Fix 0.8.0
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1f61c955b7
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8b7b474442
@ -58,8 +58,9 @@ export class RdDActorSheet extends ActorSheet {
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// Compute current carac sum
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let sum = 0;
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for (let caracName in data.data.carac) {
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let currentCarac = data.data.carac[caracName];
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let caracList = data.data.data.carac;
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for (let caracName in caracList) {
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let currentCarac = caracList[caracName];
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if (!currentCarac.derivee) {
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sum += parseInt(currentCarac.value);
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}
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@ -93,14 +94,15 @@ export class RdDActorSheet extends ActorSheet {
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data.esquive = { name: "Esquive", niveau: data.competenceByCategory?.melee.find(it => it.name == 'Esquive')?.data.niveau ?? -6};
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let corpsACorps = data.competenceByCategory?.melee.find(it => it.name == 'Corps à corps');
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if (corpsACorps) {
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let cc_init = RdDUtility.calculInitiative(corpsACorps.data.niveau, data.data.carac['melee'].value);
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let cc_init = RdDUtility.calculInitiative(corpsACorps.data.niveau, caracList['melee'].value);
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data.data.combat.push(RdDItemArme.mainsNues({ niveau: corpsACorps.data.niveau, initiative: cc_init }));
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}
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this.armesList = duplicate(data.data.combat);
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data.data.carac.taille.isTaille = true; // To avoid button link;
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data.data.compteurs.chance.isChance = true;
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data.data.blessures.resume = this.actor.computeResumeBlessure(data.data.blessures);
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caracList.isTaille = true; // To avoid button link;
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let compteursList = data.data.data.compteurs
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compteursList.chance.isChance = true;
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data.data.data.blessures.resume = this.actor.computeResumeBlessure(data.data.data.blessures);
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// Mise à jour de l'encombrement total et du prix de l'équipement
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this.actor.computeEncombrementTotalEtMalusArmure();
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@ -117,16 +119,16 @@ export class RdDActorSheet extends ActorSheet {
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// low is normal, this the base used to compute the grid.
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data.data.fatigue = {
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malus: RdDUtility.calculMalusFatigue(data.data.sante.fatigue.value, data.data.sante.endurance.max),
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html: "<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix(data.data.sante.fatigue.value, data.data.sante.endurance.max).html() + "</table>"
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malus: RdDUtility.calculMalusFatigue(data.data.data.sante.fatigue.value, data.data.data.sante.endurance.max),
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html: "<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix(data.data.data.sante.fatigue.value, data.data.data.sante.endurance.max).html() + "</table>"
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}
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RdDUtility.filterItemsPerTypeForSheet(data);
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data.data.sortReserve = data.data.reve.reserve.list;
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data.data.rencontres = duplicate(data.data.reve.rencontre.list);
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data.data.sortReserve = data.data.data.reve.reserve.list;
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data.data.rencontres = duplicate(data.data.data.reve.rencontre.list);
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data.data.caseSpeciales = data.itemsByType['casetmr'];
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RdDUtility.buildArbreDeConteneur(this, data);
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data.data.surEncombrementMessage = (data.data.compteurs.surenc.value < 0) ? "Sur-Encombrement!" : "";
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data.data.surEncombrementMessage = (data.data.data.compteurs.surenc.value < 0) ? "Sur-Encombrement!" : "";
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data.data.vehiculesList = this.actor.buildVehiculesList();
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data.data.monturesList = this.actor.buildMonturesList();
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data.data.suivantsList = this.actor.buildSuivantsList();
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@ -191,7 +193,7 @@ export class RdDActorSheet extends ActorSheet {
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html.find('.item-edit').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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const item = this.actor.getOwnedItem(li.data("item-id"));
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const item = this.actor.items.get(li.data("item-id"));
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item.sheet.render(true);
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});
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// Update Inventory Item
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@ -60,6 +60,8 @@ export class RdDActor extends Actor {
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if (data instanceof Array) {
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return super.create(data, options);
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}
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console.log("****************************************************");
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// If the created actor has items (only applicable to duplicated actors) bypass the new actor creation logic
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if (data.items) {
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let actor = super.create(data, options);
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@ -140,25 +142,28 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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async checkMonnaiePresence(items) { // Ajout opportuniste si les pièces n'existent pas.
