Nettoyage des status effects
* Recherche et suppression toujours par flags.core.statusId * l'ajout d'un status depuis le token est maintenant équivallent à l'ajout par le code * Correction des demi-surprises * Correction du Demi-rêve (qui ne disparaissait pas) * fix de la selection dans la configuration système
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@ -15,7 +15,7 @@ import { DialogSplitItem } from "./dialog-split-item.js";
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import { ReglesOptionelles } from "./regles-optionelles.js";
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import { DialogRepos } from "./dialog-repos.js";
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import { RdDSheetUtility } from "./rdd-sheet-utility.js";
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import { TMRUtility } from "./tmr-utility.js";
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import { STATUSES } from "./status-effects.js";
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/* -------------------------------------------- */
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export class RdDActorSheet extends ActorSheet {
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@ -100,7 +100,7 @@ export class RdDActorSheet extends ActorSheet {
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formData.difficultesLibres = CONFIG.RDD.difficultesLibres;
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formData.hautreve = {
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isDemiReve: this.actor.getEffectByLabel("Demi-rêve"),
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isDemiReve: this.actor.getEffect(STATUSES.StatusDemiReve),
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rencontres: duplicate(formData.system.reve.rencontre.list),
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casesTmr: formData.itemsByType.casetmr,
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cacheTMR: this.actor.isTMRCache()
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@ -361,11 +361,15 @@ export class RdDActorSheet extends ActorSheet {
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await DialogRepos.create(this.actor);
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});
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html.find('.delete-active-effect').click(async event => {
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let id = $(event.currentTarget).parents(".active-effect").data('id');
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this.actor.enleverActiveEffectById(id);
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if (game.user.isGM) {
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let effect = $(event.currentTarget).parents(".active-effect").data('effect');
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this.actor.removeEffect(effect);
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}
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});
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html.find('.enlever-tous-effets').click(async event => {
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this.actor.enleverTousLesEffets();
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if (game.user.isGM) {
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this.actor.enleverTousLesEffets();
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}
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});
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html.find('.conteneur-name a').click(async event => {
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RdDUtility.toggleAfficheContenu(RdDSheetUtility.getItemId(event));
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@ -17,7 +17,7 @@ import { RdDAudio } from "./rdd-audio.js";
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import { RdDItemCompetence } from "./item-competence.js";
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import { RdDItemArme } from "./item-arme.js";
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import { RdDAlchimie } from "./rdd-alchimie.js";
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import { StatusEffects } from "./status-effects.js";
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import { STATUSES, StatusEffects } from "./status-effects.js";
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import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
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import { RdDItemSigneDraconique } from "./item-signedraconique.js";
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import { ReglesOptionelles } from "./regles-optionelles.js";
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@ -52,8 +52,6 @@ const POSSESSION_SANS_DRACONIC = {
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export class RdDActor extends Actor {
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/* -------------------------------------------- */
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static init() {
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Hooks.on("deleteActiveEffect", (effect, options, userId) => RdDActor.getParentActor(effect)?.onDeleteActiveEffect(effect, options));
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Hooks.on("preUpdateItem", (item, change, options, id) => RdDActor.getParentActor(item)?.onPreUpdateItem(item, change, options, id));
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Hooks.on("createItem", (item, options, id) => RdDActor.getParentActor(item)?.onCreateItem(item, options, id));
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Hooks.on("deleteItem", (item, options, id) => RdDActor.getParentActor(item)?.onDeleteItem(item, options, id));
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@ -420,7 +418,7 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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getSurprise(isCombat = undefined) {
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let niveauSurprise = this.getActiveEffects()
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let niveauSurprise = this.getEffects()
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.map(effect => StatusEffects.valeurSurprise(effect, isCombat))
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.reduce(Misc.sum(), 0);
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if (niveauSurprise > 1) {
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@ -1587,12 +1585,12 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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getSonne() {
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return this.getEffectByLabel("EFFECT.StatusStunned");
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return this.getEffect(STATUSES.StatusStunned);
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}
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/* -------------------------------------------- */
