Ajout arme morsure au chafouin
retravail sur les competences; - standardiser les noms de fichiers de templates - méthodes classify pour construire une multimap par type - méthodes pour charger les entrées du compendium - méthodes spécifiques au compétences déplacées
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@ -7,6 +7,7 @@ import { RdDUtility } from "./rdd-utility.js";
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import { HtmlUtility } from "./html-utility.js";
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import { RdDItem } from "./item.js";
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import { RdDItemArme } from "./item-arme.js";
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import { RdDItemCompetence } from "./item-competence.js";
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/* -------------------------------------------- */
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export class RdDActorSheet extends ActorSheet {
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@ -22,7 +23,7 @@ export class RdDActorSheet extends ActorSheet {
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
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dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
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editCaracComp: false,
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montrerCompetencesNiveauBase: false,
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showCompNiveauBase: false,
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montrerArchetype: false
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});
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}
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@ -33,44 +34,32 @@ export class RdDActorSheet extends ActorSheet {
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if ( data.actor.type == 'creature' || data.actor.type == 'humanoide') return data; // Shortcut
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data.data.editCaracComp = this.options.editCaracComp;
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data.data.montrerCompetencesNiveauBase = this.options.montrerCompetencesNiveauBase;
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data.data.showCompNiveauBase = this.options.showCompNiveauBase;
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data.data.montrerArchetype = this.options.montrerArchetype;
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let compCategorieNiveau = RdDUtility.getLevelCategory(); // recup catégorie
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data.itemsByType = RdDItem.buildItemsClassification(data.items);
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// Competence per category
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data.competenceByCategory = {};
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let competenceXPTotal = 0;
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if (data.itemsByType.competence) {
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for (const item of data.itemsByType.competence) {
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data.competenceByCategory = RdDItem.classify(
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data.itemsByType.competence,
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item => item.data.categorie,
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item => {
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this.actor.checkCompetenceXP(item.name); // Petite vérification experience
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//console.log("Push...", item, item.data.categorie);
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let list = data.competenceByCategory[item.data.categorie];
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if (!list) {
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list = [];
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data.competenceByCategory[item.data.categorie] = list;
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}
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if (!RdDUtility.isTronc( item.name ) ) // Ignorer les compétences 'troncs' à ce stade
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competenceXPTotal += RdDUtility.computeCompetenceXPCost(item);
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item.data.afficherCompetence = true;
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if ( data.data.montrerCompetencesNiveauBase && (Number(item.data.niveau) == Number(compCategorieNiveau[item.data.categorie]) ) ) {
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item.data.afficherCompetence = false;
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}
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list.push(item);
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}
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}
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this.competenceByCategory = duplicate(data.competenceByCategory); // Sauvegarde locale
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competenceXPTotal += RdDUtility.computeCompetenceTroncXP(data.itemsByType.competence);
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item.data.showCompetence = !data.data.showCompNiveauBase || (Number(item.data.niveau) != Number(RdDUtility.getLevelCategory(item.data.categorie)));
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// Ignorer les compétences 'troncs' à ce stade
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competenceXPTotal += RdDItemCompetence.isTronc(item.name) ? 0 : RdDItemCompetence.computeCompetenceXPCost(item);
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return item;
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});
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competenceXPTotal += RdDItemCompetence.computeCompetenceTroncXP(data.itemsByType.competence);
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data.data.competenceXPTotal = competenceXPTotal;
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//console.log("XP competence : ", competenceXPTotal);
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// Compute current carac sum
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let sum = 0;
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for (let caracName in data.data.carac) {
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let carac = data.data.carac[caracName];
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if (!carac.derivee) {
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sum += parseInt(carac.value);
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let currentCarac = data.data.carac[caracName];
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if (!currentCarac.derivee) {
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sum += parseInt(currentCarac.value);
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}
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}
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data.data.caracSum = sum;
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@ -138,7 +127,6 @@ export class RdDActorSheet extends ActorSheet {
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return data;
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}
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/* -------------------------------------------- */
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async _onDrop(event) {
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await RdDUtility.processItemDropEvent(this, event);
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@ -431,7 +419,7 @@ export class RdDActorSheet extends ActorSheet {
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this.render(true);
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});
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html.find('#show-hide-competences').click((event) => {
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this.options.montrerCompetencesNiveauBase = !this.options.montrerCompetencesNiveauBase;
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this.options.showCompNiveauBase = !this.options.showCompNiveauBase;
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this.render(true);
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});
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html.find('#show-hide-archetype').click((event) => {
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@ -46,13 +46,13 @@ export class RdDActor extends Actor {
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}
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// If the created actor has items (only applicable to duplicated actors) bypass the new actor creation logic
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if (data.items) {
