj":"","niveau":2,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"sM2YYPgH0HlHuOf1"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"system":{"description":"

Savoir chanter juste, se souvenir de mélodies, improviser.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"sM2YYPgH0HlHuOf1"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"system":{"description":"

C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

\n

 

","descriptionmj":"","niveau":1,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"sM2YYPgH0HlHuOf1"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"system":{"description":"

L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

\n

 

","descriptionmj":"","niveau":-1,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"sM2YYPgH0HlHuOf1"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"system":{"description":"

L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"sM2YYPgH0HlHuOf1"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"system":{"description":"

Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

\n

jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

\n

par le joueur lui-même).

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"sM2YYPgH0HlHuOf1"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":1,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"sM2YYPgH0HlHuOf1"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"system":{"description":"

Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

\n

 

","descriptionmj":"","niveau":2,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"sM2YYPgH0HlHuOf1"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[],"system":{"description":"

Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"sM2YYPgH0HlHuOf1"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"system":{"description":"

Pour utiliser les Dagues et les Couteaux en combat

\n

 

","descriptionmj":"","niveau":2,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"sM2YYPgH0HlHuOf1"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[],"system":{"description":"

Utilisation de la dague en lancer.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"sM2YYPgH0HlHuOf1"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[],"system":{"description":"

Être capable de danser en mesure, de danser harmonieusement avec une personne

\n

ou un groupe, de charmer un public par une exhibition.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"sM2YYPgH0HlHuOf1"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[],"system":{"description":"

Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

\n

également savoir faire un schéma, une carte, un plan, aux proportions exactes.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"sM2YYPgH0HlHuOf1"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[],"system":{"description":"

Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

\n

l’anonymat, se cacher.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"sM2YYPgH0HlHuOf1"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[],"system":{"description":"

Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"sM2YYPgH0HlHuOf1"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[],"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"sM2YYPgH0HlHuOf1"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"system":{"description":"

Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

\n

 

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"sM2YYPgH0HlHuOf1"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"system":{"description":"

Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"sM2YYPgH0HlHuOf1"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"system":{"description":"

Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

\n

 

","descriptionmj":"","niveau":1,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"sM2YYPgH0HlHuOf1"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"sM2YYPgH0HlHuOf1"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"system":{"description":"

Utilisation de tous les types de fléaux, pour attaquer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"sM2YYPgH0HlHuOf1"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"system":{"description":"

Utilisation du fouet.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"sM2YYPgH0HlHuOf1"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[],"system":{"description":"

Utilisation de la fronde giratoire.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"sM2YYPgH0HlHuOf1"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"sM2YYPgH0HlHuOf1"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"sM2YYPgH0HlHuOf1"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"system":{"description":"

Utilisation de la lance courte ou de la javeline en lancer.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"sM2YYPgH0HlHuOf1"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[],"system":{"description":"

Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"sM2YYPgH0HlHuOf1"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[],"system":{"description":"

Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"sM2YYPgH0HlHuOf1"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[],"system":{"description":"

Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"sM2YYPgH0HlHuOf1"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[],"system":{"description":"

Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

\n

 

","descriptionmj":"","niveau":-3,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"sM2YYPgH0HlHuOf1"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[],"system":{"description":"

C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

\n

ture maçonnée.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"sM2YYPgH0HlHuOf1"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[],"system":{"description":"

Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"sM2YYPgH0HlHuOf1"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[],"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"sM2YYPgH0HlHuOf1"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[],"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"sM2YYPgH0HlHuOf1"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[],"system":{"description":"

Diagnostic et soin des maladies. Connaissance des remèdes.

\n

 

","descriptionmj":"","niveau":-3,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"sM2YYPgH0HlHuOf1"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[],"system":{"description":"

C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"sM2YYPgH0HlHuOf1"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[],"system":{"description":"

Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"sM2YYPgH0HlHuOf1"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[],"system":{"description":"

Nager, plonger.

\n

 

","descriptionmj":"","niveau":2,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"sM2YYPgH0HlHuOf1"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[],"system":{"description":"

Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"sM2YYPgH0HlHuOf1"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[],"system":{"description":"

Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"sM2YYPgH0HlHuOf1"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[],"system":{"description":"

Art extrêmement dangereux du vol à la tire.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"sM2YYPgH0HlHuOf1"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[],"system":{"description":"

Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

\n

 

","descriptionmj":"","niveau":1,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"sM2YYPgH0HlHuOf1"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[],"system":{"description":"

L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"sM2YYPgH0HlHuOf1"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[],"system":{"description":"

Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"sM2YYPgH0HlHuOf1"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[],"system":{"description":"

Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

\n

 

","descriptionmj":"","niveau":-3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"sM2YYPgH0HlHuOf1"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"sM2YYPgH0HlHuOf1"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[],"system":{"description":"

Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"sM2YYPgH0HlHuOf1"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"sM2YYPgH0HlHuOf1"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-1,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"sM2YYPgH0HlHuOf1"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

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L’art de se déguiser, de se grimer, de se rendre méconnaissable.

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bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

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exemple. Indispensable pour monter sérieusement la garde.

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Magie s’appliquant au monde inanimé.

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Magie noire des forces du cauchemar.

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Connaissance des espèces animales, de leurs mœurs, leur des habitat.

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Nie jusqu'à 2 points d'armure.

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Rechargement 1/2 round (s'il tire en début de round, il pourra recharger durant le reste du round pour tirer de nouveau au début du round suivant).

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pain, fromage, viande séchée...

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Ce modèle est partout à son aise dans la nature, forêts, marais, montagne, où sa discrétion en fait un bon chasseur.

\n

Il connaît assez bien les plantes et les animaux.

\n

Fort et agile, c’est aussi un bon combattant. Il manie la hache et tire à l’arc.

\n

En revanche, il connaît mal la vie citadine et est totalement illettré.

","notes":"Notes","notesmj":"Notes du MJ","race":"Humain","yeux":"","cheveux":"","poids":"77 kg","heure":"couronne","sexe":"Masculin","age":"26 ans","beaute":"10","main":"droitier","experiencelog":[],"subacteurs":{"suivants":[],"montures":[],"vehicules":[]},"argent":{"deniers":{"label":"Denier","value":0,"enc":0},"sols":{"label":"Sol","value":0,"enc":0}},"taille":""},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"prototypeToken":{"flags":{},"name":"le Coureur des Bois","displayName":0,"width":1,"height":1,"lockRotation":false,"rotation":0,"actorLink":false,"disposition":0,"displayBars":0,"bar1":{"attribute":"sante.vie"},"bar2":{"attribute":"sante.endurance"},"randomImg":false,"light":{"dim":0,"bright":0,"angle":360,"color":null,"alpha":1,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"coloration":1,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"darkness":{"min":0,"max":1}},"texture":{"src":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/coureur-des-bois.webp","tint":null,"scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":false,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"alpha":1,"detectionModes":[]},"folder":null,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":1668808365073,"modifiedTime":1671294160557,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"AZBxORb7IYgXaOfb","name":"le Haut-Rêvant Erudit","type":"personnage","sort":100001,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.voyageurs.AZBxORb7IYgXaOfb"}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/token_hr_erudit.webp","items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp","effects":[],"system":{"description":"

Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[],"system":{"description":"

Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

\n

 

","descriptionmj":"","niveau":1,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[],"system":{"description":"

Utilisation de tous les types d’arbalètes.

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Utilisation de tous les types d’arcs.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[],"system":{"description":"

Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[],"system":{"description":"

Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[],"system":{"description":"

Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[],"system":{"description":"

Utilisation de toutes les sortes de bouclierpour parer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"system":{"description":"

L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"system":{"description":"

Savoir chanter juste, se souvenir de mélodies, improviser.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"system":{"description":"

C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"system":{"description":"

L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"system":{"description":"

L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"system":{"description":"

Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

\n

jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

\n

par le joueur lui-même).

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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

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Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[],"system":{"description":"

Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"system":{"description":"

Pour utiliser les Dagues et les Couteaux en combat

\n

 

","descriptionmj":"","niveau":1,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[],"system":{"description":"

Utilisation de la dague en lancer.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[],"system":{"description":"

Être capable de danser en mesure, de danser harmonieusement avec une personne

\n

ou un groupe, de charmer un public par une exhibition.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[],"system":{"description":"

Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

\n

également savoir faire un schéma, une carte, un plan, aux proportions exactes.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[],"system":{"description":"

Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

\n

l’anonymat, se cacher.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[],"system":{"description":"

Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[],"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"system":{"description":"

Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

\n

 

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"system":{"description":"

Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

\n

 

","descriptionmj":"","niveau":-1,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"system":{"description":"

Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"system":{"description":"

Utilisation de tous les types de fléaux, pour attaquer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"system":{"description":"

Utilisation du fouet.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[],"system":{"description":"

Utilisation de la fronde giratoire.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"system":{"description":"

Utilisation de la lance courte ou de la javeline en lancer.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[],"system":{"description":"

Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[],"system":{"description":"

Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[],"system":{"description":"

Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[],"system":{"description":"

Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[],"system":{"description":"

C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

\n

ture maçonnée.

\n

 

","descriptionmj":"","niveau":-3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[],"system":{"description":"

Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[],"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[],"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[],"system":{"description":"

Diagnostic et soin des maladies. Connaissance des remèdes.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[],"system":{"description":"

C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[],"system":{"description":"

Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[],"system":{"description":"

Nager, plonger.

\n

 

","descriptionmj":"","niveau":-5,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[],"system":{"description":"

Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

\n

 

","descriptionmj":"","niveau":-3,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[],"system":{"description":"

Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[],"system":{"description":"

Art extrêmement dangereux du vol à la tire.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[],"system":{"description":"

Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[],"system":{"description":"

L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[],"system":{"description":"

Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

\n

 

","descriptionmj":"","niveau":-1,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[],"system":{"description":"

Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

\n

 

","descriptionmj":"","niveau":1,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[],"system":{"description":"

Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-2,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-2,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-2,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[],"system":{"description":"

L’art de se déguiser, de se grimer, de se rendre méconnaissable.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"description":"

Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

\n

bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

\n

exemple. Indispensable pour monter sérieusement la garde.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"

Magie d’illusion, suggestion, invocation.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"

Magie s’appliquant au monde inanimé.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"system":{"description":"

Magie d’enchantement.

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"system":{"description":"

Magie noire des forces du cauchemar.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp","effects":[],"system":{"description":"

Connaissance des espèces animales, de leurs mœurs, leur des habitat.

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"huasmmtx6drvhkb1","name":"Denier (étain)","type":"monnaie","sort":6800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[],"system":{"description":"","descriptionmj":"","encombrement":0.01,"quantite":2,"qualite":0,"cout":0.01},"folder":null,"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":null,"modifiedTime":1671294086621,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"_id":"6efm53ct2iruz7gd","name":"Sou (bronze)","type":"monnaie","sort":6900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp","effects":[],"system":{"description":"","descriptionmj":"","encombrement":0.01,"quantite":0,"qualite":0,"cout":0.1},"folder":null,"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":null,"modifiedTime":1671294086621,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"_id":"ejbrvo1wb6re23pc","name":"Sol (argent)","type":"monnaie","sort":7000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[],"system":{"description":"","descriptionmj":"","encombrement":0.01,"quantite":4,"qualite":0,"cout":1},"folder":null,"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":null,"modifiedTime":1671294086621,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"_id":"kfm56putvlnsazmx","name":"Dragon (or)","type":"monnaie","sort":7100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"4iUa0YqVh48c92pF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp","effects":[],"system":{"description":"","descriptionmj":"","encombrement":0.01,"quantite":0,"qualite":0,"cout":10},"folder":null,"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":null,"modifiedTime":1671294086621,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"_id":"enBfVVQztQdDtEdY","name":"Égarement","type":"sort","sort":7200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.aYOfXEuDp6xGDO4N"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"

L’effet d’Égarement ne s’applique qu’aux humanoïdes. L’apport massif de pseudo-souvenirs, informulés et insaisissables, empêche l’humanoïde visé de se concentrer sur son activité intellectuelle, manuelle ou verbale. Il ne fait plus ou ne dit plus que des bêtises, en termes de jeu des échecs totaux. Un intellectuel devient incapable de lire ou d’écrire, un artisan se tape sur les doigts, un musicien rate tous ses accords, un orateur bafouille, etc. L’état d’égarement dure jusqu’à la fin de l’heure en cours + une heure complète, ou se dissipe de lui-même dès qu’il y a stress, par exemple une agression. Ce sort est donc totalement inutile et inefficace en combat.

","descriptionmj":"","draconic":"hypnos","duree":"Une heure","JR":"Selon HN","cible":"Humanoïde","difficulte":"-4","portée":"","caseTMR":"desolation","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ezkZ1KtYpGyIAkZw","name":"Harpe d'Hypnos","type":"sort","sort":7300000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.DvP1kqAtGpr5Kux2"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"

Les rituels de lecture d’Hypnos sont d’étonnantes démonstrations d’auto-suggestion. Aidé par un support, le haut-rêvant se persuade qu’il peut voir ou entendre à distance, et il le fait. Couplé à l’ultime forme d’illusion que sont les invocations, il peut pareillement projeter son image ou sa voix à distance. Tous obéissent aux règles usuelles d’application des rituels. Si un rituel de lecture est paramétré sur une personne et que celle-ci est morte ou a changé de rêve, aucun effet ne se produit, mais les points de rêve sont tout de même dépensés.

