Gestion des soins avancés

- raccourci soins HUD
- edition rapide des Item blessure
- gestion des taches de soins liées aux blessures
This commit is contained in:
Vincent Vandemeulebrouck 2023-03-10 22:41:11 +01:00
parent acc880b53f
commit 9e6d5856b1
14 changed files with 311 additions and 58 deletions

View File

@ -13,6 +13,7 @@ import { STATUSES } from "./settings/status-effects.js";
import { MAINS_DIRECTRICES } from "./actor.js";
import { RdDBaseActorSheet } from "./actor/base-actor-sheet.js";
import { RdDItem } from "./item.js";
import { RdDItemBlessure } from "./item/blessure.js";
/* -------------------------------------------- */
/**
@ -152,13 +153,13 @@ export class RdDActorSheet extends RdDBaseActorSheet {
this.createEmptyTache();
});
this.html.find('.creer-tache-blessure-legere').click(async event => {
this.actor.createTacheBlessure('legere');
RdDItemBlessure.createTacheSoinBlessure(this.actor, 'legere');
});
this.html.find('.creer-tache-blessure-grave').click(async event => {
this.actor.createTacheBlessure('grave');
RdDItemBlessure.createTacheSoinBlessure(this.actor, 'grave');
});
this.html.find('.creer-tache-blessure-critique').click(async event => {
this.actor.createTacheBlessure('critique');
RdDItemBlessure.createTacheSoinBlessure(this.actor, 'critique');
});
this.html.find('.creer-une-oeuvre').click(async event => {
this.selectTypeOeuvreToCreate();
@ -189,6 +190,23 @@ export class RdDActorSheet extends RdDBaseActorSheet {
await this.actor.setDataBlessureFromSheet(btype, index, psoins, pcomplets, jours, loc, psdone, scdone);
});
this.html.find('.blessure-premierssoins-done').change(async event => {
const blessure = this.getBlessure(event);
await blessure?.setSoinsBlessure({ premierssoins: { done: event.currentTarget.checked } });
});
this.html.find('.blessure-soinscomplets-done').change(async event => {
const blessure = this.getBlessure(event);
await blessure?.setSoinsBlessure({ soinscomplets: { done: event.currentTarget.checked } })
});
this.html.find('.blessure-premierssoins-bonus').change(async event => {
const blessure = this.getBlessure(event);
await blessure?.setSoinsBlessure({ premierssoins: { bonus: Number(event.currentTarget.value) } })
});
this.html.find('.blessure-soinscomplets-bonus').change(async event => {
const blessure = this.getBlessure(event);
await blessure?.setSoinsBlessure({ soinscomplets: { bonus: Number(event.currentTarget.value) } })
});
// Equip Inventory Item
this.html.find('.item-equip').click(async event => {
this.actor.equiperObjet(RdDSheetUtility.getItemId(event));
@ -426,6 +444,12 @@ export class RdDActorSheet extends RdDBaseActorSheet {
});
}
getBlessure(event) {
const itemId = this.html.find(event.currentTarget).parents(".item-blessure").data('item-id');
const blessure = this.actor.getItem(itemId, 'blessure');
return blessure;
}
isCompetenceAffichable(competence) {
return !this.options.showCompNiveauBase || !RdDItemCompetence.isNiveauBase(competence);
}

