fix: suppression message par MJ
Ne pas passer par un socket pour le user qui va traiter le message
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@ -26,8 +26,13 @@ export class ChatUtility {
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}
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}
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static removeMessages(data) {
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static removeMessages(data) {
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if (Misc.isElectedUser()){
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ChatUtility.onRemoveMessages(data);
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}
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else {
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game.socket.emit("system.foundryvtt-reve-de-dragon", { msg: "msg_delete_chat_message", data: data });
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game.socket.emit("system.foundryvtt-reve-de-dragon", { msg: "msg_delete_chat_message", data: data });
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}
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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static removeChatMessageContaining(part) {
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static removeChatMessageContaining(part) {
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@ -547,7 +547,6 @@ export class RdDUtility {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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static onSocketMesssage(sockmsg) {
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static onSocketMesssage(sockmsg) {
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console.log(">>>>> MSG RECV", sockmsg);
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switch (sockmsg.msg) {
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switch (sockmsg.msg) {
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case "msg_gm_chat_message":
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case "msg_gm_chat_message":
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return ChatUtility.handleGMChatMessage(sockmsg.data);
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return ChatUtility.handleGMChatMessage(sockmsg.data);
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