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@ -18,6 +18,43 @@ export class RdDActorSheet extends ActorSheet {
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/* -------------------------------------------- */
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getData() {
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let data = super.getData();
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data.itemsByType = {};
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for (const item of data.items) {
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let list = data.itemsByType[item.type];
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if (!list) {
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list = [];
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data.itemsByType[item.type] = list;
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}
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list.push(item);
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}
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data.competenceByCategory = {};
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if (data.itemsByType.competence) {
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for (const item of data.itemsByType.competence) {
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console.log("Push...", item, item.data.categorie);
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let list = data.competenceByCategory[item.data.categorie];
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if (!list) {
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list = [];
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data.competenceByCategory[item.data.categorie] = list;
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}
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list.push(item);
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}
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}
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data.data.materiel = this._checkNull(data.itemsByType['objet']);
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data.data.armes = this._checkNull(data.itemsByType['arme']);
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data.data.armures = this._checkNull(data.itemsByType['armure']);
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data.data.livres = this._checkNull(data.itemsByType['livre']);
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data.data.potions = this._checkNull(data.itemsByType['potions']);
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data.data.competenceByCategory = data.competenceByCategory;
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return data;
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}
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/* -------------------------------------------- */
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/** @override */
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activateListeners(html) {
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super.activateListeners(html);
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@ -9,14 +9,7 @@ export class RdDActor extends Actor {
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const actorData = this.data;
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const data = actorData.data;
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const flags = actorData.flags;
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const comp = { "base": [],
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"mêlée": [],
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"tir": [],
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"particulières": [],
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"spécialisées": [],
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"connaissances": [],
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"draconic": []
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}
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// Make separate methods for each Actor type (character, npc, etc.) to keep
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// things organized.
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if (actorData.type === 'personnage') this._prepareCharacterData(actorData);
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@ -27,12 +20,6 @@ export class RdDActor extends Actor {
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*/
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_prepareCharacterData(actorData) {
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for (let i of actorData.items)
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{
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if (i.type === "compétence") {
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comp[i.catégorie].push( i );
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}
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}
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}
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/** @override */
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@ -7,28 +7,16 @@ export class RdDItemSheet extends ItemSheet {
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/** @override */
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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classes: ["worldbuilding", "sheet", "item"],
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template: "systems/worldbuilding/templates/item-sheet.html",
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classes: ["foundryvtt-reve-de-dragon", "sheet", "item"],
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template: "systems/foundryvtt-reve-de-dragon/templates/item-sheet.html",
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width: 520,
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height: 480,
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tabs: [{navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description"}]
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height: 480
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//tabs: [{navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description"}]
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});
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}
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/* -------------------------------------------- */
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/** @override */
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getData() {
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const data = super.getData();
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data.dtypes = ["String", "Number", "Boolean"];
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for ( let attr of Object.values(data.data.attributes) ) {
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attr.isCheckbox = attr.dtype === "Boolean";
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}
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return data;
