Merge branch 'working' into 'master'

Fix de la récupération fatigue & boutons d'actions

See merge request LeRatierBretonnien/foundryvtt-reve-de-dragon!25
This commit is contained in:
Leratier Bretonnien 2020-11-20 11:06:06 +00:00
commit 8370a3b6a8
13 changed files with 307 additions and 120 deletions

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@ -332,39 +332,47 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */
async dormir(heures=1) {
let message = { title : "Récupération", content :"Vous dormez " + heures + " heure" + (heures > 1 ? "s": "") };
this.recupereEndurance(message);
await this.recupereEndurance(message);
for (let i=0; i<heures; i++) {
await this.recupererFatigueUneHeure(message);
this.recuperationReve(message);
await this.recupererFatigue(message);
await this.recuperationReve(message);
}
ChatMessage.create( message );
}
/* -------------------------------------------- */
recupereEndurance(message) {
const avant = this.data.data.sante.endurance.value;
this.santeIncDec("endurance", this.data.data.sante.endurance.max - avant);
const recupere = this.data.data.sante.endurance.value - avant;
if (recupere>0) {
message.content += "<br>Vous récuperez " + recupere + " points d'endurance";
async recupereEndurance(message) {
const manquant = this._computeEnduranceMax() - this.data.data.sante.endurance.value;
if (manquant > 0) {
await this.santeIncDec("endurance", manquant);
message.content += "<br>Vous récuperez " + manquant + " points d'endurance";
}
}
/* -------------------------------------------- */
async recupererFatigueUneHeure(message) {
async recupererFatigue(message) {
let fatigue = duplicate(this.data.data.sante.fatigue)
if (fatigue.value == 0) {
const fatigueMin = this._computeFatigueMin();
if (fatigue.value <= fatigueMin) {
message.content += "<br>Vous êtes déjà reposé";
return;
}
fatigue.value = Math.max(fatigueMin, this._calculRecuperationSegment(fatigue.value));
console.log("recupererFatigue", fatigue)
await this.update( {"data.sante.fatigue": fatigue } );
if (fatigue.value == 0)
{
message.content += "<br>Vous êtes bien reposé";
}
}
_calculRecuperationSegment(actuel)
{
const segments = RdDUtility.getSegmentsFatigue(this.data.data.sante.endurance.max);
let cumul = 0;
console.log("recupererFatigue", segments);
let i;
for (i=0; i <11; i++) {
cumul += segments[i];
let diff = cumul - fatigue.value ;
let diff = cumul - actuel;
if (diff >= 0)
{
const limit2Segments = Math.floor(segments[i] / 2);
@ -374,17 +382,11 @@ export class RdDActor extends Actor {
cumul -= segments[i];
break;
}
};
return cumul;
}
fatigue.value = cumul;
await this.update( {"data.sante.fatigue": fatigue } );
if (fatigue.value == 0)
{
message.content += "<br>Vous êtes bien reposé";
}
}
/* -------------------------------------------- */
recuperationReve(message) {
async recuperationReve(message) {
const seuil = this.data.data.reve.seuil.value;
const reve = this.getReveActuel();
if (reve >= seuil) {
@ -740,9 +742,9 @@ export class RdDActor extends Actor {
testSiSonne( sante, endurance )
{
let result = new Roll("d20").roll().total;
if ( result <= endurance.value)
if ( result <= endurance)
sante.sonne.value = false;
if ( result > endurance.value || result == 20) // 20 is always a failure
if ( result > endurance || result == 20) // 20 is always a failure
sante.sonne.value = true;
