Fix: les PNJs peuvent de nouveau dormir
This commit is contained in:
parent
0c11013694
commit
a563233d6b
@ -4,7 +4,10 @@ import { EffetsDraconiques } from "../tmr/effets-draconiques.js";
|
|||||||
export class DialogRepos extends Dialog {
|
export class DialogRepos extends Dialog {
|
||||||
|
|
||||||
static async create(actor) {
|
static async create(actor) {
|
||||||
if (!ReglesOptionelles.isUsing("chateau-dormant-gardien")) {
|
if (!actor.isPersonnage()) {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
if (!ReglesOptionelles.isUsing("chateau-dormant-gardien") || !actor.hasPlayerOwner) {
|
||||||
actor.system.sommeil = {
|
actor.system.sommeil = {
|
||||||
"nouveaujour": true,
|
"nouveaujour": true,
|
||||||
"insomnie": EffetsDraconiques.isSujetInsomnie(actor),
|
"insomnie": EffetsDraconiques.isSujetInsomnie(actor),
|
||||||
|
Loading…
Reference in New Issue
Block a user