Fix retour en arrière sur le calendrier
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commit
84bca5d95c
@ -113,7 +113,7 @@ export class RdDActorSheet extends ActorSheet {
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this.actor.computeEncombrementTotalEtMalusArmure();
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// Common data
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data.data.competenceByCategory = data.competenceByCategory;
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data.data.encombrementTotal = this.actor.encombrementTotal;
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data.data.encTotal = this.actor.encTotal;
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data.data.isGM = game.user.isGM;
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data.ajustementsConditions = CONFIG.RDD.ajustementsConditions;
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data.difficultesLibres = CONFIG.RDD.difficultesLibres;
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@ -77,7 +77,7 @@ export class RdDActor extends Actor {
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const actorData = this.data;
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// Dynamic computing fields
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this.encombrementTotal = 0;
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this.encTotal = 0;
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/*
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// Auto-resize token
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@ -158,7 +158,9 @@ export class RdDActor extends Actor {
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return duplicate(list[0]);
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}
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getEncombrementTotal() {
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return this.encTotal ? Math.floor(this.encTotal) : 0
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}
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/* -------------------------------------------- */
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async deleteSortReserve(coordTMR) {
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let reserve = duplicate(this.data.data.reve.reserve);
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@ -618,7 +620,7 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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detectSurEncombrement( ) {
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let diffEnc = Number(this.encombrementTotal) - Number(this.data.data.attributs.encombrement.value);
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let diffEnc = Number(this.encTotal) - Number(this.data.data.attributs.encombrement.value);
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if ( diffEnc > 0 ) { // Sur-encombrement
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let malus = Math.round( diffEnc);
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malus = (malus == 0) ? 1 : malus; // Always 1 at least
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@ -630,7 +632,7 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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async computeEncombrementTotalEtMalusArmure( ) {
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let totalEnc = 0;
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let encTotal = 0;
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let malusArmureData = duplicate(this.data.data.attributs.malusarmure);
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let newMalusArmure = 0;
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for (const item of this.data.items) {
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@ -643,13 +645,13 @@ export class RdDActor extends Actor {
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if (!item.data.quantite) item.data.quantite = 1; // Auto-fix
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item.data.encTotal = Number(item.data.encombrement) * Number(item.data.quantite);
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//console.log("Enc:", item.name, item.data.encombrement, item.data.quantite, item.data.encTotal);
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totalEnc += item.data.encTotal;
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encTotal += item.data.encTotal;
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} else {
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item.data.encTotal = 0; // Force default enc
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}
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}
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// Mise à jour valeur totale et états
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this.encombrementTotal = totalEnc;
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this.encTotal = encTotal;
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this.detectSurEncombrement();
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// Mise à jour éventuelle du malus armure
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if (newMalusArmure != malusArmureData.value) {
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@ -5,7 +5,10 @@ export class RdDItemCompetence extends Item {
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return name.toLowerCase().match(/(epée|épée|hache|fleau|fléau|masse|lance|hast|dague|bouclier)/);
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}
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static isArmeUneMain(competence) {
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return competence.name.toLowerCase().includes("1 main");
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return competence && competence.name.toLowerCase().includes("1 main");
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}
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static isMalusEncombrementTotal(competence) {
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return competence && competence.name.toLowerCase().match(/(natation|acrobatie)/);
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}
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}
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@ -252,7 +252,7 @@ Hooks.once("ready", function() {
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}
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// Integration du TokenHUD
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Hooks.on('renderTokenHUD', (app, html, data) => { RdDTokenHud.addTokenHudExtensions(app, html, data) });
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Hooks.on('renderTokenHUD', (app, html, data) => { RdDTokenHud.addTokenHudExtensions(app, html, data._id) });
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});
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/* -------------------------------------------- */
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@ -1,4 +1,5 @@
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import { HtmlUtility } from "./html-utility.js";
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import { RdDItemCompetence } from "./item-competence.js";
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import { RdDItemSort } from "./item-sort.js";