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async finDeRound(options = { terminer: false }) {
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for (let effect of this.getActiveEffects()) {
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for (let effect of this.getEffects()) {
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if (effect.duration.type !== 'none' && (effect.duration.remaining <= 0 || options.terminer)) {
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if (effect.system.origin) {
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await effect.update({ 'disabled': true });
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@ -1621,7 +1619,7 @@ export class RdDActor extends Actor {
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ui.notifications.info("Le personnage est hors combat, il ne reste donc pas sonné");
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return;
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}
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await this.setStatusEffect("EFFECT.StatusStunned", sonne);
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await this.setEffect(STATUSES.StatusStunned, sonne);
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}
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/* -------------------------------------------- */
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@ -1774,7 +1772,7 @@ export class RdDActor extends Actor {
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}
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await this.update({ "system.sante": sante })
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if (this.isDead()) {
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await this.setStatusEffect("EFFECT.StatusComma", true);
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await this.setEffect(STATUSES.StatusComma, true);
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}
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return result;
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}
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@ -3158,8 +3156,7 @@ export class RdDActor extends Actor {
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ui.notifications.warn("Vous êtes déja dans les TMR....");
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return
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}
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let demiReve = this.getActiveEffects(it => it.label == "Demi-rêve");
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if (mode != 'visu' && demiReve.length > 0) {
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if (mode != 'visu' && this.getEffect(STATUSES.StatusDemiReve)) {
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ui.notifications.warn("Le joueur ou le MJ est déja dans les Terres Médianes avec ce personnage ! Visualisation uniquement");
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mode = "visu"; // bascule le mode en visu automatiquement
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}
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@ -3174,7 +3171,7 @@ export class RdDActor extends Actor {
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});
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return;
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}
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await this.setStatusEffect("EFFECT.StatusDemiReve", true);
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await this.setEffect(STATUSES.StatusDemiReve, true);
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}
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const fatigue = this.system.sante.fatigue.value;
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@ -3464,7 +3461,7 @@ export class RdDActor extends Actor {
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count--;
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} else {
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// TODO: status effect dead
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this.setStatusEffect("EFFECT.StatusComma", true);
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this.setEffect(STATUSES.StatusComma, true);
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ChatMessage.create({
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content: `<img class="chat-icon" src="icons/svg/skull.svg" alt="charge" />
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<strong>${this.name} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !</strong>`
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@ -4099,61 +4096,44 @@ export class RdDActor extends Actor {
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async onUpdateActor(update, options, actorId) {
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const updatedEndurance = update?.system?.sante?.endurance
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if (updatedEndurance && options.diff) {
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await this.setStatusEffect("EFFECT.StatusUnconscious", updatedEndurance.value == 0)
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await this.setEffect(STATUSES.StatusUnconscious, updatedEndurance.value == 0)
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}
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}
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/* -------------------------------------------- */
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async onDeleteActiveEffect(effect, options) {
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switch (effect.label) {
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case 'EFFECT.StatusStunned':
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return;
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}
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getEffects() {
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return this.getEmbeddedCollection("ActiveEffect");
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}
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/* -------------------------------------------- */
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getActiveEffects(matching = it => true) {
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return Array.from(this.getEmbeddedCollection("ActiveEffect").values()).filter(it => matching(it));
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getEffect(statusId) {
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return this.getEmbeddedCollection("ActiveEffect").find(it => it.flags?.core?.statusId == statusId);
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}
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/* -------------------------------------------- */
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getEffectByLabel(label) {
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return this.getActiveEffects().find(it => it.system?.label == label);
