Fix: expérience de nouveau appliquée
+ amélioration du rendu
This commit is contained in:
parent
86558c52fa
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222
module/actor.js
222
module/actor.js
@ -57,10 +57,10 @@ export class RdDActor extends Actor {
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}
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static remoteActorCall(data) {
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if (Misc.isElectedUser()){
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if (Misc.isElectedUser()) {
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RdDActor.onRemoteActorCall(data);
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}
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else{
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else {
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game.socket.emit("system.foundryvtt-reve-de-dragon", { msg: "msg_remote_actor_call", data: data });
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}
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}
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@ -833,14 +833,14 @@ export class RdDActor extends Actor {
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}
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/* -------------------------------------------- */
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async updateCompetenceXP(compName, compValue) {
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async updateCompetenceXP(compName, newXp) {
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let comp = this.getCompetence(compName);
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if (comp) {
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compValue = compValue ?? 0;
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this.checkCompetenceXP(compName, compValue);
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const update = { _id: comp.id, 'data.xp': compValue };
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newXp = newXp ?? 0;
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this.checkCompetenceXP(compName, newXp);
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const update = { _id: comp.id, 'data.xp': newXp };
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await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
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this.updateExperienceLog("XP Compétence", compValue, "XP attribués en " + compName);
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this.updateExperienceLog("XP Compétence", newXp, "XP attribués en " + compName);
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} else {
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console.log("Competence not found", compName);
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}
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@ -873,20 +873,22 @@ export class RdDActor extends Actor {
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}
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/* -------------------------------------------- */
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async updateExperienceLog( modeXP, valeurXP, raisonXP = 'Inconnue') {
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async updateExperienceLog(modeXP, valeurXP, raisonXP = 'Inconnue') {
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let d = new Date();
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console.log( modeXP, valeurXP, raisonXP);
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let expLog = duplicate( (Misc.templateData(this)).experiencelog );
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expLog.push( { mode: Misc.upperFirst(modeXP), valeur: valeurXP, raison: Misc.upperFirst(raisonXP),
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daterdd : game.system.rdd.calendrier.getDateFromIndex(), datereel: `${d.getDate()}/${d.getMonth()+1}/${d.getFullYear()}` } );
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await this.update({ [`data.experiencelog`]: expLog } );
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console.log(modeXP, valeurXP, raisonXP);
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let expLog = duplicate((Misc.templateData(this)).experiencelog);
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expLog.push({
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mode: Misc.upperFirst(modeXP), valeur: valeurXP, raison: Misc.upperFirst(raisonXP),
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daterdd: game.system.rdd.calendrier.getDateFromIndex(), datereel: `${d.getDate()}/${d.getMonth() + 1}/${d.getFullYear()}`
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});
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await this.update({ [`data.experiencelog`]: expLog });
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console.log("Add XP log", expLog);
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}
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/* -------------------------------------------- */
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async updateCompteurValue(fieldName, fieldValue, raison = 'Inconnue') {
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await this.update({ [`data.compteurs.${fieldName}.value`]: fieldValue });
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if ( fieldName == 'stress') {
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if (fieldName == 'stress') {
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await this.updateExperienceLog('stress', fieldValue, raison);
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}
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}
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@ -894,9 +896,9 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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async addCompteurValue(fieldName, fieldValue, raison = 'Inconnue') {
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let oldValue = (Misc.templateData(this)).compteurs[fieldName].value;
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await this.update({ [`data.compteurs.${fieldName}.value`]: Number(oldValue) + Number(fieldValue) } );
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if ( fieldName == 'stress') {
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await this.updateExperienceLog('stress', fieldValue, raison );
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await this.update({ [`data.compteurs.${fieldName}.value`]: Number(oldValue) + Number(fieldValue) });
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if (fieldName == 'stress') {
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await this.updateExperienceLog('stress', fieldValue, raison);
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}
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}
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@ -1939,7 +1941,7 @@ export class RdDActor extends Actor {
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compteurs.exaltation.value = 0;
