Merge branch 'master-fixes' into 'master'

Moral sur les oeuvres

See merge request LeRatierBretonnien/foundryvtt-reve-de-dragon!169
This commit is contained in:
Leratier Bretonnien 2021-03-17 07:38:29 +00:00
commit a86ac0ffa2
42 changed files with 747 additions and 1038 deletions

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@ -7,6 +7,7 @@
import { HtmlUtility } from "./html-utility.js";
import { RdDUtility } from "./rdd-utility.js";
import { RdDActorSheet } from "./actor-sheet.js";
import { RdDCarac } from "./rdd-carac.js";
/* -------------------------------------------- */
export class RdDActorCreatureSheet extends RdDActorSheet {
@ -25,41 +26,25 @@ export class RdDActorCreatureSheet extends RdDActorSheet {
/* -------------------------------------------- */
getData() {
let data = super.getData();
console.log("Creature : ", data);
data.itemsByType = {};
for (const item of data.items) {
let list = data.itemsByType[item.type];
if (!list) {
list = [];
data.itemsByType[item.type] = list;
}
list.push(item);
async getData() {
let formData = await super.getData();
console.log("Creature : ", formData);
formData.calc = {
caracTotal: RdDCarac.computeTotal(formData.data.carac),
resumeBlessures: this.actor.computeResumeBlessure(formData.data.blessures),
encTotal: await this.actor.computeEncombrementTotalEtMalusArmure(),
}
formData.calc.surEncombrementMessage = (formData.data.compteurs.surenc.value < 0) ? "Sur-Encombrement!" : "";
formData.options.isGM = game.user.isGM;
// Compute current carac sum
let sum = 0;
Object.values(data.data.carac).forEach(carac => { if (!carac.derivee) { sum += parseInt(carac.value) } });
data.data.caracSum = sum;
formData.data.competencecreature = formData.itemsByType["competencecreature"];
data.data.carac.taille.isTaille = true; // To avoid button link;
data.data.blessures.resume = this.actor.computeResumeBlessure(data.data.blessures);
RdDUtility.filterItemsPerTypeForSheet(formData);
RdDUtility.buildArbreDeConteneur(this, formData);
data.data.isGM = game.user.isGM;
console.log("Creature : ", this.objetVersConteneur, formData);
data.data.competencecreature = data.itemsByType["competencecreature"];
this.actor.computeEncombrementTotalEtMalusArmure();
RdDUtility.filterItemsPerTypeForSheet(data);
RdDUtility.buildArbreDeConteneur(this, data);
data.data.encTotal = this.actor.encTotal;
data.data.isGM = game.user.isGM;
console.log("Creature : ", this.objetVersConteneur, data);
return data;
return formData;
}
/* -------------------------------------------- */

View File

@ -4,6 +4,7 @@
*/
import { HtmlUtility } from "./html-utility.js";
import { Misc } from "./misc.js";
/* -------------------------------------------- */
export class RdDActorEntiteSheet extends ActorSheet {
@ -29,24 +30,18 @@ export class RdDActorEntiteSheet extends ActorSheet {
}
/* -------------------------------------------- */
getData() {
let data = super.getData();
async getData() {
let formData = super.getData();
data.itemsByType = {};
for (const item of data.items) {
let list = data.itemsByType[item.type];
if (!list) {
list = [];
data.itemsByType[item.type] = list;
}
list.push(item);
}
formData.itemsByType = Misc.classify(formData.items);
data.data.carac.taille.isTaille = true; // To avoid button link;
data.data.competencecreature = data.itemsByType["competencecreature"];
data.data.isGM = game.user.isGM;
formData.options.isGM = game.user.isGM;
return data;
formData.data.carac.taille.isTaille = true; // To avoid button link;
formData.data.competencecreature = formData.itemsByType["competencecreature"];
return formData;
}
/* -------------------------------------------- */

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@ -10,6 +10,7 @@ import { RdDItemCompetence } from "./item-competence.js";
import { RdDBonus } from "./rdd-bonus.js";
import { Misc } from "./misc.js";
import { RdDCombatManager } from "./rdd-combat.js";
import { RdDCarac } from "./rdd-carac.js";
/* -------------------------------------------- */
export class RdDActorSheet extends ActorSheet {
@ -31,114 +32,128 @@ export class RdDActorSheet extends ActorSheet {
}
/* -------------------------------------------- */
getData() {
let data = super.getData();
if (data.actor.type == 'creature' || data.actor.type == 'humanoide') return data; // Shortcut
async getData() {
let formData = super.getData();
// -------------- version 0.7.9
// let formData = {
// cssClass: this.entity.owner ? "editable" : "locked",
// editable: this.isEditable,
// entity: duplicate(this.entity.data),
// limited: this.entity.limited,
// options: this.options,
// owner: this.entity.owner,
// title: this.title
// }
// // Entity data
// formData.actor = formData.entity;
// formData.data = formData.entity.data;
data.data.editCaracComp = this.options.editCaracComp;
data.data.showCompNiveauBase = this.options.showCompNiveauBase;
data.data.montrerArchetype = this.options.montrerArchetype;
// // Owned items
// formData.items = formData.actor.items;
// formData.items.sort((a, b) => (a.sort || 0) - (b.sort || 0));
data.itemsByType = Misc.classify(data.items);
formData.itemsByType = Misc.classify(formData.items);
RdDUtility.filterItemsPerTypeForSheet(formData);
// Competence per category
data.data.comptageArchetype = RdDUtility.getLimitesArchetypes();
data.data.competenceXPTotal = 0;
data.competenceByCategory = Misc.classify(
data.itemsByType.competence,
item => item.data.categorie,
item => {
let archetypeKey = (item.data.niveau_archetype < 0) ? 0 : item.data.niveau_archetype;
if (data.data.comptageArchetype[archetypeKey] == undefined) {
data.data.comptageArchetype[archetypeKey] = { "niveau": archetypeKey, "nombreMax": 0, "nombre": 0 };
}
data.data.comptageArchetype[archetypeKey].nombre = (data.data.comptageArchetype[archetypeKey]?.nombre ?? 0) + 1; //Comptage archetype
item.data.xpNext = RdDItemCompetence.getCompetenceNextXp(item.data.niveau);
item.data.isLevelUp = item.data.xp >= item.data.xpNext; // Flag de niveau à MAJ
//this.actor.checkCompetenceXP(item.name); // Petite vérification experience
item.data.showCompetence = !data.data.showCompNiveauBase || (Number(item.data.niveau) != Number(RdDItemCompetence.getLevelCategory(item.data.categorie)));
// Ignorer les compétences 'troncs' à ce stade
data.data.competenceXPTotal += RdDItemCompetence.computeCompetenceXPCost(item);
return item;
formData.options.isGM = game.user.isGM;
// la taille est la taille: on ne peut pas l'utiliser pour un jet
formData.data.carac.taille.isTaille = true;
if (this.actor.data.type == 'creature') return formData; // Shortcut
// toujours avoir une liste d'armes (pour mettre esquive et corps à corps)
formData.itemsByType.arme = formData.itemsByType.arme ?? [];
formData.competenceByCategory = Misc.classify(formData.data.competences, item => item.data.categorie);
formData.calc = {
comptageArchetype: RdDItemCompetence.computeResumeArchetype(formData.data.competences),
competenceXPTotal: RdDItemCompetence.computeTotalXP(formData.data.competences),
caracTotal: RdDCarac.computeTotal(formData.data.carac, formData.data.beaute),
// Mise à jour de l'encombrement total et du prix de l'équipement
encTotal: await this.actor.computeEncombrementTotalEtMalusArmure(),
prixTotalEquipement: await this.actor.computePrixTotalEquipement(),
surprise: RdDBonus.find(this.actor.getSurprise(false)).descr,
fatigue: {
malus: RdDUtility.calculMalusFatigue(formData.data.sante.fatigue.value, formData.data.sante.endurance.max),
html: "<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix(formData.data.sante.fatigue.value, formData.data.sante.endurance.max).html() + "</table>"
},
resumeBlessures: this.actor.computeResumeBlessure(formData.data.blessures),
};
formData.calc.surEncombrementMessage = (formData.data.compteurs.surenc.value < 0) ? "Sur-Encombrement!" : "";
formData.data.competences.forEach(item => {
item.visible = !this.options.showCompNiveauBase || !RdDItemCompetence.isNiveauBase(item);
RdDItemCompetence.levelUp(item);
});
Object.values(formData.data.carac).forEach(c => {
RdDCarac.levelUp(c);
});
data.data.competenceXPTotal -= RdDItemCompetence.computeEconomieCompetenceTroncXP(data.itemsByType.competence);
// Compute current carac sum
let sum = 0;
for (let caracName in data.data.carac) {
let currentCarac = data.data.carac[caracName];
if (!currentCarac.derivee) {
sum += parseInt(currentCarac.value);
}
currentCarac.xpNext = RdDUtility.getCaracNextXp(currentCarac.value);
currentCarac.isLevelUp = (currentCarac.xp >= currentCarac.xpNext);
}
sum += (data.data.beaute >= 0) ? (data.data.beaute - 10) : 0;
data.data.caracSum = sum;
// Force empty arme, at least for Esquive
if (data.itemsByType.arme == undefined) data.itemsByType.arme = [];
for (const arme of data.itemsByType.arme) {
if (formData.itemsByType.arme == undefined) formData.itemsByType.arme = [];
for (const arme of formData.itemsByType.arme) {
arme.data.niveau = 0; // Per default, TODO to be fixed
for (const melee of data.competenceByCategory.melee) {
for (const melee of formData.competenceByCategory.melee) {
if (melee.name == arme.data.competence)
arme.data.niveau = melee.data.niveau
}
for (const tir of data.competenceByCategory.tir) {
for (const tir of formData.competenceByCategory.tir) {
if (tir.name == arme.data.competence)
arme.data.niveau = tir.data.niveau
}
for (const lancer of data.competenceByCategory.lancer) {
for (const lancer of formData.competenceByCategory.lancer) {
if (lancer.name == arme.data.competence)
arme.data.niveau = lancer.data.niveau
}
}
// To avoid armour and so on...
data.data.combat = duplicate(RdDUtility.checkNull(data.itemsByType['arme']));
data.data.combat = RdDCombatManager.finalizeArmeList(data.data.combat, data.itemsByType.competence, data.data.carac);
formData.data.combat = duplicate(RdDUtility.checkNull(formData.itemsByType['arme']));
formData.data.combat = RdDCombatManager.finalizeArmeList(formData.data.combat, formData.itemsByType.competence, formData.data.carac);
data.esquive = { name: "Esquive", niveau: data.competenceByCategory?.melee.find(it => it.name == 'Esquive')?.data.niveau ?? -6 };
let corpsACorps = data.competenceByCategory?.melee.find(it => it.name == 'Corps à corps');
formData.esquive = { name: "Esquive", niveau: formData.competenceByCategory?.melee.find(it => it.name == 'Esquive')?.data.niveau ?? -6 };
let corpsACorps = formData.competenceByCategory?.melee.find(it => it.name == 'Corps à corps');
if (corpsACorps) {
let cc_init = RdDCombatManager.calculInitiative(corpsACorps.data.niveau, data.data.carac['melee'].value);
data.data.combat.push(RdDItemArme.mainsNues({ niveau: corpsACorps.data.niveau, initiative: cc_init }));
let cc_init = RdDCombatManager.calculInitiative(corpsACorps.data.niveau, formData.data.carac['melee'].value);
formData.data.combat.push(RdDItemArme.mainsNues({ niveau: corpsACorps.data.niveau, initiative: cc_init }));
}
this.armesList = duplicate(data.data.combat);
this.armesList = duplicate(formData.data.combat);
data.data.carac.taille.isTaille = true; // To avoid button link;
data.data.compteurs.chance.isChance = true;
data.data.blessures.resume = this.actor.computeResumeBlessure(data.data.blessures);
formData.data.carac.taille.isTaille = true; // To avoid button link;
formData.data.compteurs.chance.isChance = true;
formData.data.blessures.resume = this.actor.computeResumeBlessure(formData.data.blessures);
// Mise à jour de l'encombrement total et du prix de l'équipement
this.actor.computeEncombrementTotalEtMalusArmure();
this.actor.computePrixTotalEquipement();
// Common data
data.data.competenceByCategory = data.competenceByCategory;
data.data.encTotal = this.actor.encTotal;
data.data.prixTotalEquipement = this.actor.prixTotalEquipement;
data.data.surprise = RdDBonus.find(this.actor.getSurprise(false)).descr;
data.data.isGM = game.user.isGM;
data.ajustementsConditions = CONFIG.RDD.ajustementsConditions;
data.difficultesLibres = CONFIG.RDD.difficultesLibres;
formData.data.competenceByCategory = formData.competenceByCategory;
formData.data.isGM = game.user.isGM;
formData.ajustementsConditions = CONFIG.RDD.ajustementsConditions;
formData.difficultesLibres = CONFIG.RDD.difficultesLibres;
// low is normal, this the base used to compute the grid.
data.data.fatigue = {
malus: RdDUtility.calculMalusFatigue(data.data.sante.fatigue.value, data.data.sante.endurance.max),
html: "<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix(data.data.sante.fatigue.value, data.data.sante.endurance.max).html() + "</table>"
formData.data.fatigue = {
malus: RdDUtility.calculMalusFatigue(formData.data.sante.fatigue.value, formData.data.sante.endurance.max),
html: "<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix(formData.data.sante.fatigue.value, formData.data.sante.endurance.max).html() + "</table>"
}
RdDUtility.filterItemsPerTypeForSheet(data);
data.data.sortReserve = data.data.reve.reserve.list;
data.data.rencontres = duplicate(data.data.reve.rencontre.list);
data.data.caseSpeciales = data.itemsByType['casetmr'];
RdDUtility.buildArbreDeConteneur(this, data);
data.data.surEncombrementMessage = (data.data.compteurs.surenc.value < 0) ? "Sur-Encombrement!" : "";
data.data.vehiculesList = this.actor.buildVehiculesList();
data.data.monturesList = this.actor.buildMonturesList();
data.data.suivantsList = this.actor.buildSuivantsList();
return data;
RdDUtility.filterItemsPerTypeForSheet(formData);
formData.data.sortReserve = formData.data.reve.reserve.list;
formData.data.rencontres = duplicate(formData.data.reve.rencontre.list);
formData.data.caseSpeciales = formData.itemsByType['casetmr'];
RdDUtility.buildArbreDeConteneur(this, formData);
formData.data.vehiculesList = this.actor.buildVehiculesList();
formData.data.monturesList = this.actor.buildMonturesList();
formData.data.suivantsList = this.actor.buildSuivantsList();
return formData;
}
isCompetenceAffichable(competence) {
return !this.options.showCompNiveauBase || !RdDItemCompetence.isNiveauBase(competence);
}
/* -------------------------------------------- */
@ -489,15 +504,15 @@ export class RdDActorSheet extends ActorSheet {
this.actor.transformerStress();
this.render(true);
});
html.find('#moral-malheureux').click((event) => {
html.find('.moral-malheureux').click((event) => {
this.actor.jetDeMoral('malheureuse');
this.render(true);
});
html.find('#moral-neutre').click((event) => {
html.find('.moral-neutre').click((event) => {
this.actor.jetDeMoral('neutre');
this.render(true);
});
html.find('#moral-heureux').click((event) => {
html.find('.moral-heureux').click((event) => {
this.actor.jetDeMoral('heureuse');
this.render(true);
});

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@ -33,21 +33,24 @@ export class RdDActorVehiculeSheet extends ActorSheet {
}
/* -------------------------------------------- */
getData() {
let data = super.getData();
async getData() {
let formData = super.getData();
data.itemsByType = Misc.classify(data.items);
formData.itemsByType = Misc.classify(formData.items);
RdDUtility.filterItemsPerTypeForSheet(data);
RdDUtility.buildArbreDeConteneur(this, data);
RdDUtility.filterItemsPerTypeForSheet(formData);
RdDUtility.buildArbreDeConteneur(this, formData);
this.actor.computeEncombrementTotalEtMalusArmure();
data.data.isGM = game.user.isGM;
data.data.surEncombrementMessage = (this.encTotal > data.capacite_encombrement) ? "Sur-Encombrement!" : "";
formData.options.isGM = game.user.isGM;
console.log("DATA", data);
formData.calc ={
encTotal: await this.actor.computeEncombrementTotalEtMalusArmure(),
}
formData.calc.surEncombrementMessage = formData.calc.encTotal > formData.data.capacite_encombrement ? "Sur-Encombrement!" : "",
return data;
console.log("DATA", formData);
return formData;
}
/* -------------------------------------------- */