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let actor = super.create(data, options);
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if (data.type == "personnage") {
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await RdDActor.checkMonnaiePresence( data.items );
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await actor.checkMonnaiePresence( data.items );
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}
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return super.create(data, options);
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return actor;
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}
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data.items = [];
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let compendiumName = "";
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if (data.type == "personnage") {
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compendiumName = "foundryvtt-reve-de-dragon.competences";
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@ -61,16 +61,7 @@ export class RdDActor extends Actor {
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} else if (data.type == "entite") {
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compendiumName = "foundryvtt-reve-de-dragon.competences-entites";
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}
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let competences = [];
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const pack = game.packs.get(compendiumName);
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await pack.getIndex().then(index => competences = index);
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for (let comp of competences)
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{
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let compItem = undefined;
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await pack.getEntity(comp._id).then(skill => compItem = skill);
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data.items.push(compItem);
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}
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data.items = RdDUtility.loadCompendium(compendiumName);
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// Ajout monnaie
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if (data.type == "personnage" ) {
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await RdDActor.ajouterMonnaie( data.items );
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@ -207,12 +198,12 @@ export class RdDActor extends Actor {
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return this.data.data.compteurs?.surenc?.value ?? 0;
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}
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/* -------------------------------------------- */
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getCompetenceList() {
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loadCompendiumNames() {
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return this.data.items.filter( (item) => item.type == 'competence');
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}
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/* -------------------------------------------- */
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getCompetence(compName) {
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return RdDUtility.findCompetence(this.data.items, compName);
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return RdDItemCompetence.findCompetence(this.data.items, compName);
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}
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/* -------------------------------------------- */
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getTache( id ) {
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@ -1413,9 +1404,9 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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async checkCompetenceXP( compName ) {
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let competence = RdDUtility.findCompetence( this.data.items, compName);
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let competence = RdDItemCompetence.findCompetence( this.data.items, compName);
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if ( competence && competence.data.xp > 0) {
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let xpNeeded = RdDUtility.getCompetenceNextXp( competence.data.niveau );
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let xpNeeded = RdDItemCompetence.getCompetenceNextXp( competence.data.niveau );
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if ( competence.data.xp >= xpNeeded ) {
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competence.data.xp -= xpNeeded;
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competence.data.niveau += 1;
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@ -1937,7 +1928,7 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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async ajouteNombreAstral( data ) {
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// Gestion expérience (si existante)
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data.competence = RdDUtility.findCompetence( this.data.items, "astrologie");
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data.competence = RdDItemCompetence.findCompetence( this.data.items, "astrologie");
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data.selectedCarac = this.data.data.carac["vue"];
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this._appliquerAjoutExperience( data );
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@ -1,17 +1,37 @@
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const competenceTroncs = [["Esquive", "Dague", "Corps à corps"],
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["Epée à 1 main", "Epée à 2 mains", "Hache à 1 main", "Hache à 2 mains", "Lance", "Masse à 1 main", "Masse à 2 mains"]];
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const competence_xp_par_niveau = [5, 5, 5, 10, 10, 10, 10, 15, 15, 15, 15, 20, 20, 20, 20, 30, 30, 40, 40, 60, 60, 100, 100, 100, 100, 100, 100, 100, 100, 100];
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export class RdDItemCompetence extends Item {
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/* -------------------------------------------- */
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static isCompetenceMelee(name) {
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return name.toLowerCase().match(/(epée|épée|hache|fleau|fléau|masse|lance|hast|dague|bouclier)/);
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static isCompetenceArme(competence) {
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switch (competence.data.categorie) {
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case 'melee':
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return competence.name.toLowerCase() != 'esquive';
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case 'tir':
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case 'lancer':
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return true;
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}
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return false;
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}
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/* -------------------------------------------- */
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static isArmeUneMain(competence) {
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return competence && competence.name.toLowerCase().includes("1 main");
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return competence?.name.toLowerCase().includes("1 main");
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}
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static isArme2Main(competence) {
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return competence?.name.toLowerCase().includes("2 main");
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}
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/* -------------------------------------------- */
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static isMalusEncombrementTotal(competence) {
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return competence && competence.name.toLowerCase().match(/(natation|acrobatie)/);
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return competence?.name.toLowerCase().match(/(natation|acrobatie)/);
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}
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/* -------------------------------------------- */
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static setRollDataCreature(rollData) {
