Merge v1.5

This commit is contained in:
sladecraven 2022-07-22 22:53:48 +02:00
commit 5f3361ecc6
10 changed files with 117 additions and 79 deletions

View File

@ -33,7 +33,8 @@ import { RollDataAjustements } from "./rolldata-ajustements.js";
import { DialogItemAchat } from "./dialog-item-achat.js";
import { RdDItem } from "./item.js";
import { RdDPossession } from "./rdd-possession.js";
import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
import { ENTITE_BLURETTE, ENTITE_INCARNE, ENTITE_NONINCARNE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
/* -------------------------------------------- */
/**
@ -98,7 +99,6 @@ export class RdDActor extends Actor {
* @param {Object} options (Unused) Additional options which customize the creation workflow.
*
*/
static async create(actorData, options) {
// Case of compendium global import
if (actorData instanceof Array) {
@ -134,13 +134,6 @@ export class RdDActor extends Actor {
this.encTotal = 0;
this.prixTotalEquipement = 0;
/*
// Auto-resize token
if (this.isToken) {
let tokenSize = actorData.data.carac.taille.value/10;
this.token.update({height: tokenSize, width: tokenSize } );
}*/
// Make separate methods for each Actor type (character, npc, etc.) to keep
// things organized.
if (this.type === 'personnage') this._prepareCharacterData(this)
@ -245,7 +238,7 @@ export class RdDActor extends Actor {
}
/* -------------------------------------------- */
getForce() {
if (this.isEntiteCauchemar()) {
if (this.isEntite()) {
return Misc.toInt(this.system.carac.reve?.value);
}
return Misc.toInt(this.system.carac.force?.value);
@ -323,7 +316,7 @@ export class RdDActor extends Actor {
return this.filterItemsData(it => it.type == type);
}
filterItemsData(filter) {
return this.items.map( it => it).filter(filter)
return this.items.map(it => it).filter(filter)
}
filterItems(filter) {
return this.items.filter(it => filter(it))
@ -375,11 +368,11 @@ export class RdDActor extends Actor {
getDraconicOuPossession() {
const possessions = this.items.filter(it => it.type == 'competencecreature' && it.system.ispossession)
.sort(Misc.descending(it => it.system.niveau));
if (possessions.length>0) {
if (possessions.length > 0) {
return duplicate(possessions[0]);
}
const draconics = this.getDraconicList().filter(it => it.system.niveau >= 0);
if (draconics.length> 0) {
if (draconics.length > 0) {
return duplicate(draconics[0]);
}
return {
@ -616,7 +609,11 @@ export class RdDActor extends Actor {
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
content: "Remise à neuf de " + this.name
};
if (this.isEntiteCauchemar()) {
const actorData = Misc.data(this);
if (this.isEntite([ENTITE_NONINCARNE])) {
return;
}
if (this.isEntite([ENTITE_INCARNE, ENTITE_BLURETTE])) {
await this.santeIncDec("endurance", this.system.sante.endurance.max - this.system.sante.endurance.value);
}
else {
@ -831,7 +828,7 @@ export class RdDActor extends Actor {
async resultCombatReveDeDragon(rollData) {
rollData.queues = [];
if (rollData.rolled.isEchec) {
rollData.queues.push( await this.ajouterQueue());
rollData.queues.push(await this.ajouterQueue());
}
if (rollData.rolled.isETotal) {
rollData.queues.push(await this.ajouterQueue());
@ -981,7 +978,7 @@ export class RdDActor extends Actor {
let nouveauNiveau = compValue ?? RdDItemCompetence.getNiveauBase(competence.system.categorie);
const tronc = RdDItemCompetence.getListTronc(competence.name).filter(it => {
const comp = this.getCompetence(it);
const niveauTr = competence? competence.system.niveau : 0;
const niveauTr = competence ? competence.system.niveau : 0;
return niveauTr < 0 && niveauTr < nouveauNiveau;
});
if (tronc.length > 0) {
@ -1310,17 +1307,17 @@ export class RdDActor extends Actor {
}
return Math.min(0, this.getEncombrementMax() - Math.ceil(Number(this.getEncTotal())));
}
getMessageSurEncombrement(){
return this.computeMalusSurEncombrement() <0 ? "Sur-Encombrement!" : "";