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}
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/* -------------------------------------------- */
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/** @override */
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setPosition(options={}) {
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const position = super.setPosition(options);
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@ -47,40 +35,27 @@ export class RdDItemSheet extends ItemSheet {
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// Everything below here is only needed if the sheet is editable
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if (!this.options.editable) return;
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// Add or Remove Attribute
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html.find(".attributes").on("click", ".attribute-control", this._onClickAttributeControl.bind(this));
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// Select competence categorie
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html.find("#categorie").on("click", this._onClickSelectCategorie.bind(this) );
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}
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/* -------------------------------------------- */
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/**
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* Listen for click events on an attribute control to modify the composition of attributes in the sheet
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* @param {MouseEvent} event The originating left click event
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* @private
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*/
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async _onClickAttributeControl(event) {
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async _onClickSelectCategorie(event) {
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event.preventDefault();
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const a = event.currentTarget;
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const action = a.dataset.action;
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const attrs = this.object.data.data.attributes;
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const form = this.form;
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// Add new attribute
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if ( action === "create" ) {
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const nk = Object.keys(attrs).length + 1;
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let newKey = document.createElement("div");
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newKey.innerHTML = `<input type="text" name="data.attributes.attr${nk}.key" value="attr${nk}"/>`;
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newKey = newKey.children[0];
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form.appendChild(newKey);
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await this._onSubmit(event);
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const category = event.currentTarget.value;
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let level = CONFIG.RDD.level_category[category];
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this.object.data.data.base = level;
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$("#base").val( level );
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}
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// Remove existing attribute
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else if ( action === "delete" ) {
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const li = a.closest(".attribute");
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li.parentElement.removeChild(li);
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await this._onSubmit(event);
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}
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/* -------------------------------------------- */
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get template()
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{
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let type = this.item.type;
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return `systems/foundryvtt-reve-de-dragon/templates/item-${type}-sheet.html`;
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}
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/* -------------------------------------------- */
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@ -88,28 +63,6 @@ export class RdDItemSheet extends ItemSheet {
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/** @override */
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_updateObject(event, formData) {
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// Handle the free-form attributes list
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const formAttrs = expandObject(formData).data.attributes || {};
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const attributes = Object.values(formAttrs).reduce((obj, v) => {
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let k = v["key"].trim();
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if ( /[\s\.]/.test(k) ) return ui.notifications.error("Attribute keys may not contain spaces or periods");
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delete v["key"];
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obj[k] = v;
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return obj;
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}, {});
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// Remove attributes which are no longer used
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for ( let k of Object.keys(this.object.data.data.attributes) ) {
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if ( !attributes.hasOwnProperty(k) ) attributes[`-=${k}`] = null;
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}
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// Re-combine formData
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formData = Object.entries(formData).filter(e => !e[0].startsWith("data.attributes")).reduce((obj, e) => {
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obj[e[0]] = e[1];
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return obj;
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}, {_id: this.object._id, "data.attributes": attributes});
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// Update the Item
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return this.object.update(formData);
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}
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}
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@ -1,20 +1,53 @@
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/**
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* A simple and flexible system for world-building using an arbitrary collection of character and item attributes
