Amélioration des possession
* messages plus clairs * initiatives * en cas de possession en cours, c'est la seule action possible * accès dans le HUD
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70c26ebfe0
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@ -94,7 +94,7 @@ export class RdDActorSheet extends ActorSheet {
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RdDItemArme.computeNiveauArmes(formData.combat, formData.competences);
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RdDItemArme.ajoutCorpsACorps(formData.combat, formData.competences, formData.data.carac);
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formData.esquives = this.actor.getCompetences("Esquive").map(i => foundry.utils.deepClone(i.data));
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formData.combat = RdDCombatManager.finalizeArmeList(formData.combat, formData.competences, formData.data.carac);
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formData.combat = RdDCombatManager.listActionsArmes(formData.combat, formData.competences, formData.data.carac);
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this.armesList = formData.combat;
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@ -335,8 +335,8 @@ export class RdDActorSheet extends ActorSheet {
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html.find('.arme-initiative a').click(async event => {
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let combatant = game.combat.data.combatants.find(c => c.actor.data._id == this.actor.data._id);
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if (combatant) {
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let arme = this._getEventArmeCombat(event);
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RdDCombatManager.rollInitiativeCompetence(combatant._id, arme);
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let action = this._getEventArmeCombat(event);
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RdDCombatManager.rollInitiativeAction(combatant._id, action);
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} else {
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ui.notifications.info("Impossible de lancer l'initiative sans être dans un combat.");
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}
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@ -394,6 +394,9 @@ export class RdDActor extends Actor {
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getPossession(possessionId) {
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return this.items.find(it => it.type == 'possession' && it.data.data.possessionid == possessionId);
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}
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getPossessions() {
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return this.items.filter(it => it.type == 'possession');
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}
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getDemiReve() {
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return Misc.templateData(this).reve.tmrpos.coord;
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@ -2555,7 +2558,7 @@ export class RdDActor extends Actor {
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if (rollData.competence.data.ispossession) {
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RdDPossession.onAttaquePossession(this, rollData.competence)
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} else {
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const arme = RdDItemCompetenceCreature.toArme(rollData.competence)
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const arme = RdDItemCompetenceCreature.toActionArme(rollData.competence)
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RdDCombat.createUsingTarget(this)?.attaque(competence, arme)
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}
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return
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@ -30,7 +30,7 @@ export class RdDItemArme extends Item {
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switch (armeData ? armeData.type : '') {
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case 'arme': return armeData;
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case 'competencecreature':
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return RdDItemCompetenceCreature.toArme(armeData);
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return RdDItemCompetenceCreature.toActionArme(armeData);
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}
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return RdDItemArme.mainsNues();
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}
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@ -189,7 +189,7 @@ export class RdDItemArme extends Item {
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categorie_parade: 'sans-armes'
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}
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};
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mergeObject(corpsACorps.data, actorData ??{}, { overwrite: false });
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mergeObject(corpsACorps.data, actorData ?? {}, { overwrite: false });
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return corpsACorps;
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}
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@ -11,14 +11,14 @@ export class RdDItemCompetenceCreature extends Item {
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rollData.competence.data.categorie = "creature"
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rollData.selectedCarac = rollData.carac.carac_creature
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if (rollData.competence.data.iscombat) {
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rollData.arme = RdDItemCompetenceCreature.toArme(rollData.competence);
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rollData.arme = RdDItemCompetenceCreature.toActionArme(rollData.competence);
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}
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}
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/* -------------------------------------------- */
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static toArme(item) {
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static toActionArme(item) {
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if (RdDItemCompetenceCreature.isCompetenceAttaque(item)) {
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// si c'est un Item compétence: cloner pour ne pas modifier lma compétence