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rollData.carac = { "carac_creature": { label: rollData.competence.name, value: rollData.competence.data.carac_value } };
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rollData.competence = duplicate(rollData.competence);
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@ -19,4 +39,65 @@ export class RdDItemCompetence extends Item {
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rollData.competence.data.categorie = "creature";
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rollData.selectedCarac = rollData.carac.carac_creature
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}
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/* -------------------------------------------- */
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static isTronc(compName) {
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for (let troncList of competenceTroncs) {
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for (let troncName of troncList) {
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if (troncName == compName)
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return troncList;
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}
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}
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return false;
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}
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/* -------------------------------------------- */
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static computeCompetenceXPCost(competence) {
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let minLevel = competence.data.base;
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if (minLevel == competence.data.niveau) return 0;
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if (competence.data.niveau < -10) return 0;
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let xp = 0;
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for (let i = minLevel + 1; i <= competence.data.niveau; i++) {
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xp += competence_xp_par_niveau[i + 10];
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//console.log(i, i+10, competence_xp_par_niveau[i+10]);
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}
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if (competence.data.categorie == 'draconic') {
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xp += competence.data.xp_sort;
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}
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return xp;
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}
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/* -------------------------------------------- */
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static computeCompetenceTroncXP(competences) {
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let xp = 0;
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for (let troncList of competenceTroncs) {
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let minNiveau = 0;
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for (let troncName of troncList) {
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let comp = RdDItemCompetence.findCompetence(competences, troncName);
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if (comp) {
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minNiveau = Math.min(comp.data.niveau, minNiveau);
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}
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}
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minNiveau = Math.max(minNiveau, 0); // Clamp à 0, pour le tronc commun
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let minNiveauXP = competence_xp_par_niveau[minNiveau + 10];
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xp += minNiveauXP;
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for (let troncName of troncList) {
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let comp = RdDItemCompetence.findCompetence(competences, troncName);
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if (comp) {
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xp += competence_xp_par_niveau[comp.data.niveau + 10] - minNiveauXP;
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}
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}
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}
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return xp;
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}
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/* -------------------------------------------- */
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static findCompetence(list, name) {
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name = name.toLowerCase();
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return list.find(item => item.name.toLowerCase() == name && (item.type == "competence" || item.type == "competencecreature"))
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}
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/* -------------------------------------------- */
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static getCompetenceNextXp(niveau) {
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return competence_xp_par_niveau[niveau + 10];
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}
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}
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@ -2,6 +2,7 @@ import { RdDItemSort } from "./item-sort.js";
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import { RdDUtility } from "./rdd-utility.js";
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import { RdDItem } from "./item-rdd.js";
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import { RdDAlchimie } from "./rdd-alchimie.js";
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import { RdDItemCompetence } from "./item-competence.js";
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/**
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* Extend the basic ItemSheet with some very simple modifications
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@ -47,10 +48,13 @@ export class RdDItemSheet extends ItemSheet {
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/* -------------------------------------------- */
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async getData() {
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let data = super.getData();
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data.categorieCompetences = RdDUtility.getCategorieCompetences();
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if ( data.item.type == 'tache' || data.item.type == 'livre' || data.item.type == 'meditation') {
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data.caracList = duplicate(game.system.model.Actor.personnage.carac);
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data.competenceList = await RdDUtility.getCompetenceList( 'foundryvtt-reve-de-dragon.competences' );
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data.competences = await RdDUtility.loadCompendiumNames( 'foundryvtt-reve-de-dragon.competences' );
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}
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if (data.item.type == 'arme') {
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data.competences = await RdDUtility.loadCompendium( 'foundryvtt-reve-de-dragon.competences', it => RdDItemCompetence.isCompetenceArme(it));
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}
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if ( data.item.type == 'recettealchimique' ) {
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RdDAlchimie.processManipulation(data.item, this.actor && this.actor._id );
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@ -101,8 +105,7 @@ export class RdDItemSheet extends ItemSheet {
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async _onClickSelectCategorie(event) {
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event.preventDefault();
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const category = event.currentTarget.value;
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let level = CONFIG.RDD.level_category[category];
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let level = RdDUtility.getLevelCategory(event.currentTarget.value);
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this.object.data.data.base = level;
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$("#base").val( level );
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}
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@ -4,15 +4,25 @@ export class RdDItem {