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@ -25,6 +25,7 @@ import { TMRRencontres } from "./tmr-rencontres.js";
import { Poetique } from "./poetique.js";
import { EffetsDraconiques } from "./tmr/effets-draconiques.js";
import { Draconique } from "./tmr/draconique.js";
import { RdDCarac } from "./rdd-carac.js";
/* -------------------------------------------- */
@ -139,7 +140,7 @@ export class RdDActor extends Actor {
*/
async _prepareCharacterData(actorData) {
// Initialize empty items
RdDUtility.computeCarac(actorData.data);
RdDCarac.computeCarac(actorData.data);
this.computeEncombrementTotalEtMalusArmure();
this.computePrixTotalEquipement();
this.computeEtatGeneral();
@ -736,7 +737,7 @@ export class RdDActor extends Actor {
let comp = this.getCompetence(compName);
if (comp) {
let troncList = RdDItemCompetence.isTronc(compName);
let nouveauNiveau = compValue ?? RdDItemCompetence.getLevelCategory(comp.data.categorie);
let nouveauNiveau = compValue ?? RdDItemCompetence.getNiveauBase(comp.data.categorie);
if (troncList) {
let message = "Vous avez modifié une compétence 'tronc'. Vérifiez que les compétences suivantes évoluent ensemble jusqu'au niveau 0 : ";
for (let troncName of troncList) {
@ -1015,6 +1016,7 @@ export class RdDActor extends Actor {
malusArmureData.value = newMalusArmure;
await this.update({ "data.attributs.malusarmure": malusArmureData });
}
return this.encTotal;
}
/* -------------------------------------------- */
@ -1032,6 +1034,7 @@ export class RdDActor extends Actor {
}
// Mise à jour valeur totale de l'équipement
this.prixTotalEquipement = prixTotalEquipement;
return prixTotalEquipement;
}
/* -------------------------------------------- */
@ -1310,7 +1313,7 @@ export class RdDActor extends Actor {
if (this.isEntiteCauchemar()) {
return 0;
}
return RdDUtility.calculSConst(this.data.data.carac.constitution.value);
return RdDCarac.calculSConst(this.data.data.carac.constitution.value);
}
/* -------------------------------------------- */
@ -1716,7 +1719,7 @@ export class RdDActor extends Actor {
async checkCaracXP(caracName) {
let carac = this.data.data.carac[caracName];
if (carac && carac.xp > 0) {
let xpNeeded = RdDUtility.getCaracNextXp(carac.value + 1);
let xpNeeded = RdDCarac.getCaracNextXp(carac.value + 1);
if (carac.xp >= xpNeeded) {
carac = duplicate(carac);
carac.value = Number(carac.value) + 1;

View File

@ -1,9 +1,23 @@
const competenceTroncs = [["Esquive", "Dague", "Corps à corps"],
["Epée à 1 main", "Epée à 2 mains", "Hache à 1 main", "Hache à 2 mains", "Lance", "Masse à 1 main", "Masse à 2 mains"]];
const competence_xp_par_niveau = [5, 5, 5, 10, 10, 10, 10, 15, 15, 15, 15, 20, 20, 20, 20, 30, 30, 40, 40, 60, 60, 100, 100, 100, 100, 100, 100, 100, 100, 100];
const competence_niveau_max = competence_xp_par_niveau.length - 10;
/* -------------------------------------------- */
const limitesArchetypes = [
{ "niveau": 0, "nombreMax": 100, "nombre": 0 },
{ "niveau": 1, "nombreMax": 10, "nombre": 0 },
{ "niveau": 2, "nombreMax": 9, "nombre": 0 },
{ "niveau": 3, "nombreMax": 8, "nombre": 0 },
{ "niveau": 4, "nombreMax": 7, "nombre": 0 },
{ "niveau": 5, "nombreMax": 6, "nombre": 0 },
{ "niveau": 6, "nombreMax": 5, "nombre": 0 },
{ "niveau": 7, "nombreMax": 4, "nombre": 0 },
{ "niveau": 8, "nombreMax": 3, "nombre": 0 },
{ "niveau": 9, "nombreMax": 2, "nombre": 0 },
{ "niveau": 10, "nombreMax": 1, "nombre": 0 },
{ "niveau": 11, "nombreMax": 1, "nombre": 0 }
];
/* -------------------------------------------- */
const categorieCompetences = {
@ -35,10 +49,10 @@ export class RdDItemCompetence extends Item {
static getCategorieCompetences() {
return categorieCompetences;
}
static getLevelCategory(category) {
static getNiveauBase(category) {
return categorieCompetences[category].level;
}
static getLabelCategory(category) {
static getLabelCategorie(category) {
return categorieCompetences[category].label;
}
@ -77,6 +91,44 @@ export class RdDItemCompetence extends Item {
}
return false;
}
/* -------------------------------------------- */
static computeTotalXP(competences) {
const total = competences.map(c => RdDItemCompetence.computeXP(c))
.reduce((a, b) => a + b, 0);
const economieTronc = RdDItemCompetence.computeEconomieXPTronc(competences);
return total - economieTronc;
}
/* -------------------------------------------- */
static computeXP(competence) {
const factor = competence.name.includes('Thanatos') ? 2 : 1; // Thanatos compte double !
const xpNiveau = RdDItemCompetence.computeDeltaXP(competence.data.base, competence.data.niveau ?? competence.data.base);
const xp = competence.data.xp ?? 0;
const xpSort = competence.data.xp_sort ?? 0;
return factor * (xpNiveau + xp) + xpSort;
}
/* -------------------------------------------- */
static computeEconomieXPTronc(competences) {
return competenceTroncs.map(
list => list.map(name => RdDItemCompetence.findCompetence(competences, name))
// calcul du coût xp jusqu'au niveau 0 maximum
.map(it => RdDItemCompetence.computeDeltaXP(it?.data.base ?? -11, Math.min(it?.data.niveau ?? -11, 0)))
.sort((a, b) => b - a) // tri descendant
.splice(0, 1) // ignorer le coût xp le plus élevé
.reduce((a, b) => a + b, 0)
).reduce((a, b) => a + b, 0);
}
/* -------------------------------------------- */
static computeDeltaXP(from, to) {
RdDItemCompetence._valideNiveau(from);
RdDItemCompetence._valideNiveau(to);
return competence_xp_cumul[to] - competence_xp_cumul[from];
}
/* -------------------------------------------- */
static computeCompetenceXPCost(competence) {
let xp = RdDItemCompetence.getDeltaXp(competence.data.base, competence.data.niveau ?? competence.data.base);
@ -100,6 +152,20 @@ export class RdDItemCompetence extends Item {
return economie;
}
static levelUp(item) {
item.data.xpNext = RdDItemCompetence.getCompetenceNextXp(item.data.niveau);
item.data.isLevelUp = item.data.xp >= item.data.xpNext;
}
static isVisible(item) {
return Number(item.data.niveau) != RdDItemCompetence.getNiveauBase(item.data.categorie);
}
/* -------------------------------------------- */
static isNiveauBase(item) {
return Number(item.data.niveau) == RdDItemCompetence.getNiveauBase(item.data.categorie);
}
/* -------------------------------------------- */
static findCompetence(list, name) {
name = name.toLowerCase();
@ -127,8 +193,24 @@ export class RdDItemCompetence extends Item {
/* -------------------------------------------- */
static _valideNiveau(niveau){
if (niveau < -11 || niveau > competence_niveau_max) {
console.warn("Niveau en dehors des niveaux de compétences: [-11, " + competence_niveau_max + "]", niveau)
console.warn(`Niveau ${niveau} en dehors des niveaux de compétences: [-11, ${competence_niveau_max} ]`);
}
}
/* -------------------------------------------- */
static computeResumeArchetype(competences) {
const archetype = RdDItemCompetence.getLimitesArchetypes();
competences.forEach(item => {
let niveau = (item.data.niveau_archetype < 0) ? 0 : item.data.niveau_archetype;
archetype[niveau] = archetype[niveau] ?? { "niveau": niveau, "nombreMax": 0, "nombre": 0 };
archetype[niveau].nombre = (archetype[niveau]?.nombre ?? 0) + 1;
});
return archetype;
}
/* -------------------------------------------- */
static getLimitesArchetypes() {
return duplicate(limitesArchetypes);
}
}

View File

@ -47,26 +47,26 @@ export class RdDItemSheet extends ItemSheet {
/* -------------------------------------------- */
async getData() {
let data = super.getData();
data.categorieCompetences = RdDItemCompetence.getCategorieCompetences();
if ( data.item.type == 'tache' || data.item.type == 'livre' || data.item.type == 'meditation' || data.item.type == 'oeuvre') {
data.caracList = duplicate(game.system.model.Actor.personnage.carac);
data.competences = await RdDUtility.loadCompendiumNames( 'foundryvtt-reve-de-dragon.competences' );
let formData = super.getData();
formData.categorieCompetences = RdDItemCompetence.getCategorieCompetences();
if ( formData.item.type == 'tache' || formData.item.type == 'livre' || formData.item.type == 'meditation' || formData.item.type == 'oeuvre') {
formData.caracList = duplicate(game.system.model.Actor.personnage.carac);
formData.competences = await RdDUtility.loadCompendiumNames( 'foundryvtt-reve-de-dragon.competences' );
}
if (data.item.type == 'arme') {
data.competences = await RdDUtility.loadCompendium( 'foundryvtt-reve-de-dragon.competences', it => RdDItemCompetence.isCompetenceArme(it));
if (formData.item.type == 'arme') {
formData.competences = await RdDUtility.loadCompendium( 'foundryvtt-reve-de-dragon.competences', it => RdDItemCompetence.isCompetenceArme(it));
}
if ( data.item.type == 'recettealchimique' ) {
RdDAlchimie.processManipulation(data.item, this.actor && this.actor._id );
if ( formData.item.type == 'recettealchimique' ) {
RdDAlchimie.processManipulation(formData.item, this.actor && this.actor._id );
}
if ( this.actor ) {
data.isOwned = true;
data.actorId = this.actor._id;
formData.isOwned = true;
formData.actorId = this.actor._id;
}
data.bonusCaseList = RdDItemSort.getBonusCaseList(data, true);
data.isGM = game.user.isGM; // Pour verrouiller certaines éditions
formData.bonusCaseList = RdDItemSort.getBonusCaseList(formData, true);
formData.isGM = game.user.isGM; // Pour verrouiller certaines éditions
return data;
return formData;
}
/* -------------------------------------------- */
@ -111,7 +111,7 @@ export class RdDItemSheet extends ItemSheet {
async _onClickSelectCategorie(event) {
event.preventDefault();
let level = RdDItemCompetence.getLevelCategory(event.currentTarget.value);
let level = RdDItemCompetence.getNiveauBase(event.currentTarget.value);
this.object.data.data.base = level;
$("#base").val( level );
}

View File

@ -211,7 +211,7 @@ export class RdDCalendrier extends Application {
}
/* -------------------------------------------- */
fillCalendrierData(data = {}) {
fillCalendrierData(formData = {}) {
let moisKey = heuresList[this.calendrier.moisRdD];
let heureKey = heuresList[this.calendrier.heureRdD];
@ -219,18 +219,18 @@ export class RdDCalendrier extends Application {
const heure = heuresDef[heureKey];
//console.log(moisKey, heureKey);
data.heureKey = heureKey;
data.moisKey = moisKey;
data.jourMois = this.calendrier.jour + 1;
data.nomMois = mois.label; // heures et mois nommés identiques
data.iconMois = dossierIconesHeures + mois.icon;
data.nomHeure = heure.label;
data.iconHeure = dossierIconesHeures + heure.icon;
data.nomSaison = saisonsDef[mois.saison].label;
data.heureRdD = this.calendrier.heureRdD;
data.minutesRelative = this.calendrier.minutesRelative;
data.isGM = game.user.isGM;
return data;
formData.heureKey = heureKey;
formData.moisKey = moisKey;
formData.jourMois = this.calendrier.jour + 1;
formData.nomMois = mois.label; // heures et mois nommés identiques
formData.iconMois = dossierIconesHeures + mois.icon;
formData.nomHeure = heure.label;
formData.iconHeure = dossierIconesHeures + heure.icon;
formData.nomSaison = saisonsDef[mois.saison].label;
formData.heureRdD = this.calendrier.heureRdD;
formData.minutesRelative = this.calendrier.minutesRelative;
formData.isGM = game.user.isGM;
return formData;
}
/* -------------------------------------------- */
@ -301,12 +301,12 @@ export class RdDCalendrier extends Application {
/* -------------------------------------------- */
getData() {
let data = super.getData();
let formData = super.getData();
this.fillCalendrierData(data);
this.fillCalendrierData(formData);
this.setPos(this.calendrierPos);
return data;
return formData;
}
/* -------------------------------------------- */

View File

@ -1,4 +1,41 @@
import { Grammar } from "./grammar.js";
import { RdDUtility } from "./rdd-utility.js";
const tableCaracDerivee = {
// xp: coût pour passer du niveau inférieur à ce niveau
1: { xp: 3, poids: "moins de 1kg", plusdom: -5, sconst: 0.5, sust: 0.1 },
2: { xp: 3, poids: "1-5", plusdom: -4, sconst: 0.5, sust: 0.3 },
3: { xp: 4, poids: "6-10", plusdom: -3, sconst: 1, sust: 0.5, beaute: 'hideux' },
4: { xp: 4, poids: "11-20", plusdom: -3, sconst: 1, sust: 1, beaute: 'repoussant' },
5: { xp: 5, poids: "21-30", plusdom: -2, sconst: 1, sust: 1, beaute: 'franchement très laid' },
6: { xp: 5, poids: "31-40", plusdom: -1, sconst: 2, sust: 2, beaute: 'laid' },
7: { xp: 6, poids: "41-50", plusdom: -1, sconst: 2, sust: 2, beaute: 'très désavantagé' },
8: { xp: 6, poids: "51-60", plusdom: 0, sconst: 2, sust: 2, beaute: 'désavantagé' },
9: { xp: 7, poids: "61-65", plusdom: 0, sconst: 3, sust: 2, beaute: 'pas terrible' },
10: { xp: 7, poids: "66-70", plusdom: 0, sconst: 3, sust: 3, beaute: 'commun' },
11: { xp: 8, poids: "71-75", plusdom: 0, sconst: 3, sust: 3, beaute: 'pas mal' },
12: { xp: 8, poids: "76-80", plusdom: +1, sconst: 4, sust: 3, beaute: 'avantagé' },
13: { xp: 9, poids: "81-90", plusdom: +1, sconst: 4, sust: 3, beaute: 'mignon' },
14: { xp: 9, poids: "91-100", plusdom: +2, sconst: 4, sust: 4, beaute: 'beau' },
15: { xp: 10, poids: "101-110", plusdom: +2, sconst: 5, sust: 4, beaute: 'très beau' },
16: { xp: 20, poids: "111-120", plusdom: +3, sconst: 5, sust: 4, beaute: 'éblouissant' },
17: { xp: 30, poids: "121-131", plusdom: +3, sconst: 5, sust: 5 },
18: { xp: 40, poids: "131-141", plusdom: +4, sconst: 6, sust: 5 },
19: { xp: 50, poids: "141-150", plusdom: +4, sconst: 6, sust: 5 },
20: { xp: 60, poids: "151-160", plusdom: +4, sconst: 6, sust: 6 },
21: { xp: 70, poids: "161-180", plusdom: +5, sconst: 7, sust: 6 },
22: { xp: 80, poids: "181-200", plusdom: +5, sconst: 7, sust: 7 },
23: { xp: 90, poids: "201-300", plusdom: +6, sconst: 7, sust: 8 },
24: { xp: 100, poids: "301-400", plusdom: +6, sconst: 8, sust: 9 },
25: { xp: 110, poids: "401-500", plusdom: +7, sconst: 8, sust: 10 },
26: { xp: 120, poids: "501-600", plusdom: +7, sconst: 8, sust: 11 },
27: { xp: 130, poids: "601-700", plusdom: +8, sconst: 9, sust: 12 },
28: { xp: 140, poids: "701-800", plusdom: +8, sconst: 9, sust: 13 },
29: { xp: 150, poids: "801-900", plusdom: +9, sconst: 9, sust: 14 },
30: { xp: 160, poids: "901-1000", plusdom: +9, sconst: 10, sust: 15 },
31: { xp: 170, poids: "1001-1500", plusdom: +10, sconst: 10, sust: 16 },
32: { xp: 180, poids: "1501-2000", plusdom: +11, sconst: 10, sust: 17 }
};
export class RdDCarac {
@ -21,6 +58,37 @@ export class RdDCarac {
(RdDCarac.isReve(selectedCarac) && !competence);
}
static computeTotal(carac, beaute = undefined) {
const total = Object.values(carac).filter(c => !c.derivee)
.map(it => parseInt(it.value))
.reduce((a, b) => a + b, 0);
const beauteSuperieur10 = Math.max((beaute ?? 10) - 10, 0);
return total + beauteSuperieur10;
}
static levelUp(it) {
it.xpNext = RdDCarac.getCaracNextXp(it.value);
it.isLevelUp = (it.xp >= it.xpNext);
}
/* -------------------------------------------- */
static calculSConst(constitution) {
return Number(tableCaracDerivee[Number(constitution)].sconst);
}
/* -------------------------------------------- */
static getCaracNextXp(value) {
const nextValue = Number(value) + 1;
// xp est le coût pour atteindre cette valeur, on regarde donc le coût de la valeur+1
return RdDCarac.getCaracXp(nextValue);
}
static getCaracXp(targetValue) {
return tableCaracDerivee[targetValue]?.xp ?? 200;
}
/**
* Lappel à la chance nest possible que pour recommencer les jets dactions physiques :
* tous les jets de combat, de FORCE, dAGILITÉ, de DEXTÉRITÉ, de Dérobée, dAPPARENCE,
@ -29,4 +97,38 @@ export class RdDCarac {
static isActionPhysique(selectedCarac) {
return Grammar.toLowerCaseNoAccent(selectedCarac?.label).match(/(apparence|force|agilite|dexterite|vue|ouie|odorat|empathie|melee|tir|lancer|derobee)/);
}
/* -------------------------------------------- */
static computeCarac(data) {
data.carac.force.value = Math.min(data.carac.force.value, parseInt(data.carac.taille.value) + 4);
data.carac.derobee.value = Math.floor(parseInt(((21 - data.carac.taille.value)) + parseInt(data.carac.agilite.value)) / 2);
let bonusDomKey = Math.floor((parseInt(data.carac.force.value) + parseInt(data.carac.taille.value)) / 2);
bonusDomKey = Math.min(Math.max(bonusDomKey, 0), 32); // Clamp de securite
let tailleData = tableCaracDerivee[bonusDomKey];
data.attributs.plusdom.value = tailleData.plusdom;
data.attributs.sconst.value = RdDCarac.calculSConst(data.carac.constitution.value);
data.attributs.sust.value = tableCaracDerivee[Number(data.carac.taille.value)].sust;
data.attributs.encombrement.value = (parseInt(data.carac.force.value) + parseInt(data.carac.taille.value)) / 2;
data.carac.melee.value = Math.floor((parseInt(data.carac.force.value) + parseInt(data.carac.agilite.value)) / 2);
data.carac.tir.value = Math.floor((parseInt(data.carac.vue.value) + parseInt(data.carac.dexterite.value)) / 2);
data.carac.lancer.value = Math.floor((parseInt(data.carac.tir.value) + parseInt(data.carac.force.value)) / 2);
data.sante.vie.max = Math.ceil((parseInt(data.carac.taille.value) + parseInt(data.carac.constitution.value)) / 2);
data.sante.vie.value = Math.min(data.sante.vie.value, data.sante.vie.max)
data.sante.endurance.max = Math.max(parseInt(data.carac.taille.value) + parseInt(data.carac.constitution.value), parseInt(data.sante.vie.max) + parseInt(data.carac.volonte.value));
data.sante.endurance.value = Math.min(data.sante.endurance.value, data.sante.endurance.max);
data.sante.fatigue.max = data.sante.endurance.max * 2;
data.sante.fatigue.value = Math.min(data.sante.fatigue.value, data.sante.fatigue.max);
//Compteurs
data.reve.reve.max = data.carac.reve.value;
data.compteurs.chance.max = data.carac.chance.value;
}
}

