Bouton "don de haut-rêve"
Pour permettre au MJ de rendre un personnage haut rêvant sans avoir à chercher dans les compendiums
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@ -214,6 +214,8 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
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});
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// Boutons spéciaux MJs
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this.html.find('.forcer-tmr-aleatoire').click(async event => this.actor.reinsertionAleatoire("Action MJ"))
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this.html.find('.don-de-haut-reve').click(async event => this.actor.addDonDeHautReve())
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this.html.find('.afficher-tmr').click(async event => this.actor.changeTMRVisible())
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}
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@ -38,6 +38,8 @@ import { RdDCoeur } from "./coeur/rdd-coeur.js";
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import { DialogChoixXpCarac } from "./dialog-choix-xp-carac.js";
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import { RdDItemArme } from "./item-arme.js";
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import { RdDCombatManager } from "./rdd-combat.js";
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import { RdDItemTete } from "./item/tete.js";
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import { SystemCompendiums } from "./settings/system-compendiums.js";
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export const MAINS_DIRECTRICES = ['Droitier', 'Gaucher', 'Ambidextre']
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@ -87,7 +89,7 @@ export class RdDActor extends RdDBaseActorSang {
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}
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$computeIsHautRevant() {
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this.system.attributs.hautrevant.value = this.itemTypes['tete'].find(it => Grammar.equalsInsensitive(it.name, 'don de haut-reve'))
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this.system.attributs.hautrevant.value = this.itemTypes[ITEM_TYPES.tete].find(it => RdDItemTete.isDonDeHautReve(it))
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? "Haut rêvant"
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: "";
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}
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@ -989,6 +991,16 @@ export class RdDActor extends RdDBaseActorSang {
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});
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}
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/* -------------------------------------------- */
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async addDonDeHautReve() {
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if (!game.user.isGM || this.isHautRevant()) {
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return
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}
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const donHR = await RdDItemTete.teteDonDeHautReve()
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if (donHR) {
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this.createEmbeddedDocuments('Item', [donHR.toObject()])
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}
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}
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/* -------------------------------------------- */
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async reinsertionAleatoire(raison, accessible = tmr => true) {
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@ -5,12 +5,12 @@ import { RdDBaseActorReve } from "../actor/base-actor-reve.js";
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import { Grammar } from "../grammar.js";
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import { Misc } from "../misc.js";
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import { ENTITE_INCARNE, ENTITE_NONINCARNE } from "../constants.js";
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import { RdDItemTete } from "../item/tete.js";
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const WHITESPACES = "\\s+"
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const NUMERIC = "[\\+\\-]?\\d+"
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const NUMERIC_VALUE = "(?<value>" + NUMERIC + ")"
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const XREGEXP_NAME = "(?<name>[A-Za-zÀ-ÖØ-öø-ÿ\\s\\-]+)"
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const XREGEXP_COMP_CREATURE = WHITESPACES + "(?<carac>\\d+)"
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+ WHITESPACES + NUMERIC_VALUE
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+ "(" + WHITESPACES + "(?<init>\\d+)?\\s+?(?<dommages>[\\+\\-]?\\d+)?" + ")?"