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* Author: Atropos
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* RdD system
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* Author: LeRatierBretonnien
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* Software License: GNU GPLv3
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*/
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/* -------------------------------------------- */
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const RDD = {}
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RDD.level_category = {
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"generale": "-4",
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"particuliere": "-8",
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"speciale": "-11",
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"connaissance": "-11",
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"draconic": "-11",
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"melee": "-6",
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"tir": "-8",
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"lancer": "-8"
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}
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/* -------------------------------------------- */
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// Import Modules
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import { RdDActor } from "./actor.js";
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import { RdDItemSheet } from "./item-sheet.js";
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import { RdDActorSheet } from "./actor-sheet.js";
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/* -------------------------------------------- */
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// Handlers management
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const preloadHandlebarsTemplates = async function () {
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const templatePaths = [
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//Character Sheets
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'systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html',
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//Items
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'systems/foundryvtt-reve-de-dragon/templates/item-competence-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/competence-categorie.html',
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'systems/foundryvtt-reve-de-dragon/templates/competence-carac-defaut.html',
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'systems/foundryvtt-reve-de-dragon/templates/competence-base.html'
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];
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return loadTemplates(templatePaths);
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}
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/* -------------------------------------------- */
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/* Foundry VTT Initialization */
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/* -------------------------------------------- */
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Hooks.once("init", async function() {
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console.log(`Initializing Reve de Dragon System`);
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// preload handlebars templates
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preloadHandlebarsTemplates();
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/**
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* Set an initiative formula for the system
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@ -27,6 +60,7 @@ Hooks.once("init", async function() {
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// Define custom Entity classes
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CONFIG.Actor.entityClass = RdDActor;
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CONFIG.RDD = RDD;
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// Register sheet application classes
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Actors.unregisterSheet("core", ActorSheet);
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@ -1,14 +1,14 @@
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.worldbuilding {
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.foundryvtt-reve-de-dragon {
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/* Sheet Tabs */
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/* Items List */
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/* Attributes */
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}
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.worldbuilding .window-content {
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.foundryvtt-reve-de-dragon .window-content {
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height: 100%;
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padding: 5px;
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overflow-y: hidden;
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}
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.worldbuilding .sheet-header {
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.foundryvtt-reve-de-dragon .sheet-header {
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height: 100px;
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overflow: hidden;
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display: flex;
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@ -17,84 +17,84 @@
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justify-content: flex-start;
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margin-bottom: 10px;
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}
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.worldbuilding .sheet-header .profile-img {
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.foundryvtt-reve-de-dragon .sheet-header .profile-img {
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flex: 0 0 100px;
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height: 100px;
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margin-right: 10px;
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}
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.worldbuilding .sheet-header .header-fields {
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.foundryvtt-reve-de-dragon .sheet-header .header-fields {
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flex: 1;
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height: 100px;
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}
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.worldbuilding .sheet-header h1.charname {
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.foundryvtt-reve-de-dragon .sheet-header h1.charname {
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height: 50px;
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padding: 0px;