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// si c'est un Item compétence: cloner pour ne pas modifier la compétence
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let arme = Misc.data( (item instanceof Item) ? item.clone(): item);
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mergeObject(arme.data,
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{
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@ -28,11 +28,12 @@ export class RdDItemCompetenceCreature extends Item {
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dommagesReels: arme.data.dommages,
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penetration: 0,
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force: 0,
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rapide: true
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rapide: true,
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action: 'attaque'
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});
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return arme;
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}
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console.error("RdDItemCompetenceCreature.toArme(", item, ") : impossible de transformer l'Item en arme");
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console.error("RdDItemCompetenceCreature.toActionArme(", item, ") : impossible de transformer l'Item en arme");
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return undefined;
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}
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@ -1,5 +1,6 @@
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import { ChatUtility } from "./chat-utility.js";
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import { HIDE_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
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import { Grammar } from "./grammar.js";
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import { RdDItemArme } from "./item-arme.js";
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import { RdDItemCompetence } from "./item-competence.js";
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import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
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@ -26,7 +27,7 @@ const premierRoundInit = [
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{ pattern: 'epeegnome', init: 5.35 },
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{ pattern: 'masse', init: 5.30 },
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{ pattern: 'gourdin', init: 5.25 },
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{ pattern: 'fléau', init: 5.20 },
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{ pattern: 'fleau', init: 5.20 },
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{ pattern: 'dague', init: 5.15 },
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{ pattern: 'autre', init: 5.10 },
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];
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@ -84,28 +85,23 @@ export class RdDCombatManager extends Combat {
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// calculate initiative
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for (let cId = 0; cId < ids.length; cId++) {
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const combatant = this.combatants.get(ids[cId]);
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//if (!c) return results;
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let rollFormula = formula; // Init per default
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if (!rollFormula) {
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let armeCombat, competence;
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let rollFormula = formula ?? RdDCombatManager.formuleInitiative(2, 10, 0, 0);
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if (!formula) {
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if (combatant.actor.data.type == 'creature' || combatant.actor.data.type == 'entite') {
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for (const competenceItemData of combatant.actor.data.items) {
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if (competenceItemData.data.data.iscombat) {
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competence = duplicate(competenceItemData);
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}
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const competence = combatant.actor.data.items.find(it => it.data.data.iscombat)
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if (competence) {
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rollFormula = RdDCombatManager.formuleInitiative(2, competence.data.carac_value, competence.data.niveau, 0);
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}
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rollFormula = "2+( (" + RdDCombatManager.calculInitiative(competence.data.niveau, competence.data.carac_value) + ")/100)";
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} else {
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for (const itemData of combatant.actor.data.items) {
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if (itemData.type == "arme" && itemData.data.equipe) {
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armeCombat = duplicate(itemData);
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}
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const armeCombat = combatant.actor.data.items.find(it => it.type == 'arme' && itemData.data.equipe)
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const compName = (armeCombat == undefined) ? "Corps à corps" : armeCombat.data.competence;
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const competence = RdDItemCompetence.findCompetence(combatant.actor.data.items, compName);
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if (competence) {
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const carac = combatant.actor.data.data.carac[competence.data.defaut_carac].value;
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const niveau = competence.data.niveau;
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const bonusEcaille = (armeCombat?.data.magique) ? armeCombat.data.ecaille_efficacite : 0;
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rollFormula = RdDCombatManager.formuleInitiative(2, carac, niveau, bonusEcaille);
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}
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let compName = (armeCombat == undefined) ? "Corps à corps" : armeCombat.data.competence;
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competence = RdDItemCompetence.findCompetence(combatant.actor.data.items, compName);
