Nettoyage des status effects

* Recherche et suppression toujours par flags.core.statusId
* l'ajout d'un status depuis le token est maintenant équivallent
  à l'ajout par le code
* Correction des demi-surprises
* Correction du Demi-rêve (qui ne disparaissait pas)
* fix de la selection dans la configuration système
This commit is contained in:
Vincent Vandemeulebrouck 2022-09-17 22:36:43 +02:00
parent 56ea9dd2e4
commit 7a92ee85ef
7 changed files with 93 additions and 94 deletions

View File

@ -15,7 +15,7 @@ import { DialogSplitItem } from "./dialog-split-item.js";
import { ReglesOptionelles } from "./regles-optionelles.js"; import { ReglesOptionelles } from "./regles-optionelles.js";
import { DialogRepos } from "./dialog-repos.js"; import { DialogRepos } from "./dialog-repos.js";
import { RdDSheetUtility } from "./rdd-sheet-utility.js"; import { RdDSheetUtility } from "./rdd-sheet-utility.js";
import { TMRUtility } from "./tmr-utility.js"; import { STATUSES } from "./status-effects.js";
/* -------------------------------------------- */ /* -------------------------------------------- */
export class RdDActorSheet extends ActorSheet { export class RdDActorSheet extends ActorSheet {
@ -100,7 +100,7 @@ export class RdDActorSheet extends ActorSheet {
formData.difficultesLibres = CONFIG.RDD.difficultesLibres; formData.difficultesLibres = CONFIG.RDD.difficultesLibres;
formData.hautreve = { formData.hautreve = {
isDemiReve: this.actor.getEffectByLabel("Demi-rêve"), isDemiReve: this.actor.getEffect(STATUSES.StatusDemiReve),
rencontres: duplicate(formData.system.reve.rencontre.list), rencontres: duplicate(formData.system.reve.rencontre.list),
casesTmr: formData.itemsByType.casetmr, casesTmr: formData.itemsByType.casetmr,
cacheTMR: this.actor.isTMRCache() cacheTMR: this.actor.isTMRCache()
@ -361,11 +361,15 @@ export class RdDActorSheet extends ActorSheet {
await DialogRepos.create(this.actor); await DialogRepos.create(this.actor);
}); });
html.find('.delete-active-effect').click(async event => { html.find('.delete-active-effect').click(async event => {
let id = $(event.currentTarget).parents(".active-effect").data('id'); if (game.user.isGM) {
this.actor.enleverActiveEffectById(id); let effect = $(event.currentTarget).parents(".active-effect").data('effect');
this.actor.removeEffect(effect);
}
}); });
html.find('.enlever-tous-effets').click(async event => { html.find('.enlever-tous-effets').click(async event => {
if (game.user.isGM) {
this.actor.enleverTousLesEffets(); this.actor.enleverTousLesEffets();
}
}); });
html.find('.conteneur-name a').click(async event => { html.find('.conteneur-name a').click(async event => {
RdDUtility.toggleAfficheContenu(RdDSheetUtility.getItemId(event)); RdDUtility.toggleAfficheContenu(RdDSheetUtility.getItemId(event));

