v9 support

This commit is contained in:
sladecraven 2021-12-18 09:45:36 +01:00
parent 37b32fdd30
commit 842ebe68a2
5 changed files with 19 additions and 8 deletions

View File

@ -139,13 +139,18 @@ export class Misc {
} }
static firstConnectedGM() { static firstConnectedGM() {
if (game.version){
return game.users.filter(u => u.isGM && u.active)[0];
} else {
return game.users.entities.sort(Misc.ascending(u => u.id)).find(u => u.isGM && u.active); return game.users.entities.sort(Misc.ascending(u => u.id)).find(u => u.isGM && u.active);
} }
}
/** /**
* @returns true pour un seul utilisateur: le premier GM connecté par ordre d'id * @returns true pour un seul utilisateur: le premier GM connecté par ordre d'id
*/ */
static isUniqueConnectedGM() { static isUniqueConnectedGM() {
console.log(game.user.id, Misc.firstConnectedGM()?.id)
return game.user.id == Misc.firstConnectedGM()?.id; return game.user.id == Misc.firstConnectedGM()?.id;
} }

View File

@ -504,6 +504,7 @@ export class RdDCalendrier extends Application {
async showAstrologieEditor() { async showAstrologieEditor() {
let calendrierData = duplicate(this.fillCalendrierData()); let calendrierData = duplicate(this.fillCalendrierData());
let astrologieArray = []; let astrologieArray = [];
this.listeNombreAstral = this.listeNombreAstral || [];
for (let astralData of this.listeNombreAstral) { for (let astralData of this.listeNombreAstral) {
astralData.humanDate = this.getDateFromIndex(astralData.index); astralData.humanDate = this.getDateFromIndex(astralData.index);
for (let vf of astralData.valeursFausses) { for (let vf of astralData.valeursFausses) {

View File

@ -83,7 +83,7 @@ export class RdDCombatManager extends Combat {
const currentId = this.combatant._id; const currentId = this.combatant._id;
// calculate initiative // calculate initiative
for (let cId = 0; cId < ids.length; cId++) { for (let cId = 0; cId < ids.length; cId++) {
const combatant = this.getCombatant(ids[cId]); const combatant = this.combatants.get(ids[cId]);
//if (!c) return results; //if (!c) return results;
let rollFormula = formula; // Init per default let rollFormula = formula; // Init per default
@ -110,9 +110,13 @@ export class RdDCombatManager extends Combat {
} }
//console.log("Combatat", c); //console.log("Combatat", c);
const roll = combatant.getInitiativeRoll(rollFormula); const roll = combatant.getInitiativeRoll(rollFormula);
if ( !roll.total) {
roll.evaluate( {async: false});
}
if (roll.total <= 0) roll.total = 0.00; if (roll.total <= 0) roll.total = 0.00;
console.log("Compute init for", rollFormula, roll.total); console.log("Compute init for", rollFormula, roll.total, combatant);
await this.updateEmbeddedDocuments("Combatant", [{ _id: combatant._id, initiative: roll.total }]); let id = combatant._id || combatant.id;
await this.updateEmbeddedDocuments("Combatant", [{ _id: id, initiative: roll.total }]);
// Send a chat message // Send a chat message
let rollMode = messageOptions.rollMode || game.settings.get("core", "rollMode"); let rollMode = messageOptions.rollMode || game.settings.get("core", "rollMode");
@ -253,7 +257,7 @@ export class RdDCombatManager extends Combat {
/* -------------------------------------------- */ /* -------------------------------------------- */
static incDecInit(combatantId, incDecValue) { static incDecInit(combatantId, incDecValue) {
const combatant = game.combat.getCombatant(combatantId); const combatant = game.combat.combatants.get(combatantId);
let initValue = combatant.initiative + incDecValue; let initValue = combatant.initiative + incDecValue;
game.combat.setInitiative(combatantId, initValue); game.combat.setInitiative(combatantId, initValue);
} }
@ -278,7 +282,7 @@ export class RdDCombatManager extends Combat {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static rollInitiativeCompetence(combatantId, arme) { static rollInitiativeCompetence(combatantId, arme) {
const combatant = game.combat.getCombatant(combatantId); const combatant = game.combat.combatants.get(combatantId);
if (combatant.actor == undefined) { if (combatant.actor == undefined) {
ui.notifications.warn(`Le combatant ${combatant.name} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`) ui.notifications.warn(`Le combatant ${combatant.name} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
return []; return [];
@ -344,7 +348,7 @@ export class RdDCombatManager extends Combat {
/* -------------------------------------------- */ /* -------------------------------------------- */
static displayInitiativeMenu(html, combatantId) { static displayInitiativeMenu(html, combatantId) {
console.log("Combatant ; ", combatantId); console.log("Combatant ; ", combatantId);
const combatant = game.combat.getCombatant(combatantId); const combatant = game.combat.combatants.get(combatantId);
let armesList = RdDCombatManager.buildListeActionsCombat(combatant); let armesList = RdDCombatManager.buildListeActionsCombat(combatant);
// Build the relevant submenu // Build the relevant submenu

View File

@ -1062,6 +1062,7 @@ ul, li {
/* Sidebar CSS */ /* Sidebar CSS */
#sidebar { #sidebar {
font-size: 1rem; font-size: 1rem;
width:min-content;
background: rgb(105,85,65) url(img/bg_sid_dark.webp) no-repeat right bottom; background: rgb(105,85,65) url(img/bg_sid_dark.webp) no-repeat right bottom;
background-position: 100%; background-position: 100%;
color: rgba(220,220,220,0.75); color: rgba(220,220,220,0.75);

View File

@ -2,7 +2,7 @@
"name": "foundryvtt-reve-de-dragon", "name": "foundryvtt-reve-de-dragon",
"title": "Rêve de Dragon", "title": "Rêve de Dragon",
"description": "Rêve de Dragon RPG for FoundryVTT", "description": "Rêve de Dragon RPG for FoundryVTT",
"version": "1.5.48", "version": "1.5.49",
"manifestPlusVersion": "1.0.0", "manifestPlusVersion": "1.0.0",
"minimumCoreVersion": "0.8.0", "minimumCoreVersion": "0.8.0",
"compatibleCoreVersion": "0.8.9", "compatibleCoreVersion": "0.8.9",