View File

@ -3,6 +3,7 @@
import { DeDraconique } from "./de-draconique.js";
import { RdDItemCompetence } from "./item-competence.js";
import { Misc } from "./misc.js";
import { RdDCarac } from "./rdd-carac.js";
import { RdDDice } from "./rdd-dice.js";
import { RdDNameGen } from "./rdd-namegen.js";
import { RdDResolutionTable } from "./rdd-resolution-table.js";
@ -266,7 +267,7 @@ export class RdDCommands {
getCoutXpCarac(msg, params) {
if (params && params.length == 1) {
let to = Number(params[0]);
RdDCommands._chatAnswer(msg, `Coût pour passer une caractéristique de ${to - 1} à ${to}: ${RdDUtility.getCaracXp(to)}`);
RdDCommands._chatAnswer(msg, `Coût pour passer une caractéristique de ${to - 1} à ${to}: ${RdDCarac.getCaracXp(to)}`);
}
else {
return false;

View File

@ -18,7 +18,7 @@ export class RdDRoll extends Dialog {
/* -------------------------------------------- */
static async create(actor, rollData, dialogConfig, ...actions) {
if (actor.isRollWindowsOpened() ) {
if (actor.isRollWindowsOpened()) {
ui.notifications.warn("Vous avez déja une fenêtre de Test ouverte, il faut la fermer avant d'en ouvrir une autre.")
return;
}
@ -52,17 +52,18 @@ export class RdDRoll extends Dialog {
surencMalusFlag: actor.isPersonnage() ? (actor.data.data.compteurs.surenc.value < 0) : false,
surencMalusValue: actor.getSurenc(),
useMalusSurenc: false,
appelAuMoralPossible : false, /* Est-ce que l'appel au moral est possible ? Variable utisé pour l'affichage ou non de la ligne concernant le moral */
appelAuMoralDemander :false, /* Est-ce que le joueur demande d'utiliser le moral ? Utile si le joueur change plusieurs fois de carac associée. */
perteMoralEchec : false, /* Pour l'affichage dans le chat */
use: { libre: true, conditions: true, surenc: false, encTotal: false, appelAuMoral : false /* Le jet se fait ou non en utilisant l'appel au moral */},
useMoral: false, /* Est-ce que le joueur demande d'utiliser le moral ? Utile si le joueur change plusieurs fois de carac associée. */
perteMoralEchec: false, /* Pour l'affichage dans le chat */
use: { libre: true, conditions: true, surenc: false, encTotal: false },
isMalusEncombrementTotal: RdDItemCompetence.isMalusEncombrementTotal(rollData.competence),
useMalusEncTotal: false,
encTotal: actor.getEncTotal(),
ajustementAstrologique: actor.ajustementAstrologique(),
surprise: actor.getSurprise(false),
canClose: true
}
};
mergeObject(rollData, defaultRollData, { recursive: true, overwrite: false });
if (rollData.forceCarac) {
rollData.carac = rollData.forceCarac;
@ -206,24 +207,19 @@ export class RdDRoll extends Dialog {
this.rollData.useMalusEncTotal = event.currentTarget.checked;
this.updateRollResult();
});
html.find('#iconeSmile').change((event) => {
console.log("iconeSmile");
console.log(html.find('.iconeSmile'));
this.updateRollResult();
});
html.find('#iconeSmile').click((event) => { /* l'appel au moral, qui donne un bonus de +1 */
this.rollData.appelAuMoralDemander = ! this.rollData.appelAuMoralDemander;
if ( this.rollData.appelAuMoralDemander ) {
if ( this.rollData.moral > 0 ) {
html.find('#iconeSmile')[0].src = "/systems/foundryvtt-reve-de-dragon/icons/moral-heureux.svg";
html.find('#tooltipAppelAuMoralText')[0].innerHTML = "Appel au moral";
html.find('.imgAppelAuMoral').click((event) => { /* l'appel au moral, qui donne un bonus de +1 */
this.rollData.useMoral = !this.rollData.useMoral;
if (this.rollData.useMoral) {
if (this.rollData.moral > 0) {
html.find('.imgAppelAuMoral')[0].src = "/systems/foundryvtt-reve-de-dragon/icons/moral-heureux.svg";
html.find('.tooltipAppelAuMoralText')[0].innerHTML = "Appel au moral";
} else {
html.find('#iconeSmile')[0].src = "/systems/foundryvtt-reve-de-dragon/icons/moral-malheureux.svg";
html.find('#tooltipAppelAuMoralText')[0].innerHTML = "Appel à l'énergie du désespoir";
html.find('.imgAppelAuMoral')[0].src = "/systems/foundryvtt-reve-de-dragon/icons/moral-malheureux.svg";
html.find('.tooltipAppelAuMoralText')[0].innerHTML = "Appel à l'énergie du désespoir";
}
} else {
html.find('#iconeSmile')[0].src = "/systems/foundryvtt-reve-de-dragon/icons/moral-neutre.svg";
html.find('#tooltipAppelAuMoralText')[0].innerHTML = "Sans appel au moral";
html.find('.imgAppelAuMoral')[0].src = "/systems/foundryvtt-reve-de-dragon/icons/moral-neutre.svg";
html.find('.tooltipAppelAuMoralText')[0].innerHTML = "Sans appel au moral";
}
this.updateRollResult();
});
@ -242,6 +238,7 @@ export class RdDRoll extends Dialog {
rollData.dmg = rollData.attackerRoll?.dmg ?? RdDBonus.dmg(rollData, this.actor.getBonusDegat());
rollData.caracValue = parseInt(rollData.selectedCarac.value);
rollData.coupsNonMortels = (rollData.attackerRoll?.dmg.mortalite ?? rollData.dmg.mortalite) == 'non-mortel';
rollData.use.appelAuMoral = this.actor.isPersonnage() && RdDCarac.isActionPhysique(rollData.selectedCarac);
let dmgText = Misc.toSignedString(rollData.dmg.total);
if (rollData.coupsNonMortels) {
@ -253,20 +250,11 @@ export class RdDRoll extends Dialog {
HtmlUtility._showControlWhen($("#div-sort-ptreve"), RdDItemSort.isCoutVariable(rollData.selectedSort))
}
if ( ! RdDCarac.isActionPhysique(rollData.selectedCarac || ! actor.isPersonnage() ) ) {
rollData.appelAuMoralPossible = false;
rollData.use.appelAuMoral = false;
} else {
rollData.appelAuMoralPossible = true;
rollData.use.appelAuMoral = rollData.appelAuMoralDemander;
}
RollDataAjustements.calcul(rollData, this.actor);
rollData.finalLevel = this._computeFinalLevel(rollData);
HtmlUtility._showControlWhen($(".diffMoral"), rollData.ajustements.moralTotal.used);
HtmlUtility._showControlWhen($("#divAppelAuMoral"), rollData.appelAuMoralPossible );
HtmlUtility._showControlWhen($(".divAppelAuMoral"), rollData.use.appelAuMoral);
HtmlUtility._showControlWhen($("#etat-general"), !RdDCarac.isIgnoreEtatGeneral(rollData.selectedCarac, rollData.competence));
HtmlUtility._showControlWhen($("#ajust-astrologique"), RdDResolutionTable.isAjustementAstrologique(rollData));