View File

@ -17,7 +17,7 @@ import { RdDAudio } from "./rdd-audio.js";
import { RdDItemCompetence } from "./item-competence.js"; import { RdDItemCompetence } from "./item-competence.js";
import { RdDItemArme } from "./item-arme.js"; import { RdDItemArme } from "./item-arme.js";
import { RdDAlchimie } from "./rdd-alchimie.js"; import { RdDAlchimie } from "./rdd-alchimie.js";
import { StatusEffects } from "./status-effects.js"; import { STATUSES, StatusEffects } from "./status-effects.js";
import { RdDItemCompetenceCreature } from "./item-competencecreature.js"; import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
import { RdDItemSigneDraconique } from "./item-signedraconique.js"; import { RdDItemSigneDraconique } from "./item-signedraconique.js";
import { ReglesOptionelles } from "./regles-optionelles.js"; import { ReglesOptionelles } from "./regles-optionelles.js";
@ -52,8 +52,6 @@ const POSSESSION_SANS_DRACONIC = {
export class RdDActor extends Actor { export class RdDActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
static init() { static init() {
Hooks.on("deleteActiveEffect", (effect, options, userId) => RdDActor.getParentActor(effect)?.onDeleteActiveEffect(effect, options));
Hooks.on("preUpdateItem", (item, change, options, id) => RdDActor.getParentActor(item)?.onPreUpdateItem(item, change, options, id)); Hooks.on("preUpdateItem", (item, change, options, id) => RdDActor.getParentActor(item)?.onPreUpdateItem(item, change, options, id));
Hooks.on("createItem", (item, options, id) => RdDActor.getParentActor(item)?.onCreateItem(item, options, id)); Hooks.on("createItem", (item, options, id) => RdDActor.getParentActor(item)?.onCreateItem(item, options, id));
Hooks.on("deleteItem", (item, options, id) => RdDActor.getParentActor(item)?.onDeleteItem(item, options, id)); Hooks.on("deleteItem", (item, options, id) => RdDActor.getParentActor(item)?.onDeleteItem(item, options, id));
@ -420,7 +418,7 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
getSurprise(isCombat = undefined) { getSurprise(isCombat = undefined) {
let niveauSurprise = this.getActiveEffects() let niveauSurprise = this.getEffects()
.map(effect => StatusEffects.valeurSurprise(effect, isCombat)) .map(effect => StatusEffects.valeurSurprise(effect, isCombat))
.reduce(Misc.sum(), 0); .reduce(Misc.sum(), 0);
if (niveauSurprise > 1) { if (niveauSurprise > 1) {
@ -1587,12 +1585,12 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
getSonne() { getSonne() {
return this.getEffectByLabel("EFFECT.StatusStunned"); return this.getEffect(STATUSES.StatusStunned);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async finDeRound(options = { terminer: false }) { async finDeRound(options = { terminer: false }) {
for (let effect of this.getActiveEffects()) { for (let effect of this.getEffects()) {
if (effect.duration.type !== 'none' && (effect.duration.remaining <= 0 || options.terminer)) { if (effect.duration.type !== 'none' && (effect.duration.remaining <= 0 || options.terminer)) {
if (effect.system.origin) { if (effect.system.origin) {
await effect.update({ 'disabled': true }); await effect.update({ 'disabled': true });
@ -1621,7 +1619,7 @@ export class RdDActor extends Actor {
ui.notifications.info("Le personnage est hors combat, il ne reste donc pas sonné"); ui.notifications.info("Le personnage est hors combat, il ne reste donc pas sonné");
return; return;
} }
await this.setStatusEffect("EFFECT.StatusStunned", sonne); await this.setEffect(STATUSES.StatusStunned, sonne);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -1774,7 +1772,7 @@ export class RdDActor extends Actor {
} }
await this.update({ "system.sante": sante }) await this.update({ "system.sante": sante })
if (this.isDead()) { if (this.isDead()) {
await this.setStatusEffect("EFFECT.StatusComma", true); await this.setEffect(STATUSES.StatusComma, true);
} }
return result; return result;
} }
@ -3158,8 +3156,7 @@ export class RdDActor extends Actor {
ui.notifications.warn("Vous êtes déja dans les TMR...."); ui.notifications.warn("Vous êtes déja dans les TMR....");
return return
} }
let demiReve = this.getActiveEffects(it => it.label == "Demi-rêve"); if (mode != 'visu' && this.getEffect(STATUSES.StatusDemiReve)) {
if (mode != 'visu' && demiReve.length > 0) {
ui.notifications.warn("Le joueur ou le MJ est déja dans les Terres Médianes avec ce personnage ! Visualisation uniquement"); ui.notifications.warn("Le joueur ou le MJ est déja dans les Terres Médianes avec ce personnage ! Visualisation uniquement");
mode = "visu"; // bascule le mode en visu automatiquement mode = "visu"; // bascule le mode en visu automatiquement
} }
@ -3174,7 +3171,7 @@ export class RdDActor extends Actor {
}); });
return; return;
} }
await this.setStatusEffect("EFFECT.StatusDemiReve", true); await this.setEffect(STATUSES.StatusDemiReve, true);
} }
const fatigue = this.system.sante.fatigue.value; const fatigue = this.system.sante.fatigue.value;
@ -3464,7 +3461,7 @@ export class RdDActor extends Actor {
count--; count--;
} else { } else {
// TODO: status effect dead // TODO: status effect dead
this.setStatusEffect("EFFECT.StatusComma", true); this.setEffect(STATUSES.StatusComma, true);
ChatMessage.create({ ChatMessage.create({
content: `<img class="chat-icon" src="icons/svg/skull.svg" alt="charge" /> content: `<img class="chat-icon" src="icons/svg/skull.svg" alt="charge" />
<strong>${this.name} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !</strong>` <strong>${this.name} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !</strong>`
@ -4099,61 +4096,44 @@ export class RdDActor extends Actor {
async onUpdateActor(update, options, actorId) { async onUpdateActor(update, options, actorId) {
const updatedEndurance = update?.system?.sante?.endurance const updatedEndurance = update?.system?.sante?.endurance
if (updatedEndurance && options.diff) { if (updatedEndurance && options.diff) {
await this.setStatusEffect("EFFECT.StatusUnconscious", updatedEndurance.value == 0) await this.setEffect(STATUSES.StatusUnconscious, updatedEndurance.value == 0)
} }
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async onDeleteActiveEffect(effect, options) { getEffects() {
switch (effect.label) { return this.getEmbeddedCollection("ActiveEffect");
case 'EFFECT.StatusStunned':
return;
}
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
getActiveEffects(matching = it => true) { getEffect(statusId) {
return Array.from(this.getEmbeddedCollection("ActiveEffect").values()).filter(it => matching(it)); return this.getEmbeddedCollection("ActiveEffect").find(it => it.flags?.core?.statusId == statusId);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
getEffectByLabel(label) { async setEffect(statusId, status) {
return this.getActiveEffects().find(it => it.system?.label == label);
}
/* -------------------------------------------- */
getEffectById(id) {
return this.getActiveEffects().find(it => it.id == id);
}
/* -------------------------------------------- */
async setStatusEffect(label, status, updates = {}) {
if (this.isEntite() || this.type == 'vehicule') { if (this.isEntite() || this.type == 'vehicule') {
return; return;
} }
console.log("setStatusEffect", label, status, updates) console.log("setEffect", statusId, status)
const existing = this.getEffectByLabel(label); await this.removeEffect(statusId);
if (existing) { const effect = StatusEffects.status(statusId);
existing.delete(); if (effect) {
} await this.createEmbeddedDocuments("ActiveEffect", [effect]);
if (status) {
const statusEffect = mergeObject(duplicate(StatusEffects.status(label)), updates);
await this.createEmbeddedDocuments("ActiveEffect", [statusEffect]);
} }
} }
enleverActiveEffectById(id) { async removeEffect(statusId) {
if (game.user.isGM) { const effect = this.getEffect(statusId);
const existing = this.getEffectById(id); if (effect) {
if (existing) { await this.deleteEmbeddedDocuments('ActiveEffect', [effect.id]);
existing.delete();
}
} }
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
enleverTousLesEffets() { enleverTousLesEffets() {
if (game.user.isGM) { if (game.user.isGM) {
this.deleteEmbeddedDocuments('ActiveEffect', this.getActiveEffects().map(it => it.id)); this.deleteEmbeddedDocuments('ActiveEffect', this.getEffects().map(it => it.id));
} }
} }

