diff --git a/module/rdd-bonus.js b/module/rdd-bonus.js
index 10ecc156..3a8806fd 100644
--- a/module/rdd-bonus.js
+++ b/module/rdd-bonus.js
@@ -1,5 +1,4 @@
import { RdDCarac } from "./rdd-carac.js";
-import { RdDUtility } from "./rdd-utility.js";
const conditionsTactiques = [
{ type: '', descr: '', dmg: 0, attaque: 0, parade: 0, esquive: true },
@@ -67,8 +66,7 @@ export class RdDBonus {
if (isCauchemar) {
return "cauchemar";
}
- return isCauchemar
- ? "cauchemar"
+ return isCauchemar ? "cauchemar"
: rollData.dmg?.mortalite
?? rollData.arme?.data.mortalite
?? "mortel";
diff --git a/module/rdd-resolution-table.js b/module/rdd-resolution-table.js
index 49796b1c..83dff5b7 100644
--- a/module/rdd-resolution-table.js
+++ b/module/rdd-resolution-table.js
@@ -1,5 +1,4 @@
import { ChatUtility } from "./chat-utility.js";
-import { RollDataAjustements as RollDataAjustements } from "./rolldata-ajustements.js";
import { Misc } from "./misc.js";
import { RdDDice } from "./rdd-dice.js";
diff --git a/module/rdd-roll.js b/module/rdd-roll.js
index 66277ce4..2de31f6a 100644
--- a/module/rdd-roll.js
+++ b/module/rdd-roll.js
@@ -1,4 +1,4 @@
-import { referenceAjustements, RollDataAjustements } from "./rolldata-ajustements.js";
+import { RollDataAjustements } from "./rolldata-ajustements.js";
import { HtmlUtility } from "./html-utility.js";
import { RdDItemCompetence } from "./item-competence.js";
import { RdDItemMeditation } from "./item-meditation.js";
diff --git a/module/rdd-utility.js b/module/rdd-utility.js
index ad399b93..e80e4adb 100644
--- a/module/rdd-utility.js
+++ b/module/rdd-utility.js
@@ -2,10 +2,8 @@
import { RdDRollTables } from "./rdd-rolltables.js";
import { ChatUtility } from "./chat-utility.js";
-import { RdDItemCompetence } from "./item-competence.js";
import { RdDCombat } from "./rdd-combat.js";
import { RdDRollResolutionTable } from "./rdd-roll-resolution-table.js";
-import { RdDItem } from "./item.js";
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
import { RdDItemArme } from "./item-arme.js";
@@ -695,60 +693,6 @@ export class RdDUtility {
return competences;
}
- /* -------------------------------------------- */
- static buildDefenseChatCard( attacker, target, rollData )
- {
- console.log("Attacker.defense", attacker, target, target.actor.isToken, attacker.data._id, rollData.competence.data.categorie );
- let myTarget = target.actor;
- let defenseMsg = { title: "Défense en combat",
- content: ""+myTarget.name+" doit se défendre :
" +
- "Encaisser !",
- whisper: ChatMessage.getWhisperRecipients( myTarget.name ),
- attackerId: attacker.data._id,
- defenderTokenId: target.data._id,
- rollMode: true
- };
-
- if ( rollData.competence.data.categorie == 'melee' || rollData.competence.data.categorie == 'competencecreature') { // Melee attack or creature
- let defenderArmes = [];
- for (const arme of myTarget.data.items) {
- if (arme.type == "arme" && RdDItemCompetence.isCompetenceMelee(arme.data.competence)) {
- defenderArmes.push( arme );
- defenseMsg.content += "
Parer avec " + arme.name + "";
- }
- if (arme.type == "competencecreature" && arme.data.isparade) {
- defenderArmes.push( arme );
- defenseMsg.content += "
Parer avec " + arme.name + "";
- }
- }
- defenseMsg.content += "
Esquiver";
- }
- if ( rollData.competence.data.categorie == "tir" ) {
- for (const arme of myTarget.data.items) { // Bouclier for parry
- if ( arme.type == "arme" && arme.name.toLowerCase.match("bouclier") ) {
- defenderArmes.push( arme );
- defenseMsg.content += "
Parer avec " + arme.name + "";
- }
- }
- }
- if ( rollData.competence.data.categorie == "lancer" ) {
- for (const arme of myTarget.data.items) { // Bouclier for parry Dodge/Esquive
- if ( arme.type == "arme" && arme.name.toLowerCase.match("bouclier") ) {
- defenderArmes.push( arme );
- defenseMsg.content += "
Parer avec " + arme.name + "";
- }
- }
- defenseMsg.content += "
Esquiver";
- }
-
- defenseMsg.toSocket = true; // True per default for all players
- if (game.user.isGM) { // In GM case, only if target is a player
- defenseMsg.toSocket = myTarget.hasPlayerOwner;
- }
-
- return defenseMsg;
- }
-
/* -------------------------------------------- */
static async responseNombreAstral( data ) {
let actor = game.actors.get( data.id);
diff --git a/module/rolldata-ajustements.js b/module/rolldata-ajustements.js
index 9a687a29..5139a5da 100644
--- a/module/rolldata-ajustements.js
+++ b/module/rolldata-ajustements.js
@@ -125,16 +125,6 @@ export class RollDataAjustements {
}
}
- // /* -------------------------------------------- */
- // static calculListe(ajustements, rollData, actor) {
- // let list = [];
- // for (var key in referenceAjustements) {
- // if (referenceAjustements[key].isUsed(rollData, actor)) {
- // list.push(Ajustements._apply(referenceAjustements[key], rollData, actor));
- // }
- // }
- // return list;
- // }
/* -------------------------------------------- */
static sum(ajustements) {