Correction "lacks permission to update"
Correction de message d'erreur 'User ... lacks permission to update Item ... in parent Actor' Causé par le traitement d'un hook onUpdateActor qui semble autorisé à modifier l'actor, mais ne l'est pas - lors de modifications/ajouts de blessures - lors de l'ajout d'effets
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@ -189,13 +189,7 @@ export class Misc {
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* and there is no connected GM
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* and there is no connected GM
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*/
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*/
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static documentIfResponsible(document) {
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static documentIfResponsible(document) {
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if (foundry.utils.isNewerVersion(game.release.version, '12.0')) {
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if (Misc.isFirstConnectedGM() || (Misc.connectedGMs().length == 0 && Misc.isFirstOwnerPlayer(document))) {
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if (game.users.activeGM || (Misc.connectedGMs().length == 0 && Misc.isOwnerPlayer(document)))
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{
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return document
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}
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}
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else if (Misc.isFirstConnectedGM() || (Misc.connectedGMs().length == 0 && Misc.isOwnerPlayer(document))) {
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return document
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return document
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}
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}
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return undefined
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return undefined
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@ -205,8 +199,15 @@ export class Misc {
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return document.testUserPermission && document.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)
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return document.testUserPermission && document.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)
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}
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}
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static isFirstOwnerPlayer(document) {
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if (!document.testUserPermission){
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return false
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}
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return game.users.filter(u => document.testUserPermission(u, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)) == game.user
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}
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static isOwnerPlayerOrUniqueConnectedGM(actor) {
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static isOwnerPlayerOrUniqueConnectedGM(actor) {
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return Misc.isOwnerPlayer(actor) ?? Misc.isFirstConnectedGM();
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return Misc.isFirstOwnerPlayer(actor) ?? Misc.isFirstConnectedGM();
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}
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}
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/**
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/**
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