\n

Ce rituel permet d’entendre à distance. Il doit être ciblé sur un instrument sonore (harpe, luth, gong, cloche, etc.) faute de quoi l’on aboutit à un cas de @JournalEntry[eANDHKJXMPmPNJ2F]{Magie impossible}. Lors du lancer, le rituel doit être paramétré sur une personne précise (humanoïde) ou un lieu architectural précis (salle, couloir, perron, escalier, balcon, etc.). Les éléments naturels du paysage (rochers, arbres, sources, etc.) ne sont pas des lieux architecturaux. La distance séparant le haut-rêvant du lieu ou de la personne n’est sujette à aucune limitation. Il doit avoir déjà vu réellement la personne ou visité le lieu en question. Puis le sort étant ciblé sur l’instrument sonore, le haut-rêvant croit entendre un murmure en émaner. Ce murmure le plonge alors dans un état hypnotique particulier, où il entend réellement tous les sons audibles produits à proximité de la personne ou du lieu paramétré. S’il s’agit d’une personne, il entend tous les sons comme s’il se trouvait tout près de cette personne; s’il s’agit d’un lieu, il entend comme s’il se trouvait en son centre précis. L’état hypnotique (la communication) dure un round par point de rêve dépensé.

","descriptionmj":"","draconic":"hypnos","duree":"Selon r dépensé","JR":"Aucun","cible":"Un instrument sonore","difficulte":"-4","portée":"","caseTMR":"monts","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"xuk2JZElm9f6drHN","name":"Miroir d'Hypnos","type":"sort","sort":7400000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.8qdOVBr3S7AhRsJw"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"

Les rituels de lecture d’Hypnos sont d’étonnantes démonstrations d’auto-suggestion. Aidé par un support, le haut-rêvant se persuade qu’il peut voir ou entendre à distance, et il le fait. Couplé à l’ultime forme d’illusion que sont les invocations, il peut pareillement projeter son image ou sa voix à distance. Tous obéissent aux règles usuelles d’application des rituels. Si un rituel de lecture est paramétré sur une personne et que celle-ci est morte ou a changé de rêve, aucun effet ne se produit, mais les points de rêve sont tout de même dépensés.

\n

Ce rituel permet de voir à distance. Il doit être ciblé sur un miroir ou une surface réfléchissante, comme de l’eau parfaitement calme, faute de quoi l’on aboutit à un cas de @JournalEntry[eANDHKJXMPmPNJ2F]{Magie impossible}. Lors du lancer, le rituel doit être paramétré sur une personne ou un lieu architectural précis, mêmes restrictions que pour Harpe d’Hypnos. Puis le sort étant ciblé sur le miroir, le haut-rêvant croit voir y évoluer des formes, qui le plongent aussitôt dans un état hypnotique particulier, où il voit réellement la personne ou le lieu choisi. S’il s’agit d’une personne, son point de vue est comme s’il se tenait debout à un mètre devant elle ; s’il s’agit d’un lieu, il s’en trouve au centre. Dans les deux cas, le haut-rêvant peut mentalement tourner sur lui-même à 360° pour mieux voir ce qui l’entoure, mais ne peut se déplacer. Noter qu’il a l’image, mais pas le son. La communication est de 1 round par point de rêve dépensé.

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Les rituels de Lecture d’Aura peuvent indifféremment être accomplis par n’importe laquelle des quatre voies.

\n

Ce rituel permet d’approfondir les informations fournies par Détection d’Aura. Pratiquer Lecture d’Aura quand il n’y a pas d’aura revient à demander une magie impossible et crée immédiatement une déchirure du rêve.

\n

Lecture d’Aura est effectuée en plusieurs étapes, toutes étant de difficulté R-3 et coûtant 3 points de rêve. La première a toujours lieu dans un sanctuaire et ne fait que révéler dans quel(s) autre(s) genre(s) de case(s) le haut-rêvant doit se rendre pour continuer sa lecture. Là, il apprend quel genre de magie a été produit ou à quel type de rêve il a affaire, de même que les cases spécifiques concernées. Enfin dans les cases spécifiques, le haut-rêvant peut apprendre la force du rêve ou de la magie en cours, c’est-à-dire pratiquement la difficulté et le nombre de points de rêve impliqués, information indispensable dans l’optique d’une annulation de magie.

\n

Lecture d’Aura révèle également la couleur de l’aura (fixe ou pulsative) comme Détection d’Aura. Pour les créatures vivantes, on peut donc sauter l’étape de Détection d’Aura et commencer directement par la lecture, puisqu’on est sûr de trouver une aura. Dans les autres cas, il est plus prudent de commencer par la détection si, en l’absence finale d’une aura, on ne veut pas créer de magie impossible. Effectuée sur une créature non soumise à un effet magique ni sous l’emprise d’une entité, Lecture d’Aura indique toujours le Fleuve. Là, dans n’importe quelle case du Fleuve, le haut-rêvant se contente d’apprendre qu’il a affaire à une créature vivante et douée de rêve.

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Les rituels de Détection d’Aura peuvent indifféremment être accomplis par n’importe laquelle des quatre voies.

\n

Toutes les créatures vivantes animées (humains, humanoïdes, animaux) ont une caractéristique RÊVE. Les objets enchantés possèdent des points de rêve, de même que les produits de magie naturelle, comme certaines pierres de chance. Les entités de cauchemar, incarnées ou non, en ont également. Quelle qu’elle soit, la présence de rêve émet une aura, laquelle est détectable par Détection d’Aura. Parallèlement, toute cible d’un sort ou d’un rituel, émet une aura propre, quand bien même ladite cible ne possède pas de points de rêve (centre de zone, objet ou plante soumis à une illusion d’Hypnos). Cette aura est également détectable par Détection d’Aura.

\n

L’aura de présence de rêve se traduit par un halo bleuté constant ; l’aura résultant d’un effet magique par un halo parcouru de pulsations. Quand les deux auras sont présentes conjointement, le halo est pulsatif et d’un bleu plus foncé. On peut toujours effectuer Détection d’Aura sans aucun risque, il y a toujours une réponse. Soit une aura est perçue, constante ou pulsative, et l’on peut tenter une Lecture d’Aura pour en savoir plus ; soit aucune aura n’est perçue et il s’agit de matière inerte, sans rêve, non soumise à un sort.

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Ce rituel permet d’annuler un effet magique, que celui-ci ait été accompli par soi-même ou par un autre haut-rêvant. On peut annuler l’effet d’un sort, de zone ou individuel, d’un rituel d’enchantement, d’une invocation, etc.

\n

Le haut-rêvant doit se trouver dans la case spécifique des TMR d’où la magie a été accomplie. Le jet de RÊVE qu’il doit réussir a alors la même difficulté que celui ayant permis la magie, avec une dépense de points de rêve pareillement identique.

\n

Pour annuler une invocation, le rituel d’Annulation doit être ciblé sur la créature invoquée. Quand la magie est le résultat conjoint de plusieurs rituels, ce qui est notamment le cas des objets magiques, chacun doit être annulé tour à tour, en commençant toujours par le dernier à avoir été accompli chronologiquement. D’une manière générale, ce sont les mêmes opérations qui doivent être répétées à l’envers. Quand un rituel coûte des points de seuil, son annulation en coûte également (le même nombre). Annulation de Magie sert également à exorciser les entités de cauchemar non incarnées. La difficulté d’un exorcisme est toujours R-7, et le coût en points de rêve égal au RÊVE de l’entité. Le ciblage doit être fait sur la créature possédée.

\n

Avant d’accomplir une Annulation de Magie, les paramètres de la magie à annuler (case des TMR, R-, r) peuvent être découverts au moyen du rituel Lecture d’Aura.

\n

Pour la synthèse d’Annulation de Magie, considérer que ce rituel est de difficulté R-7. Il peut être utilisé indifféremment par Oniros, Hypnos ou Narcos (mais jamais Thanatos), quelle que soit la voie ayant servi à accomplir la magie à annuler.

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C'est le rituel de base e tout enchantement, c'est par lui que le haut-rêvant confère des points de rêve à la gemme ou à la potion. Le nombre de points conférés, paramétré au lancer du sort, est à son entière discrétion. Entre deux Enchantements de la même potion ou de la même gemme doit être accompli un rituel de Purificiation.

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(pincettes, lancette, crin, aiguille)

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Petite herbacée aux feuilles en forme de polygone à 7 côtés, d’un bleu très pâle, presque translucide, ne poussant qu’en haute montagne, à partir de 2000 mètres, et uniquement dans les recoins pouvant être éclairés par la lune.

L’herbe de lune possède un fort pouvoir onirique sur celui qui la consomme\"; en termes de jeu, elle permet de gagner des points de rêve. Elle doit être cueillie de nuit et lorsque la lune l’éclaire, faute de quoi son pouvoir est nul. Sa force dépend de la phase lunaire durant laquelle elle est cueillie.

Une fois séchée, l’herbe de lune peut être fumée dans une pipe ou préparée en décoction. Dans les deux cas, une dose doit être composée de 7 brins. Dès la dose absorbée (bue ou fumée), le consommateur doit jouer un JR r-force, c’est-à-dire un jet de points de rêve ajusté négativement à la force de l’herbe. Si le JR réussit, aucun effet ne se produit\"; s’il échoue, le consommateur gagne immédiatement un nombre de points de rêve égal à la force de l’herbe, puis en échange, marque un nombre identique de points de fatigue. On peut ainsi gagner des points de rêve même si le seuil de rêve est dépassé, mais se souvenir que dépasser le triple de son seuil provoque l’éclatement.

L’herbe de lune est parfois trouvable chez les herboristes, mais n’est pas bon marché. Une dose (7 brins) vaut usuellement un nombre de sols égal à sa force. Une dose de force 6 vaut ainsi 6 sols.
Rare.

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Fluide. Liquide noir et odorant.

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1 mesure (20cl) d'eau.

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Ce don permet d’accéder aux Terres Médianes en demi-rêve et est indispensable pour déchiffrer les signes draconics et développer les 4 compétences de magie. Tous les haut-rêvants sont par définition déjà censés posséder ce don.

\n

Noter qu’un non haut-rêvant qui l’acquiert ne devient pas pour autant « magicien » à l’instant même. Ses voies de Draconic sont toujours à -11, et il devra commencer par en développer au moins une avant de pouvoir acquérir des sorts. On peut refuser cette tête de Dragon et en tirer une autre à la place.

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Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

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Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[],"system":{"description":"

Utilisation de tous les types d’arbalètes.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[],"system":{"description":"

Utilisation de tous les types d’arcs.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[],"system":{"description":"

Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[],"system":{"description":"

Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[],"system":{"description":"

Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[],"system":{"description":"

Utilisation de toutes les sortes de bouclierpour parer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"system":{"description":"

L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

\n

 

","descriptionmj":"","niveau":2,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"system":{"description":"

Savoir chanter juste, se souvenir de mélodies, improviser.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"system":{"description":"

C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"system":{"description":"

L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"system":{"description":"

L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"system":{"description":"

Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

\n

jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

\n

par le joueur lui-même).

\n

 

","descriptionmj":"","niveau":-2,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"system":{"description":"

Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[],"system":{"description":"

Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

\n

 

","descriptionmj":"","niveau":2,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"system":{"description":"

Pour utiliser les Dagues et les Couteaux en combat

\n

 

","descriptionmj":"","niveau":1,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[],"system":{"description":"

Utilisation de la dague en lancer.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[],"system":{"description":"

Être capable de danser en mesure, de danser harmonieusement avec une personne

\n

ou un groupe, de charmer un public par une exhibition.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[],"system":{"description":"

Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

\n

également savoir faire un schéma, une carte, un plan, aux proportions exactes.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[],"system":{"description":"

Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

\n

l’anonymat, se cacher.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[],"system":{"description":"

Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[],"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"system":{"description":"

Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

\n

 

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"system":{"description":"

Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

\n

 

","descriptionmj":"","niveau":-2,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"system":{"description":"

Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"system":{"description":"

Utilisation de tous les types de fléaux, pour attaquer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"system":{"description":"

Utilisation du fouet.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[],"system":{"description":"

Utilisation de la fronde giratoire.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"system":{"description":"

Utilisation de la lance courte ou de la javeline en lancer.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[],"system":{"description":"

Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[],"system":{"description":"

Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[],"system":{"description":"

Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[],"system":{"description":"

Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[],"system":{"description":"

C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

\n

ture maçonnée.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[],"system":{"description":"

Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[],"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[],"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[],"system":{"description":"

Diagnostic et soin des maladies. Connaissance des remèdes.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[],"system":{"description":"

C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[],"system":{"description":"

Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[],"system":{"description":"

Nager, plonger.

