Fix calcul de l'expérience
Ajout d'une commande pour calculer l'expérience pour augmenter
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@ -41,7 +41,7 @@ export class RdDActorSheet extends ActorSheet {
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data.itemsByType = RdDItem.buildItemsClassification(data.items);
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// Competence per category
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let competenceXPTotal = 0;
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data.data.competenceXPTotal = 0;
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data.competenceByCategory = RdDItem.classify(
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data.itemsByType.competence,
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item => item.data.categorie,
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@ -51,11 +51,10 @@ export class RdDActorSheet extends ActorSheet {
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//this.actor.checkCompetenceXP(item.name); // Petite vérification experience
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item.data.showCompetence = !data.data.showCompNiveauBase || (Number(item.data.niveau) != Number(RdDUtility.getLevelCategory(item.data.categorie)));
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// Ignorer les compétences 'troncs' à ce stade
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competenceXPTotal += RdDItemCompetence.isTronc(item.name) ? 0 : RdDItemCompetence.computeCompetenceXPCost(item);
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data.data.competenceXPTotal += RdDItemCompetence.computeCompetenceXPCost(item);
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return item;
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});
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competenceXPTotal += RdDItemCompetence.computeCompetenceTroncXP(data.itemsByType.competence);
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data.data.competenceXPTotal = competenceXPTotal;
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data.data.competenceXPTotal -= RdDItemCompetence.computeEconomieCompetenceTroncXP(data.itemsByType.competence);
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// Compute current carac sum
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let sum = 0;
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@ -3,6 +3,20 @@ const competenceTroncs = [["Esquive", "Dague", "Corps à corps"],
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["Epée à 1 main", "Epée à 2 mains", "Hache à 1 main", "Hache à 2 mains", "Lance", "Masse à 1 main", "Masse à 2 mains"]];
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const competence_xp_par_niveau = [5, 5, 5, 10, 10, 10, 10, 15, 15, 15, 15, 20, 20, 20, 20, 30, 30, 40, 40, 60, 60, 100, 100, 100, 100, 100, 100, 100, 100, 100];
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const competence_niveau_max = competence_xp_par_niveau.length - 10;
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function _buildCumulXP() {
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let cumulXP = { "-11": 0 };
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let cumul = 0;
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for (let i = 0; i <= competence_xp_par_niveau.length; i++) {
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let level = i - 10;
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cumul += competence_xp_par_niveau[i];
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cumulXP[level] = cumul;
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}
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return cumulXP;
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}
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const competence_xp_cumul = _buildCumulXP();
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export class RdDItemCompetence extends Item {
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@ -43,44 +57,25 @@ export class RdDItemCompetence extends Item {
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}
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/* -------------------------------------------- */
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static computeCompetenceXPCost(competence) {
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let minLevel = competence.data.base;
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if (minLevel == competence.data.niveau) return 0;
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if (competence.data.niveau < -10) return 0;
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let xp = 0;
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for (let i = minLevel + 1; i <= competence.data.niveau; i++) {
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xp += competence_xp_par_niveau[i + 10];
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//console.log(i, i+10, competence_xp_par_niveau[i+10]);
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}
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if (competence.data.categorie == 'draconic') {
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xp += competence.data.xp_sort;
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}
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let xp = RdDItemCompetence.getDeltaXp(competence.data.base, competence.data.niveau ?? competence.data.base);
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xp += competence.data.xp ?? 0;
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xp += competence.data.xp_sort ?? 0;
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return xp;
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}
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/* -------------------------------------------- */
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static computeCompetenceTroncXP(competences) {
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let xp = 0;
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static computeEconomieCompetenceTroncXP(competences) {
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let economie = 0;
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for (let troncList of competenceTroncs) {
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let minNiveau = 0;
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for (let troncName of troncList) {
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let comp = RdDItemCompetence.findCompetence(competences, troncName);
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if (comp) {
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minNiveau = Math.min(comp.data.niveau, minNiveau);
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let list = troncList.map(name => RdDItemCompetence.findCompetence(competences, name))
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.sort( (c1, c2) => c2.data.niveau - c1.data.niveau); // tri du plus haut au plus bas
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list.splice(0,1); // ignorer la plus élevée
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list.forEach(c => {
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economie += RdDItemCompetence.getDeltaXp(c.data.base, Math.min(c.data.niveau, 0) );
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});
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}