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let bonusEcaille = (armeCombat && armeCombat.data.magique) ? armeCombat.data.ecaille_efficacite : 0;
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rollFormula = "2+( (" + RdDCombatManager.calculInitiative(competence.data.niveau, Misc.data(combatant.actor).data.carac[competence.data.defaut_carac].value, bonusEcaille) + ")/100)";
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}
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}
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//console.log("Combatat", c);
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@ -142,6 +138,10 @@ export class RdDCombatManager extends Combat {
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return this;
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};
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static formuleInitiative(rang, carac, niveau, bonusMalus) {
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return `${rang} +( (${RdDCombatManager.calculInitiative(niveau, carac, bonusMalus)} )/100)`;
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}
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/* -------------------------------------------- */
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static calculInitiative(niveau, caracValue, bonusEcaille = 0) {
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let base = niveau + Math.floor(caracValue / 2);
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@ -150,63 +150,77 @@ export class RdDCombatManager extends Combat {
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}
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/* -------------------------------------------- */
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/** Retourne une liste triée d'armes avec le split arme1 main / arme 2 main */
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static finalizeArmeList(armes, competences, carac) {
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/** Retourne une liste triée d'actions d'armes avec le split arme1 main / arme 2 main */
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static listActionsArmes(armes, competences, carac) {
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// Gestion des armes 1/2 mains
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let armesEquipe = [];
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let actionsArme = [];
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for (const arme of armes) {
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let armeData = duplicate(Misc.data(arme));
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if (armeData.data.equipe) {
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let compData = competences.map(c => Misc.data(c)).find(c => c.name == armeData.data.competence);
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let action = duplicate(Misc.data(arme));
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if (action.data.equipe) {
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let compData = competences.map(c => Misc.data(c)).find(c => c.name == action.data.competence);
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armesEquipe.push(armeData);
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armeData.data.dommagesReels = Number(armeData.data.dommages);
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armeData.data.niveau = compData.data.niveau;
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armeData.data.initiative = RdDCombatManager.calculInitiative(compData.data.niveau, carac[compData.data.defaut_carac].value);
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actionsArme.push(action);
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action.action = 'attaque';
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action.data.dommagesReels = Number(action.data.dommages);
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action.data.niveau = compData.data.niveau;
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action.data.initiative = RdDCombatManager.calculInitiative(compData.data.niveau, carac[compData.data.defaut_carac].value);
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// Dupliquer les armes pouvant être à 1 main et 2 mains en patchant la compétence
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if (armeData.data.unemain && !armeData.data.deuxmains) {
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armeData.data.mainInfo = "(1m)";
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} else if (!armeData.data.unemain && armeData.data.deuxmains) {
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armeData.data.mainInfo = "(2m)";
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} else if (armeData.data.unemain && armeData.data.deuxmains) {
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armeData.data.mainInfo = "(1m)";
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if (action.data.unemain && !action.data.deuxmains) {
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action.data.mainInfo = "(1m)";
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} else if (!action.data.unemain && action.data.deuxmains) {
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action.data.mainInfo = "(2m)";
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} else if (action.data.unemain && action.data.deuxmains) {
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action.data.mainInfo = "(1m)";
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const comp2m = armeData.data.competence.replace(" 1 main", " 2 mains"); // Replace !
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const comp2m = action.data.competence.replace(" 1 main", " 2 mains"); // Replace !
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const comp = Misc.data(competences.find(c => c.name == comp2m));
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const arme2main = duplicate(armeData);
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const arme2main = duplicate(action);
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arme2main.data.mainInfo = "(2m)";
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arme2main.data.niveau = comp.data.niveau;
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arme2main.data.competence = comp2m;
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arme2main.data.initiative = RdDCombatManager.calculInitiative(arme2main.data.niveau, carac[comp.data.defaut_carac].value);
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armesEquipe.push(arme2main);
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const containsSlash = armeData.data.dommages.includes("/");