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/* -------------------------------------------- */
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static buildItemsClassification(items) {
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let itemsByType = {};
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return RdDItem.classify(items, it => it.type)
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}
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static classify(items, classifier = it => it.type, transform = it => it) {
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let itemsBy = {};
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RdDItem.classifyInto(itemsBy, items, classifier, transform);
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return itemsBy;
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}
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static classifyInto(itemsBy, items, classifier = it => it.type, transform = it => it) {
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for (const item of items) {
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let list = itemsByType[item.type];
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const classification = classifier(item);
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let list = itemsBy[classification];
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if (!list) {
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list = [];
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itemsByType[item.type] = list;
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itemsBy[classification] = list;
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}
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list.push(item);
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}
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return itemsByType;
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list.push(transform(item));
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}
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}
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}
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@ -1,3 +1,4 @@
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import { RdDItemCompetence } from "./item-competence.js";
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import { Misc } from "./misc.js";
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import { RdDCalendrier } from "./rdd-calendrier.js";
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import { RdDUtility } from "./rdd-utility.js";
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@ -15,7 +16,7 @@ export class RdDAstrologieJoueur extends Dialog {
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dates: game.system.rdd.calendrier.getJoursSuivants( 10 ),
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etat: actor.getEtatGeneral(),
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ajustementsConditions: CONFIG.RDD.ajustementsConditions,
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astrologie: RdDUtility.findCompetence( actor.data.items, 'Astrologie')
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astrologie: RdDItemCompetence.findCompetence( actor.data.items, 'Astrologie')
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}
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const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-astrologie-joueur.html', data);
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let options = { classes: ["rdddialog"], width: 600, height: 500, 'z-index': 99999 };
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@ -22,6 +22,7 @@ import { RdDTokenHud } from "./rdd-token-hud.js";
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import { RdDCommands } from "./rdd-commands.js";
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import { RdDCombat } from "./rdd-combat.js";
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import { ChatUtility } from "./chat-utility.js";
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import { RdDItemCompetence } from "./item-competence.js";
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/* -------------------------------------------- */
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/* Foundry VTT Initialization */
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@ -65,7 +66,7 @@ const _patch_initiative = () => {
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}
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}
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let compName = ( armeCombat == undefined ) ? "Corps à corps" : armeCombat.data.competence;
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competence = RdDUtility.findCompetence( c.actor.data.items, compName );
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competence = RdDItemCompetence.findCompetence( c.actor.data.items, compName );
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rollFormula = RdDUtility.calculInitiative(competence.data.niveau, c.actor.data.data.carac[competence.data.defaut_carac].value);
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}
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}
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@ -190,7 +191,6 @@ Hooks.once("init", async function() {
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CONFIG.Actor.entityClass = RdDActor;
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CONFIG.RDD = {
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resolutionTable : RdDResolutionTable.resolutionTable,
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level_category : RdDUtility.getLevelCategory(),
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carac_array : RdDUtility.getCaracArray(),
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ajustementsConditions : RdDUtility.getAjustementsConditions(),
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difficultesLibres : RdDUtility.getDifficultesLibres()
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@ -6,42 +6,22 @@ import { RdDCombat } from "./rdd-combat.js";
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import { RdDRollResolutionTable } from "./rdd-roll-resolution-table.js";
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import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
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import { RdDItemArme } from "./item-arme.js";
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import { RdDItemCompetence } from "./item-competence.js";
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/* -------------------------------------------- */
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const level_category = {
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"generale": "-4",
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"particuliere": "-8",
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||||
"specialisee": "-11",
|
||||
"connaissance": "-11",
|
||||
"draconic": "-11",
|
||||
"melee": "-6",
|
||||
"tir": "-8",
|
||||
"lancer": "-8"
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
const label_category = {
|
||||
"generale": "Générales",
|
||||
"particuliere": "Particulières",
|
||||
"specialisee": "Spécialisées",
|
||||
"connaissance": "Connaissances",
|
||||
"draconic": "Draconics",
|
||||
"melee": "Mêlée",
|
||||
"tir": "Tir",
|
||||
"lancer": "Lancer"
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
const competenceTroncs = [ ["Esquive", "Dague", "Corps à corps"],
|
||||
["Epée à 1 main", "Epée à 2 mains", "Hache à 1 main", "Hache à 2 mains", "Lance", "Masse à 1 main", "Masse à 2 mains"] ];
|
||||
const competence_xp = {
|
||||
"-11" : [ 5, 10, 15, 25, 35, 45, 55, 70, 85, 100, 115, 135, 155, 175 ],
|
||||
"-8" : [ 10, 20, 30, 40, 55, 70, 85, 100, 120, 140,160],
|
||||
"-6" : [ 10, 20, 35, 50, 65, 80, 100, 120, 140],
|
||||
"-4" : [ 15, 30, 45, 60, 80, 100, 120]
|
||||
const categorieCompetences = {
|
||||
"generale": { level: "-4", label: "Générales" },
|
||||
"particuliere": { level: "-8", label: "Particulières" },
|
||||
"specialisee": { level: "-11", label: "Spécialisées" },
|
||||
"connaissance": { level: "-11", label: "Connaissances" },
|
||||
"draconic": { level: "-11", label: "Draconics" },
|
||||
"melee": { level: "-6", label: "Mêlée" },
|
||||
"tir": { level: "-8", label: "Tir" },
|
||||
"lancer": { level: "-8", label: "Lancer" }
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
// This table starts at 0 -> niveau -10
|
||||
const competence_xp_par_niveau = [ 5, 5, 5, 10, 10, 10, 10, 15, 15, 15, 15, 20, 20, 20, 20, 30, 30, 40, 40, 60, 60, 100, 100, 100, 100, 100, 100, 100, 100, 100];
|
||||
const carac_array = ["taille", "apparence", "constitution", "force", "agilite", "dexterite", "vue", "ouie", "odoratgout", "volonte", "intellect", "empathie", "reve", "chance", "melee", "tir", "lancer", "derobee"];