\n

 

","descriptionmj":"","niveau":-5,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[],"system":{"description":"

Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[],"system":{"description":"

Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[],"system":{"description":"

Art extrêmement dangereux du vol à la tire.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[],"system":{"description":"

Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[],"system":{"description":"

L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[],"system":{"description":"

Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

\n

 

","descriptionmj":"","niveau":-1,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[],"system":{"description":"

Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

\n

 

","descriptionmj":"","niveau":1,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[],"system":{"description":"

Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

","descriptionmj":"","niveau":1,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":2,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[],"system":{"description":"

L’art de se déguiser, de se grimer, de se rendre méconnaissable.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"3ajJ5ZIa9bdcKUZQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"description":"

Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

\n

bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

\n

exemple. Indispensable pour monter sérieusement la garde.

\n

 

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L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

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","descriptionmj":"","niveau":-1,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"UWQQ2s39vUgquVpk"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"system":{"description":"

L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"UWQQ2s39vUgquVpk"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"system":{"description":"

Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

\n

jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

\n

par le joueur lui-même).

\n

 

","descriptionmj":"","niveau":-3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"UWQQ2s39vUgquVpk"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"UWQQ2s39vUgquVpk"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"system":{"description":"

Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

\n

 

","descriptionmj":"","niveau":2,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"UWQQ2s39vUgquVpk"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[],"system":{"description":"

Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

\n

 

","descriptionmj":"","niveau":-2,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"UWQQ2s39vUgquVpk"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"system":{"description":"

Pour utiliser les Dagues et les Couteaux en combat

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"UWQQ2s39vUgquVpk"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[],"system":{"description":"

Utilisation de la dague en lancer.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"UWQQ2s39vUgquVpk"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[],"system":{"description":"

Être capable de danser en mesure, de danser harmonieusement avec une personne

\n

ou un groupe, de charmer un public par une exhibition.

\n

 

","descriptionmj":"","niveau":-2,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"UWQQ2s39vUgquVpk"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[],"system":{"description":"

Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

\n

également savoir faire un schéma, une carte, un plan, aux proportions exactes.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"UWQQ2s39vUgquVpk"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[],"system":{"description":"

Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

\n

l’anonymat, se cacher.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"UWQQ2s39vUgquVpk"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[],"system":{"description":"

Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"UWQQ2s39vUgquVpk"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[],"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"UWQQ2s39vUgquVpk"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"system":{"description":"

Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

\n

 

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"UWQQ2s39vUgquVpk"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"system":{"description":"

Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"UWQQ2s39vUgquVpk"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"system":{"description":"

Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

\n

 

","descriptionmj":"","niveau":1,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"UWQQ2s39vUgquVpk"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"UWQQ2s39vUgquVpk"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"system":{"description":"

Utilisation de tous les types de fléaux, pour attaquer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"UWQQ2s39vUgquVpk"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"system":{"description":"

Utilisation du fouet.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"UWQQ2s39vUgquVpk"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[],"system":{"description":"

Utilisation de la fronde giratoire.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"UWQQ2s39vUgquVpk"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"UWQQ2s39vUgquVpk"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"UWQQ2s39vUgquVpk"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"system":{"description":"

Utilisation de la lance courte ou de la javeline en lancer.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"UWQQ2s39vUgquVpk"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[],"system":{"description":"

Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"UWQQ2s39vUgquVpk"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[],"system":{"description":"

Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"UWQQ2s39vUgquVpk"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[],"system":{"description":"

Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"UWQQ2s39vUgquVpk"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[],"system":{"description":"

Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"UWQQ2s39vUgquVpk"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[],"system":{"description":"

C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

\n

ture maçonnée.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"UWQQ2s39vUgquVpk"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[],"system":{"description":"

Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

\n

 

","descriptionmj":"","niveau":-2,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"UWQQ2s39vUgquVpk"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[],"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"UWQQ2s39vUgquVpk"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[],"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"UWQQ2s39vUgquVpk"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[],"system":{"description":"

Diagnostic et soin des maladies. Connaissance des remèdes.

\n

 

","descriptionmj":"","niveau":-3,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"UWQQ2s39vUgquVpk"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[],"system":{"description":"

C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"UWQQ2s39vUgquVpk"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[],"system":{"description":"

Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"UWQQ2s39vUgquVpk"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[],"system":{"description":"

Nager, plonger.

\n

 

","descriptionmj":"","niveau":-2,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"UWQQ2s39vUgquVpk"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[],"system":{"description":"

Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"UWQQ2s39vUgquVpk"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[],"system":{"description":"

Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

\n

 

","descriptionmj":"","niveau":-2,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"UWQQ2s39vUgquVpk"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[],"system":{"description":"

Art extrêmement dangereux du vol à la tire.

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"UWQQ2s39vUgquVpk"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[],"system":{"description":"

Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

\n

 

","descriptionmj":"","niveau":1,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"UWQQ2s39vUgquVpk"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[],"system":{"description":"

L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"UWQQ2s39vUgquVpk"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[],"system":{"description":"

Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"UWQQ2s39vUgquVpk"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[],"system":{"description":"

Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

\n

 

","descriptionmj":"","niveau":-3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"UWQQ2s39vUgquVpk"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"UWQQ2s39vUgquVpk"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[],"system":{"description":"

Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"UWQQ2s39vUgquVpk"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"UWQQ2s39vUgquVpk"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"UWQQ2s39vUgquVpk"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":2,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"UWQQ2s39vUgquVpk"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"UWQQ2s39vUgquVpk"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"UWQQ2s39vUgquVpk"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[],"system":{"description":"

L’art de se déguiser, de se grimer, de se rendre méconnaissable.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"UWQQ2s39vUgquVpk"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"description":"

Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

\n

bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

\n

exemple. Indispensable pour monter sérieusement la garde.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"UWQQ2s39vUgquVpk"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"

Magie d’illusion, suggestion, invocation.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"UWQQ2s39vUgquVpk"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"

Magie s’appliquant au monde inanimé.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"UWQQ2s39vUgquVpk"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"system":{"description":"

Magie d’enchantement.

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"UWQQ2s39vUgquVpk"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"system":{"description":"

Magie noire des forces du cauchemar.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"UWQQ2s39vUgquVpk"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp","effects":[],"system":{"description":"

Connaissance des espèces animales, de leurs mœurs, leur des habitat.

","descriptionmj":"","niveau":1,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"xu2y9k426chgbntz","name":"Denier (étain)","type":"monnaie","sort":6800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"UWQQ2s39vUgquVpk"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[],"system":{"description":"","descriptionmj":"","encombrement":0.01,"quantite":5,"qualite":0,"cout":0.01},"folder":null,"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":null,"modifiedTime":1671294086647,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"_id":"8nyo5e8d5ij5ilue","name":"Sou (bronze)","type":"monnaie","sort":6900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"UWQQ2s39vUgquVpk"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp","effects":[],"system":{"description":"","descriptionmj":"","encombrement":0.01,"quantite":2,"qualite":0,"cout":0.1},"folder":null,"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":null,"modifiedTime":1671294086647,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"_id":"2cywervw8mqxvde8","name":"Sol (argent)","type":"monnaie","sort":7000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"UWQQ2s39vUgquVpk"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[],"system":{"description":"","descriptionmj":"","encombrement":0.01,"quantite":18,"qualite":0,"cout":1},"folder":null,"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":null,"modifiedTime":1671294086647,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"_id":"x4ty1sn1jdeck8mv","name":"Dragon (or)","type":"monnaie","sort":7100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"UWQQ2s39vUgquVpk"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp","effects":[],"system":{"description":"","descriptionmj":"","encombrement":0.01,"quantite":1,"qualite":0,"cout":10},"folder":null,"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":null,"modifiedTime":1671294086647,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"_id":"NkdJ8b6AqVmuILUM","name":"Bottes de cuir souple","type":"objet","sort":7200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.B2BhuxveVKMnD8fe"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/bottes_de_cuir.webp","effects":[],"system":{"description":"","descriptionmj":"","encombrement":0.4,"quantite":1,"qualite":0,"cout":2,"equipe":true,"resistance":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"e1c2XoWbmqovIbWL","name":"Cuir Souple","type":"armure","sort":7300000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_souple.webp","effects":[],"system":{"description":"

Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte de cuir souple + culottes de cuir souple + bottes de cuir souple.

\n

 

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Ce modèle vient d’un rêve lointain.

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Il est à son aise dans les forêts et les marais, où sa discrétion en fait un bon chasseur.

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Il connaît assez bien les plantes et les animaux.

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Adroit et agile, c’est aussi un bon combattant. Il manie la lance et tire à la fronde.

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En revanche, il connaît mal la vie citadine et est totalement illettré.

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Utilisation de tous les types d’arbalètes.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[],"folder":null,"sort":9500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"description":"

Utilisation de tous les types d’arcs.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[],"folder":null,"sort":9600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"description":"

Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[],"folder":null,"sort":9700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"description":"

Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[],"folder":null,"sort":9800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"description":"

Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[],"folder":null,"sort":9900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"description":"

Utilisation de toutes les sortes de bouclierpour parer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"folder":null,"sort":10000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"description":"

L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

\n

 

","descriptionmj":"","niveau":1,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"folder":null,"sort":10100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"description":"

Savoir chanter juste, se souvenir de mélodies, improviser.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"folder":null,"sort":10200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"description":"

C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"folder":null,"sort":10300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"description":"

L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"folder":null,"sort":10400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"description":"

L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

\n

 

","descriptionmj":"","niveau":-1,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"folder":null,"sort":10500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"description":"

Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

\n

jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

\n

par le joueur lui-même).

\n

 

","descriptionmj":"","niveau":1,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"folder":null,"sort":10600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"folder":null,"sort":10700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"description":"

Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

\n

 

","descriptionmj":"","niveau":1,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[],"folder":null,"sort":10800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"description":"

Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"folder":null,"sort":10900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"description":"

Pour utiliser les Dagues et les Couteaux en combat

\n

 

","descriptionmj":"","niveau":2,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[],"folder":null,"sort":11000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"description":"

Utilisation de la dague en lancer.

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[],"folder":null,"sort":11100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"description":"

Être capable de danser en mesure, de danser harmonieusement avec une personne

\n

ou un groupe, de charmer un public par une exhibition.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[],"folder":null,"sort":11200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"description":"

Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

\n

également savoir faire un schéma, une carte, un plan, aux proportions exactes.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[],"folder":null,"sort":11300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"description":"

Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

\n

l’anonymat, se cacher.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[],"folder":null,"sort":11400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"description":"

Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

\n

 

","descriptionmj":"","niveau":-1,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[],"folder":null,"sort":11500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"folder":null,"sort":11600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"description":"

Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

\n

 

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"folder":null,"sort":11700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"description":"

Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"folder":null,"sort":11800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"description":"

Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"folder":null,"sort":11900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"folder":null,"sort":12000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"description":"

Utilisation de tous les types de fléaux, pour attaquer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"folder":null,"sort":12100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"description":"

Utilisation du fouet.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[],"folder":null,"sort":12200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"description":"

Utilisation de la fronde giratoire.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"folder":null,"sort":12300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"folder":null,"sort":12400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"folder":null,"sort":12500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"description":"

Utilisation de la lance courte ou de la javeline en lancer.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[],"folder":null,"sort":12600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"description":"

Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[],"folder":null,"sort":12700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"description":"

Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

\n

 

","descriptionmj":"","niveau":-2,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[],"folder":null,"sort":12800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"description":"

Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[],"folder":null,"sort":12900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"description":"

Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

\n

 

","descriptionmj":"","niveau":-2,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[],"folder":null,"sort":13000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"description":"

C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

\n

ture maçonnée.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[],"folder":null,"sort":13100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"description":"

Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[],"folder":null,"sort":13200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[],"folder":null,"sort":13300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[],"folder":null,"sort":13400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"description":"

Diagnostic et soin des maladies. Connaissance des remèdes.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[],"folder":null,"sort":13500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"description":"

C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[],"folder":null,"sort":13600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"description":"

Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[],"folder":null,"sort":13700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"description":"

Nager, plonger.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[],"folder":null,"sort":13800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"description":"

Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[],"folder":null,"sort":13900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"description":"

Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[],"folder":null,"sort":14000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"description":"

Art extrêmement dangereux du vol à la tire.

","descriptionmj":"","niveau":1,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[],"folder":null,"sort":14100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"description":"

Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

\n

 

","descriptionmj":"","niveau":1,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[],"folder":null,"sort":14200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"description":"

L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

\n

 

","descriptionmj":"","niveau":1,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[],"folder":null,"sort":14300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"description":"

Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[],"folder":null,"sort":14400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"description":"

Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[],"folder":null,"sort":14500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[],"folder":null,"sort":14600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"description":"

Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

","descriptionmj":"","niveau":-3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[],"folder":null,"sort":14700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[],"folder":null,"sort":14800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[],"folder":null,"sort":14900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[],"folder":null,"sort":15000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[],"folder":null,"sort":15100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[],"folder":null,"sort":15200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"description":"

L’art de se déguiser, de se grimer, de se rendre méconnaissable.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"folder":null,"sort":15300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"description":"

Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

\n

bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

\n

exemple. Indispensable pour monter sérieusement la garde.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"sort":15400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"Im2MWKk5hgiusNw8"}}},"system":{"description":"

Magie d’illusion, suggestion, invocation.