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return economie;
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}
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minNiveau = Math.max(minNiveau, 0); // Clamp à 0, pour le tronc commun
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let minNiveauXP = competence_xp_par_niveau[minNiveau + 10];
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xp += minNiveauXP;
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for (let troncName of troncList) {
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let comp = RdDItemCompetence.findCompetence(competences, troncName);
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if (comp) {
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xp += competence_xp_par_niveau[comp.data.niveau + 10] - minNiveauXP;
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}
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}
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}
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return xp;
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}
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/* -------------------------------------------- */
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static findCompetence(list, name) {
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name = name.toLowerCase();
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@ -89,7 +84,24 @@ export class RdDItemCompetence extends Item {
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/* -------------------------------------------- */
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static getCompetenceNextXp(niveau) {
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return competence_xp_par_niveau[niveau + 10];
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return RdDItemCompetence.getCompetenceXp(niveau + 1);
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}
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static getCompetenceXp(niveau) {
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RdDItemCompetence._valideNiveau(niveau);
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return niveau < -10 ? 0 : competence_xp_par_niveau[niveau + 10];
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}
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static getDeltaXp(from, to) {
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RdDItemCompetence._valideNiveau(from);
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RdDItemCompetence._valideNiveau(to);
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return competence_xp_cumul[to] - competence_xp_cumul[from];
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}
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static _valideNiveau(niveau){
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if (niveau < -11 || niveau > competence_niveau_max) {
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console.warn("Niveau en dehors des niveaux de compétences: [-11, " + competence_niveau_max + "]", niveau)
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}
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}
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}
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@ -2,6 +2,7 @@
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import { ChatUtility } from "./chat-utility.js";
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import { DeDraconique } from "./de-draconique.js";
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import { RdDItemCompetence } from "./item-competence.js";
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import { Misc } from "./misc.js";
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import { RdDDice } from "./rdd-dice.js";
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import { RdDResolutionTable } from "./rdd-resolution-table.js";
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@ -30,8 +31,21 @@ export class RdDCommands {
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rddCommands.registerCommand({ path: ["/tmra"], func: (content, msg, params) => TMRUtility.getTMRAleatoire(), descr: "Tire une case aléatoire des Terres médianes" });
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rddCommands.registerCommand({
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path: ["/tmrr"], func: (content, msg, params) => rddCommands.getRencontreTMR(params),
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descr: "Syntaxe: <strong>/tmrr case jet</strong><br>Détermine quelle est la rencontre dans la case pour le jet<br>Exemple: <strong>/tmrr forêt 50</strong>"
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path: ["/tmrr"], func: (content, msg, params) => rddCommands.getRencontreTMR(msg, params),
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descr: "Exemple: <strong>/tmrr forêt 47</strong><br>Détermine quelle est la rencontre dans une case 'forêt' pour un jet de dé de 47"
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});
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rddCommands.registerCommand({
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path: ["/xp", "comp"], func: (content, msg, params) => rddCommands.getCoutXpComp(msg, params),
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descr: `Détermine le coût d'expérience pour augmenter une compétence. Exemples:
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<br>/xp comp -6 1: pour passer de -6 à +1
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<br>/xp comp +4: pour atteindre le niveau 4 (depuis +3)`
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});
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rddCommands.registerCommand({
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path: ["/xp", "carac"], func: (content, msg, params) => rddCommands.getCoutXpCarac(msg, params),
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descr: `Détermine le coût d'expérience pour augmenter une caractéristique. Exemples:
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<br>/xp carac 15: coût pour atteindre 15 (depuis 14)`
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});
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rddCommands.registerCommand({
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@ -129,8 +143,9 @@ export class RdDCommands {
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}
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}
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if (command && command.func) {
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if (command.func(content, msg, params) === false) {
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this._displayHelp(msg, `${path}: ${command.descr}`);
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const result = command.func(content, msg, params);
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if (result == false) {
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RdDCommands._chatAnswer(msg, command.descr);
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}
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return true;
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}
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@ -142,8 +157,13 @@ export class RdDCommands {
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let list = []