getMessageSurEncombrement() {
return this.computeMalusSurEncombrement() < 0 ? "Sur-Encombrement!" : "";
}
/* -------------------------------------------- */
getEncombrementMax() {
switch (this.type){
case 'vehicule':
switch (this.type) {
case 'vehicule':
return this.system.capacite_encombrement;
case 'entite':
return 0;
return 0;
default:
return this.system.attributs.encombrement.value
}
@ -1342,7 +1339,7 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */
async computeEncombrementTotalEtMalusArmure() {
if ( !this.pack ) {
if (!this.pack) {
await this.computeMalusArmure();
return this.computeEncombrement();
}
@ -1620,7 +1617,7 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */
async setSonne(sonne = true) {
if (this.isEntiteCauchemar()) {
if (this.isEntite()) {
return;
}
if (!game.combat && sonne) {
@ -1632,7 +1629,7 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */
getSConst() {
if (this.isEntiteCauchemar()) {
if (this.isEntite()) {
return 0;
}
return RdDCarac.calculSConst(this.system.carac.constitution.value)
@ -1747,7 +1744,7 @@ export class RdDActor extends Actor {
result.newValue = Math.max(minValue, Math.min(compteur.value + inc, compteur.max));
//console.log("New value ", inc, minValue, result.newValue);
let fatigue = 0;
if (name == "endurance" && !this.isEntiteCauchemar()) {
if (name == "endurance" && !this.isEntite()) {
if (result.newValue == 0 && inc < 0 && !isCritique) { // perte endurance et endurance devient 0 (sauf critique) -> -1 vie
sante.vie.value--;
result.perteVie = true;
@ -1784,7 +1781,7 @@ export class RdDActor extends Actor {
}
isDead() {
return !this.isEntiteCauchemar() && this.system.sante.vie.value < -this.getSConst()
return !this.isEntite() && this.system.sante.vie.value < -this.getSConst()
}
/* -------------------------------------------- */
@ -1913,7 +1910,7 @@ export class RdDActor extends Actor {
}
/* -------------------------------------------- */
async actionItem(item, onActionItem = async ()=>{}) {
async actionItem(item, onActionItem = async () => { }) {
if (!item.getActionPrincipale()) return;
switch (item.type) {
case 'nourritureboisson': return await this.actionNourritureboisson(item, onActionItem);
@ -1921,7 +1918,7 @@ export class RdDActor extends Actor {
case 'livre': return await this.actionLire(item);
case 'conteneur': return await item.sheet.render(true);
case 'herbe': {
if (item.isHerbeAPotion()){
if (item.isHerbeAPotion()) {
return this.dialogFabriquerPotion(item);
}
return;
@ -2668,7 +2665,7 @@ export class RdDActor extends Actor {
selectedCarac: duplicate(this.system.carac[selected])
},
{ overwrite: false });
artData.competence.system.defaut_carac = selected;
artData.competence.system.defaut_carac = selected;
if (!artData.forceCarac) {
artData.forceCarac = {};
artData.forceCarac[selected] = duplicate(this.system.carac[selected]);
@ -3289,10 +3286,10 @@ export class RdDActor extends Actor {
if (res) {
let malus = Misc.toInt(res[3]) - 1;
let armure = Misc.toInt(res[2]);
if (armure+malus <= 0){
if (armure + malus <= 0) {
itemData.system.protection = 0;
} else {
itemData.system.protection = '' + (res[1]??'1') + 'd' + armure + malus;
itemData.system.protection = '' + (res[1] ?? '1') + 'd' + armure + malus;
}
}
else if (/\d+/.exec(itemData.system.protection)) {
@ -3325,7 +3322,7 @@ export class RdDActor extends Actor {
let encaissement = await this.jetEncaissement(rollData);
this.ajouterBlessure(encaissement); // Will upate the result table
const perteVie = this.isEntiteCauchemar()
const perteVie = this.isEntite()
? { newValue: 0 }
: await this.santeIncDec("vie", - encaissement.vie);
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, encaissement.critiques > 0);
@ -3339,7 +3336,7 @@ export class RdDActor extends Actor {
sonne: perteEndurance.sonne,
jetEndurance: perteEndurance.jetEndurance,