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import { Misc } from "./misc.js";
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import { RdDBonus } from "./rdd-bonus.js";
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@ -45,9 +46,9 @@ export class RdDRoll extends Dialog {
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surencMalusFlag: actor.isPersonnage() ? (actor.data.data.compteurs.surenc.value < 0) : false,
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surencMalusValue: actor.isPersonnage() ? actor.data.data.compteurs.surenc.value : 0,
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surencMalusApply: false,
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isNatation: rollData.competence ? rollData.competence.name.toLowerCase().includes("natation") : false,
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useEncForNatation: false,
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encValueForNatation: actor.encombrementTotal ? Math.floor(actor.encombrementTotal) : 0,
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isMalusEncombrementTotal: RdDItemCompetence.isMalusEncombrementTotal(rollData.competence),
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useMalusEncTotal: false,
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encTotal: actor.getEncombrementTotal(),
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ajustementAstrologique: actor.ajustementAstrologique()
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}
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mergeObject(rollData, defaultRollData, { overwrite: false });
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@ -210,8 +211,8 @@ export class RdDRoll extends Dialog {
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this.rollData.surencMalusApply = event.currentTarget.checked;
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updateRollResult(rollData);
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});
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html.find('#useEncForNatation').change((event) => {
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this.rollData.useEncForNatation = event.currentTarget.checked;
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html.find('#useMalusEncTotal').change((event) => {
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this.rollData.useMalusEncTotal = event.currentTarget.checked;
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updateRollResult(rollData);
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});
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}
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@ -226,7 +227,7 @@ export class RdDRoll extends Dialog {
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const diffConditions = Misc.toInt(rollData.diffConditions);
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const malusEnc = (rollData.surencMalusApply) ? rollData.surencMalusValue : 0;
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const bonusTactique = RdDBonus.bonusAttaque(rollData.tactique);
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const malusEncNatation = (rollData.useEncForNatation) ? -rollData.encValueForNatation : 0;
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const malusEncTotal = (rollData.useMalusEncTotal) ? -rollData.encTotal : 0;
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const ajustementChance = rollData.selectedCarac.label.toLowerCase().includes('chance') ? rollData.ajustementAstrologique : 0;
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// Gestion malus armure
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const malusArmureValue = this._computeMalusArmure(rollData);
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@ -235,7 +236,7 @@ export class RdDRoll extends Dialog {
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const diffCompetence = this._computeDiffCompetence(rollData);
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const diffMoral = rollData.selectedCarac == this.actor.data.data.carac.volonte ? rollData.moral : 0;
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return etat + diffCompetence + diffLibre + diffMoral + diffConditions + malusEnc + malusEncNatation + malusArmureValue + ajustementChance + bonusTactique;
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return etat + diffCompetence + diffLibre + diffMoral + diffConditions + malusEnc + malusEncTotal + malusArmureValue + ajustementChance + bonusTactique;
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}
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_computeDiffCompetence(rollData) {
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@ -7,8 +7,8 @@ export class RdDTokenHud {
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/* -------------------------------------------- */
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static async addTokenHudExtensions(app, html, data) {
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let token = canvas.tokens.get(data._id);
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static async addTokenHudExtensions(app, html, tokenId) {
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let token = canvas.tokens.get(tokenId);
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let actor = token.actor;
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let combatant = game.combat.data.combatants.find(c => c.tokenId == token.data._id);
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@ -17,10 +17,10 @@ export class RdDTokenHud {
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if (!token.inCombat) return;
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if (!combatant) return;
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const dataUp = { combatant: combatant, armes: RdDTokenHud.buildListeActionsCombat(combatant) };
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const hudData = { combatant: combatant, armes: RdDTokenHud.buildListeActionsCombat(combatant) };
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// initiative
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await RdDTokenHud._configureSubMenu(html.find('.control-icon.combat'), 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-init.html', dataUp,
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await RdDTokenHud._configureSubMenu(html.find('.control-icon.combat'), 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-init.html', hudData,
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(event) => {
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let armeIndex = event.currentTarget.attributes['data-arme-id'].value;
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let combatantId = event.currentTarget.attributes['data-combatant-id'].value;
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@ -29,7 +29,7 @@ export class RdDTokenHud {
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});
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// combat
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await RdDTokenHud._configureSubMenu(html.find('.control-icon.target'), 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html', dataUp,
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await RdDTokenHud._configureSubMenu(html.find('.control-icon.target'), 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html', hudData,
