#105 Affichage résumé a chaque tour de combat
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@ -232,7 +232,7 @@ export class RdDActor extends Actor {
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return '';
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}
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// TODO: gérer une liste de flags demi-surprise (avec icône sur le token)?
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if ( this.data.data.sante.sonne.value) {
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if ( this.data.data.sante.sonne && this.data.data.sante.sonne.value) {
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return 'demi';
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}
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return '';
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@ -748,7 +748,7 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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getEtatGeneral() {
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return (this.data.data.compteurs && actor.data.data.compteurs.etat) ? this.data.data.compteurs.etat.value : 0;
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return (this.data.data.compteurs && this.data.data.compteurs.etat) ? this.data.data.compteurs.etat.value : 0;
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}
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/* -------------------------------------------- */
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@ -924,6 +924,23 @@ export class RdDActor extends Actor {
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await this.update( {"data.reve.seuil": seuil } );
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}
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/* -------------------------------------------- */
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getSonne() {
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if ( !this.isEntiteCauchemar() && this.data.data.sante.sonne ) {
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return this.data.data.sante.sonne.value;
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}
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return false;
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}
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/* -------------------------------------------- */
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getSConst() {
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if ( !this.isEntiteCauchemar() && this.data.data.attributs ) {
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return this.data.data.attributs.sconst.value;
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}
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return 0;
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}
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/* -------------------------------------------- */
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testSiSonne( sante, endurance )
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{
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@ -945,6 +962,11 @@ export class RdDActor extends Actor {
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{
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return blessuresListe.filter(b => b.active).length
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}
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/* -------------------------------------------- */
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countBlessuresByName( name )
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{
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return this.countBlessures( this.data.data.blessures[name].liste );
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}
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/* -------------------------------------------- */
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async jetVie() {
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@ -4,6 +4,7 @@
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*/
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export class ChatUtility {
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/* -------------------------------------------- */
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static chatWithRollMode(chatOptions, name) {
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let rollMode = game.settings.get("core", "rollMode");
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ChatUtility.createChatMessage(chatOptions, rollMode, name);
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@ -58,7 +58,7 @@ export class RdDCombat {
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return RdDCombat.createUsingTarget(attacker)
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}
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/* -------------------------------------------- */
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static _sendRollMessage(sender, recipient, defenderTokenId, topic, message, rollData) {
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let chatMessage = {
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content: message,
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@ -85,6 +85,13 @@ export class RdDCombat {
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}
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}
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/* -------------------------------------------- */
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static _callJetDeVie( event ) {
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let actorId = event.currentTarget.attributes['data-actorId'].value;
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let actor = game.actors.get(actorId);
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actor.jetVie();
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}
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/* -------------------------------------------- */
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static registerChatCallbacks(html) {
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for (let button of ['#parer-button', '#esquiver-button', '#particuliere-attaque', '#encaisser-button']) {
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@ -93,6 +100,11 @@ export class RdDCombat {
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RdDCombat.createForEvent(event).onEvent(button, event);
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});
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}
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html.on("click", '#chat-jet-vie', event => {
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event.preventDefault();
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RdDCombat._callJetDeVie(event);
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} );
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}
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/* -------------------------------------------- */
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@ -668,4 +680,35 @@ export class RdDCombat {
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return rolled.isSuccess;
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}
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/* -------------------------------------------- */
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static async displayActorCombatStatus( actor ) {
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let rollMode = game.settings.get("core", "rollMode");
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let rollData = {
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alias: actor.name,
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etatGeneral: actor.getEtatGeneral(),
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isSonne: actor.getSonne(),
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blessuresStatus: actor.computeResumeBlessure(),
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SConst: actor.getSConst(),
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actorId: actor.data._id,
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isGrave: false,
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isCritique: false
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}
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if ( actor.countBlessuresByName("critiques") > 0 ) { // Pour éviter le cumul grave + critique
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rollData.isCritique = true;
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} else if ( actor.countBlessuresByName("graves") > 0) {
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rollData.isGrave = true;
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}
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let content = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-summary.html`, rollData);
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ChatUtility.createChatMessage({ content: content }, rollMode, actor.name);
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}
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/* -------------------------------------------- */
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static updateCombatRound( combat, data) {
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if (combat.data.round != 0 && combat.turns && combat.data.active) {
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let turn = combat.turns.find(t => t.tokenId == combat.current.tokenId);
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this.displayActorCombatStatus( turn.actor );
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// TODO Playaudio ??