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@ -23,10 +23,11 @@ const compParser = {
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}
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const XREGEXP_SORT_VOIE = "[OHNT\\/]+"
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const XREGEXP_SORT_NAME = "(?<name>[A-Za-zÀ-ÖØ-öø-ÿ\\s\\-']+)"
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const XREGEXP_SORT_CASE = "\\((?<case>[A-Za-zÀ-ÖØ-öø-ÿ\\s\\-]+)\\)";
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const XREGEXP_SORT = "(" + XREGEXP_SORT_VOIE
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+ WHITESPACES + XREGEXP_NAME
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+ WHITESPACES + XREGEXP_SORT_NAME
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+ WHITESPACES + XREGEXP_SORT_CASE
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+ WHITESPACES + "R(?<diff>([\\-\\d]+|(\\w|\\s)+))"
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+ WHITESPACES + "r(?<reve>(\\d+(\\+)?|\\s\\w+))"
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@ -104,7 +105,7 @@ export class RdDStatBlockParser {
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return "vaisseau";
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}
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static async parseStatBlock(statString, type = "npc") {
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static async parseStatBlock(statString) {
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//statString = statBlock03;
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if (!statString) {
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@ -122,10 +123,10 @@ export class RdDStatBlockParser {
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statString = statString.trim();
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// TODO: check for entite
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let actorType = RdDStatBlockParser.parseActorType(statString);
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let type = RdDStatBlockParser.parseActorType(statString);
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// Now start carac
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let actorData = foundry.utils.deepClone(game.model.Actor[actorType]);
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let actorData = foundry.utils.deepClone(game.model.Actor[type]);
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for (let key in actorData.carac) {
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let caracDef = actorData.carac[key];
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// Parse the stat string for each caracteristic
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@ -136,7 +137,7 @@ export class RdDStatBlockParser {
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}
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// If creature we need to setup additionnal fields
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switch (actorType) {
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switch (type) {
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case "creature":
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RdDStatBlockParser.parseCreature(statString, actorData)
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break
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@ -147,14 +148,14 @@ export class RdDStatBlockParser {
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let items = [];
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// Get skills from compendium
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const competences = await SystemCompendiums.getCompetences(actorType);
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const competences = await SystemCompendiums.getCompetences(type);
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//console.log("Competences : ", competences);
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for (let comp of competences) {
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let compMatch = XRegExp.exec(statString, XRegExp(comp.name + compParser[actorType], 'giu'));
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let compMatch = XRegExp.exec(statString, XRegExp(comp.name + compParser[type], 'giu'));
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if (compMatch) {
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comp = comp.toObject()
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comp.system.niveau = Number(compMatch.value);
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if (actorType == "creature" || actorType == "entite") {
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if (type == "creature" || type == "entite") {
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comp.system.carac_value = Number(compMatch.carac);
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if (compMatch.dommages != undefined) {
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comp.system.dommages = Number(compMatch.dommages);
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@ -163,7 +164,7 @@ export class RdDStatBlockParser {
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}
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items.push(comp)
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}
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else if (actorType == "personnage") {
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else if (type == "personnage") {
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comp = comp.toObject()
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items.push(comp)
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}
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@ -213,82 +214,89 @@ export class RdDStatBlockParser {
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}
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}
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// Attemp to detect spell
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let hautRevant = false
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let sorts = await SystemCompendiums.getWorldOrCompendiumItems("sort", "sorts-oniros")
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sorts = sorts.concat(await SystemCompendiums.getWorldOrCompendiumItems("sort", "sorts-hypnos"))
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sorts = sorts.concat(await SystemCompendiums.getWorldOrCompendiumItems("sort", "sorts-narcos"))
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sorts = sorts.concat(await SystemCompendiums.getWorldOrCompendiumItems("sort", "sorts-thanatos"))
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if (type == "personnage") {
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// Attemp to detect spell
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await RdDStatBlockParser.parseHautReve(statString, items);
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RdDStatBlockParser.parsePersonnage(statString, actorData);
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}
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let name = RdDStatBlockParser.extractName(type, statString);
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let newActor = RdDBaseActorReve.create({ name, type: type, system: actorData, items });
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// DUmp....
