Merge branch 'v1.5' of https://gitlab.com/LeRatierBretonnien/foundryvtt-reve-de-dragon into v1.5
This commit is contained in:
commit
b227c1095f
@ -11,7 +11,6 @@ import { RdDBonus } from "./rdd-bonus.js";
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import { Misc } from "./misc.js";
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import { Misc } from "./misc.js";
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import { RdDCombatManager } from "./rdd-combat.js";
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import { RdDCombatManager } from "./rdd-combat.js";
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import { RdDCarac } from "./rdd-carac.js";
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import { RdDCarac } from "./rdd-carac.js";
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import { RdDItem } from "./item.js";
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import { DialogSplitItem } from "./dialog-split-item.js";
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import { DialogSplitItem } from "./dialog-split-item.js";
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import { ReglesOptionelles } from "./regles-optionelles.js";
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import { ReglesOptionelles } from "./regles-optionelles.js";
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import { DialogRepos } from "./dialog-repos.js";
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import { DialogRepos } from "./dialog-repos.js";
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@ -93,7 +92,7 @@ export class RdDActorSheet extends ActorSheet {
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formData.combat = duplicate(formData.armes ?? []);
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formData.combat = duplicate(formData.armes ?? []);
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RdDItemArme.computeNiveauArmes(formData.combat, formData.competences);
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RdDItemArme.computeNiveauArmes(formData.combat, formData.competences);
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RdDItemArme.ajoutCorpsACorps(formData.combat, formData.competences, formData.data.carac);
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RdDItemArme.ajoutCorpsACorps(formData.combat, formData.competences, formData.data.carac);
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formData.esquive = RdDItemCompetence.getEsquive(formData.competences);
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formData.esquives = this.actor.getCompetences("Esquive").map(i => foundry.utils.deepClone(i.data));
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formData.combat = RdDCombatManager.finalizeArmeList(formData.combat, formData.competences, formData.data.carac);
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formData.combat = RdDCombatManager.finalizeArmeList(formData.combat, formData.competences, formData.data.carac);
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this.armesList = formData.combat;
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this.armesList = formData.combat;
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@ -345,24 +344,16 @@ export class RdDActorSheet extends ActorSheet {
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// Roll Weapon1
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// Roll Weapon1
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html.find('.arme-label a').click(async event => {
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html.find('.arme-label a').click(async event => {
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let armeName = event.currentTarget.text;
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const li = $(event.currentTarget).parents(".item");
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let compName = event.currentTarget.attributes['data-competence-name'].value;
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let arme = this._getArmeCombat(li);
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let arme = this.actor.data.items.find(it =>
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it.name == armeName &&
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RdDItemArme.isArme(it) &&
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((compName || it.data.data.competence) == it.data.data.competence)
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);
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if (!arme) {
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arme = { name: armeName, data: { competence: compName } };
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}
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this.actor.rollArme( duplicate(arme) );
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this.actor.rollArme( duplicate(arme) );
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});
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});
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// Initiative pour l'arme
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// Initiative pour l'arme
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html.find('.arme-initiative a').click(async event => {
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html.find('.arme-initiative a').click(async event => {
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let combatant = game.combat.data.combatants.find(c => c.actor.data._id == this.actor.data._id);
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let combatant = game.combat.data.combatants.find(c => c.actor.data._id == this.actor.data._id);
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if (combatant) {
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if (combatant) {
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let armeName = event.currentTarget.attributes['data-arme-name'].value;
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const li = $(event.currentTarget).parents(".item");
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let arme = this.armesList.find(a => a.name == armeName);
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let arme = this._getArmeCombat(li);
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RdDCombatManager.rollInitiativeCompetence(combatant._id, arme);
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RdDCombatManager.rollInitiativeCompetence(combatant._id, arme);
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} else {
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} else {
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ui.notifications.info("Impossible de lancer l'initiative sans être dans un combat.");
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ui.notifications.info("Impossible de lancer l'initiative sans être dans un combat.");
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@ -544,6 +535,16 @@ export class RdDActorSheet extends ActorSheet {
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}
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}
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_getArmeCombat(li) {
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let armeName = li.data("arme-name");
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let compName = li.data('competence-name');
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const arme = this.armesList.find(a => a.name == armeName && a.data.competence == compName);
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if (!arme) {
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return { name: armeName, data: { competence: compName } };
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}
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return arme;
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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/** @override */
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/** @override */
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setPosition(options = {}) {
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setPosition(options = {}) {
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@ -313,13 +313,19 @@ export class RdDActor extends Actor {
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return Misc.templateData(this).compteurs.surenc?.value ?? 0;
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return Misc.templateData(this).compteurs.surenc?.value ?? 0;
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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getCompetence(name) {
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getCompetence(idOrName, options={}) {
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return RdDItemCompetence.findCompetence(this.data.items, name);
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return RdDItemCompetence.findCompetence(this.data.items, idOrName, options);
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}
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}
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getCompetences(name) {
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return RdDItemCompetence.findCompetences(this.data.items, name);
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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getObjet(id) {
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getObjet(id) {
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return id ? this.data.items.find(it => it.id == id) : undefined;
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return id ? this.data.items.find(it => it.id == id) : undefined;
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}
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}
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listItemsData(type) {
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listItemsData(type) {
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return this.filterItemsData(it => it.type == type);
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return this.filterItemsData(it => it.type == type);
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}
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}
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@ -329,16 +335,12 @@ export class RdDActor extends Actor {
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filterItems(filter) {
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filterItems(filter) {
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return this.data.items.filter(it => filter(Misc.data(it)));
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return this.data.items.filter(it => filter(Misc.data(it)));
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}
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}
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getItemOfType(id, type) {
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if (id && type) {