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}
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/* -------------------------------------------- */
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getEffectById(id) {
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return this.getActiveEffects().find(it => it.id == id);
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}
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/* -------------------------------------------- */
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async setStatusEffect(label, status, updates = {}) {
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async setEffect(statusId, status) {
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if (this.isEntite() || this.type == 'vehicule') {
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return;
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}
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console.log("setStatusEffect", label, status, updates)
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const existing = this.getEffectByLabel(label);
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if (existing) {
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existing.delete();
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}
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if (status) {
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const statusEffect = mergeObject(duplicate(StatusEffects.status(label)), updates);
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await this.createEmbeddedDocuments("ActiveEffect", [statusEffect]);
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console.log("setEffect", statusId, status)
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await this.removeEffect(statusId);
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const effect = StatusEffects.status(statusId);
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if (effect) {
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await this.createEmbeddedDocuments("ActiveEffect", [effect]);
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}
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}
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enleverActiveEffectById(id) {
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if (game.user.isGM) {
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const existing = this.getEffectById(id);
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if (existing) {
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existing.delete();
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}
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async removeEffect(statusId) {
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const effect = this.getEffect(statusId);
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if (effect) {
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await this.deleteEmbeddedDocuments('ActiveEffect', [effect.id]);
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}
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}
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/* -------------------------------------------- */
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enleverTousLesEffets() {
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if (game.user.isGM) {
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this.deleteEmbeddedDocuments('ActiveEffect', this.getActiveEffects().map(it => it.id));
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this.deleteEmbeddedDocuments('ActiveEffect', this.getEffects().map(it => it.id));
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}
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}
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@ -10,6 +10,7 @@ import { RdDResolutionTable } from "./rdd-resolution-table.js";
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import { RdDRoll } from "./rdd-roll.js";
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import { RdDRollTables } from "./rdd-rolltables.js";
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import { ReglesOptionelles } from "./regles-optionelles.js";
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import { STATUSES } from "./status-effects.js";
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/* -------------------------------------------- */
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const premierRoundInit = [
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@ -1185,7 +1186,7 @@ export class RdDCombat {
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defenderRoll.show.recul = 'encaisse';
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} else if (rollRecul.rolled.isETotal || this._isReculCauseChute(impact)) {
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defenderRoll.show.recul = 'chute';
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await this.defender.setStatusEffect("EFFECT.StatusProne", true);
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await this.defender.setEffect(STATUSES.StatusProne, true);
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}
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else {
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defenderRoll.show.recul = 'recul';
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@ -1,4 +1,3 @@
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import { SYSTEM_SOCKET_ID } from "./constants.js";
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import { RollDataAjustements } from "./rolldata-ajustements.js";
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import { RdDUtility } from "./rdd-utility.js";
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import { TMRUtility } from "./tmr-utility.js";
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@ -16,6 +15,7 @@ import { Misc } from "./misc.js";
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import { HtmlUtility } from "./html-utility.js";
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import { ReglesOptionelles } from "./regles-optionelles.js";
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import { RdDDice } from "./rdd-dice.js";
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import { STATUSES } from "./status-effects.js";
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/* -------------------------------------------- */
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export class RdDTMRDialog extends Dialog {
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@ -277,15 +277,16 @@ export class RdDTMRDialog extends Dialog {
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}
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/* -------------------------------------------- */
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close() {
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if ( this.actor.tmrApp ) {