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@ -10,6 +10,7 @@ import { RdDResolutionTable } from "./rdd-resolution-table.js";
import { RdDRoll } from "./rdd-roll.js"; import { RdDRoll } from "./rdd-roll.js";
import { RdDRollTables } from "./rdd-rolltables.js"; import { RdDRollTables } from "./rdd-rolltables.js";
import { ReglesOptionelles } from "./regles-optionelles.js"; import { ReglesOptionelles } from "./regles-optionelles.js";
import { STATUSES } from "./status-effects.js";
/* -------------------------------------------- */ /* -------------------------------------------- */
const premierRoundInit = [ const premierRoundInit = [
@ -1185,7 +1186,7 @@ export class RdDCombat {
defenderRoll.show.recul = 'encaisse'; defenderRoll.show.recul = 'encaisse';
} else if (rollRecul.rolled.isETotal || this._isReculCauseChute(impact)) { } else if (rollRecul.rolled.isETotal || this._isReculCauseChute(impact)) {
defenderRoll.show.recul = 'chute'; defenderRoll.show.recul = 'chute';
await this.defender.setStatusEffect("EFFECT.StatusProne", true); await this.defender.setEffect(STATUSES.StatusProne, true);
} }
else { else {
defenderRoll.show.recul = 'recul'; defenderRoll.show.recul = 'recul';