View File

@ -5,22 +5,6 @@ import { RdDCombat } from "./rdd-combat.js";
import { Misc } from "./misc.js";
import { Grammar } from "./grammar.js";
/* -------------------------------------------- */
const limitesArchetypes = [
{ "niveau": 0, "nombreMax": 100, "nombre": 0 },
{ "niveau": 1, "nombreMax": 10, "nombre": 0 },
{ "niveau": 2, "nombreMax": 9, "nombre": 0 },
{ "niveau": 3, "nombreMax": 8, "nombre": 0 },
{ "niveau": 4, "nombreMax": 7, "nombre": 0 },
{ "niveau": 5, "nombreMax": 6, "nombre": 0 },
{ "niveau": 6, "nombreMax": 5, "nombre": 0 },
{ "niveau": 7, "nombreMax": 4, "nombre": 0 },
{ "niveau": 8, "nombreMax": 3, "nombre": 0 },
{ "niveau": 9, "nombreMax": 2, "nombre": 0 },
{ "niveau": 10, "nombreMax": 1, "nombre": 0 },
{ "niveau": 11, "nombreMax": 1, "nombre": 0 }
];
/* -------------------------------------------- */
// This table starts at 0 -> niveau -10
const carac_array = ["taille", "apparence", "constitution", "force", "agilite", "dexterite", "vue", "ouie", "odoratgout", "volonte", "intellect", "empathie", "reve", "chance", "melee", "tir", "lancer", "derobee"];
@ -28,42 +12,6 @@ const difficultesLibres = [0, -1, -2, -3, -4, -5, -6, -7, -8, -9, -10];
const ajustementsConditions = [-10, -9, -8, -7, -6, -5, -4, -3, -2, -1, 0, +1, +2, +3, +4, +5, +6, +7, +8, +9, +10];
const ajustementsEncaissement = [-10, -9, -8, -7, -6, -5, -4, -3, -2, -1, 0, +1, +2, +3, +4, +5, +6, +7, +8, +9, +10, +11, +12, +13, +14, +15, +16, +17, +18, +19, +20, +21, +22, +23, +24, +25];
const tableCaracDerivee = {
// xp: coût pour passer du niveau inférieur à ce niveau
1: { xp: 3, poids: "moins de 1kg", plusdom: -5, sconst: 0.5, sust: 0.1 },
2: { xp: 3, poids: "1-5", plusdom: -4, sconst: 0.5, sust: 0.3 },
3: { xp: 4, poids: "6-10", plusdom: -3, sconst: 1, sust: 0.5, beaute: 'hideux' },
4: { xp: 4, poids: "11-20", plusdom: -3, sconst: 1, sust: 1, beaute: 'repoussant' },
5: { xp: 5, poids: "21-30", plusdom: -2, sconst: 1, sust: 1, beaute: 'franchement très laid' },
6: { xp: 5, poids: "31-40", plusdom: -1, sconst: 2, sust: 2, beaute: 'laid' },
7: { xp: 6, poids: "41-50", plusdom: -1, sconst: 2, sust: 2, beaute: 'très désavantagé' },
8: { xp: 6, poids: "51-60", plusdom: 0, sconst: 2, sust: 2, beaute: 'désavantagé' },
9: { xp: 7, poids: "61-65", plusdom: 0, sconst: 3, sust: 2, beaute: 'pas terrible' },
10: { xp: 7, poids: "66-70", plusdom: 0, sconst: 3, sust: 3, beaute: 'commun' },
11: { xp: 8, poids: "71-75", plusdom: 0, sconst: 3, sust: 3, beaute: 'pas mal' },
12: { xp: 8, poids: "76-80", plusdom: +1, sconst: 4, sust: 3, beaute: 'avantagé' },
13: { xp: 9, poids: "81-90", plusdom: +1, sconst: 4, sust: 3, beaute: 'mignon' },
14: { xp: 9, poids: "91-100", plusdom: +2, sconst: 4, sust: 4, beaute: 'beau' },
15: { xp: 10, poids: "101-110", plusdom: +2, sconst: 5, sust: 4, beaute: 'très beau' },
16: { xp: 20, poids: "111-120", plusdom: +3, sconst: 5, sust: 4, beaute: 'éblouissant' },
17: { xp: 30, poids: "121-131", plusdom: +3, sconst: 5, sust: 5 },
18: { xp: 40, poids: "131-141", plusdom: +4, sconst: 6, sust: 5 },
19: { xp: 50, poids: "141-150", plusdom: +4, sconst: 6, sust: 5 },
20: { xp: 60, poids: "151-160", plusdom: +4, sconst: 6, sust: 6 },
21: { xp: 70, poids: "161-180", plusdom: +5, sconst: 7, sust: 6 },
22: { xp: 80, poids: "181-200", plusdom: +5, sconst: 7, sust: 7 },
23: { xp: 90, poids: "201-300", plusdom: +6, sconst: 7, sust: 8 },
24: { xp: 100, poids: "301-400", plusdom: +6, sconst: 8, sust: 9 },
25: { xp: 110, poids: "401-500", plusdom: +7, sconst: 8, sust: 10 },
26: { xp: 120, poids: "501-600", plusdom: +7, sconst: 8, sust: 11 },
27: { xp: 130, poids: "601-700", plusdom: +8, sconst: 9, sust: 12 },
28: { xp: 140, poids: "701-800", plusdom: +8, sconst: 9, sust: 13 },
29: { xp: 150, poids: "801-900", plusdom: +9, sconst: 9, sust: 14 },
30: { xp: 160, poids: "901-1000", plusdom: +9, sconst: 10, sust: 15 },
31: { xp: 170, poids: "1001-1500", plusdom: +10, sconst: 10, sust: 16 },
32: { xp: 180, poids: "1501-2000", plusdom: +11, sconst: 10, sust: 17 }
}
/* -------------------------------------------- */
function _buildAllSegmentsFatigue(max) {
const cycle = [5, 2, 4, 1, 3, 0];
@ -243,10 +191,6 @@ export class RdDUtility {
return loadTemplates(templatePaths);
}
/* -------------------------------------------- */
static getLimitesArchetypes() {
return duplicate(limitesArchetypes);
}
/* -------------------------------------------- */
static checkNull(items) {
@ -279,32 +223,40 @@ export class RdDUtility {
}
/* -------------------------------------------- */
static filterItemsPerTypeForSheet(data) {
data.data.materiel = this.checkNull(data.itemsByType['objet']);
data.data.conteneurs = this.checkNull(data.itemsByType['conteneur']);
data.data.armes = this.checkNull(data.itemsByType['arme']);
data.data.armures = this.checkNull(data.itemsByType['armure']);
data.data.livres = this.checkNull(data.itemsByType['livre']);
data.data.potions = this.checkNull(data.itemsByType['potion']);
data.data.ingredients = this.checkNull(data.itemsByType['ingredient']);
data.data.munitions = this.checkNull(data.itemsByType['munition']);
data.data.herbes = this.checkNull(data.itemsByType['herbe']);
data.data.sorts = this.checkNull(data.itemsByType['sort']);
data.data.queues = this.checkNull(data.itemsByType['queue']);
data.data.souffles = this.checkNull(data.itemsByType['souffle']);
data.data.ombres = this.checkNull(data.itemsByType['ombre']);
data.data.tetes = this.checkNull(data.itemsByType['tete']);
data.data.taches = this.checkNull(data.itemsByType['tache']);
data.data.monnaie = this.checkNull(data.itemsByType['monnaie']);
data.data.meditations = this.checkNull(data.itemsByType['meditation']);
data.data.chants = this.checkNull(data.itemsByType['chant']);
data.data.danses = this.checkNull(data.itemsByType['danse']);
data.data.musiques = this.checkNull(data.itemsByType['musique']);
data.data.oeuvres = this.checkNull(data.itemsByType['oeuvre']);
data.data.jeux = this.checkNull(data.itemsByType['jeu']);
data.data.recettescuisine = this.checkNull(data.itemsByType['recettecuisine']);
data.data.recettesAlchimiques = this.checkNull(data.itemsByType['recettealchimique']);
data.data.objets = data.data.conteneurs.concat(data.data.materiel).concat(data.data.armes).concat(data.data.armures).concat(data.data.munitions).concat(data.data.livres).concat(data.data.potions).concat(data.data.herbes).concat(data.data.ingredients);
static filterItemsPerTypeForSheet(formData) {
formData.data.materiel = this.checkNull(formData.itemsByType['objet']);
formData.data.conteneurs = this.checkNull(formData.itemsByType['conteneur']);
formData.data.armes = this.checkNull(formData.itemsByType['arme']);
formData.data.armures = this.checkNull(formData.itemsByType['armure']);
formData.data.livres = this.checkNull(formData.itemsByType['livre']);
formData.data.potions = this.checkNull(formData.itemsByType['potion']);
formData.data.ingredients = this.checkNull(formData.itemsByType['ingredient']);
formData.data.munitions = this.checkNull(formData.itemsByType['munition']);
formData.data.herbes = this.checkNull(formData.itemsByType['herbe']);
formData.data.sorts = this.checkNull(formData.itemsByType['sort']);
formData.data.queues = this.checkNull(formData.itemsByType['queue']);
formData.data.souffles = this.checkNull(formData.itemsByType['souffle']);
formData.data.ombres = this.checkNull(formData.itemsByType['ombre']);
formData.data.tetes = this.checkNull(formData.itemsByType['tete']);
formData.data.taches = this.checkNull(formData.itemsByType['tache']);
formData.data.monnaie = this.checkNull(formData.itemsByType['monnaie']);
formData.data.meditations = this.checkNull(formData.itemsByType['meditation']);
formData.data.chants = this.checkNull(formData.itemsByType['chant']);
formData.data.danses = this.checkNull(formData.itemsByType['danse']);
formData.data.musiques = this.checkNull(formData.itemsByType['musique']);
formData.data.oeuvres = this.checkNull(formData.itemsByType['oeuvre']);
formData.data.jeux = this.checkNull(formData.itemsByType['jeu']);
formData.data.recettescuisine = this.checkNull(formData.itemsByType['recettecuisine']);
formData.data.recettesAlchimiques = this.checkNull(formData.itemsByType['recettealchimique']);
formData.data.objets = formData.data.conteneurs.concat(formData.data.materiel)
.concat(formData.data.armes)
.concat(formData.data.armures)
.concat(formData.data.munitions)
.concat(formData.data.livres)
.concat(formData.data.potions)
.concat(formData.data.herbes)
.concat(formData.data.ingredients);
formData.data.competences = (formData.itemsByType.competence??[]).concat(formData.itemsByType.competencecreature??[]);
}
/* -------------------------------------------- */
@ -403,53 +355,6 @@ export class RdDUtility {
return definitionsBlessures;
}
/* -------------------------------------------- */
static getCaracNextXp(value) {
const nextValue = Number(value) + 1;
// xp est le coût pour atteindre cette valeur, on regarde donc le coût de la valeur+1
return RdDUtility.getCaracXp(nextValue);
}
static getCaracXp(targetValue) {
return tableCaracDerivee[targetValue]?.xp ?? 200;
}
/* -------------------------------------------- */
static computeCarac(data) {
data.carac.force.value = Math.min(data.carac.force.value, parseInt(data.carac.taille.value) + 4);
data.carac.derobee.value = Math.floor(parseInt(((21 - data.carac.taille.value)) + parseInt(data.carac.agilite.value)) / 2);
let bonusDomKey = Math.floor((parseInt(data.carac.force.value) + parseInt(data.carac.taille.value)) / 2);
bonusDomKey = Math.min(Math.max(bonusDomKey, 0), 32); // Clamp de securite
let tailleData = tableCaracDerivee[bonusDomKey];
data.attributs.plusdom.value = tailleData.plusdom;
data.attributs.sconst.value = RdDUtility.calculSConst(data.carac.constitution.value);
data.attributs.sust.value = tableCaracDerivee[Number(data.carac.taille.value)].sust;
data.attributs.encombrement.value = (parseInt(data.carac.force.value) + parseInt(data.carac.taille.value)) / 2;
data.carac.melee.value = Math.floor((parseInt(data.carac.force.value) + parseInt(data.carac.agilite.value)) / 2);
data.carac.tir.value = Math.floor((parseInt(data.carac.vue.value) + parseInt(data.carac.dexterite.value)) / 2);
data.carac.lancer.value = Math.floor((parseInt(data.carac.tir.value) + parseInt(data.carac.force.value)) / 2);
data.sante.vie.max = Math.ceil((parseInt(data.carac.taille.value) + parseInt(data.carac.constitution.value)) / 2);
data.sante.vie.value = Math.min(data.sante.vie.value, data.sante.vie.max)
data.sante.endurance.max = Math.max(parseInt(data.carac.taille.value) + parseInt(data.carac.constitution.value), parseInt(data.sante.vie.max) + parseInt(data.carac.volonte.value));
data.sante.endurance.value = Math.min(data.sante.endurance.value, data.sante.endurance.max);
data.sante.fatigue.max = data.sante.endurance.max * 2;
data.sante.fatigue.value = Math.min(data.sante.fatigue.value, data.sante.fatigue.max);
//Compteurs
data.reve.reve.max = data.carac.reve.value;
data.compteurs.chance.max = data.carac.chance.value;
}
static calculSConst(constitution) {
return Number(tableCaracDerivee[Number(constitution)].sconst);
}
/* -------------------------------------------- */
static getSegmentsFatigue(maxEnd) {
maxEnd = Math.max(maxEnd, 1);

View File

@ -50,14 +50,14 @@ export class ReglesOptionelles extends FormApplication {
}
getData() {
let data = super.getData();
data.regles = listeReglesOptionelles.map(it => {
let formData = super.getData();
formData.regles = listeReglesOptionelles.map(it => {
let r = duplicate(it);
r.id = ReglesOptionelles._getIdRegle(r.name);
r.active = ReglesOptionelles.isUsing(r.name);
return r;
})
return data;
return formData;
}
static isUsing(name) {

View File

@ -73,8 +73,8 @@ export const referenceAjustements = {
getValue: (rollData, actor) => actor.getSurenc()
},
moral: {
isVisible: (rollData, actor) => RdDCarac.isActionPhysique(rollData.selectedCarac),
isUsed: (rollData, actor) => rollData.use?.appelAuMoral,
isVisible: (rollData, actor) => actor.isPersonnage() && RdDCarac.isActionPhysique(rollData.selectedCarac) && rollData.useMoral,
isUsed: (rollData, actor) => rollData.useMoral,
getLabel: (rollData, actor) => 'Appel au moral',
getValue: (rollData, actor) => 1
},

View File

@ -103,9 +103,9 @@ class StatusEffectsSettings extends FormApplication {
}
getData() {
let data = super.getData();
data.effects = CONFIG.RDD.allEffects;
return data;
let formData = super.getData();
formData.effects = CONFIG.RDD.allEffects;
return formData;
}
activateListeners(html) {

View File

@ -5,5 +5,5 @@
{"_id":"RFOYL8HBUxd32DXS","name":"Galère","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"vehicule","data":{"categorie":"Bateau","resistance":36,"structure":14,"vitesse":"2/2/1","bonus":"(12)/+12/+16","manoeuvrabilite":"0/-4/-6","equipage":10,"capacite_encombrement":300,"description":"Description ...","notesmj":"Notes du MJ"},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/vehicules/galere.webp","token":{"flags":{},"name":"Galère","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/vehicules/galere_token.webp","tint":"","width":14,"height":14,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"RFOYL8HBUxd32DXS","actorLink":false,"disposition":0,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[],"effects":[]}
{"_id":"TDpSn7GawJ1LCHp7","name":"Charette","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"vehicule","data":{"categorie":"Chariot","resistance":16,"structure":8,"vitesse":"","bonus":"","manoeuvrabilite":"","equipage":1,"capacite_encombrement":100,"description":"Description ...","notesmj":"Notes du MJ"},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/vehicules/charette.webp","token":{"flags":{},"name":"Charette","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/vehicules/charette_token.webp","tint":"","width":3,"height":3,"scale":1.1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"TDpSn7GawJ1LCHp7","actorLink":false,"disposition":0,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[],"effects":[]}
{"_id":"ZiyRDzz3gGzlpLIc","name":"Barque","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"vehicule","data":{"categorie":"Barque","resistance":20,"structure":10,"vitesse":"3/2/1","bonus":"(4)/+4/+6","manoeuvrabilite":"0/0/-4","equipage":4,"capacite_encombrement":100,"description":"Description ...","notesmj":"Notes du MJ"},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/vehicules/barque.webp","token":{"flags":{},"name":"Barque","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/vehicules/barque_token.webp","tint":"","width":6,"height":6,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"ZiyRDzz3gGzlpLIc","actorLink":false,"disposition":0,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[],"effects":[]}
{"_id":"gM77co80kmpVsYg6","name":"Posé par terre","permission":{"default":0,"Q2G6GTdrotKzYGUC":3},"type":"vehicule","data":{"categorie":"Autre","resistance":0,"structure":0,"vitesse":"","bonus":"","manoeuvrabilite":"","equipage":0,"capacite_encombrement":100,"description":"<p>D&eacute;poser ici les objets que vous voulez &eacute;changer avec d'autres joueurs</p>","notesmj":""},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/templates/icone_parchement_vierge.png","token":{"flags":{},"name":"Posé par terre","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/templates/icone_parchement_vierge.png","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"gM77co80kmpVsYg6","actorLink":false,"disposition":0,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[],"effects":[]}
{"_id":"gM77co80kmpVsYg6","name":"Posé par terre","permission":{"default":0,"Q2G6GTdrotKzYGUC":3},"type":"vehicule","data":{"categorie":"Autre","resistance":0,"structure":0,"vitesse":"","bonus":"","manoeuvrabilite":"","equipage":0,"capacite_encombrement":100,"description":"<p>D&eacute;poser ici les objets que vous voulez &eacute;changer avec d'autres joueurs</p>","notesmj":""},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/templates/icone_parchement_vierge.png","token":{"flags":{},"name":"Posé par terre","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/templates/icone_parchement_vierge.png","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"gM77co80kmpVsYg6","actorLink":true,"disposition":0,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[],"effects":[]}
{"_id":"idyDmDWYpQ4Eppen","name":"Chariot","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"vehicule","data":{"categorie":"Chariot","resistance":20,"structure":10,"vitesse":"","bonus":"","manoeuvrabilite":"","equipage":1,"capacite_encombrement":150,"description":"Description ...","notesmj":"Notes du MJ"},"sort":100001,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/vehicules/chariot.webp","token":{"flags":{},"name":"Chariot","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/vehicules/chariot_token.webp","tint":"","width":4,"height":4,"scale":1.4,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"idyDmDWYpQ4Eppen","actorLink":false,"disposition":0,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[],"effects":[]}

View File

@ -246,6 +246,12 @@ table {border: 1px solid #7a7971;}
height: 8%;
max-height: 48px;
border-width: 0;
border: 1px solid rgba(0, 0, 0, 0);
}
.button-img:hover {
color: rgba(255, 255, 128, 0.7);
border: 1px solid rgba(255, 128, 0, 0.8);
cursor: pointer;
}
.button-effect-img {
@ -819,7 +825,7 @@ ul, li {
display: none !important;
}
.iconeSmile {
.imgAppelAuMoral {
height: 20px;
width: 20px;
border:none;

View File

@ -15,17 +15,17 @@
</div>
<div class="flexrow">
<div class="flexrow">
<span>{{data.blessures.resume}}</span>
<span>{{calc.resumeBlessures}}</span>
</div>
<div class="flexrow">
{{#if data.surprise}}{{data.surprise}}! {{/if}}
{{#if calc.surprise}}{{calc.surprise}}! {{/if}}
{{#if actor.effects}}
{{#each actor.effects as |effect key|}}
<span id="effect-{{effect.flags.core.status.statusId}} ">
<img class="button-effect-img" src="{{effect.icon}}" alt="{{effect.label}}" width="24" height="24" />
</span>
{{/each}}
{{#if data.isGM}}
{{#if options.isGM}}
<span id="enlever-tous-effets"><a>(enlever tout)</a></span>
{{/if}}
{{else}}
@ -199,9 +199,9 @@
{{!-- Equipment Tab --}}
<div class="tab items" data-group="primary" data-tab="items">
<span class="item-name">Encombrement total/max : {{numberFormat data.encTotal decimals=1}} / {{data.attributs.encombrement.value}} <b>{{data.surEncombrementMessage}}</b></span> -
<span class="item-name">Encombrement total/max : {{numberFormat calc.encTotal decimals=2}} / {{data.attributs.encombrement.value}} <b>{{calc.surEncombrementMessage}}</b></span> -
<span class="item-name"><a id="creer-un-objet">Créer un objet</a></span>
{{#if data.isGM}}
{{#if options.isGM}}
<span class="item-name"> - <a id="nettoyer-conteneurs">Vider tout les conteneurs</a></span>
{{/if}}
<ul class="item-list alterne-list">

View File

@ -75,14 +75,11 @@
<li class="item flexrow list-item" data-item-id="{{comp._id}}">
<img class="sheet-competence-img" src="{{comp.img}}" />
<span class="competence-label"><a>{{comp.name}}</a></span>
<input class="competence-value creature-carac" type="text"
name="data.competencecreature[{{key}}].data.carac_value" compname="{{comp.name}}"
<input class="competence-value creature-carac" type="text" compname="{{comp.name}}"
value="{{comp.data.carac_value}}" data-dtype="number" />
<input class="competence-value creature-niveau" type="text"
compname="{{comp.name}}"
<input class="competence-value creature-niveau" type="text" compname="{{comp.name}}"
value="{{numberFormat comp.data.niveau decimals=0 sign=true}}" data-dtype="number" />
<input class="competence-value creature-dommages" type="text"
name="data.competencecreature[{{key}}].data.dommages" compname="{{comp.name}}"
<input class="competence-value creature-dommages" type="text" compname="{{comp.name}}"
value="{{numberFormat comp.data.dommages decimals=0 sign=true}}" data-dtype="number" />
<div class="item-controls">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>

