Correction du mapping

- gestion des armes une/deux mains/lancées
- dommages des armes une/deux mains
- correction de la voie de draconic
- correction des bonus de cases
- correction des retours à la ligne
This commit is contained in:
Vincent Vandemeulebrouck 2024-09-27 02:35:02 +02:00
parent 43607afc12
commit 6819f1c2f5
2 changed files with 47 additions and 41 deletions

View File

@ -1,4 +1,3 @@
import { LOG_HEAD } from "../../constants.js"
import { ACTOR_TYPES } from "../../item.js"
import { Misc } from "../../misc.js"
import { EXPORT_CSV_SCRIPTARIUM, OptionsAvancees } from "../../settings/options-avancees.js"
@ -28,6 +27,7 @@ export class ExportScriptarium {
callback: target => this.exportActors(this.$getActors(actorDirectory, target), this.$getTargetName(actorDirectory, target))
})
}
$getTargetName(actorDirectory, target) {
const li = target.closest(".directory-item")
const folderId = li.data("folderId")
@ -36,6 +36,7 @@ export class ExportScriptarium {
? game.actors.get(actorId).name
: actorDirectory.folders.find(it => it.id == folderId).name
}
$getActors(actorDirectory, target) {
const li = target.closest(".directory-item")
const folderId = li.data("folderId")
@ -49,7 +50,7 @@ export class ExportScriptarium {
}
exportActors(actors, targetName) {
const eol = '\n\r'
const eol = '\n'
const header = Misc.join(this.getHeaderLine(), ';')
const actorLines = actors.map(actor => Misc.join(this.getActorLine(actor), ';'))
const data = Misc.join([header, ...actorLines], eol)
@ -64,6 +65,7 @@ export class ExportScriptarium {
getActorLine(actor) {
const context = Mapping.prepareContext(actor)
return this.mapping.map(it => it.getter(actor, context))
//.map(it => JSON.stringify(it))
.map(it => this.$escapeQuotes(it))
.map(it => it.replaceAll("\n", " ").replaceAll("\r", ""))
}