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actionsArme.push(arme2main);
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const containsSlash = action.data.dommages.includes("/");
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if (containsSlash) {
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const tableauDegats = armeData.data.dommages.split("/");
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armeData.data.dommagesReels = Number(tableauDegats[0]);
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const tableauDegats = action.data.dommages.split("/");
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action.data.dommagesReels = Number(tableauDegats[0]);
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arme2main.data.dommagesReels = Number(tableauDegats[1]);
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}
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else{
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ui.notifications.info("Les dommages de l'arme à 1/2 mains " + armeData.name + " ne sont pas corrects (ie sous la forme X/Y)");
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ui.notifications.info("Les dommages de l'arme à 1/2 mains " + action.name + " ne sont pas corrects (ie sous la forme X/Y)");
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}
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}
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}
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}
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return armesEquipe.sort(Misc.ascending(armeData => armeData.name + (armeData.data.mainInfo ?? '')));
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return actionsArme.sort(Misc.ascending(armeData => armeData.name + (armeData.data.mainInfo ?? '')));
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}
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static listActionsPossessions(actor) {
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return RdDCombatManager._indexActions(actor.getPossessions().map(p =>
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{
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return {
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name: p.name,
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action: 'conjurer',
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data: {
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competence: p.name,
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possessionid: p.data.data.possessionid,
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}
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}
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}));
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}
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/* -------------------------------------------- */
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static buildListeActionsCombat(combatant) {
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if (combatant.actor == undefined) {
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ui.notifications.warn(`Le combatant ${combatant.name} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
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return [];
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static listActionsCombat(combatant) {
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const actor = combatant.actor;
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let actions = RdDCombatManager.listActionsPossessions(actor);
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if (actions.length>0) {
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return actions;
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}
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const actorData = Misc.data(combatant.actor);
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let items = combatant.actor.data.items;
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let actions = []
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if (combatant.actor.isCreature()) {
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let items = actor.data.items;
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if (actor.isCreature()) {
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actions = actions.concat(items.filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
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.map(competence => RdDItemCompetenceCreature.toArme(competence)));
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.map(competence => RdDItemCompetenceCreature.toActionArme(competence)));
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} else {
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// Recupération des items 'arme'
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let armes = items.filter(it => RdDItemArme.isArmeUtilisable(it))
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@ -214,14 +228,17 @@ export class RdDCombatManager extends Combat {
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.concat(RdDItemArme.mainsNues());
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let competences = items.filter(it => it.type == 'competence');
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actions = actions.concat(RdDCombatManager.finalizeArmeList(armes, competences, actorData.data.carac));
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actions = actions.concat(RdDCombatManager.listActionsArmes(armes, competences, actor.data.data.carac));
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if (actorData.data.attributs.hautrevant.value) {
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actions.push({ name: "Draconic", data: { initOnly: true, competence: "Draconic" } });
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if (actor.data.data.attributs.hautrevant.value) {
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actions.push({ name: "Draconic", action: 'haut-reve', data: { initOnly: true, competence: "Draconic" } });
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}
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}
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actions.push({ name: "Autre action", data: { initOnly: true, competence: "Autre action" } });
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return RdDCombatManager._indexActions(actions);
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}
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static _indexActions(actions) {
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for (let index = 0; index < actions.length; index++) {