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@ -1,4 +1,3 @@
import { SYSTEM_SOCKET_ID } from "./constants.js";
import { RollDataAjustements } from "./rolldata-ajustements.js"; import { RollDataAjustements } from "./rolldata-ajustements.js";
import { RdDUtility } from "./rdd-utility.js"; import { RdDUtility } from "./rdd-utility.js";
import { TMRUtility } from "./tmr-utility.js"; import { TMRUtility } from "./tmr-utility.js";
@ -16,6 +15,7 @@ import { Misc } from "./misc.js";
import { HtmlUtility } from "./html-utility.js"; import { HtmlUtility } from "./html-utility.js";
import { ReglesOptionelles } from "./regles-optionelles.js"; import { ReglesOptionelles } from "./regles-optionelles.js";
import { RdDDice } from "./rdd-dice.js"; import { RdDDice } from "./rdd-dice.js";
import { STATUSES } from "./status-effects.js";
/* -------------------------------------------- */ /* -------------------------------------------- */
export class RdDTMRDialog extends Dialog { export class RdDTMRDialog extends Dialog {
@ -277,15 +277,16 @@ export class RdDTMRDialog extends Dialog {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
close() { async close() {
if ( this.actor.tmrApp ) { if (this.actor.tmrApp) {
this.actor.tmrApp = undefined; // Cleanup reference this.actor.tmrApp = undefined; // Cleanup reference
if ( !this.viewOnly ) { if (!this.viewOnly) {
this.actor.setStatusEffect("EFFECT.StatusDemiReve", false); await this.actor.setEffect(STATUSES.StatusDemiReve, false)
this._tellToGM(this.actor.name + " a quitté les terres médianes"); this._tellToGM(this.actor.name + " a quitté les terres médianes");
} }
this.actor.santeIncDec("fatigue", this.cumulFatigue).then(super.close()); // moving 1 cell costs 1 fatigue await this.actor.santeIncDec("fatigue", this.cumulFatigue)
} }
await super.close(); // moving 1 cell costs 1 fatigue
} }
/* -------------------------------------------- */ /* -------------------------------------------- */