|
||||
const difficultesLibres = [0, -1, -2, -3, -4, -5, -6, -7, -8, -9, -10];
|
||||
const ajustementsConditions = [-10, -9, -8, -7, -6, -5, -4, -3, -2, -1, 0, +1, +2, +3, +4, +5, +6, +7, +8, +9, +10];
|
||||
@ -68,8 +48,7 @@ function _buildAllSegmentsFatigue(max) {
|
||||
/* -------------------------------------------- */
|
||||
function _cumulSegmentsFatigue(matrix) {
|
||||
let cumulMatrix = [];
|
||||
for (let line of matrix)
|
||||
{
|
||||
for (let line of matrix) {
|
||||
let cumul = duplicate(line);
|
||||
|
||||
for (let i = 1; i < 12; i++) {
|
||||
@ -87,20 +66,24 @@ const cumulFatigueMatrix = _cumulSegmentsFatigue(fatigueMatrix);
|
||||
const fatigueMalus = [0, 0, 0, -1, -1, -1, -2, -3, -4, -5, -6, -7]; // Provides the malus for each segment of fatigue
|
||||
const fatigueLineSize = [3, 6, 7, 8, 9, 10, 11, 12];
|
||||
const fatigueLineMalus = [0, -1, -2, -3, -4, -5, -6, -7];
|
||||
const fatigueMarche = { "aise": { "4":1, "6":2, "8":3, "10":4, "12":6 },
|
||||
const fatigueMarche = {
|
||||
"aise": { "4": 1, "6": 2, "8": 3, "10": 4, "12": 6 },
|
||||
"malaise": { "4": 2, "6": 3, "8": 4, "10": 6 },
|
||||
"difficile": { "4": 3, "6": 4, "8": 6 },
|
||||
"tresdifficile": { "4":4, "6":6 } }
|
||||
"tresdifficile": { "4": 4, "6": 6 }
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Static tables for commands /table */
|
||||
const table2func = { "rdd": { descr: "rdd: Ouvre la table de résolution", func: RdDRollResolutionTable.open },
|
||||
const table2func = {
|
||||
"rdd": { descr: "rdd: Ouvre la table de résolution", func: RdDRollResolutionTable.open },
|
||||
"queues": { descr: "queues: Tire une queue de Dragon", func: RdDRollTables.getQueue },
|
||||
"ombre": { descr: "ombre: Tire une Ombre de Dragon", func: RdDRollTables.getOmbre },
|
||||
"tetehr": { descr: "tetehr: Tire une Tête de Dragon pour Hauts Revants", fund: RdDRollTables.getTeteHR },
|
||||
"tete": { descr: "tete: Tire une Tête de Dragon", func: RdDRollTables.getTete },
|
||||
"souffle": { descr: "souffle: Tire un Souffle de Dragon", func: RdDRollTables.getSouffle },
|
||||
"tarot" : { descr: "tarot: Tire une carte de Tarot Dracnique", func: RdDRollTables.getTarot} };
|
||||
"tarot": { descr: "tarot: Tire une carte de Tarot Dracnique", func: RdDRollTables.getTarot }
|
||||
};
|
||||
|
||||
/* -------------------------------------------- */
|
||||
const definitionsBlessures = [
|
||||
@ -168,14 +151,14 @@ export class RdDUtility {
|
||||
'systems/foundryvtt-reve-de-dragon/templates/item-ombre-sheet.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/item-monnaie-sheet.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/item-meditation-sheet.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/competence-categorie.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/competence-carac-defaut.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/competence-base.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-aspect-tarot.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie_parade.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-competence.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-ingredient.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-parade.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-competence.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-rarete.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/arme-competence.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/sort-draconic.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/sort-tmr.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/niveau-ethylisme.html',
|
||||
@ -344,141 +327,46 @@ export class RdDUtility {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static buildResolutionTable( ) {
|
||||
let tableRes = []
|
||||
for (var j=0; j<=21; j++) {
|
||||
let subtab = [];
|
||||
for (var i=-10; i<=22; i++) {
|
||||
var m = (i + 10) * 0.5;
|
||||
var v;
|
||||
if (i == -9) {
|
||||
v = Math.floor(j / 2);
|
||||
} else if (i == -10) {
|
||||
v = Math.floor(j / 4);
|
||||
} else {
|
||||
if (j % 2 == 0) {
|
||||
var v = Math.ceil(j * m);
|
||||
} else {
|
||||
var v = Math.floor(j * m);
|
||||
static getCategorieCompetences() {
|
||||
return categorieCompetences;
|
||||
}
|
||||
static getLevelCategory(category) {
|
||||
return categorieCompetences[category].level;
|
||||
}
|
||||
if (v < 1) v = 1;
|
||||
let specResults
|
||||
if ( v > 100 )
|
||||
specResults = { part: Math.ceil(v / 5), epart: 1000, etotal: 1000 };
|
||||
else
|
||||
specResults = specialResults[Math.ceil(v / 5 )];
|
||||
let tabIndex = i+10;
|
||||
subtab[tabIndex] = { niveau: i, score: v, part: specResults.part, epart: specResults.epart, etotal: specResults.etotal }
|
||||
static getLabelCategory(category) {
|
||||
return categorieCompetences[category].label;
|
||||
}
|
||||
tableRes[j] = subtab;
|
||||
}
|
||||
return tableRes;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getLevelCategory( )
|
||||
{
|
||||
return level_category;
|
||||
}
|
||||
static getLabelCategory( )
|
||||
{
|
||||
return label_category;
|
||||
}
|
||||
static getCaracArray()
|
||||
{
|
||||
static getCaracArray() {
|
||||
return carac_array;
|
||||
}
|
||||
static getDifficultesLibres()
|
||||
{
|
||||
static getDifficultesLibres() {
|
||||
return difficultesLibres;
|
||||
}
|
||||
static getAjustementsConditions()
|
||||
{
|
||||
static getAjustementsConditions() {
|
||||
return ajustementsConditions;
|
||||
}
|
||||
static getAjustementsEncaissement()
|
||||
{
|
||||
static getAjustementsEncaissement() {
|
||||
return ajustementsEncaissement;
|
||||
}
|
||||
|
||||
static getDefinitionsBlessures() {
|
||||
return definitionsBlessures;
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static isTronc( compName )
|
||||
{
|
||||
for (let troncList of competenceTroncs) {
|
||||
for (let troncName of troncList) {
|
||||
if ( troncName == compName)
|
||||
return troncList;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getCaracNextXp(value) {
|
||||
return carac_xp_par_valeur[value - XP_CARAC_OFFSET];
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getCompetenceNextXp( niveau ) {
|
||||
return competence_xp_par_niveau[niveau+10];
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static computeCompetenceXPCost( competence )
|
||||
{
|
||||
let minLevel = competence.data.base;
|
||||
if ( minLevel == competence.data.niveau) return 0;
|
||||
if ( competence.data.niveau < -10) return 0;
|
||||
|
||||
let xp = 0;
|
||||
for (let i=minLevel+1; i<=competence.data.niveau; i++) {
|
||||
xp += competence_xp_par_niveau[i+10];
|
||||
//console.log(i, i+10, competence_xp_par_niveau[i+10]);
|
||||
}
|
||||
if (competence.data.categorie == 'draconic') {
|
||||
xp+= competence.data.xp_sort;
|
||||
}
|
||||
return xp;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static computeCompetenceTroncXP( competenceList )
|
||||
{
|
||||
let xp = 0;
|
||||
for (let troncList of competenceTroncs) {
|
||||
let minNiveau = 0;
|
||||
for (let troncName of troncList) {
|
||||
let comp = RdDUtility.findCompetence( competenceList, troncName);
|
||||
if (comp) {
|
||||
minNiveau = Math.min(comp.data.niveau, minNiveau);
|
||||
}
|
||||
}
|
||||
minNiveau = Math.max(minNiveau, 0); // Clamp à 0, pour le tronc commun
|
||||
let minNiveauXP = competence_xp_par_niveau[minNiveau+10];
|
||||
xp += minNiveauXP;
|
||||
for (let troncName of troncList) {
|
||||
let comp = RdDUtility.findCompetence( competenceList, troncName);
|
||||
if (comp){
|
||||
xp += competence_xp_par_niveau[comp.data.niveau+10] - minNiveauXP;
|
||||
}
|
||||
}
|
||||
}
|
||||
return xp;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** Retourne une liste triée d'armes avec le split arme1 main / arme 2 main */
|
||||
static _finalizeArmeList( armes, competenceList, carac ) {
|
||||
static _finalizeArmeList(armes, competences, carac) {
|
||||
// Gestion des armes 1/2 mains
|
||||
let armesEquipe = [];
|
||||
for (const arme of armes) {
|
||||
if (arme.data.equipe) {
|
||||
armesEquipe.push(arme);
|
||||
let comp = competenceList.find(c => c.name == arme.data.competence);
|
||||
let comp = competences.find(c => c.name == arme.data.competence);
|
||||
arme.data.initiative = RdDUtility.calculInitiative(arme.data.niveau, carac[comp.data.defaut_carac].value);
|
||||
// Dupliquer les armes pouvant être à 1 main et 2 mains en patchant la compétence
|
||||
if (arme.data.unemain && !arme.data.deuxmains) {
|
||||
@ -491,7 +379,7 @@ export class RdDUtility {
|
||||
arme2main.data.mainInfo = "(2m)";
|
||||
arme2main.data.dommages = arme2main.data.dommages.split("/")[1]; // Existence temporaire uniquement dans la liste des armes, donc OK
|
||||
arme2main.data.competence = arme2main.data.competence.replace(" 1 main", " 2 mains"); // Replace !