View File

@ -34,8 +34,8 @@ import { Targets } from "./targets.js";
import { DialogRepos } from "./sommeil/dialog-repos.js";
import { RdDBaseActor } from "./actor/base-actor.js";
import { RdDTimestamp } from "./rdd-timestamp.js";
import { RdDItemTache } from "./item-tache.js";
import { APP_ASTROLOGIE_REFRESH, AppAstrologie } from "./sommeil/app-astrologie.js";
import { RdDItemBlessure } from "./item/blessure.js";
import { AppAstrologie } from "./sommeil/app-astrologie.js";
const POSSESSION_SANS_DRACONIC = {
img: 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp',
@ -2374,13 +2374,16 @@ export class RdDActor extends RdDBaseActor {
label: 'Jet ' + Grammar.apostrophe('de', rollData.competence.name),
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html',
rollData: rollData,
callbackAction: r => this.$onRollCompetence(r)
callbackAction: r => this.$onRollCompetence(r, options)
});
}
/* -------------------------------------------- */
async $onRollCompetence(rollData) {
async $onRollCompetence(rollData, options) {
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-competence.html')
if (options?.onRollAutomate) {
options.onRollAutomate(rollData);
}
}
/* -------------------------------------------- */
@ -2408,10 +2411,20 @@ export class RdDActor extends RdDBaseActor {
return tachesExistantes.length > 0 ? tachesExistantes[0] : undefined;
}
async createTacheBlessure(gravite) {
const tache = RdDItemTache.prepareTacheSoin(gravite)
if (tache) {
await this.createEmbeddedDocuments('Item', [tache], { renderSheet: false });
blessuresASoigner() {
// TODO or not TODO: filtrer les blessures poour lesquels on ne peut plus faire de premiers soins?
return this.filterItems(it => it.system.gravite > 0 && !(it.system.premierssoins.done && it.system.soinscomplets.done), 'blessure')
}
async getTacheBlessure(blesse, blessure) {
const gravite = blessure?.system.gravite ?? 0;
if (gravite > 0) {
const tache = this.listItems('tache').find(it => it.system.itemId == blessure.id)
?? await RdDItemBlessure.createTacheSoinBlessure(this, gravite);
await blessure?.updateTacheSoinBlessure(tache);
return tache
}
return undefined;
}
async rollCaracCompetence(caracName, compName, diff, options = { title: "" }) {
@ -2429,7 +2442,7 @@ export class RdDActor extends RdDBaseActor {
competence: competence,
show: { title: options?.title ?? '' }
},
callbackAction: r => this.$onRollCompetence(r)
callbackAction: r => this.$onRollCompetence(r, options)
});
}
@ -2477,6 +2490,9 @@ export class RdDActor extends RdDBaseActor {
this.santeIncDec("fatigue", rollData.tache.system.fatigue);
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-tache.html');
if (options?.onRollAutomate) {
options.onRollAutomate(rollData);
}
}
/* -------------------------------------------- */
@ -3094,7 +3110,77 @@ export class RdDActor extends RdDBaseActor {
}
RdDCombat.rddCombatTarget(target, this).attaque(competence, arme);
})
}
async rollSoins(blesse, blessureId) {
const blessure = blesse.blessuresASoigner().find(it => it.id == blessureId);
if (blessure) {
if (!blessure.system.premierssoins.done) {
const tache = await this.getTacheBlessure(blesse, blessure);
return await this.rollTache(tache.id, {
onRollAutomate: async r => blesse.onRollTachePremiersSoins(blessureId, r)
});
}
if (!blessure.system.soinscomplets.done) {
const diff = blessure.system.difficulte + (blessure.system.premierssoins.bonus ?? 0);
return await this.rollCaracCompetence("dexterite", "Chirurgie", diff, {
title: "Soins complets",
onRollAutomate: r => blesse.onRollSoinsComplets(blessureId, r)
})
}
}
}
async onRollTachePremiersSoins(blessureId, rollData) {
if (!this.isOwner) {
return RdDBaseActor.remoteActorCall({ actorId: this.id, method: 'onRollTachePremiersSoins', args: [blessureId, rollData] });
}
const blessure = this.getItem(blessureId, 'blessure')
console.log('TODO update blessure', this, blessureId, rollData, rollData.tache);
if (blessure && !blessure.system.premierssoins.done) {
const tache = rollData.tache;
if (rollData.rolled.isETotal) {
await blessure.update({
'system.difficulte': blessure.system.difficulte - 1,
'system.premierssoins.tache': Math.max(0, tache.system.points_de_tache_courant)
})
}
else {
const bonus = tache.system.points_de_tache_courant - tache.system.points_de_tache
await blessure.update({
'system.premierssoins': {
done: (bonus >= 0),
bonus: Math.max(0, bonus),
tache: Math.max(0, tache.system.points_de_tache_courant)
}
})
if (bonus>=0) {
await tache.delete()
}
}
}
}
async onRollSoinsComplets(blessureId, rollData) {
if (!this.isOwner) {
return RdDBaseActor.remoteActorCall({ actorId: this.id, method: 'onRollSoinsComplets', args: [blessureId, rollData] });
}
const blessure = this.getItem(blessureId, 'blessure')
if (blessure && blessure.system.premierssoins.done && !blessure.system.soinscomplets.done) {
// TODO: update de la blessure: passer par le MJ!
if (rollData.rolled.isETotal) {
await blessure.setSoinsBlessure({
difficulte: blessure.system.difficulte - 1,
premierssoins: { done: false, bonus: 0 }, soinscomplets: { done: false, bonus: 0 },
})
}
else {
// soins complets finis
await blessure.setSoinsBlessure({
soinscomplets: { done: true, bonus: Math.max(0, rollData.rolled.ptTache) },
})
}
}
}
/* -------------------------------------------- */