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@ -1,26 +1,41 @@
import { SYSTEM_RDD } from "./constants.js"; import { SYSTEM_RDD } from "./constants.js";
const rddStatusEffects = [ export const STATUSES = {
{ rdd: true, id: 'stun', label: 'EFFECT.StatusStunned', icon: 'icons/svg/stoned.svg', "duration.rounds": 1 }, StatusStunned : 'stun',
{ rdd: true, id: 'bleeding', label: 'EFFECT.StatusBleeding', icon: 'icons/svg/blood.svg' }, StatusBleeding: 'bleeding',
{ rdd: true, id: 'prone', label: 'EFFECT.StatusProne', icon: 'icons/svg/falling.svg' }, StatusProne: 'prone',
{ rdd: true, id: 'grappling', tint: '#33cc33', label: 'EFFECT.StatusGrappling', icon: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp' }, StatusGrappling: 'grappling',
{ rdd: true, id: 'grappled', tint: '#ff9900', label: 'EFFECT.StatusGrappled', icon: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp' }, StatusGrappled: 'grappled',
{ rdd: true, id: 'restrain', label: 'EFFECT.StatusRestrained', icon: 'icons/svg/net.svg' }, StatusRestrained: 'restrain',
{ rdd: true, id: 'unconscious', label: 'EFFECT.StatusUnconscious', icon: 'icons/svg/unconscious.svg' }, StatusUnconscious: 'unconscious',
{ rdd: true, id: 'blind', label: 'EFFECT.StatusBlind', icon: 'icons/svg/blind.svg' }, StatusBlind: 'blind',
{ rdd: true, id: 'comma', label: 'EFFECT.StatusComma', icon: 'icons/svg/skull.svg' }, StatusComma: 'comma',
{ rdd: true, id: 'dead', label: 'EFFECT.StatusDead', icon: 'icons/svg/skull.svg' }, StatusDead: 'dead',
{ rdd: true, id: 'demi-reve', label: 'EFFECT.StatusDemiReve', icon: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd12.svg' } StatusDemiReve: 'demi-reve',
]; }
const demiReveStatusEffect = rddStatusEffects.find(it => it.label == 'EFFECT.StatusDemiReve');
const statusDemiSurprise = new Set(['EFFECT.StatusStunned', 'EFFECT.StatusProne', 'EFFECT.StatusRestrain']); const rddStatusEffects = [
const statusSurpriseTotale = new Set(['EFFECT.StatusUnconscious', 'EFFECT.StatusBlind', 'EFFECT.StatusComma']); { rdd: true, id: STATUSES.StatusStunned, label: 'EFFECT.StatusStunned', icon: 'icons/svg/stoned.svg', "duration.rounds": 1 },
{ rdd: true, id: STATUSES.StatusBleeding, label: 'EFFECT.StatusBleeding', icon: 'icons/svg/blood.svg' },
{ rdd: true, id: STATUSES.StatusProne, label: 'EFFECT.StatusProne', icon: 'icons/svg/falling.svg' },
{ rdd: true, id: STATUSES.StatusGrappling, tint: '#33cc33', label: 'EFFECT.StatusGrappling', icon: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp' },
{ rdd: true, id: STATUSES.StatusGrappled, tint: '#ff9900', label: 'EFFECT.StatusGrappled', icon: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp' },
{ rdd: true, id: STATUSES.StatusRestrained, label: 'EFFECT.StatusRestrained', icon: 'icons/svg/net.svg' },
{ rdd: true, id: STATUSES.StatusUnconscious, label: 'EFFECT.StatusUnconscious', icon: 'icons/svg/unconscious.svg' },
{ rdd: true, id: STATUSES.StatusBlind, label: 'EFFECT.StatusBlind', icon: 'icons/svg/blind.svg' },
{ rdd: true, id: STATUSES.StatusComma, label: 'EFFECT.StatusComma', icon: 'icons/svg/skull.svg' },
{ rdd: true, id: STATUSES.StatusDead, label: 'EFFECT.StatusDead', icon: 'icons/svg/skull.svg' },
{ rdd: true, id: STATUSES.StatusDemiReve, label: 'EFFECT.StatusDemiReve', icon: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd12.svg' }
];
const demiReveStatusEffect = rddStatusEffects.find(it => it.id == STATUSES.StatusDemiReve);
const statusDemiSurprise = [STATUSES.StatusStunned, STATUSES.StatusProne, STATUSES.StatusRestrained];
const statusSurpriseTotale = [STATUSES.StatusUnconscious, STATUSES.StatusBlind, STATUSES.StatusComma];
export class StatusEffects { export class StatusEffects {
static onReady() { static onReady() {
const rddStatusIds = rddStatusEffects.map(it => it.id); const rddStatusIds = rddStatusEffects.map(it => it.id);
rddStatusEffects.forEach(it => it.flags = { core: { statusId: it.id } });
const defaultStatusEffectIds = CONFIG.statusEffects.map(it => it.id); const defaultStatusEffectIds = CONFIG.statusEffects.map(it => it.id);
game.settings.register(SYSTEM_RDD, "use-status-effects", { game.settings.register(SYSTEM_RDD, "use-status-effects", {
name: "use-status-effects", name: "use-status-effects",
@ -47,40 +62,36 @@ export class StatusEffects {
static valeurSurprise(effect, isCombat) { static valeurSurprise(effect, isCombat) {
// const id = StatusEffects.statusId(effect); // const id = StatusEffects.statusId(effect);
if (statusSurpriseTotale.has(effect.label)) { if (statusSurpriseTotale.includes(effect.flags?.core?.statusId)) {
return 2; return 2;
} }
return statusDemiSurprise.has(effect.label) || (isCombat && effect.label == demiReveStatusEffect.label) ? 1 : 0; return statusDemiSurprise.includes(effect.flags?.core?.statusId) || (isCombat && effect.flags?.core?.statusId == STATUSES.StatusDemiReve) ? 1 : 0;
}
static setMandatoryRdd() {
CONFIG.statusEffects.filter(it => statusDemiSurprise.has(it.id) || statusSurpriseTotale.has(it.id))
.forEach(it => it.rdd = true);
} }
static _getUseStatusEffects() { static _getUseStatusEffects() {
const setting = game.settings.get(SYSTEM_RDD, "use-status-effects"); const setting = game.settings.get(SYSTEM_RDD, "use-status-effects");
return setting ? new Set(setting.split(',')) : new Set(); return setting ? setting.split(',') : [];
} }
static _setUseStatusEffects(useStatusEffects) { static _setUseStatusEffects(statusIds) {
if (game.user.isGM) { if (game.user.isGM) {
game.settings.set(SYSTEM_RDD, "use-status-effects", StatusEffects._toSetting(useStatusEffects)); game.settings.set(SYSTEM_RDD, "use-status-effects", StatusEffects._toSetting(statusIds));
} }
for (let effect of CONFIG.RDD.allEffects) { for (let effect of CONFIG.RDD.allEffects) {
effect.active = effect.rdd || useStatusEffects.has(effect.id); effect.active = effect.rdd || statusIds.includes(effect.flags?.core?.statusId);
} }
CONFIG.statusEffects = CONFIG.RDD.allEffects.filter(it => it.active); CONFIG.statusEffects = CONFIG.RDD.allEffects.filter(it => it.active);
} }
static _toSetting(useStatusEffects) { static _toSetting(statusIds) {
return Array.from(useStatusEffects).join(); return statusIds.join();
} }
static status(label) { static status(statusId) {
return rddStatusEffects.find(it => it.label == label) ?? { label: label }; return rddStatusEffects.find(it => it.flags?.core?.statusId == statusId);
} }
static demiReve() { static demiReve() {
return demiReveStatusEffect; return demiReveStatusEffect;
} }
@ -106,8 +117,10 @@ class StatusEffectsSettings extends FormApplication {
} }
getData() { getData() {
const used = StatusEffects._getUseStatusEffects();
let formData = super.getData(); let formData = super.getData();
formData.effects = CONFIG.RDD.allEffects; formData.effects = duplicate(CONFIG.RDD.allEffects);
formData.effects.forEach(it => it.active = used.includes(it.id))
return formData; return formData;
} }
@ -118,10 +131,10 @@ class StatusEffectsSettings extends FormApplication {
let selected = StatusEffects._getUseStatusEffects(); let selected = StatusEffects._getUseStatusEffects();
let isChecked = event.currentTarget.checked; let isChecked = event.currentTarget.checked;
if (isChecked) { if (isChecked) {
selected.add(id); selected.push(id);
} }
else { else {
selected.delete(id); selected = selected.filter(it => it != id)
} }
StatusEffects._setUseStatusEffects(selected); StatusEffects._setUseStatusEffects(selected);
} }

