Rework chant danse jeu
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@ -2315,15 +2315,17 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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async _rollArt(artData, selected, oeuvre, callBackResult = r => this._resultArt(r)) {
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const actorData = Misc.data(this);
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mergeObject(artData, {
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mergeObject(artData,
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{
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oeuvre: oeuvre,
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art: oeuvre.type,
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competence: Misc.data(this.getCompetence(oeuvre.data.competence ?? artData.art)),
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competence: duplicate(Misc.data(this.getCompetence(oeuvre.data.competence ?? artData.art))),
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diffLibre: - (oeuvre.data.niveau ?? 0),
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diffConditions: 0,
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use: { libre: false, conditions: true },
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selectedCarac: duplicate(actorData.data.carac[selected])
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});
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},
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{ overwrite: false });
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artData.competence.data.defaut_carac = selected;
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if (!artData.forceCarac) {
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artData.forceCarac = {};
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@ -2366,13 +2368,13 @@ export class RdDActor extends Actor {
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const actorData = Misc.data(this);
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const artData = { art: 'danse', verbe: 'Danser', forceCarac: {} };
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const oeuvre = duplicate(this.getItemOfType(id, artData.art));
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const selectedCarac = this._getCaracDanse(oeuvre);
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if (oeuvre.data.agilite) {
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artData.forceCarac['agilite'] = duplicate(actorData.data.carac.agilite);
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}
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if (oeuvre.data.apparence) {
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artData.forceCarac['apparence'] = duplicate(actorData.data.carac.apparence);
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}
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const selectedCarac = this._getCaracDanse(oeuvre);
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await this._rollArt(artData, selectedCarac, oeuvre);
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}
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@ -2434,12 +2436,21 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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async rollJeu(id) {
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const actorData = Misc.data(this);
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const oeuvre = Misc.data(this.getJeu(id));
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const listCarac = oeuvre.data.caraccomp.toLowerCase().split(/[.,:\/-]/).map(it => it.trim());
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const carac = listCarac.length > 0 ? listCarac[0] : 'chance'
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const artData = {
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art: 'jeu', verbe: 'Jeu',
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use: { libre: true, conditions: true, },
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competence: duplicate(Misc.data(this.getCompetence('jeu'))),
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forceCarac: {}
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};
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const oeuvre = duplicate(this.getJeu(id));
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await this._rollArt(artData, oeuvre.data?.caraccomp.toLowerCase() ?? 'chance', oeuvre);
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listCarac.forEach(c => artData.forceCarac[c] = actorData.data.carac[c]);
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artData.competence.data.niveauReel = artData.competence.data.niveau;
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artData.competence.data.niveau = Math.max(artData.competence.data.niveau, oeuvre.data.base);
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await this._rollArt(artData, carac, oeuvre);
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}
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async rollOeuvre(id) {
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@ -2597,9 +2608,8 @@ export class RdDActor extends Actor {
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let xpComp = 0;
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if (competence) {
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xpComp = xp - xpCarac;
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competence = duplicate(competence);
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competence.data.xp = Misc.toInt(competence.data.xp) + xpComp;
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await this.updateEmbeddedDocuments('Item', [competence]);
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let update = { _id: competence.id, 'data.xp': Misc.toInt(competence.data.xp) + xpComp };
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await this.updateEmbeddedDocuments('Item', [update]);
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} else {
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xpCarac = Math.max(xpCarac, 1);
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}
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@ -1,36 +1,26 @@
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<form class="rdddialog">
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<div class="form-group">
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<ul>
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<li><label>Chant : {{oeuvre.name}}</label></li>
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<li><label>Jet : OUIE / {{competence.name}}</label></li>
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</ul>
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<div class="tooltipAppelAuMoral divAppelAuMoral">
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<img class="imgAppelAuMoral small-button-container" src="/systems/foundryvtt-reve-de-dragon/icons/moral-neutre.svg">
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<span class="tooltipAppelAuMoralText">Sans appel au moral</span>
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<h2>Chanter: {{oeuvre.name}}</h2>
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<div class="grid grid-2col">
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<div class="flex-group-left">
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<img class="chat-icon" src="{{competence.img}}" alt="{{competence.name}}"/>
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<div class="grid grid-2col">
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<label>Caractéristique: </label><label class="flex-grow">{{selectedCarac.label}}</label>
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<label>{{competence.name}}:</label><label class="flex-grow">{{numberFormat competence.data.niveau decimals=0 sign=true}}</label></label>