View File

@ -21,7 +21,6 @@ export class RdDBaseActor extends Actor {
Hooks.on("updateActor", (actor, change, options, actorId) => actor.onUpdateActor(change, options, actorId));
}
static onSocketMessage(sockmsg) {
switch (sockmsg.msg) {
case "msg_remote_actor_call":

View File

@ -1,18 +0,0 @@
const BASE_TACHE_SOIN_BLESSURE = { type: "tache", img: 'systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp', system: { carac: "dexterite", competence: "Chirurgie", periodicite: "1 round", fatigue: 0, } }
const TACHES_SOIN_BLESSURE = {
'critique': { name: 'Blessure critique', system: { difficulte: -6, points_de_tache: 6 } },
'grave': { name: 'Blessure grave', system: { difficulte: -4, points_de_tache: 4 } },
'legere': { name: 'Blessure légère', system: { difficulte: -2, points_de_tache: 2 } },
}
export class RdDItemTache extends Item {
static prepareTacheSoin(gravite) {
const blessure = TACHES_SOIN_BLESSURE[gravite]
if (blessure) {
return mergeObject(duplicate(BASE_TACHE_SOIN_BLESSURE), blessure)
}
ui.notifications.warn(`Pas de tâche de soins pour une blessure ${gravite}`)
return undefined;
}
}

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@ -31,7 +31,7 @@ const typesInventaire = {
const typesObjetsOeuvres = ["oeuvre", "recettecuisine", "musique", "chant", "danse", "jeu"]
const typesObjetsDraconiques = ["queue", "ombre", "souffle", "tete", "signedraconique", "sortreserve", "rencontre"]
const typesObjetsConnaissance = ["meditation", "recettealchimique", "sort"]
const typesObjetsEffet = ["possession", "poison", "maladie"]
const typesObjetsEffet = ["possession", "poison", "maladie", "blessure"]
const typesObjetsCompetence = ["competence", "competencecreature"]
const typesObjetsTemporels = ["blessure", "poison", "maladie", "queue", "ombre", "souffle", "signedraconique", "rencontre"]
const typesEnvironnement = typesInventaireMateriel;
@ -176,6 +176,7 @@ export class RdDItem extends Item {
isBoisson() { return this.isNourritureBoisson() && this.system.boisson; }
isAlcool() { return this.isNourritureBoisson() && this.system.boisson && this.system.alcoolise; }
isHerbeAPotion() { return this.type == 'herbe' && (this.system.categorie == 'Soin' || this.system.categorie == 'Repos'); }
isBlessure() { return this.type == 'blessure' }
isPresentDansMilieux(milieux) {
return this.getEnvironnements(milieux).length > 0