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async close() {
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if (this.actor.tmrApp) {
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this.actor.tmrApp = undefined; // Cleanup reference
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if ( !this.viewOnly ) {
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this.actor.setStatusEffect("EFFECT.StatusDemiReve", false);
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if (!this.viewOnly) {
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await this.actor.setEffect(STATUSES.StatusDemiReve, false)
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this._tellToGM(this.actor.name + " a quitté les terres médianes");
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}
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this.actor.santeIncDec("fatigue", this.cumulFatigue).then(super.close()); // moving 1 cell costs 1 fatigue
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await this.actor.santeIncDec("fatigue", this.cumulFatigue)
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}
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await super.close(); // moving 1 cell costs 1 fatigue
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}
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/* -------------------------------------------- */
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@ -1,26 +1,41 @@
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import { SYSTEM_RDD } from "./constants.js";
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const rddStatusEffects = [
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{ rdd: true, id: 'stun', label: 'EFFECT.StatusStunned', icon: 'icons/svg/stoned.svg', "duration.rounds": 1 },
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{ rdd: true, id: 'bleeding', label: 'EFFECT.StatusBleeding', icon: 'icons/svg/blood.svg' },
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{ rdd: true, id: 'prone', label: 'EFFECT.StatusProne', icon: 'icons/svg/falling.svg' },
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{ rdd: true, id: 'grappling', tint: '#33cc33', label: 'EFFECT.StatusGrappling', icon: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp' },
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{ rdd: true, id: 'grappled', tint: '#ff9900', label: 'EFFECT.StatusGrappled', icon: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp' },
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{ rdd: true, id: 'restrain', label: 'EFFECT.StatusRestrained', icon: 'icons/svg/net.svg' },
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{ rdd: true, id: 'unconscious', label: 'EFFECT.StatusUnconscious', icon: 'icons/svg/unconscious.svg' },
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{ rdd: true, id: 'blind', label: 'EFFECT.StatusBlind', icon: 'icons/svg/blind.svg' },
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{ rdd: true, id: 'comma', label: 'EFFECT.StatusComma', icon: 'icons/svg/skull.svg' },
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{ rdd: true, id: 'dead', label: 'EFFECT.StatusDead', icon: 'icons/svg/skull.svg' },
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{ rdd: true, id: 'demi-reve', label: 'EFFECT.StatusDemiReve', icon: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd12.svg' }
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];
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const demiReveStatusEffect = rddStatusEffects.find(it => it.label == 'EFFECT.StatusDemiReve');
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export const STATUSES = {
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StatusStunned : 'stun',
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StatusBleeding: 'bleeding',
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StatusProne: 'prone',
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StatusGrappling: 'grappling',
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StatusGrappled: 'grappled',
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StatusRestrained: 'restrain',
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StatusUnconscious: 'unconscious',
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StatusBlind: 'blind',
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StatusComma: 'comma',
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StatusDead: 'dead',
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StatusDemiReve: 'demi-reve',
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}
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const statusDemiSurprise = new Set(['EFFECT.StatusStunned', 'EFFECT.StatusProne', 'EFFECT.StatusRestrain']);
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const statusSurpriseTotale = new Set(['EFFECT.StatusUnconscious', 'EFFECT.StatusBlind', 'EFFECT.StatusComma']);
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const rddStatusEffects = [
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{ rdd: true, id: STATUSES.StatusStunned, label: 'EFFECT.StatusStunned', icon: 'icons/svg/stoned.svg', "duration.rounds": 1 },
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{ rdd: true, id: STATUSES.StatusBleeding, label: 'EFFECT.StatusBleeding', icon: 'icons/svg/blood.svg' },
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{ rdd: true, id: STATUSES.StatusProne, label: 'EFFECT.StatusProne', icon: 'icons/svg/falling.svg' },
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{ rdd: true, id: STATUSES.StatusGrappling, tint: '#33cc33', label: 'EFFECT.StatusGrappling', icon: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp' },
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{ rdd: true, id: STATUSES.StatusGrappled, tint: '#ff9900', label: 'EFFECT.StatusGrappled', icon: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp' },
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{ rdd: true, id: STATUSES.StatusRestrained, label: 'EFFECT.StatusRestrained', icon: 'icons/svg/net.svg' },
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{ rdd: true, id: STATUSES.StatusUnconscious, label: 'EFFECT.StatusUnconscious', icon: 'icons/svg/unconscious.svg' },
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{ rdd: true, id: STATUSES.StatusBlind, label: 'EFFECT.StatusBlind', icon: 'icons/svg/blind.svg' },
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{ rdd: true, id: STATUSES.StatusComma, label: 'EFFECT.StatusComma', icon: 'icons/svg/skull.svg' },
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{ rdd: true, id: STATUSES.StatusDead, label: 'EFFECT.StatusDead', icon: 'icons/svg/skull.svg' },
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{ rdd: true, id: STATUSES.StatusDemiReve, label: 'EFFECT.StatusDemiReve', icon: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd12.svg' }
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];
