#107 : Correction sur boucle de re-entrance sur la creation des monnaies
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@ -136,7 +136,7 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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static async ajouterMonnaie( items ) { // Creation auto à la création du personnage
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static async ajouterMonnaie( items ) { // Creation auto à la création du personnage
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let etain = RdDUtility.createMonnaie("Etain (1 denier)", 1, "systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp);
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let etain = RdDUtility.createMonnaie("Etain (1 denier)", 1, "systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp");
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items.push(etain);
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items.push(etain);
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let bronze = RdDUtility.createMonnaie("Bronze (10 deniers)", 10, "systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp");
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let bronze = RdDUtility.createMonnaie("Bronze (10 deniers)", 10, "systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp");
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@ -941,7 +941,7 @@ export class RdDUtility {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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static createMonnaie( name, valeur_deniers, img = "", enc = 0.01) {
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static createMonnaie( name, valeur_deniers, img = "", enc = 0.01) {
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let piece = { name: name, type: 'monnaie', _id: randomID(), img: img,
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let piece = { name: name, type: 'monnaie', img: img, _id: randomID(16),
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data: {
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data: {
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quantite: 0,
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quantite: 0,
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valeur_deniers: valeur_deniers,
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valeur_deniers: valeur_deniers,
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