View File

@ -1,11 +1,56 @@
import { RdDItem } from "../item.js";
const BASE_TACHE_SOIN_BLESSURE = {
type: "tache",
img: 'systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp',
system: { carac: "dexterite", competence: "Chirurgie", periodicite: "1 round", fatigue: 0, }
}
const TACHES_SOIN_BLESSURE = {
'critique': { name: 'Blessure critique', system: { difficulte: -6, points_de_tache: 6 } },
'grave': { name: 'Blessure grave', system: { difficulte: -4, points_de_tache: 4 } },
'legere': { name: 'Blessure légère', system: { difficulte: -2, points_de_tache: 2 } },
6: { name: 'Blessure critique', system: { difficulte: -6, points_de_tache: 6 } },
4: { name: 'Blessure grave', system: { difficulte: -4, points_de_tache: 4 } },
2: { name: 'Blessure légère', system: { difficulte: -2, points_de_tache: 2 } },
}
export class RdDItemBlessure extends RdDItem {
static get defaultIcon() {
return "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp";
}
static prepareTacheSoin(gravite) {
const tache = TACHES_SOIN_BLESSURE[gravite]
if (!tache) {
ui.notifications.warn(`Pas de tâche de soins pour une blessure ${gravite}`)
return undefined;
}
return mergeObject(duplicate(BASE_TACHE_SOIN_BLESSURE), tache)
}
static async createTacheSoinBlessure(actor, gravite) {
const tache = RdDItemBlessure.prepareTacheSoin(gravite)
if (tache) {
const taches = await actor.createEmbeddedDocuments('Item', [tache], { renderSheet: false });
return taches[0];
}
return undefined
}
async updateTacheSoinBlessure(tache) {
if (tache) {
await tache.update({
system: {
itemId: this.id,
difficulte: Math.min(this.system.difficulte, tache.system.difficulte),
points_de_tache_courant: Math.max(0, this.system.premierssoins.tache)
}
});
}
}
async calculerFinPeriodeTemporel(debut) {
return await debut.nouveauJour().addJours(this.system.gravite);
}
@ -16,4 +61,34 @@ export class RdDItemBlessure extends RdDItem {
}
}
prepareDerivedData() {
super.prepareDerivedData();
this.system.labelGravite = this.getLabelGravite()
}
async setSoinsBlessure(systemUpdate = {}) {
systemUpdate = mergeObject(systemUpdate, this.system, { overwrite: false }),
systemUpdate.soinscomplets.done = systemUpdate.premierssoins.done && systemUpdate.soinscomplets.done
await this.update({
img: this.getImgSoins(systemUpdate.soinscomplets.done),
system: systemUpdate
});
}
getImgSoins(soins) {
return `systems/foundryvtt-reve-de-dragon/icons/sante/${soins ? 'blessure-soins' : 'blessure'}.webp`
}
getLabelGravite() {
if (this.system.gravite >= 6) {
return 'Critique'
}
if (this.system.gravite >= 4) {
return 'Grave'
}
if (this.system.gravite >= 2) {
return 'Légère'
}
return 'Contusion/éraflure'
}
}

View File

@ -12,5 +12,18 @@ export class RdDBlessureItemSheet extends RdDItemSheet {
activateListeners(html) {
super.activateListeners(html);
if (!this.options.editable) return;
this.html.find('[name="premierssoins-done"]').change(async event => {
await this.item.setSoinsBlessure({ premierssoins: { done: event.currentTarget.checked } });
});
this.html.find('[name="soinscomplets-done"]').change(async event => {
await this.item.setSoinsBlessure({ soinscomplets: { done: event.currentTarget.checked } })
});
this.html.find('[name="system-gravite"]').change(async event => {
const gravite = Number(event.currentTarget.value)
await this.item.setSoinsBlessure({ gravite: gravite, difficulte: - gravite })
});
}
}

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@ -2,6 +2,7 @@
import { HtmlUtility } from "./html-utility.js";
import { Misc } from "./misc.js";
import { RdDCombatManager } from "./rdd-combat.js";
import { Targets } from "./targets.js";
/* -------------------------------------------- */
export class RdDTokenHud {
@ -23,6 +24,9 @@ export class RdDTokenHud {
let token = canvas.tokens.get(tokenId);
let actor = token.actor;
app.hasExtension = true;
// soins
await RdDTokenHud.addExtensionHudSoins(html, actor);
if (isCombat) {
let combatant = game.combat.combatants.find(c => c.tokenId == tokenId);
if (!(combatant?.actor)) {
@ -81,6 +85,27 @@ export class RdDTokenHud {
});
}
static async addExtensionHudSoins(html, sourceActor) {
const target = Targets.getTarget({ warn: false });
if (target?.actor) {
const hudSoins = {
targetActor: target.actor,
blessures: target.actor.blessuresASoigner() ?? []
};
if (hudSoins.blessures.length > 0) {
// soins
const controlIconTarget = html.find('.control-icon[data-action=combat]');
await RdDTokenHud._configureSubMenu(controlIconTarget,
'systems/foundryvtt-reve-de-dragon/templates/hud-actor-soins.hbs',
hudSoins,
(event) => {
const blessureId = event.currentTarget.attributes['data-blessure-id']?.value;
sourceActor.rollSoins(target.actor, blessureId)
});
}
}
}
static _initiativeCommand(initCommand, combatantId) {
switch (initCommand) {
case 'inc': return RdDCombatManager.incDecInit(combatantId, 0.01);