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Personnage de petite taille, habile à se faufiler, ce modèle est chez lui dans les rues populeuses des cités, où la discrétion est sa meilleure arme : jouer aux dés, crocheter les serrures, et même un petit talent de pickpocket.

\n

Attention toutefois aux conséquences dangereuses de cet art !

\n

Ce n’est pas un grand combattant, mais il manie la dague et sait tirer à la fronde.

\n

En revanche, il est moins à l’aise dans la nature et ne sait pas très bien lire.

","notes":"Notes","notesmj":"Notes du MJ","race":"Humain","yeux":"","cheveux":"","poids":"45 kg","heure":"faucon","sexe":"Masculin","age":"17 ans","beaute":"12","main":"droitier","experiencelog":[],"subacteurs":{"suivants":[],"montures":[],"vehicules":[]},"argent":{"deniers":{"label":"Denier","value":0,"enc":0},"sols":{"label":"Sol","value":0,"enc":0}},"taille":""},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"prototypeToken":{"name":"le Coureur des Rues","displayName":0,"actorLink":false,"width":1,"height":1,"lockRotation":false,"rotation":0,"disposition":0,"displayBars":0,"bar1":{"attribute":"sante.vie"},"bar2":{"attribute":"sante.endurance"},"flags":{},"randomImg":false,"light":{"dim":0,"bright":0,"angle":360,"color":null,"alpha":1,"animation":{"speed":5,"intensity":5,"type":null,"reverse":false},"coloration":1,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"darkness":{"min":0,"max":1}},"texture":{"src":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/coureur_de_rues.webp","tint":null,"scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":false,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"alpha":1,"detectionModes":[]},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":1668808365112,"modifiedTime":1671294160566,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"OOIjBdFjCKdgJKff","name":"le Haut-Rêvant Musclé","type":"personnage","sort":100001,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.voyageurs.OOIjBdFjCKdgJKff"}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/token_hr_muscle.webp","items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp","effects":[],"system":{"description":"

Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[],"system":{"description":"

Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[],"system":{"description":"

Utilisation de tous les types d’arbalètes.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","effects":[],"system":{"description":"

Utilisation de tous les types d’arcs.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[],"system":{"description":"

Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[],"system":{"description":"

Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[],"system":{"description":"

Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[],"system":{"description":"

Utilisation de toutes les sortes de bouclierpour parer.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"system":{"description":"

L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"system":{"description":"

Savoir chanter juste, se souvenir de mélodies, improviser.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"system":{"description":"

C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

\n

 

","descriptionmj":"","niveau":-1,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"system":{"description":"

L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"system":{"description":"

L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"system":{"description":"

Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

\n

jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

\n

par le joueur lui-même).

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":2,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"system":{"description":"

Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

\n

 

","descriptionmj":"","niveau":2,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[],"system":{"description":"

Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"system":{"description":"

Pour utiliser les Dagues et les Couteaux en combat

\n

 

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Utilisation de la dague en lancer.

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Être capable de danser en mesure, de danser harmonieusement avec une personne

\n

ou un groupe, de charmer un public par une exhibition.

\n

 

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Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

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également savoir faire un schéma, une carte, un plan, aux proportions exactes.

\n

 

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Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

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l’anonymat, se cacher.

\n

 

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Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

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\n

 

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Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

\n

 

\n

 

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Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

\n

 

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Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

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Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

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Utilisation de tous les types de fléaux, pour attaquer.

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Utilisation du fouet.

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Utilisation de la fronde giratoire.

\n

 

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Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

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Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"system":{"description":"

Utilisation de la lance courte ou de la javeline en lancer.

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Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

\n

 

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Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

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Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

\n

 

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Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

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C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

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ture maçonnée.

\n

 

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Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

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Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

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Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

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Diagnostic et soin des maladies. Connaissance des remèdes.

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C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

\n

 

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Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

\n

 

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Nager, plonger.

\n

 

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Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

\n

 

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Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[],"system":{"description":"

Art extrêmement dangereux du vol à la tire.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[],"system":{"description":"

Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[],"system":{"description":"

L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[],"system":{"description":"

Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[],"system":{"description":"

Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

\n

 

","descriptionmj":"","niveau":1,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[],"system":{"description":"

Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

","descriptionmj":"","niveau":1,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":1,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":1,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[],"system":{"description":"

L’art de se déguiser, de se grimer, de se rendre méconnaissable.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"description":"

Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

\n

bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

\n

exemple. Indispensable pour monter sérieusement la garde.

\n

 

","descriptionmj":"","niveau":2,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"

Magie d’illusion, suggestion, invocation.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"

Magie s’appliquant au monde inanimé.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"system":{"description":"

Magie d’enchantement.

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"system":{"description":"

Magie noire des forces du cauchemar.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp","effects":[],"system":{"description":"

Connaissance des espèces animales, de leurs mœurs, leur des habitat.

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"h4l0q0irkzf1cpqn","name":"Denier (étain)","type":"monnaie","sort":6800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[],"system":{"description":"","descriptionmj":"","encombrement":0.01,"quantite":4,"qualite":0,"cout":0.01},"folder":null,"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":null,"modifiedTime":1671294086634,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"_id":"wbe62yoafx86y2rx","name":"Sou (bronze)","type":"monnaie","sort":6900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp","effects":[],"system":{"description":"","descriptionmj":"","encombrement":0.01,"quantite":7,"qualite":0,"cout":0.1},"folder":null,"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":null,"modifiedTime":1671294086634,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"_id":"o87z1mrvf4idvr0w","name":"Sol (argent)","type":"monnaie","sort":7000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[],"system":{"description":"","descriptionmj":"","encombrement":0.01,"quantite":4,"qualite":0,"cout":1},"folder":null,"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":null,"modifiedTime":1671294086634,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"_id":"iiezdod0p9sug2xm","name":"Dragon (or)","type":"monnaie","sort":7100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PwIJRWCRYvItg34L"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp","effects":[],"system":{"description":"","descriptionmj":"","encombrement":0.01,"quantite":0,"qualite":0,"cout":10},"folder":null,"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":null,"modifiedTime":1671294086634,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"_id":"tyR0XtBMbf88awA9","name":"Illusion géographique","type":"sort","sort":7200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.Q0mlU77k2M9QPnPA"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"

Permet d’altérer illusoirement la géographie de la zone, y compris sa végétation : nier un rocher ou en inventer un, un gouffe, un bosquet, un talus, etc. L’illusion n’existe que pour les créatures situées en dehors de la zone et se dissipe dès qu’on y pénètre. Pour les créatures situées hors de la zone, celle qui vient d’y entrer semble avoir un comportement logique par rapport à l’illusion. Par exemple, elle semble tomber dans le gouffre ou disparaître derrière le rocher de l’illusion. En cas de litige d’interprétation, c’est au gardien des rêves de statuer.

","descriptionmj":"","draconic":"oniros","duree":"HN","JR":"Aucun","cible":"","difficulte":"-4","portée":"","caseTMR":"gouffre","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"iWhZc6j0y7jyjQkx","name":"Bois en feu","type":"sort","sort":7300000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.BAOLGPCtsZzjGD8n"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"

Le principe de la Transmutation Élémentale est de transformer un élément en un autre, par exemple le métal en bois, l’air en feu. Il n’existe de transmutation que pour les six premiers éléments. La matière dont sont composées les créatures, mortes ou vivantes, n’est jamais transmuée, y compris l’air contenu dans les poumons. Il existe 26 transmutations élémentales ; chacune est un sort à part entière, obéissant en tout point aux règles des sorts de zone.

\n

La transmutation a lieu dans la zone paramétrée et ciblée par le haut-rêvant. Tout ce qui appartient à l’élément impliqué est transmué instantanément sans discrimination. On ne peut pas faire de choix. Tant que dure la zone, tout nouvel objet appartenant à l’élément impliqué qui pénètre dans la zone, est immédiatement transmué à son tour. La zone peut fort bien être lancée sur un lieu où l’élément impliqué n’existe pas, par exemple Terre en Eau à 5 m du sol. Rien ne se produira au premier abord, mais toute pierre lancée dans la zone sera instantanément liquéfiée pour retomber sous forme de pluie.

\n

Tout objet transmué, situé ou entrant dans la zone, adopte aussitôt la forme que lui permet le nouvel élément. On peut obtenir de gracieuses torsades avec du feu transmué en bois ou en métal. La transmutation est définitive, même si l’objet sort de la zone. À la fin de la zone (HN), l’effet cesse d’opérer, mais la matière transmuée le demeure définitivement sans recouvrer non plus son élément d’origine.

\n

Quand une créature vivante se retrouve dans une zone de Transmutation Élémentale, bien que la matière dont elle est composée ne soit pas affectée en elle-même, elle subit l’effet naturel et normal du nouvel élément qui l’entoure, sans jet de résistance. Une créature prise dans une zone d’Air en Feu se retrouve dans un brasier qui la brûle, une créature nageant prise dans une zone d’Eau en Bois se retrouve enkystée dans un bloc de bois, etc.

\n

L’élément Eau correspondant à tous les liquides d’origine non animale, réellement aqueux ou non, c’est tout le liquide qui est transmué et non pas uniquement ses molécules de H2O, y compris tout ce qui peut y être dissout (sels, cristaux). L’eau d’un végétal (sève, jus d’un fruit) appartient à l’élément Bois, qui est celui du végétal, tant qu’il est contenu dans ce dernier. L’humus appartient intégralement à l’élément Terre, même s’il est composé en grande partie de matière végétale (Bois) non encore décomposée.

\n

Éléments d'arrivée

\n

X élément en Air : Pratiquement, l’ancien élément disparaît dans un courant d’air. L’air d’arrivée est toujours frais et pur.

\n

X élément en Terre : L’élément d’arrivée est une roche friable et fragile comme de la craie.

\n

X élément en Eau : L’eau nouvellement créée se comporte naturellement, attirée par la pesanteur : elle pleut, coule, cherche à s’infiltrer. Elle a la pureté de l’eau distillée.

\n

X élément en Feu : L’ancien élément devenu Feu n’est plus que flammes. Toutefois, pour que ces nouvelles flammes continuent à brûler, il leur faut un combustible, faute de quoi elles s’éteignent. Quand c’est l’Air qui est transmué en Feu, celui-ci demeure même sans combustible, car l’Air entourant la zone la comble immédiatement, devenant Feu à son tour. Le résultat est une sphère en permanente ignition. Il en va de même pour l’eau au centre d’une rivière par exemple.

\n

X élément en Bois : Le bois d’arrivée est un bois de qualité médiocre, du genre sapin, mais sec, sans aucune sève ni résine, combustible ou façonnable.

\n

X élément en Métal : Il ne s’agit toujours que des deux métaux les plus inertes : fer ou plomb (tirer à pile ou face). Le fer de transmutation n’est ni de l’acier ni du fer forgé, c’est du fer natif, mou et sans dureté. Un forgeron peut néanmoins le travailler.

\n

Objets magiques

\n

À mi-chemin entre les créatures et la matière inerte, les objets magiques ont droit à un jet de résistance pour ne pas être impliqués dans une transmutation. C’est un JR spécial, r0, où la protection magique du matériau est prise en guise de points de rêve (voir Résistance).

","descriptionmj":"","draconic":"oniros","duree":"HN","JR":"Aucun","cible":"","difficulte":"-6","portée":"","caseTMR":"desert","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Ii8OtCBOSBzghvYI","name":"Terre en eau","type":"sort","sort":7400000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.NZ1fYmy3dVs4NcFd"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"

Le principe de la Transmutation Élémentale est de transformer un élément en un autre, par exemple le métal en bois, l’air en feu. Il n’existe de transmutation que pour les six premiers éléments. La matière dont sont composées les créatures, mortes ou vivantes, n’est jamais transmuée, y compris l’air contenu dans les poumons. Il existe 26 transmutations élémentales ; chacune est un sort à part entière, obéissant en tout point aux règles des sorts de zone.

\n

La transmutation a lieu dans la zone paramétrée et ciblée par le haut-rêvant. Tout ce qui appartient à l’élément impliqué est transmué instantanément sans discrimination. On ne peut pas faire de choix. Tant que dure la zone, tout nouvel objet appartenant à l’élément impliqué qui pénètre dans la zone, est immédiatement transmué à son tour. La zone peut fort bien être lancée sur un lieu où l’élément impliqué n’existe pas, par exemple Terre en Eau à 5 m du sol. Rien ne se produira au premier abord, mais toute pierre lancée dans la zone sera instantanément liquéfiée pour retomber sous forme de pluie.

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Tout objet transmué, situé ou entrant dans la zone, adopte aussitôt la forme que lui permet le nouvel élément. On peut obtenir de gracieuses torsades avec du feu transmué en bois ou en métal. La transmutation est définitive, même si l’objet sort de la zone. À la fin de la zone (HN), l’effet cesse d’opérer, mais la matière transmuée le demeure définitivement sans recouvrer non plus son élément d’origine.

