#49 - Suivi des deplacements en TMR par le MJ
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@ -2119,6 +2119,14 @@ export class RdDActor extends Actor {
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return 0;
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}
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/* -------------------------------------------- */
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refreshTMRView( tmrData ) {
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console.log("REFRESH !!!!");
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if ( this.currentTMR ) {
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this.currentTMR.forceDemiRevePositionView(tmrData.tmrPos);
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}
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}
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/* -------------------------------------------- */
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async displayTMR(mode = "normal") {
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let isRapide = mode == "rapide";
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@ -589,7 +589,12 @@ export class RdDTMRDialog extends Dialog {
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myself._updateDemiReve(myself);
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myself.nbFatigue += 1;
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myself.updateValuesDisplay();
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game.socket.emit("system.foundryvtt-reve-de-dragon", {
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msg: "msg_tmr_move", data: {
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actorId: myself.actor.data._id,
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tmrPos: tmrPos
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}
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});
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if ( deplacementType == 'normal') { // Pas de rencontres après un saut de type passeur/changeur/...
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await myself.manageRencontre(coordTMR, cellDescr);
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@ -615,6 +620,11 @@ export class RdDTMRDialog extends Dialog {
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myself.checkQuitterTMR(); // Vérifier l'état des compteurs reve/fatigue/vie
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}
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/* -------------------------------------------- */
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async forceDemiRevePositionView( coordTMR ) {
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this._updateDemiReve(this);
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}
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/* -------------------------------------------- */
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async forceDemiRevePosition( coordTMR ) {
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await this.actor.updateCoordTMR(coordTMR);
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@ -647,6 +647,11 @@ export class RdDUtility {
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return game.system.rdd.calendrier.requestNombreAstral(sockmsg.data);
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case "msg_response_nombre_astral":
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return RdDUtility.responseNombreAstral(sockmsg.data);
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case "msg_tmr_move":
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if ( game.user.isGM ) {
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let actor = game.actors.get( sockmsg.data.actorId);
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actor.refreshTMRView( sockmsg.data.tmrPos );
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}
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}
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}
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@ -492,7 +492,7 @@ export class TMRUtility {
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} else if (rencontre.name == "Rêve de Dragon") {
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// TODO: xp particulière
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message += "Vous maîtrisez le Rêve de Dragon !"
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message += actor.appliquerReveDeDragon(rolled, rencontre.force);
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message += await actor.appliquerReveDeDragon(rolled, rencontre.force);
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}
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return { message: message, state: state };
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}
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