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@ -277,7 +277,8 @@ export class RdDUtility {
Handlebars.registerHelper('computeResolutionChances', (row, col) => RdDResolutionTable.computeChances(row, col));
Handlebars.registerHelper('upperFirst', str => Misc.upperFirst(str ?? 'Null'));
Handlebars.registerHelper('lowerFirst', str => Misc.lowerFirst(str ?? 'Null'));
Handlebars.registerHelper('upper', str => str?.toUpperCase() ?? 'NULL');
Handlebars.registerHelper('upper', str => str?.toUpperCase() ?? '');
Handlebars.registerHelper('lowercase', str => str?.toLowerCase() ?? '');
Handlebars.registerHelper('le', str => Grammar.articleDetermine(str));
Handlebars.registerHelper('apostrophe', (article, str) => Grammar.apostrophe(article, str));
Handlebars.registerHelper('un', str => Grammar.articleIndetermine(str));

View File

@ -1403,6 +1403,15 @@ table.table-nombres-astraux tr:hover {
top: 2.75rem;
right: 4rem;
}
.token-hud-ext.soins {
justify-content: flex-start;
flex-direction: column;
position: absolute;
top: 13.2rem;
left: -5rem;
max-width: 8.5rem
}
.token-hud-ext.right {
justify-content: flex-start;
flex-direction: column;

View File

@ -1,22 +1,31 @@
<li class="item flexrow list-item blessure-active-{{system.gravite}}" data-item-id="{{_id}}">
<span class="blessure-control" title="{{name}}">
<i class="fas fa-skull-crossbones" name="blessure-{{_id}}-bones"></i>
{{name}}
<li class="item item-blessure flexrow list-item blessure-active-{{lowercase system.labelGravite}}" data-item-id="{{id}}">
<span class="blessure-control">
<img class="sheet-competence-img" src="{{img}}" />
<i class="fas fa-skull-crossbones"></i>
{{system.labelGravite}} ({{system.localisation}})
</span>
<span class="blessure-soins flexrow">
<input type="checkbox" class="blessure-premierssoins-done" name="{{_id}}.system.premierssoins.done" {{#if system.premierssoins.done}}checked{{/if}}/>
<input type="text" class="blessure-premierssoins-bonus" name="{{_id}}.system.premierssoins.bonus" data-dtype="number" value="{{system.premierssoins.bonus}}"/>
<span class="flexrow">
<input type="checkbox" class="blessure-premierssoins-done" name="blessure.{{id}}.premierssoins.done" {{#if system.premierssoins.done}}checked{{/if}}/>
{{#if system.premierssoins.done}}
<input type="text" class="blessure-premierssoins-bonus number-x2" name="blessure.{{id}}.premierssoins.bonus" data-dtype="number" value="{{system.premierssoins.bonus}}"/>
{{else}}
<label>{{system.premierssoins.tache}} / {{system.gravite}}</label>
{{/if}}
</span>
<span class="blessure-soins flexrow">
<input type="checkbox" class="blessure-soinscomplets-done" name="{{_id}}.system.soinscomplets.done" {{#if system.soinscomplets.done}}checked{{/if}}/>
<input type="text" class="blessure-soinscomplets-bonus" name="{{_id}}.system.soinscomplets.bonus" data-dtype="number" value="{{system.soinscomplets.bonus}}"/>
<span class="flexrow">
{{#if system.premierssoins.done}}
<input type="checkbox" class="blessure-soinscomplets-done" name="blessure.{{id}}.system.soinscomplets.done" {{#if system.soinscomplets.done}}checked{{/if}}/>
{{#if system.soinscomplets.done}}
<input type="text" class="blessure-soinscomplets-bonus number-x2" name="blessure.{{id}}.system.soinscomplets.bonus" data-dtype="number" value="{{system.soinscomplets.bonus}}"/>
{{/if}}
{{else}}
<label>Difficulté {{system.difficulte}}</label>
{{/if}}
</span>
<input type="text" class="blessure-jours" name="{{_id}}.system.jours" name="jours" data-dtype="number" value="{{system.jours}}"/>
<input type="text" class="blessure-localisation" name="{{_id}}.system.localisation" data-dtype="String" value="{{system.localisation}}"/>
<span class="item-controls">
<a class="item-edit" title="Editer"><i class="fas fa-edit"></i></a>
<a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
<a class="item-montrer" title="Montrer"><i class="fas fa-comment"></i></a>
</span>
</li>