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actions[index].index = index;
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}
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@ -235,15 +252,15 @@ export class RdDCombatManager extends Combat {
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let initMissing = game.combat.data.combatants.find(it => !it.initiative);
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if (!initMissing) { // Premier round !
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for (let combatant of game.combat.data.combatants) {
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let arme = combatant.initiativeData?.arme;
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let action = combatant.initiativeData?.arme;
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//console.log("Parsed !!!", combatant, initDone, game.combat.current, arme);
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if (arme && arme.type == "arme") {
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if (action && action.type == "arme") {
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for (let initData of premierRoundInit) {
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if (arme.data.initpremierround.toLowerCase().includes(initData.pattern)) {
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if (Grammar.toLowerCaseNoAccentNoSpace(action.data.initpremierround).includes(initData.pattern)) {
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let msg = `<h4>L'initiative de ${combatant.actor.name} a été modifiée !</h4>
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<hr>
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<div>
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Etant donné son ${arme.name}, son initative pour ce premier round est désormais de ${initData.init}.
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Etant donné son ${action.name}, son initative pour ce premier round est désormais de ${initData.init}.
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</div>`
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ChatMessage.create({ content: msg });
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game.combat.setInitiative(combatant._id, initData.init);
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@ -281,7 +298,7 @@ export class RdDCombatManager extends Combat {
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].concat(options);
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}
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/* -------------------------------------------- */
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static rollInitiativeCompetence(combatantId, arme) {
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static rollInitiativeAction(combatantId, action) {
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const combatant = game.combat.combatants.get(combatantId);
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if (combatant.actor == undefined) {
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ui.notifications.warn(`Le combatant ${combatant.name} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
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@ -299,34 +316,40 @@ export class RdDCombatManager extends Combat {
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} else if (combatant.actor.getSurprise() == "demi") {
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initOffset = 0;
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initInfo = "Demi Surprise"
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} else if (arme.name == "Autre action") {
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} else if (action.action == 'conjurer') {
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initOffset = 10;
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caracForInit = combatant.actor.getReveActuel();
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initInfo = "Possession"
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} else if (action.name == 'autre') {
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initOffset = 2;
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initInfo = "Autre Action"
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} else if (arme.name == "Draconic") {
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} else if (action.action == 'haut-reve') {
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initOffset = 9;
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initInfo = "Draconic"
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} else {
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compData = Misc.data(RdDItemCompetence.findCompetence(combatant.actor.data.items, arme.data.competence));
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compData = Misc.data(RdDItemCompetence.findCompetence(combatant.actor.data.items, action.data.competence));
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compNiveau = compData.data.niveau;
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initInfo = arme.name + " / " + arme.data.competence;
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if (combatant.actor.data.type == 'creature' || combatant.actor.data.type == 'entite') {
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caracForInit = compData.data.carac_value;
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if (compData.data.categorie == "lancer") {
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initOffset = 7;
|
||||
}
|
||||
else {
|
||||
initOffset = 5;
|
||||
}
|
||||
} else {
|
||||
caracForInit = Misc.data(combatant.actor).data.carac[compData.data.defaut_carac].value;
|
||||
initOffset = RdDCombatManager._baseInitOffset(compData.data.categorie, arme);
|
||||
initInfo = action.name + " / " + action.data.competence;
|
||||
|
||||
if (combatant.actor.data.type == 'creature' || combatant.actor.data.type == 'entite') {
|
||||
caracForInit = compData.data.carac_value;
|
||||
if (compData.data.categorie == "lancer") {
|
||||
initOffset = 7;
|
||||
}
|
||||
else {
|
||||
initOffset = 5;
|
||||
}
|
||||
} else {
|
||||
caracForInit = Misc.data(combatant.actor).data.carac[compData.data.defaut_carac].value;
|
||||
initOffset = RdDCombatManager._baseInitOffset(compData.data.categorie, action);
|
||||
}
|
||||
}
|
||||
|
||||
let malus = combatant.actor.getEtatGeneral(); // Prise en compte état général
|
||||
// Cas des créatures et entités vs personnages
|
||||
let rollFormula = initOffset + "+ ( (" + RdDCombatManager.calculInitiative(compNiveau, caracForInit) + " + " + malus + ") /100)";
|
||||
let rollFormula = RdDCombatManager.formuleInitiative(initOffset, caracForInit, compNiveau, malus);
|
||||
