Changement cacul init
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@ -59,7 +59,7 @@ const _patch_initiative = () => {
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competence = duplicate(competenceItem);
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competence = duplicate(competenceItem);
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}
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}
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}
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}
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rollFormula = RdDUtility.calculInitiative(competence.data.niveau, competence.data.carac_value);
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rollFormula = "2+( ("+RdDUtility.calculInitiative(competence.data.niveau, competence.data.carac_value)+")/100)";
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} else {
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} else {
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for (const item of c.actor.data.items) {
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for (const item of c.actor.data.items) {
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if (item.type == "arme" && item.data.equipe) {
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if (item.type == "arme" && item.data.equipe) {
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@ -68,13 +68,13 @@ const _patch_initiative = () => {
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}
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}
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let compName = (armeCombat == undefined) ? "Corps à corps" : armeCombat.data.competence;
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let compName = (armeCombat == undefined) ? "Corps à corps" : armeCombat.data.competence;
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competence = RdDItemCompetence.findCompetence(c.actor.data.items, compName);
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competence = RdDItemCompetence.findCompetence(c.actor.data.items, compName);
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rollFormula = RdDUtility.calculInitiative(competence.data.niveau, c.actor.data.data.carac[competence.data.defaut_carac].value);
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rollFormula = "2+( ("+RdDUtility.calculInitiative(competence.data.niveau, c.actor.data.data.carac[competence.data.defaut_carac].value) + ")/100)";
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}
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}
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}
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}
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//console.log("Combatat", c);
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//console.log("Combatat", c);
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const roll = this._getInitiativeRoll(c, rollFormula);
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const roll = this._getInitiativeRoll(c, rollFormula);
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if (roll.total <= 0) roll.total = 1;
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if (roll.total <= 0) roll.total = 0.00;
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//console.log("Compute init for", armeCombat, competence, rollFormula, roll.total);
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console.log("Compute init for", rollFormula, roll.total);
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await this.updateEmbeddedEntity("Combatant", { _id: c._id, initiative: roll.total });
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await this.updateEmbeddedEntity("Combatant", { _id: c._id, initiative: roll.total });
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// Send a chat message
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// Send a chat message
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@ -178,8 +178,8 @@ Hooks.once("init", async function () {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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// Set an initiative formula for the system
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// Set an initiative formula for the system
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CONFIG.Combat.initiative = {
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CONFIG.Combat.initiative = {
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formula: "1d20",
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formula: "1+(1d6/10)",
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decimals: 0
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decimals: 2
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};
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};
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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@ -650,31 +650,41 @@ export class RdDUtility {
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const combatant = game.combat.getCombatant(combatantId);
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const combatant = game.combat.getCombatant(combatantId);
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const actor = combatant.actor;
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const actor = combatant.actor;
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if (arme.name == "Autre action") {
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let initOffset = 0;
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game.combat.rollInitiative(combatantId, "1d6");
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let caracForInit = 0;
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let compNiveau = 0;
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if ( actor.getSurprise() == "totale") {
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initOffset = -1; // To force 0
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} else if ( actor.getSurprise() == "demi") {
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initOffset = 0;
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} else if (arme.name == "Autre action") {
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initOffset = 2;
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} else if (arme.name == "Draconic") {
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} else if (arme.name == "Draconic") {
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game.combat.rollInitiative(combatantId, "1d6+200");
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initOffset = 7;
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} else {
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} else {
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let initOffset = 0;
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initOffset = 2; // Melée = 3.XX
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let caracForInit = 0;
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let competence = RdDItemCompetence.findCompetence(combatant.actor.data.items, arme.data.competence);
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let competence = RdDItemCompetence.findCompetence(combatant.actor.data.items, arme.data.competence);
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compNiveau = competence.data.niveau;
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if (actor.data.type == 'creature' || actor.data.type == 'entite') {
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if (actor.data.type == 'creature' || actor.data.type == 'entite') {
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caracForInit = competence.data.carac_value;
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caracForInit = competence.data.carac_value;
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} else {
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} else {
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caracForInit = actor.data.data.carac[competence.data.defaut_carac].value;
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caracForInit = actor.data.data.carac[competence.data.defaut_carac].value;
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if (competence.data.categorie == "lancer") { // Offset de principe pour les armes de jet
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if (competence.data.categorie == "lancer") { // Offset de principe pour les armes de jet
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initOffset = 40;
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initOffset = 4;
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}
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}
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if (competence.data.categorie == "tir") { // Offset de principe pour les armes de jet
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if (competence.data.categorie == "tir") { // Offset de principe pour les armes de jet
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initOffset = 80;
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initOffset = 5;
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}
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if (competence.data.categorie == "melee") { // Offset de principe pour les armes de jet
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initOffset = 3;
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}
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}
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}
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}
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initOffset -= actor.getEtatGeneral(); // Prise en compte état général
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// Cas des créatures et entités vs personnages
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let rollFormula = RdDUtility.calculInitiative(competence.data.niveau, caracForInit) + "+" + initOffset;
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game.combat.rollInitiative(combatantId, rollFormula);
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}
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}
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let malus = actor.getEtatGeneral(); // Prise en compte état général
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// Cas des créatures et entités vs personnages
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let rollFormula = initOffset + "+ ( (" + RdDUtility.calculInitiative(compNiveau, caracForInit) + " + " + malus + ") /100)";
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game.combat.rollInitiative(combatantId, rollFormula);
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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