View File

@ -1,230 +0,0 @@
<form class="{{cssClass}}" autocomplete="off">
{{!-- Sheet Header --}}
<header class="sheet-header">
<img class="profile-img" src="{{actor.img}}" data-edit="img" title="{{actor.name}}" />
<div class="header-fields">
<div class="flexrow">
<h1 class="charname"><input name="name" type="text" value="{{actor.name}}" placeholder="Name" /></h1>
</div>
<div class="flexrow flex-group-center flex-actions-bar">
<div>
<span id="encaisser-direct"><a title="Encaisser des dommages"><img class="button-img" src="icons/svg/bones.svg" alt="Encaisser des dommages"/></a></span>
<span class="gm-only remise-a-neuf"><a title="Remise à neuf"><img class="button-img" src="icons/svg/regen.svg" alt="Remise à neuf"/></a></span>
</div>
</div>
<div class="flexrow">
<div class="flexrow">
<span>{{data.blessures.resume}}</span>
</div>
</div>
</div>
</header>
{{!-- Sheet Tab Navigation --}}
<nav class="sheet-tabs tabs" data-group="primary">
<a class="item" data-tab="carac">Caractéristiques</a>
<a class="item" data-tab="competences">Compétences</a>
<a class="item" data-tab="blessures">Blessures</a>
<a class="item" data-tab="items">Équipement</a>
<a class="item" data-tab="description">Description</a>
</nav>
{{!-- Sheet Body --}}
<section class="sheet-body">
{{!-- Carac Tab --}}
<div class="tab items" data-group="primary" data-tab="carac">
<div class="grid grid-2col">
<div class="flex-group-left flexcol">
<ol class="carac-list alterne-list">
{{#each data.carac as |carac key|}}
<li class="competence flexrow list-item" data-attribute="{{key}}">
{{#if carac.isTaille}}
<span class="carac-label flexrow" name="data.carac.{{key}}.label">{{carac.label}}</span>
{{else}}
<span class="carac-label flexrow" name="data.carac.{{key}}.label"><a
name={{key}}>{{carac.label}}</a></span>
{{/if}}
<input class="competence-value flexrow" type="text" name="data.carac.{{key}}.value"
value="{{carac.value}}" data-dtype="{{carac.type}}" />
</li>
{{/each}}
<li class="competence flexrow list-item">
<span class="carac-label flexrow" name="carac-total">Total Caractéristiques</span>
<span class="competence-value flexrow" name="carac-total-value">{{data.caracSum}}</span>
</li>
</ol>
</div>
<div class="flex-group-left flexcol">
<ol class="carac-list alterne-list">
{{#each data.attributs as |attr key|}}
<li class="competence flexrow list-item" data-attribute="{{key}}">
<span class="carac-label flexrow" name="data.attributs.{{key}}.label">{{attr.label}} : </span>
<span><input class="attribut-value flexrow" type="text" name="data.attributs.{{key}}.value"
value="{{attr.value}}" data-dtype="{{attr.type}}" /></span>
</li>
{{/each}}
<li class="competence flexrow list-item" data-attribute="vie">
<span class="competence-label flexrow" name="data.sante.vie.label">Vie : </span>
<span><input class="sante-value flexrow" type="text" name="data.sante.vie.value"
value="{{data.sante.vie.value}}" data-dtype="Number" /></span><span>/ </span>
<span><input class="sante-value flexrow" type="text" name="data.sante.vie.max"
value="{{data.sante.vie.max}}" data-dtype="Number" /></span>
</li>
<li class="competence flexrow list-item" data-attribute="endurance">
<span class="competence-label flexrow" name="data.sante.endurance.label">Endurance : </span>
<span><input class="sante-value flexrow" type="text" name="data.sante.endurance.value"
value="{{data.sante.endurance.value}}" data-dtype="Number" /></span><span>/ </span>
<span><input class="sante-value flexrow" type="text" name="data.sante.endurance.max"
value="{{data.sante.endurance.max}}" data-dtype="Number" /></span>
</li>
<li class="competence flexrow list-item" data-attribute="sonne">
<span class="competence-label flexrow" name="data.sante.sonne.label">Sonné : </span>
<input class="resource-content" type="checkbox" name="data.sante.sonne.value"
value="{{data.sante.sonne.value}}" {{#if data.sante.sonne.value}}checked{{/if}} />
<img class="button-effect-img" {{#if data.sante.sonne.value}}style="opacity: 1;"{{else}}style="opacity: 0;"{{/if}} src="icons/svg/stoned.svg" height="16" width="16"/>
</li>
<li class="competence flexrow list-item" data-attribute="etat">
<span class="competence-label flexrow" name="data.compteurs.etat.label">Etat Général : </span>
<span>{{data.compteurs.etat.value}}</span>
</li>
</ol>
</div>
</div>
</div>
{{!-- Compétences Tab --}}
<div class="tab competences" data-group="primary" data-tab="competences">
<div class="flexcol">
<div class="flex-group-left flexcol competence-column">
<ol class="item-list alterne-list">
{{#each data.competencecreature as |comp key|}}
<li class="item flexrow list-item" data-item-id="{{comp._id}}">
<img class="sheet-competence-img" src="{{comp.img}}" />
<span class="competence-label"><a>{{comp.name}}</a></span>
<input class="competence-value creature-carac" type="text"
name="data.competencecreature[{{key}}].data.carac_value" compname="{{comp.name}}"
value="{{comp.data.carac_value}}" data-dtype="number" />
<input class="competence-value creature-niveau" type="text"
compname="{{comp.name}}"
value="{{numberFormat comp.data.niveau decimals=0 sign=true}}" data-dtype="number" />
<input class="competence-value creature-dommages" type="text"
name="data.competencecreature[{{key}}].data.dommages" compname="{{comp.name}}"
value="{{numberFormat comp.data.dommages decimals=0 sign=true}}" data-dtype="number" />
<div class="item-controls">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ol>
</div>
</div>
</div>
{{!-- blessures Tab --}}
<div class="tab blessures" data-group="primary" data-tab="blessures" style="height:200px">
<span class="blessures-title">Blessures Légeres :</span>
<div class="blessure-data">
{{#each data.blessures.legeres.liste as |bless key|}}
<li class="item flexrow blessure-data" data-blessure-type="legere" data-attribute={{key}}
data-blessure-index="{{key}}">
<a class="item-control blessure-control" title="Blessure Légère"
data-blessure-active="{{bless.active}}">{{#if bless.active}}<i class="fas fa-circle"></i>{{else}}<i
class="fas fa-genderless"></i>{{/if}}</a>
Premiers soins <input class="blessures-soins" type="text" name='premiers_soins' data-dtype="number"
value="{{this.premiers_soins}}" /> -
Soins complets <input class="blessures-soins" type="text" name='soins_complets' data-dtype="number"
value="{{this.soins_complets}}" /> -
Jours <input class="blessures-soins" type="text" name='jours' data-dtype="number" value="{{this.jours}}" />
-
Loc. <input class="blessures-soins" type="text" name='localisation' data-dtype="String"
value="{{this.loc}}" />
</li>
{{/each}}
</div>
<span class="blessures-title">Blessures Graves :</span>
<div>
{{#each data.blessures.graves.liste as |bless key|}}
<li class="item flexrow" data-blessure-type="grave" data-attribute={{key}} data-blessure-index="{{key}}">
<a class="item-control blessure-control" title="Blessure Grave"
data-blessure-active="{{bless.active}}">{{#if bless.active}}<i class="fas fa-circle"></i>{{else}}<i
class="fas fa-genderless"></i>{{/if}}</a>
Premiers soins <input class="blessures-soins" type="text" name="premiers_soins" data-dtype="number"
value="{{bless.premiers_soins}}" /> -
Soins complets <input class="blessures-soins" type="text" name="soins_complets" data-dtype="number"
value="{{bless.soins_complets}}" /> -
Jours <input class="blessures-soins" type="text" name="jours" data-dtype="number" value="{{bless.jours}}" />
-
Loc. <input class="blessures-soins" type="text" name="localisation" data-dtype="String"
value="{{bless.loc}}" />
</li>
{{/each}}
</div>
<span class="blessures-title">Blessure Critique :</span>
<div>
{{#each data.blessures.critiques.liste as |bless key|}}
<li class="item flexrow" data-blessure-type="critique" data-attribute={{key}} data-blessure-index="{{key}}">
<a class="item-control blessure-control" title="Blessure Critique"
data-blessure-active="{{bless.active}}">{{#if bless.active}}<i class="fas fa-circle"></i>{{else}}<i
class="fas fa-genderless"></i>{{/if}}</a>
Premiers soins <input class="blessures-soins" type="text" name="premiers_soins" data-dtype="number"
value="{{bless.premiers_soins}}" /> -
Soins complets <input class="blessures-soins" type="text" name="soins_complets" data-dtype="number"
value="{{bless.soins_complets}}" /> -
Jours <input class="blessures-soins" type="text" name="jours" data-dtype="number" value="{{bless.jours}}" />
-
Loc. <input class="blessures-soins" type="text" name="localisation" data-dtype="String"
value="{{bless.loc}}" />
</li>
</li>
{{/each}}
</div>
</div>
{{!-- Equipment Tab --}}
<div class="tab items" data-group="primary" data-tab="items">
<span cass=item-name>Encombrement total/max : {{numberFormat data.encTotal decimals=1}} / {{data.attributs.encombrement.value}}</span>
<ol class="item-list alterne-list">
<li class="competence-header flexrow">
<span class="competence-title competence-label">Nom</span>
<span class="competence-title competence-label">Q.</span>
<span class="competence-title competence-value">Enc.</span>
<span class="competence-title competence-value">Equiper</span>
<span class="competence-title competence-value">Editer/Suppr.</span>
</li>
{{#each data.objets as |item id|}}
{{#unless item.estContenu}}
{{#if (ne item.type 'conteneur')}}
<li class="item flexrow list-item" data-item-id="{{item._id}}">
<img class="sheet-competence-img" src="{{item.img}}" title="{{item.name}}"/>
<span class="item-name">{{item.name}}</span>
<span class="item-quantite">{{item.data.quantite}}</span>
<span class="item-quantite">{{numberFormat item.data.encTotal decimals=2}}</span>
<div class="item-controls">
<a class="item-control item-equip" title="Equiper">{{#if item.data.equipe}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
<a class="item-control item-edit" title="Editer"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/if}}
{{/unless}}
{{/each}}
{{#each data.conteneurs as |conteneur id|}}
{{buildConteneur this}}
{{/each}}
</div>
{{!-- Biography Tab --}}
<div class="tab description" data-group="primary" data-tab="description">
<div class="form-group editor">
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
</div>
{{>"systems/foundryvtt-reve-de-dragon/templates/editor-notes-mj.html"}}
</div>
</div>
</section>
</form>

View File

@ -0,0 +1,31 @@
{{#if visible}}
{{#if data.isLevelUp}}
<li class="item flexrow xp-level-up" data-item-id="{{_id}}">
{{else}}
<li class="item flexrow list-item" data-item-id="{{_id}}">
{{/if}}
<img class="sheet-competence-img" src="{{img}}" />
{{#if data.isLevelUp}}
<span class="competence-label tooltip tooltip-nobottom">
<span class="tooltiptext ttt-xp">
Vous pouvez dépenser {{data.xpNext}} points d'Experience pour augmenter de 1 votre compétence {{name}}
</span>
<a name={{key}}>{{name}}</a></span>
{{else}}
<span class="competence-label"><a>{{name}}</a></span>
{{/if}}
<input class="competence-value" type="text" compname="{{name}}" value="{{numberFormat data.niveau decimals=0 sign=true}}" data-dtype="number" {{#unless @root.options.editCaracComp}}disabled{{/unless}} />
<input class="competence-xp" type="text" compname="{{name}}" value="{{numberFormat data.xp decimals=0 sign=false}}" data-dtype="number" {{#unless @root.options.editCaracComp}}disabled{{/unless}} />
{{#if (eq data.categorie 'draconic')}}
<input class="competence-xp-sort" type="text" compname="{{name}}" value="{{numberFormat data.xp_sort decimals=0 sign=false}}" data-dtype="number" {{#unless @root.options.editCaracComp}}disabled{{/unless}}/>
{{/if}}
<div class="item-controls">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
{{#if @root.options.montrerArchetype}}
<input class="competence-archetype" type="text" compname="{{name}}"
value="{{numberFormat data.niveau_archetype decimals=0 sign=true}}" data-dtype="number" {{#unless @root.options.editCaracComp}}disabled{{/unless}} />
{{/if}}
</li>
{{/if}}