// Garder la trace de l'arme/compétence utilisée pour l'iniative
|
||||
combatant.initiativeData = { arme: arme } // pour reclasser l'init au round 0
|
||||
combatant.initiativeData = { arme: action } // pour reclasser l'init au round 0
|
||||
game.combat.rollInitiative(combatantId, rollFormula, { initInfo: initInfo });
|
||||
}
|
||||
|
||||
@ -349,16 +372,21 @@ export class RdDCombatManager extends Combat {
|
||||
static displayInitiativeMenu(html, combatantId) {
|
||||
console.log("Combatant ; ", combatantId);
|
||||
const combatant = game.combat.combatants.get(combatantId);
|
||||
let armesList = RdDCombatManager.buildListeActionsCombat(combatant);
|
||||
if (! (combatant?.actor) ) {
|
||||
ui.notifications.warn(`Le combatant ${combatant.name ?? combatantId} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
|
||||
return;
|
||||
}
|
||||
|
||||
let actions = RdDCombatManager.listActionsCombat(combatant);
|
||||
|
||||
// Build the relevant submenu
|
||||
if (armesList) {
|
||||
if (actions) {
|
||||
let menuItems = [];
|
||||
for (let arme of armesList) {
|
||||
for (let action of actions) {
|
||||
menuItems.push({
|
||||
name: arme.data.competence,
|
||||
name: action.data.competence,
|
||||
icon: "<i class='fas fa-dice-d6'></i>",
|
||||
callback: target => { RdDCombatManager.rollInitiativeCompetence(combatantId, arme) }
|
||||
callback: target => { RdDCombatManager.rollInitiativeAction(combatantId, action) }
|
||||
});
|
||||
}
|
||||
new ContextMenu(html, ".directory-list", menuItems).render();
|
||||
|
@ -85,15 +85,10 @@ export class RdDPossession {
|
||||
defender: defender,
|
||||
competence: defender.getDraconicOuPossession(),
|
||||
selectedCarac: defender.data.data.carac.reve,
|
||||
forceCarac: { 'reve-actuel': { label: "Rêve Actuel", value: defender.getReveActuel() } }
|
||||
}
|
||||
rollData.competence.data.defaut_carac = 'reve-actuel'
|
||||
|
||||
if (rollData.isECNIDefender) {
|
||||
rollData.competence.data.defaut_carac = "reve"
|
||||
rollData.forceCarac = { 'reve': { label: "Rêve", value: defender.data.data.carac.reve.value } }
|
||||
} else {
|
||||
rollData.competence.data.defaut_carac = 'reve-actuel'
|
||||
rollData.forceCarac = { 'reve-actuel': { label: "Rêve Actuel", value: defender.getReveActuel() } }
|
||||
}
|
||||
|
||||
const dialog = await RdDRoll.create(defender, rollData,
|
||||
{
|
||||
|
@ -23,40 +23,63 @@ export class RdDTokenHud {
|
||||
let token = canvas.tokens.get(tokenId);
|
||||
let actor = token.actor;
|
||||
let combatant = game.combat.combatants.find(c => Misc.data(c).tokenId == tokenId);
|
||||
if (! (combatant?.actor) ) {
|
||||
ui.notifications.warn(`Le combatant ${token.name} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
|
||||
return;
|
||||
}
|
||||
app.hasExtension = true;
|
||||
|
||||
let armesList = RdDCombatManager.buildListeActionsCombat(combatant);
|
||||
let actionsCombat = RdDCombatManager.listActionsCombat(combatant);
|
||||
const hudData = {
|
||||
combatant: combatant, armes: armesList,
|
||||
commandes: [{ name: 'Initiative +1', command: 'inc', value: 0.01 }, { name: 'Initiative -1', command: 'dec', value: -0.01 }]
|
||||
combatant: combatant,
|
||||
actions: actionsCombat,
|
||||
commandes: [
|
||||
{ name: "Autre action", command: 'autre' },
|
||||
{ name: 'Initiative +1', command: 'inc', value: 0.01 },
|
||||
{ name: 'Initiative -1', command: 'dec', value: -0.01 }]
|
||||
};
|
||||
|
||||
const controlIconCombat = html.find('.control-icon[data-action=combat]');
|
||||
// initiative
|
||||
await RdDTokenHud._configureSubMenu(controlIconCombat, 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-init.html', hudData,
|
||||
await RdDTokenHud._configureSubMenu(controlIconCombat,
|
||||
'systems/foundryvtt-reve-de-dragon/templates/hud-actor-init.html',
|
||||
hudData,
|
||||
(event) => {
|
||||
let initCommand = event.currentTarget.attributes['data-command'].value;
|
||||
let combatantId = event.currentTarget.attributes['data-combatant-id'].value;
|
||||
if (!initCommand) {
|
||||
let armeIndex = event.currentTarget.attributes['data-arme-id'].value;
|
||||
let arme = armesList[armeIndex];
|
||||
RdDCombatManager.rollInitiativeCompetence(combatantId, arme);
|
||||
} else if (initCommand == 'inc') {
|
||||
RdDCombatManager.incDecInit(combatantId, 0.01);
|
||||
} else if (initCommand == 'dec') {
|
||||
RdDCombatManager.incDecInit(combatantId, -0.01);
|
||||
}
|
||||
let initCommand = event.currentTarget.attributes['data-command']?.value;
|
||||
let combatantId = event.currentTarget.attributes['data-combatant-id']?.value;
|
||||
if (initCommand) {
|
||||
RdDTokenHud._initiativeCommand(initCommand, combatantId);
|
||||
} else {
|
||||
let index = event.currentTarget.attributes['data-action-index'].value;
|
||||
let action = actionsCombat[index];
|
||||
RdDCombatManager.rollInitiativeAction(combatantId, action);
|
||||
}
|
||||
});
|
||||
|
||||
const controlIconTarget = html.find('.control-icon[data-action=target]');
|
||||
// combat
|
||||
await RdDTokenHud._configureSubMenu(controlIconTarget, 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html', hudData,
|
||||
(event) => {
|
||||
let armeIndex = event.currentTarget.attributes['data-arme-id'].value;
|
||||
actor.rollArme(armesList[armeIndex]);
|
||||
const actionIndex = event.currentTarget.attributes['data-action-index']?.value;
|
||||
const action = actionsCombat[actionIndex];
|
||||
if (action.action == 'conjurer') {
|
||||
actor.conjurerPossession(actor.getPossession(action.data.possessionid));
|
||||
}
|
||||
else {
|
||||
actor.rollArme(action);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
static _initiativeCommand(initCommand, combatantId) {
|
||||
switch (initCommand) {
|
||||
case 'inc': return RdDCombatManager.incDecInit(combatantId, 0.01);
|
||||
case 'dec': return RdDCombatManager.incDecInit(combatantId, -0.01);
|
||||
case 'autre': return RdDCombatManager.rollInitiativeAction(combatantId,
|
||||
{ name: "Autre action", action: 'autre', data: { initOnly: true, competence: "Autre action" } });
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async addTokenHudExtensions(app, html, tokenId) {
|
||||
const controlIconCombat = html.find('.control-icon[data-action=combat]');
|
||||
|
@ -17,16 +17,22 @@
|
||||
<a class='defense-possession chat-card-button'
|
||||
data-attackerId='{{attacker.id}}'
|
||||
data-defenderId='{{defender.id}}'
|
||||
data-possessionId='{{possession.data.possessionid}}'>Résister à la possession</a>
|
||||
data-possessionId='{{possession.data.possessionid}}'>
|
||||
{{#if isECNIDefender}}
|
||||
Résister à la conjuration
|
||||
{{else}}
|
||||
Résister à la possession
|
||||
{{/if}}
|
||||
</a>
|
||||
{{else}}
|
||||
La Tentative de Possession a échouée !
