comptage de monde en async
Au cas où on n'a pas de connection internet (merci la coupure Orange)
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@ -245,7 +245,7 @@ function messageDeBienvenue() {
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/* -------------------------------------------- */
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// Register world usage statistics
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function registerUsageCount(registerKey) {
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async function registerUsageCount(registerKey) {
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if (game.user.isGM) {
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game.settings.register("world", "world-key", {
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name: "Unique world key",
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