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}
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}
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}
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@ -20,6 +20,7 @@ import { RdDCalendrier } from "./rdd-calendrier.js";
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import { RdDResolutionTable } from "./rdd-resolution-table.js";
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import { RdDTokenHud } from "./rdd-token-hud.js";
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import { RdDCommands } from "./rdd-commands.js";
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import { RdDCombat } from "./rdd-combat.js";
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/* -------------------------------------------- */
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/* Foundry VTT Initialization */
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@ -257,20 +258,9 @@ Hooks.once("ready", function() {
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// Integration du TokenHUD
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Hooks.on('renderTokenHUD', (app, html, data) => { RdDTokenHud.addTokenHudExtensions(app, html, data._id) });
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Hooks.on("updateCombat", (combat, data) => { RdDCombat.updateCombatRound(combat, data) } );
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});
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/* -------------------------------------------- */
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/* Abandonné pour l'instant
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Hooks.on("preCreateToken", (scene, tokenData, options) => {
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let actor = game.actors.get( tokenData.actorId )
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if (actor) {
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let tokenSize = actor.data.data.carac.taille.value / 10;
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tokenData.width = tokenSize;
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tokenData.height = tokenSize;
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}
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console.log("PRECREATE:", scene, tokenData, options);
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});*/
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/* -------------------------------------------- */
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/* Foundry VTT Initialization */
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/* -------------------------------------------- */
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@ -92,6 +92,7 @@ export class RdDResolutionTable {
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return message;
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}
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/* -------------------------------------------- */
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static async buildRollDataHtml(rollData, template = 'chat-resultat-general.html') {
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rollData.ajustements = RdDResolutionTable._buildAjustements(rollData);
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rollData.show = rollData.show || {};
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@ -99,6 +100,7 @@ export class RdDResolutionTable {
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return await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/${template}`, rollData);
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}
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/* -------------------------------------------- */
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static async displayRollData(rollData, userName, template = 'chat-resultat-general.html') {
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ChatUtility.chatWithRollMode(
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@ -207,6 +207,7 @@ export class RdDUtility {
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'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-general.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-tache.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-sort.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-summary.html',
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];
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@ -917,7 +918,6 @@ export class RdDUtility {
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if ( jsondata ) {
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objData = JSON.parse(jsondata.value)
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}
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console.log("Demande payer : ", objData);
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if (game.user.character ) {
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game.user.character.payerDenier(sumdenier, objData);
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} else {
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@ -980,5 +980,4 @@ export class RdDUtility {
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return chatData;
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}
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}
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9
templates/chat-actor-turn-summary.html
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9
templates/chat-actor-turn-summary.html
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@ -0,0 +1,9 @@
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<h4>C'est au tour de {{alias}} ! </h4>
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<div>{{blessuresStatus}}</div>
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<div>Son état général est de : {{etatGeneral}} {{#if isSonne}} et est <strong>sonné</strong>{{/if}}</div>
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{{#if isGrave}}
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<div>{{alias}} souffre de Blessure(s) Grave(s) : n'oubliez pas de faire un Je de Vie toutes les SC ({{SConst}}) minutes.</div>
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{{/if}}
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{{#if isCritique}}
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<div>{{alias}} souffre d'une <strong>Blessure Critique</strong> : faites un <a id="chat-jet-vie" data-actorId="{{actorId}}">Jet de Vie.<a></div>
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{{/if}}
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