diff --git a/module/actor-sheet.js b/module/actor-sheet.js
index 9fe71841..7010f44f 100644
--- a/module/actor-sheet.js
+++ b/module/actor-sheet.js
@@ -105,21 +105,27 @@ export class RdDActorSheet extends ActorSheet {
// low is normal, this the base used to compute the grid.
data.data.fatigueHTML = "
" + RdDUtility.makeHTMLfatigueMatrix( data.data.sante.fatigue.value, data.data.sante.endurance.max ).html() + "
";
- data.data.materiel = this._checkNull(data.itemsByType['objet']);
- data.data.armes = this._checkNull(data.itemsByType['arme']);
- data.data.armures = this._checkNull(data.itemsByType['armure']);
- data.data.livres = this._checkNull(data.itemsByType['livre']);
- data.data.potions = this._checkNull(data.itemsByType['potions']);
- data.data.herbes = this._checkNull(data.itemsByType['herbes']);
- data.data.sorts = this._checkNull(data.itemsByType['sort']);
- data.data.queues = this._checkNull(data.itemsByType['queue']);
- data.data.souffles = this._checkNull(data.itemsByType['souffle']);
- data.data.ombres = this._checkNull(data.itemsByType['ombre']);
- data.data.tetes = this._checkNull(data.itemsByType['tete']);
+ data.data.materiel = this._checkNull(data.itemsByType['objet']);
+ data.data.conteneur = this._checkNull(data.itemsByType['conteneur']);
+ data.data.armes = this._checkNull(data.itemsByType['arme']);
+ data.data.armures = this._checkNull(data.itemsByType['armure']);
+ data.data.livres = this._checkNull(data.itemsByType['livre']);
+ data.data.potions = this._checkNull(data.itemsByType['potions']);
+ data.data.ingredients = this._checkNull(data.itemsByType['ingredient']);
+ data.data.munitions = this._checkNull(data.itemsByType['munition']);
+ data.data.herbes = this._checkNull(data.itemsByType['herbes']);
+ data.data.sorts = this._checkNull(data.itemsByType['sort']);
+ data.data.queues = this._checkNull(data.itemsByType['queue']);
+ data.data.souffles = this._checkNull(data.itemsByType['souffle']);
+ data.data.ombres = this._checkNull(data.itemsByType['ombre']);
+ data.data.tetes = this._checkNull(data.itemsByType['tete']);
+ data.data.objets = data.data.materiel.concat(data.data.armes).concat(data.data.armures).concat(data.data.munitions).concat(data.data.livres).concat(data.data.potions).concat(data.data.herbes).concat(data.data.ingredients);
data.data.competenceByCategory = data.competenceByCategory;
data.data.isGM = game.user.isGM;
data.bonusmalusTable = CONFIG.RDD.bonusmalus;
+ this.actor.computeEncombrementTotal();
+
return data;
}
@@ -130,6 +136,12 @@ export class RdDActorSheet extends ActorSheet {
new RdDEncaisser(html, this.actor ).render(true);
}
+ /* -------------------------------------------- */
+ async _onDrop(event) {
+ super._onDrop(event)
+ this.actor.computeEncombrementTotal();
+
+ }
/* -------------------------------------------- */
/** @override */
activateListeners(html) {
diff --git a/module/actor.js b/module/actor.js
index 333d1179..1bc518b0 100644
--- a/module/actor.js
+++ b/module/actor.js
@@ -367,6 +367,17 @@ export class RdDActor extends Actor {
await this.update( {"data.compteurs": compteurs } );
}
+ /* -------------------------------------------- */
+ computeEncombrementTotal( ) {
+ let totalEnc = 0;
+ for (const item of this.data.items) {
+ if ( item.data && item.data.encombrement ) { // Enc value filtering
+ totalEnc += Number(item.data.encombrement);
+ }
+ }
+ console.log("Enc total : ", totalEnc);
+ }
+
/* -------------------------------------------- */
computeEtatGeneral( )
{
@@ -780,12 +791,10 @@ export class RdDActor extends Actor {
{
let item = this.getOwnedItem(itemID);
if ( item && item.data.data ) {
- console.log(item);
- //let update = duplicate(item);
let update = {_id: item._id, "data.equipe": !item.data.data.equipe };
- //update.data.equipe = !update.data.equipe;
//console.log(update);
await this.updateEmbeddedEntity("OwnedItem", update);
+ this.computeEncombrementTotal(); // Mise à jour encombrement
}
}
diff --git a/system.json b/system.json
index ee77dc9d..4837a2c2 100644
--- a/system.json
+++ b/system.json
@@ -2,7 +2,7 @@
"name": "foundryvtt-reve-de-dragon",
"title": "Rêve de Dragon",
"description": "Rêve de Dragon RPG for FoundryVTT",
- "version": "0.9.29",
+ "version": "0.9.30",
"minimumCoreVersion": "0.7.5",
"compatibleCoreVersion": "0.7.6",
"templateVersion": 41,
diff --git a/templates/actor-sheet.html b/templates/actor-sheet.html
index 2c9fb64b..1aa7c889 100644
--- a/templates/actor-sheet.html
+++ b/templates/actor-sheet.html
@@ -447,7 +447,46 @@
{{/each}}
-
+
+ {{#each data.conteneur as |item id|}}
+ -
+
+ {{item.name}}
+
+
+ {{/each}}
+
+
+ {{#each data.materiel as |item id|}}
+ -
+
+ {{item.name}}
+
+
+ {{/each}}
+
+
+ {{#each data.livres as |item id|}}
+ -
+
+ {{item.name}}
+
+
+ {{/each}}
+
+
{{!-- Biography Tab --}}