Clean rencontres
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@ -138,7 +138,7 @@ export class RdDTMRDialog extends Dialog {
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const roll = RdDResolutionTable.roll(carac, difficulte);
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if ( roll.roll > scoreDef.score ) {
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if ( !roll.isSuccess) {
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TMRUtility.processRencontreEchec( this.actor, this.currentRencontre);
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ChatMessage.create( { title: "TMR", content: "Vous avez <strong>échoué</strong> à votre maîtrise d'un " . this.currentRencontre.name + " de force " +
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this.currentRencontre.force +
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@ -159,28 +159,16 @@ export class RdDTMRDialog extends Dialog {
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async manageRencontre(coordTMR, cellDescr)
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{
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// Roll until diffent than '8'
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let rencontre
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this.currentRencontre = undefined;
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for (let previousRencontre of this.rencontresExistantes ) {
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if ( previousRencontre.coord == coordTMR)
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rencontre = previousRencontre.rencontre;
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let rencontre = this.rencontresExistantes.find(prev => prev.coord == coordTMR);
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if (rencontre == undefined && new Roll("d7").roll().total == 7) {
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rencontre = TMRUtility.rencontreTMRRoll(coordTMR, cellDescr);
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}
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if ( rencontre == undefined ) {
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let val = 8;
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while (val == 8) {
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let myroll = new Roll("d7");
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myroll.roll();
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val = myroll.total;
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if ( val == 7 ) {
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rencontre = TMRUtility.rencontreTMRRoll(coordTMR, cellDescr);
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rencontre.force = new Roll(rencontre.data.force).roll().total;
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}
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}
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}
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if (rencontre) { // Manages it
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this.currentRencontre = duplicate(rencontre);
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let diag = new Dialog( { title: "Rencontre en TMR!",
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let dialog = new Dialog( { title: "Rencontre en TMR!",
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content: "Vous recontrez un " + rencontre.name + " de force " + rencontre.force + "<br>",
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buttons: {
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derober: {
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@ -200,7 +188,7 @@ export class RdDTMRDialog extends Dialog {
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}
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}
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} );
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diag.render(true);
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dialog.render(true);
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}
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}
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@ -269,13 +269,14 @@ export class TMRUtility {
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let val = new Roll("d100").roll().total;
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//console.log("Rencontre !!!!", val, coordTMR, cellDescr);
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for( let renc of rencontresTable) {
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let scoreDef = renc.data[cellDescr.type];
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for( let rencontre of rencontresTable) {
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let scoreDef = rencontre.data[cellDescr.type];
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let min = scoreDef.substr(0,2);
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let max = scoreDef.substr(3,2);
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//console.log(val, scoreDef, min, max);
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if ( val >= min && val <= max) {
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return renc;
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rencontre.force = new Roll(rencontre.data.force).roll().total;
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return rencontre;
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}
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}
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}
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