Boutons soins&blessures
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@ -152,15 +152,12 @@ export class RdDActorSheet extends RdDBaseActorSheet {
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this.html.find('.creer-tache').click(async event => {
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this.html.find('.creer-tache').click(async event => {
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this.createEmptyTache();
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this.createEmptyTache();
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});
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});
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this.html.find('.creer-tache-blessure-legere').click(async event => {
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this.html.find('.creer-tache-blessure-legere').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 2));
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RdDItemBlessure.createTacheSoinBlessure(this.actor, 2);
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this.html.find('.creer-tache-blessure-grave').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 4));
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});
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this.html.find('.creer-tache-blessure-critique').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 6));
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this.html.find('.creer-tache-blessure-grave').click(async event => {
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this.html.find('.creer-blessure-legere').click(async event => RdDItemBlessure.createBlessure(this.actor, 2));
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RdDItemBlessure.createTacheSoinBlessure(this.actor, 4);
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this.html.find('.creer-blessure-grave').click(async event => RdDItemBlessure.createBlessure(this.actor, 4));
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});
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this.html.find('.creer-blessure-critique').click(async event => RdDItemBlessure.createBlessure(this.actor, 6));
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this.html.find('.creer-tache-blessure-critique').click(async event => {
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RdDItemBlessure.createTacheSoinBlessure(this.actor, 6);
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});
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this.html.find('.creer-une-oeuvre').click(async event => {
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this.html.find('.creer-une-oeuvre').click(async event => {
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this.selectTypeOeuvreToCreate();
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this.selectTypeOeuvreToCreate();
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});
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});
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@ -40,7 +40,7 @@ export class RdDItemBlessure extends RdDItem {
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}
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}
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return mergeObject(duplicate(BASE_TACHE_SOIN_BLESSURE), tache)
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return mergeObject(duplicate(BASE_TACHE_SOIN_BLESSURE), tache)
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}
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}
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static async createBlessure(actor, gravite, localisation) {
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static async createBlessure(actor, gravite, localisation = '') {
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const definition = RdDItemBlessure.getDefinition(gravite)
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const definition = RdDItemBlessure.getDefinition(gravite)
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const blessure = {
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const blessure = {
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name: definition.labelGravite,
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name: definition.labelGravite,
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@ -1,6 +1,13 @@
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<h4>blessures</h4>
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<div>
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<a class="chat-card-button creer-blessure-legere"><i class="fas fa-plus-circle"></i> légère</a>
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<a class="chat-card-button creer-blessure-grave"><i class="fas fa-plus-circle"></i> grave</a>
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<a class="chat-card-button creer-blessure-critique"><i class="fas fa-plus-circle"></i> critique</a>
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</div>
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<ul class="item-list alterne-list">
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<ul class="item-list alterne-list">
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<li class="competence-header flexrow" >
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<li class="competence-header flexrow" >
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<span>Blessures</span>
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<span></span>
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<span>Premiers soins</span>
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<span>Premiers soins</span>
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<span>Soins complets</span>
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<span>Soins complets</span>
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<span>Loc.</span>
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<span>Loc.</span>
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@ -1,7 +1,9 @@
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<h4>Soins</h4>
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<h4>Soins</h4>
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<a class="chat-card-button creer-tache-blessure-legere">Blessure légère</a>
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<div>
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<a class="chat-card-button creer-tache-blessure-grave">Blessure grave</a>
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<a class="chat-card-button creer-tache-blessure-legere"><i class="fas fa-first-aid"></i> légère</a>
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<a class="chat-card-button creer-tache-blessure-critique">Blessure critique</a>
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<a class="chat-card-button creer-tache-blessure-grave"><i class="fas fa-first-aid"></i> grave</a>
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<a class="chat-card-button creer-tache-blessure-critique"><i class="fas fa-first-aid"></i> critique</a>
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</div>
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<ul class="item-list alterne-list">
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<ul class="item-list alterne-list">
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{{#each taches as |tache id|}}
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{{#each taches as |tache id|}}
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{{#if (eq tache.system.competence 'Chirurgie')}}
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{{#if (eq tache.system.competence 'Chirurgie')}}
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