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Quand une créature vivante se retrouve dans une zone de Transmutation Élémentale, bien que la matière dont elle est composée ne soit pas affectée en elle-même, elle subit l’effet naturel et normal du nouvel élément qui l’entoure, sans jet de résistance. Une créature prise dans une zone d’Air en Feu se retrouve dans un brasier qui la brûle, une créature nageant prise dans une zone d’Eau en Bois se retrouve enkystée dans un bloc de bois, etc.

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L’élément Eau correspondant à tous les liquides d’origine non animale, réellement aqueux ou non, c’est tout le liquide qui est transmué et non pas uniquement ses molécules de H2O, y compris tout ce qui peut y être dissout (sels, cristaux). L’eau d’un végétal (sève, jus d’un fruit) appartient à l’élément Bois, qui est celui du végétal, tant qu’il est contenu dans ce dernier. L’humus appartient intégralement à l’élément Terre, même s’il est composé en grande partie de matière végétale (Bois) non encore décomposée.

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Éléments d'arrivée

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X élément en Air : Pratiquement, l’ancien élément disparaît dans un courant d’air. L’air d’arrivée est toujours frais et pur.

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X élément en Terre : L’élément d’arrivée est une roche friable et fragile comme de la craie.

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X élément en Eau : L’eau nouvellement créée se comporte naturellement, attirée par la pesanteur : elle pleut, coule, cherche à s’infiltrer. Elle a la pureté de l’eau distillée.

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X élément en Feu : L’ancien élément devenu Feu n’est plus que flammes. Toutefois, pour que ces nouvelles flammes continuent à brûler, il leur faut un combustible, faute de quoi elles s’éteignent. Quand c’est l’Air qui est transmué en Feu, celui-ci demeure même sans combustible, car l’Air entourant la zone la comble immédiatement, devenant Feu à son tour. Le résultat est une sphère en permanente ignition. Il en va de même pour l’eau au centre d’une rivière par exemple.

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X élément en Bois : Le bois d’arrivée est un bois de qualité médiocre, du genre sapin, mais sec, sans aucune sève ni résine, combustible ou façonnable.

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X élément en Métal : Il ne s’agit toujours que des deux métaux les plus inertes : fer ou plomb (tirer à pile ou face). Le fer de transmutation n’est ni de l’acier ni du fer forgé, c’est du fer natif, mou et sans dureté. Un forgeron peut néanmoins le travailler.

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Objets magiques

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À mi-chemin entre les créatures et la matière inerte, les objets magiques ont droit à un jet de résistance pour ne pas être impliqués dans une transmutation. C’est un JR spécial, r0, où la protection magique du matériau est prise en guise de points de rêve (voir Résistance).

","descriptionmj":"","draconic":"oniros","duree":"HN","JR":"Aucun","cible":"","difficulte":"-6","portée":"","caseTMR":"foret","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Nsrd3i8U3dLE8Ets","name":"Bois transparent","type":"sort","sort":7500000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.ZODdXw50qqLEvh3Q"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"

Les zones de Transparence Élémentale obéissent à toutes les règles des sorts de zone. Elles ont pour effet de rendre transparent l’élément impliqué. Comme pour les Transmutations Élémentales, aucune discrimination n’est possible\" : est affectée toute substance concernée se trouvant dans la zone. La transparence permet de laisser passer la lumière et donc de voir au travers. Les autres qualités des éléments ne sont pas altérées\" : le métal reste aussi dur et tranchant, le bois aussi combustible, etc. Noter que, quoique voisin, transparent ne veut pas dire invisible. Contrairement à la transmutation, l’effet n’est pas définitif. L’élément retrouve son opacité dès qu’il sort de la zone ou à la fin de la durée de cette dernière.

","descriptionmj":"","draconic":"oniros","duree":"HN","JR":"Aucun","cible":"","difficulte":"-4","portée":"","caseTMR":"cite","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"iL3zgc4NYNsOmCB5","name":"Détection d'aura","type":"sort","sort":7600000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.xOicgRMCUxJNmVzF"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"description":"

Les rituels de Détection d’Aura peuvent indifféremment être accomplis par n’importe laquelle des quatre voies.

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Toutes les créatures vivantes animées (humains, humanoïdes, animaux) ont une caractéristique RÊVE. Les objets enchantés possèdent des points de rêve, de même que les produits de magie naturelle, comme certaines pierres de chance. Les entités de cauchemar, incarnées ou non, en ont également. Quelle qu’elle soit, la présence de rêve émet une aura, laquelle est détectable par Détection d’Aura. Parallèlement, toute cible d’un sort ou d’un rituel, émet une aura propre, quand bien même ladite cible ne possède pas de points de rêve (centre de zone, objet ou plante soumis à une illusion d’Hypnos). Cette aura est également détectable par Détection d’Aura.

\n

L’aura de présence de rêve se traduit par un halo bleuté constant ; l’aura résultant d’un effet magique par un halo parcouru de pulsations. Quand les deux auras sont présentes conjointement, le halo est pulsatif et d’un bleu plus foncé. On peut toujours effectuer Détection d’Aura sans aucun risque, il y a toujours une réponse. Soit une aura est perçue, constante ou pulsative, et l’on peut tenter une Lecture d’Aura pour en savoir plus ; soit aucune aura n’est perçue et il s’agit de matière inerte, sans rêve, non soumise à un sort.

","descriptionmj":"","draconic":"oniros","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-3","portée":"","caseTMR":"sanctuaire","caseTMRspeciale":"","ptreve":"1","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"aKxQhJPz5ILO5wtJ","name":"Lecture d'aura","type":"sort","sort":7700000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.Y4r9kTN2brWC2N0n"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"description":"

Les rituels de Lecture d’Aura peuvent indifféremment être accomplis par n’importe laquelle des quatre voies.

\n

Ce rituel permet d’approfondir les informations fournies par Détection d’Aura. Pratiquer Lecture d’Aura quand il n’y a pas d’aura revient à demander une magie impossible et crée immédiatement une déchirure du rêve.

\n

Lecture d’Aura est effectuée en plusieurs étapes, toutes étant de difficulté R-3 et coûtant 3 points de rêve. La première a toujours lieu dans un sanctuaire et ne fait que révéler dans quel(s) autre(s) genre(s) de case(s) le haut-rêvant doit se rendre pour continuer sa lecture. Là, il apprend quel genre de magie a été produit ou à quel type de rêve il a affaire, de même que les cases spécifiques concernées. Enfin dans les cases spécifiques, le haut-rêvant peut apprendre la force du rêve ou de la magie en cours, c’est-à-dire pratiquement la difficulté et le nombre de points de rêve impliqués, information indispensable dans l’optique d’une annulation de magie.

\n

Lecture d’Aura révèle également la couleur de l’aura (fixe ou pulsative) comme Détection d’Aura. Pour les créatures vivantes, on peut donc sauter l’étape de Détection d’Aura et commencer directement par la lecture, puisqu’on est sûr de trouver une aura. Dans les autres cas, il est plus prudent de commencer par la détection si, en l’absence finale d’une aura, on ne veut pas créer de magie impossible. Effectuée sur une créature non soumise à un effet magique ni sous l’emprise d’une entité, Lecture d’Aura indique toujours le Fleuve. Là, dans n’importe quelle case du Fleuve, le haut-rêvant se contente d’apprendre qu’il a affaire à une créature vivante et douée de rêve.

","descriptionmj":"","draconic":"oniros","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-3","portée":"","caseTMR":"special","caseTMRspeciale":"Sanctuaire / variable","ptreve":"3","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"UBrfcw4lhZ5gUiDy","name":"Enchantement","type":"sort","sort":7800000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-narcos.WUYaL4yvr0wFRLjk"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"system":{"description":"

C'est le rituel de base e tout enchantement, c'est par lui que le haut-rêvant confère des points de rêve à la gemme ou à la potion. Le nombre de points conférés, paramétré au lancer du sort, est à son entière discrétion. Entre deux Enchantements de la même potion ou de la même gemme doit être accompli un rituel de Purificiation.

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Cuir très épais comme le cuir de botte. Pectoral de cuir épais + jupon de bandes ou de tresses de cuir ou cuissards de cuir épais sur culottes de cuir souple + bottes dures + casque de cuir.

\n

 

","descriptionmj":"","equipe":true,"encombrement":2,"quantite":1,"qualite":0,"cout":10,"protection":3,"deterioration":0,"malus":-1},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"xTOuLpYxZkCH1BYh","name":"Ceinturon de cuir","type":"conteneur","sort":8300000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Z0ij7qpoYeWMVocP"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/ceinturon.webp","effects":[],"system":{"description":"","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.5,"contenu":["DOlP4jM9qcww96Jf","x8ui8dCvn0GAaw4W"],"capacite":6,"equipe":false},"folder":null,"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.19","coreVersion":"10.286","createdTime":null,"modifiedTime":1664227480262,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"_id":"wZcJg3nMedUVUYV2","name":"Bottes de cuir souple","type":"objet","sort":8400000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.B2BhuxveVKMnD8fe"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/bottes_de_cuir.webp","effects":[],"system":{"description":"","descriptionmj":"","encombrement":0.4,"quantite":1,"qualite":0,"cout":2,"equipe":true,"resistance":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"bqPaf5BZPLPK5inQ","name":"Bouclier moyen","type":"arme","sort":8500000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.1O7IJiQSDYxJ5VsD"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_moyen.webp","effects":[],"system":{"description":"","descriptionmj":"","equipe":true,"encombrement":2,"quantite":1,"qualite":0,"cout":6,"resistance":15,"categorie_parade":"boucliers","dommages":"0","penetration":0,"force":"11","competence":"Bouclier","lancer":"","tir":"","portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"rapide":false,"deuxmains":false,"unemain":false,"initpremierround":""},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"HdoGkGkBC6vquIsW","name":"Épée dragonne","type":"arme","sort":8600000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.3Wk5dzp3M7Das6wh"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_dragonne.webp","effects":[],"system":{"description":"

C’est une épée longue, plus robuste que l’esparlongue, pouvant également frapper de taille.

","descriptionmj":"","equipe":true,"encombrement":2,"quantite":1,"qualite":0,"cout":20,"resistance":12,"categorie_parade":"epees-longues","dommages":"3","penetration":0,"force":"11","competence":"Epée à 1 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pain, fromage, viande séchée...

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1 mesure (20cl) d'eau.

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Ce don permet d’accéder aux Terres Médianes en demi-rêve et est indispensable pour déchiffrer les signes draconics et développer les 4 compétences de magie. Tous les haut-rêvants sont par définition déjà censés posséder ce don.

\n

Noter qu’un non haut-rêvant qui l’acquiert ne devient pas pour autant « magicien » à l’instant même. Ses voies de Draconic sont toujours à -11, et il devra commencer par en développer au moins une avant de pouvoir acquérir des sorts. On peut refuser cette tête de Dragon et en tirer une autre à la place.

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Personnage trapu, ce modèle allie les muscles à la connaissance du haut-rêve.

\n

Bon combattant, il manie l’épée dragonne et le bouclier.

\n

Haut-rêvant, il connaît la voie des enchantements (Narcos) et des effets de zones (Oniros).

\n

En revanche, il est peu discret et moins érudit que la plupart des haut-rêvants.

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Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

\n

 

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Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

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","descriptionmj":"","niveau":-2,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[],"folder":null,"sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"description":"

Utilisation de tous les types d’arbalètes.

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Utilisation de tous les types d’arcs.

\n

 

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Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","effects":[],"folder":null,"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"description":"

Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[],"folder":null,"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"description":"

Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

\n

 

","descriptionmj":"","niveau":2,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[],"folder":null,"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"description":"

Utilisation de toutes les sortes de bouclierpour parer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"folder":null,"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"description":"

L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"folder":null,"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"description":"

Savoir chanter juste, se souvenir de mélodies, improviser.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"folder":null,"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"description":"

C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

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","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"folder":null,"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"description":"

L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

\n

 

","descriptionmj":"","niveau":-3,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"folder":null,"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"description":"

L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"folder":null,"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"description":"

Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

\n

jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

\n

par le joueur lui-même).

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"folder":null,"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"folder":null,"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"description":"

Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[],"folder":null,"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"description":"

Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"folder":null,"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"description":"

Pour utiliser les Dagues et les Couteaux en combat

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[],"folder":null,"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"description":"

Utilisation de la dague en lancer.

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Être capable de danser en mesure, de danser harmonieusement avec une personne

\n

ou un groupe, de charmer un public par une exhibition.