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console.log(actorData);
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}
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static async parseHautReve(statString, items) {
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let hautRevant = false;
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let sorts = await SystemCompendiums.getWorldOrCompendiumItems("sort", "sorts-oniros");
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sorts = sorts.concat(await SystemCompendiums.getWorldOrCompendiumItems("sort", "sorts-hypnos"));
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sorts = sorts.concat(await SystemCompendiums.getWorldOrCompendiumItems("sort", "sorts-narcos"));
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sorts = sorts.concat(await SystemCompendiums.getWorldOrCompendiumItems("sort", "sorts-thanatos"));
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XRegExp.forEach(statString, XRegExp(XREGEXP_SORT, 'giu'),
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function (matchSort, i) {
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let sort = sorts.find(s => Grammar.equalsInsensitive(s.name, matchSort.name))
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let sort = sorts.find(s => Grammar.equalsInsensitive(s.name, matchSort.name));
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if (sort) {
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hautRevant = true
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hautRevant = true;
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sort = sort.toObject();
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if (matchSort.bonus && matchSort.bonuscase) {
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sort.system.bonuscase = `${matchSort.bonuscase}:${matchSort.bonus}`
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sort.system.bonuscase = `${matchSort.bonuscase}:${matchSort.bonus}`;
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}
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items.push(sort);
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}
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});
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if (hautRevant) {
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let tetes = await SystemCompendiums.getWorldOrCompendiumItems("tete", "tetes-de-dragon-pour-tous-personnages")
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let donHR = tetes.find(t => Grammar.equalsInsensitive(t.name, "Don de Haut-Rêve"))
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const donHR = await RdDItemTete.teteDonDeHautReve();
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if (donHR) {
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items.push(donHR.toObject());
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}
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}
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if (actorType == "personnage") {
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}
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let feminin = XRegExp.exec(statString, XRegExp("né(?<value>e?) à", 'giu'));
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actorData.sexe = (feminin?.value == 'e') ? 'féminin' : 'masculin'
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static parsePersonnage(statString, actorData) {
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let feminin = XRegExp.exec(statString, XRegExp("né(?<value>e?) à", 'giu'));
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actorData.sexe = (feminin?.value == 'e') ? 'féminin' : 'masculin';
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// Get hour name : heure du XXXXX
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let heure = XRegExp.exec(statString, XRegExp("heure (du|de la|des|de l\')\\s*(?<value>[A-Za-zÀ-ÖØ-öø-ÿ\\s]+),", 'giu'));
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actorData.heure = this.getHeureKey(heure?.value || "Vaisseau");
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// Get hour name : heure du XXXXX
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let heure = XRegExp.exec(statString, XRegExp("heure (du|de la|des|de l\')\\s*(?<value>[A-Za-zÀ-ÖØ-öø-ÿ\\s]+),", 'giu'));
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actorData.heure = this.getHeureKey(heure?.value || "Vaisseau");
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// Get age
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let age = XRegExp.exec(statString, XRegExp("(?<value>\\d+) ans", 'giu'));
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if (age?.value) {
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actorData.age = Number(age.value);
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}
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// Get height
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let taille = XRegExp.exec(statString, XRegExp("(?<value>\\d+m\\d+)", 'giu'));
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if (taille?.value) {
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actorData.taille = taille.value;
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}
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// Get weight
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let poids = XRegExp.exec(statString, XRegExp("(?<value>\\d+) kg", 'giu'));
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if (poids?.value) {
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actorData.poids = poids.value;
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}
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// Get cheveux
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let cheveux = XRegExp.exec(statString, XRegExp("kg,\\s+(?<value>[A-Za-zÀ-ÖØ-öø-ÿ\\s\\-]+),\\s+yeux", 'giu'));
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if (cheveux?.value) {
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actorData.cheveux = cheveux.value;
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}
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// Get yeux
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let yeux = XRegExp.exec(statString, XRegExp("yeux\\s+(?<value>[A-Za-zÀ-ÖØ-öø-ÿ\\s\\-]+), Beau", 'giu'));
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if (yeux?.value) {
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actorData.yeux = yeux.value;
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}
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// Get beauty
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let beaute = XRegExp.exec(statString, XRegExp("beauté\\s+(?<value>\\d+)", 'giu'));
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if (beaute?.value) {
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actorData.beaute = Number(beaute.value);
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}
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// Get age
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let age = XRegExp.exec(statString, XRegExp("(?<value>\\d+) ans", 'giu'));
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if (age?.value) {
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actorData.age = Number(age.value);
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}
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// Get height