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if (!items) return; // Sanity check during import
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let piece = items.find(item => item.type == 'monnaie' && Number(item.data.valeur_deniers) == 1);
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//console.log("NO MONNAIR FOUND!!!!", items);
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let piece = items.find(item => item.data.type == 'monnaie' && Number(item.data.data.valeur_deniers) == 1 );
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let newMonnaie = [];
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if (!piece) {
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newMonnaie.push(RdDUtility.createMonnaie("Etain (1 denier)", 1, "systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp"));
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}
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piece = items.find(item => item.type == 'monnaie' && Number(item.data.valeur_deniers) == 10);
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piece = items.find(item => item.data.type == 'monnaie' && Number(item.data.data.valeur_deniers) == 10);
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if (!piece) {
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newMonnaie.push(RdDUtility.createMonnaie("Bronze (10 deniers)", 10, "systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp"));
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}
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piece = items.find(item => item.type == 'monnaie' && Number(item.data.valeur_deniers) == 100);
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piece = items.find(item => item.data.type == 'monnaie' && Number(item.data.data.valeur_deniers) == 100);
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if (!piece) {
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newMonnaie.push(RdDUtility.createMonnaie("Argent (1 sol)", 100, "systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp"));
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}
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piece = items.find(item => item.type == 'monnaie' && Number(item.data.valeur_deniers) == 1000);
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piece = items.find(item => item.data.type == 'monnaie' && Number(item.data.data.valeur_deniers) == 1000);
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if (!piece) {
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newMonnaie.push(RdDUtility.createMonnaie("Or (10 sols)", 1000, "systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp"));
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}
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if (newMonnaie.length > 0) {
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await this.createOwnedItem(newMonnaie);
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await this.createEmbeddedDocuments("Item", newMonnaie );
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//await this.createOwnedItem(newMonnaie);
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}
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}
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@ -294,7 +299,7 @@ export class RdDActor extends Actor {
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}
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/* -------------------------------------------- */
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getBestDraconic() {
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const list = this.getDraconicList().sort((a, b) => b.data.niveau - a.data.niveau);
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const list = this.getDraconicList().sort((a, b) => b.data.data.niveau - a.data.data.niveau);
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if (list.length == 0) {
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return { name: "none", data: { niveau: -11 } };
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}
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@ -13,7 +13,7 @@ export class ChatUtility {
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/* -------------------------------------------- */
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static onRemoveMessages(part, gmId) {
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if (game.user._id == gmId) {
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if (game.user.data._id == gmId) {
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const toDelete = game.messages.filter(it => it.data.content.includes(part));
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toDelete.forEach(it => it.delete());
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}
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@ -22,10 +22,10 @@ export class ChatUtility {
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/* -------------------------------------------- */
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static removeChatMessageContaining(part) {
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const gmId = game.user.isGM ? game.user._id : game.users.entities.find(u => u.isGM)?.id;
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const gmId = game.user.isGM ? game.user.data._id : game.users.entities.find(u => u.isGM)?.data.id;
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if (!gmId || game.user.isGM) {
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ChatUtility.onRemoveMessages(part, game.user._id);
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ChatUtility.onRemoveMessages(part, game.user.data._id);
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}
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else {
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game.socket.emit("system.foundryvtt-reve-de-dragon", {
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@ -57,11 +57,11 @@ export class RdDItemSheet extends ItemSheet {
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data.competences = await RdDUtility.loadCompendium( 'foundryvtt-reve-de-dragon.competences', it => RdDItemCompetence.isCompetenceArme(it));
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}
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if ( data.item.type == 'recettealchimique' ) {
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RdDAlchimie.processManipulation(data.item, this.actor && this.actor._id );
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RdDAlchimie.processManipulation(data.item, this.actor && this.actor.id );
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}
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if ( this.actor ) {
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data.isOwned = true;
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data.actorId = this.actor._id;
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data.actorId = this.actor.id;
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}
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data.bonusCaseList = RdDItemSort.getBonusCaseList(data, true);