|
||||
let comp = competenceList.find(c => c.name == arme2main.data.competence);
|
||||
let comp = competences.find(c => c.name == arme2main.data.competence);
|
||||
arme2main.data.niveau = comp.data.niveau;
|
||||
arme2main.data.initiative = RdDUtility.calculInitiative(arme2main.data.niveau, carac[comp.data.defaut_carac].value);
|
||||
armesEquipe.push(arme2main);
|
||||
@ -514,8 +402,7 @@ export class RdDUtility {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static computeCarac( data)
|
||||
{
|
||||
static computeCarac(data) {
|
||||
data.carac.force.value = Math.min(data.carac.force.value, parseInt(data.carac.taille.value) + 4);
|
||||
|
||||
data.carac.derobee.value = Math.floor(parseInt(((21 - data.carac.taille.value)) + parseInt(data.carac.agilite.value)) / 2);
|
||||
@ -572,8 +459,7 @@ export class RdDUtility {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static calculMalusFatigue(fatigue, maxEnd)
|
||||
{
|
||||
static calculMalusFatigue(fatigue, maxEnd) {
|
||||
maxEnd = Math.max(maxEnd, 1);
|
||||
maxEnd = Math.min(maxEnd, cumulFatigueMatrix.length);
|
||||
let segments = cumulFatigueMatrix[maxEnd];
|
||||
@ -627,8 +513,7 @@ export class RdDUtility {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getLocalisation( )
|
||||
{
|
||||
static getLocalisation() {
|
||||
// TODO: bouger dans une RollTable du compendium et chercher dans les RoolTable puis compendium pour permettre le changement?
|
||||
let result = new Roll("1d20").roll().total;
|
||||
let txt = ""
|
||||
@ -666,8 +551,7 @@ export class RdDUtility {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static currentFatigueMalus( value, max)
|
||||
{
|
||||
static currentFatigueMalus(value, max) {
|
||||
max = Math.max(1, Math.min(max, 60));
|
||||
value = Math.min(max * 2, Math.max(0, value));
|
||||
|
||||
@ -683,20 +567,29 @@ export class RdDUtility {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static findCompetence(compList, compName)
|
||||
{
|
||||
compName = compName.toLowerCase();
|
||||
return compList.find(item => item.name.toLowerCase() == compName && (item.type =="competence" || item.type == "competencecreature"))
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async getCompetenceList( compendium ) {
|
||||
static async loadCompendiumNames(compendium) {
|
||||
const pack = game.packs.get(compendium);
|
||||
let competences;
|
||||
await pack.getIndex().then(index => competences = index);
|
||||
return competences;
|
||||
}
|
||||
|
||||
static async loadCompendium(compendium, filter = item => true) {
|
||||
let compendiumItems = await RdDUtility.loadCompendiumNames(compendium);
|
||||
|
||||
const pack = game.packs.get(compendium);
|
||||
let list = [];
|
||||
for (let compendiumItem of compendiumItems) {
|
||||
await pack.getEntity(compendiumItem._id).then(it => {
|
||||
const item = it.data;
|
||||
if (filter(item)) {
|
||||
list.push(item);
|
||||
}
|
||||
});
|
||||
};
|
||||
return list;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async responseNombreAstral(data) {
|
||||
let actor = game.actors.get(data.id);
|
||||
@ -704,8 +597,7 @@ export class RdDUtility {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static performSocketMesssage( sockmsg )
|
||||
{
|
||||
static performSocketMesssage(sockmsg) {
|
||||
console.log(">>>>> MSG RECV", sockmsg);
|
||||
switch (sockmsg.msg) {
|
||||
case "msg_encaisser":
|
||||
@ -754,7 +646,7 @@ export class RdDUtility {
|
||||
} else {
|
||||
let initOffset = 0;
|
||||
let caracForInit = 0;
|
||||
let competence = RdDUtility.findCompetence( combatant.actor.data.items, arme.data.competence);
|
||||
let competence = RdDItemCompetence.findCompetence(combatant.actor.data.items, arme.data.competence);
|
||||
|
||||
if (actor.data.type == 'creature' || actor.data.type == 'entite') {
|
||||
caracForInit = competence.data.carac_value;
|
||||
@ -813,7 +705,8 @@ export class RdDUtility {
|
||||
menuItems.push({
|
||||
name: arme.data.competence,
|
||||
icon: "<i class='fas fa-dice-d6'></i>",
|
||||
callback: target => { RdDUtility.rollInitiativeCompetence( combatantId, arme ) } } );
|
||||
callback: target => { RdDUtility.rollInitiativeCompetence(combatantId, arme) }
|
||||
});
|
||||
}
|
||||
new ContextMenu(html, ".directory-list", menuItems).render();
|
||||
}
|
||||
@ -845,8 +738,7 @@ export class RdDUtility {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async chatListeners( html )
|
||||
{
|
||||
static async chatListeners(html) {
|
||||
RdDCombat.registerChatCallbacks(html);
|
||||
|
||||
// Gestion spécifique message passeurs
|
||||
@ -883,7 +775,8 @@ export class RdDUtility {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static createMonnaie(name, valeur_deniers, img = "", enc = 0.01) {
|
||||
let piece = { name: name, type: 'monnaie', img: img, _id: randomID(16),
|
||||
let piece = {
|
||||
name: name, type: 'monnaie', img: img, _id: randomID(16),
|
||||
data: {
|
||||
quantite: 0,
|
||||
valeur_deniers: valeur_deniers,
|
||||
|
File diff suppressed because one or more lines are too long
@ -191,8 +191,8 @@
|
||||
src="systems/foundryvtt-reve-de-dragon/icons/{{#if data.editCaracComp}}unlocked.svg{{else}}locked.svg{{/if}}" alt="blocker/débloquer"
|
||||
>{{#if data.editCaracComp}}Vérouiller{{else}}Dévérouiller{{/if}}</a></span>
|
||||
