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@ -189,6 +189,8 @@ export class RdDActor extends Actor {
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explications += "<br><strong>Attaque parée/esquivée !</strong>";
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} else {
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explications += "<br><strong>Esquive/Parade échouée, encaissement !</strong>";
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if (rollData.needSignificative)
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explications += "Significative nécessaire!";
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encaisser = true;
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}
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} else { // This is the attack roll!
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@ -770,7 +772,9 @@ export class RdDActor extends Actor {
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async santeIncDec(name, inc ) {
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const sante = duplicate(this.data.data.sante);
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let data = sante[name];
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let minValue = name == "vie" ? Number(-this.data.data.attributs.sconst.value) : 0;
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let minValue = 0;
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if (this.type == 'personnage')
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minValue = name == "vie" ? Number(-this.data.data.attributs.sconst.value) : 0;
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let newValue = Math.max(minValue, Math.min(data.value + inc, data.max));
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if (name == "endurance" && this.data.type != 'entite' ) {
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@ -1131,13 +1135,20 @@ export class RdDActor extends Actor {
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const blessureLegere = (result.legeres > 0 ? "une blessure légère" : "");
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const blessureGrave = (result.graves > 0 ? "une blessure grave" : "");
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const blessureCritique = (result.critiques > 0 ? "une blessure critique" : "");
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ChatMessage.create({
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title: "Blessures !", content: this.data.name + " a encaissé : " +
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"<br>Encaissement final : " + degatsReel +
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"<br>" + blessureLegere + blessureGrave + blessureCritique +
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"<br>Et a perdu : " +
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"<br>" + result.endurance + " Endurance et " + result.vie + " Points de Vie"
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});
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let commonMsg = { title: "Blessures !", content: this.data.name + " a encaissé : " +
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"<br>Encaissement final : " + degatsReel +
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"<br>" + blessureLegere + blessureGrave + blessureCritique }
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let addonMsg = "<br>Et a perdu : <br>" + result.endurance + " Endurance et " + result.vie + " Points de Vie";
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if ( this.hasPlayerOwner ) {
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commonMsg.content += addonMsg; // Message pour tout le monde
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ChatMessage.create( commonMsg );
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} else { // Le defenseur n'est pas un PJ, donc message complet uniquement pour le MJ
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ChatMessage.create( commonMsg ); // Message pour tout le monde
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let gmMsg = duplicate(commonMsg);
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gmMsg.content = addonMsg; // Et message complémentaire uniquement pour le MJ
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gmMsg.whisper = ChatMessage.getWhisperRecipients( "GM" );
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ChatMessage.create( gmMsg );
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}
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this.computeEtatGeneral();
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this.sheet.render(true);
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@ -398,6 +398,7 @@ export class RdDTMRDialog extends Dialog {
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if (this.viewOnly) {
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return;
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}
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let origEvent = event.data.originalEvent;
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let myself = event.target.tmrObject;
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@ -342,10 +342,11 @@ table {border: 1px solid #7a7971;}
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text-align: right;
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}
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.rdddialog {
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.rdddialog .dialog-roll-sort s{
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width: 600px;
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height: 430px;
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z-index: 99999;
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z-index: 9999;
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display: block;
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}
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.table-resolution-carac {
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@ -2,7 +2,7 @@
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"name": "foundryvtt-reve-de-dragon",
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"title": "Rêve de Dragon",
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"description": "Rêve de Dragon RPG for FoundryVTT",
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"version": "0.9.74",
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"version": "0.9.75",
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"minimumCoreVersion": "0.7.5",
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"compatibleCoreVersion": "0.7.6",
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"templateVersion": 47,
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@ -74,7 +74,7 @@
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name="data.competencecreature[{{key}}].data.niveau" compname="{{comp.name}}"
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value="{{numberFormat comp.data.niveau decimals=0 sign=true}}" data-dtype="number" />
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<input class="competence-value creature-dommages" type="text"
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name="data.competencecreature[{{key}}]].data.dommages" compname="{{comp.name}}"
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name="data.competencecreature[{{key}}].data.dommages" compname="{{comp.name}}"
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value="{{numberFormat comp.data.dommages decimals=0 sign=true}}" data-dtype="number" />
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<div class="item-controls">
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<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
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@ -103,7 +103,7 @@
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name="data.competencecreature[{{key}}].data.niveau" compname="{{comp.name}}"
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value="{{numberFormat comp.data.niveau decimals=0 sign=true}}" data-dtype="number" />
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<input class="competence-value creature-dommages" type="text"
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name="data.competencecreature[{{key}}]].data.dommages" compname="{{comp.name}}"
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name="data.competencecreature[{{key}}].data.dommages" compname="{{comp.name}}"
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value="{{numberFormat comp.data.dommages decimals=0 sign=true}}" data-dtype="number" />
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<div class="item-controls">
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<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
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