Correction du mapping
- gestion des armes une/deux mains/lancées - dommages des armes une/deux mains - correction de la voie de draconic - correction des bonus de cases - correction des retours à la ligne
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@ -1,4 +1,3 @@
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import { LOG_HEAD } from "../../constants.js"
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import { ACTOR_TYPES } from "../../item.js"
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import { Misc } from "../../misc.js"
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import { EXPORT_CSV_SCRIPTARIUM, OptionsAvancees } from "../../settings/options-avancees.js"
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@ -28,6 +27,7 @@ export class ExportScriptarium {
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callback: target => this.exportActors(this.$getActors(actorDirectory, target), this.$getTargetName(actorDirectory, target))
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})
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}
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$getTargetName(actorDirectory, target) {
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const li = target.closest(".directory-item")
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const folderId = li.data("folderId")
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@ -36,6 +36,7 @@ export class ExportScriptarium {
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? game.actors.get(actorId).name
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: actorDirectory.folders.find(it => it.id == folderId).name
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}
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$getActors(actorDirectory, target) {
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const li = target.closest(".directory-item")
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const folderId = li.data("folderId")
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@ -49,7 +50,7 @@ export class ExportScriptarium {
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}
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exportActors(actors, targetName) {
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const eol = '\n\r'
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const eol = '\n'
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const header = Misc.join(this.getHeaderLine(), ';')
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const actorLines = actors.map(actor => Misc.join(this.getActorLine(actor), ';'))
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const data = Misc.join([header, ...actorLines], eol)
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@ -64,6 +65,7 @@ export class ExportScriptarium {
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getActorLine(actor) {
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const context = Mapping.prepareContext(actor)
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return this.mapping.map(it => it.getter(actor, context))
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//.map(it => JSON.stringify(it))
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.map(it => this.$escapeQuotes(it))
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.map(it => it.replaceAll("\n", " ").replaceAll("\r", ""))
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}
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@ -5,8 +5,8 @@ import { RdDItemSort } from "../../item-sort.js"
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import { ITEM_TYPES } from "../../item.js"
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import { Misc } from "../../misc.js"
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import { RdDTimestamp } from "../../time/rdd-timestamp.js"
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import { TMRConstants } from "../../tmr-constants.js"
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import { TMRUtility } from "../../tmr-utility.js"
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import { RdDBonus } from "../../rdd-bonus.js"
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const CATEGORIES_COMPETENCES = [
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"generale",
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@ -80,8 +80,7 @@ const MAPPING_BASE = [
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{ column: "armure", getter: (actor, context) => Mapping.getArmure(actor, context) },
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{ column: "protection", getter: (actor, context) => Mapping.getProtectionArmure(actor, context) },
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{ column: "malus-armure", getter: (actor, context) => Mapping.getMalusArmure(actor, context) },
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{ column: "esquive", getter: (actor, context) => Mapping.getEsquive(actor, context) },
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{ column: "esquive-niv", getter: (actor, context) => Mapping.getEsquiveNiveau(context) },
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{ column: "esquive", getter: (actor, context) => Mapping.getEsquiveNiveau(context) },
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{ column: "competences", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_COMPETENCES) },
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{ column: "draconic", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_DRACONIC) },
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]
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@ -89,7 +88,7 @@ const MAPPING_BASE = [
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const MAPPING_ARMES = TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('name', i))
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.concat(TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('niveau', i)))
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.concat(TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('init', i)))
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.concat(TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('dom', i)))
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.concat(TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('dommages', i)))
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const MAPPING_SORTS = TABLEAU_SORTS.map(i => ColumnMappingFactory.createMappingSort('voie', i))
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.concat(TABLEAU_SORTS.map(i => ColumnMappingFactory.createMappingSort('description', i)))
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.concat(TABLEAU_SORTS.map(i => ColumnMappingFactory.createMappingSort('bonus', i)))
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@ -113,29 +112,36 @@ export class Mapping {
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}
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static prepareArmes(actor) {
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return actor.items.filter(it => it.type == ITEM_TYPES.arme)
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.map(arme => {
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// TODO: gestion armes 1 ou 2 mains
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const compToUse = RdDItemArme.getCompetenceArme(arme, 'competence');
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const comp = actor.getCompetence(compToUse);
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const bonusDom = Mapping.calculBonusDom(comp, actor)
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return {
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name: arme.name,
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niveau: comp.system.niveau,
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init: Mapping.calculBaseInit(actor, comp.system.categorie) + comp.system.niveau,
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dom: Number(arme.system.dommages) + bonusDom
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};
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});
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const armes = actor.items.filter(it => it.type == ITEM_TYPES.arme)
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return armes.map(arme =>
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[
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arme.system.tir != "" ? Mapping.prepareArme(actor, arme, 'tir') : undefined,
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arme.system.lancer = "" ? Mapping.prepareArme(actor, arme, 'lancer') : undefined,
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arme.system.unemain ? Mapping.prepareArme(actor, arme, 'unemain') : undefined,
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arme.system.deuxmains ? Mapping.prepareArme(actor, arme, 'deuxmains') : undefined,
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!(arme.system.unemain || arme.system.deuxmains) ? Mapping.prepareArme(actor, arme, 'competence') : undefined
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]
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.filter(it => it != undefined)
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).reduce((a, b) => a.concat(b), [])
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}
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static calculBonusDom(comp, actor) {
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// TODO: reuse dmg calc?