\n

 

","descriptionmj":"","niveau":-2,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[],"folder":null,"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"description":"

Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

\n

également savoir faire un schéma, une carte, un plan, aux proportions exactes.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[],"folder":null,"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"description":"

Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

\n

l’anonymat, se cacher.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[],"folder":null,"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"description":"

Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[],"folder":null,"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"folder":null,"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"description":"

Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

\n

 

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"folder":null,"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"description":"

Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"folder":null,"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"description":"

Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"folder":null,"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"folder":null,"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"description":"

Utilisation de tous les types de fléaux, pour attaquer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"folder":null,"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"description":"

Utilisation du fouet.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[],"folder":null,"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"description":"

Utilisation de la fronde giratoire.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"folder":null,"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"folder":null,"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"folder":null,"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"description":"

Utilisation de la lance courte ou de la javeline en lancer.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[],"folder":null,"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"description":"

Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[],"folder":null,"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"description":"

Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

\n

 

","descriptionmj":"","niveau":1,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[],"folder":null,"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"description":"

Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[],"folder":null,"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"description":"

Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[],"folder":null,"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"description":"

C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

\n

ture maçonnée.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[],"folder":null,"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"description":"

Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[],"folder":null,"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[],"folder":null,"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[],"folder":null,"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"description":"

Diagnostic et soin des maladies. Connaissance des remèdes.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[],"folder":null,"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"description":"

C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[],"folder":null,"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"description":"

Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[],"folder":null,"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"description":"

Nager, plonger.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[],"folder":null,"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"description":"

Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[],"folder":null,"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"description":"

Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[],"folder":null,"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"description":"

Art extrêmement dangereux du vol à la tire.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[],"folder":null,"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"description":"

Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[],"folder":null,"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"description":"

L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[],"folder":null,"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"description":"

Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[],"folder":null,"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"description":"

Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[],"folder":null,"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[],"folder":null,"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"description":"

Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

","descriptionmj":"","niveau":1,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[],"folder":null,"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[],"folder":null,"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[],"folder":null,"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[],"folder":null,"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[],"folder":null,"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[],"folder":null,"sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"description":"

L’art de se déguiser, de se grimer, de se rendre méconnaissable.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"folder":null,"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"description":"

Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

\n

bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

\n

exemple. Indispensable pour monter sérieusement la garde.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"description":"

Magie d’illusion, suggestion, invocation.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"folder":null,"sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"description":"

Magie s’appliquant au monde inanimé.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"folder":null,"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"description":"

Magie d’enchantement.

","descriptionmj":"","niveau":1,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"folder":null,"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"description":"

Magie noire des forces du cauchemar.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp","effects":[],"folder":null,"sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"description":"

Connaissance des espèces animales, de leurs mœurs, leur des habitat.

","descriptionmj":"","niveau":2,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"mm85kcglc4hlqsgw","name":"Denier (étain)","type":"monnaie","img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[],"folder":null,"sort":6800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"description":"","descriptionmj":"","encombrement":0.01,"quantite":9,"qualite":0,"cout":0.01},"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":null,"modifiedTime":1671294086580,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"_id":"9sh44fpvmqve88f3","name":"Sou (bronze)","type":"monnaie","img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp","effects":[],"folder":null,"sort":6900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"description":"","descriptionmj":"","encombrement":0.01,"quantite":6,"qualite":0,"cout":0.1},"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":null,"modifiedTime":1671294086580,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"_id":"xl79hhmekdbymk5f","name":"Sol (argent)","type":"monnaie","img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[],"folder":null,"sort":7000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"description":"","descriptionmj":"","encombrement":0.01,"quantite":0,"qualite":0,"cout":1},"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":null,"modifiedTime":1671294086580,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"_id":"jg6366hjsfoykwr8","name":"Dragon (or)","type":"monnaie","img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp","effects":[],"folder":null,"sort":7100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"vHhcuPYUF3dLkAuR"}}},"system":{"description":"","descriptionmj":"","encombrement":0.01,"quantite":0,"qualite":0,"cout":10},"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":null,"modifiedTime":1671294086580,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"_id":"PnVSJqRGS9TXx4Oh","name":"Quiétude","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"folder":null,"sort":7200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-oniros.EyoQE1ae1uzyZHZ6"}},"system":{"description":"

Les bruits produits dans la zone de Quiétude peuvent être entendus dans la zone aussi bien qu’à l’extérieur, par contre aucun bruit de l’extérieur ne peut parvenir dans la zone, quelle que soit son intensité. L’effet de Quiétude est idéal pour lire tranquillement sans être dérangé par les cris rauques des monstres qui approchent. Il peut également être utilisé sur un personnage à distance pour le rendre sourd au bruit que l’on va faire.

","descriptionmj":"","draconic":"oniros","duree":"E2","JR":"Aucun","cible":"","difficulte":"-3","portée":"","caseTMR":"necropole","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"QXL3chg1UlMJUsPT","name":"Égarement","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"sort":7300000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.aYOfXEuDp6xGDO4N"}},"system":{"description":"

L’effet d’Égarement ne s’applique qu’aux humanoïdes. L’apport massif de pseudo-souvenirs, informulés et insaisissables, empêche l’humanoïde visé de se concentrer sur son activité intellectuelle, manuelle ou verbale. Il ne fait plus ou ne dit plus que des bêtises, en termes de jeu des échecs totaux. Un intellectuel devient incapable de lire ou d’écrire, un artisan se tape sur les doigts, un musicien rate tous ses accords, un orateur bafouille, etc. L’état d’égarement dure jusqu’à la fin de l’heure en cours + une heure complète, ou se dissipe de lui-même dès qu’il y a stress, par exemple une agression. Ce sort est donc totalement inutile et inefficace en combat.

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Langue d’Hypnos est une illusion purement gustative ne s’appliquant qu’aux objets et aux objets ayant de préférence un goût, aux aliments et aux boissons. Par définition, la catégorie est toujours la même : objet en objet. L’intensité de la saveur est celle de la cible. Comme pour tous les sorts d’illusions sensorielles, la saveur illusoire ne peut être qu’une saveur connue du haut-rêvant. Couplé à @Item[dEs7qg5UsqpQxok6]{Narine d'Hypnos} et à @Item[skPIvFb5tRRPHDGU]{Transfiguration}, ce sort peut permettre des ignominies gastronomiques : que pensez- vous de ce vin à la robe de rubis, au savoureux bouquet de framboise, et qui vous roule sur la langue comme du velours ?... Illusion de bout en bout, ce n’est que de l’eau du baquet à vaisselle.

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Narine d’Hypnos est une illusion purement olfactive. Son fonctionnement est identique à @Item[QdtcV9WVi9BdL153]{Tympan d'Hypnos}, s’appliquant aux odeurs à la place des sons. L’illusion doit pareillement rester dans la même catégorie que la cible. Peu utilisé sur les humanoïdes et les animaux, à moins d’avoir une raison très précise de vouloir qu’un humanoïde ait la même odeur qu’un autre type d’humanoïde, ou un animal la même odeur qu’un autre type d’animal, ce sort est surtout utilisé sur les objets, notamment les aliments, où il peut se combiner avec Langue d’Hypnos. Ici aussi, l’intensité de l’odeur est celle de la cible. Donner illusoirement une odeur de poisson frais à un poisson avarié, donne un poisson qui émet une odeur particulièrement forte de poisson frais. Donner à un fromage pourri un parfum de rose peut embaumer durablement une pièce (une rose cueillie est un objet).

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C'est le rituel de base e tout enchantement, c'est par lui que le haut-rêvant confère des points de rêve à la gemme ou à la potion. Le nombre de points conférés, paramétré au lancer du sort, est à son entière discrétion. Entre deux Enchantements de la même potion ou de la même gemme doit être accompli un rituel de Purificiation.

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Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte de cuir souple + culottes de cuir souple + bottes de cuir souple.

\n

 

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Comme son nom l’indique, c’est une bâtarde de l'épée longue et de l'épée sorde, à la fois longue et large, pouvant s’utiliser à une ou deux mains.

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1 mesure (20cl) d'huile.

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L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

\n

 

","descriptionmj":"","niveau":1,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"M1c6lUkMUpp9aWiD"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"system":{"description":"

L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

\n

 

","descriptionmj":"","niveau":1,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"M1c6lUkMUpp9aWiD"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"system":{"description":"

Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

\n

jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

\n

par le joueur lui-même).

\n

 

","descriptionmj":"","niveau":1,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"M1c6lUkMUpp9aWiD"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"M1c6lUkMUpp9aWiD"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"system":{"description":"

Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

\n

 

","descriptionmj":"","niveau":1,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"M1c6lUkMUpp9aWiD"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[],"system":{"description":"

Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

\n

 

","descriptionmj":"","niveau":1,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"M1c6lUkMUpp9aWiD"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"system":{"description":"

Pour utiliser les Dagues et les Couteaux en combat

\n

 

","descriptionmj":"","niveau":1,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"M1c6lUkMUpp9aWiD"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[],"system":{"description":"

Utilisation de la dague en lancer.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"M1c6lUkMUpp9aWiD"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[],"system":{"description":"

Être capable de danser en mesure, de danser harmonieusement avec une personne

\n

ou un groupe, de charmer un public par une exhibition.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"M1c6lUkMUpp9aWiD"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[],"system":{"description":"

Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

\n

également savoir faire un schéma, une carte, un plan, aux proportions exactes.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"M1c6lUkMUpp9aWiD"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[],"system":{"description":"

Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

\n

l’anonymat, se cacher.

\n

 

","descriptionmj":"","niveau":1,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"M1c6lUkMUpp9aWiD"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[],"system":{"description":"

Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

\n

 

","descriptionmj":"","niveau":2,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"M1c6lUkMUpp9aWiD"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[],"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"M1c6lUkMUpp9aWiD"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"system":{"description":"

Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

\n

 

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"M1c6lUkMUpp9aWiD"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"system":{"description":"

Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

\n

 

","descriptionmj":"","niveau":1,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"M1c6lUkMUpp9aWiD"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"system":{"description":"

Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

\n

 

","descriptionmj":"","niveau":1,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"M1c6lUkMUpp9aWiD"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"M1c6lUkMUpp9aWiD"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"system":{"description":"

Utilisation de tous les types de fléaux, pour attaquer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"M1c6lUkMUpp9aWiD"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"system":{"description":"

Utilisation du fouet.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"M1c6lUkMUpp9aWiD"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[],"system":{"description":"

Utilisation de la fronde giratoire.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"M1c6lUkMUpp9aWiD"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"M1c6lUkMUpp9aWiD"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"M1c6lUkMUpp9aWiD"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"system":{"description":"

Utilisation de la lance courte ou de la javeline en lancer.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"M1c6lUkMUpp9aWiD"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[],"system":{"description":"

Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"M1c6lUkMUpp9aWiD"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[],"system":{"description":"

Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"M1c6lUkMUpp9aWiD"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[],"system":{"description":"

Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"M1c6lUkMUpp9aWiD"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[],"system":{"description":"

Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"M1c6lUkMUpp9aWiD"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[],"system":{"description":"

C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

\n

ture maçonnée.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"M1c6lUkMUpp9aWiD"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[],"system":{"description":"

Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"M1c6lUkMUpp9aWiD"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[],"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"M1c6lUkMUpp9aWiD"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[],"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"M1c6lUkMUpp9aWiD"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[],"system":{"description":"

Diagnostic et soin des maladies. Connaissance des remèdes.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"M1c6lUkMUpp9aWiD"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[],"system":{"description":"

C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"M1c6lUkMUpp9aWiD"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[],"system":{"description":"

Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"M1c6lUkMUpp9aWiD"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[],"system":{"description":"

Nager, plonger.

\n

 

","descriptionmj":"","niveau":2,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"M1c6lUkMUpp9aWiD"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[],"system":{"description":"

Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"M1c6lUkMUpp9aWiD"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[],"system":{"description":"

Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"M1c6lUkMUpp9aWiD"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[],"system":{"description":"

Art extrêmement dangereux du vol à la tire.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"M1c6lUkMUpp9aWiD"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[],"system":{"description":"

Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"M1c6lUkMUpp9aWiD"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[],"system":{"description":"

L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

\n

 

","descriptionmj":"","niveau":1,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"M1c6lUkMUpp9aWiD"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[],"system":{"description":"

Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

\n

 

","descriptionmj":"","niveau":1,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"M1c6lUkMUpp9aWiD"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[],"system":{"description":"

Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

\n

 

","descriptionmj":"","niveau":1,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"M1c6lUkMUpp9aWiD"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"M1c6lUkMUpp9aWiD"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[],"system":{"description":"

Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

","descriptionmj":"","niveau":1,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"M1c6lUkMUpp9aWiD"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"M1c6lUkMUpp9aWiD"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"M1c6lUkMUpp9aWiD"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"M1c6lUkMUpp9aWiD"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"M1c6lUkMUpp9aWiD"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"M1c6lUkMUpp9aWiD"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[],"system":{"description":"

L’art de se déguiser, de se grimer, de se rendre méconnaissable.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"M1c6lUkMUpp9aWiD"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"description":"

Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

\n

bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

\n

exemple. Indispensable pour monter sérieusement la garde.

\n

 

","descriptionmj":"","niveau":2,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"M1c6lUkMUpp9aWiD"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"

Magie d’illusion, suggestion, invocation.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"M1c6lUkMUpp9aWiD"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"

Magie s’appliquant au monde inanimé.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"M1c6lUkMUpp9aWiD"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"system":{"description":"

Magie d’enchantement.

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"M1c6lUkMUpp9aWiD"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"system":{"description":"

Magie noire des forces du cauchemar.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"M1c6lUkMUpp9aWiD"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp","effects":[],"system":{"description":"

Connaissance des espèces animales, de leurs mœurs, leur des habitat.