View File

@ -5,8 +5,8 @@ import { RdDItemSort } from "../../item-sort.js"
import { ITEM_TYPES } from "../../item.js"
import { Misc } from "../../misc.js"
import { RdDTimestamp } from "../../time/rdd-timestamp.js"
import { TMRConstants } from "../../tmr-constants.js"
import { TMRUtility } from "../../tmr-utility.js"
import { RdDBonus } from "../../rdd-bonus.js"
const CATEGORIES_COMPETENCES = [
"generale",
@ -80,8 +80,7 @@ const MAPPING_BASE = [
{ column: "armure", getter: (actor, context) => Mapping.getArmure(actor, context) },
{ column: "protection", getter: (actor, context) => Mapping.getProtectionArmure(actor, context) },
{ column: "malus-armure", getter: (actor, context) => Mapping.getMalusArmure(actor, context) },
{ column: "esquive", getter: (actor, context) => Mapping.getEsquive(actor, context) },
{ column: "esquive-niv", getter: (actor, context) => Mapping.getEsquiveNiveau(context) },
{ column: "esquive", getter: (actor, context) => Mapping.getEsquiveNiveau(context) },
{ column: "competences", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_COMPETENCES) },
{ column: "draconic", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_DRACONIC) },
]
@ -89,7 +88,7 @@ const MAPPING_BASE = [
const MAPPING_ARMES = TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('name', i))
.concat(TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('niveau', i)))
.concat(TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('init', i)))
.concat(TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('dom', i)))
.concat(TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('dommages', i)))
const MAPPING_SORTS = TABLEAU_SORTS.map(i => ColumnMappingFactory.createMappingSort('voie', i))
.concat(TABLEAU_SORTS.map(i => ColumnMappingFactory.createMappingSort('description', i)))
.concat(TABLEAU_SORTS.map(i => ColumnMappingFactory.createMappingSort('bonus', i)))
@ -113,29 +112,36 @@ export class Mapping {
}
static prepareArmes(actor) {
return actor.items.filter(it => it.type == ITEM_TYPES.arme)
.map(arme => {
// TODO: gestion armes 1 ou 2 mains
const compToUse = RdDItemArme.getCompetenceArme(arme, 'competence');
const comp = actor.getCompetence(compToUse);
const bonusDom = Mapping.calculBonusDom(comp, actor)
return {
name: arme.name,
niveau: comp.system.niveau,
init: Mapping.calculBaseInit(actor, comp.system.categorie) + comp.system.niveau,
dom: Number(arme.system.dommages) + bonusDom
};
});
const armes = actor.items.filter(it => it.type == ITEM_TYPES.arme)
return armes.map(arme =>
[
arme.system.tir != "" ? Mapping.prepareArme(actor, arme, 'tir') : undefined,
arme.system.lancer = "" ? Mapping.prepareArme(actor, arme, 'lancer') : undefined,
arme.system.unemain ? Mapping.prepareArme(actor, arme, 'unemain') : undefined,
arme.system.deuxmains ? Mapping.prepareArme(actor, arme, 'deuxmains') : undefined,
!(arme.system.unemain || arme.system.deuxmains) ? Mapping.prepareArme(actor, arme, 'competence') : undefined
]
.filter(it => it != undefined)
).reduce((a, b) => a.concat(b), [])
}
static calculBonusDom(comp, actor) {
// TODO: reuse dmg calc?
const appliesBonusDom = ['melee', 'lancer'].includes(comp.system.categorie)
return appliesBonusDom ? Number(actor.system.attributs.plusdom.value) : 0
static prepareArme(actor, arme, maniement) {
const nameCompArme = RdDItemArme.getCompetenceArme(arme, maniement)
const competence = actor.getCompetence(nameCompArme)
if (RdDItemCompetence.isNiveauBase(competence)) {
return undefined
}
const dmgArme = RdDItemArme.dommagesReels(arme, maniement)
const dommages = dmgArme + RdDBonus.bonusDmg(actor, maniement, dmgArme)
return {
name: arme.name,
niveau: Misc.toSignedString(competence.system.niveau),
init: Mapping.calculBaseInit(actor, competence.system.categorie) + competence.system.niveau,
dommages: Misc.toSignedString(dommages)
}
}
static calculBaseInit(actor, categorie) {
// TODO: reuse init calc?
const mapping = MAPPING_BASE.find(it => it.column == categorie)
if (mapping) {
switch (categorie) {
@ -175,20 +181,22 @@ export class Mapping {
const esquive = esquives[0]
return {
name: esquive.name,
niveau: esquive.system.niveau
niveau: Misc.toSignedString(esquive.system.niveau)
}
}
return undefined
}
static prepareSorts(actor) {
return actor.itemTypes[ITEM_TYPES.sort].map(it => {
return {
voie: RdDItemSort.getCodeDraconic(it),
description: Mapping.descriptionSort(it),
bonus: Mapping.bonusCase(it)
}
})
return actor.itemTypes[ITEM_TYPES.sort].map(it => Mapping.prepareSort(it))
}
static prepareSort(sort) {
return {
voie: RdDItemSort.getCodeDraconic(sort),
description: Mapping.descriptionSort(sort),
bonus: Mapping.bonusCase(sort)
}
}
static descriptionSort(sort) {
@ -198,11 +206,12 @@ export class Mapping {
}
static bonusCase(sort) {
const list = RdDItemSort.buildBonusCaseList(sort.system.bonuscase, false).sort(Misc.descending(it => it.bonus))
const list = RdDItemSort.bonuscaseStringToList(sort.system.bonuscase).sort(Misc.descending(it => it.bonus))
if (list.length > 0) {
const bonus = list[0]
return `+${bonus.bonus}% en ${bonus.case}`
}
return ''
}
static getDescription(actor) {
@ -233,10 +242,6 @@ export class Mapping {
return context?.armure?.malus ?? 0
}
static getEsquive(actor, context) {
return context.esquive?.name ?? ''
}
static getEsquiveNiveau(context) {
if (context.esquive) {
const niveau = context.esquive.niveau + context.armure.malus
@ -260,9 +265,8 @@ export class Mapping {
}
const txtCategorieByNiveau = niveaux.map(niveau => {
const names = Misc.join(byNiveau[niveau].map(it => it.name).sort(Misc.ascending()), ', ')
return names + ': ' + Misc.toSignedString(niveau)
}
)
return names + ' ' + Misc.toSignedString(niveau)
})
const txtCategorie = Misc.join(txtCategorieByNiveau, ' / ')
return txtCategorie
}).filter(it => it != '')