if (result == 1) {
sante.sonne.value = false;
@ -766,44 +768,51 @@ export class RdDActor extends Actor {
async santeIncDec(name, inc ) {
const sante = duplicate(this.data.data.sante);
let data = sante[name];
let lastValue = data.value; // Useful for Endurance and Sonné
data.value = data.value + inc;
if ( data.value > data.max ) data.value = data.max;
if ( data.value < 0 ) data.value = 0;
let minValue = name == "vie" ? - this.data.data.attributs.sconst : 0;
let newValue = Math.max(minValue, Math.min(data.value + inc, data.max));
if (name == "endurance" && this.data.type != 'entite' ) {
if ( sante.fatigue && inc < 0 ) { // Each endurance lost -> fatigue lost
sante.fatigue.value = sante.fatigue.value - inc
}
// If endurance is 0 -> -1 vie
if ( data.value == 0 && sante.vie.value > 0) {
if ( newValue == 0 && inc < 0) { // perte endurance et endurance devient 0 -> -1 vie
sante.vie.value = sante.vie.value - 1;
}
let diffVie = sante.vie.max - sante.vie.value;
if ( data.value > data.max - (diffVie*2) ) {
data.value = data.max - (diffVie*2);
newValue = Math.max(0, newValue);
if (inc>0) { // le max d'endurance s'applique seulement à la récupération
newValue = Math.max(newValue, this._computeEnduranceMax())
}
if ( data.value < 0 ) data.value = 0; // Security
let blessures = this.data.data.blessures;
let nbGraves = this.GetNumberBlessures(blessures.graves.liste);
let nbCritiques = this.GetNumberBlessures(blessures.critiques.liste);
let maxEnd = Math.floor( data.max / (2*nbGraves));
if (data.value > maxEnd ) data.value = maxEnd;
if ( nbCritiques > 0 && data.value > 1) data.value = 1;
if (lastValue - data.value > 1) this.testSiSonne(sante, data); // Peut-être sonné si 2 points d'endurance perdus d'un coup
if (data.value - newValue > 1) {
this.testSiSonne(sante, newValue); // Peut-être sonné si 2 points d'endurance perdus d'un coup
} else if (inc>0) {
sante.sonne.value = false;
}
}
data.value = newValue;
//console.log(name, inc, data.value);
let diffEndurance = sante.endurance.max - this.data.data.sante.endurance.value;
if ( sante.fatigue && sante.fatigue.value < diffEndurance) // If endurance lost, then the same amount of fatigue cannot be recovered
sante.fatigue.value = diffEndurance;
if ( sante.fatigue) { // If endurance lost, then the same amount of fatigue cannot be recovered
sante.fatigue.value = Math.max(sante.fatigue.value, this._computeFatigueMin());
}
//console.log("SANTE::::", sante);
await this.update( {"data.sante": sante } );
}
_computeFatigueMin() {
return this.data.data.sante.endurance.max - this.data.data.sante.endurance.value;
}
_computeEnduranceMax() {
let blessures = this.data.data.blessures;
let diffVie = this.data.data.sante.vie.max - this.data.data.sante.vie.value;
let maxEndVie = this.data.data.sante.endurance.max - (diffVie * 2);
let nbGraves = this.GetNumberBlessures(blessures.graves.liste);
let nbCritiques = this.GetNumberBlessures(blessures.critiques.liste);
let maxEndGraves = Math.floor(this.data.data.sante.endurance.max / (2 * nbGraves));
let maxEndCritiques = nbCritiques > 0 ? 1 : this.data.data.sante.endurance.max;
return Math.max(0, Math.min(maxEndVie, maxEndGraves, maxEndCritiques));
}
/* -------------------------------------------- */
async manageBlessureFromSheet( bType, index, active ) {
let bList = duplicate(this.data.data.blessures);

