Fix init/fight HUD
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@ -7,7 +7,7 @@ export class RdDTokenHud {
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/* -------------------------------------------- */
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static addTokenHudExtensions(app, html, data) {
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static async addTokenHudExtensions(app, html, data) {
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let token = canvas.tokens.get(data._id);
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let actor = token.actor;
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let combatant = game.combat.data.combatants.find(c => c.tokenId == token.data._id);
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@ -17,10 +17,10 @@ export class RdDTokenHud {
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if (!token.inCombat) return;
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if (!combatant) return;
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const data = { combatant: combatant, armes: RdDTokenHud.buildListeActionsCombat(combatant) };
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const dataUp = { combatant: combatant, armes: RdDTokenHud.buildListeActionsCombat(combatant) };
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// initiative
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await RdDTokenHud._configureSubMenu(html.find('.control-icon.combat'), 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-init.html', data,
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await RdDTokenHud._configureSubMenu(html.find('.control-icon.combat'), 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-init.html', dataUp,
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(event) => {
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let armeIndex = event.currentTarget.attributes['data-arme-id'].value;
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let combatantId = event.currentTarget.attributes['data-combatant-id'].value;
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@ -29,7 +29,7 @@ export class RdDTokenHud {
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});
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// combat
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await RdDTokenHud._configureSubMenu(html.find('.control-icon.target'), 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html', data,
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await RdDTokenHud._configureSubMenu(html.find('.control-icon.target'), 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html', dataUp,
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(event) => {
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let armeIndex = event.currentTarget.attributes['data-arme-id'].value;
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let arme = armesList[armeIndex];
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@ -2,7 +2,7 @@
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"name": "foundryvtt-reve-de-dragon",
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"title": "Rêve de Dragon",
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"description": "Rêve de Dragon RPG for FoundryVTT",
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"version": "1.1.15",
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"version": "1.1.16",
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"minimumCoreVersion": "0.7.5",
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"compatibleCoreVersion": "0.7.8",
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"templateVersion": 72,
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