endurance: santeOrig.endurance.value - perteEndurance.newValue,
vie: this.isEntiteCauchemar() ? 0 : (santeOrig.vie.value - perteVie.newValue),
vie: this.isEntite() ? 0 : (santeOrig.vie.value - perteVie.newValue),
show: defenderRoll?.show ?? {}
});
@ -3528,8 +3525,8 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */
async accorder(entite, when = 'avant-encaissement') {
if (when != game.settings.get(SYSTEM_RDD, "accorder-entite-cauchemar")
|| !entite.isEntiteCauchemar()
|| entite.isEntiteCauchemarAccordee(this)) {
|| !entite.isEntite([ENTITE_INCARNE])
|| entite.isEntiteAccordee(this)) {
return true;
}
const tplData = this.system;
@ -3553,29 +3550,29 @@ export class RdDActor extends Actor {
}
/* -------------------------------------------- */
isEntiteCauchemar() {
return this.type == 'entite';
isEntite(typeentite = []) {
return this.type == 'entite' && (typeentite.length == 0 || typeentite.includes(this.system.typeentite));
}
/* -------------------------------------------- */
isEntiteCauchemarAccordee(attaquant) {
if (!this.isEntiteCauchemar()) { return true; }
isEntiteAccordee(attaquant) {
if (!this.isEntite([ENTITE_INCARNE])) { return true; }
let resonnance = this.system.sante.resonnance;
return (resonnance.actors.find(it => it == attaquant._id));
return (resonnance.actors.find(it => it == attaquant.id));
}
/* -------------------------------------------- */
async setEntiteReveAccordee(attaquant) {
if (!this.isEntiteCauchemar()) {
if (!this.isEntite([ENTITE_INCARNE])) {
ui.notifications.error("Impossible de s'accorder à " + this.name + ": ce n'est pas une entite de cauchemer/rêve");
return;
}
let resonnance = duplicate(this.system.sante.resonnance);
if (resonnance.actors.find(it => it == attaquant._id)) {
if (resonnance.actors.find(it => it == attaquant.id)) {
// déjà accordé
return;
}
resonnance.actors.push(attaquant._id);
resonnance.actors.push(attaquant.id);
await this.update({ "system.sante.resonnance": resonnance });
return;
}
@ -3602,7 +3599,7 @@ export class RdDActor extends Actor {
10: Math.floor(fortuneTotale / 10) % 10, // bronze
1: fortuneTotale % 10 // étain
}
console.log('RdDActor.optimizeArgent', fortuneTotale, 'nouvelleFortune', nouvelleFortune, 'monnaie_par_valeur',parValeur);
console.log('RdDActor.optimizeArgent', fortuneTotale, 'nouvelleFortune', nouvelleFortune, 'monnaie_par_valeur', parValeur);
let updates = [];
for (const [valeur, nombre] of Object.entries(nouvelleFortune)) {
updates.push({ _id: parValeur[valeur].id, 'system.quantite': nombre });
@ -3671,7 +3668,8 @@ export class RdDActor extends Actor {
RdDActor.remoteActorCall({
userId: Misc.connectedGMOrUser(),
actorId: this.id,
method: 'ajouterDeniers', args: [gain, fromActorId] });
method: 'ajouterDeniers', args: [gain, fromActorId]
});
}
else {
const fromActor = game.actors.get(fromActorId)
@ -3706,8 +3704,9 @@ export class RdDActor extends Actor {
RdDActor.remoteActorCall({
actorId: achat.vendeurId ?? achat.acheteurId,
method: 'achatVente',
args: [achat] },
);
args: [achat]
},
);
return;
}
@ -4078,7 +4077,7 @@ export class RdDActor extends Actor {
}
/* -------------------------------------------- */
async consommerPotion(potion, onActionItem = async () => {}) {
async consommerPotion(potion, onActionItem = async () => { }) {
const potionData = potion
if (potionData.system.categorie.includes('Soin')) {
@ -4114,7 +4113,7 @@ export class RdDActor extends Actor {
}
/* -------------------------------------------- */
getEffectByLabel(label) {
getEffectByLabel(label) {
return this.getActiveEffects().find(it => it.system?.label == label);
}
@ -4125,7 +4124,7 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */
async setStatusEffect(label, status, updates = {}) {
if (this.isEntiteCauchemar() || this.type == 'vehicule') {
if (this.isEntite() || this.type == 'vehicule') {
return;
}
console.log("setStatusEffect", label, status, updates)