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</div>
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{{> "systems/foundryvtt-reve-de-dragon/templates/chat-poesie.html" oeuvre.data}}
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</div>
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<div class="flex-group-left">
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<div class="flexrow">
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<label>Difficulté</label>
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<label>{{numberFormat diffLibre decimals=0 sign=true}}</label>
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</div>
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{{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-diffCondition.html"}}
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{{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-moral.html"}}
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<div id="tableAjustements" class="flexrow"></div>
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</div>
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</div>
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<div class="form-group">
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<label>conditions</label>
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<select name="diffConditions" id="diffConditions" data-dtype="number">
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{{#select diffConditions}}
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{{#each ajustementsConditions as |key|}}
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<option value={{key}}>{{numberFormat key decimals=0 sign=true}}</option>
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{{/each}}
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{{/select}}
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</select>
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<label>Difficulté </label>
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<select name="diffLibre" id="diffLibre" data-dtype="number">
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{{#select diffLibre}}
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{{#each difficultesLibres as |key|}}
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<option value={{key}}>{{numberFormat key decimals=0 sign=true}}</option>
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{{/each}}
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{{/select}}
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</select>
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</div>
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<div id="tableAjustements">
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</div>
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<div id="tableResolution">
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</div>
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<div id="tableProbaReussite">
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@ -1,47 +1,26 @@
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<form class="dialog-roll-danse">
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<div class="form-group">
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<ul>
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<li><label>Danse : {{oeuvre.name}}</label></li>
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<li><label>Jet : APPARENCE ou AGILITE / {{competence.name}}</label></li>
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</ul>
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</div>
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<h2>Danser: {{oeuvre.name}}</h2>
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<div class="form-group">
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<label>Caractéristique</label>
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<select name="carac" id="carac" class="select-diff" data-dtype="String">
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{{#select carac}}
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{{#each carac as |caracitem key|}}
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<option value={{key}}>{{caracitem.label}}</option>
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{{/each}}
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{{/select}}
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</select>
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<div class="tooltipAppelAuMoral divAppelAuMoral">
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<img class="imgAppelAuMoral small-button-container" src="/systems/foundryvtt-reve-de-dragon/icons/moral-neutre.svg">
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<span class="tooltipAppelAuMoralText">Sans appel au moral</span>
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<div class="grid grid-2col">
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<div class="flex-group-left">
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<img class="chat-icon" src="{{competence.img}}" alt="{{competence.name}}"/>
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<div class="grid grid-2col">
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<label for="carac">Caractéristique:</label>{{>"systems/foundryvtt-reve-de-dragon/templates/partial-select-carac.html"}}
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<label>{{competence.name}}:</label><label class="flex-grow">{{numberFormat competence.data.niveau decimals=0 sign=true}}</label></label>
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</div>
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{{> "systems/foundryvtt-reve-de-dragon/templates/chat-poesie.html" oeuvre.data}}
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</div>
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<div class="flex-group-left">
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<div class="flexrow">
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<label>Difficulté</label>
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<label>{{numberFormat diffLibre decimals=0 sign=true}}</label>
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</div>
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{{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-diffCondition.html"}}
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{{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-moral.html"}}
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<div id="tableAjustements" class="flexrow"></div>
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</div>
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</div>
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<div class="form-group">
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<label>conditions</label>
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<select name="diffConditions" id="diffConditions" data-dtype="number">
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{{#select diffConditions}}
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{{#each ajustementsConditions as |key|}}
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<option value={{key}}>{{numberFormat key decimals=0 sign=true}}</option>
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{{/each}}
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{{/select}}
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</select>
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<label>Difficulté </label>
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<select name="diffLibre" id="diffLibre" data-dtype="number">
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{{#select diffLibre}}
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{{#each difficultesLibres as |key|}}
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<option value={{key}}>{{numberFormat key decimals=0 sign=true}}</option>