View File

@ -1,4 +1,3 @@
{{log "handlebar actor-sheet" this}}
<form class="{{cssClass}}" autocomplete="off">
{{!-- Sheet Header --}}
@ -30,7 +29,7 @@
</li>
<li>
<label class="ctn-fatigue tooltip">
<span class="tooltiptext ttt-fatigue">{{{data.fatigue.html}}}</span>
<span class="tooltiptext ttt-fatigue">{{{calc.fatigue.html}}}</span>
Fatigue
<a id="fatigue-moins">-</a>
<input class="resource-content" id="fatigue-value" type="text" name="data.sante.fatigue.value" value="{{data.sante.fatigue.value}}" data-dtype="Number" />
@ -65,24 +64,24 @@
<span id="visu-tmr"><a title="Regarder les Terres M&eacute;dianes"><img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-view.svg" alt="Regarder les Terres M&eacute;dianes"/></a></span>
</div>
<div class="flexrow">
<span class="tooltip">Malus de fatigue : {{data.fatigue.malus}}
<span class="tooltiptext ttt-fatigue">{{{data.fatigue.html}}}</span>
<span class="tooltip">Malus de fatigue : {{calc.fatigue.malus}}
<span class="tooltiptext ttt-fatigue">{{{calc.fatigue.html}}}</span>
</span>
<span>{{data.blessures.resume}}</span>
<span>{{calc.resumeBlessures}}</span>
</div>
<div class="flexrow">
<span>{{data.compteurs.etat.label}}: {{data.compteurs.etat.value}}</span>
<span>{{data.compteurs.surenc.label}}: {{data.compteurs.surenc.value}}</span>
</div>
<div>
{{#if data.surprise}}{{data.surprise}}! {{/if}}
{{#if calc.surprise}}{{calc.surprise}}! {{/if}}
{{#if actor.effects}}
{{#each actor.effects as |effect key|}}
<span id="effect-{{effect.flags.core.status.statusId}} ">
<img class="button-effect-img" src="{{effect.icon}}" alt="{{effect.label}}" width="24" height="24" />
</span>
{{/each}}
{{#if data.isGM}}
{{#if options.isGM}}
<span id="enlever-tous-effets"><a>(enlever tout)</a></span>
{{/if}}
{{else}}
@ -113,8 +112,8 @@
<div class="grid grid-2col">
<div class="flex-group-left flexcol">
<span><a class="lock-unlock-sheet"><img class="small-button-container"
src="systems/foundryvtt-reve-de-dragon/icons/{{#if data.editCaracComp}}unlocked.svg{{else}}locked.svg{{/if}}" alt="blocker/débloquer"
>{{#if data.editCaracComp}}Verrouiller{{else}}Déverrouiller{{/if}}</a></span>
src="systems/foundryvtt-reve-de-dragon/icons/{{#if options.editCaracComp}}unlocked.svg{{else}}locked.svg{{/if}}" alt="blocker/débloquer"
>{{#if options.editCaracComp}}Verrouiller{{else}}Déverrouiller{{/if}}</a></span>
<ul class="carac-list alterne-list">
{{#each data.carac as |carac key|}}
{{#if carac.isLevelUp}}
@ -124,7 +123,7 @@
{{/if}}
{{#if carac.isTaille}}
<span class="carac-label flexrow" name="data.carac.{{key}}.label">{{carac.label}}</span>
<input class="carac-value flexrow" type="text" name="data.carac.{{key}}.value" value="{{carac.value}}" data-dtype="{{carac.type}}" {{#unless @root.data.editCaracComp}}disabled{{/unless}} />
<input class="carac-value flexrow" type="text" name="data.carac.{{key}}.value" value="{{carac.value}}" data-dtype="{{carac.type}}" {{#unless @root.options.editCaracComp}}disabled{{/unless}} />
<label class="carac-xp flexrow"/>
{{else}}
{{#if carac.derivee}}
@ -141,15 +140,15 @@
{{else}}
<span class="carac-label flexrow tooltip tooltip-nobottom" name="data.carac.{{key}}.label"><a name={{key}}>{{carac.label}}</a></span>
{{/if}}
<input class="carac-value flexrow" type="text" name="data.carac.{{key}}.value" value="{{carac.value}}" data-dtype="{{carac.type}}" {{#unless @root.data.editCaracComp}}disabled{{/unless}} />
<input class="carac-xp flexrow" type="text" name="data.carac.{{key}}.xp" value="{{carac.xp}}" data-dtype="number" {{#unless @root.data.editCaracComp}}disabled{{/unless}} />
<input class="carac-value flexrow" type="text" name="data.carac.{{key}}.value" value="{{carac.value}}" data-dtype="{{carac.type}}" {{#unless @root.options.editCaracComp}}disabled{{/unless}} />
<input class="carac-xp flexrow" type="text" name="data.carac.{{key}}.xp" value="{{carac.xp}}" data-dtype="number" {{#unless @root.options.editCaracComp}}disabled{{/unless}} />
{{/if}}
{{/if}}
</li>
{{/each}}
<li class="competence flexrow">
<span class="carac-label flexrow" name="carac-total">Total Caractéristiques </span>
<span class="competence-value flexrow" name="carac-total-value">{{data.caracSum}} </span>
<span class="competence-value flexrow" name="carac-total-value">{{calc.caracTotal}} </span>
</li>
</ul>
</div>
@ -157,7 +156,7 @@
<ul class="carac-list">
<li class="competence flexrow list-item">
<span class="competence-label flexrow" name="beaute">Beauté :
<input class="description-value" type="text" name="data.beaute" value="{{data.beaute}}" data-dtype="String" {{#unless @root.data.editCaracComp}}disabled{{/unless}}/>
<input class="description-value" type="text" name="data.beaute" value="{{data.beaute}}" data-dtype="String" {{#unless @root.options.editCaracComp}}disabled{{/unless}}/>
</span>
</li>
{{#each data.attributs as |attr key|}}
@ -198,9 +197,9 @@
{{else if (eq compteur.label 'Ethylisme')}}
<a class="item-control ethylisme-test" id="ethylisme-test" title="Jet d'Ethylisme">Jet d'Ethylisme</a>
{{else if (eq compteur.label 'Moral')}}
<a id="moral-malheureux" title="Jet de moral situation malheureuse"><img class="small-button-container" src="systems/foundryvtt-reve-de-dragon/icons/moral-malheureux.svg" alt="Jet de moral situation malheureuse"/></a>
<a id="moral-neutre" title="Jet de moral situation neutre"><img class="small-button-container" src="systems/foundryvtt-reve-de-dragon/icons/moral-neutre.svg" alt="Jet de moral situation neutre"/></a>
<a id="moral-heureux" title="Jet de moral situation heureuse"><img class="small-button-container" src="systems/foundryvtt-reve-de-dragon/icons/moral-heureux.svg" alt="Jet de moral situation heureuse"/></a>
<a class="moral-malheureux" title="Jet de moral situation malheureuse"><img class="small-button-container" src="systems/foundryvtt-reve-de-dragon/icons/moral-malheureux.svg" alt="Jet de moral situation malheureuse"/></a>
<a class="moral-neutre" title="Jet de moral situation neutre"><img class="small-button-container" src="systems/foundryvtt-reve-de-dragon/icons/moral-neutre.svg" alt="Jet de moral situation neutre"/></a>
<a class="moral-heureux" title="Jet de moral situation heureuse"><img class="small-button-container" src="systems/foundryvtt-reve-de-dragon/icons/moral-heureux.svg" alt="Jet de moral situation heureuse"/></a>
{{else}}
<label></label>
{{/if}}
@ -218,49 +217,25 @@
<div class="tab competences" data-group="primary" data-tab="competences">
<div class="flexrow">
<span><a class="lock-unlock-sheet"><img class="small-button-container"
src="systems/foundryvtt-reve-de-dragon/icons/{{#if data.editCaracComp}}unlocked.svg{{else}}locked.svg{{/if}}" alt="blocker/débloquer"
>{{#if data.editCaracComp}}Verrouiller{{else}}Déverrouiller{{/if}}</a></span>
src="systems/foundryvtt-reve-de-dragon/icons/{{#if options.editCaracComp}}unlocked.svg{{else}}locked.svg{{/if}}" alt="blocker/débloquer"
>{{#if options.editCaracComp}}Verrouiller{{else}}Déverrouiller{{/if}}</a></span>
<span><a id="show-hide-competences"><img class="small-button-container"
src="systems/foundryvtt-reve-de-dragon/icons/{{#if data.showCompNiveauBase}}no-filter.svg{{else}}filter.svg{{/if}}" alt="filter/montrer tout"
>{{#if data.showCompNiveauBase}}Montrer tout{{else}}Filtrer{{/if}}</a></span>
src="systems/foundryvtt-reve-de-dragon/icons/{{#if options.showCompNiveauBase}}no-filter.svg{{else}}filter.svg{{/if}}" alt="filter/montrer tout"
>{{#if options.showCompNiveauBase}}Montrer tout{{else}}Filtrer{{/if}}</a></span>
<span><a id="show-hide-archetype"><img class="small-button-container"
src="systems/foundryvtt-reve-de-dragon/icons/{{#if data.montrerArchetype}}no-filter.svg{{else}}filter.svg{{/if}}" alt="filter/montrer l'archétype"
>{{#if data.montrerArchetype}}Masquer l'archétype{{else}}Voir l'archétype{{/if}}</a></span>
src="systems/foundryvtt-reve-de-dragon/icons/{{#if options.montrerArchetype}}no-filter.svg{{else}}filter.svg{{/if}}" alt="filter/montrer l'archétype"
>{{#if options.montrerArchetype}}Masquer l'archétype{{else}}Voir l'archétype{{/if}}</a></span>
</div>
<div class="grid grid-2col">
<div class="flex-group-left flexcol competence-column">
<header class="competence-header flexrow">
<span class="competence-title">Compétences de base</span>
<span class="competence-title">Compétences générales</span>
</header>
<ul class="item-list alterne-list">
{{#each data.competenceByCategory.generale as |comp key|}}
{{#if data.showCompetence}}
{{#if comp.data.isLevelUp}}
<li class="item flexrow xp-level-up" data-item-id="{{comp._id}}">
{{else}}
<li class="item flexrow list-item" data-item-id="{{comp._id}}">
{{/if}}
<img class="sheet-competence-img" src="{{comp.img}}"/>
{{#if comp.data.isLevelUp}}
<span class="competence-label tooltip tooltip-nobottom">
<span class="tooltiptext ttt-xp">
Vous pouvez dépenser {{comp.data.xpNext}} points d'Experience pour augmenter de 1 votre compétence {{comp.name}}
</span>
<a name={{key}}>{{comp.name}}</a></span>
{{else}}
<span class="competence-label"><a>{{comp.name}}</a></span>
{{/if}}
<input class="competence-value" type="text" compname="{{comp.name}}" value="{{numberFormat comp.data.niveau decimals=0 sign=true}}" data-dtype="number" {{#unless @root.data.editCaracComp}}disabled{{/unless}}/>
<input class="competence-xp" type="text" compname="{{comp.name}}" value="{{comp.data.xp}}" data-dtype="number" {{#unless @root.data.editCaracComp}}disabled{{/unless}}/>
<div class="item-controls">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
{{#if ../data.montrerArchetype}}
<input class="competence-archetype" type="text" compname="{{comp.name}}" value="{{numberFormat comp.data.niveau_archetype decimals=0 sign=true}}" data-dtype="number" {{#unless @root.data.editCaracComp}}disabled{{/unless}}/>
{{/if}}
</li>
{{/if}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-competence-partial.html" comp}}
{{/each}}
</ul>
@ -269,67 +244,16 @@
</header>
<ul class="item-list alterne-list">
{{#each data.competenceByCategory.particuliere as |comp key|}}
{{#if data.showCompetence}}
{{#if comp.data.isLevelUp}}
<li class="item flexrow xp-level-up" data-item-id="{{comp._id}}">
{{else}}
<li class="item flexrow list-item" data-item-id="{{comp._id}}">
{{/if}}
<img class="sheet-competence-img" src="{{comp.img}}"/>
{{#if comp.data.isLevelUp}}
<span class="competence-label tooltip tooltip-nobottom">
<span class="tooltiptext ttt-xp">
Vous pouvez dépenser {{comp.data.xpNext}} points d'Experience pour augmenter de 1 votre compétence {{comp.name}}
</span>
<a name={{key}}>{{comp.name}}</a></span>
{{else}}
<span class="competence-label"><a>{{comp.name}}</a></span>
{{/if}}
<input class="competence-value" type="text" compname="{{comp.name}}" value="{{numberFormat comp.data.niveau decimals=0 sign=true}}" data-dtype="number" {{#unless @root.data.editCaracComp}}disabled{{/unless}}/>
<input class="competence-xp" type="text" compname="{{comp.name}}" value="{{comp.data.xp}}" data-dtype="number" {{#unless @root.data.editCaracComp}}disabled{{/unless}}/>
<div class="item-controls">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
{{#if ../data.montrerArchetype}}
<input class="competence-archetype" type="text" compname="{{comp.name}}" value="{{numberFormat comp.data.niveau_archetype decimals=0 sign=true}}" data-dtype="number" {{#unless @root.data.editCaracComp}}disabled{{/unless}}/>
{{/if}}
</li>
{{/if}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-competence-partial.html" comp}}
{{/each}}
</ul>
<header class="competence-header flexrow">
<span class="competence-title">Compétences Spécialisées</span>
</header>
<ul class="item-list alterne-list">
{{#each data.competenceByCategory.specialisee as |comp key|}}
{{#if data.showCompetence}}
{{#if comp.data.isLevelUp}}
<li class="item flexrow xp-level-up" data-item-id="{{comp._id}}">
{{else}}
<li class="item flexrow list-item" data-item-id="{{comp._id}}">
{{/if}}
<img class="sheet-competence-img" src="{{comp.img}}"/>
{{#if comp.data.isLevelUp}}
<span class="competence-label tooltip tooltip-nobottom">
<span class="tooltiptext ttt-xp">
Vous pouvez dépenser {{comp.data.xpNext}} points d'Experience pour augmenter de 1 votre compétence {{comp.name}}
</span>
<a name={{key}}>{{comp.name}}</a></span>
{{else}}
<span class="competence-label"><a>{{comp.name}}</a></span>
{{/if}}
<input class="competence-value" type="text" compname="{{comp.name}}" value="{{numberFormat comp.data.niveau decimals=0 sign=true}}" data-dtype="number" {{#unless @root.data.editCaracComp}}disabled{{/unless}}/>
<input class="competence-xp" type="text" compname="{{comp.name}}" value="{{comp.data.xp}}" data-dtype="number" {{#unless @root.data.editCaracComp}}disabled{{/unless}}/>
<div class="item-controls">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
{{#if ../data.montrerArchetype}}
<input class="competence-archetype" type="text" compname="{{comp.name}}" value="{{numberFormat comp.data.niveau_archetype decimals=0 sign=true}}" data-dtype="number" {{#unless @root.data.editCaracComp}}disabled{{/unless}}/>
{{/if}}
</li>
{{/if}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-competence-partial.html" comp}}
{{/each}}
</ul>
</div>
@ -340,33 +264,7 @@
</header>
<ul class="item-list alterne-list">
{{#each data.competenceByCategory.melee as |comp key|}}
{{#if data.showCompetence}}
{{#if comp.data.isLevelUp}}
<li class="item flexrow xp-level-up" data-item-id="{{comp._id}}">
{{else}}
<li class="item flexrow list-item" data-item-id="{{comp._id}}">
{{/if}}
<img class="sheet-competence-img" src="{{comp.img}}"/>
{{#if comp.data.isLevelUp}}
<span class="competence-label tooltip tooltip-nobottom">
<span class="tooltiptext ttt-xp">
Vous pouvez dépenser {{comp.data.xpNext}} points d'Experience pour augmenter de 1 votre compétence {{comp.name}}
</span>
<a name={{key}}>{{comp.name}}</a></span>
{{else}}
<span class="competence-label"><a>{{comp.name}}</a></span>
{{/if}}
<input class="competence-value" type="text" compname="{{comp.name}}" value="{{numberFormat comp.data.niveau decimals=0 sign=true}}" data-dtype="number" {{#unless @root.data.editCaracComp}}disabled{{/unless}}/>
<input class="competence-xp" type="text" compname="{{comp.name}}" value="{{comp.data.xp}}" data-dtype="number" {{#unless @root.data.editCaracComp}}disabled{{/unless}}/>
<div class="item-controls">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
{{#if ../data.montrerArchetype}}
<input class="competence-archetype" type="text" compname="{{comp.name}}" value="{{numberFormat comp.data.niveau_archetype decimals=0 sign=true}}" data-dtype="number" {{#unless @root.data.editCaracComp}}disabled{{/unless}}/>
{{/if}}
</li>
{{/if}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-competence-partial.html" comp}}
{{/each}}
</ul>
@ -375,33 +273,7 @@
</header>
<ul class="item-list alterne-list">
{{#each data.competenceByCategory.tir as |comp key|}}
{{#if data.showCompetence}}
{{#if comp.data.isLevelUp}}
<li class="item flexrow xp-level-up" data-item-id="{{comp._id}}">
{{else}}
<li class="item flexrow list-item" data-item-id="{{comp._id}}">
{{/if}}
<img class="sheet-competence-img" src="{{comp.img}}"/>
{{#if comp.data.isLevelUp}}
<span class="competence-label tooltip tooltip-nobottom">
<span class="tooltiptext ttt-xp">
Vous pouvez dépenser {{comp.data.xpNext}} points d'Experience pour augmenter de 1 votre compétence {{comp.name}}
</span>
<a name={{key}}>{{comp.name}}</a></span>
{{else}}
<span class="competence-label"><a>{{comp.name}}</a></span>
{{/if}}
<input class="competence-value" type="text" compname="{{comp.name}}" value="{{numberFormat comp.data.niveau decimals=0 sign=true}}" data-dtype="number" {{#unless @root.data.editCaracComp}}disabled{{/unless}}/>
<input class="competence-xp" type="text" compname="{{comp.name}}" value="{{comp.data.xp}}" data-dtype="number" {{#unless @root.data.editCaracComp}}disabled{{/unless}}/>
<div class="item-controls">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
{{#if ../data.montrerArchetype}}
<input class="competence-archetype" type="text" compname="{{comp.name}}" value="{{numberFormat comp.data.niveau_archetype decimals=0 sign=true}}" data-dtype="number" {{#unless @root.data.editCaracComp}}disabled{{/unless}}/>
{{/if}}
</li>
{{/if}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-competence-partial.html" comp}}
{{/each}}
</ul>
@ -410,33 +282,7 @@
</header>
<ul class="item-list alterne-list">
{{#each data.competenceByCategory.lancer as |comp key|}}
{{#if data.showCompetence}}
{{#if comp.data.isLevelUp}}
<li class="item flexrow xp-level-up" data-item-id="{{comp._id}}">
{{else}}
<li class="item flexrow list-item" data-item-id="{{comp._id}}">
{{/if}}
<img class="sheet-competence-img" src="{{comp.img}}"/>
{{#if comp.data.isLevelUp}}
<span class="competence-label tooltip tooltip-nobottom">
<span class="tooltiptext ttt-xp">
Vous pouvez dépenser {{comp.data.xpNext}} points d'Experience pour augmenter de 1 votre compétence {{comp.name}}
</span>
<a name={{key}}>{{comp.name}}</a></span>
{{else}}
<span class="competence-label"><a>{{comp.name}}</a></span>
{{/if}}
<input class="competence-value" type="text" compname="{{comp.name}}" value="{{numberFormat comp.data.niveau decimals=0 sign=true}}" data-dtype="number"{{#unless @root.data.editCaracComp}}disabled{{/unless}}/>
<input class="competence-xp" type="text" compname="{{comp.name}}" value="{{comp.data.xp}}" data-dtype="number" {{#unless @root.data.editCaracComp}}disabled{{/unless}}/>
<div class="item-controls">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
{{#if ../data.montrerArchetype}}
<input class="competence-archetype" type="text" compname="{{comp.name}}" value="{{numberFormat comp.data.niveau_archetype decimals=0 sign=true}}" data-dtype="number" {{#unless @root.data.editCaracComp}}disabled{{/unless}}/>
{{/if}}
</li>
{{/if}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-competence-partial.html" comp}}
{{/each}}
</ul>
@ -445,33 +291,7 @@
</header>
<ul class="item-list alterne-list">
{{#each data.competenceByCategory.connaissance as |comp key|}}
{{#if data.showCompetence}}
{{#if comp.data.isLevelUp}}
<li class="item flexrow xp-level-up" data-item-id="{{comp._id}}">
{{else}}
<li class="item flexrow list-item" data-item-id="{{comp._id}}">
{{/if}}
<img class="sheet-competence-img" src="{{comp.img}}"/>
{{#if comp.data.isLevelUp}}
<span class="competence-label tooltip tooltip-nobottom">
<span class="tooltiptext ttt-xp">
Vous pouvez dépenser {{comp.data.xpNext}} points d'Experience pour augmenter de 1 votre compétence {{comp.name}}
</span>
<a name={{key}}>{{comp.name}}</a></span>
{{else}}
<span class="competence-label"><a>{{comp.name}}</a></span>
{{/if}}
<input class="competence-value" type="text" compname="{{comp.name}}" value="{{numberFormat comp.data.niveau decimals=0 sign=true}}" data-dtype="number" {{#unless @root.data.editCaracComp}}disabled{{/unless}}/>
<input class="competence-xp" type="text" compname="{{comp.name}}" value="{{comp.data.xp}}" data-dtype="number" {{#unless @root.data.editCaracComp}}disabled{{/unless}}/>
<div class="item-controls">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
{{#if ../data.montrerArchetype}}
<input class="competence-archetype" type="text" compname="{{comp.name}}" value="{{numberFormat comp.data.niveau_archetype decimals=0 sign=true}}" data-dtype="number" {{#unless @root.data.editCaracComp}}disabled{{/unless}}/>
{{/if}}
</li>
{{/if}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-competence-partial.html" comp}}
{{/each}}
</ul>
@ -480,44 +300,17 @@
</header>
<ul class="item-list alterne-list">
{{#each data.competenceByCategory.draconic as |comp key|}}
{{#if data.showCompetence}}
{{#if comp.data.isLevelUp}}
<li class="item flexrow xp-level-up" data-item-id="{{comp._id}}">
{{else}}
<li class="item flexrow list-item" data-item-id="{{comp._id}}">
{{/if}}
<img class="sheet-competence-img" src="{{comp.img}}"/>
{{#if comp.data.isLevelUp}}
<span class="competence-label tooltip tooltip-nobottom">
<span class="tooltiptext ttt-xp">
Vous pouvez dépenser {{comp.data.xpNext}} points d'Experience pour augmenter de 1 votre compétence {{comp.name}}
</span>
<a name={{key}}>{{comp.name}}</a></span>
{{else}}
<span class="competence-label"><a>{{comp.name}}</a></span>
{{/if}}
<input class="competence-value" type="text" compname="{{comp.name}}" value="{{numberFormat comp.data.niveau decimals=0 sign=true}}" data-dtype="number" {{#unless @root.data.editCaracComp}}disabled{{/unless}}/>
<input class="competence-xp" type="text" compname="{{comp.name}}" value="{{comp.data.xp}}" data-dtype="number" {{#unless @root.data.editCaracComp}}disabled{{/unless}}/>
<input class="competence-xp-sort" type="text" compname="{{comp.name}}" value="{{comp.data.xp_sort}}" data-dtype="number" {{#unless @root.data.editCaracComp}}disabled{{/unless}}/>
<div class="item-controls">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
{{#if ../data.montrerArchetype}}
<input class="competence-archetype" type="text" compname="{{comp.name}}" value="{{numberFormat comp.data.niveau_archetype decimals=0 sign=true}}" data-dtype="number" {{#unless @root.data.editCaracComp}}disabled{{/unless}}/>
{{/if}}
</li>
{{/if}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-competence-partial.html" comp}}
{{/each}}
</ul>
<div>
<ul class="item-list">
<li class="item flexrow">
<span class="generic-label">Total XP compétences</span>
<span class="competence-value">{{data.competenceXPTotal}}</span>
<span class="competence-value">{{calc.competenceXPTotal}}</span>
</li>
{{#if data.montrerArchetype}}
{{#each data.comptageArchetype as |archetype key|}}
{{#if options.montrerArchetype}}
{{#each calc.comptageArchetype as |archetype key|}}
<li class="item flexrow">
<label class="generic-label">Archetype {{archetype.niveau}} : {{archetype.nombre}} / {{archetype.nombreMax}}</label>
</li>
@ -750,7 +543,7 @@
<li class="item flexrow">
<span class="competence-label">Position en TMR :</span>
<span>
{{#if data.isGM}}
{{#if options.isGM}}
<input class="competence-value" type="text" name="data.reve.tmrpos.coord" value="{{data.reve.tmrpos.coord}}" data-dtype="String"/>
{{else}}
{{data.reve.tmrpos.coord}}
@ -760,7 +553,7 @@
<li class="item flexrow">
<span class="competence-label">Seuil de Rêve :</span>
<span>
{{#if data.isGM}}
{{#if options.isGM}}
<input class="seuil-reve-value" type="text" name="data.reve.seuil.value" value="{{data.reve.seuil.value}}" data-dtype="Number"/>
{{else}}
{{data.reve.seuil.value}}
@ -770,7 +563,7 @@
<li class="item flexrow" >
<span class="competence-label">Refoulement : </span>
<span>
{{#if data.isGM}}
{{#if options.isGM}}
<input class="competence-value" type="text" name="data.reve.refoulement.value" value="{{data.reve.refoulement.value}}" data-dtype="Number"/>
{{else}}
{{data.reve.refoulement.value}}
@ -921,12 +714,12 @@
<span class="item-name"><h4>Equipement porté</h4></span>
<div>
<span class="item-name">Encombrement total/max : {{numberFormat data.encTotal decimals=1}} / {{data.attributs.encombrement.value}} <b>{{data.surEncombrementMessage}}</b></span> -
<span class="item-name">Estimation de l'équipement : {{numberFormat data.prixTotalEquipement decimals=2}} Sols</span>
<span class="item-name">Encombrement total/max : {{numberFormat calc.encTotal decimals=2}} / {{data.attributs.encombrement.value}} <b>{{calc.surEncombrementMessage}}</b></span> -
<span class="item-name">Estimation de l'équipement : {{numberFormat calc.prixTotalEquipement decimals=2}} Sols</span>
</div>
<div>
<span class="item-name"><a id="creer-un-objet">Créer un objet</a></span>
{{#if data.isGM}}
{{#if options.isGM}}
<span class="item-name"> - <a id="nettoyer-conteneurs">Vider tout les conteneurs</a></span>
{{/if}}
</div>