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let taille = XRegExp.exec(statString, XRegExp("(?<value>\\d+m\\d+)", 'giu'));
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if (taille?.value) {
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actorData.taille = taille.value;
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}
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// Get weight
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let poids = XRegExp.exec(statString, XRegExp("(?<value>\\d+) kg", 'giu'));
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if (poids?.value) {
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actorData.poids = poids.value;
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}
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// Get cheveux
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let cheveux = XRegExp.exec(statString, XRegExp("kg,\\s+(?<value>[A-Za-zÀ-ÖØ-öø-ÿ\\s\\-]+),\\s+yeux", 'giu'));
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if (cheveux?.value) {
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actorData.cheveux = cheveux.value;
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}
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// Get yeux
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let yeux = XRegExp.exec(statString, XRegExp("yeux\\s+(?<value>[A-Za-zÀ-ÖØ-öø-ÿ\\s\\-]+), Beau", 'giu'));
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if (yeux?.value) {
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actorData.yeux = yeux.value;
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}
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// Name is all string before ', né'
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let name = RdDStatBlockParser.extractName(actorType, statString);
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let newActor = RdDBaseActorReve.create({ name: name || "Importé", type: actorType, system: actorData, items: items });
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// DUmp....
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console.log(actorData);
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// Get beauty
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let beaute = XRegExp.exec(statString, XRegExp("beauté\\s+(?<value>\\d+)", 'giu'));
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if (beaute?.value) {
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actorData.beaute = Number(beaute.value);
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}
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}
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static parseCreature(statString, actorData) {
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@ -350,24 +358,17 @@ export class RdDStatBlockParser {
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static extractName(actorType, statString) {
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switch (actorType) {
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case "personnage": return RdDStatBlockParser.extractNamePersonnage(statString);
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case "creature": return RdDStatBlockParser.extractNameCreature(statString);
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case "personnage":
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// Name is all string before first comma ','
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const namePersonnage = XRegExp.exec(statString, XRegExp("(?<value>[\\p{Letter}\\s\\d]+),", 'giu'));
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if (namePersonnage?.value) {
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return Misc.upperFirst(namePersonnage?.value);
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}
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}
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return RdDStatBlockParser.extractNameCreature(statString);
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}
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static extractNamePersonnage(statString) {
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let name = XRegExp.exec(statString, XRegExp("(?<value>[\\p{Letter}\\s\\d]+),", 'giu'));
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if (!name?.value) {
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name = XRegExp.exec(statString, XRegExp("(?<value>.+)\\s+taille", 'giu'));
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}
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return Misc.upperFirst(name?.value || "Importé");
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}
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static extractNameCreature(statString) {
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const name = XRegExp.exec(statString, XRegExp("(?<value>.+)\\s+taille", 'giu'));
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return Misc.upperFirst(name?.value || "Importé");
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}
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}
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/************************************************************************************/
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25
module/item/tete.js
Normal file
25
module/item/tete.js
Normal file
@ -0,0 +1,25 @@
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import { Grammar } from "../grammar.js"
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import { ITEM_TYPES, RdDItem } from "../item.js"
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import { SystemCompendiums } from "../settings/system-compendiums.js"
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const DON_HAUT_REVE = "Don de Haut-Rêve"
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export class RdDItemTete extends RdDItem {
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static get defaultIcon() {
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return "systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp"
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}
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static isDonDeHautReve(tete) {
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return tete.type == ITEM_TYPES.tete && Grammar.equalsInsensitive(tete.name, DON_HAUT_REVE)
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}
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static async teteDonDeHautReve() {
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const tetes = await SystemCompendiums.getItems("tetes-de-dragon-pour-tous-personnages", ITEM_TYPES.tete)
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const tete = tetes.find(it => RdDItemTete.isDonDeHautReve(it))
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if (!tete) {
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ui.notifications.warn(`Impossible de trouver la tête "${DON_HAUT_REVE}", vérifiez le compendium de têtes pour tous personnages`)
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}
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return tete
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}
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}
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@ -70,6 +70,7 @@ import { AppPersonnageAleatoire } from "./actor/random/app-personnage-aleatoire.
