Fix ajout list/filterItemsData
Méthodes pour lister par type/filtrer les Item.data et retourner les Item.data
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@ -57,33 +57,33 @@ export class RdDActor extends Actor {
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* This overrided create() function adds initial items
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* Namely: Basic skills, money,
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*
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* @param {Object} data Barebones actor data which this function adds onto.
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* @param {Object} actorData Barebones actor data which this function adds onto.
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* @param {Object} options (Unused) Additional options which customize the creation workflow.
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*
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*/
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static async create(data, options) {
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static async create(actorData, options) {
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// Case of compendium global import
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if (data instanceof Array) {
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return super.create(data, options);
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if (actorData instanceof Array) {
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return super.create(actorData, options);
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}
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const isPersonnage = data.type == "personnage";
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const isPersonnage = actorData.type == "personnage";
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// If the created actor has items (only applicable to duplicated actors) bypass the new actor creation logic
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if (data.items) {
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let actor = super.create(data, options);
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if (actorData.items) {
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let actor = super.create(actorData, options);
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if (isPersonnage) {
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await actor.checkMonnaiePresence(data.items);
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await actor.checkMonnaiePresence(actorData.items);
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}
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return actor;
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}
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const competences = await RdDUtility.loadCompendium(RdDItemCompetence.actorCompendium(data.type));
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data.items = competences.map(it => Misc.data(it));
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const competences = await RdDUtility.loadCompendium(RdDItemCompetence.actorCompendium(actorData.type));
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actorData.items = competences.map(it => Misc.data(it));
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if (isPersonnage) {
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data.items = data.items.concat(Monnaie.monnaiesData());
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actorData.items = actorData.items.concat(Monnaie.monnaiesData());
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}
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return super.create(data, options);
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return super.create(actorData, options);
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}
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/* -------------------------------------------- */
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@ -245,8 +245,14 @@ export class RdDActor extends Actor {
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getObjet(id) {
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return id ? this.data.items.find(it => it.id == id) : undefined;
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}
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listItemsData(type) {
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return this.filterItemsData(it => it.type == type);
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}
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filterItemsData(filter) {
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return this.data.items.map(it => Misc.data(it)).filter(filter);
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}
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getItemOfType(id, type) {
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return id ? this.data.items.find(it => it.id == id && it.type == type) : undefined;
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return id ? this.data.items.find(it => it.id == id && Misc.data(it).type == type) : undefined;
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}
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getMonnaie(id) {
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return this.getItemOfType(id, 'monnaie');
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@ -925,7 +931,7 @@ export class RdDActor extends Actor {
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// gestion conteneur/contenu
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if (item.conteneurId) { // l'Objet était dans un conteneur
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let newConteneurId = itemMap[item.conteneurId]; // Get conteneur
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let newConteneur = this.data.items.find(subItem => subItem._id == newConteneurId);
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let newConteneur = this.getObjet(newConteneurId);
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let newItemId = itemMap[item.id]; // Get newItem
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@ -955,8 +961,7 @@ export class RdDActor extends Actor {
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async computeEncombrementTotalEtMalusArmure() {
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let encTotal = 0;
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let newMalusArmure = 0;
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for (const item of this.data.items.filter(it => Misc.templateData(it).encombrement != undefined)) {
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let itemData = item.data; // v0.8 normalization
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for (const itemData of this.filterItemsData(it => it.data.encombrement)) {
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if (itemData.type == 'armure' && itemData.data.equipe) { // Armure équipée, intégration du malus armure total
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newMalusArmure += itemData.data.malus;
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}
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@ -987,14 +992,10 @@ export class RdDActor extends Actor {
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let prixTotalEquipement = 0;
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// prix total de l'équipement est la somme du cout de chaque équipement multiplié par sa quantité.
