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module/rdd-herbes.js
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81
module/rdd-herbes.js
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/* -------------------------------------------- */
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import { RdDUtility } from "./rdd-utility.js";
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import { Misc } from "./misc.js";
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import { RdDCalendrier } from "./rdd-calendrier.js";
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/* -------------------------------------------- */
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export class RdDHerbes extends Item {
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/* -------------------------------------------- */
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static isHerbeSoin( botaniqueItem ) {
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return Misc.templateData(botaniqueItem).categorie == 'Soin';
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}
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/* -------------------------------------------- */
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static isHerbeRepos( botaniqueItem ) {
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return Misc.templateData(botaniqueItem).categorie == 'Repos';
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}
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/* -------------------------------------------- */
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static async initializeHerbes( ) {
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this.herbesSoins = await RdDUtility.loadCompendium('foundryvtt-reve-de-dragon.botanique', item => this.isHerbeSoin(item));
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this.herbesRepos = await RdDUtility.loadCompendium('foundryvtt-reve-de-dragon.botanique', item => this.isHerbeRepos(item));
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}
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/* -------------------------------------------- */
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static buildHerbesList(listHerbes, max) {
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let list = {}
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for ( let herbe of listHerbes) {
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let herbeData = Misc.templateData(herbe);
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let brins = max - herbeData.niveau;
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list[herbe.data.name] = `${herbe.data.name} (Bonus: ${herbeData.niveau}, Brins: ${brins})`;
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}
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list['Autre'] = 'Autre (Bonus: variable, Brins: variable)'
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return list;
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}
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/* -------------------------------------------- */
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static updatePotionData( formData ) {
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formData.herbesSoins = this.buildHerbesList(this.herbesSoins, 12);
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formData.herbesRepos = this.buildHerbesList(this.herbesRepos, 7);
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formData.jourMoisOptions = Array(28).fill().map((item, index) => 1 + index);
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formData.dateActuelle = game.system.rdd.calendrier.getDateFromIndex();
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formData.splitDate = game.system.rdd.calendrier.getNumericDateFromIndex(formData.data.prdate);
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if (formData.data.categorie.includes('Soin') ) {
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formData.isHerbe = true;
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this.computeHerbeBonus(formData, this.herbesSoins, 12);
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} else if (formData.data.categorie.includes('Repos')) {
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formData.isRepos = true;
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this.computeHerbeBonus(formData, this.herbesRepos, 7);
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}
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if (formData.data.categorie.includes('Enchante') ) {
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formData.isEnchante = true;
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if ( formData.isHerbe) {
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formData.pointsGuerison = this.calculePointsGuerison( formData.data );
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}
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if ( formData.isRepos) {
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formData.caseRepos = formData.data.herbebonus * formData.data.pr;
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}
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}
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}
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/* -------------------------------------------- */
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static calculePointsGuerison( data ){
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return data.herbebonus * data.pr;
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}
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/* -------------------------------------------- */
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static computeHerbeBonus( formData, herbesList, max) {
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if ( Number(formData.data.herbebrins) ) {
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let herbe = herbesList.find(item => item.name.toLowerCase() == formData.data.herbe.toLowerCase() );
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if( herbe ) {
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let herbeData = Misc.templateData(herbe);
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let brinsBase = max - herbeData.niveau;
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//console.log(herbeData, brinsBase, formData.data.herbebrins);
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formData.data.herbebonus = Math.max(herbeData.niveau - Math.max(brinsBase - formData.data.herbebrins, 0), 0);
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}
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}
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}
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}
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23
templates/chat-appliquer-potion-soin.html
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templates/chat-appliquer-potion-soin.html
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<img class="chat-icon" src="systems/foundryvtt-reve-de-dragon/icons/competence_botanique.png" alt="potion de soin" />
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<h4>
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{{#if enchante}}
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{{else}}
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{{#if reussiteReve}}
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{{alias}} a bu la potion et a échoué son Jet de Résistance (Rêve actuelà -8) : la potion fait effet !
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{{else}}
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{{alias}} a bu la potion et a réussi son Jet de Résistance (Rêve actuelà -8) : la potion ne fait pas effet !
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{{/if}}
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{{/if}}
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</h4>
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<hr>
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{{#if reussiteReve}}
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<div>
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{{alias}} perd 1 point de rêve (déduit autmatiquement) et s'endort pour {{guerisonMinutes}} minutes. A son réveil, les blessures suivantes seront guéries :
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<ul>
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{{#each guerisonData.list as |guerison key|}}
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<li>{{guerison}}</li>
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{{/each}}
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</ul>
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</div>
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{{/if}}
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12
templates/chat-consommer-potion-soin.html
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templates/chat-consommer-potion-soin.html
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<img class="chat-icon" src="systems/foundryvtt-reve-de-dragon/icons/competence_botanique.png" alt="potion de soin" />
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<h4>
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{{alias}} consomme sa Potion de Soins {{enchanteTexte}} de {{name}} ({{data.herbe}}, {{data.herbebrins}} brins).
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</h4>
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<hr>
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<div>
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{{#if pointsGuerison}}
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Elle permet de guérir {{pointsGuerison}} Points de Guérison.
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{{else}}
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Lors de votre prochain jet de récupération à Chateau Dormant, vous bénéficierez d'un bonus de {{data.herbebonus}} (appliqué automatiquement).
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{{/if}}
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</div>
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11
templates/enum-herbesoin-ingredient.html
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11
templates/enum-herbesoin-ingredient.html
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<option value="Fausse Suppure">Fausse Suppure (Bonus 1, Brins : 11)</option>
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<option value="Suppure">Suppure (Bonus 2, Brins : 10)</option>
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<option value="Méritoine">Méritoine (Bonus 3, Brins : 9)</option>
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<option value="Ortigal">Ortigal (Bonus 4, Brins : 8)</option>
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<option value="Ortigal Noir">Ortigal Noir (Bonus 5, Brins : 7)</option>
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<option value="Bélidane">Bélidane (Bonus 6, Brins : 6)</option>
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<option value="Faux Murus">Faux Murus (Bonus 7, Brins : 5)</option>
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<option value="Murus">Murus (Bonus 8, Brins : 4)</option>
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<option value="Tanemiel">Tanemiel (Bonus 9, Brins : 3)</option>
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<option value="Tanemiel Doré">Tanemiel Doré (Bonus 10, Brins : 2)</option>
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<option value="Autre">Autre</option>
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