|
||||
La Tentative de {{#if isECNIDefender}}conjuration{{else}}possession{{/if}} a échoué !
|
||||
{{/if}}
|
||||
{{else}}
|
||||
{{#if rolled.isSuccess}}
|
||||
La Tentative de Possession a été conjurée ! {{defender.name}} résiste à la tentative de possession.
|
||||
{{else}}
|
||||
La Tentative de Possession n'a pas pu être conjurée !
|
||||
La tentative de {{#if isECNIDefender}}conjuration a été repoussée{{else}}possession a été conjurée{{/if}}!
|
||||
{{defender.name}} a résisté.
|
||||
{{else}}
|
||||
La tentative de {{#if isECNIDefender}}conjuration a réussi{{else}}possession n'a pas pu être conjurée{{/if}}!
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
<br>Points de Possession: {{possession.ptsPossession}}
|
||||
|
@ -1,10 +1,13 @@
|
||||
<div class="control-icon rdd-combat ">
|
||||
<img class="rdd-hud-togglebutton" src="systems/foundryvtt-reve-de-dragon/icons/heures/hd06.svg" width="36" height="36" title="Attaque"/>
|
||||
<div class="rdd-hud-list tokenhudext left">
|
||||
{{#each armes as |arme key|}}
|
||||
{{#unless arme.data.initOnly}}
|
||||
<div class="control-icon tokenhudicon rdd-hud-menu rdd-attaque" data-combatant-id="{{../combatant.id}}" data-arme-id="{{arme.index}}" title="{{arme.name}}">
|
||||
<label>C:{{arme.name}} {{arme.data.mainInfo}}</label>
|
||||
{{#each actions as |action key|}}
|
||||
{{#unless action.data.initOnly}}
|
||||
<div class="control-icon tokenhudicon rdd-hud-menu rdd-attaque"
|
||||
data-combatant-id="{{../combatant.id}}"
|
||||
data-action-index="{{action.index}}"
|
||||
title="{{action.name}}">
|
||||
<label>{{action.name}} {{action.data.mainInfo}}</label>
|
||||
</div>
|
||||
{{/unless}}
|
||||
{{/each}}
|
||||
|
@ -1,14 +1,22 @@
|
||||
<div class="control-icon rdd-initiative ">
|
||||
<img class="rdd-hud-togglebutton" src="icons/svg/sword.svg" width="36" height="36" title="Initiative" />
|
||||
<div class="rdd-hud-list tokenhudext right">
|
||||
{{#each armes as |arme key|}}
|
||||
<div class="control-icon tokenhudicon rdd-hud-menu" data-command="{{arme.command}}" data-combatant-id="{{../combatant.id}}" data-arme-id="{{arme.index}}" title="{{arme.name}}">
|
||||
<label>I:{{arme.name}} {{arme.data.mainInfo}}</label>
|
||||
{{#each actions as |action key|}}
|
||||
{{log 'action-hud-init' action}}
|
||||
<div class="control-icon tokenhudicon rdd-hud-menu"
|
||||
data-combatant-id="{{../combatant.id}}"
|
||||
data-action-index="{{action.index}}"
|
||||
title="{{action.name}}">
|
||||
<label>init: {{action.name}} {{action.data.mainInfo}}</label>
|
||||
</div>
|
||||
{{/each}}
|
||||
{{#each commandes as |commande key|}}
|
||||
<div class="control-icon tokenhudicon rdd-hud-menu" data-command="{{commande.command}}" data-combatant-id="{{../combatant.id}}" data-arme-id="{{commande.index}}" title="{{commande.name}}">
|
||||
<label>I:{{commande.name}}</label>
|
||||
<div class="control-icon tokenhudicon rdd-hud-menu"
|
||||
data-command="{{commande.command}}"
|
||||
data-combatant-id="{{../combatant.id}}"
|
||||
data-action-index="{{commande.index}}"
|
||||
title="{{commande.name}}">
|
||||
<label>{{commande.name}}</label>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
|
Loading…
Reference in New Issue
Block a user