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await this.update({ "data.compteurs": compteurs });
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this.updateExperienceLog( 'XP', stressRollData.xp, "Transformation du stress");
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this.updateExperienceLog('XP', stressRollData.xp, "Transformation du stress");
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}
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/* -------------------------------------------- */
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@ -1974,7 +1976,7 @@ export class RdDActor extends Actor {
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createCallbackExperience() {
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return {
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condition: r => r.rolled.isPart && r.finalLevel < 0 && game.settings.get("core", "rollMode") != 'selfroll',
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action: r => this._appliquerAjoutExperience(r, game.settings.get("core", "rollMode") != 'blindroll')
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action: r => this.appliquerAjoutExperience(r, game.settings.get("core", "rollMode") != 'blindroll')
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};
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}
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@ -1987,29 +1989,33 @@ export class RdDActor extends Actor {
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}
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/* -------------------------------------------- */
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async checkCaracXP(caracName) {
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let carac = Misc.templateData(this).carac[caracName];
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async checkCaracXP(caracName, display = true) {
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let carac = RdDActor._findCaracByName(Misc.templateData(this).carac, caracName);
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if (carac && carac.xp > 0) {
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let xpNeeded = RdDCarac.getCaracNextXp(carac.value + 1);
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const niveauSuivant = Number(carac.value) + 1;
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let xpNeeded = RdDCarac.getCaracNextXp(niveauSuivant);
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if (carac.xp >= xpNeeded) {
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carac = duplicate(carac);
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carac.value = Number(carac.value) + 1;
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carac.value = niveauSuivant;
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let xpData = {
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let checkXp = {
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alias: this.name,
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carac: caracName,
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value: carac.value,
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value: niveauSuivant,
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xp: carac.xp
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}
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ChatUtility.createChatMessage(this.name, "default", {
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content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-carac-xp.html`, xpData)
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});
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if (display){
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ChatUtility.createChatMessage(this.name, "default", {
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content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-carac-xp.html`, checkXp)
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});
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}
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return checkXp;
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}
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}
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}
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/* -------------------------------------------- */
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async checkCompetenceXP(compName, newXP = undefined) {
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async checkCompetenceXP(compName, newXP, display = true) {
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let compData = Misc.data(this.getCompetence(compName));
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if (compData && newXP && newXP == compData.data.xp) { // Si édition, mais sans changement XP
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return;
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@ -2021,8 +2027,7 @@ export class RdDActor extends Actor {
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let newCompData = duplicate(compData);
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newCompData.data.niveau += 1;
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newCompData.data.xp = newXP;
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let xpData = {
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let checkXp = {
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alias: this.name,
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competence: newCompData.name,
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niveau: newCompData.data.niveau,
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@ -2030,33 +2035,30 @@ export class RdDActor extends Actor {
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archetype: newCompData.data.niveau_archetype,
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archetypeWarning: newCompData.data.niveau > compData.data.niveau_archetype
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}
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ChatUtility.createChatMessage(this.name, "default", {
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content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-competence-xp.html`, xpData)
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});
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if (display) {
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ChatUtility.createChatMessage(this.name, "default", {
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content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-competence-xp.html`, checkXp)
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});
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}
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return checkXp;
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}
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}
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}
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/* -------------------------------------------- */
