Merge branch 'combat-extract' into 'dev_1.1'

Maladresse, fix ajustement astrologique joueur

See merge request LeRatierBretonnien/foundryvtt-reve-de-dragon!79
This commit is contained in:
Leratier Bretonnien 2020-12-17 12:32:36 +00:00
commit 9ab0fae215
4 changed files with 97 additions and 63 deletions

View File

@ -71,7 +71,7 @@ export class RdDItemArme extends Item {
static mainsNues() {
const mainsNues = {
name: "Mains nues",
data: { unemain: true, deuxmains: false, dommages: 0, dommagesReels: 0, mortalite: 'non-mortel', competence: 'Corps à corps' }
data: { unemain: true, deuxmains: false, dommages: 0, dommagesReels: 0, mortalite: 'non-mortel', competence: 'Corps à corps', sansArme:true }
};
return mainsNues
}

View File

@ -109,13 +109,13 @@ export class RdDCalendrier extends Application {
/* -------------------------------------------- */
getCurrentNombreAstral() {
let index = this.getCurrentDayIndex();
let astralData = this.listeNombreAstral.find( (nombreAstral, i) => nombreAstral.index == index );
return astralData.nombreAstral || "N/A";
return this.getNombreAstral(index);
}
/* -------------------------------------------- */
getNombreAstral( index ) {
let astralData = this.listeNombreAstral.find( (nombreAstral, i) => nombreAstral.index == index );
const liste = this.listeNombreAstral || game.settings.get("foundryvtt-reve-de-dragon", "liste-nombre-astral")
let astralData = liste.find( (nombreAstral, i) => nombreAstral.index == index );
return astralData.nombreAstral || "N/A";
}

View File

@ -5,6 +5,7 @@ import { Misc } from "./misc.js";
import { RdDBonus } from "./rdd-bonus.js";
import { RdDResolutionTable } from "./rdd-resolution-table.js";
import { RdDRoll } from "./rdd-roll.js";
import { RdDRollTables } from "./rdd-rolltables.js";
export class RdDCombat {
@ -135,8 +136,10 @@ export class RdDCombat {
console.log("RdDCombat.attaque >>>", rollData);
const dialog = await RdDRoll.create(this.attacker, rollData,
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-competence.html',
options: { height: 540 } }, {
{
html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-competence.html',
options: { height: 540 }
}, {
name: 'jet-attaque',
label: 'Attaque: ' + (arme ? arme.name : competence.name),
callbacks: [
@ -309,11 +312,11 @@ export class RdDCombat {
}
/* -------------------------------------------- */
_onAttaqueEchecTotal(rollData) {
async _onAttaqueEchecTotal(rollData) {
console.log("RdDCombat.onEchecTotal >>>", rollData);
// TODO: proposer un résultat d'échec total
let chatOptions = {
content: "<strong>Echec total à l'attaque!</strong> "
+ await RdDRollTables.getMaladresse({ arme: rollData.arme && !rollData.arme.data.sansArme })
}
ChatUtility.chatWithRollMode(chatOptions, this.attacker.name)
}
@ -347,8 +350,10 @@ export class RdDCombat {
let rollData = this._prepareParade(attackerRoll, arme);
const dialog = await RdDRoll.create(this.defender, rollData,
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-competence.html',
options: { height: 540 } }, {
{
html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-competence.html',
options: { height: 540 }
}, {
name: 'jet-parade',
label: 'Parade: ' + (arme ? arme.name : rollData.competence.name),
callbacks: [
@ -442,11 +447,11 @@ export class RdDCombat {
}
/* -------------------------------------------- */
_onParadeEchecTotal(rollData) {
async _onParadeEchecTotal(rollData) {
console.log("RdDCombat._onParadeEchecTotal >>>", rollData);
// TODO: proposer un résultat d'échec total
let chatOptions = {
content: "<strong>Echec total à la parade!</strong> "
+ await RdDRollTables.getMaladresse({ arme: rollData.arme && !rollData.arme.data.sansArme })
}
ChatUtility.chatWithRollMode(chatOptions, this.defender.name)
}
@ -536,15 +541,15 @@ export class RdDCombat {
+ RdDResolutionTable.explain(rollData.rolled)
+ "<br><strong>Attaque esquivée!</strong>"
}
ChatUtility.chatWithRollMode(chatOptions, this.defender.name)
}
/* -------------------------------------------- */
_onEsquiveEchecTotal(rollData) {
async _onEsquiveEchecTotal(rollData) {
console.log("RdDCombat._onEsquiveEchecTotal >>>", rollData);
// TODO: proposer un résultat d'échec total
let chatOptions = {
content: "<strong>Echec total à l'esquive'!</strong> "
+ await RdDRollTables.getMaladresse({ arme: false })
}
ChatUtility.chatWithRollMode(chatOptions, this.defender.name)
}
@ -586,7 +591,8 @@ export class RdDCombat {
let resistRoll = await RdDResolutionTable.rollData({
caracValue: resistance,
finalLevel: - dmg,
showDice: false});
showDice: false
});
if (resistRoll.isSuccess) { // Perte de résistance
msg = "Votre " + rollData.arme.name + " tient le choc de la parade. "
} else {
@ -604,14 +610,17 @@ export class RdDCombat {
let desarme = await RdDResolutionTable.rollData({
caracValue: this.defender.data.data.carac.force.value,
finalLevel: Misc.toInt(rollData.competence.data.niveau) - dmg,
showDice: false});
showDice: false
});
if (desarme.isEchec) {
msg += "Vous ne parvenez pas à garder votre arme en main, elle tombe au sol à vos pieds";
}
}
ChatMessage.create( { content: msg,
ChatMessage.create({
content: msg,
user: game.user._id,
whisper: [game.user._id, ChatMessage.getWhisperRecipients("GM") ] } );
whisper: [game.user._id, ChatMessage.getWhisperRecipients("GM")]
});
}
}
}
@ -623,7 +632,8 @@ export class RdDCombat {
let recul = await RdDResolutionTable.rollData({
caracValue: 10,
finalLevel: reculNiveau,
showDice: false});
showDice: false
});
let msg = "";
if (recul.isSuccess) {
@ -632,16 +642,19 @@ export class RdDCombat {
let chute = await RdDResolutionTable.rollData({
caracValue: this.defender.data.data.carac.agilite.value,
finalLevel: reculNiveau,
showDice: false});
showDice: false
});
if (!chute.isSuccess || recul.isETotal) {
msg = "Sous la violence du coup, vous reculez et chutez au sol ! Vous ne pouvez plus attaquer ce round.";
} else {
msg = "La violence du choc vous fait reculer de quelques mètres ! Vous ne pouvez plus attaquer ce round.";
}
}
ChatMessage.create( {content: msg,
ChatMessage.create({
content: msg,
user: game.user._id,
whisper: [game.user._id, ChatMessage.getWhisperRecipients("GM") ] } );
whisper: [game.user._id, ChatMessage.getWhisperRecipients("GM")]
});
}
}
}