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const demiReveStatusEffect = rddStatusEffects.find(it => it.id == STATUSES.StatusDemiReve);
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const statusDemiSurprise = [STATUSES.StatusStunned, STATUSES.StatusProne, STATUSES.StatusRestrained];
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const statusSurpriseTotale = [STATUSES.StatusUnconscious, STATUSES.StatusBlind, STATUSES.StatusComma];
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export class StatusEffects {
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static onReady() {
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const rddStatusIds = rddStatusEffects.map(it => it.id);
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rddStatusEffects.forEach(it => it.flags = { core: { statusId: it.id } });
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const defaultStatusEffectIds = CONFIG.statusEffects.map(it => it.id);
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game.settings.register(SYSTEM_RDD, "use-status-effects", {
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name: "use-status-effects",
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@ -47,40 +62,36 @@ export class StatusEffects {
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static valeurSurprise(effect, isCombat) {
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// const id = StatusEffects.statusId(effect);
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if (statusSurpriseTotale.has(effect.label)) {
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if (statusSurpriseTotale.includes(effect.flags?.core?.statusId)) {
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return 2;
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}
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return statusDemiSurprise.has(effect.label) || (isCombat && effect.label == demiReveStatusEffect.label) ? 1 : 0;
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}
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static setMandatoryRdd() {
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CONFIG.statusEffects.filter(it => statusDemiSurprise.has(it.id) || statusSurpriseTotale.has(it.id))
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.forEach(it => it.rdd = true);
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return statusDemiSurprise.includes(effect.flags?.core?.statusId) || (isCombat && effect.flags?.core?.statusId == STATUSES.StatusDemiReve) ? 1 : 0;
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}
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static _getUseStatusEffects() {
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const setting = game.settings.get(SYSTEM_RDD, "use-status-effects");
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return setting ? new Set(setting.split(',')) : new Set();
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return setting ? setting.split(',') : [];
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}
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static _setUseStatusEffects(useStatusEffects) {
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static _setUseStatusEffects(statusIds) {
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if (game.user.isGM) {
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game.settings.set(SYSTEM_RDD, "use-status-effects", StatusEffects._toSetting(useStatusEffects));
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game.settings.set(SYSTEM_RDD, "use-status-effects", StatusEffects._toSetting(statusIds));
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}
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for (let effect of CONFIG.RDD.allEffects) {
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effect.active = effect.rdd || useStatusEffects.has(effect.id);
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effect.active = effect.rdd || statusIds.includes(effect.flags?.core?.statusId);
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}
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CONFIG.statusEffects = CONFIG.RDD.allEffects.filter(it => it.active);
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}
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static _toSetting(useStatusEffects) {
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return Array.from(useStatusEffects).join();
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static _toSetting(statusIds) {
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return statusIds.join();
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}
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static status(label) {
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return rddStatusEffects.find(it => it.label == label) ?? { label: label };
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static status(statusId) {
|
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return rddStatusEffects.find(it => it.flags?.core?.statusId == statusId);
|
||||
}
|
||||
|
||||
static demiReve() {
|
||||
return demiReveStatusEffect;
|
||||
}
|
||||
@ -106,8 +117,10 @@ class StatusEffectsSettings extends FormApplication {
|
||||
}
|
||||
|
||||
getData() {
|
||||
const used = StatusEffects._getUseStatusEffects();
|
||||
let formData = super.getData();
|
||||
formData.effects = CONFIG.RDD.allEffects;
|
||||
formData.effects = duplicate(CONFIG.RDD.allEffects);
|
||||
formData.effects.forEach(it => it.active = used.includes(it.id))
|
||||
return formData;
|
||||
}
|
||||
|
||||
@ -118,10 +131,10 @@ class StatusEffectsSettings extends FormApplication {
|
||||
let selected = StatusEffects._getUseStatusEffects();
|
||||
let isChecked = event.currentTarget.checked;
|
||||
if (isChecked) {
|
||||
selected.add(id);
|
||||
selected.push(id);
|
||||
}
|
||||
else {
|
||||
selected.delete(id);
|
||||
selected = selected.filter(it => it != id)
|
||||
}
|
||||
StatusEffects._setUseStatusEffects(selected);
|
||||
}
|
||||
|
@ -1,7 +1,7 @@
|
||||
{{#if calc.surprise}}{{calc.surprise}}! {{/if}}
|
||||
{{#if effects}}
|
||||
{{#each effects as |effect key|}}
|
||||
<span class="active-effect" data-id="{{effect._id}}">
|
||||
<span class="active-effect" data-effect="{{effect.flags.core.statusId}}">
|
||||
<img class="button-effect-img delete-active-effect" src="{{effect.icon}}" alt="{{localize effect.label}}" width="24" height="24" />
|
||||
</span>
|
||||
{{/each}}
|
||||
|
@ -7,7 +7,7 @@
|
||||
{{else}}
|
||||
<input class="resource-content select-effect" type="checkbox" name="{{effect.id}}" {{#if effect.active}}checked{{/if}}/>
|
||||
{{/if}}
|
||||
<img class="button-effect-img" height="16" width="16" src="{{effect.icon}}" alt="{{ localize effect.label}}" />
|
||||
<img class="button-effect-img" height="16" width="16" src="{{effect.icon}}" alt="{{localize effect.label}}" />
|
||||
<label>{{localize effect.label}}</label>
|
||||
</li>
|
||||
{{/each}}
|
||||
|
Loading…
Reference in New Issue
Block a user