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async _appliquerAjoutExperience(rollData, display = true) {
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async appliquerAjoutExperience(rollData, display) {
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if (!this.isPersonnage()) return;
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let xpResult = this.appliquerExperience(rollData.rolled, rollData.selectedCarac.label, rollData.competence);
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if (display && xpResult.result) {
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let xpmsg = "<br>Points d'expérience gagnés ! Carac: " + xpResult.xpCarac + ", Comp: " + xpResult.xpCompetence;
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let xpData = await this._appliquerExperience(rollData.rolled, rollData.selectedCarac.label, rollData.competence);
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if (!xpData) {
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return;
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}
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if (display) {
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let message = {
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whisher: ChatMessage.getWhisperRecipients(["GM", this.name]),
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content: "<strong>" + rollData.selectedCarac.label + "</strong>" + xpmsg,
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whisher: ChatUtility.getWhisperRecipientsAndGMs(this.name),
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content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-gain-xp.html`, xpData)
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}
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ChatMessage.create(message);
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}
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if (xpResult && xpResult.xpComp > 0 && rollData.competence) {
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this.checkCompetenceXP(rollData.competence.name);
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this.updateExperienceLog("XP", xpResult.xpComp,"XP en compétence "+rollData.competence.name);
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}
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if (xpResult && xpResult.xpCarac > 0 && rollData.selectedCarac) {
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this.checkCaracXP(rollData.selectedCarac.name);
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this.updateExperienceLog("XP", xpResult.xpCarac,"XP en carac "+rollData.selectedCarac.name);
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}
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}
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/* -------------------------------------------- */
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@ -2780,47 +2782,64 @@ export class RdDActor extends Actor {
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}
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/* -------------------------------------------- */
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async appliquerExperience(rolled, caracName, competence = undefined) {
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async _appliquerExperience(rolled, caracName, competence) {
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if (!this.isPersonnage()) return;
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if (rolled.isPart && rolled.finalLevel < 0) {
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// Cas de désir lancinant, pas d'expérience sur particulière
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if (this.checkDesirLancinant()) {
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ChatMessage.create({
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content: `Vous souffrez au moins d'un Désir Lancinant, vous ne pouvez pas gagner d'expérience sur une Particulière tant que le désir n'est pas assouvi`,
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whisper: ChatMessage.getWhisperRecipients(game.user.name)
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});
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return { result: false, xpcarac: 0, xpCompetence: 0 };
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}
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if (caracName == 'Vie') caracName = 'constitution';
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if (caracName == 'derobee') caracName = 'agilite';
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if (caracName == 'reve-actuel') caracName = 'reve';
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let xp = Math.abs(rolled.finalLevel);
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let xpCarac = Math.floor(xp / 2); // impair: arrondi inférieur en carac
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let xpComp = 0;
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if (competence) {
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xpComp = xp - xpCarac;
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let update = { _id: competence.id, 'data.xp': Misc.toInt(competence.data.xp) + xpComp };
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await this.updateEmbeddedDocuments('Item', [update]);
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} else {
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xpCarac = Math.max(xpCarac, 1);
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}
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if (xpCarac > 0) {
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let carac = duplicate(Misc.templateData(this).carac);
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let selectedCarac = RdDActor._findCaracByName(carac, caracName);
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if (!selectedCarac.derivee) {
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selectedCarac.xp = Misc.toInt(selectedCarac.xp) + xpCarac;
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await this.update({ "data.carac": carac });
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} else {
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ChatMessage.create({
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content: `Vous avez ${xpCarac} à répartir pour la caractéristique dérivée ${caracName}. Vous devez le faire manuellement.`,
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whisper: ChatMessage.getWhisperRecipients(game.user.name)
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});
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}
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}
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return { result: true, xpCarac: xpCarac, xpCompetence: xpComp }; //XP
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// Pas d'XP
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if (!rolled.isPart || rolled.finalLevel >= 0) {
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return undefined;