View File

@ -8,7 +8,6 @@ export class RdDRollTables {
const table = await pack.getEntity(entry._id);
const draw = await table.draw({ displayChat: toChat });
console.log("RdDRollTables", tableName, toChat, ":", draw);
console.log("RdDRollTables", tableName, toChat, ":", draw.roll, draw.results);
return draw;
}
@ -16,9 +15,25 @@ export class RdDRollTables {
static async drawItemFromRollTable(tableName, toChat) {
const draw = await RdDRollTables.genericGetTableResult(tableName, toChat);
const drawnItemRef = draw.results.length > 0 ? draw.results[0] : undefined;
if (drawnItemRef.collection) {
const pack = game.packs.get(drawnItemRef.collection);
return await pack.getEntity(drawnItemRef.resultId);
}
ui.notifications.warn("le tirage ne correspond pas à une entrée d'un Compendium")
return drawnItemRef.text;
}
/* -------------------------------------------- */
static async drawTextFromRollTable(tableName, toChat) {
const draw = await RdDRollTables.genericGetTableResult(tableName, toChat);
const drawnItemRef = draw.results.length > 0 ? draw.results[0] : undefined;
if (drawnItemRef.collection) {
ui.notifications.warn("le tirage correspond à une entrée d'un Compendium, on attendait un texte")
return await pack.getEntity(drawnItemRef.resultId);
}
return drawnItemRef.text;
}
/* -------------------------------------------- */
static async getSouffle(toChat = true) {
return await RdDRollTables.drawItemFromRollTable("Souffles de Dragon", toChat);
@ -48,4 +63,10 @@ export class RdDRollTables {
static async getTarot(toChat = true) {
return await RdDRollTables.drawItemFromRollTable("Tarot Draconique", toChat);
}
static async getMaladresse(options = {toChat: false, arme: false}) {
return await RdDRollTables.drawTextFromRollTable(
options.arme ? "Maladresse armé" : "Maladresses non armé",
options.toChat);
}
}