chgt endurance ne rend plus inconscient
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		| @@ -368,7 +368,7 @@ export class RdDActorSheet extends ActorSheet { | |||||||
|     }); |     }); | ||||||
|     html.find('.enlever-tous-effets').click(async event => { |     html.find('.enlever-tous-effets').click(async event => { | ||||||
|       if (game.user.isGM) { |       if (game.user.isGM) { | ||||||
|         this.actor.enleverTousLesEffets(); |         await this.actor.removeEffects(); | ||||||
|       } |       } | ||||||
|     }); |     }); | ||||||
|     html.find('.conteneur-name a').click(async event => { |     html.find('.conteneur-name a').click(async event => { | ||||||
|   | |||||||
| @@ -44,6 +44,7 @@ const POSSESSION_SANS_DRACONIC = { | |||||||
|   } |   } | ||||||
| }; | }; | ||||||
|  |  | ||||||
|  | const PAS_DE_BLESSURE = { "active": false, "psdone": false, "scdone": false, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "loc": "" }; | ||||||
| /* -------------------------------------------- */ | /* -------------------------------------------- */ | ||||||
| /** | /** | ||||||
|  * Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system. |  * Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system. | ||||||
| @@ -545,7 +546,7 @@ export class RdDActor extends Actor { | |||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   _supprimerBlessure(blessure) { |   _supprimerBlessure(blessure) { | ||||||
|     mergeObject(blessure, { "active": false, "psdone": false, "scdone": false, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "loc": "" }); |     mergeObject(blessure, PAS_DE_BLESSURE); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
| @@ -588,39 +589,30 @@ export class RdDActor extends Actor { | |||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   async remiseANeuf() { |   async remiseANeuf() { | ||||||
|     let message = { |  | ||||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), |  | ||||||
|       content: "Remise à neuf de " + this.name |  | ||||||
|     }; |  | ||||||
|     if (this.isEntite([ENTITE_NONINCARNE])) { |     if (this.isEntite([ENTITE_NONINCARNE])) { | ||||||
|       return; |       return; | ||||||
|     } |     } | ||||||
|     if (this.isEntite([ENTITE_INCARNE, ENTITE_BLURETTE])) { |     ChatMessage.create({ | ||||||
|       await this.santeIncDec("endurance", this.system.sante.endurance.max - this.system.sante.endurance.value); |       whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), | ||||||
|     } |       content: 'Remise à neuf de ' + this.name | ||||||
|     else { |     }); | ||||||
|  |     const updates = { | ||||||
|  |       'system.sante.endurance.value' : this.system.sante.endurance.max | ||||||
|  |     }; | ||||||
|  |     if (!this.isEntite([ENTITE_INCARNE, ENTITE_BLURETTE])) { | ||||||
|       if (this.system.blessures) { |       if (this.system.blessures) { | ||||||
|         const blessures = duplicate(this.system.blessures); |         updates['system.blessures.legeres.liste'] = [PAS_DE_BLESSURE, PAS_DE_BLESSURE, PAS_DE_BLESSURE, PAS_DE_BLESSURE, PAS_DE_BLESSURE]; | ||||||
|         for (let listeBlessures of [blessures.legeres.liste, blessures.graves.liste, blessures.critiques.liste]) { |         updates['system.blessures.graves.liste'] =  [PAS_DE_BLESSURE, PAS_DE_BLESSURE]; | ||||||
|           for (let blessure of listeBlessures) { |         updates['system.blessures.critiques.liste'] = [PAS_DE_BLESSURE]; | ||||||
|             this._supprimerBlessure(blessure); |  | ||||||
|           } |  | ||||||
|         } |  | ||||||
|         await this.update({ "system.blessures": blessures }); |  | ||||||
|       } |       } | ||||||
|  |       updates['system.sante.vie.value'] = this.system.sante.vie.max; | ||||||
|  |       updates['system.sante.fatigue.value'] = 0; | ||||||
|       if (this.isPersonnage()) { |       if (this.isPersonnage()) { | ||||||
|         await this.setEthylisme(1); |         updates['system.compteurs.ethylisme'] = { value:1, nb_doses: 0, jet_moral: false}; | ||||||
|       } |  | ||||||
|  |  | ||||||
|       await this.santeIncDec("vie", this.system.sante.vie.max - this.system.sante.vie.value); |  | ||||||
|       await this.santeIncDec("endurance", this.system.sante.endurance.max - this.system.sante.endurance.value); |  | ||||||
|       if (ReglesOptionelles.isUsing("appliquer-fatigue") && this.system.sante.fatigue) { |  | ||||||
|         await this.update({ "system.sante.fatigue.value": 0 }); |  | ||||||
|       } |       } | ||||||
|     } |     } | ||||||
|     ChatMessage.create(message); |     await this.update(updates); | ||||||
|     this.sheet.render(true); |     await this.removeEffects(e => e.flags.core.statusId !== STATUSES.StatusDemiReve); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
| @@ -4101,8 +4093,8 @@ export class RdDActor extends Actor { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   getEffects() { |   getEffects(filter = e => true) { | ||||||
|     return this.getEmbeddedCollection("ActiveEffect"); |     return this.getEmbeddedCollection("ActiveEffect").filter(filter); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
| @@ -4116,10 +4108,12 @@ export class RdDActor extends Actor { | |||||||
|       return; |       return; | ||||||
|     } |     } | ||||||
|     console.log("setEffect", statusId, status) |     console.log("setEffect", statusId, status) | ||||||
|     await this.removeEffect(statusId); |     const effect = this.getEffect(statusId); | ||||||
|     const effect = StatusEffects.status(statusId); |     if (!status && effect){ | ||||||
|     if (effect) { |       await this.deleteEmbeddedDocuments('ActiveEffect', [effect.id]); | ||||||
|       await this.createEmbeddedDocuments("ActiveEffect", [effect]); |     } | ||||||
|  |     if (status && !effect ) { | ||||||
|  |       await this.createEmbeddedDocuments("ActiveEffect", [StatusEffects.status(statusId)]); | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
| @@ -4131,9 +4125,10 @@ export class RdDActor extends Actor { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   enleverTousLesEffets() { |   async removeEffects(filter = e => true) { | ||||||
|     if (game.user.isGM) { |     if (game.user.isGM) { | ||||||
|       this.deleteEmbeddedDocuments('ActiveEffect', this.getEffects().map(it => it.id)); |       const ids = this.getEffects(filter).map(it => it.id); | ||||||
|  |       await this.deleteEmbeddedDocuments('ActiveEffect', ids); | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   | |||||||
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