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}
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if (this.checkDesirLancinant()) {
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// Cas de désir lancinant, pas d'expérience sur particulière
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ChatMessage.create({
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content: `Vous souffrez au moins d'un Désir Lancinant, vous ne pouvez pas gagner d'expérience sur une Particulière tant que le désir n'est pas assouvi`,
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whisper: ChatMessage.getWhisperRecipients(game.user.name)
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});
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return undefined;
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}
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if (caracName == 'Vie') caracName = 'constitution';
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if (caracName == 'derobee') caracName = 'agilite';
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if (caracName == 'reve-actuel') caracName = 'reve';
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let xp = Math.abs(rolled.finalLevel);
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// impair: arrondi inférieur en carac
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let xpCarac = competence ? Math.floor(xp / 2) : Math.max(Math.floor(xp / 2), 1);
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let xpData = {
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alias: this.name,
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caracName: caracName, xpCarac: xpCarac,
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competence: competence, xpCompetence: competence ? xp - xpCarac : 0
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};
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await this._xpCompetence(xpData);
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await this._xpCarac(xpData);
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return xpData;
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}
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/* -------------------------------------------- */
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async _xpCompetence(xpData) {
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if (xpData.competence) {
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const newXp = Misc.toInt(xpData.competence.data.xp) + xpData.xpCompetence;
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let update = { _id: xpData.competence._id, 'data.xp': newXp };
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await this.updateEmbeddedDocuments('Item', [update]);
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xpData.checkComp = await this.checkCompetenceXP(xpData.competence.name, undefined, false);
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this.updateExperienceLog("XP", xpData.xp, "XP en compétence " + xpData.competence.name);
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}
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}
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/* -------------------------------------------- */
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async _xpCarac(xpData) {
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if (xpData.xpCarac > 0) {
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let carac = duplicate(Misc.templateData(this).carac);
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let selectedCarac = RdDActor._findCaracByName(carac, xpData.caracName);
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if (!selectedCarac.derivee) {
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selectedCarac.xp = Misc.toInt(selectedCarac.xp) + xpData.xpCarac;
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await this.update({ "data.carac": carac });
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xpData.checkCarac = await this.checkCaracXP(selectedCarac.label, false);
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this.updateExperienceLog("XP", xpData.xpCarac, "XP en carac " + xpData.caracName);
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} else {
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xpData.caracRepartitionManuelle = true;
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}
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}
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return { result: false, xpCarac: 0, xpCompetence: 0 }; // Pas d'XP
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}
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/* -------------------------------------------- */
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@ -2828,7 +2847,7 @@ export class RdDActor extends Actor {
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// Gestion expérience (si existante)
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data.competence = Misc.data(this.getCompetence("astrologie"));
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data.selectedCarac = Misc.templateData(this).carac["vue"];
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this._appliquerAjoutExperience(data);
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this.appliquerAjoutExperience(data, false);
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// Ajout du nombre astral
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const item = {
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@ -2855,14 +2874,14 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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getCaracByName(caracName) {
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switch (caracName) {
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case 'reve-actuel': case 'Rêve actuel':
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switch (Grammar.toLowerCaseNoAccent(caracName)) {
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case 'reve-actuel': case 'reve actuel':
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return {
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label: 'Rêve actuel',
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value: this.getReveActuel(),
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type: "number"
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};
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case 'chance-actuelle': case 'Chance actuelle':
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case 'chance-actuelle': case 'chance-actuelle':
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return {
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label: 'Chance actuelle',
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value: this.getChanceActuel(),
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@ -2891,11 +2910,6 @@ export class RdDActor extends Actor {
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if (keys.length > 0) {
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return carac[keys[0]];
