Merge pull request 'v11.0.21 - les automatismes de Khrachtchoum le Problémeux' (#668) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: #668
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commit
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@ -1,4 +1,12 @@
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# v11.0
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## v11.0.21
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- Macro pour attaquer avec les compétences de créatures
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## v11.0.20
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- Macro pour attaquer avec les armes des personnages
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## v11.0.17
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- Fix: les actions de commerce ne s'appliquait pas bien aux personnages des tokens non liés
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## v11.0.15 - L'apprentissage de Khrachtchoum
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- Fix: l'expérience ne s'appliquait plus sur certaines réussites particulières (régression depuis la 11.0.7)
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import { TYPES } from "./item.js";
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export class RdDHotbar {
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@ -16,21 +17,29 @@ export class RdDHotbar {
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}
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static async addToHotbar(item, slot) {
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if (item?.type == "arme") { // Used to manage weapons with multiple skills
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if (item.system.competence != "") {
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await this.createItemMacro(item, slot, "competence")
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slot++
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}
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if (item.system.lancer != "") {
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await this.createItemMacro(item, slot, "lancer")
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slot++
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}
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if (item.system.tir != "") {
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await this.createItemMacro(item, slot, "lancer")
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slot++
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}
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} else {
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await this.createItemMacro(item, slot)
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switch (item?.type ?? "") {
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case TYPES.arme:
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{
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// Les armes peuvent avoir plusieurs usages
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if (item.system.competence != "") {
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await this.createItemMacro(item, slot, "competence")
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slot++
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}
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if (item.system.lancer != "") {
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await this.createItemMacro(item, slot, "lancer")
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slot++
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}
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if (item.system.tir != "") {
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await this.createItemMacro(item, slot, "lancer")
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slot++
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}
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}
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return
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case TYPES.competence:
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case TYPES.competencecreature:
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default:
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await this.createItemMacro(item, slot)
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return
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}
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}
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@ -46,16 +55,16 @@ export class RdDHotbar {
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// Create item macro if rollable item - weapon, spell, prayer, trait, or skill
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if (documentData.type == "Item") {
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let item = fromUuidSync(documentData.uuid)
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if (item == undefined) {
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item = this.actor.items.get(documentData.uuid)
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}
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const item = fromUuidSync(documentData.uuid) ?? this.actor.items.get(documentData.uuid)
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console.log("DROP", documentData, item)
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if (!item || (item.type != "arme" && item.type != "competence")) {
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return true
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switch (item?.type ?? "")
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{
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case TYPES.arme:
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case TYPES.competence:
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case TYPES.competencecreature:
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this.addToHotbar(item, slot)
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return false
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}
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this.addToHotbar(item, slot)
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return false
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}
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return true
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@ -68,7 +77,9 @@ export class RdDHotbar {
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let actor;
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if (speaker.token) actor = game.actors.tokens[speaker.token];
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if (!actor) actor = game.actors.get(speaker.actor);
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if (!actor) {
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return ui.notifications.warn(`Impossible de trouver le personnage concerné`);
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}
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let item = actor?.items.find(it => it.name === itemName && it.type == itemType) ?? undefined;
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if (!item) {
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return ui.notifications.warn(`Impossible de trouver l'objet de cette macro`);
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@ -76,9 +87,10 @@ export class RdDHotbar {
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// Trigger the item roll
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switch (item.type) {
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case "arme":
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case TYPES.arme:
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return actor.rollArme(item, competenceName);
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case "competence":
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case TYPES.competence:
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case TYPES.competencecreature:
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return actor.rollCompetence(itemName);
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}
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}
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@ -1,8 +1,8 @@
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{
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"id": "foundryvtt-reve-de-dragon",
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"title": "Rêve de Dragon",
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"version": "11.0.20",
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"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-11.0.20.zip",
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"version": "11.0.21",
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"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-11.0.21.zip",
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"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v11/system.json",
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"changelog": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/branch/v11/changelog.md",
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"compatibility": {
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