","descriptionmj":"","niveau":1,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"k90ub96tpypopb25","name":"Denier (étain)","type":"monnaie","sort":6800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"M1c6lUkMUpp9aWiD"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[],"system":{"description":"","descriptionmj":"","encombrement":0.01,"quantite":1,"qualite":0,"cout":0.01},"folder":null,"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":null,"modifiedTime":1671294086593,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"_id":"0ngzr7lhjs75x2kr","name":"Sou 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C’est une épée plus courte que la dragonne, mais plus large. Elle peut s’utiliser à une ou deux mains. Sa grande solidité en fait l’épée de prédilection des gardes et des soldats.

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C’est probablement à elle que le Guerrier Sorde doit son nom (à moins que ce ne soit l’inverse).

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Deux épaisseurs de drap surpiquées, avec rembourrage de laine.

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Pourpoint ou cotte de drap matelassé + culottes de drap matelassé + bottes de cuir souple. Le pourpoint est une sorte de veste ; la cotte est une sorte de tunique, lacée sur la poitrine, et descendant jusqu’aux genoux, façon Robin des Bois.

\n

 

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Personnage touche-à-tout, ce modèle manie l’épée dragonne et est un combattant acceptable.

\n

Il est à l’aise dans les cités autant que dans la nature.

\n

Érudit, il sait bien lire et écrire, il a des connaissances de navigation, de cuisine, de serrurerie, de sciences et de zoologie.

\n

Son seul défaut est de n’être spécialiste nulle part.

","notes":"Notes","notesmj":"Notes du MJ","race":"Humain","yeux":"","cheveux":"","poids":"69 kg","heure":"poissonacrobate","sexe":"Masculin","age":"20 ans","beaute":"9","main":"droitier","experiencelog":[],"subacteurs":{"suivants":[],"montures":[],"vehicules":[]},"argent":{"deniers":{"label":"Denier","value":0,"enc":0},"sols":{"label":"Sol","value":0,"enc":0}},"taille":""},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"prototypeToken":{"flags":{},"name":"le Dilettante","displayName":0,"width":1,"height":1,"lockRotation":false,"rotation":0,"actorLink":false,"disposition":0,"displayBars":0,"bar1":{"attribute":"sante.vie"},"bar2":{"attribute":"sante.endurance"},"randomImg":false,"light":{"dim":0,"bright":0,"angle":360,"color":null,"alpha":1,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"coloration":1,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"darkness":{"min":0,"max":1}},"texture":{"src":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/dilettante.webp","tint":null,"scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":false,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"alpha":1,"detectionModes":[]},"folder":null,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":1668808365139,"modifiedTime":1671294160574,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}} +{"_id":"jtJqqegMrF3fuND3","name":"le Combattant de Choc","type":"personnage","sort":100001,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.voyageurs.jtJqqegMrF3fuND3"}},"img":"systems/foundryvtt-reve-de-dragon/icons/voyageurs/token_combattant_choc.webp","items":[{"_id":"zyNYa3hYtrOcF2jA","name":"Acrobatie","type":"competence","sort":100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"L3ioBm7GEz65nubq"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp","effects":[],"system":{"description":"

Pirouettes, sauts périlleux, art du funambule, et d’une manière générale, toutes les performances d’agilité spécialisées.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"TAKRb9CdMUhs9dd4","name":"Alchimie","type":"competence","sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"L3ioBm7GEz65nubq"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","effects":[],"system":{"description":"

Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"L3ioBm7GEz65nubq"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp","effects":[],"system":{"description":"

Utilisation de tous les types d’arbalètes.

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Utilisation de tous les types d’arcs.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"L3ioBm7GEz65nubq"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","effects":[],"system":{"description":"

Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.

\n

 

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Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"L3ioBm7GEz65nubq"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","effects":[],"system":{"description":"

Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"L3ioBm7GEz65nubq"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[],"system":{"description":"

Utilisation de toutes les sortes de bouclierpour parer.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"L3ioBm7GEz65nubq"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"system":{"description":"

L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

\n

 

","descriptionmj":"","niveau":2,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"L3ioBm7GEz65nubq"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"system":{"description":"

Savoir chanter juste, se souvenir de mélodies, improviser.

\n

 

","descriptionmj":"","niveau":-2,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"L3ioBm7GEz65nubq"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"system":{"description":"

C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"L3ioBm7GEz65nubq"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"system":{"description":"

L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"L3ioBm7GEz65nubq"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"system":{"description":"

L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"L3ioBm7GEz65nubq"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"system":{"description":"

Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

\n

jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

\n

par le joueur lui-même).

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"L3ioBm7GEz65nubq"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"L3ioBm7GEz65nubq"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"system":{"description":"

Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"L3ioBm7GEz65nubq"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[],"system":{"description":"

Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"L3ioBm7GEz65nubq"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"system":{"description":"

Pour utiliser les Dagues et les Couteaux en combat

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Utilisation de la dague en lancer.

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ou un groupe, de charmer un public par une exhibition.

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Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

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également savoir faire un schéma, une carte, un plan, aux proportions exactes.

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Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

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l’anonymat, se cacher.

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Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

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\n

 

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Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

\n

 

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Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

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Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

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\n

 

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Utilisation de tous les types de fléaux, pour attaquer.

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Utilisation de la fronde giratoire.

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Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

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Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

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Utilisation de la lance courte ou de la javeline en lancer.

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Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

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Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

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Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

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Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

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C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

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ture maçonnée.

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Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

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Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

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Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

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Diagnostic et soin des maladies. Connaissance des remèdes.

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C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

\n

 

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Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

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Nager, plonger.

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Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

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Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

\n

 

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Art extrêmement dangereux du vol à la tire.

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Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"L3ioBm7GEz65nubq"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[],"system":{"description":"

L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"L3ioBm7GEz65nubq"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[],"system":{"description":"

Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

\n

 

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Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

\n

 

","descriptionmj":"","niveau":1,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"L3ioBm7GEz65nubq"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"L3ioBm7GEz65nubq"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[],"system":{"description":"

Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

","descriptionmj":"","niveau":1,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"L3ioBm7GEz65nubq"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"L3ioBm7GEz65nubq"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

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Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"L3ioBm7GEz65nubq"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-1,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"L3ioBm7GEz65nubq"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[],"system":{"description":"

L’art de se déguiser, de se grimer, de se rendre méconnaissable.

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","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"L3ioBm7GEz65nubq"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"description":"

Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

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bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

\n

exemple. Indispensable pour monter sérieusement la garde.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"L3ioBm7GEz65nubq"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"

Magie d’illusion, suggestion, invocation.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"L3ioBm7GEz65nubq"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"

Magie s’appliquant au monde inanimé.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"L3ioBm7GEz65nubq"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"system":{"description":"

Magie d’enchantement.

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Magie noire des forces du cauchemar.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"L3ioBm7GEz65nubq"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp","effects":[],"system":{"description":"

Connaissance des espèces animales, de leurs mœurs, leur des habitat.

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"h028vxxwatl6yroq","name":"Denier (étain)","type":"monnaie","sort":6800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"L3ioBm7GEz65nubq"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[],"system":{"description":"","descriptionmj":"","encombrement":0.01,"quantite":3,"qualite":0,"cout":0.01},"folder":null,"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":null,"modifiedTime":1671294086530,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"_id":"jms9ohrafe8266qf","name":"Sou (bronze)","type":"monnaie","sort":6900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"L3ioBm7GEz65nubq"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp","effects":[],"system":{"description":"","descriptionmj":"","encombrement":0.01,"quantite":0,"qualite":0,"cout":0.1},"folder":null,"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":null,"modifiedTime":1671294086530,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"_id":"yy1zmrhfry7cxq0n","name":"Sol (argent)","type":"monnaie","sort":7000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"L3ioBm7GEz65nubq"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[],"system":{"description":"","descriptionmj":"","encombrement":0.01,"quantite":0,"qualite":0,"cout":1},"folder":null,"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":null,"modifiedTime":1671294086530,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"_id":"6xhyp4h8tqt10jfm","name":"Dragon (or)","type":"monnaie","sort":7100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"L3ioBm7GEz65nubq"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp","effects":[],"system":{"description":"","descriptionmj":"","encombrement":0.01,"quantite":0,"qualite":0,"cout":10},"folder":null,"ownership":{"default":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.16","coreVersion":"10.291","createdTime":null,"modifiedTime":1671294086530,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}},{"_id":"lMsGymqeWa5Ysa4X","name":"Bas de laine","type":"objet","sort":7200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.qWhl9EfdnJx4KFTZ"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/bas_laine.webp","effects":[],"system":{"description":"","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.1,"equipe":true,"resistance":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wJSlyiNwOTPDRjwu","name":"Bottes de cuir souple","type":"objet","sort":7300000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.B2BhuxveVKMnD8fe"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/bottes_de_cuir.webp","effects":[],"system":{"description":"","descriptionmj":"","encombrement":0.4,"quantite":1,"qualite":0,"cout":2,"equipe":true,"resistance":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"R34t4VV4k8eotNl1","name":"Chemise de laine","type":"objet","sort":7400000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.xuk60njqtrSZusSX"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/chemise_laine.webp","effects":[],"system":{"description":"","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.2,"equipe":true,"resistance":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"YIIwnf5q41kYDvYg","name":"Cuir Souple","type":"armure","sort":7500000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_souple.webp","effects":[],"system":{"description":"

Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte de cuir souple + culottes de cuir souple + bottes de cuir souple.

\n

 

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Comme son nom l’indique, c’est une bâtarde de l'épée longue et de l'épée sorde, à la fois longue et large, pouvant s’utiliser à une ou deux mains.

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Il combat à l’épée bâtarde, pare au bouclier, et fait très mal quand il frappe.

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En revanche, il est peu discret et sait à peine lire et écrire.

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Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","effects":[],"system":{"description":"

Utilisation de toutes les sortes de bouclierpour parer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","effects":[],"system":{"description":"

L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","effects":[],"system":{"description":"

Savoir chanter juste, se souvenir de mélodies, improviser.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","effects":[],"system":{"description":"

C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","effects":[],"system":{"description":"

L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp","effects":[],"system":{"description":"

L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","effects":[],"system":{"description":"

Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir

\n

jusqu’où l’on peut marchander (lequel marchandage doit être fait en jeu de rôle

\n

par le joueur lui-même).

\n

 

","descriptionmj":"","niveau":-1,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","effects":[],"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"system":{"description":"

Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","effects":[],"system":{"description":"

Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"system":{"description":"

Pour utiliser les Dagues et les Couteaux en combat

\n

 

","descriptionmj":"","niveau":1,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","effects":[],"system":{"description":"

Utilisation de la dague en lancer.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","effects":[],"system":{"description":"

Être capable de danser en mesure, de danser harmonieusement avec une personne

\n

ou un groupe, de charmer un public par une exhibition.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","effects":[],"system":{"description":"

Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais

\n

également savoir faire un schéma, une carte, un plan, aux proportions exactes.

\n

 

","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[],"system":{"description":"

Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans

\n

l’anonymat, se cacher.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","effects":[],"system":{"description":"

Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp","effects":[],"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","effects":[],"system":{"description":"

Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.

\n

 

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","effects":[],"system":{"description":"

Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.

\n

 

","descriptionmj":"","niveau":-1,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"system":{"description":"

Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[],"system":{"description":"

Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","effects":[],"system":{"description":"

Utilisation de tous les types de fléaux, pour attaquer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","effects":[],"system":{"description":"

Utilisation du fouet.

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp","effects":[],"system":{"description":"

Utilisation de la fronde giratoire.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","effects":[],"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","effects":[],"system":{"description":"

Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.

\n

 

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp","effects":[],"system":{"description":"

Utilisation de la lance courte ou de la javeline en lancer.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp","effects":[],"system":{"description":"

Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","effects":[],"system":{"description":"

Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","effects":[],"system":{"description":"

Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp","effects":[],"system":{"description":"

Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.

\n

 

","descriptionmj":"","niveau":2,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp","effects":[],"system":{"description":"

C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-

\n

ture maçonnée.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","effects":[],"system":{"description":"

Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp","effects":[],"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","effects":[],"system":{"description":"

Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.

\n

 

","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","effects":[],"system":{"description":"

Diagnostic et soin des maladies. Connaissance des remèdes.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","effects":[],"system":{"description":"

C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wefdYe0kvWKioPmk","name":"Musique (luth)","type":"competence","sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","effects":[],"system":{"description":"

Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","effects":[],"system":{"description":"

Nager, plonger.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","effects":[],"system":{"description":"

Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","effects":[],"system":{"description":"

Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[],"system":{"description":"

Art extrêmement dangereux du vol à la tire.

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[],"system":{"description":"

Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.

\n

 

","descriptionmj":"","niveau":1,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","effects":[],"system":{"description":"

L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","effects":[],"system":{"description":"

Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp","effects":[],"system":{"description":"

Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.

\n

 

","descriptionmj":"","niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","effects":[],"system":{"description":"

Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":0,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","effects":[],"system":{"description":"

Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.

\n

 

","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","effects":[],"system":{"description":"

L’art de se déguiser, de se grimer, de se rendre méconnaissable.