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margin: 5px 0;
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border-bottom: 0;
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}
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.worldbuilding .sheet-header h1.charname input {
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.foundryvtt-reve-de-dragon .sheet-header h1.charname input {
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width: 100%;
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height: 100%;
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margin: 0;
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}
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.worldbuilding .resource {
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.foundryvtt-reve-de-dragon .resource {
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width: 50%;
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height: 40px;
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margin-top: 10px;
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float: left;
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text-align: center;
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}
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.worldbuilding .resource input {
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.foundryvtt-reve-de-dragon .resource input {
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width: 100px;
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height: 28px;
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}
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.worldbuilding .tabs {
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.foundryvtt-reve-de-dragon .tabs {
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height: 40px;
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border-top: 1px solid #AAA;
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border-bottom: 1px solid #AAA;
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}
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.worldbuilding .tabs .item {
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.foundryvtt-reve-de-dragon .tabs .item {
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line-height: 40px;
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font-weight: bold;
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}
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.worldbuilding .tabs .item.active {
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.foundryvtt-reve-de-dragon .tabs .item.active {
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text-decoration: underline;
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text-shadow: none;
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}
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.worldbuilding .sheet-body {
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.foundryvtt-reve-de-dragon .sheet-body {
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overflow: hidden;
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}
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.worldbuilding .sheet-body .tab {
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.foundryvtt-reve-de-dragon .sheet-body .tab {
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height: 100%;
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overflow-y: auto;
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}
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.worldbuilding .editor,
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.worldbuilding .editor-content {
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.foundryvtt-reve-de-dragon .editor,
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.foundryvtt-reve-de-dragon .editor-content {
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height: 100%;
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}
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.worldbuilding .item-list {
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.foundryvtt-reve-de-dragon .item-list {
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list-style: none;
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margin: 7px 0;
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padding: 0;
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overflow-y: auto;
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}
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.worldbuilding .item-list .item {
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.foundryvtt-reve-de-dragon .item-list .item {
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height: 30px;
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line-height: 24px;
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padding: 3px 0;
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border-bottom: 1px solid #BBB;
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}
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.worldbuilding .item-list .item img {
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.foundryvtt-reve-de-dragon .item-list .item img {
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flex: 0 0 24px;
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margin-right: 5px;
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}
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.worldbuilding .item-list .item-name {
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.foundryvtt-reve-de-dragon .item-list .item-name {
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margin: 0;
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}
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.worldbuilding .item-list .item-controls {
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.foundryvtt-reve-de-dragon .item-list .item-controls {
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flex: 0 0 36px;
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}
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.worldbuilding .attributes-header {
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.foundryvtt-reve-de-dragon .attributes-header {
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padding: 5px;
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margin: 5px 0;
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background: rgba(0, 0, 0, 0.05);
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@ -103,18 +103,18 @@
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text-align: center;
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font-weight: bold;
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}
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.worldbuilding .attributes-header .attribute-label {
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.foundryvtt-reve-de-dragon .attributes-header .attribute-label {
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flex: 1.5;
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}
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.worldbuilding .attributes-header .attribute-control {