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data.isGM = game.user.isGM; // Pour verrouiller certaines éditions
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@ -203,7 +203,8 @@ Hooks.once("init", async function () {
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/* -------------------------------------------- */
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// Define custom Entity classes
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CONFIG.Actor.entityClass = RdDActor;
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CONFIG.Actor.documentClass = RdDActor;
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//CONFIG.Actor.entityClass = RdDActor;
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CONFIG.RDD = {
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resolutionTable: RdDResolutionTable.resolutionTable,
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carac_array: RdDUtility.getCaracArray(),
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@ -220,7 +221,8 @@ Hooks.once("init", async function () {
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Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorEntiteSheet, { types: ["entite"], makeDefault: true });
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Items.unregisterSheet("core", ItemSheet);
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Items.registerSheet("foundryvtt-reve-de-dragon", RdDItemSheet, { makeDefault: true });
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CONFIG.Combat.entityClass = RdDCombatManager;
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//CONFIG.Combat.entityClass = RdDCombatManager;
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CONFIG.Combat.documentClass = RdDCombatManager;
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// Handlebar function pour container
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Handlebars.registerHelper('buildConteneur', (objet) => { return RdDUtility.buildConteneur(objet); });
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@ -246,7 +248,7 @@ function messageDeBienvenue() {
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if (game.user.isGM) {
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ChatUtility.removeChatMessageContaining('<div id="message-bienvenue-rdd">');
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ChatMessage.create({
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user: game.user._id,
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user: game.user.data._id,
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content: `<div id="message-bienvenue-rdd"><span class="rdd-roll-part">Bienvenue dans le Rêve des Dragons !</span>
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<br>Vous trouverez quelques informations pour démarrer dans ce document : @Compendium[foundryvtt-reve-de-dragon.rappel-des-regles.7uGrUHGdPu0EmIu2]{Documentation MJ/Joueurs}
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<br>La commande <code>/aide</code> dans le chat permet de voir les commandes spécifiques à Rêve de Dragon.</div>
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@ -134,8 +134,8 @@ export class RdDRoll extends Dialog {
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// Update html, according to data
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if (rollData.competence) {
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// Set the default carac from the competence item
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rollData.selectedCarac = rollData.carac[rollData.competence.data.defaut_carac];
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$("#carac").val(rollData.competence.data.defaut_carac);
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rollData.selectedCarac = rollData.carac[rollData.competence.data.data.defaut_carac];
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$("#carac").val(rollData.competence.data.data.defaut_carac);
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}
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if (rollData.selectedSort) {
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$("#draconic").val(rollData.selectedSort.data.listIndex); // Uniquement a la selection du sort, pour permettre de changer
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@ -288,10 +288,10 @@ export class RdDRoll extends Dialog {
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/* -------------------------------------------- */
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_computeDiffCompetence(rollData) {
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if (rollData.competence) {
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return Misc.toInt(rollData.competence.data.niveau);
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return Misc.toInt(rollData.competence.data.data.niveau);
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}
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if (rollData.draconicList) {
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return Misc.toInt(rollData.competence.data.niveau);
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return Misc.toInt(rollData.competence.data.data.niveau);
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}
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return 0;
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}
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@ -328,7 +328,7 @@ export class RdDRoll extends Dialog {
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return compName + " - " + rollData.selectedSort.name;
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}
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// If a weapon is there, add it in the title
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const niveau = Misc.toSignedString(rollData.competence.data.niveau);
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const niveau = Misc.toSignedString(rollData.competence.data.data.niveau);
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if (compName == carac) {
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// cas des créatures
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return carac + " " + niveau
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@ -648,11 +648,10 @@ export class RdDUtility {
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/* -------------------------------------------- */
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static async loadCompendium(compendium, filter = item => true) {
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let compendiumItems = await RdDUtility.loadCompendiumNames(compendium);
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const pack = game.packs.get(compendium);
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let list = [];
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for (let compendiumItem of compendiumItems) {
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await pack.getEntity(compendiumItem._id).then(it => {
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for (let compendiumItem of compendiumItems) {