View File

@ -225,6 +225,12 @@
margin-right: 10px;
}
.button-img {
width: 8%;
height: 8%;
border-width: 0;
}
.foundryvtt-reve-de-dragon .sheet-header .header-fields {
-webkit-box-flex: 1;
-ms-flex: 1;
@ -348,8 +354,8 @@
/* ======================================== */
/* Sheet */
.sheet header.sheet-header .flex-group-center.flex-hp, .sheet header.sheet-header .flex-group-center.flex-fatigue {font-family: "GrenzeGotisch-Regular";}
.sheet header.sheet-header .flex-hp {text-align: right;}
.sheet header.sheet-header .flex-group-center.flex-compteurs, .sheet header.sheet-header .flex-group-center.flex-actions-bar {font-family: "GrenzeGotisch-Regular";}
.sheet header.sheet-header .flex-compteurs {text-align: right;}
.sheet header.sheet-header .resource-content {width: 3rem;}
.window-app.sheet .window-content .sheet-header{
@ -365,16 +371,6 @@
background: #f5f4f1 url("img/bg_left.jpg") no-repeat left top;
}
.sheet header.sheet-header img {
flex: 0 0 64px;
height: 64px;
width: 64px;
object-fit: cover;
object-position: 50% 0;
margin: 0.5rem;
border: none;
}
section.sheet-body{padding: 0.25rem 0.5rem;}
.sheet nav.sheet-tabs {
@ -556,7 +552,7 @@ button {
.table-fatigue .fatigue-malus {
font-size: 0.8rem;
}
.flex-fatigue {
.flex-actions-bar {
flex-grow: 2;
}
@ -883,6 +879,7 @@ background: rgba(0, 0, 0, 0.5);
.tooltip .tooltiptext {
visibility: hidden;
width: 360px;
background-color: rgba(0,0,0,0.9);
text-align: center;
padding: 5px 0;
border-radius: 6px;
@ -890,7 +887,8 @@ background: rgba(0, 0, 0, 0.5);
/* Position the tooltip text */
position: absolute;
z-index: 1;
left: -100%;
top: 30px;
left: -30%;
/* Fade in tooltip */
opacity: 0;