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import { RdDActorExportSheet } from "./actor/export-scriptarium/actor-encart-sheet.js"
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import { RdDStatBlockParser } from "./apps/rdd-import-stats.js"
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import { RdDItemSort } from "./item-sort.js"
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import { RdDItemTete } from "./item/tete.js"
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/**
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* RdD system
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@ -97,6 +98,7 @@ export class SystemReveDeDragon {
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ombre: RdDItemOmbre,
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poison: RdDItemPoison,
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queue: RdDItemQueue,
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tete: RdDItemTete,
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rencontre: RdDRencontre,
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service: RdDItemService,
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signedraconique: RdDItemSigneDraconique,
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@ -145,8 +145,8 @@ export class RdDUtility {
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'systems/foundryvtt-reve-de-dragon/templates/actor/alchimie.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/astrologie.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/chirurgie.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/non-haut-revant.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/haut-revant.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/non-haut-revant.hbs',
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'systems/foundryvtt-reve-de-dragon/templates/actor/haut-revant.hbs',
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'systems/foundryvtt-reve-de-dragon/templates/actor/dragon-queues.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/dragon-queue.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/dragon-souffles.html',
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@ -1,5 +1,6 @@
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import { ChatUtility } from "../chat-utility.js";
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import { HIDE_DICE, SYSTEM_RDD } from "../constants.js";
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import { Grammar } from "../grammar.js";
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import { RdDItem } from "../item.js";
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import { Misc } from "../misc.js";
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import { RdDDice } from "../rdd-dice.js";
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@ -84,15 +85,14 @@ export class SystemCompendiums extends FormApplication {
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static async getWorldOrCompendiumItems(itemType, compendium) {
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let items = game.items.filter(it => it.type == itemType)
|
||||
if (compendium) {
|
||||
const ids = items.map(it => it.id);
|
||||
const names = items.map(it => it.name.toLowerCase());
|
||||
const compendiumItems = await SystemCompendiums.getItems(compendium);
|
||||
items = items.concat(compendiumItems
|
||||
.filter(it => it.type == itemType)
|
||||
const ids = items.map(it => it.id)
|
||||
const names = items.map(it => Grammar.toLowerCaseNoAccent(it.name))
|
||||
const compendiumItems = await SystemCompendiums.getItems(compendium, itemType)
|
||||
return items.concat(compendiumItems
|
||||
.filter(it => !ids.includes(it.id))
|
||||
.filter(it => !names.includes(it.name.toLowerCase())));
|
||||
.filter(it => !names.includes(Grammar.equalsInsensitive(it.name))))
|
||||
}
|
||||
return items;
|
||||
return items
|
||||
}
|
||||
|
||||
static async loadDocument(document) {
|
||||
|
@ -129,11 +129,10 @@
|
||||
<div>
|
||||
{{#if system.attributs.hautrevant.value}}
|
||||
<h3>Haut rêvant</h3>