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this._buildSubTableHelp(list, table || this.commandsTable);
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const messageAide = list.reduce((a, b) => a + '</li><li class="list-item">' + b);
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RdDCommands._chatAnswer(msg, `Commandes disponibles<ul class="alterne-list"><li class="list-item">${messageAide}</li></ul>`);
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}
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/* -------------------------------------------- */
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static _chatAnswer(msg, content) {
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msg.whisper = [game.user._id];
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msg.content = `Commandes disponibles<ul class="alterne-list"><li class="list-item">${messageAide}</li></ul>`;
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msg.content = content;
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ChatMessage.create(msg);
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}
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@ -161,7 +181,7 @@ export class RdDCommands {
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return list.sort();
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}
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/* -------------------------------------------- */
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getRencontreTMR(params) {
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if (params.length == 2) {
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return TMRUtility.getRencontre(params[0], params[1])
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@ -171,6 +191,7 @@ export class RdDCommands {
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}
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}
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/* -------------------------------------------- */
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async rollRdd(msg, params) {
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if (params.length == 0) {
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RdDRollResolutionTable.open();
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@ -188,6 +209,7 @@ export class RdDCommands {
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}
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}
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/* -------------------------------------------- */
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async rollRdDNumeric(msg, carac, diff, significative = false) {
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let rollData = {
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caracValue: carac,
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@ -197,15 +219,38 @@ export class RdDCommands {
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show: { title: "Table de résolution" }
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};
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await RdDResolutionTable.rollData(rollData);
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msg.content = await RdDResolutionTable.buildRollDataHtml(rollData);
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ChatUtility.createChatWithRollMode(game.user.name, msg);
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RdDCommands._chatAnswer(msg, await RdDResolutionTable.buildRollDataHtml(rollData));
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}
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/* -------------------------------------------- */
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async rollDeDraconique(msg) {
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let ddr = new DeDraconique().evaluate();
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await RdDDice.show(ddr, rollMode);
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msg.content = `Lancer d'un Dé draconique: ${ddr.total}`;
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ChatUtility.createChatWithRollMode(game.user.name, msg);
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RdDCommands._chatAnswer(msg, `Lancer d'un Dé draconique: ${ddr.total}`);
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}
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/* -------------------------------------------- */
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getCoutXpComp(msg, params) {
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if (params && (params.length == 1 || params.length == 2)) {
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let to = params.length == 1 ? Number(params[0]) : Number(params[1]);
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let from = params.length == 1 ? to - 1 : Number(params[0]);
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RdDCommands._chatAnswer(msg, `Coût pour passer une compétence de ${from} à ${to}: ${RdDItemCompetence.getDeltaXp(from, to)}`);
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}
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else {
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return false;
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}
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}
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/* -------------------------------------------- */
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getCoutXpCarac(msg, params) {
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if (params && params.length == 1) {
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let to = Number(params[0]);
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RdDCommands._chatAnswer(msg, `Coût pour passer une caractéristique de ${to - 1} à ${to}: ${RdDUtility.getCaractXp(to)}`);
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}
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else {
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return false;
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}
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}
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}
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@ -405,8 +405,13 @@ export class RdDUtility {
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/* -------------------------------------------- */
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static getCaracNextXp(value) {
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const nextValue = Number(value) + 1;
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// xp est le coût pour atteindre cette valeur, on regarde donc le coût de la valeur+1
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return tableCaracDerivee[Number(value)+1].xp;
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return RdDUtility.getCaractXp(nextValue);
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}
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static getCaractXp(targetValue) {
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return tableCaracDerivee[targetValue].xp;
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}
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/* -------------------------------------------- */
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