View File

@ -5,8 +5,6 @@
<span>Soins complets</span>
<span>Age (jours)</span>
<span>Localisation</span>
<span>Actions</span>
</li>
{{#each system.blessures.legeres.liste as |blessure key|}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/blessure.html" blessure=blessure key=key gravite="legere" title="Légère"}}
@ -17,6 +15,14 @@
{{#each system.blessures.critiques.liste as |blessure key|}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/blessure.html" blessure=blessure key=key gravite="critique" title="Critique"}}
{{/each}}
</ul>
<ul class="item-list alterne-list">
<li class="competence-header flexrow" >
<span>Blessures</span>
<span>Premiers soins</span>
<span>Soins complets</span>
<span>Actions</span>
</li>
{{#each blessures as |blessure|}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/blessure.hbs" blessure}}
{{/each}}

View File

@ -0,0 +1,12 @@
<div class="control-icon rdd-soins ">
<img class="rdd-hud-togglebutton" src="icons/svg/regen.svg" width="36" height="36" title="Soins" />
<div class="rdd-hud-list token-hud-ext soins">
{{#each blessures as |blessure|}}
<div class="control-icon token-hud-icon rdd-hud-menu"
data-blessure-id="{{blessure.id}}"
title="{{blessure.name}}">
<label>Soigner: {{blessure.name}}</label>
</div>
{{/each}}
</div>
</div>

View File

@ -2,8 +2,8 @@
{{>"systems/foundryvtt-reve-de-dragon/templates/header-item.html"}}
<section class="sheet-body">
<div class="form-group">
<label for="system.gravite">Gravité</label>
<select name="system.gravite" class="gravite" data-dtype="Number">
<label for="system-gravite">Gravité</label>
<select name="system-gravite" class="gravite" data-dtype="Number">
{{#select system.gravite}}
<option value="0">Contusion / Eraflure</option>
<option value="2">Légère</option>
@ -13,28 +13,39 @@
</select>
</div>
<div class="form-group">
<label for="system.difficulte">Difficulté des soins</label>
<input class="attribute-value number-x" type="text" name="system.difficulte" value="{{system.difficulte}}" data-dtype="Number"/>
</div>
<div class="form-group">
<label for="system.localisation">Localisation</label>
<input class="attribute-value" type="text" name="system.localisation" value="{{system.localisation}}" data-dtype="String"/>
</div>
<div class="form-group">
<label for="system.premierssoins.done">Premiers soins
<input class="attribute-value" type="checkbox" name="system.premierssoins.done" {{#if system.premierssoins.done}}checked{{/if}}/>
<label for="premierssoins-done">Premiers soins
<input class="attribute-value" type="checkbox" name="premierssoins-done" {{#if system.premierssoins.done}}checked{{/if}}/>
</label>
{{#if system.premierssoins.done}}
<input class="attribute-value" type="text" name="system.premierssoins.bonus" value="{{system.premierssoins.bonus}}" data-dtype="Number"/>
<input class="attribute-value number-x" type="text" name="system.premierssoins.bonus" value="{{system.premierssoins.bonus}}" data-dtype="Number"/>
{{else}}
<label for="system.premierssoins.tache">Points de tâches</label>
<input class="attribute-value number-x" type="text" name="system.premierssoins.tache" value="{{system.premierssoins.tache}}" data-dtype="Number"/>
{{/if}}
</div>
{{#if system.premierssoins.done}}
<div class="form-group">
<label for="system.soinscomplets.done">Soins complets
<input class="attribute-value" type="checkbox" name="system.soinscomplets.done" {{#if system.soinscomplets.done}}checked{{/if}}/>
<label for="soinscomplets-done">Soins complets
<input class="attribute-value" type="checkbox" name="soinscomplets-done" {{#if system.soinscomplets.done}}checked{{/if}}/>
</label>
{{#if system.soinscomplets.done}}
<input class="attribute-value" type="text" name="system.soinscomplets.bonus" value="{{system.soinscomplets.bonus}}" data-dtype="Number"/>
<input class="attribute-value number-x" type="text" name="system.soinscomplets.bonus" value="{{system.soinscomplets.bonus}}" data-dtype="Number"/>
{{/if}}
</div>
{{/if}}
{{#if options.isOwned}}
{{>"systems/foundryvtt-reve-de-dragon/templates/item/temporel.hbs" this labeldebut="Obtenue" labelfin="Prochain jet"}}