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/haut-revant.html"}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/haut-revant.hbs"}}
|
||||
{{else}}
|
||||
<h3>Vous n'avez pas le don de haut-rêve</h3>
|
||||
<p>Attribuer la Tête de Dragon 'Don de Haut Rêve' pour rendre le personnage Haut-Rêvant.</p>
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/non-haut-revant.html"}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/non-haut-revant.hbs"}}
|
||||
{{/if}}
|
||||
<br><br>
|
||||
</div>
|
||||
|
@ -26,7 +26,7 @@
|
||||
{{/if}}
|
||||
</span>
|
||||
</li>
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/non-haut-revant.html"}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/non-haut-revant.hbs"}}
|
||||
<hr>
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/hr-signes-draconiques.html"}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/hr-rencontres.html"}}
|
41
templates/actor/non-haut-revant.hbs
Normal file
41
templates/actor/non-haut-revant.hbs
Normal file
@ -0,0 +1,41 @@
|
||||
{{#if (not system.attributs.hautrevant.value)}}
|
||||
<p>Attribuer la Tête de Dragon
|
||||
{{#if options.isGM}}
|
||||
<a class="chat-card-button don-de-haut-reve" data-tooltip="Donner le don de haut-rêve">Don de Haut Rêve</a>
|
||||
{{else}}
|
||||
'Don de Haut Rêve'
|
||||
{{/if}}
|
||||
pour rendre le personnage Haut-Rêvant.</p>
|
||||
{{/if}}
|
||||
<li class="item flexrow">
|
||||
<span class="competence-label">Seuil de Rêve :</span>
|
||||
<span>
|
||||
{{#if options.isGM}}
|
||||
<input class="competence-value seuil-reve-value" type="text" name="system.reve.seuil.value" value="{{system.reve.seuil.value}}" data-dtype="Number"/>
|
||||
{{else}}
|
||||
{{system.reve.seuil.value}}
|
||||
{{/if}}
|
||||
</span>
|
||||
</li>
|
||||
<li class="item flexrow" >
|
||||
<span class="competence-label">Refoulement : </span>
|
||||
<span>
|
||||
{{#if options.isGM}}
|
||||
<input class="competence-value" type="text" name="system.reve.refoulement.value" value="{{system.reve.refoulement.value}}" data-dtype="Number"/>
|
||||
{{else}}
|
||||
{{system.reve.refoulement.value}}
|
||||
{{/if}}
|
||||
</span>
|
||||
</li>
|
||||
{{#if system.reve.reve.thanatosused}}
|
||||
<li class="item flexrow" >
|
||||
<span class="competence-label">La prochaine queue est une Ombre</span>
|
||||
<span>
|
||||
<img class="sheet-competence-img" src="systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp"/>
|
||||
</span>
|
||||
</li>
|
||||
{{/if}}
|
||||
<hr>
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/dragon-queues.html"}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/dragon-souffles.html"}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/dragon-tetes.html"}}
|
@ -1,34 +0,0 @@
|
||||
<ul class="item-list">
|
||||
<li class="item flexrow">
|
||||
<span class="competence-label">Seuil de Rêve :</span>
|
||||
<span>
|
||||
{{#if options.isGM}}
|
||||
<input class="competence-value seuil-reve-value" type="text" name="system.reve.seuil.value" value="{{system.reve.seuil.value}}" data-dtype="Number"/>
|
||||
{{else}}
|
||||
{{system.reve.seuil.value}}
|
||||
{{/if}}
|
||||
</span>
|
||||
</li>
|
||||
<li class="item flexrow" >
|
||||
<span class="competence-label">Refoulement : </span>
|
||||
<span>
|
||||
{{#if options.isGM}}
|
||||
<input class="competence-value" type="text" name="system.reve.refoulement.value" value="{{system.reve.refoulement.value}}" data-dtype="Number"/>
|
||||
{{else}}
|
||||
{{system.reve.refoulement.value}}
|
||||
{{/if}}
|
||||
</span>
|
||||
</li>
|
||||
{{#if system.reve.reve.thanatosused}}
|
||||
<li class="item flexrow" >
|
||||
<span class="competence-label">La prochaine queue est une Ombre</span>
|
||||
<span>
|
||||
<img class="sheet-competence-img" src="systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp"/>
|
||||
</span>
|
||||
</li>
|
||||
{{/if}}
|
||||
</ul>
|
||||
<hr>
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/dragon-queues.html"}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/dragon-souffles.html"}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/dragon-tetes.html"}}
|
Loading…
Reference in New Issue
Block a user