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@ -3,3 +3,7 @@ export const SYSTEM_SOCKET_ID = 'system.foundryvtt-reve-de-dragon';
export const HIDE_DICE = 'hide';
export const SHOW_DICE = 'show';
export const ENTITE_INCARNE = 'incarne';
export const ENTITE_NONINCARNE = 'nonincarne';
export const ENTITE_BLURETTE = 'blurette';

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@ -55,7 +55,7 @@ export class DialogItemAchat extends Dialog {
static prepareVenteData(buttonAcheter, vendeurId, vendeur, acheteur) {
const jsondata = buttonAcheter.attributes['data-jsondata']?.value;
const prixLot = buttonAcheter.attributes['data-prixLot']?.value ?? 0;
const prixLot = parseInt(buttonAcheter.attributes['data-prixLot']?.value ?? 0);
let venteData = {
item: JSON.parse(jsondata),
vendeurId: vendeurId,

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@ -1,5 +1,5 @@
import { ChatUtility } from "./chat-utility.js";
import { HIDE_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
import { ENTITE_INCARNE, ENTITE_NONINCARNE, HIDE_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
import { Grammar } from "./grammar.js";
import { RdDItemArme } from "./item-arme.js";
import { RdDItemCompetence } from "./item-competence.js";
@ -320,7 +320,7 @@ export class RdDCombatManager extends Combat {
initOffset = 10;
caracForInit = combatant.actor.getReveActuel();
initInfo = "Possession"
} else if (action.name == 'autre') {
} else if (action.action == 'autre') {
initOffset = 2;
initInfo = "Autre Action"
} else if (action.action == 'haut-reve') {
@ -455,9 +455,9 @@ export class RdDCombat {
: "Vous devez choisir une cible à attaquer!");
}
else {
const defender = target?.actor
const defenderTokenId = target?.id
if ( defender.type == 'entite' && defender.system.definition.typeentite == 'nonincarne') {
const defender = target?.actor;
const defenderTokenId = target?.id;
if ( defender.type == 'entite' && defender.system.definition.typeentite == ENTITE_NONINCARNE) {
ui.notifications.warn("Vous ne pouvez pas cibler une entité non incarnée !!!!");
} else {
return this.create(attacker, defender, defenderTokenId, target)
@ -799,7 +799,7 @@ export class RdDCombat {
async _onAttaqueNormale(attackerRoll) {
console.log("RdDCombat.onAttaqueNormale >>>", attackerRoll);
attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker.getBonusDegat(), this.defender.isEntiteCauchemar());
attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker.getBonusDegat(), this.defender.isEntite());
let defenderRoll = { attackerRoll: attackerRoll, passeArme: attackerRoll.passeArme, show: {} }
attackerRoll.show = {
cible: this.target ? this.defender.system.name : 'la cible',
@ -1248,8 +1248,8 @@ export class RdDCombat {
async accorderEntite(when = 'avant-encaissement') {
if (when != game.settings.get(SYSTEM_RDD, "accorder-entite-cauchemar")
|| this.defender == undefined
|| !this.defender.isEntiteCauchemar()
|| this.defender.isEntiteCauchemarAccordee(this.attacker)) {
|| !this.defender.isEntite([ENTITE_INCARNE])
|| this.defender.isEntiteAccordee(this.attacker)) {
return true;
}

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@ -1,19 +1,29 @@
import { RdDActor } from "./actor.js";
import { Misc } from "./misc.js";
import { RdDDice } from "./rdd-dice.js";
const words = [ 'pore', 'pre', 'flor', 'lane', 'turlu', 'pin', 'a', 'alph', 'i', 'onse', 'iane', 'ane', 'zach', 'arri', 'ba', 'bo', 'bi',
'alta', 'par', 'pir', 'zor', 'zir', 'de', 'pol', 'tran', 'no', 'la', 'al' , 'pul', 'one', 'ner', 'nur', 'mac', 'mery',
'cat', 'do', 'di', 'der', 'er', 'el', 'far', 'fer', 'go', 'guer', 'hot', 'jor', 'jar', 'ji', 'kri', 'ket', 'lor', 'hur',
'lar', 'lir', 'lu', 'pot', 'pro', 'pra', 'pit', 'qua', 'qui', 're', 'ral', 'sal', 'sen', 'ted', 'to', 'ta', 'lars', 'ver',
'vin', 'ov', 'wal', 'ry', 'ly', '' ];
const words = ['pore', 'pre', 'flor', 'lane', 'turlu', 'pin', 'a', 'alph', 'i', 'onse', 'iane', 'ane', 'zach', 'arri', 'ba', 'bo', 'bi',
'alta', 'par', 'pir', 'zor', 'zir', 'de', 'pol', 'tran', 'no', 'la', 'al', 'pul', 'one', 'ner', 'nur', 'mac', 'mery',
'cat', 'do', 'di', 'der', 'er', 'el', 'far', 'fer', 'go', 'guer', 'hot', 'jor', 'jar', 'ji', 'kri', 'ket', 'lor', 'hur',
'lar', 'lir', 'lu', 'pot', 'pro', 'pra', 'pit', 'qua', 'qui', 're', 'ral', 'sal', 'sen', 'ted', 'to', 'ta', 'lars', 'ver',
'vin', 'ov', 'wal', 'ry', 'ly', ''];
/* -------------------------------------------- */
export class RdDNameGen {
static async getName( msg, params ) {
let name = Misc.upperFirst( await RdDDice.rollOneOf(words) + await RdDDice.rollOneOf(words) )
//console.log(name);
ChatMessage.create( { content: `Nom : ${name}`, whisper: ChatMessage.getWhisperRecipients("GM") } );
static async getName(msg, params) {
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-command-nom.html`, {
nom: Misc.upperFirst(await RdDDice.rollOneOf(words) + await RdDDice.rollOneOf(words))
});
ChatMessage.create({ content: html, whisper: ChatMessage.getWhisperRecipients("GM") });
}
static async onCreerActeur(event) {
const button = event.currentTarget;
await RdDActor.create({
name: button.attributes['data-nom'].value,
type: button.attributes['data-type'].value
},
{renderSheet: true});
}
}

