Soins des blessures
Maintenant, les tâches peuvent être créées directement dans l'onglet combat, à côté des blessures. Les tâches des oins sont dans cet onglet
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@ -151,6 +151,15 @@ export class RdDActorSheet extends RdDBaseActorSheet {
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this.html.find('.creer-tache').click(async event => {
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this.html.find('.creer-tache').click(async event => {
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this.createEmptyTache();
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this.createEmptyTache();
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});
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});
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this.html.find('.creer-tache-blessure-legere').click(async event => {
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this.actor.createTacheBlessure('legere');
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});
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this.html.find('.creer-tache-blessure-grave').click(async event => {
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this.actor.createTacheBlessure('grave');
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});
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this.html.find('.creer-tache-blessure-critique').click(async event => {
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this.actor.createTacheBlessure('critique');
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});
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this.html.find('.creer-une-oeuvre').click(async event => {
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this.html.find('.creer-une-oeuvre').click(async event => {
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this.selectTypeOeuvreToCreate();
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this.selectTypeOeuvreToCreate();
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});
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});
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@ -477,7 +486,6 @@ export class RdDActorSheet extends RdDBaseActorSheet {
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async createEmptyTache() {
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async createEmptyTache() {
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await this.actor.createItem('tache', 'Nouvelle tache');
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await this.actor.createItem('tache', 'Nouvelle tache');
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}
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}
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_optionRecherche(target) {
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_optionRecherche(target) {
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if (!target.value?.length) {
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if (!target.value?.length) {
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return undefined;
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return undefined;
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@ -35,6 +35,7 @@ import { Targets } from "./targets.js";
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import { DialogRepos } from "./dialog-repos.js";
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import { DialogRepos } from "./dialog-repos.js";
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import { RdDBaseActor } from "./actor/base-actor.js";
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import { RdDBaseActor } from "./actor/base-actor.js";
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import { RdDTimestamp } from "./rdd-timestamp.js";
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import { RdDTimestamp } from "./rdd-timestamp.js";
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import { RdDItemTache } from "./item-tache.js";
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const POSSESSION_SANS_DRACONIC = {
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const POSSESSION_SANS_DRACONIC = {
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img: 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp',
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img: 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp',
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@ -46,7 +47,6 @@ const POSSESSION_SANS_DRACONIC = {
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};
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};
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const PAS_DE_BLESSURE = { "active": false, "psdone": false, "scdone": false, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "loc": "" };
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const PAS_DE_BLESSURE = { "active": false, "psdone": false, "scdone": false, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "loc": "" };
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export const MAINS_DIRECTRICES = ['Droitier', 'Gaucher', 'Ambidextre']
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export const MAINS_DIRECTRICES = ['Droitier', 'Gaucher', 'Ambidextre']
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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@ -2325,6 +2325,13 @@ export class RdDActor extends RdDBaseActor {
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return tachesExistantes.length > 0 ? tachesExistantes[0] : undefined;
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return tachesExistantes.length > 0 ? tachesExistantes[0] : undefined;
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}
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}
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async createTacheBlessure(gravite) {
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const tache = RdDItemTache.prepareTacheSoin(gravite)
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if (tache) {
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await this.createEmbeddedDocuments('Item', [tache], { renderSheet: false });
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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async rollTache(id) {
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async rollTache(id) {
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const tacheData = this.getTache(id)
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const tacheData = this.getTache(id)
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@ -1,4 +1,18 @@
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const BASE_TACHE_SOIN_BLESSURE = { type: "tache", img: 'systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp', system: { carac: "dexterite", competence: "Chirurgie", periodicite: "1 round", fatigue: 0, } }
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const TACHES_SOIN_BLESSURE = {
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'critique': { name: 'Blessure critique', system: { difficulte: -6, points_de_tache: 6 } },
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'grave': { name: 'Blessure grave', system: { difficulte: -4, points_de_tache: 4 } },
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'legere': { name: 'Blessure légère', system: { difficulte: -2, points_de_tache: 2 } },
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}
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export class RdDItemTache extends Item {
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export class RdDItemTache extends Item {
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static prepareTacheSoin(gravite) {
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const blessure = TACHES_SOIN_BLESSURE[gravite]
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if (blessure) {
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return mergeObject(duplicate(BASE_TACHE_SOIN_BLESSURE), blessure)
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}
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ui.notifications.warn(`Pas de tâche de soins pour une blessure ${gravite}`)
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return undefined;
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}
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}
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}
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@ -149,6 +149,7 @@ export class RdDUtility {
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'systems/foundryvtt-reve-de-dragon/templates/actor/jeux.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/jeux.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/alchimie.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/alchimie.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/astrologie.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/astrologie.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/chirurgie.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/non-haut-revant.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/non-haut-revant.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/haut-revant.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/haut-revant.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/dragon-queues.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor/dragon-queues.html',
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@ -89,6 +89,7 @@
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{{#if options.isObserver}}{{!-- Combat Tab --}}
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{{#if options.isObserver}}{{!-- Combat Tab --}}
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<div class="tab combat" data-group="primary" data-tab="combat">
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<div class="tab combat" data-group="primary" data-tab="combat">
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/combat.html"}}<hr>
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/combat.html"}}<hr>
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/chirurgie.html"}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/blessures.html"}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/blessures.html"}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/maladies-poisons.html"}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/maladies-poisons.html"}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/possessions.html"}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/possessions.html"}}
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21
templates/actor/chirurgie.html
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21
templates/actor/chirurgie.html
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@ -0,0 +1,21 @@
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<h3>Soins</h3>
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<a class="chat-card-button creer-tache-blessure-legere">Blessure légère</a>
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<a class="chat-card-button creer-tache-blessure-grave">Blessure grave</a>
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<a class="chat-card-button creer-tache-blessure-critique">Blessure critique</a>
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<ul class="item-list alterne-list">
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{{#each taches as |tache id|}}
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{{#if (eq tache.system.competence 'Chirurgie')}}
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<li class="item flexrow list-item" data-item-id="{{tache._id}}">
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<img class="sheet-competence-img" src="{{tache.img}}" />
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<span class="competence-title tache-label"><a>{{tache.name}}
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({{tache.system.points_de_tache_courant}}{{#if
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(or @root.options.isGM (not tache.system.cacher_points_de_tache))
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}}/{{tache.system.points_de_tache}}{{/if}})</a></span>
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<div class="item-controls flex-shrink">
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<a class="item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
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<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
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</div>
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</li>
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{{/if}}
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{{/each}}
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</ul>
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@ -1,6 +1,7 @@
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<h3>Tâches</h3><a class="chat-card-button creer-tache">Nouvelle Tâche</a>
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<h3>Tâches</h3><a class="chat-card-button creer-tache">Nouvelle Tâche</a>
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<ul class="item-list alterne-list">
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<ul class="item-list alterne-list">
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{{#each taches as |tache id|}}
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{{#each taches as |tache id|}}
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{{#unless (eq tache.system.competence 'Chirurgie')}}
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<li class="item flexrow list-item" data-item-id="{{tache._id}}">
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<li class="item flexrow list-item" data-item-id="{{tache._id}}">
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<img class="sheet-competence-img" src="{{tache.img}}" />
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<img class="sheet-competence-img" src="{{tache.img}}" />
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<span class="competence-title tache-label"><a>{{tache.name}}
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<span class="competence-title tache-label"><a>{{tache.name}}
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@ -12,5 +13,6 @@
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<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
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<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
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</div>
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</div>
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</li>
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</li>
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{{/unless}}
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{{/each}}
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{{/each}}
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</ul>
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</ul>
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