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}
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// for (const [key, value] of Object.entries(carac)) {
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// if (key.includes(name) || Grammar.toLowerCaseNoAccent(value.label).includes('name')) {
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// return carac[key];
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// }
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// }
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return undefined; // Per default
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}
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@ -2925,8 +2939,8 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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async displayTMR(mode = "normal") {
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let demiReve = this.listeEffets( it => it.label == "Demi-rêve");
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if ( mode != 'visu' && demiReve.length > 0 ) {
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let demiReve = this.listeEffets(it => it.label == "Demi-rêve");
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if (mode != 'visu' && demiReve.length > 0) {
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ui.notifications.warn("Le joueur ou le MJ est déja dans les Terres Médianes avec ce personnage ! Visualisation uniquement");
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mode = "visu"; // bascule le mode en visu automatiquement
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}
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@ -3280,7 +3294,7 @@ export class RdDActor extends Actor {
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await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-accorder-cauchemar.html');
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if (rolled.isPart) {
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await this._appliquerAjoutExperience(rollData, true);
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await this.appliquerAjoutExperience(rollData, true);
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}
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return rolled.isSuccess;
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}
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@ -3908,10 +3922,10 @@ export class RdDActor extends Actor {
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const ids = Array.from(this.effects?.values())
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.filter(it => StatusEffects.statusId(it.data) == StatusEffects.statusId(effect))
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.map(it => it.id);
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//console.log("Delete effect 1: ", this.effects, ids);
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if (ids.length > 0) {
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await this.deleteEmbeddedDocuments('ActiveEffect', ids);
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}
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//console.log("Delete effect 1: ", this.effects, ids);
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if (ids.length > 0) {
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await this.deleteEmbeddedDocuments('ActiveEffect', ids);
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}
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}
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/* -------------------------------------------- */
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@ -3928,7 +3942,7 @@ export class RdDActor extends Actor {
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//effet.flags.core.statusId = effet.id;
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let effectArray = await this.createEmbeddedDocuments('ActiveEffect', [effet]);
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if (effectArray[0]) {
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await effectArray[0].setFlag( 'core', 'statusId', effet.id);
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await effectArray[0].setFlag('core', 'statusId', effet.id);
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}
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}
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@ -386,6 +386,7 @@ export class RdDTMRDialog extends Dialog {
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rencontre: this.currentRencontre,
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nbRounds: 1,
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||||
canClose: false,
|
||||
selectedCarac: {label: "reve-actuel"},
|
||||
tmr: TMRUtility.getTMR(this._getActorCoord())
|
||||
}
|
||||
|
||||
@ -393,7 +394,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async _tentativeMaitrise(rencData, presentCite) {
|
||||
async _tentativeMaitrise(rencData) {
|
||||
console.log("-> matriser", rencData);
|
||||
|
||||
rencData.reve = this.actor.getReveActuel();
|
||||
|
@ -473,7 +473,7 @@ export class TMRRencontres {
|
||||
/* -------------------------------------------- */
|
||||
static async onPostSuccessReveDeDragon(tmrDialog, tmrData) {
|
||||
if (tmrData.rolled.isPart) {
|
||||
await tmrData.actor.appliquerExperience(tmrData.rolled, 'reve', tmrData.competence);
|
||||
await tmrData.actor.appliquerAjoutExperience(tmrData, true);
|
||||
}
|
||||
await tmrData.actor.resultCombatReveDeDragon(tmrData);
|
||||
}
|
||||
|
26
templates/chat-actor-gain-xp.html
Normal file
26
templates/chat-actor-gain-xp.html
Normal file
@ -0,0 +1,26 @@
|
||||
<h4>{{alias}} a gagné de l'expérience en {{caracName}}{{#if competence}} / {{competence.name}}{{/if}}!</h4>
|
||||
{{#if (gt xpCarac 0)}}
|
||||
<hr>
|
||||
{{xpCarac}} point{{#if (gt xpCarac 1)}}s{{/if}}
|
||||
{{#if caracRepartitionManuelle}}à répartir manuellement dans la caractéristique dérivée{{else}}en{{/if}}
|
||||
{{caracName}}.
|
||||
{{#if checkCarac}}
|
||||
L'expérience dans cette caractéristique est de {{checkCarac.xp}}, elle peut progresser!
|
||||
<br>Vous devez ouvrir votre fiche de personnage et appliquer (ou pas) l'augmentation manuellement.
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{#if (gt xpCompetence 0)}}
|
||||
<hr>
|
||||
{{xpCompetence}} point{{#if (gt xpCompetence 1)}}s{{/if}} en {{competence.name}}.
|
||||
{{#if checkComp}}
|
||||
L'expérience dans cette compétence est de {{checkComp.xp}}, elle peut progresser jusqu'à {{checkComp.niveau}}!
|
||||
Vous devez ouvrir votre fiche de personnage et appliquer l'augmentation manuellement.
|
||||
{{#if (gt checkComp.niveau checkComp.archetype)}}<br>Le niveau d'archétype est de {{checkComp.archetype}}.
|
||||
{{#if checkComp.archetypeWarning}}
|
||||
<br><strong>ATTENTION !!</strong> Si vous appliquez cette augmentation, votre compétence dépassera l'archétype.
|
||||
Veuillez contrôler que votre archétype est à jour, ou bien ne pas augmenter le niveau de cette compétence.
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
{{/if}}
|
Loading…
Reference in New Issue
Block a user