diff --git a/module/actor.js b/module/actor.js
index e171b65a..6ee43b3b 100644
--- a/module/actor.js
+++ b/module/actor.js
@@ -12,6 +12,7 @@ import { Misc } from "./misc.js";
import { RdDResolutionTable } from "./rdd-resolution-table.js";
import { RdDDice } from "./rdd-dice.js";
import { RdDRollTables } from "./rdd-rolltables.js";
+import { ChatUtility } from "./chat-utility.js";
export class RdDActor extends Actor {
@@ -232,11 +233,10 @@ export class RdDActor extends Actor {
+ "
Difficultés libre : " + rollData.diffLibre + " / conditions : " + Misc.toSignedString(rollData.diffConditions) +" / état : " + rollData.etat
+ RdDResolutionTable.explain(rolled)
+ "
" + quality + ""
- + explications + xpmsg,
- user: game.user._id,
- title: "Résultat du test"
+ + explications + xpmsg
}
- ChatMessage.create(chatOptions);
+
+ ChatUtility.chatWithRollMode(chatOptions, this.name)
// This an attack, generate the defense message
if (defenseMsg) {
diff --git a/module/chat-utility.js b/module/chat-utility.js
new file mode 100644
index 00000000..6f63f483
--- /dev/null
+++ b/module/chat-utility.js
@@ -0,0 +1,70 @@
+
+/**
+ * Class providing helper methods to get the list of users, and
+ */
+export class ChatUtility {
+
+ static chatWithRollMode(chatOptions, name) {
+ let rollMode = game.settings.get("core", "rollMode");
+ chatOptions.user = game.user._id;
+
+ switch (rollMode) {
+ case "blindroll": {//GM only
+ if (!game.user.isGM) {
+ ChatUtility.blindMessageToGM(chatOptions);
+
+ chatOptions = {
+ user: game.user._id,
+ whisper: [game.user._id],
+ content: "Message envoyé en aveugle au Gardien"
+ }
+ }
+ else {
+ chatOptions.whisper = ChatUtility.getUsers(user => user.isGM);
+ }
+ }
+ break;
+ case "gmroll": //GM + rolling player
+ chatOptions.user = game.user._id;
+ chatOptions.whisper = ChatUtility.getWhisperRecipientsAndGMs(name);
+ break;
+ case "selfroll": // only the user
+ chatOptions.user = game.user._id;
+ chatOptions.whisper = [game.user._id];
+ break;
+ default:
+ case "roll": //everybody
+ chatOptions.whisper = undefined;
+ break;
+ }
+
+ console.log("roll message", chatOptions);
+ ChatMessage.create(chatOptions);
+ }
+
+ static getWhisperRecipientsAndGMs(name) {
+ return ChatMessage.getWhisperRecipients(name)
+ .concat(this.getUsers(user => user.isGM));
+ }
+
+ static getUsers(filter) {
+ return game.users.filter(filter).map(user => user.data._id);
+ }
+
+ static blindMessageToGM(chatOptions) {
+ let chatGM = duplicate(chatOptions);
+ chatGM.whisper = ChatUtility.getUsers(user => user.isGM);
+ chatGM.content = "Message aveugle de " + game.user.name + "
" + chatOptions.content;
+ console.log("blindMessageToGM", chatGM);
+ game.socket.emit("system.foundryvtt-reve-de-dragon", { msg: "msg_gm_chat_message", data: chatGM });
+ }
+
+ static handleGMChatMessage(data) {
+ console.log("blindMessageToGM", data);
+ if (game.user.isGM) { // message privé pour GM only
+ data.user = game.user._id;
+ ChatMessage.create(data);
+ }
+ }
+
+}
diff --git a/module/rdd-dice.js b/module/rdd-dice.js
index 3d208c13..bdd3be73 100644
--- a/module/rdd-dice.js
+++ b/module/rdd-dice.js
@@ -1,3 +1,5 @@
+import { ChatUtility } from "./chat-utility.js";
+
export class RdDDice {
/* -------------------------------------------- */
@@ -9,32 +11,30 @@ export class RdDDice {
/* -------------------------------------------- */
- static async show(roll, rollMode = "roll") {
+ static async show(roll, rollMode = undefined) {
if (roll.showDice || game.settings.get("foundryvtt-reve-de-dragon", "dice-so-nice") == true) {
await this.showDiceSoNice(roll, rollMode);
}
return roll;
}
-
+
/* -------------------------------------------- */