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await pack.getDocument(compendiumItem._id).then(it => {
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const item = it.data;
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if (filter(item)) {
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list.push(item);
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@ -20,7 +20,7 @@ export const referenceAjustements = {
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competence: {
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isUsed: (rollData, actor) => rollData.competence,
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getLabel: (rollData, actor) => rollData.competence?.name,
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getValue: (rollData, actor) => rollData.competence?.data?.niveau,
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getValue: (rollData, actor) => rollData.competence?.data?.data.niveau,
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},
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meditation: {
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isUsed: (rollData, actor) => rollData.meditation,
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@ -2,10 +2,10 @@
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"name": "foundryvtt-reve-de-dragon",
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"title": "Rêve de Dragon",
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"description": "Rêve de Dragon RPG for FoundryVTT",
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"version": "1.3.22",
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"version": "1.4.0",
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"manifestPlusVersion": "1.0.0",
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"minimumCoreVersion": "0.7.5",
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"compatibleCoreVersion": "0.7.9",
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"minimumCoreVersion": "0.8.0",
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"compatibleCoreVersion": "0.8.0",
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"templateVersion": 95,
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"author": "LeRatierBretonnien",
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"authors": [
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@ -14,8 +14,8 @@
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<label class="ctn-vie">
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<a id="jet-vie">Vie</a>
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<a id="vie-moins">-</a>
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<input class="resource-content" type="text" name="data.sante.vie.value" value="{{data.sante.vie.value}}" data-dtype="Number"/>
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<span>/ {{data.sante.vie.max}}</span>
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<input class="resource-content" type="text" name="data.data.sante.vie.value" value="{{data.data.sante.vie.value}}" data-dtype="Number"/>
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<span>/ {{data.data.sante.vie.max}}</span>
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<a id="vie-plus">+</a>
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</label>
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</li>
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@ -23,8 +23,8 @@
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<label class="ctn-endu">
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<a id="jet-endurance">Endurance</a>
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<a id="endurance-moins">-</a>
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<input class="resource-content" type="text" name="data.sante.endurance.value" value="{{data.sante.endurance.value}}" data-dtype="Number"/>
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<span>/ {{data.sante.endurance.max}}</span>
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<input class="resource-content" type="text" name="data.sante.endurance.value" value="{{data.data.sante.endurance.value}}" data-dtype="Number"/>
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<span>/ {{data.data.sante.endurance.max}}</span>
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<a id="endurance-plus">+</a>
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</label>
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</li>
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@ -33,23 +33,23 @@
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<span class="tooltiptext ttt-fatigue">{{{data.fatigue.html}}}</span>
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Fatigue
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<a id="fatigue-moins">-</a>
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<input class="resource-content" id="fatigue-value" type="text" name="data.sante.fatigue.value" value="{{data.sante.fatigue.value}}" data-dtype="Number" />
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<span>/ {{data.sante.fatigue.max}}</span>
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<input class="resource-content" id="fatigue-value" type="text" name="data.data.sante.fatigue.value" value="{{data.data.sante.fatigue.value}}" data-dtype="Number" />
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<span>/ {{data.data.sante.fatigue.max}}</span>
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<a id="fatigue-plus">+</a>
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</label>
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</li>
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<li>
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<label class="ctn-sonne">
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Sonné :
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<input class="resource-content data-sante-sonne" type="checkbox" {{#if data.sante.sonne.value}}checked{{/if}} />
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<input class="resource-content data-sante-sonne" type="checkbox" {{#if data.data.sante.sonne.value}}checked{{/if}} />
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</label>
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</li>
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<li>
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<label class="ctn-reve">
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<span class="ptreve-actuel"><a>Rêve</a></span>
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<a id="ptreve-actuel-moins">-</a>
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<input class="resource-content" id="pointsreve-value" type="text" name="data.reve.reve.value" value="{{data.reve.reve.value}}" data-dtype="Number" />
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<span>/ {{data.reve.seuil.value}}</span>
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<input class="resource-content" id="pointsreve-value" type="text" name="data.data.reve.reve.value" value="{{data.data.reve.reve.value}}" data-dtype="Number" />
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<span>/ {{data.data.reve.seuil.value}}</span>
