Ajout des objets monnaies pour les créatures et les véhicules
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10ade1789b
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67a674e7b4
@ -150,57 +150,7 @@ export class RdDActorSheet extends ActorSheet {
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await this.createItem('Nouvelle tache', 'tache');
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}
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/* -------------------------------------------- */
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async creerObjet() {
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let itemType = $(".item-type").val();
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await this.createItem('Nouveau ' + itemType, itemType);
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}
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/* -------------------------------------------- */
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async selectObjetType() {
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let typeObjets = RdDItem.getTypeObjetsEquipement();
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let options = `<span class="competence-label">Selectionnez le type d'équipement</span><select class="item-type">`;
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for (let typeName of typeObjets) {
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options += `<option value="${typeName}">${typeName}</option>`
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}
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options += '</select>';
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let d = new Dialog({
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title: "Créer un équipement",
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content: options,
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buttons: {
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one: {
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icon: '<i class="fas fa-check"></i>',
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label: "Créer l'objet",
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callback: () => this.creerObjet()
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}
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}
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});
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d.render(true);
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}
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/* -------------------------------------------- */
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async selectTypeOeuvre() {
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let typeOeuvres = RdDItem.getTypesOeuvres();
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let options = `<span class="competence-label">Selectionnez le type d'oeuvre</span><select class="item-type">`;
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for (let typeName of typeOeuvres) {
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options += `<option value="${typeName}">${typeName}</option>`
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}
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options += '</select>';
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let d = new Dialog({
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title: "Créer une oeuvre",
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content: options,
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buttons: {
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one: {
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icon: '<i class="fas fa-check"></i>',
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label: "Créer l'oeuvre",
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callback: () => this.creerObjet()
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}
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}
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});
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d.render(true);
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}
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/* -------------------------------------------- */
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/** @override */
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/* -------------------------------------------- */ /** @override */
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activateListeners(html) {
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super.activateListeners(html);
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@ -264,7 +214,7 @@ export class RdDActorSheet extends ActorSheet {
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this.createEmptyTache();
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});
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html.find('.creer-un-objet').click(async event => {
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this.selectObjetType();
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RdDUtility.selectObjetType( this );
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});
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html.find('.creer-une-oeuvre').click(async event => {
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this.selectTypeOeuvre();
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@ -75,6 +75,11 @@ export class RdDActorVehiculeSheet extends ActorSheet {
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}
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}
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/* -------------------------------------------- */
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async createItem(name, type) {
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await this.actor.createEmbeddedDocuments('Item', [{ name: name, type: type }], { renderSheet: true });
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}
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/* -------------------------------------------- */
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/** @override */
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activateListeners(html) {
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@ -97,6 +102,13 @@ export class RdDActorVehiculeSheet extends ActorSheet {
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RdDUtility.confirmerSuppression(this, li);
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});
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html.find('.creer-un-objet').click(async event => {
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RdDUtility.selectObjetType( this );
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});
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html.find('#nettoyer-conteneurs').click(async event => {
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this.actor.nettoyerConteneurs();
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});
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// Display info about queue
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html.find('.conteneur-name a').click((event) => {
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let myID = event.currentTarget.attributes['data-item-id'].value;
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@ -8,6 +8,7 @@ import { TMRUtility } from "./tmr-utility.js";
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import { DialogItemAchat } from "./dialog-item-achat.js";
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import { ReglesOptionelles } from "./regles-optionelles.js";
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import { RdDDice } from "./rdd-dice.js";
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import { RdDItem } from "./item.js";
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/* -------------------------------------------- */
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// This table starts at 0 -> niveau -10
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@ -118,6 +119,7 @@ export class RdDUtility {
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'systems/foundryvtt-reve-de-dragon/templates/actor-blessure-partial.html',
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// Conteneur/item in Actor sheet
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'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-conteneur.html',
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"systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-monnaie.html",
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'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-editor-notes-mj.html',
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//Items
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'systems/foundryvtt-reve-de-dragon/templates/item-competence-sheet.html',
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@ -254,6 +256,34 @@ export class RdDUtility {
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return loadTemplates(templatePaths);
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}
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/* -------------------------------------------- */
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static async creerObjet(actorSheet) {
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let itemType = $(".item-type").val();
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await actorSheet.createItem('Nouveau ' + itemType, itemType);
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}
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/* -------------------------------------------- */
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static async selectObjetType( actorSheet) {
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let typeObjets = RdDItem.getTypeObjetsEquipement();
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let options = `<span class="competence-label">Selectionnez le type d'équipement</span><select class="item-type">`;
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for (let typeName of typeObjets) {
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options += `<option value="${typeName}">${typeName}</option>`
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}
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options += '</select>';
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let d = new Dialog({
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title: "Créer un équipement",
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content: options,
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buttons: {
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one: {
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icon: '<i class="fas fa-check"></i>',
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label: "Créer l'objet",
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callback: () => this.creerObjet(actorSheet)
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}
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}
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});
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d.render(true);
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}
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/* -------------------------------------------- */
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static buildListOptions(min, max) {
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let options = ""
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@ -1,3 +1,4 @@
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{"name":"Argent (1 sol)","type":"monnaie","img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","data":{"quantite":null,"valeur_deniers":null,"encombrement":null,"description":"","data":{"quantite":null,"valeur_deniers":null,"encombrement":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"jtRmvSuwkwMmIMf0":3},"flags":{"core":{"sourceId":"Item.6M7WG9ciKuoYtN9i"}},"_id":"0I30m9qcYJk6UR6o"}
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{"_id":"0Vgscex1VV4ybSUQ","name":"Bonnet de laine","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/bonnet_laine.webp","data":{"description":"","quantite":1,"encombrement":0.05,"equipe":false,"resistance":0,"qualite":0,"cout":0.06},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.0Vgscex1VV4ybSUQ"}}}
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{"_id":"0ylGrNMzulUaKFP9","name":"Boralm","type":"ingredient","img":"systems/foundryvtt-reve-de-dragon/icons/objets/boralm.webp","data":{"description":"<p>Poudre brune apparaissant sur les parois des grottes.</p>\n<p>VUE/Alchimie à -1.</p>","niveau":0,"encombrement":0.001,"base":0,"quantite":1,"milieu":"Cavernes","rarete":"","categorie":"Alchimie","cout":0.03},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.0ylGrNMzulUaKFP9"}}}
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{"_id":"1Dc4KzZageae7lhI","name":"Balles de jongleur","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/balle_jongleur.webp","data":{"description":"","quantite":4,"encombrement":0.1,"equipe":false,"resistance":0,"qualite":0,"cout":0.32},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.1Dc4KzZageae7lhI"}}}
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11
rdd.code-workspace
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11
rdd.code-workspace
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@ -0,0 +1,11 @@
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{
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"folders": [
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{
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"path": "."
