Fix: ne pas utiliser DsN sans canvas
dice3d n'est pas dispo si on n'a pas de canvas dans dice-so-nice 3.4.0 Du coup, plantage et aucun jet dans le système RdD pour un joueur qui n'a pas de scène. Accessoirement, dice-so-nice 3.4.0 plante à l'init, mais ça on n'y peut rien (Issue raised)
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@ -123,8 +123,15 @@ export class RdDDice {
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CONFIG.Dice.terms[DeDraconique.DENOMINATION] = DeDraconique;
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CONFIG.Dice.terms[DeDraconique.DENOMINATION] = DeDraconique;
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CONFIG.Dice.terms[DeHeure.DENOMINATION] = DeHeure;
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CONFIG.Dice.terms[DeHeure.DENOMINATION] = DeHeure;
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}
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}
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static onReady() {
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if (game.modules.get("dice-so-nice")?.active) {
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if (game.settings.get("core", "noCanvas")) {
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ui.notifications.warn("Dice So Nice! n'affichera pas de dés car vous avez coché l'option de Foundry 'Scène de jeu désactivé' 'Disable Game Canvas' ");
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}
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}
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}
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static async roll(formula, options = { showDice: false, rollMode: undefined}) {
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static async roll(formula, options = { showDice: false, rollMode: undefined }) {
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const roll = new Roll(formula);
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const roll = new Roll(formula);
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await roll.evaluate({ async: true });
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await roll.evaluate({ async: true });
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if (options.showDice) {
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if (options.showDice) {
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@ -141,7 +148,7 @@ export class RdDDice {
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static async rollOneOf(array) {
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static async rollOneOf(array) {
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const roll = await RdDDice.rollTotal(`1d${array.length}`);
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const roll = await RdDDice.rollTotal(`1d${array.length}`);
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return array[roll-1];
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return array[roll - 1];
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}
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}
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static diceSoNiceReady(dice3d) {
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static diceSoNiceReady(dice3d) {
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@ -153,7 +160,7 @@ export class RdDDice {
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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static async show(roll, rollMode = undefined) {
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static async show(roll, rollMode) {
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if (roll.showDice || game.settings.get(SYSTEM_RDD, "dice-so-nice") == true) {
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if (roll.showDice || game.settings.get(SYSTEM_RDD, "dice-so-nice") == true) {
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await this.showDiceSoNice(roll, rollMode);
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await this.showDiceSoNice(roll, rollMode);
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}
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}
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@ -161,25 +168,27 @@ export class RdDDice {
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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static async showDiceSoNice(roll, rollMode = undefined) {
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static async showDiceSoNice(roll, rollMode) {
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if (game.modules.get("dice-so-nice") && game.modules.get("dice-so-nice").active) {
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if (game.modules.get("dice-so-nice")?.active) {
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let whisper = null;
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if (game.dice3d) {
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let blind = false;
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let whisper = null;
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rollMode = rollMode ?? game.settings.get("core", "rollMode");
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let blind = false;
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switch (rollMode) {
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rollMode = rollMode ?? game.settings.get("core", "rollMode");
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case "blindroll": //GM only
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switch (rollMode) {
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blind = true;
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case "blindroll": //GM only
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case "gmroll": //GM + rolling player
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blind = true;
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whisper = ChatUtility.getUsers(user => user.isGM);
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case "gmroll": //GM + rolling player
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break;
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whisper = ChatUtility.getUsers(user => user.isGM);
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case "roll": //everybody
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break;
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whisper = ChatUtility.getUsers(user => user.active);
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case "roll": //everybody
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break;
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whisper = ChatUtility.getUsers(user => user.active);
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case "selfroll":
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break;
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whisper = [game.user.id];
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case "selfroll":
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break;
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whisper = [game.user.id];
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break;
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}
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await game.dice3d.showForRoll(roll, game.user, true, whisper, blind);
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}
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}
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await game.dice3d.showForRoll(roll, game.user, true, whisper, blind);
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}
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}
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}
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}
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}
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}
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@ -214,7 +214,7 @@ Hooks.once("ready", function () {
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StatusEffects.onReady();
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StatusEffects.onReady();
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RdDHerbes.initializeHerbes();
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RdDHerbes.initializeHerbes();
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RdDDice.onReady();
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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/* Affiche/Init le calendrier */
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/* Affiche/Init le calendrier */
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let calendrier = new RdDCalendrier();
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let calendrier = new RdDCalendrier();
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