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const appliesBonusDom = ['melee', 'lancer'].includes(comp.system.categorie)
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return appliesBonusDom ? Number(actor.system.attributs.plusdom.value) : 0
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static prepareArme(actor, arme, maniement) {
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const nameCompArme = RdDItemArme.getCompetenceArme(arme, maniement)
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const competence = actor.getCompetence(nameCompArme)
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if (RdDItemCompetence.isNiveauBase(competence)) {
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return undefined
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}
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const dmgArme = RdDItemArme.dommagesReels(arme, maniement)
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const dommages = dmgArme + RdDBonus.bonusDmg(actor, maniement, dmgArme)
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return {
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name: arme.name,
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niveau: Misc.toSignedString(competence.system.niveau),
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init: Mapping.calculBaseInit(actor, competence.system.categorie) + competence.system.niveau,
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dommages: Misc.toSignedString(dommages)
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}
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}
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static calculBaseInit(actor, categorie) {
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// TODO: reuse init calc?
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const mapping = MAPPING_BASE.find(it => it.column == categorie)
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if (mapping) {
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switch (categorie) {
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@ -175,20 +181,22 @@ export class Mapping {
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const esquive = esquives[0]
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return {
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name: esquive.name,
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niveau: esquive.system.niveau
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niveau: Misc.toSignedString(esquive.system.niveau)
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}
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}
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return undefined
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}
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static prepareSorts(actor) {
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return actor.itemTypes[ITEM_TYPES.sort].map(it => {
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return {
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voie: RdDItemSort.getCodeDraconic(it),
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description: Mapping.descriptionSort(it),
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bonus: Mapping.bonusCase(it)
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}
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})
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return actor.itemTypes[ITEM_TYPES.sort].map(it => Mapping.prepareSort(it))
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}
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static prepareSort(sort) {
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return {
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voie: RdDItemSort.getCodeDraconic(sort),
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description: Mapping.descriptionSort(sort),
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bonus: Mapping.bonusCase(sort)
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}
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}
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static descriptionSort(sort) {
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@ -198,11 +206,12 @@ export class Mapping {
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}
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static bonusCase(sort) {
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const list = RdDItemSort.buildBonusCaseList(sort.system.bonuscase, false).sort(Misc.descending(it => it.bonus))
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const list = RdDItemSort.bonuscaseStringToList(sort.system.bonuscase).sort(Misc.descending(it => it.bonus))
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if (list.length > 0) {
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const bonus = list[0]
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return `+${bonus.bonus}% en ${bonus.case}`
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}
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return ''
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}
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static getDescription(actor) {
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@ -233,10 +242,6 @@ export class Mapping {
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return context?.armure?.malus ?? 0
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}
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static getEsquive(actor, context) {
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return context.esquive?.name ?? ''
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}
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static getEsquiveNiveau(context) {
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if (context.esquive) {
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const niveau = context.esquive.niveau + context.armure.malus
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@ -260,9 +265,8 @@ export class Mapping {
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}
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const txtCategorieByNiveau = niveaux.map(niveau => {
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const names = Misc.join(byNiveau[niveau].map(it => it.name).sort(Misc.ascending()), ', ')
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return names + ': ' + Misc.toSignedString(niveau)
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}
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)
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return names + ' ' + Misc.toSignedString(niveau)
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})
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const txtCategorie = Misc.join(txtCategorieByNiveau, ' / ')
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return txtCategorie
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}).filter(it => it != '')
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