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},
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{
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"path": "../../../foundry/foundryvtt-dev/resources/app"
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}
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],
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"settings": {}
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}
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@ -2,7 +2,7 @@
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"name": "foundryvtt-reve-de-dragon",
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"title": "Rêve de Dragon",
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"description": "Rêve de Dragon RPG for FoundryVTT",
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"version": "1.4.19",
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"version": "1.4.20",
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"manifestPlusVersion": "1.0.0",
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"minimumCoreVersion": "0.8.0",
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"compatibleCoreVersion": "0.8.5",
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@ -142,6 +142,10 @@
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{{!-- Equipment Tab --}}
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<div class="tab items" data-group="primary" data-tab="items">
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-monnaie.html" monnaie=monnaie}}
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<span class="item-name"><h4>Equipement porté</h4></span>
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<span class="item-name">Encombrement total/max : {{numberFormat calc.encTotal decimals=2}} / {{data.attributs.encombrement.value}} <b>{{calc.surEncombrementMessage}}</b></span> -
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<span class="item-name"><a class="creer-un-objet">Créer un objet</a></span>
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{{#if options.isGM}}
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15
templates/actor-sheet-inventaire-monnaie.html
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15
templates/actor-sheet-inventaire-monnaie.html
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@ -0,0 +1,15 @@
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<span class="item-name"><h4>Argent et Monnaies</h4></span>
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<ul class="item-list alterne-list">
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{{#each monnaie as |piece id|}}
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<li class="item flexrow list-item" data-item-id="{{piece._id}}">
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<img class="sheet-competence-img" src="{{piece.img}}" title="{{piece.name}}"/>
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<span class="competence-title competence-label">{{piece.name}}</span>
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<span class="competence-title competence-label">{{piece.data.quantite}}</span>
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<span class="competence-title"><a class="monnaie-plus">+</a><a class="monnaie-moins">-</a></span>
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<div class="item-controls flex-shrink">
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<a class="item-control item-edit" title="Editer"><i class="fas fa-edit"></i></a>
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<a class="item-control item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
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</div>
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</li>
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{{/each}}
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</ul>
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@ -578,21 +578,8 @@
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{{!-- Equipment Tab --}}
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<div class="tab items" data-group="primary" data-tab="items">
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<span class="item-name"><h4>Argent et Monnaies</h4></span>
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<ul class="item-list alterne-list">
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{{#each monnaie as |piece id|}}
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<li class="item flexrow list-item" data-item-id="{{piece._id}}">
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<img class="sheet-competence-img" src="{{piece.img}}" title="{{piece.name}}"/>
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<span class="competence-title competence-label">{{piece.name}}</span>
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<span class="competence-title competence-label">{{piece.data.quantite}}</span>
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<span class="competence-title"><a class="monnaie-plus">+</a><a class="monnaie-moins">-</a></span>
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<div class="item-controls flex-shrink">
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<a class="item-control item-edit" title="Editer"><i class="fas fa-edit"></i></a>
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<a class="item-control item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
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</div>
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</li>
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{{/each}}
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</ul>
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-monnaie.html" monnaie=monnaie}}
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<span class="item-name"><h4>Equipement porté</h4></span>
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<div>
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@ -68,6 +68,11 @@
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{{!-- Equipment Tab --}}
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<div class="tab items" data-group="primary" data-tab="items">
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-monnaie.html" monnaie=monnaie}}
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<span class="item-name"><h4>Equipement chargé</h4></span>
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<span class="item-name">Encombrement total/max : {{numberFormat calc.encTotal decimals=2}} / {{data.capacite_encombrement}} <b>{{calc.surEncombrementMessage}}</b></span> -
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<span class="item-name"><a class="creer-un-objet">Créer un objet</a></span>
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{{#if options.isGM}}
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