Fix ajustements visible
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@ -95,7 +95,7 @@ export class RdDCarac {
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* ainsi que de Perception active et volontaire.
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* ainsi que de Perception active et volontaire.
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*/
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*/
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static isActionPhysique(selectedCarac) {
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static isActionPhysique(selectedCarac) {
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return Grammar.toLowerCaseNoAccent(selectedCarac?.label).match(/(apparence|force|agilite|dexterite|vue|ouie|odorat|empathie|melee|tir|lancer|derobee)/);
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return Grammar.toLowerCaseNoAccent(selectedCarac?.label)?.match(/(apparence|force|agilite|dexterite|vue|ouie|odorat|empathie|melee|tir|lancer|derobee)/);
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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@ -55,7 +55,7 @@ export const referenceAjustements = {
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getValue: (rollData, actor) => actor.getEtatGeneral()
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getValue: (rollData, actor) => actor.getEtatGeneral()
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},
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},
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malusArmure: {
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malusArmure: {
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isVisible: (rollData, actor) => RdDCarac.isAgiliteOuDerivee(rollData.competence),
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isVisible: (rollData, actor) => RdDCarac.isAgiliteOuDerivee(rollData.selectedCarac),
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isUsed: (rollData, actor) => RdDCarac.isAgiliteOuDerivee(rollData.selectedCarac),
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isUsed: (rollData, actor) => RdDCarac.isAgiliteOuDerivee(rollData.selectedCarac),
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getLabel: (rollData, actor) => 'Malus armure',
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getLabel: (rollData, actor) => 'Malus armure',
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getValue: (rollData, actor) => actor.getMalusArmure()
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getValue: (rollData, actor) => actor.getMalusArmure()
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@ -131,6 +131,7 @@ export class RollDataAjustements {
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for (var key in referenceAjustements) {
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for (var key in referenceAjustements) {
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const reference = referenceAjustements[key];
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const reference = referenceAjustements[key];
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rollData.ajustements[key] = {
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rollData.ajustements[key] = {
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visible: reference.isVisible && reference.isVisible(rollData, actor),
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used: reference.isUsed(rollData, actor),
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used: reference.isUsed(rollData, actor),
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label: reference.getLabel && reference.getLabel(rollData, actor),
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label: reference.getLabel && reference.getLabel(rollData, actor),
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value: reference.getValue && reference.getValue(rollData, actor),
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value: reference.getValue && reference.getValue(rollData, actor),
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