View File

@ -68,9 +68,9 @@
{{!-- Equipment Tab --}}
<div class="tab items" data-group="primary" data-tab="items">
<span class="item-name">Encombrement total/max : {{numberFormat data.encTotal decimals=1}} / {{data.capacite_encombrement}} <b>{{data.surEncombrementMessage}}</b></span> -
<span class="item-name">Encombrement total/max : {{numberFormat calc.encTotal decimals=2}} / {{data.capacite_encombrement}} <b>{{calc.surEncombrementMessage}}</b></span> -
<span class="item-name"><a id="creer-un-objet">Créer un objet</a></span>
{{#if data.isGM}}
{{#if options.isGM}}
<span class="item-name"> - <a id="nettoyer-conteneurs">Vider tout les conteneurs</a></span>
{{/if}}
<ul class="item-list alterne-list">

View File

@ -5,7 +5,7 @@
</div>
</header>
<label for="categorie">&nbsp;&nbsp;Conditions</label>
<label>&nbsp;&nbsp;Conditions</label>
<select name="diffConditions" id="diffConditions" data-dtype="number">
{{#select diffConditions}}
{{#each ajustementsConditions as |key|}}
@ -13,7 +13,7 @@
{{/each}}
{{/select}}
</select>
<label for="categorie">&nbsp;&nbsp;Jours</label>
<label>&nbsp;&nbsp;Jours</label>
<select name="joursAstrologie" id="joursAstrologie" data-dtype="number">
{{#select joursSuivants}}
{{#each dates as |date key|}}
@ -21,8 +21,8 @@
{{/each}}
{{/select}}
</select>
<label for="categorie">Etat Général: {{etat}}</label>
<label for="categorie">&nbsp;&nbsp;<a id='jet-astrologie'>Faire un jet d'Astrologie</a></label>
<label>Etat Général: {{etat}}</label>
<label>&nbsp;&nbsp;<a id='jet-astrologie'>Faire un jet d'Astrologie</a></label>
{{!-- Sheet Body --}}
<section class="sheet-body">

View File

@ -1,7 +1,7 @@
<form class="skill-roll-dialog">
<h2 class="compdialog" id="compdialogTitle"></h2>
<div class="form-group">
<label for="categorie">Caractéristique </label>
<label>Caractéristique </label>
<select name="carac" id="carac" data-dtype="String">
{{#select carac}}
{{#each carac as |caracitem key|}}
@ -9,21 +9,19 @@
{{/each}}
{{/select}}
</select>
<label></label>
<div class="form-group" id="divAppelAuMoral" >
<div class="tooltipAppelAuMoral">
<input class="diffAppelAuMoral" id="useAppelAuMoralCheckbox" type="checkbox" name="appelAuMoralDemander" />
<img for="useAppelAuMoralCheckbox" class="iconeSmile" id="iconeSmile" src="/systems/foundryvtt-reve-de-dragon/icons/moral-neutre.svg">
<span class="tooltipAppelAuMoralText" id="tooltipAppelAuMoralText">Sans appel au moral</span>
</div>
<label class="diffMoral">Moral: {{#if (gt moral 0)}}+{{/if}}{{moral}}</label>
<div class="tooltipAppelAuMoral divAppelAuMoral">
<img class="imgAppelAuMoral small-button-container" src="/systems/foundryvtt-reve-de-dragon/icons/moral-neutre.svg">
<span class="tooltipAppelAuMoralText">Sans appel au moral</span>
</div>
</div>
<div class="form-group">
{{#if attackerRoll}}
<label for="categorie">Difficulté</label>
<label>Difficulté</label>
<label>{{diffLibre}}</label>
{{else}}
<label for="categorie">Difficulté libre</label>
<label>Difficulté libre</label>
<select name="diffLibre" id="diffLibre" data-dtype="number" {{#unless use.libre}}disabled{{/unless}}>
{{#select diffLibre}}
{{#each difficultesLibres as |key|}}
@ -32,7 +30,7 @@
{{/select}}
</select>
{{/if}}
<label for="categorie">&nbsp;&nbsp;Conditions</label>
<label>&nbsp;&nbsp;Conditions</label>
<select name="diffConditions" id="diffConditions" data-dtype="number" {{#unless use.conditions}}disabled{{/unless}}>
{{#select diffConditions}}
{{#each ajustementsConditions as |key|}}
@ -40,19 +38,18 @@
{{/each}}
{{/select}}
</select>
<label class="diffMoral" for="categorie">Moral: {{#if (gt moral 0)}}+{{/if}}{{moral}}</label>
</div>
{{#if arme}}
<div class="form-group">
{{#if attackerRoll}}
{{#if attackerRoll.tactique}}
<label for="categorie">Tactique: {{attackerRoll.tactique}}</label>
<label>Tactique: {{attackerRoll.tactique}}</label>
{{/if}}
<label for="categorie">D&eacute;gats:</label><label id="dmg-arme-actor"></label>
<label>D&eacute;gats:</label><label id="dmg-arme-actor"></label>
<label></label>
{{else}}
<span class="tooltip">
<label for="categorie">Tactique:</label>
<label>Tactique:</label>
<select name="tactique-combat" id="tactique-combat" data-dtype="String" {{#unless use.conditions}}disabled{{/unless}}>
<option value="Attaque normale">Attaque normale</option>
<option value="charge">Charge</option>
@ -65,12 +62,12 @@
</div>
</div>
</span>
<label for="categorie">D&eacute;gats:</label><label id="dmg-arme-actor"></label>
<label>D&eacute;gats:</label><label id="dmg-arme-actor"></label>
<label>Non Mortel</label>
<input class="attribute-value" type="checkbox" id="coupsNonMortels" name="coupsNonMortels" {{#if coupsNonMortels}}checked{{/if}}/>
{{/if}}
{{#if ajustements.attaqueDefenseurSurpris.used}}
<label for="categorie" id="defenseur-surprise">{{ajustements.attaqueDefenseurSurpris.label}}</label>
<label id="defenseur-surprise">{{ajustements.attaqueDefenseurSurpris.label}}</label>
{{/if}}
</div>
{{/if}}

View File

@ -1,14 +1,18 @@
<form class="dialog-roll-sort">
<div class="form-group">
<ul>
<li><label for="categorie">Recette : {{recetteName}}</label></li>
<li><label for="categorie">Tâche Alchimique : {{alchimieTexte}}</label></li>
<li><label for="categorie">Jet : {{selectedCarac.label}} / {{competence.name}}</label></li>
<li><label>Recette : {{recetteName}}</label></li>
<li><label>Tâche Alchimique : {{alchimieTexte}}</label></li>
<li><label>Jet : {{selectedCarac.label}} / {{competence.name}}</label></li>
</ul>
<div class="tooltipAppelAuMoral divAppelAuMoral">
<img class="imgAppelAuMoral small-button-container" src="/systems/foundryvtt-reve-de-dragon/icons/moral-neutre.svg">
<span class="tooltipAppelAuMoralText">Sans appel au moral</span>
</div>
</div>
<div class="form-group">
<label for="categorie">conditions</label>
<label>conditions</label>
<select name="diffConditions" id="diffConditions" data-dtype="number">
{{#select diffConditions}}
{{#each ajustementsConditions as |key|}}
@ -16,7 +20,7 @@
{{/each}}
{{/select}}
</select>
<label for="categorie">Difficulté </label>
<label>Difficulté </label>
<select name="diffLibre" id="diffLibre" data-dtype="number">
{{#select diffLibre}}
{{#each difficultesLibres as |key|}}

View File

@ -1,7 +1,7 @@
<form class="skill-roll-dialog">
<h2 class="compdialog" id="compdialogTitle"></h2>
<div class="form-group">
<label for="categorie">Difficulté libre</label>
<h2 class="compdialog" id="compdialogTitle"></h2>
<div class="form-group">
<label>Difficulté libre</label>
<select name="diffLibre" id="diffLibre" data-dtype="number">
{{#select diffLibre}}
{{#each difficultesLibres as |key|}}
@ -9,7 +9,7 @@
{{/each}}
{{/select}}
</select>
<label for="categorie">conditions</label>
<label>conditions</label>
<select name="diffConditions" id="diffConditions" data-dtype="number">
{{#select diffConditions}}
{{#each ajustementsConditions as |key|}}
@ -17,15 +17,20 @@
{{/each}}
{{/select}}
</select>
<label class="diffMoral" for="categorie">Moral: {{#if (gt moral 0)}}+{{/if}}{{moral}}</label>
</div>
{{>"systems/foundryvtt-reve-de-dragon/templates/dialog-roll-surenc.html"}}
<div id="tableAjustements">
</div>
<div id="tableResolution">
</div>
<div id="tableProbaReussite">
</div>
<label class="diffMoral">Moral: {{#if (gt moral 0)}}+{{/if}}{{moral}}</label>
<div class="tooltipAppelAuMoral divAppelAuMoral">
<img class="imgAppelAuMoral small-button-container"
src="/systems/foundryvtt-reve-de-dragon/icons/moral-neutre.svg">
<span class="tooltipAppelAuMoralText">Sans appel au moral</span>
</div>
</div>
{{>"systems/foundryvtt-reve-de-dragon/templates/dialog-roll-surenc.html"}}
<div id="tableAjustements">
</div>
<div id="tableResolution">
</div>
<div id="tableProbaReussite">
</div>
</form>
<script>

View File

@ -1,13 +1,17 @@
<form class="dialog-roll-sort">
<div class="form-group">
<ul>
<li><label for="categorie">Chant : {{chant.name}}</label></li>
<li><label for="categorie">Jet : OUIE / {{competence.name}}</label></li>
<li><label>Chant : {{oeuvre.name}}</label></li>
<li><label>Jet : OUIE / {{competence.name}}</label></li>
</ul>
<div class="tooltipAppelAuMoral divAppelAuMoral">
<img class="imgAppelAuMoral small-button-container" src="/systems/foundryvtt-reve-de-dragon/icons/moral-neutre.svg">
<span class="tooltipAppelAuMoralText">Sans appel au moral</span>
</div>
</div>
<div class="form-group">
<label for="categorie">conditions</label>
<label>conditions</label>
<select name="diffConditions" id="diffConditions" data-dtype="number">
{{#select diffConditions}}
{{#each ajustementsConditions as |key|}}
@ -15,7 +19,7 @@
{{/each}}
{{/select}}
</select>
<label for="categorie">Difficulté </label>
<label>Difficulté </label>
<select name="diffLibre" id="diffLibre" data-dtype="number">
{{#select diffLibre}}
{{#each difficultesLibres as |key|}}