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(event) => {
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let armeIndex = event.currentTarget.attributes['data-arme-id'].value;
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let arme = armesList[armeIndex];
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@ -48,8 +48,8 @@ export class RdDTokenHud {
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}
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/* -------------------------------------------- */
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static async _configureSubMenu(insertionPoint, template, data, onMenuItem) {
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const hud = $(await renderTemplate(template, data));
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static async _configureSubMenu(insertionPoint, template, hudData, onMenuItem) {
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const hud = $(await renderTemplate(template, hudData));
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const imgHud = hud.find('img.rdd-hud-togglebutton');
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const list = hud.find('div.rdd-hud-list');
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@ -179,7 +179,7 @@ export class RdDUtility {
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'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-encaisser.html',
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'systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html',
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'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-surenc.html',
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'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-natation.html',
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'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-enctotal.html',
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'systems/foundryvtt-reve-de-dragon/templates/dialog-astrologie-joueur.html',
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// Calendrier
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'systems/foundryvtt-reve-de-dragon/templates/calendar-template.html',
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@ -176,7 +176,7 @@
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{{!-- Equipment Tab --}}
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<div class="tab items" data-group="primary" data-tab="items">
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<span cass=item-name>Encombrement total/max : {{numberFormat data.encombrementTotal decimals=1}} / {{data.attributs.encombrement.value}}</span>
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<span cass=item-name>Encombrement total/max : {{numberFormat data.encTotal decimals=1}} / {{data.attributs.encombrement.value}}</span>
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<hr>
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<span cass=item-name>Porté sur soi</span>
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<ol class="item-list alterne-list">
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@ -176,7 +176,7 @@
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{{!-- Equipment Tab --}}
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<div class="tab items" data-group="primary" data-tab="items">
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<span cass=item-name>Encombrement total/max : {{numberFormat data.encombrementTotal decimals=1}} / {{data.attributs.encombrement.value}}</span>
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<span cass=item-name>Encombrement total/max : {{numberFormat data.encTotal decimals=1}} / {{data.attributs.encombrement.value}}</span>
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<ol class="item-list alterne-list">
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<li class="competence-header flexrow">
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<span class="competence-title competence-label">Nom</span>
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@ -597,7 +597,7 @@
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{{!-- Equipment Tab --}}
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<div class="tab items" data-group="primary" data-tab="items">
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<span class="item-name">Encombrement total/max : {{numberFormat data.encombrementTotal decimals=1}} / {{data.attributs.encombrement.value}} <b>{{data.surEncombrementMessage}}</b></span> -
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<span class="item-name">Encombrement total/max : {{numberFormat data.encTotal decimals=1}} / {{data.attributs.encombrement.value}} <b>{{data.surEncombrementMessage}}</b></span> -
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<span class="item-name"><a id="creer-un-objet">Créer un objet</a></span>
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<ul class="item-list alterne-list">
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<li class="competence-header flexrow">
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@ -65,7 +65,7 @@
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</div>
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{{>"systems/foundryvtt-reve-de-dragon/templates/dialog-roll-surenc.html"}}
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{{>"systems/foundryvtt-reve-de-dragon/templates/dialog-roll-natation.html"}}
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{{>"systems/foundryvtt-reve-de-dragon/templates/dialog-roll-enctotal.html"}}
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<div id="resolutionTable">
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</div>
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<div id="resolutionValeurs">
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6
templates/dialog-roll-enctotal.html
Normal file
6
templates/dialog-roll-enctotal.html
Normal file
@ -0,0 +1,6 @@
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{{#if isMalusEncombrementTotal}}
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<div class="form-group">
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<label for="xp">Appliquer l'encombrement total comme malus (-{{encTotal}} ) ? </label>
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<input class="attribute-value" type="checkbox" id="useMalusEncTotal" name="useMalusEncTotal" {{#if useMalusEncTotal}}checked{{/if}}/>
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</div>
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{{/if}}
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@ -1,6 +0,0 @@
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{{#if isNatation}}
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<div class="form-group">
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<label for="xp">Appliquer l'encombrement comme malus à la Natation (-{{encValueForNatation}} ) ? </label>
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<input class="attribute-value" type="checkbox" id="useEncForNatation" name="useEncForNatation" {{#if useEncForNatation}}checked{{/if}}/>
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</div>
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{{/if}}
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