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.foundryvtt-reve-de-dragon .attributes-header .attribute-control {
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flex: 0 0 20px;
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}
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.worldbuilding .attributes-list {
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.foundryvtt-reve-de-dragon .attributes-list {
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list-style: none;
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margin: 0;
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padding: 0;
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}
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.worldbuilding .attributes-list li > * {
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.foundryvtt-reve-de-dragon .attributes-list li > * {
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margin: 0 3px;
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height: 28px;
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line-height: 24px;
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@ -123,17 +123,24 @@
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border-radius: 0;
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border-bottom: 1px solid #AAA;
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}
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.worldbuilding .attributes-list a.attribute-control {
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.foundryvtt-reve-de-dragon .attributes-list a.attribute-control {
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flex: 0 0 20px;
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text-align: center;
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line-height: 28px;
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border: none;
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}
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.worldbuilding.sheet.actor {
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.foundryvtt-reve-de-dragon.sheet.actor {
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min-width: 560px;
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min-height: 420px;
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}
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.worldbuilding.sheet.item {
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.foundryvtt-reve-de-dragon.sheet.item {
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min-width: 460px;
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min-height: 400px;
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}
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//Editor
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.editor {
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border: $section-border;
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height: 300px;
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width: 100%;
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}
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|
@ -1,162 +0,0 @@
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.worldbuilding {
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.window-content {
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height: 100%;
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padding: 5px;
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overflow-y: hidden;
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}
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.sheet-header {
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height: 100px;
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overflow: hidden;
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display: flex;
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flex-direction: row;
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flex-wrap: wrap;
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justify-content: flex-start;
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margin-bottom: 10px;
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.profile-img {
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flex: 0 0 100px;
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height: 100px;
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margin-right: 10px;
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}
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.header-fields {
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flex: 1;
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height: 100px;
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}
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h1.charname {
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height: 50px;
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padding: 0px;
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margin: 5px 0;
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border-bottom: 0;
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input {
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width: 100%;
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height: 100%;
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margin: 0;
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}
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}
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}
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.resource {
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width: 50%;
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height: 40px;
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margin-top: 10px;
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float: left;
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text-align: center;
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input {
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width: 100px;
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height: 28px;
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}
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}
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/* Sheet Tabs */
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.tabs {
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height: 40px;
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border-top: 1px solid #AAA;
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border-bottom: 1px solid #AAA;
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.item {
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line-height: 40px;
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font-weight: bold;
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}
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.item.active {
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text-decoration: underline;
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text-shadow: none;
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}
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}