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<a id="ptreve-actuel-plus">+</a>
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</label>
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</li>
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@ -65,14 +65,14 @@
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<span id="visu-tmr"><a title="Regarder les Terres Médianes"><img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-view.svg" alt="Regarder les Terres Médianes"/></a></span>
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</div>
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<div class="flexrow">
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<span class="tooltip">Malus de fatigue : {{data.fatigue.malus}}
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<span class="tooltip">Malus de fatigue : {{data.data.fatigue.malus}}
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<span class="tooltiptext ttt-fatigue">{{{data.fatigue.html}}}</span>
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</span>
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<span>{{data.blessures.resume}}</span>
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<span>{{data.data.blessures.resume}}</span>
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</div>
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<div class="flexrow">
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<span>{{data.compteurs.etat.label}}: {{data.compteurs.etat.value}}</span>
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<span>{{data.compteurs.surenc.label}}: {{data.compteurs.surenc.value}}</span>
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<span>{{data.data.compteurs.etat.label}}: {{data.data.compteurs.etat.value}}</span>
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<span>{{data.data.compteurs.surenc.label}}: {{data.data.compteurs.surenc.value}}</span>
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</div>
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<div>
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{{#if data.surprise}}{{data.surprise}}! {{/if}}
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@ -116,7 +116,7 @@
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||||
src="systems/foundryvtt-reve-de-dragon/icons/{{#if data.editCaracComp}}unlocked.svg{{else}}locked.svg{{/if}}" alt="blocker/débloquer"
|
||||
>{{#if data.editCaracComp}}Verrouiller{{else}}Déverrouiller{{/if}}</a></span>
|
||||
<ul class="carac-list alterne-list">
|
||||
{{#each data.carac as |carac key|}}
|
||||
{{#each data.data.carac as |carac key|}}
|
||||
{{#if carac.isLevelUp}}
|
||||
<li class="competence flexrow xp-level-up" data-attribute="{{key}}">
|
||||
{{else}}
|
||||
@ -155,7 +155,7 @@
|
||||
</div>
|
||||
<div class="flex-group-left flexcol" >
|
||||
<ul class="carac-list">
|
||||
{{#each data.attributs as |attr key|}}
|
||||
{{#each data.data.attributs as |attr key|}}
|
||||
<li class="competence flexrow list-item" data-attribute="{{key}}">
|
||||
<span class="competence-label flexrow" name="data.attributs.{{key}}.label">{{attr.label}} :
|
||||
{{#if (eq key 'protection')}}
|
||||
@ -173,7 +173,7 @@
|
||||
<input class="compteur-edit" id="chance-edit" type="text" name="chance" value="{{data.compteurs.chance.value}}" data-dtype="number"/>
|
||||
<span><a class="item-control stress-test" id="chance-appel">Utiliser</a></span>
|
||||
</li>
|
||||
{{#each data.compteurs as |compteur key|}}
|
||||
{{#each data.data.compteurs as |compteur key|}}
|
||||
{{#if compteur.isChance}}
|
||||
{{else if compteur.isInput}}
|
||||
<li class="competence flexrow list-item">
|
||||
|
@ -16,54 +16,54 @@
|
||||
<section class="sheet-body">
|
||||
<div class="form-group">
|
||||
<label for="categorie">Catégorie </label>
|
||||
<select name="data.categorie" id="categorie" data-dtype="String">
|
||||
{{#select item.data.categorie}}
|
||||
<select name="data.data.categorie" id="categorie" data-dtype="String">
|
||||
{{#select item.data.data.categorie}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie-competence.html"}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label for="niveau">Niveau </label>
|
||||
<input class="attribute-value" type="text" name="data.niveau" value="{{data.niveau}}" data-dtype="Number"/>
|
||||
<input class="attribute-value" type="text" name="data.data.niveau" value="{{data.data.niveau}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label for="xp">XP </label>
|
||||
<input class="attribute-value" id="sheet-competence-xp" type="text" name="data.xp" value="{{data.xp}}" data-dtype="Number"/>
|
||||
<input class="attribute-value" id="sheet-competence-xp" type="text" name="data.data.xp" value="{{data.data.xp}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label for="base">Niveau de base </label>
|
||||
<select name="data.base" id="base" data-dtype="Number">
|
||||
{{#select item.data.base}}
|
||||
<select name="data.data.base" id="base" data-dtype="Number">
|
||||
{{#select item.data.data.base}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/competence-base.html"}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label for="defaut_carac">Caractéristique par défaut </label>
|
||||
<select name="data.defaut_carac" id="defaut_carac" data-dtype="String">
|
||||
{{#select item.data.defaut_carac}}
|
||||
<select name="data.data.defaut_carac" id="defaut_carac" data-dtype="String">
|
||||
{{#select item.data.data.defaut_carac}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/competence-carac-defaut.html"}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label for="default_diffLibre">Difficulté libre par défaut</label>
|
||||
<input class="attribute-value" type="text" name="data.default_diffLibre" value="{{data.default_diffLibre}}" data-dtype="Number"/>
|
||||
<input class="attribute-value" type="text" name="data.data.default_diffLibre" value="{{data.data.default_diffLibre}}" data-dtype="Number"/>
|
||||
</div>
|
||||
{{#if (eq data.categorie 'draconic')}}
|
||||
{{#if (eq data.data.categorie 'draconic')}}
|
||||
<div class="form-group">
|
||||
<label for="xp">XP Sort </label>
|
||||
<input class="attribute-value" type="text" name="data.xp_sort" value="{{data.xp_sort}}" data-dtype="Number"/>
|
||||
<input class="attribute-value" type="text" name="data.data.xp_sort" value="{{data.data.xp_sort}}" data-dtype="Number"/>
|
||||
</div>
|
||||
{{/if}}
|
||||
<div class="form-group">
|
||||
<label for="niveau_archetype">Niveau d'Archetype</label>
|
||||
<input class="attribute-value" type="text" name="data.niveau_archetype" value="{{data.niveau_archetype}}" data-dtype="Number"/>
|
||||
<input class="attribute-value" type="text" name="data.data.niveau_archetype" value="{{data.data.niveau_archetype}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<div class="flexcol">
|
||||
<span><label>Description : </label></span>
|
||||
<div class="form-group editor">
|
||||
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
|
||||
{{editor content=data.data.description target="data.data.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
|
Loading…
x
Reference in New Issue
Block a user