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@ -1,3 +1,5 @@
import { ENTITE_BLURETTE, ENTITE_INCARNE, ENTITE_NONINCARNE } from "./constants";
/**
* Extend the base Dialog entity by defining a custom window to perform roll.
* @extends {Dialog}
@ -7,15 +9,19 @@ export class RdDEncaisser extends Dialog {
/* -------------------------------------------- */
constructor(html, actor) {
// Common conf
const buttonsCreatures = {
"mortel": { label: "Mortel", callback: html => this.performEncaisser("mortel") },
"non-mortel": { label: "Non-mortel", callback: html => this.performEncaisser("non-mortel") },
"sonne": { label: "Sonné", callback: html => this.actor.setSonne() },
};
const buttonsEntitesCauchemar = {
"cauchemar": { label: "cauchemar", callback: html => this.performEncaisser("cauchemar") }
};
const buttons = actor.isEntiteCauchemar() ? buttonsEntitesCauchemar : buttonsCreatures;
let buttons = {};
if (!actor.isEntite()){
buttons = {
"mortel": { label: "Mortel", callback: html => this.performEncaisser("mortel") },
"non-mortel": { label: "Non-mortel", callback: html => this.performEncaisser("non-mortel") },
"sonne": { label: "Sonné", callback: html => this.actor.setSonne() },
};
}
else if (actor.isEntite([ENTITE_BLURETTE, ENTITE_INCARNE])){
buttons = {
"cauchemar": { label: "cauchemar", callback: html => this.performEncaisser("cauchemar") }
}
}
let dialogConf = {
title: "Jet d'Encaissement",

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@ -11,6 +11,7 @@ import { RdDDice } from "./rdd-dice.js";
import { RdDItem } from "./item.js";
import { Monnaie } from "./item-monnaie.js";
import { RdDPossession } from "./rdd-possession.js";
import { RdDNameGen } from "./rdd-namegen.js";
/* -------------------------------------------- */
// This table starts at 0 -> niveau -10
@ -703,6 +704,7 @@ export class RdDUtility {
// gestion bouton tchat Acheter
html.on("click", '.button-acheter', event => DialogItemAchat.onButtonAcheter(event));
html.on("click", '.button-creer-acteur', event => RdDNameGen.onCreerActeur(event));
// Gestion du bouton payer
html.on("click", '.payer-button', event => {

View File

@ -32,7 +32,7 @@
"url": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/",
"license": "LICENSE.txt",
"flags": {},
"version": "10.0.5",
"version": "10.0.6",
"scripts": [],
"esmodules": [
"module/rdd-main.js"
@ -500,7 +500,7 @@
"relationships": {},
"socket": true,
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v10/system.json",
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-10.0.5.zip",
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-10.0.6.zip",
"protected": false,
"gridDistance": 1,
"gridUnits": "m",

View File

@ -65,6 +65,7 @@
{{#select data.definition.typeentite}}
<option value="incarne">Incarnée</option>
<option value="nonincarne">Non Incarnée</option>
<option value="blurette">Blurete</option>
{{/select}}
</select>
</li>

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@ -0,0 +1,16 @@
<h4>Proposition de nom: {{nom}}</h4>
<span class="chat-card-button-area">
<a class="button-creer-acteur chat-card-button"
data-nom='{{nom}}'
data-type='personnage'
>
Créer un Personnage</a>
</span>
<span class="chat-card-button-area">
<a class="button-creer-acteur chat-card-button"
data-nom='{{nom}}'
data-type='creature'>
Créer une créature</a>
</span>