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.sheet-body {
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overflow: hidden;
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.tab {
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height: 100%;
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overflow-y: auto;
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}
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||||
}
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|
||||
.editor, .editor-content {
|
||||
height: 100%;
|
||||
}
|
||||
|
||||
/* Items List */
|
||||
.item-list {
|
||||
list-style: none;
|
||||
margin: 7px 0;
|
||||
padding: 0;
|
||||
overflow-y: auto;
|
||||
|
||||
.item {
|
||||
height: 30px;
|
||||
line-height: 24px;
|
||||
padding: 3px 0;
|
||||
border-bottom: 1px solid #BBB;
|
||||
|
||||
img {
|
||||
flex: 0 0 24px;
|
||||
margin-right: 5px;
|
||||
}
|
||||
}
|
||||
|
||||
.item-name {
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
.item-controls {
|
||||
flex: 0 0 36px;
|
||||
}
|
||||
}
|
||||
|
||||
/* Attributes */
|
||||
.attributes-header {
|
||||
padding: 5px;
|
||||
margin: 5px 0;
|
||||
background: rgba(0, 0, 0, 0.05);
|
||||
border: 1px solid #AAA;
|
||||
border-radius: 2px;
|
||||
text-align: center;
|
||||
font-weight: bold;
|
||||
|
||||
.attribute-label {
|
||||
flex: 1.5;
|
||||
}
|
||||
|
||||
.attribute-control {
|
||||
flex: 0 0 20px;
|
||||
}
|
||||
}
|
||||
|
||||
.attributes-list {
|
||||
list-style: none;
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
|
||||
li > * {
|
||||
margin: 0 3px;
|
||||
height: 28px;
|
||||
line-height: 24px;
|
||||
background: transparent;
|
||||
border: none;
|
||||
border-radius: 0;
|
||||
border-bottom: 1px solid #AAA;
|
||||
}
|
||||
|
||||
a.attribute-control {
|
||||
flex: 0 0 20px;
|
||||
text-align: center;
|
||||
line-height: 28px;
|
||||
border: none;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.worldbuilding.sheet.actor {
|
||||
min-width: 560px;
|
||||
min-height: 420px;
|
||||
}
|
||||
|
||||
|
||||
.worldbuilding.sheet.item {
|
||||
min-width: 460px;
|
||||
min-height: 400px;
|
||||
}
|
@ -5,7 +5,7 @@
|
||||
"version": 0.2,
|
||||
"minimumCoreVersion": "0.5.7",
|
||||
"compatibleCoreVersion": "0.5.7",
|
||||
"templateVersion": 3,
|
||||
"templateVersion": 4,
|
||||
"author": "LeRatierBretonnien",
|
||||
"esmodules": ["module/simple.js"],
|
||||
"styles": ["styles/simple.css"],
|
||||
|
@ -121,36 +121,45 @@
|
||||
}
|
||||
},
|
||||
"Item": {
|
||||
"types": ["objet", "arme", "armure", "compétence", "sort", "herbe", "ingrédient", "livre", "potion"],
|
||||
"types": ["objet", "arme", "armure", "competence", "sort", "herbe", "ingredient", "livre", "potion", "munition"],
|
||||
"objet": {
|
||||
"description": "",
|
||||
"quantité": 1,
|
||||
"poids": 0,
|
||||
"attributs": {}
|
||||
"quantite": 1,
|
||||
"encombrement": 0,
|
||||
"equipe": false
|
||||
},
|
||||
"arme": {
|
||||
"description": "",
|
||||
"quantité": 1,
|
||||
"poids": 0,
|
||||
"attributs": {}
|
||||
"quantite": 1,
|
||||
"encombrement": 0,
|
||||
"equipe": false,
|
||||
"dommages": 0
|
||||
},
|
||||
"munition": {
|
||||
"description": "",
|
||||
"quantite": 1,
|
||||
"encombrement": 0,
|
||||
"equipe": false
|
||||
},
|
||||
"armure": {
|
||||
"description": "",
|
||||
"quantité": 1,
|
||||
"poids": 0,
|
||||
"attributs": {}
|
||||
"quantite": 1,
|
||||
"encombrement": 0,
|
||||
"equipe": false,
|
||||
"pa": 0,
|
||||
},
|
||||
"compétence": {
|
||||
"competence": {
|
||||
"niveau": 0,
|
||||
"base": 0,
|
||||
"catégorie": "",
|
||||
"categorie": "",
|
||||
"xp": 0,
|
||||
"description": ""
|
||||
"description": "Compétence : ...",
|
||||
"defaut_carac": ""
|
||||
},
|
||||
"sort": {
|
||||
"description": "",
|
||||
"draconic": "",
|
||||
"difficulté": 0,
|
||||
"difficulte": 0,
|
||||
"portée": 0
|
||||
},
|
||||
"herbe": {
|
||||
@ -161,15 +170,18 @@
|
||||
"ingredient": {
|
||||
"description": "",
|
||||
"niveau": 0,
|
||||
"encombrement": 0,
|
||||
"base": 0
|
||||
},
|
||||
"livre": {
|
||||
"description": "",
|
||||
"difficulté": 0,
|
||||
"taches": 0
|
||||
"difficulte": 0,
|
||||
"taches": 0,
|
||||
"encombrement": 0
|
||||
},
|
||||
"potion": {
|
||||
"description": ""
|
||||
"description": "",
|
||||
"encombrement": 0
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -21,7 +21,7 @@
|
||||
{{!-- Sheet Tab Navigation --}}
|
||||
<nav class="sheet-tabs tabs" data-group="primary">
|
||||
<a class="item" data-tab="carac">Caractéristiques</a>
|
||||
<a class="item" data-tab="compétences">Compétences</a>
|
||||
<a class="item" data-tab="competences">Compétences</a>
|
||||
<a class="item" data-tab="description">Description</a>
|
||||
<a class="item" data-tab="items">Items</a>
|
||||
<a class="item" data-tab="attributes">Attributes</a>
|
||||
@ -49,25 +49,86 @@
|
||||
</div>
|
||||
|
||||
{{!-- Compétences Tab --}}
|
||||
<div class="tab compétences" data-group="primary" data-tab="compétences">
|
||||
<header class="compétences-header flexrow">
|
||||
<span class="compétences-key">Nom</span>
|
||||
<span class="compétences-value">Valeur</span>
|
||||
<span class="compétences-label">XP</span>
|
||||
<div class="tab competences" data-group="primary" data-tab="competences">
|
||||
<header class="competences-header flexrow">
|
||||
<span class="competences-key">Compétences de base</span>
|
||||
<span class="competences-value">Niveau</span>
|
||||
<span class="competences-label">XP</span>
|
||||
</header>
|
||||
<ol class="compétences-list">
|
||||
{{#each data.items as |com key|}}
|
||||
<li class="attribute flexrow" data-attribute="{{key}}">
|
||||
<span class="attribute-label" name="data.carac.{{key}}.label">{{carac.label}}</span>
|
||||
<input class="attribute-value" type="text" name="data.carac.{{key}}.value" value="{{carac.value}}" data-dtype="{{carac.type}}"/>
|
||||
<input class="attribute-xp" type="text" name="data.carac.{{key}}.xp" value="{{carac.xp}}" data-dtype="number"/>
|
||||
<ol class="item-list">
|
||||
{{#each data.competenceByCategory.generale as |comp key|}}
|
||||
<li class="item flexrow" data-attribute="{{key}}">
|
||||
<span class="attribute-label" name="data.competenceByCategory.generale[{{key}}].name">{{comp.name}}</span>
|
||||
<input class="attribute-value" type="text" name="data.competenceByCategory.generale[{{key}}].data.niveau" value="{{comp.data.niveau}}" data-dtype="number"/>
|
||||
<input class="attribute-xp" type="text" name="data.competenceByCategory.generale[{{key}}].data.xp" value="{{comp.data.xp}}" data-dtype="number"/>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ol>
|
||||
|
||||
<header class="competences-header flexrow">
|
||||
<span class="competences-key">Compétences Particulières</span>
|
||||
<span class="competences-value">Niveau</span>
|
||||
<span class="competences-label">XP</span>
|
||||
</header>
|
||||
<ol class="item-list">
|
||||
{{#each data.competenceByCategory.particuliere as |comp key|}}
|
||||
<li class="item flexrow" data-attribute="{{key}}">
|
||||
<span class="attribute-label" name="data.competenceByCategory.particuliere[{{key}}].name">{{comp.name}}</span>
|
||||