<span><a id="show-hide-competences"><img class="small-button-container"
|
||||
src="systems/foundryvtt-reve-de-dragon/icons/{{#if data.montrerCompetencesNiveauBase}}no-filter.svg{{else}}filter.svg{{/if}}" alt="filter/montrer tout"
|
||||
>{{#if data.montrerCompetencesNiveauBase}}Montrer tout{{else}}Filtrer{{/if}}</a></span>
|
||||
src="systems/foundryvtt-reve-de-dragon/icons/{{#if data.showCompNiveauBase}}no-filter.svg{{else}}filter.svg{{/if}}" alt="filter/montrer tout"
|
||||
>{{#if data.showCompNiveauBase}}Montrer tout{{else}}Filtrer{{/if}}</a></span>
|
||||
<span><a id="show-hide-archetype"><img class="small-button-container"
|
||||
src="systems/foundryvtt-reve-de-dragon/icons/{{#if data.montrerArchetype}}no-filter.svg{{else}}filter.svg{{/if}}" alt="filter/montrer l'archétype"
|
||||
>{{#if data.montrerArchetype}}Masquer l'archétype{{else}}Voir l'archétype{{/if}}</a></span>
|
||||
@ -204,7 +204,7 @@
|
||||
</header>
|
||||
<ul class="item-list alterne-list">
|
||||
{{#each data.competenceByCategory.generale as |comp key|}}
|
||||
{{#if data.afficherCompetence}}
|
||||
{{#if data.showCompetence}}
|
||||
<li class="item flexrow list-item" data-item-id="{{comp._id}}">
|
||||
<img class="sheet-competence-img" src="{{comp.img}}"/>
|
||||
<span class="competence-label"><a>{{comp.name}}</a></span>
|
||||
@ -227,7 +227,7 @@
|
||||
</header>
|
||||
<ul class="item-list alterne-list">
|
||||
{{#each data.competenceByCategory.particuliere as |comp key|}}
|
||||
{{#if data.afficherCompetence}}
|
||||
{{#if data.showCompetence}}
|
||||
<li class="item flexrow list-item" data-item-id="{{comp._id}}">
|
||||
<img class="sheet-competence-img" src="{{comp.img}}"/>
|
||||
<span class="competence-label"><a>{{comp.name}}</a></span>
|
||||
@ -249,7 +249,7 @@
|
||||
</header>
|
||||
<ul class="item-list alterne-list">
|
||||
{{#each data.competenceByCategory.specialisee as |comp key|}}
|
||||
{{#if data.afficherCompetence}}
|
||||
{{#if data.showCompetence}}
|
||||
<li class="item flexrow list-item" data-item-id="{{comp._id}}">
|
||||
<img class="sheet-competence-img" src="{{comp.img}}"/>
|
||||
<span class="competence-label"><a>{{comp.name}}</a></span>
|
||||
@ -270,11 +270,11 @@
|
||||
|
||||
<div class="flex-group-left flexcol competence-column">
|
||||
<header class="competence-header flexrow">
|
||||
<span class="competence-title">Compétences De Mêlée</span>
|
||||
<span class="competence-title">Compétences de Mêlée</span>
|
||||
</header>
|
||||
<ul class="item-list alterne-list">
|
||||
{{#each data.competenceByCategory.melee as |comp key|}}
|
||||
{{#if data.afficherCompetence}}
|
||||
{{#if data.showCompetence}}
|
||||
<li class="item flexrow list-item" data-item-id="{{comp._id}}">
|
||||
<img class="sheet-competence-img" src="{{comp.img}}"/>
|
||||
<span class="competence-label"><a>{{comp.name}}</a></span>
|
||||
@ -293,11 +293,11 @@
|
||||
</ul>
|
||||
|
||||
<header class="competence-header flexrow">
|
||||
<span class="competence-title">Compétences De Tir</span>
|
||||
<span class="competence-title">Compétences de Tir</span>
|
||||
</header>
|
||||
<ul class="item-list alterne-list">
|
||||
{{#each data.competenceByCategory.tir as |comp key|}}
|
||||
{{#if data.afficherCompetence}}
|
||||
{{#if data.showCompetence}}
|
||||
<li class="item flexrow list-item" data-item-id="{{comp._id}}">
|
||||
<img class="sheet-competence-img" src="{{comp.img}}"/>
|
||||
<span class="competence-label"><a>{{comp.name}}</a></span>
|
||||
@ -316,11 +316,11 @@
|
||||
</ul>
|
||||
|
||||
<header class="competence-header flexrow">
|
||||
<span class="competence-title">Compétences De Lancer</span>
|
||||
<span class="competence-title">Compétences de Lancer</span>
|
||||
</header>
|
||||
<ul class="item-list alterne-list">
|
||||
{{#each data.competenceByCategory.lancer as |comp key|}}
|
||||
{{#if data.afficherCompetence}}
|
||||
{{#if data.showCompetence}}
|
||||
<li class="item flexrow list-item" data-item-id="{{comp._id}}">
|
||||
<img class="sheet-competence-img" src="{{comp.img}}"/>
|
||||
<span class="competence-label"><a>{{comp.name}}</a></span>
|
||||
@ -343,7 +343,7 @@
|
||||
</header>
|
||||
<ul class="item-list alterne-list">
|
||||
{{#each data.competenceByCategory.connaissance as |comp key|}}
|
||||
{{#if data.afficherCompetence}}
|
||||
{{#if data.showCompetence}}
|
||||
<li class="item flexrow list-item" data-item-id="{{comp._id}}">
|
||||
<img class="sheet-competence-img" src="{{comp.img}}"/>
|
||||
<span class="competence-label"><a>{{comp.name}}</a></span>
|
||||
@ -366,7 +366,7 @@
|
||||
</header>
|
||||
<ul class="item-list alterne-list">
|
||||
{{#each data.competenceByCategory.draconic as |comp key|}}
|
||||
{{#if data.afficherCompetence}}
|
||||
{{#if data.showCompetence}}
|
||||
<li class="item flexrow list-item" data-item-id="{{comp._id}}">
|
||||
<img class="sheet-competence-img" src="{{comp.img}}"/>
|
||||
<span class="competence-label"><a>{{comp.name}}</a></span>
|
||||
|
@ -1,17 +0,0 @@
|
||||
<option value="Dague">Dague</option>
|
||||
<option value="Epée à 1 main">Epée à 1 main</option>
|
||||
<option value="Epée à 2 mains">Epée à 2 mains</option>
|
||||
<option value="Hache à 1 main">Hache à 1 main</option>
|
||||
<option value="Hache à 2 mains">Hache à 2 mains</option>
|
||||
<option value="Masse à 1 main">Masse à 1 main</option>