View File

@ -1,7 +1,7 @@
{{#if calc.surprise}}{{calc.surprise}}! {{/if}} {{#if calc.surprise}}{{calc.surprise}}! {{/if}}
{{#if effects}} {{#if effects}}
{{#each effects as |effect key|}} {{#each effects as |effect key|}}
<span class="active-effect" data-id="{{effect._id}}"> <span class="active-effect" data-effect="{{effect.flags.core.statusId}}">
<img class="button-effect-img delete-active-effect" src="{{effect.icon}}" alt="{{localize effect.label}}" width="24" height="24" /> <img class="button-effect-img delete-active-effect" src="{{effect.icon}}" alt="{{localize effect.label}}" width="24" height="24" />
</span> </span>
{{/each}} {{/each}}

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@ -7,7 +7,7 @@
{{else}} {{else}}
<input class="resource-content select-effect" type="checkbox" name="{{effect.id}}" {{#if effect.active}}checked{{/if}}/> <input class="resource-content select-effect" type="checkbox" name="{{effect.id}}" {{#if effect.active}}checked{{/if}}/>
{{/if}} {{/if}}
<img class="button-effect-img" height="16" width="16" src="{{effect.icon}}" alt="{{ localize effect.label}}" /> <img class="button-effect-img" height="16" width="16" src="{{effect.icon}}" alt="{{localize effect.label}}" />
<label>{{localize effect.label}}</label> <label>{{localize effect.label}}</label>
</li> </li>
{{/each}} {{/each}}