<input class="attribute-value" type="text" name="data.competenceByCategory.particuliere[{{key}}].data.niveau" value="{{comp.data.niveau}}" data-dtype="number"/>
|
||||
<input class="attribute-xp" type="text" name="data.competenceByCategory.particuliere[{{key}}].data.xp" value="{{comp.data.xp}}" data-dtype="number"/>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ol>
|
||||
|
||||
<header class="competences-header flexrow">
|
||||
<span class="competences-key">Compétences Spécialisées</span>
|
||||
<span class="competences-value">Niveau</span>
|
||||
<span class="competences-label">XP</span>
|
||||
</header>
|
||||
<ol class="item-list">
|
||||
{{#each data.competenceByCategory.specialisee as |comp key|}}
|
||||
<li class="item flexrow" data-attribute="{{key}}">
|
||||
<span class="attribute-label" name="data.competenceByCategory.specialisee[{{key}}].name">{{comp.name}}</span>
|
||||
<input class="attribute-value" type="text" name="data.competenceByCategory.specialisee[{{key}}].data.niveau" value="{{comp.data.niveau}}" data-dtype="number"/>
|
||||
<input class="attribute-xp" type="text" name="data.competenceByCategory.specialisee[{{key}}].data.xp" value="{{comp.data.xp}}" data-dtype="number"/>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ol>
|
||||
|
||||
<header class="competences-header flexrow">
|
||||
<span class="competences-key">Connaissances</span>
|
||||
<span class="competences-value">Niveau</span>
|
||||
<span class="competences-label">XP</span>
|
||||
</header>
|
||||
<ol class="item-list">
|
||||
{{#each data.competenceByCategory.connaissance as |comp key|}}
|
||||
<li class="item flexrow" data-attribute="{{key}}">
|
||||
<span class="attribute-label" name="data.competenceByCategory.connaissance[{{key}}].name">{{comp.name}}</span>
|
||||
<input class="attribute-value" type="text" name="data.competenceByCategory.connaissance[{{key}}].data.niveau" value="{{comp.data.niveau}}" data-dtype="number"/>
|
||||
<input class="attribute-xp" type="text" name="data.competenceByCategory.connaissance[{{key}}].data.xp" value="{{comp.data.xp}}" data-dtype="number"/>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ol>
|
||||
|
||||
<header class="competences-header flexrow">
|
||||
<span class="competences-key">Draconic</span>
|
||||
<span class="competences-value">Niveau</span>
|
||||
<span class="competences-label">XP</span>
|
||||
</header>
|
||||
<ol class="item-list">
|
||||
{{#each data.competenceByCategory.draconic as |comp key|}}
|
||||
<li class="item flexrow" data-attribute="{{key}}">
|
||||
<span class="attribute-label" name="data.competenceByCategory.draconic[{{key}}].name">{{comp.name}}</span>
|
||||
<input class="attribute-value" type="text" name="data.competenceByCategory.draconic[{{key}}].data.niveau" value="{{comp.data.niveau}}" data-dtype="number"/>
|
||||
<input class="attribute-xp" type="text" name="data.competenceByCategory.draconic[{{key}}].data.xp" value="{{comp.data.xp}}" data-dtype="number"/>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ol>
|
||||
|
||||
</div>
|
||||
|
||||
{{!-- Biography Tab --}}
|
||||
<div class="tab biography" data-group="primary" data-tab="description">
|
||||
<div class="tab biography" data-group="primary" data-tab="description" style="height:200px">
|
||||
{{editor content=data.biographie target="data.biographie" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
|
||||
|
5
templates/competence-base.html
Normal file
5
templates/competence-base.html
Normal file
@ -0,0 +1,5 @@
|
||||
<option value="0">0</option>
|
||||
<option value="-4">-4</option>
|
||||
<option value="-6">-6</option>
|
||||
<option value="-8">-8</option>
|
||||
<option value="-11">-11</option>
|
17
templates/competence-carac-defaut.html
Normal file
17
templates/competence-carac-defaut.html
Normal file
@ -0,0 +1,17 @@
|
||||
<option value="apparence">Apparence</option>
|
||||
<option value="constitution">Constitution</option>
|
||||
<option value="force">Force</option>
|
||||
<option value="agilite">Agilité</option>
|
||||
<option value="dexterite">Dextérité</option>
|
||||
<option value="vue">Vue</option>
|
||||
<option value="ouie">Ouïe</option>
|
||||
<option value="odoratgout">Odorat-Gout</option>
|
||||
<option value="volonte">Volonté</option>
|
||||
<option value="intellect">Intellect</option>
|
||||
<option value="empathie">Empathie</option>
|
||||
<option value="reve">Rêve</option>
|
||||
<option value="chance">Chance</option>
|
||||
<option value="melee">Mêlée</option>
|
||||
<option value="melee">Tir</option>
|
||||
<option value="melee">Lancer</option>
|
||||
<option value="melee">Dérobée</option>
|
8
templates/competence-categorie.html
Normal file
8
templates/competence-categorie.html
Normal file
@ -0,0 +1,8 @@
|
||||
<option value="generale">generale</option>
|
||||
<option value="particuliere">Particulières</option>
|
||||
<option value="specialisee">Spécialisées</option>
|
||||
<option value="connaissance">Connaissances</option>
|
||||
<option value="tir">Tir</option>
|
||||
<option value="lancer">Lancer</option>
|
||||
<option value="melee">Mêlée</option>
|
||||
<option value="draconic">Draconic</option>
|
51
templates/item-competence-sheet.html
Normal file
51
templates/item-competence-sheet.html
Normal file
@ -0,0 +1,51 @@
|
||||
<form class="{{cssClass}}" autocomplete="off">
|
||||
<header class="sheet-header">
|
||||
<img class="profile-img" src="{{item.img}}" data-edit="img" title="{{item.name}}"/>
|
||||
<div class="header-fields">
|
||||
<h1 class="charname"><input name="name" type="text" value="{{item.name}}" placeholder="Name"/></h1>
|
||||
</div>
|
||||
</header>
|
||||
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
<div class="form-group">
|
||||
<label for="categorie">Catégorie </label>
|
||||
<select name="data.categorie" id="categorie" data-dtype="String">
|
||||
{{#select item.data.categorie}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/competence-categorie.html"}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label for="niveau">Niveau </label>
|
||||
<input class="attribute-value" type="text" name="data.niveau" value="{{data.niveau}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label for="xp">XP </label>
|
||||
<input class="attribute-value" type="text" name="data.xp" value="{{data.xp}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label for="base">Niveau de base </label>
|
||||
<select name="data.base" id="base" data-dtype="Number">
|
||||
{{#select item.data.base}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/competence-base.html"}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label for="carac_defaut">Caractéristique par défaut </label>
|
||||
<select name="data.carac_defaut" id="carac_defaut" data-dtype="String">
|
||||
{{#select item.data.carac_defaut}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/competence-carac-defaut.html"}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
<header class="header-field">
|
||||
<span>Description : </span>
|
||||
</header>
|
||||
<div class="form-group" style="height:200px">
|
||||
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</section>
|
||||
|
||||
</form>
|
Loading…
Reference in New Issue
Block a user