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{{/each}}
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{{/select}}
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</select>
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</div>
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<div id="tableAjustements">
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</div>
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<div id="tableResolution">
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</div>
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<div id="tableProbaReussite">
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@ -1,47 +1,25 @@
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<form class="rdddialog">
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<div class="form-group">
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<ul>
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<li><label for="competence-label">Jouer à : {{oeuvre.name}}</label></li>
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<li><label for="competence-label">Type : {{oeuvre.data.type}}</label></li>
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<li><label for="competence-label">Base : {{oeuvre.data.base}}</label></li>
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<li><label for="competence-label">Carac/Compétence : {{oeuvre.data.caraccomp}}</label></li>
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</ul>
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</div>
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<div class="form-group">
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<label>Caractéristique</label>
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<select name="carac" id="carac" class="select-diff" data-dtype="String">
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{{#select carac}}
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{{#each carac as |caracitem key|}}
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<option value={{key}}>{{caracitem.label}}</option>
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{{/each}}
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{{/select}}
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</select>
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<div class="tooltipAppelAuMoral divAppelAuMoral">
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<img class="imgAppelAuMoral small-button-container" src="/systems/foundryvtt-reve-de-dragon/icons/moral-neutre.svg">
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<span class="tooltipAppelAuMoralText">Sans appel au moral</span>
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</div>
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</div>
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<div class="form-group">
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<label>Conditions</label>
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<select name="diffConditions" id="diffConditions" data-dtype="number">
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{{#select diffConditions}}
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{{#each ajustementsConditions as |key|}}
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<option value={{key}}>{{numberFormat key decimals=0 sign=true}}</option>
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{{/each}}
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{{/select}}
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</select>
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<label>Difficulté </label>
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<select name="diffLibre" id="diffLibre" data-dtype="number">
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{{#select diffLibre}}
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{{#each difficultesLibres as |key|}}
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<option value={{key}}>{{numberFormat key decimals=0 sign=true}}</option>
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{{/each}}
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{{/select}}
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</select>
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</div>
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<h2>Jouer à : {{oeuvre.name}}</h2>
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<div id="tableAjustements">
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<div class="grid grid-2col">
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<div class="flex-group-left">
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<img class="chat-icon" src="{{competence.img}}" alt="{{competence.name}}"/>
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<div class="grid grid-2col">
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<label>Type:</label><label class="flex-grow">{{oeuvre.data.type}}</label>
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<label for="carac">Caractéristique:</label>{{>"systems/foundryvtt-reve-de-dragon/templates/partial-select-carac.html"}}
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<label>{{competence.name}}:</label><label class="flex-grow">{{numberFormat competence.data.niveauReel decimals=0 sign=true}}</label></label>
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<label>Niveau de base:</label><label class="flex-grow">{{oeuvre.data.base}}</label>
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</div>
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</div>
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<div class="flex-group-left">
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{{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-diffLibre.html"}}
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{{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-diffCondition.html"}}
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{{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-moral.html"}}
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<div id="tableAjustements" class="flexrow"></div>
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</div>
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</div>
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{{> "systems/foundryvtt-reve-de-dragon/templates/chat-poesie.html" oeuvre.data}}
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<div id="tableResolution">
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</div>
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<div id="tableProbaReussite">
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@ -1,5 +1,5 @@
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<div class="flexrow">
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<label>Conditions</label>
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<label for="diffConditions">Conditions</label>
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<select name="diffConditions" id="diffConditions" data-dtype="number" {{#unless use.conditions}}disabled{{/unless}}>
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{{#select diffConditions}}
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{{#each ajustementsConditions as |key|}}
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@ -1,5 +1,5 @@
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<div class="flexrow">
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<label>Difficulté libre</label>
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<label for="diffLibre">Difficulté libre</label>
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<select name="diffLibre" id="diffLibre" data-dtype="number" {{#unless use.libre}}disabled{{/unless}}>
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{{#select diffLibre}}
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{{#each difficultesLibres as |key|}}
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