View File

@ -1,22 +1,28 @@
<form class="dialog-roll-danse">
<div class="form-group">
<div class="form-group">
<ul>
<li><label for="categorie">Danse : {{danse.name}}</label></li>
<li><label for="categorie">Jet : APPARENCE ou AGILITE / {{competence.name}}</label></li>
<li><label>Danse : {{oeuvre.name}}</label></li>
<li><label>Jet : APPARENCE ou AGILITE / {{competence.name}}</label></li>
</ul>
</div>
</div>
<label for="categorie">Caractéristique</label>
<select name="carac" id="carac" class="select-diff" data-dtype="String">
<div class="form-group">
<label>Caractéristique</label>
<select name="carac" id="carac" class="select-diff" data-dtype="String">
{{#select carac}}
{{#each carac as |caracitem key|}}
<option value={{key}}>{{caracitem.label}}</option>
{{/each}}
{{/select}}
</select>
</select>
<div class="tooltipAppelAuMoral divAppelAuMoral">
<img class="imgAppelAuMoral small-button-container" src="/systems/foundryvtt-reve-de-dragon/icons/moral-neutre.svg">
<span class="tooltipAppelAuMoralText">Sans appel au moral</span>
</div>
</div>
<div class="form-group">
<label for="categorie">conditions</label>
<div class="form-group">
<label>conditions</label>
<select name="diffConditions" id="diffConditions" data-dtype="number">
{{#select diffConditions}}
{{#each ajustementsConditions as |key|}}
@ -24,7 +30,7 @@
{{/each}}
{{/select}}
</select>
<label for="categorie">Difficulté </label>
<label>Difficulté </label>
<select name="diffLibre" id="diffLibre" data-dtype="number">
{{#select diffLibre}}
{{#each difficultesLibres as |key|}}
@ -32,14 +38,14 @@
{{/each}}
{{/select}}
</select>
</div>
</div>
<div id="tableAjustements">
</div>
<div id="tableResolution">
</div>
<div id="tableProbaReussite">
</div>
<div id="tableAjustements">
</div>
<div id="tableResolution">
</div>
<div id="tableProbaReussite">
</div>
</form>
<script>

View File

@ -1,13 +1,13 @@
<form class="dialog-roll-sort">
<div class="form-group">
<label for="categorie">Vie : {{vieValue}}</label>
<label for="categorie">Etat général : {{etat}}</label>
<label for="categorie">Déjà bu : {{diffNbDoses}}</label>
<label>Vie : {{vieValue}}</label>
<label>Etat général : {{etat}}</label>
<label>Déjà bu : {{diffNbDoses}}</label>
</div>
<div class="form-group" id="div-sort-difficulte">
<label for="categorie">Force du breuvage </label>
<label>Force du breuvage </label>
<select name="forceAlcool" id="forceAlcool" data-dtype="number">
{{#select forceAlcool}}
{{#each ajustementsConditions as |key|}}

View File

@ -1,14 +1,14 @@
<form class="dialog-roll-sort">
<div class="form-group">
<div class="form-group">
<ul>
<li><label for="competence-label">Jouer à : {{oeuvre.name}}</label></li>
<li><label for="competence-label">Type : {{oeuvre.data.type}}</label></li>
<li><label for="competence-label">Base : {{oeuvre.data.base}}</label></li>
<li><label for="competence-label">Carac/Compétence : {{oeuvre.data.caraccomp}}</label></li>
</ul>
</div>
<div class="form-group">
<label for="categorie">Caractéristique</label>
</div>
<div class="form-group">
<label>Caractéristique</label>
<select name="carac" id="carac" class="select-diff" data-dtype="String">
{{#select carac}}
{{#each carac as |caracitem key|}}
@ -16,7 +16,13 @@
{{/each}}
{{/select}}
</select>
<label for="categorie">conditions</label>
<div class="tooltipAppelAuMoral divAppelAuMoral">
<img class="imgAppelAuMoral small-button-container" src="/systems/foundryvtt-reve-de-dragon/icons/moral-neutre.svg">
<span class="tooltipAppelAuMoralText">Sans appel au moral</span>
</div>
</div>
<div class="form-group">
<label>Conditions</label>
<select name="diffConditions" id="diffConditions" data-dtype="number">
{{#select diffConditions}}
{{#each ajustementsConditions as |key|}}
@ -24,7 +30,7 @@
{{/each}}
{{/select}}
</select>
<label for="categorie">Difficulté </label>
<label>Difficulté </label>
<select name="diffLibre" id="diffLibre" data-dtype="number">
{{#select diffLibre}}
{{#each difficultesLibres as |key|}}
@ -32,14 +38,14 @@
{{/each}}
{{/select}}
</select>
</div>
</div>
<div id="tableAjustements">
</div>
<div id="tableResolution">
</div>
<div id="tableProbaReussite">
</div>
<div id="tableAjustements">
</div>
<div id="tableResolution">
</div>
<div id="tableProbaReussite">
</div>
</form>
<script>

View File

@ -1,10 +1,10 @@
<form class="skill-roll-dialog">
<div class="form-group">
<label for="categorie">{{tmr.label}} ({{tmr.coord}})</label>
<label for="categorie">Rêve actuel à {{diffLibre}}</label>
<label>{{tmr.label}} ({{tmr.coord}})</label>
<label>Rêve actuel à {{diffLibre}}</label>
<span>
<label for="categorie">Conditions</label>
<label>Conditions</label>
<select name="diffConditions" id="diffConditions" data-dtype="number">
{{#select diffConditions}}
{{#each ajustementsConditions as |key|}}

View File

@ -2,46 +2,46 @@
<div class="form-group">
<ul class="item-list">
<li class="item flexrow">
<label for="categorie"><strong>Thème : {{meditation.data.theme}} </strong></label>
<label for="categorie">Intellect {{numberFormat carac.intellect.value decimals=0 sign=false}} / {{competence.name}} {{numberFormat competence.data.niveau decimals=0 sign=true}}</label>
<label><strong>Thème : {{meditation.data.theme}} </strong></label>
<label>Intellect {{numberFormat carac.intellect.value decimals=0 sign=false}} / {{competence.name}} {{numberFormat competence.data.niveau decimals=0 sign=true}}</label>
</li>
<li class="item flexrow">
<label for="categorie">Sujet : {{competence.name}} ({{meditation.data.theme}})</label>
<label for="categorie">Durée : 60 minutes</label>
<label>Sujet : {{competence.name}} ({{meditation.data.theme}})</label>
<label>Durée : 60 minutes</label>
</li>
<li class="item flexrow">
<label for="categorie">Support : {{meditation.data.support}}</label>
<label for="categorie">Malus spécial : {{meditation.data.malus}}</label>
<label>Support : {{meditation.data.support}}</label>
<label>Malus spécial : {{meditation.data.malus}}</label>
</li>
<li class="item flexrow"><label for="categorie">Case TMR : {{meditation.data.tmr}}</label></li>
<li class="item flexrow"><label>Case TMR : {{meditation.data.tmr}}</label></li>
</ul>
</div>
<div class="form-group">
<label for="categorie" class="h4"><strong>Conditions Optionnelles : </strong></label>
<label class="h4"><strong>Conditions Optionnelles : </strong></label>
</div>
<div class="form-group">
<ul class="item-list">
<li class="item flexrow">
<label for="categorie">Heure : {{meditation.data.heure}}</label>
<label>Heure : {{meditation.data.heure}}</label>
<input class="attribute-value conditionMeditation" type="checkbox" id="isHeure" {{#if conditionMeditation.isHeure}}checked{{/if}}/>
</li>
<li class="item flexrow">
<label for="categorie">Purification : {{meditation.data.purification}}</label>
<label>Purification : {{meditation.data.purification}}</label>
<input class="attribute-value conditionMeditation" type="checkbox" id="isPurification" {{#if conditionMeditation.isPurification}}checked{{/if}}/>
</li>
<li class="item flexrow">
<label for="categorie">Vêture : {{meditation.data.veture}}</label>
<label>Vêture : {{meditation.data.veture}}</label>
<input class="attribute-value conditionMeditation" type="checkbox" id="isVeture" {{#if conditionMeditation.isVeture}}checked{{/if}}/>
</li>
<li class="item flexrow">
<label for="categorie">Comportement antérieur : {{meditation.data.comportement}}</label>
<label>Comportement antérieur : {{meditation.data.comportement}}</label>
<input class="attribute-value conditionMeditation" type="checkbox" id="isComportement" {{#if conditionMeditation.isComportement}}checked{{/if}}/>
</li>
</ul>
</div>
<label for="categorie">Conditions supplémentaires : </label>
<label>Conditions supplémentaires : </label>
<select name="diffConditions" id="diffConditions" data-dtype="number">
{{#select diffConditions}}
{{#each ajustementsConditions as |key|}}

View File

@ -1,13 +1,17 @@
<form class="dialog-roll-sort">
<div class="form-group">
<ul>
<li><label for="categorie">Jouer une Musique : {{musique.name}}</label></li>
<li><label for="categorie">Jet : OUIE / {{competence.name}}</label></li>
<li><label>Jouer une Musique : {{oeuvre.name}}</label></li>
<li><label>Jet : OUIE / {{competence.name}}</label></li>
</ul>
<div class="tooltipAppelAuMoral divAppelAuMoral">
<img class="imgAppelAuMoral small-button-container" src="/systems/foundryvtt-reve-de-dragon/icons/moral-neutre.svg">
<span class="tooltipAppelAuMoralText">Sans appel au moral</span>
</div>
</div>
<div class="form-group">
<label for="categorie">conditions</label>
<label>conditions</label>
<select name="diffConditions" id="diffConditions" data-dtype="number">
{{#select diffConditions}}
{{#each ajustementsConditions as |key|}}
@ -15,7 +19,7 @@
{{/each}}
{{/select}}
</select>
<label for="categorie">Difficulté </label>
<label>Difficulté </label>
<select name="diffLibre" id="diffLibre" data-dtype="number">
{{#select diffLibre}}
{{#each difficultesLibres as |key|}}

View File

@ -1,13 +1,17 @@
<form class="dialog-roll-sort">
<div class="form-group">
<ul>
<li><label for="categorie">Interpréter une Oeuvre : {{oeuvre.name}}</label></li>
<li><label for="categorie">Jet : {{upperFirst oeuvre.data.default_carac}} / {{competence.name}}</label></li>
<li><label>Interpréter une Oeuvre : {{oeuvre.name}}</label></li>
<li><label>Jet : {{upperFirst oeuvre.data.default_carac}} / {{competence.name}}</label></li>
</ul>
<div class="tooltipAppelAuMoral divAppelAuMoral">
<img class="imgAppelAuMoral small-button-container" src="/systems/foundryvtt-reve-de-dragon/icons/moral-neutre.svg">
<span class="tooltipAppelAuMoralText">Sans appel au moral</span>
</div>
</div>
<div class="form-group">
<label for="categorie">conditions</label>
<label>conditions</label>
<select name="diffConditions" id="diffConditions" data-dtype="number">
{{#select diffConditions}}
{{#each ajustementsConditions as |key|}}
@ -15,7 +19,7 @@
{{/each}}
{{/select}}
</select>
<label for="categorie">Difficulté </label>
<label>Difficulté </label>
<select name="diffLibre" id="diffLibre" data-dtype="number">
{{#select diffLibre}}
{{#each difficultesLibres as |key|}}

View File

@ -2,14 +2,18 @@
<div class="form-group">
<ul>
<li><label for="categorie">Cuisiner : {{oeuvre.name}}</label></li>
<li><label for="categorie">Jet : ODORAT-GOUT / {{competence.name}}</label></li>
<li><label for="categorie">Exotisme : {{oeuvre.data.exotisme}}</label></li>
<li><label>Cuisiner : {{oeuvre.name}}</label></li>
<li><label>Jet : ODORAT-GOUT / {{competence.name}}</label></li>
<li><label>Exotisme : {{oeuvre.data.exotisme}}</label></li>
</ul>
<div class="tooltipAppelAuMoral divAppelAuMoral">
<img class="imgAppelAuMoral small-button-container" src="/systems/foundryvtt-reve-de-dragon/icons/moral-neutre.svg">
<span class="tooltipAppelAuMoralText">Sans appel au moral</span>
</div>
</div>
<div class="form-group">
<label for="categorie">conditions</label>
<label>conditions</label>
<select name="diffConditions" id="diffConditions" data-dtype="number">
{{#select diffConditions}}
{{#each ajustementsConditions as |key|}}
@ -17,7 +21,7 @@
{{/each}}
{{/select}}
</select>
<label for="categorie">Difficulté </label>
<label>Difficulté </label>
<select name="diffLibre" id="diffLibre" data-dtype="number">
{{#select diffLibre}}
{{#each difficultesLibres as |key|}}

View File

@ -1,6 +1,6 @@
<form class="resolution-roll-dialog">
<div class="flexrow flex-group-left">
<label for="categorie">Caractéristique</label>
<label>Caractéristique</label>
<select name="carac" id="carac" class="select-diff" data-dtype="String">
{{#select carac}}
{{#each carac as |caracitem key|}}
@ -8,7 +8,7 @@
{{/each}}
{{/select}}
</select>
<label for="categorie">Difficulté libre</label>
<label>Difficulté libre</label>
<select name="diffLibre" id="diffLibre" class="select-diff" data-dtype="number">
{{#select diffLibre}}
{{#each difficultesLibres as |key|}}
@ -16,7 +16,7 @@
{{/each}}
{{/select}}
</select>
<label for="categorie">&nbsp;&nbsp;Conditions</label>
<label>&nbsp;&nbsp;Conditions</label>
<select name="diffConditions" id="diffConditions" class="select-diff" data-dtype="number">
{{#select diffConditions}}
{{#each ajustementsConditions as |key|}}
@ -24,7 +24,6 @@
{{/each}}
{{/select}}
</select>
<span class="flex-between"></span>
<button id="lancer" type="button">Lancer les dés</button>
</div>
<div id="tableResolution">

View File

@ -1,11 +1,11 @@
<form class="dialog-roll-sort">
<div class="form-group">
<label for="categorie">Rêve : <label>{{numberFormat selectedCarac.value decimals=0 sign=false}}</label></label>
<label for="categorie">TMR : {{tmr.label}} ({{tmr.coord}})</label>
<label>Rêve : <label>{{numberFormat selectedCarac.value decimals=0 sign=false}}</label></label>
<label>TMR : {{tmr.label}} ({{tmr.coord}})</label>
</div>
<div class="form-group">
<label for="categorie">Draconic </label>
<label>Draconic </label>
<select name="draconic" id="draconic" data-dtype="String">
{{#select draconic}}
{{#each draconicList as |draconic key|}}
@ -13,7 +13,7 @@
{{/each}}
{{/select}}
</select>
<label for="categorie"> &nbsp;Conditions</label>
<label> &nbsp;Conditions</label>
<select name="diffConditions" id="diffConditions" data-dtype="number">
{{#select diffConditions}}
{{#each ajustementsConditions as |key|}}
@ -24,7 +24,7 @@
</div>
<div class="form-group">
<label for="categorie">Sort </label>
<label>Sort </label>
<select name="sort" id="sort" data-dtype="String">
{{#select sort}}
{{#each sortList as |sort key|}}
@ -35,7 +35,7 @@
</div>
<div class="form-group" id="div-sort-difficulte">
<label for="categorie">Difficulté </label>
<label>Difficulté </label>
<select name="diffLibre" id="diffLibre" data-dtype="number">
{{#select diffLibre}}
{{#each difficultesLibres as |key|}}
@ -46,7 +46,7 @@
</div>
<div class="form-group" id="div-sort-ptreve">
<label for="categorie">Couts en Points de Rêve </label>
<label>Couts en Points de Rêve </label>
<select name="ptreve-variable" id="ptreve-variable" data-dtype="number">
{{#select ptreve-variable}}
{{#each coutreve as |cout key|}}

View File

@ -1,4 +1,4 @@
{{#if data.isGM}}
{{#if options.isGM}}
<h3>Notes du MJ : </h3>
<div class="form-group editor">
{{editor content=data.notesmj target="data.notesmj" button=true owner=owner editable=editable}}

View File

@ -9,7 +9,7 @@
{{!-- Sheet Body --}}
<section class="sheet-body">
<div class="form-group">
<label for="categorie">Compétence associée</label>
<label>Compétence associée</label>
<select name="data.competence" id="competence" data-dtype="String">
{{#select item.data.competence}}
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-competence.html"}}

View File

@ -15,7 +15,7 @@
{{!-- Sheet Body --}}
<section class="sheet-body">
<div class="form-group">
<label for="categorie">Catégorie </label>
<label>Catégorie </label>
<select name="data.categorie" id="categorie" data-dtype="String">
{{#select item.data.categorie}}
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie-competence.html"}}

View File

@ -9,7 +9,7 @@
{{!-- Sheet Body --}}
<section class="sheet-body">
<div class="form-group">
<label for="categorie">Draconic </label>
<label>Draconic </label>
<select name="data.draconic" id="draconic" data-dtype="String">
{{#select item.data.draconic}}
{{>"systems/foundryvtt-reve-de-dragon/templates/sort-draconic.html"}}