Fix suppression de messages
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cf1c7003d1
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@ -4,13 +4,36 @@
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*/
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*/
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export class ChatUtility {
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export class ChatUtility {
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/* -------------------------------------------- */
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static onSocketMessage(sockmsg) {
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static removeMyChatMessageContaining(part) {
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switch (sockmsg.msg) {
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const toDelete = game.messages.filter(it => it.user._id == game.user._id)
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case "msg_delete_chat_message": return ChatUtility.onRemoveMessages(sockmsg.part, sockmsg.gmId);
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.filter(it => it.data.content.includes(part));
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}
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}
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static onRemoveMessages(part, gmId) {
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if (game.user._id == gmId) {
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const toDelete = game.messages.filter(it => it.data.content.includes(part));
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toDelete.forEach(it => it.delete());
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toDelete.forEach(it => it.delete());
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}
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}
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}
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/* -------------------------------------------- */
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static removeChatMessageContaining(part) {
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const gmId = game.user.isGM ? game.user._id : game.users.entities.find(u => u.isGM)?.id;
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if (!gmId || game.user.isGM) {
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ChatUtility.onRemoveMessages(part, game.user._id);
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}
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else {
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game.socket.emit("system.foundryvtt-reve-de-dragon", {
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msg: "msg_delete_chat_message", data: {
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part:part,
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gmId: gmId,
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}});
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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static createChatWithRollMode(name, chatOptions) {
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static createChatWithRollMode(name, chatOptions) {
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ChatUtility.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions);
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ChatUtility.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions);
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@ -44,18 +44,18 @@ export class RdDCombat {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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static onPreDeleteCombat(combat, options) {
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static onPreDeleteCombat(combat, options) {
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if (game.user.isGM) {
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if (game.user.isGM) {
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ChatUtility.removeMyChatMessageContaining(`<div data-combatid="${combat.id}" data-combatmessage="actor-turn-summary">`)
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ChatUtility.removeChatMessageContaining(`<div data-combatid="${combat.id}" data-combatmessage="actor-turn-summary">`)
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/*
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/*
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* TODO: support de plusieurs combats parallèles
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* TODO: support de plusieurs combats parallèles
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* il faudrait avoir un id de combat en plus de celui de passe d'armes
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* il faudrait avoir un id de combat en plus de celui de passe d'armes
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*/
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*/
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for (const key in game.system.rdd.combatStore.attaques) {
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for (const key in game.system.rdd.combatStore.attaques) {
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const attackerRoll = game.system.rdd.combatStore.attaques[key];
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const attackerRoll = game.system.rdd.combatStore.attaques[key];
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ChatUtility.removeMyChatMessageContaining(`<div data-passearme="${attackerRoll.passeArme}">`);
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ChatUtility.removeChatMessageContaining(`<div data-passearme="${attackerRoll.passeArme}">`);
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}
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}
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for (const key in game.system.rdd.combatStore.defenses) {
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for (const key in game.system.rdd.combatStore.defenses) {
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const defenderRoll = game.system.rdd.combatStore.defenses[key];
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const defenderRoll = game.system.rdd.combatStore.defenses[key];
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ChatUtility.removeMyChatMessageContaining(`<div data-passearme="${defenderRoll.passeArme}">`);
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ChatUtility.removeChatMessageContaining(`<div data-passearme="${defenderRoll.passeArme}">`);
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}
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}
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RdDCombat.initStorePasseArmes();
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RdDCombat.initStorePasseArmes();
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}
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}
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@ -174,6 +174,7 @@ export class RdDCombat {
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const defenderRoll = msg.defenderRoll;
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const defenderRoll = msg.defenderRoll;
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RdDCombat._storeAttaque(msg.attackerId, defenderRoll.attackerRoll);
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RdDCombat._storeAttaque(msg.attackerId, defenderRoll.attackerRoll);
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RdDCombat._storeDefense(defenderRoll);
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RdDCombat._storeDefense(defenderRoll);
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rddCombat.removeChatMessageActionsPasseArme(defenderRoll.passeArme);
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rddCombat._chatMessageDefense(msg.paramChatDefense);
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rddCombat._chatMessageDefense(msg.paramChatDefense);
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}
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}
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}
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}
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@ -310,8 +311,8 @@ export class RdDCombat {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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removeChatMessageActionsPasseArme(passeArme) {
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removeChatMessageActionsPasseArme(passeArme) {
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if (game.user.isGM && game.settings.get("foundryvtt-reve-de-dragon", "supprimer-dialogues-combat-chat")) {
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if (game.settings.get("foundryvtt-reve-de-dragon", "supprimer-dialogues-combat-chat")) {
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ChatUtility.removeMyChatMessageContaining(`<div data-passearme="${passeArme}">`);
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ChatUtility.removeChatMessageContaining(`<div data-passearme="${passeArme}">`);
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}
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}
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}
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}
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@ -560,7 +561,8 @@ export class RdDCombat {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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async choixParticuliere(rollData, choix) {
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async choixParticuliere(rollData, choix) {
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console.log("RdDCombat.choixParticuliere >>>", rollData, choix);
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console.log("RdDCombat.choixParticuliere >>>", rollData, choix);
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// TODO
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this.removeChatMessageActionsPasseArme(rollData.passeArme);
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rollData.particuliere = choix;
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rollData.particuliere = choix;
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await this._onAttaqueNormale(rollData);
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await this._onAttaqueNormale(rollData);
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}
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}
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@ -186,6 +186,7 @@ Hooks.once("init", async function () {
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game.socket.on("system.foundryvtt-reve-de-dragon", data => {
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game.socket.on("system.foundryvtt-reve-de-dragon", data => {
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RdDUtility.onSocketMesssage(data);
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RdDUtility.onSocketMesssage(data);
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RdDCombat.onSocketMessage(data);
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RdDCombat.onSocketMessage(data);
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ChatUtility.onSocketMessage(data);
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});
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});
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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@ -224,15 +225,16 @@ Hooks.once("init", async function () {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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function messageDeBienvenue() {
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function messageDeBienvenue() {
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ChatUtility.removeMyChatMessageContaining('<div id="message-bienvenue-rdd">');
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if (game.user.isGM) {
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ChatUtility.removeChatMessageContaining('<div id="message-bienvenue-rdd">');
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ChatMessage.create({
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ChatMessage.create({
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user: game.user._id,
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user: game.user._id,
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whisper: [game.user._id],
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content: `<div id="message-bienvenue-rdd"><span class="rdd-roll-part">Bienvenue dans le Rêve des Dragons !</span>
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content: `<div id="message-bienvenue-rdd"><span class="rdd-roll-part">Bienvenue dans le Rêve des Dragons !</span>
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<br>Vous trouverez quelques informations pour démarrer dans ce document : @Compendium[foundryvtt-reve-de-dragon.rappel-des-regles.7uGrUHGdPu0EmIu2]{Documentation MJ/Joueurs}
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<br>Vous trouverez quelques informations pour démarrer dans ce document : @Compendium[foundryvtt-reve-de-dragon.rappel-des-regles.7uGrUHGdPu0EmIu2]{Documentation MJ/Joueurs}
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<br>La commande <code>/aide</code> dans le chat permet de voir les commandes spécifiques à Rêve de Dragon.</div>
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<br>La commande <code>/aide</code> dans le chat permet de voir les commandes spécifiques à Rêve de Dragon.</div>
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` });
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` });
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}
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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/* Foundry VTT Initialization */
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/* Foundry VTT Initialization */
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