Fix: ne pas utiliser DsN sans canvas
dice3d n'est pas dispo si on n'a pas de canvas dans dice-so-nice 3.4.0 Du coup, plantage et aucun jet dans le système RdD pour un joueur qui n'a pas de scène. Accessoirement, dice-so-nice 3.4.0 plante à l'init, mais ça on n'y peut rien (Issue raised)
This commit is contained in:
parent
15c07674bc
commit
93b8f15df0
@ -123,8 +123,15 @@ export class RdDDice {
|
|||||||
CONFIG.Dice.terms[DeDraconique.DENOMINATION] = DeDraconique;
|
CONFIG.Dice.terms[DeDraconique.DENOMINATION] = DeDraconique;
|
||||||
CONFIG.Dice.terms[DeHeure.DENOMINATION] = DeHeure;
|
CONFIG.Dice.terms[DeHeure.DENOMINATION] = DeHeure;
|
||||||
}
|
}
|
||||||
|
static onReady() {
|
||||||
|
if (game.modules.get("dice-so-nice")?.active) {
|
||||||
|
if (game.settings.get("core", "noCanvas")) {
|
||||||
|
ui.notifications.warn("Dice So Nice! n'affichera pas de dés car vous avez coché l'option de Foundry 'Scène de jeu désactivé' 'Disable Game Canvas' ");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
static async roll(formula, options = { showDice: false, rollMode: undefined}) {
|
static async roll(formula, options = { showDice: false, rollMode: undefined }) {
|
||||||
const roll = new Roll(formula);
|
const roll = new Roll(formula);
|
||||||
await roll.evaluate({ async: true });
|
await roll.evaluate({ async: true });
|
||||||
if (options.showDice) {
|
if (options.showDice) {
|
||||||
@ -141,7 +148,7 @@ export class RdDDice {
|
|||||||
|
|
||||||
static async rollOneOf(array) {
|
static async rollOneOf(array) {
|
||||||
const roll = await RdDDice.rollTotal(`1d${array.length}`);
|
const roll = await RdDDice.rollTotal(`1d${array.length}`);
|
||||||
return array[roll-1];
|
return array[roll - 1];
|
||||||
}
|
}
|
||||||
|
|
||||||
static diceSoNiceReady(dice3d) {
|
static diceSoNiceReady(dice3d) {
|
||||||
@ -153,7 +160,7 @@ export class RdDDice {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async show(roll, rollMode = undefined) {
|
static async show(roll, rollMode) {
|
||||||
if (roll.showDice || game.settings.get(SYSTEM_RDD, "dice-so-nice") == true) {
|
if (roll.showDice || game.settings.get(SYSTEM_RDD, "dice-so-nice") == true) {
|
||||||
await this.showDiceSoNice(roll, rollMode);
|
await this.showDiceSoNice(roll, rollMode);
|
||||||
}
|
}
|
||||||
@ -161,8 +168,9 @@ export class RdDDice {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async showDiceSoNice(roll, rollMode = undefined) {
|
static async showDiceSoNice(roll, rollMode) {
|
||||||
if (game.modules.get("dice-so-nice") && game.modules.get("dice-so-nice").active) {
|
if (game.modules.get("dice-so-nice")?.active) {
|
||||||
|
if (game.dice3d) {
|
||||||
let whisper = null;
|
let whisper = null;
|
||||||
let blind = false;
|
let blind = false;
|
||||||
rollMode = rollMode ?? game.settings.get("core", "rollMode");
|
rollMode = rollMode ?? game.settings.get("core", "rollMode");
|
||||||
@ -182,4 +190,5 @@ export class RdDDice {
|
|||||||
await game.dice3d.showForRoll(roll, game.user, true, whisper, blind);
|
await game.dice3d.showForRoll(roll, game.user, true, whisper, blind);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
}
|
}
|
@ -214,7 +214,7 @@ Hooks.once("ready", function () {
|
|||||||
|
|
||||||
StatusEffects.onReady();
|
StatusEffects.onReady();
|
||||||
RdDHerbes.initializeHerbes();
|
RdDHerbes.initializeHerbes();
|
||||||
|
RdDDice.onReady();
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
/* Affiche/Init le calendrier */
|
/* Affiche/Init le calendrier */
|
||||||
let calendrier = new RdDCalendrier();
|
let calendrier = new RdDCalendrier();
|
||||||
|
Loading…
Reference in New Issue
Block a user