View File

@ -8,7 +8,7 @@
<h1 class="charname"><input name="name" type="text" value="{{actor.name}}" placeholder="Name"/></h1>
</div>
<div class="flexrow">
<div class="flex-group-center flex-hp">
<div class="flex-group-center flex-compteurs">
<div>
<span>Vie <a id="vie-plus">+</a> / <a id="vie-moins">-</a></span>
<input class="resource-content" type="text" name="data.sante.vie.value" value="{{data.sante.vie.value}}" data-dtype="Number"/>/{{data.sante.vie.max}}
@ -18,7 +18,9 @@
<input class="resource-content" type="text" name="data.sante.endurance.value" value="{{data.sante.endurance.value}}" data-dtype="Number"/>/{{data.sante.endurance.max}}
</div>
<div>
<span>Fatigue <a id="fatigue-plus">+</a> / <a id="fatigue-moins">-</a></span>
<span class="tooltip">Fatigue <a id="fatigue-plus">+</a> / <a id="fatigue-moins">-</a>
<span class="tooltiptext">{{{data.fatigue.html}}}</span>
</span>
<input class="resource-content" id="fatigue-value" type="text" name="data.sante.fatigue.value" value="{{data.sante.fatigue.value}}" data-dtype="Number" />/{{data.sante.fatigue.max}}
</div>
<div>
@ -30,17 +32,36 @@
<input class="resource-content" id="pointsreve-value" type="text" name="data.reve.reve.value" value="{{data.reve.reve.value}}" data-dtype="Number" />/{{data.reve.seuil.value}}
</div>
</div>
<div class="flex-group-center flex-fatigue">
<div class="tooltip">Malus de fatigue : {{data.fatigue.malus}}
<span class="tooltiptext">{{{data.fatigue.html}}}</span>
<div class="flex-group-center flex-actions-bar">
<div>
<span class="encaisser-direct"><a title="Encaisser des dommages"><img class="button-img" src="icons/svg/bones.svg" alt="Encaisser des dommages"/></a></span>
<span class="dormir-une-heure"><a title="Dormir une heure"><img class="button-img" src="icons/svg/sleep.svg" alt="Dormir une heure"/></a></span>
<span class="chateau-dormant"><a title="Chateau Dormant"><img class="button-img" src="systems/foundryvtt-reve-de-dragon/icons/heures/hd12.svg" alt="Chateau Dormant"/></a></span>
<span class="monte-tmr"><a title="Montée dans les Terres Medianes !"><img class="button-img" src="systems/foundryvtt-reve-de-dragon/icons/heures/hd08.svg" alt="Montée dans les Terres Medianes !"/></a></span>
<span class="monte-tmr-rapide"><a title="Montée accélérée dans les Terres Medianes !"><img class="button-img" src="systems/foundryvtt-reve-de-dragon/icons/heures/hd05.svg" alt="Montée accélérée dans les Terres Medianes !"/></a></span>
<span class="visu-tmr"><a title="Regarder les Terres Medianes"><img class="button-img" src="icons/svg/eye.svg" alt="Regarder les Terres Medianes"/></a></span>
</div>
</div>
</div>
<div class="flexrow flex-wound">
<div class="flexrow">
<div class="flex-group-center">Blessures légères : {{data.nbLegeres}}</div>
<div class="flex-group-center">Blessures graves : {{data.nbGraves}}</div>
<div class="flex-group-center">Blessure critique : {{data.nbCritiques}}</div>
<span class="tooltip">Malus de fatigue : {{data.fatigue.malus}}
<span class="tooltiptext">{{{data.fatigue.html}}}</span>
</span>
<span>
{{#if data.nbLegeres}}
Blessures: {{data.nbLegeres}} légères
{{#if data.nbGraves}}, {{data.nbGraves}} graves{{/if}}
{{#if data.nbCritiques}}, une CRITIQUE !{{/if}}
{{else}}
{{#if data.nbGraves}}
Blessures:{{data.nbGraves}} graves
{{#if data.nbCritiques}}et une CRITIQUE !{{data.nbCritiques}}{{/if}}
{{else}}
{{#if data.nbCritiques}}une CRITIQUE !{{data.nbCritiques}}
{{else}}Aucune blessure
{{/if}}
{{/if}}
{{/if}}
</span>
</div>
</div>
</div>
</div>
@ -266,9 +287,6 @@
{{!-- Combat Tab --}}
<div class="tab combat" data-group="primary" data-tab="combat">
<div>
<span class="encaisser-direct"><a>Encaisser des dommages</a></span>
</div>
<header class="competence-header flexrow">
<span class="competence-title">Armes</span>
<span class="competence-title">compétence</span>
@ -289,10 +307,6 @@
{{!-- Compteurs/Blessures Tab --}}
<div class="tab blessurescompteurs" data-group="primary" data-tab="blessurescompteurs">
<div class="flex-group-left">
<span class="dormir-une-heure"><a title="Dormir une heure"><img src="icons/svg/sleep.svg" alt="Dormir une heure" width="50" height="50"/></a></span>
<span class="chateau-dormant"><a title="Chateau Dormant"><img src="systems/foundryvtt-reve-de-dragon/icons/heures/hd12br.png" alt="Chateau Dormant" width="50" height="50"/></a></span>
</div>
<div class="flex-group-left flexrow">
<ol class="item-list">
{{#each data.compteurs as |compteur key|}}
@ -412,14 +426,6 @@
{{/if}}
</span>
</li>
<li class="item flexrow" >
<span class="competence-label"></span>
<div>
<span class="monte-tmr"><a title="Montée dans les Terres Medianes !"><img src="systems/foundryvtt-reve-de-dragon/icons/heures/hd08br.png" alt="Montée dans les Terres Medianes !" width="50" height="50"/></a></span>
<span class="monte-tmr-rapide"><a title="Montée accélérée dans les Terres Medianes !"><img src="systems/foundryvtt-reve-de-dragon/icons/heures/hd05br.png" alt="Montée accélérée dans les Terres Medianes !" width="50" height="50"/></a></span>
<span class="visu-tmr"><a title="Regarder les Terres Medianes"><img src="icons/svg/eye.svg" alt="Regarder les Terres Medianes" width="50" height="50"/></a></span>
</div>
</li>
<li class="item flexrow">
<span class="competence-label">Seuil de Rêve :</span>
<span>

View File

@ -23,7 +23,7 @@
<div class="flex-group-center">
Refoulement : <span id="refoulement-value">0</span>
</div>
<div class="flex-group-center flex-fatigue">
<div class="flex-group-center flex-actions-bar">
Fatigue
<span id="fatigue-table">{{{fatigue.html}}}</span>
</div>