\n

 

","descriptionmj":"","niveau":2,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"description":"

Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de

\n

bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par

\n

exemple. Indispensable pour monter sérieusement la garde.

\n

 

","descriptionmj":"","niveau":1,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"

Magie d’illusion, suggestion, invocation.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"system":{"description":"

Magie s’appliquant au monde inanimé.

\n

 

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","effects":[],"system":{"description":"

Magie d’enchantement.

","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"folder":null,"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"6E6ejajdPXZEpVJe"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"system":{"description":"

Magie noire des forces du cauchemar.

\n

 

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index 7dd96b66..9f46b10d 100644 --- a/packs/voyageurs/LOG +++ b/packs/voyageurs/LOG @@ -1,7 +1 @@ -2023/05/29-08:40:34.660381 7fca057fa6c0 Recovering log #42 -2023/05/29-08:40:34.677356 7fca057fa6c0 Delete type=3 #40 -2023/05/29-08:40:34.677446 7fca057fa6c0 Delete type=0 #42 -2023/05/29-08:50:04.310582 7fca04ff96c0 Level-0 table #47: started -2023/05/29-08:50:04.310612 7fca04ff96c0 Level-0 table #47: 0 bytes OK -2023/05/29-08:50:04.316808 7fca04ff96c0 Delete type=0 #45 -2023/05/29-08:50:04.323772 7fca04ff96c0 Manual compaction at level-0 from '!actors!4bI9HX4oomMEXrOT' @ 72057594037927935 : 1 .. '!actors.items!m63oPEPvCrds4akp.zyNYa3hYtrOcF2jA' @ 0 : 0; will stop at (end) +2023/06/04-20:45:41.865667 7f530d7fa6c0 Delete type=3 #1 diff --git a/packs/voyageurs/LOG.old b/packs/voyageurs/LOG.old deleted file mode 100644 index 22fcce45..00000000 --- a/packs/voyageurs/LOG.old +++ /dev/null @@ -1,7 +0,0 @@ -2023/05/29-08:00:37.712061 7fca05ffb6c0 Recovering log #38 -2023/05/29-08:00:37.727584 7fca05ffb6c0 Delete type=3 #36 -2023/05/29-08:00:37.727636 7fca05ffb6c0 Delete type=0 #38 -2023/05/29-08:38:02.233063 7fca04ff96c0 Level-0 table #43: started -2023/05/29-08:38:02.233089 7fca04ff96c0 Level-0 table #43: 0 bytes OK -2023/05/29-08:38:02.239530 7fca04ff96c0 Delete type=0 #41 -2023/05/29-08:38:02.246818 7fca04ff96c0 Manual compaction at level-0 from '!actors!4bI9HX4oomMEXrOT' @ 72057594037927935 : 1 .. '!actors.items!m63oPEPvCrds4akp.zyNYa3hYtrOcF2jA' @ 0 : 0; will stop at (end) diff --git a/packs/voyageurs/MANIFEST-000044 b/packs/voyageurs/MANIFEST-000044 deleted file mode 100644 index 77727c610e9581fc1abbb9e9059385296c411cde..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 220 zcmb<0*gIz{10$nUPHI_dPD+xVQ)NkNd1i5{bAE0?Vo_pAei18!xng26kWs9cS(2Jt zte9(NoFCvCQ082eQf!i#U7%N0=@*%3oDo@4$ BKz0BC diff --git a/system.json b/system.json index 58f19ebe..d5c2f30b 100644 --- a/system.json +++ b/system.json @@ -67,7 +67,7 @@ "name": "competences", "label": "Compétences", "system": "foundryvtt-reve-de-dragon", - "path": "packs/competences", + "path": "packs/competences.db", "type": "Item", "ownership": { "PLAYER": "NONE", @@ -79,7 +79,7 @@ "name": "arts-et-divertissements", "label": "Arts et Divertissements", "system": "foundryvtt-reve-de-dragon", - "path": "packs/arts-et-divertissements", + "path": "packs/arts-et-divertissements.db", "type": "Item", "ownership": { "PLAYER": "OBSERVER" @@ -90,7 +90,7 @@ "name": "competences-creatures", "label": "Compétences de Créatures", "system": "foundryvtt-reve-de-dragon", - "path": "packs/competences-creatures", + "path": "packs/competences-creatures.db", "type": "Item", "ownership": { "PLAYER": "NONE", @@ -102,7 +102,7 @@ "name": "competences-entites", "label": "Compétences des Entités", "system": "foundryvtt-reve-de-dragon", - "path": "packs/competences-entites", + "path": "packs/competences-entites.db", "type": "Item", "ownership": { "PLAYER": "NONE", @@ -114,7 +114,7 @@ "name": "sorts-oniros", "label": "Sorts d'Oniros", "system": "foundryvtt-reve-de-dragon", - "path": "packs/sorts-oniros", + "path": "packs/sorts-oniros.db", "type": "Item", "ownership": { "PLAYER": "OBSERVER" @@ -125,7 +125,7 @@ "name": "sorts-hypnos", "label": "Sorts d'Hypnos", "system": "foundryvtt-reve-de-dragon", - "path": "packs/sorts-hypnos", + "path": "packs/sorts-hypnos.db", "type": "Item", "ownership": { "PLAYER": "OBSERVER" @@ -136,7 +136,7 @@ "name": "sorts-narcos", "label": "Sorts de Narcos", "system": "foundryvtt-reve-de-dragon", - "path": "packs/sorts-narcos", + "path": "packs/sorts-narcos.db", "type": "Item", "ownership": { "PLAYER": "OBSERVER" @@ -147,7 +147,7 @@ "name": "sorts-thanatos", "label": "Sorts de Thanatos", "system": "foundryvtt-reve-de-dragon", - "path": "packs/sorts-thanatos", + "path": "packs/sorts-thanatos.db", "type": "Item", "ownership": { "PLAYER": "OBSERVER" @@ -158,7 +158,7 @@ "name": "equipement", "label": "Equipement", "system": "foundryvtt-reve-de-dragon", - "path": "packs/equipement", + "path": "packs/equipement.db", "type": "Item", "ownership": { "PLAYER": "OBSERVER" @@ -169,7 +169,7 @@ "name": "maladies-et-poisons", "label": "Maladies & Poisons", "system": "foundryvtt-reve-de-dragon", - "path": "packs/maladies-et-poisons", + "path": "packs/maladies-et-poisons.db", "type": "Item", "ownership": { "PLAYER": "NONE", @@ -181,7 +181,7 @@ "name": "rappel-des-regles", "label": "Rappels des Règles", "system": "foundryvtt-reve-de-dragon", - "path": "packs/rappel-des-regles", + "path": "packs/rappel-des-regles.db", "type": "JournalEntry", "ownership": { "PLAYER": "OBSERVER" @@ -192,7 +192,7 @@ "name": "macros", "label": "Macros Rêve de Dragon", "system": "foundryvtt-reve-de-dragon", - "path": "packs/macros", + "path": "packs/macros.db", "type": "Macro", "ownership": { "PLAYER": "OBSERVER" @@ -203,7 +203,7 @@ "name": "queues-de-dragon", "label": "Queues de Dragon", "system": "foundryvtt-reve-de-dragon", - "path": "packs/queues-de-dragon", + "path": "packs/queues-de-dragon.db", "type": "Item", "ownership": { "PLAYER": "NONE", @@ -215,7 +215,7 @@ "name": "ombres-de-thanatos", "label": "Ombres de Thanatos", "system": "foundryvtt-reve-de-dragon", - "path": "packs/ombres-de-thanatos", + "path": "packs/ombres-de-thanatos.db", "type": "Item", "ownership": { "PLAYER": "NONE", @@ -227,7 +227,7 @@ "name": "souffles-de-dragon", "label": "Souffles de Dragon", "system": "foundryvtt-reve-de-dragon", - "path": "packs/souffles-de-dragon", + "path": "packs/souffles-de-dragon.db", "type": "Item", "ownership": { "PLAYER": "NONE", @@ -239,7 +239,7 @@ "name": "tarot-draconique", "label": "Tarot Draconique", "system": "foundryvtt-reve-de-dragon", - "path": "packs/tarot-draconique", + "path": "packs/tarot-draconique.db", "type": "Item", "ownership": { "PLAYER": "OBSERVER" @@ -250,7 +250,7 @@ "name": "extrait-poetique", "label": "Extraits poétiques", "system": "foundryvtt-reve-de-dragon", - "path": "packs/extrait-poetique", + "path": "packs/extrait-poetique.db", "type": "Item", "ownership": { "PLAYER": "OBSERVER" @@ -261,7 +261,7 @@ "name": "tetes-de-dragon-pour-haut-revants", "label": "Têtes de Dragon (Hauts-Rêvants)", "system": "foundryvtt-reve-de-dragon", - "path": "packs/tetes-de-dragon-pour-haut-revants", + "path": "packs/tetes-de-dragon-pour-haut-revants.db", "type": "Item", "ownership": { "PLAYER": "NONE", @@ -273,7 +273,7 @@ "name": "tetes-de-dragon-pour-tous-personnages", "label": "Têtes de Dragon (Tous Personnages)", "system": "foundryvtt-reve-de-dragon", - "path": "packs/tetes-de-dragon-pour-tous-personnages", + "path": "packs/tetes-de-dragon-pour-tous-personnages.db", "type": "Item", "ownership": { "PLAYER": "NONE", @@ -285,7 +285,7 @@ "name": "rencontres", "label": "Rencontres", "system": "foundryvtt-reve-de-dragon", - "path": "packs/rencontres", + "path": "packs/rencontres.db", "type": "Item", "ownership": { "PLAYER": "NONE", @@ -297,7 +297,7 @@ "name": "tables-diverses", "label": "Tables Diverses", "system": "foundryvtt-reve-de-dragon", - "path": "packs/tables-diverses", + "path": "packs/tables-diverses.db", "type": "RollTable", "ownership": { "PLAYER": "NONE", @@ -309,7 +309,7 @@ "name": "animaux", "label": "Animaux", "system": "foundryvtt-reve-de-dragon", - "path": "packs/animaux", + "path": "packs/animaux.db", "type": "Actor", "ownership": { "PLAYER": "NONE", @@ -321,7 +321,7 @@ "name": "voyageurs", "label": "Voyageurs", "system": "foundryvtt-reve-de-dragon", - "path": "packs/voyageurs", + "path": "packs/voyageurs.db", "type": "Actor", "ownership": { "PLAYER": "NONE", @@ -333,7 +333,7 @@ "name": "vehicules", "label": "Véhicules", "system": "foundryvtt-reve-de-dragon", - "path": "packs/vehicules", + "path": "packs/vehicules.db", "type": "Actor", "ownership": { "PLAYER": "NONE", @@ -345,7 +345,7 @@ "name": "archetypes", "label": "Archetypes PNJs", "system": "foundryvtt-reve-de-dragon", - "path": "packs/archetypes", + "path": "packs/archetypes.db", "type": "Actor", "ownership": { "PLAYER": "NONE", @@ -357,7 +357,7 @@ "name": "humanoides", "label": "Humanoïdes", "system": "foundryvtt-reve-de-dragon", - "path": "packs/humanoides", + "path": "packs/humanoides.db", "type": "Actor", "ownership": { "PLAYER": "NONE", @@ -369,7 +369,7 @@ "name": "entites", "label": "Entités de Cauchemar", "system": "foundryvtt-reve-de-dragon", - "path": "packs/entites-de-cauchemar", + "path": "packs/entites-de-cauchemar.db", "type": "Actor", "ownership": { "PLAYER": "NONE", @@ -381,7 +381,7 @@ "name": "invocations", "label": "Invocation d'Hypnos", "system": "foundryvtt-reve-de-dragon", - "path": "packs/invocations", + "path": "packs/invocations.db", "type": "Actor", "ownership": { "PLAYER": "NONE", @@ -393,7 +393,7 @@ "name": "faune-flore-mineraux", "label": "Faune, Flore, Minéraux", "system": "foundryvtt-reve-de-dragon", - "path": "packs/faune-flore-mineraux", + "path": "packs/faune-flore-mineraux.db", "type": "Item", "ownership": { "PLAYER": "NONE", @@ -405,7 +405,7 @@ "name": "meditations-et-ecrits", "label": "Méditations et Ecrits", "system": "foundryvtt-reve-de-dragon", - "path": "packs/meditations-et-ecrits", + "path": "packs/meditations-et-ecrits.db", "type": "Item", "ownership": { "PLAYER": "NONE", @@ -417,7 +417,7 @@ "name": "recettes-alchimiques", "label": "Recettes Alchimiques", "system": "foundryvtt-reve-de-dragon", - "path": "packs/recettes-alchimiques", + "path": "packs/recettes-alchimiques.db", "type": "Item", "ownership": { "PLAYER": "NONE", @@ -429,7 +429,7 @@ "name": "scenes-rdd", "label": "Scenes Reve de Dragon", "system": "foundryvtt-reve-de-dragon", - "path": "packs/scenes-rdd", + "path": "packs/scenes-rdd.db", "type": "Scene", "ownership": { "PLAYER": "NONE",

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