- static async showDiceSoNice(roll, rollMode = "roll") {
+ static async showDiceSoNice(roll, rollMode = undefined) {
if (game.modules.get("dice-so-nice") && game.modules.get("dice-so-nice").active) {
let whisper = null;
let blind = false;
+ rollMode = rollMode == undefined ? game.settings.get("core", "rollMode") : rollMode;
switch (rollMode) {
case "blindroll": //GM only
blind = true;
case "gmroll": //GM + rolling player
- let gmList = game.users.filter(user => user.isGM);
- let gmIDList = [];
- gmList.forEach(gm => gmIDList.push(gm.data._id));
- whisper = gmIDList;
+ whisper = ChatUtility.getUsersIds(user => user.isGM);
break;
case "roll": //everybody
- let userList = game.users.filter(user => user.active);
- let userIDList = [];
- userList.forEach(user => userIDList.push(user.data._id));
- whisper = userIDList;
+ whisper = ChatUtility.getUsersIds(user => user.active);
+ break;
+ case "selfroll":
+ whisper = [game.user._id];
break;
}
await game.dice3d.showForRoll(roll, game.user, true, whisper, blind);
diff --git a/module/rdd-utility.js b/module/rdd-utility.js
index 9d752b95..652a98f4 100644
--- a/module/rdd-utility.js
+++ b/module/rdd-utility.js
@@ -2,6 +2,7 @@
import { TMRUtility } from "./tmr-utility.js";
import { RdDRollTables } from "./rdd-rolltables.js";
+import { ChatUtility } from "./chat-utility.js";
const level_category = {
"generale": "-4",
@@ -601,27 +602,38 @@ export class RdDUtility {
static performSocketMesssage( sockmsg )
{
console.log(">>>>> MSG RECV", sockmsg);
- if ( sockmsg.msg == "msg_encaisser" ) {
- if ( game.user.isGM ) { // Seul le GM effectue l'encaissement sur la fiche
- let rollData = game.system.rdd.rollDataHandler[sockmsg.data.attackerid]; // Retrieve the rolldata from the store
- let defenderActor = game.actors.get( sockmsg.data.defenderid );
- defenderActor.encaisserDommages( rollData );
- }
- } else if (sockmsg.msg == "msg_defense" ) {
- let defenderActor = game.actors.get( sockmsg.data.defenderid );
- if ( defenderActor ) {
- if ( (game.user.isGM && !defenderActor.hasPlayerOwner) || (defenderActor.hasPlayerOwner && (game.user.character.id == defenderActor.id) ) ) {
- console.log("User is pushing message...", game.user.name);
- game.system.rdd.rollDataHandler[sockmsg.data.attackerid] = duplicate(sockmsg.data.rollData);
- sockmsg.data.whisper = [ game.user ];
- sockmsg.data.blind = true;
- sockmsg.data.rollMode = "blindroll";
- ChatMessage.create( sockmsg.data );
- }
+ switch(sockmsg.msg) {
+ case "msg_encaisser":
+ return RdDUtility._handleMsgEncaisser(sockmsg.data);
+ case "msg_defense" :
+ return RdDUtility._handleMsgDefense(sockmsg.data);
+ case "msg_gm_chat_message":
+ return ChatUtility.handleGMChatMessage(sockmsg.data);
+ }
+ }
+
+ static _handleMsgDefense(data) {
+ let defenderActor = game.actors.get(data.defenderid);
+ if (defenderActor) {
+ if ((game.user.isGM && !defenderActor.hasPlayerOwner) || (defenderActor.hasPlayerOwner && (game.user.character.id == defenderActor.id))) {
+ console.log("User is pushing message...", game.user.name);
+ game.system.rdd.rollDataHandler[data.attackerid] = duplicate(data.rollData);
+ data.whisper = [game.user];
+ data.blind = true;
+ data.rollMode = "blindroll";
+ ChatMessage.create(data);
}
}
}
-
+
+ static _handleMsgEncaisser(data) {
+ if (game.user.isGM) { // Seul le GM effectue l'encaissement sur la fiche
+ let rollData = game.system.rdd.rollDataHandler[data.attackerid]; // Retrieve the rolldata from the store
+ let defenderActor = game.actors.get(data.defenderid);
+ defenderActor.encaisserDommages(rollData);
+ }
+ }
+
/* -------------------------------------------- */
static async chatListeners( html )
{