|
||||
<option value="Masse à 2 mains">Masse à 2 mains</option>
|
||||
<option value="Fléau">Fléau</option>
|
||||
<option value="Lance">Lance</option>
|
||||
<option value="Arme d'hast">Arme d'hast</option>
|
||||
<option value="Bouclier">Bouclier</option>
|
||||
<option value="Arbalète">Arbalète</option>
|
||||
<option value="Arc">Arc</option>
|
||||
<option value="Fronde">Fronde</option>
|
||||
<option value="Dague de jet">Dague de jet</option>
|
||||
<option value="Javelot">Javelot</option>
|
||||
<option value="Fouet">Fouet</option>
|
@ -1,8 +0,0 @@
|
||||
<option value="generale">Générale</option>
|
||||
<option value="particuliere">Particulières</option>
|
||||
<option value="specialisee">Spécialisées</option>
|
||||
<option value="connaissance">Connaissances</option>
|
||||
<option value="tir">Tir</option>
|
||||
<option value="lancer">Lancer</option>
|
||||
<option value="melee">Mêlée</option>
|
||||
<option value="draconic">Draconic</option>
|
3
templates/enum-categorie-competence.html
Normal file
3
templates/enum-categorie-competence.html
Normal file
@ -0,0 +1,3 @@
|
||||
{{#each @root.categorieCompetences as |categorie key|}}
|
||||
<option value="{{@key}}">{{categorie.label}}</option>
|
||||
{{/each}}
|
3
templates/enum-competence.html
Normal file
3
templates/enum-competence.html
Normal file
@ -0,0 +1,3 @@
|
||||
{{#each @root.competences as |competence key|}}
|
||||
<option value="{{competence.name}}">{{competence.name}}</option>
|
||||
{{/each}}
|
@ -12,7 +12,7 @@
|
||||
<label for="categorie">Compétence associée</label>
|
||||
<select name="data.competence" id="competence" data-dtype="String">
|
||||
{{#select item.data.competence}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/arme-competence.html"}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-competence.html"}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
@ -28,7 +28,7 @@
|
||||
<label>Catégorie parade </label>
|
||||
<select name="data.categorie_parade" id="categorie_parade" data-dtype="String">
|
||||
{{#select data.categorie_parade}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie_parade.html"}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie-parade.html"}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
|
@ -18,7 +18,7 @@
|
||||
<label for="categorie">Catégorie </label>
|
||||
<select name="data.categorie" id="categorie" data-dtype="String">
|
||||
{{#select item.data.categorie}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/competence-categorie.html"}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie-competence.html"}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
|
@ -32,7 +32,7 @@
|
||||
<label>Catégorie parade </label>
|
||||
<select name="data.categorie_parade" id="categorie_parade" data-dtype="String">
|
||||
{{#select data.categorie_parade}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie_parade.html"}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie-parade.html"}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
|
@ -37,7 +37,7 @@
|
||||
<label>Catégorie</label>
|
||||
<select name="data.categorie" id="categorie" data-dtype="String">
|
||||
{{#select data.categorie}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie.html"}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie-ingredient.html"}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
|
@ -42,7 +42,7 @@
|
||||
<label>Catégorie</label>
|
||||
<select name="data.categorie" id="categorie" data-dtype="String">
|
||||
{{#select data.categorie}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie.html"}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie-ingredient.html"}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
|
@ -16,7 +16,7 @@
|
||||
<label for="xp">Compétence</label>
|
||||
<select name="data.competence" id="competenceselect" data-dtype="String">
|
||||
{{#select item.data.competence}}
|
||||
{{#each competenceList as |competence key|}}
|
||||
{{#each competences as |competence key|}}
|
||||
<option value="{{competence.name}}">{{competence.name}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
|
@ -12,7 +12,7 @@
|
||||
<label for="xp">Compétence</label>
|
||||
<select name="data.competence" id="competenceselect" data-dtype="String">
|
||||
{{#select item.data.competence}}
|
||||
{{#each competenceList as |competence key|}}
|
||||
{{#each competences as |competence key|}}
|
||||
<option value="{{competence.name}}">{{competence.name}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
|
@ -32,7 +32,7 @@
|
||||
<label>Catégorie</label>
|
||||
<select name="data.categorie" id="categorie" data-dtype="String">
|
||||
{{#select data.categorie}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie.html"}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie-ingredient.html"}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
|
@ -22,7 +22,7 @@
|
||||
<label for="xp">Compétence</label>
|
||||
<select name="data.competence" id="competenceselect" data-dtype="String">
|
||||
{{#select item.data.competence}}
|
||||
{{#each competenceList as |competence key|}}
|
||||
{{#each competences as |competence key|}}
|
||||
<option value="{{competence.name}}">{{competence.name}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
|
Loading…
Reference in New Issue
Block a user