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for (const item of this.data.items) {
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let itemData = item.data; // v0.8 normalization
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if (itemData.data && itemData.data.cout != undefined) {
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if (!Number(itemData.data.cout)) itemData.data.cout = 0; // Auto-fix
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if (itemData.data.quantite == undefined) itemData.data.quantite = 1; // Auto-fix
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if (itemData.data.cout < 0) itemData.data.cout = 0; // Auto-fix
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prixTotalEquipement += Number(itemData.data.cout) * Number(itemData.data.quantite);
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}
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for (const itemData of this.filterItemsData(it => it?.data.cout)) {
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const cout = Math.min(Number(itemData.data.cout) ?? 0, 0);
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const quantite = Math.min(Number(itemData.data.quantite) ?? 1, 1);
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prixTotalEquipement += cout * quantite;
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}
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// Mise à jour valeur totale de l'équipement
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this.prixTotalEquipement = prixTotalEquipement;
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@ -1113,7 +1114,7 @@ export class RdDActor extends Actor {
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}
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buildTMRInnaccessible() {
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const tmrInnaccessibles = this.data.items.filter(it => Draconique.isCaseTMR(it) &&
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const tmrInnaccessibles = this.filterItemsData(it => Draconique.isCaseTMR(it) &&
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EffetsDraconiques.isInnaccessible(it));
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return tmrInnaccessibles.map(it => it.data.coord);
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}
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@ -1664,7 +1665,7 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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async checkCompetenceXP(compName, newXP = undefined) {
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let competence = RdDItemCompetence.findCompetence(this.data.items, compName);
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let competence = this.getCompetence(compName);
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if (competence && newXP && newXP == competence.data.xp) { // Si édition, mais sans changement XP
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return;
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}
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@ -1831,7 +1832,7 @@ export class RdDActor extends Actor {
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let addMsg = "";
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let rencSpecial = this.data.items.find(item => EffetsDraconiques.isMauvaiseRencontre(item));
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if (rencSpecial) {
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rencSpecial = duplicate(rencSpecial); // To keep it
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rencSpecial = Misc.data(rencSpecial); // To keep it
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if (rencSpecial.type != 'souffle') {
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this.deleteEmbeddedDocuments('Item', [rencSpecial._id]); // Suppression dans la liste des queues
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addMsg = " La queue a été supprimée de votre fiche automatiquement";
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@ -2318,7 +2319,8 @@ export class RdDActor extends Actor {
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}
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/* -------------------------------------------- */
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checkDesirLancinant() {
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let queue = this.data.items.filter((item) => item.name.toLowerCase().includes('lancinant'));
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let queue = this.filterItemsData(it => it.type == 'queue' || it.type == 'ombre')
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.filter(it => Grammar.toLowerCaseNoAccent(it.name).includes('desir lancinant'));
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return (queue.length > 0);
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}
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@ -2368,7 +2370,7 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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async ajouteNombreAstral(data) {
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// Gestion expérience (si existante)
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data.competence = RdDItemCompetence.findCompetence(this.data.items, "astrologie");
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data.competence = this.getCompetence("astrologie");
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data.selectedCarac = Misc.templateData(this).carac["vue"];
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this._appliquerAjoutExperience(data);
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@ -2380,7 +2382,7 @@ export class RdDActor extends Actor {
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await this.createEmbeddedDocuments("Item", [item]);
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// Suppression des anciens nombres astraux
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let toDelete = this.data.items.filter(it => it.data.jourindex < game.system.rdd.calendrier.getCurrentDayIndex());
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let toDelete = this.listItemsData('nombreastral').filter(it => it.data.jourindex < game.system.rdd.calendrier.getCurrentDayIndex());
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const deletions = toDelete.map(it => it._id);
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await this.deleteEmbeddedDocuments("Item", deletions);
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@ -2443,12 +2445,12 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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getSortList() {
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return this.data.items.filter(it => it.data.type == "sort");
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return this.listItemsData("sort");
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}
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/* -------------------------------------------- */
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countMonteeLaborieuse() { // Return +1 par queue/ombre/souffle Montée Laborieuse présente
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let countMonteeLaborieuse = this.data.items.filter(it => EffetsDraconiques.isMonteeLaborieuse(it)).length;
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let countMonteeLaborieuse = this.filterItemsData(it => EffetsDraconiques.isMonteeLaborieuse(it)).length;
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if (countMonteeLaborieuse > 0) {
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ChatMessage.create({
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content: `Vous êtes sous le coup d'une Montée Laborieuse : vos montées en TMR coûtent ${countMonteeLaborieuse} Point de Rêve de plus.`,
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@ -2502,7 +2504,7 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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rollArme(compName, armeName = undefined) {
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let arme = armeName ? this.data.items.find(it => it.name == armeName && RdDItemArme.isArme(it)) : undefined;
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let arme = armeName ? this.data.items.find(it => Misc.data(it).name == armeName && RdDItemArme.isArme(it)) : undefined;
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let competence = this.getCompetence(compName);
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if (arme || armeName || (competence.type == 'competencecreature' && competence.data.iscombat)) {
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@ -2915,10 +2917,10 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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async effectuerTacheAlchimie(recetteId, alchimieName, alchimieData) {
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let recette = this.data.items.find(item => item.type == 'recettealchimique' && item.id == recetteId);
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let recette = this.getItemOfType(recetteId, 'recettealchimique');
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const actorData = Misc.data(this);
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if (recette) {
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let competence = this.data.items.find(item => item.type == 'competence' && item.name.toLowerCase() == "alchimie");
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let competence = this.getCompetence("alchimie");
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let diffAlchimie = RdDAlchimie.getDifficulte(alchimieData);
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let rollData = {
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recette: recette,
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@ -30,7 +30,7 @@ export class Monnaie {
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}
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static filtrerMonnaies(items) {
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return items.filter(it => it.type == 'monnaie');
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return items.filter(it => Misc.data(it).type == 'monnaie');
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}
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static monnaiesManquantes(items) {
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