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getItemOfType(idOrName, type) {
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let itemById = this.data.items.find(it => it.id == id);
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return this.data.items.find(it => it.id == idOrName && it.type == type)
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const itemData = Misc.data(itemById);
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?? Misc.findFirstLike(idOrName, this.data.items,{filter: it => it.type == type, description: type});
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if (itemData.type == type) {
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return itemById;
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}
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}
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return undefined;
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}
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}
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getMonnaie(id) {
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getMonnaie(id) {
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return this.getItemOfType(id, 'monnaie');
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return this.getItemOfType(id, 'monnaie');
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}
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}
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@ -3077,7 +3079,7 @@ export class RdDActor extends Actor {
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case 'chance-actuelle': case 'chance actuelle':
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case 'chance-actuelle': case 'chance actuelle':
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return carac.chance;
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return carac.chance;
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}
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}
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let entry = Misc.findFirstLike(name, Object.entries(carac), it => it[1].label, 'caractéristiques');
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let entry = Misc.findFirstLike(name, Object.entries(carac), {mapper:it => it[1].label, description: 'caractéristique'});
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return entry.length>0 ? carac[entry[0]] : undefined;
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return entry.length>0 ? carac[entry[0]] : undefined;
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}
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}
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@ -171,12 +171,13 @@ export class RdDItemArme extends Item {
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let corpsACorps = competences.find(it => it.name == 'Corps à corps') ?? { data: { niveau: -6 } };
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let corpsACorps = competences.find(it => it.name == 'Corps à corps') ?? { data: { niveau: -6 } };
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let init = RdDCombatManager.calculInitiative(corpsACorps.data.niveau, carac['melee'].value);
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let init = RdDCombatManager.calculInitiative(corpsACorps.data.niveau, carac['melee'].value);
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armes.push(RdDItemArme.mainsNues({ niveau: corpsACorps.data.niveau, initiative: init }));
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armes.push(RdDItemArme.mainsNues({ niveau: corpsACorps.data.niveau, initiative: init }));
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armes.push(RdDItemArme.empoignade({ niveau: corpsACorps.data.niveau, initiative: init }));
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//armes.push(RdDItemArme.empoignade({ niveau: corpsACorps.data.niveau, initiative: init }));
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}
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}
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static corpsACorps(actorData) {
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static corpsACorps(actorData) {
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const corpsACorps = {
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const corpsACorps = {
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name: 'Corps à corps',
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name: 'Corps à corps',
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img: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp',
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data: {
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data: {
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equipe: true,
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equipe: true,
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rapide: true,
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rapide: true,
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@ -79,18 +79,12 @@ export class RdDItemCompetence extends Item {
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return Misc.data(competence)?.data.categorie;
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return Misc.data(competence)?.data.categorie;
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}
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}
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static isDraconic(competence) {
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static isDraconic(competence) {
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return Misc.data(competence).data.categorie == 'draconic';
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return Misc.data(competence)?.data.categorie == 'draconic';
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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static getVoieDraconic(competences, voie) {
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static getVoieDraconic(competences, voie) {
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voie = Grammar.toLowerCaseNoAccent(voie);
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return RdDItemCompetence.findCompetence(competences.filter(it => RdDItemCompetence.isDraconic(it) ), voie);
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return competences.find(it => RdDItemCompetence.isDraconic(it) && Grammar.toLowerCaseNoAccent(Misc.data(it).name).includes(voie));
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}
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/* -------------------------------------------- */
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static getEsquive(competences) {
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return { name: 'Esquive', niveau: RdDItemCompetence.findCompetence(competences, 'Esquive')?.data.niveau ?? -6 };
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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@ -208,8 +202,22 @@ export class RdDItemCompetence extends Item {
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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static findCompetence(list, name) {
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static findCompetence(list, idOrName, options = {}) {
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return Misc.findFirstLike(name, list, it => it.name, 'compétences');
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options = mergeObject(options, {
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filter: it => RdDItemCompetence.isCompetence(it),
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description: 'compétence',
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});
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return list.find(it => it.id == idOrName && RdDItemCompetence.isCompetence(it))
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?? Misc.findFirstLike(idOrName, list, options);
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}
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/* -------------------------------------------- */
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static findCompetences(list, name) {
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return Misc.findAllLike(name, list, { filter: it => RdDItemCompetence.isCompetence(it), description: 'compétence' });
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}
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static isCompetence(item) {
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return item.type == 'competence' || item.type == 'competencecreature';
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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@ -134,33 +134,57 @@ export class Misc {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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static findPlayer(name) {
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static findPlayer(name) {
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return Misc.findFirstLike(name, game.users, it=>it.name,'joueurs');
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return Misc.findFirstLike(name, game.users, { description: 'joueur' });
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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static findActor(name, actors = game.actors, description= 'acteurs') {
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static findActor(name, actors = game.actors) {
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return Misc.findFirstLike(name, actors, it=>it.name, description);
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return Misc.findFirstLike(name, actors, { description: 'acteur' });
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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static findFirstLike(value, elements, mapper = it=>it.name, description = 'valeurs') {
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static findFirstLike(value, elements, options = {}) {
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if (!value) {
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options = mergeObject({
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return undefined;
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mapper: it => it.name,
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}
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preFilter: it => true,
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value = Grammar.toLowerCaseNoAccent(value);
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description: 'valeur',
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const subset = elements.filter(it => Grammar.toLowerCaseNoAccent(mapper(it)).includes(value));
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onMessage: m => ui.notifications.info(m)
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}, options);
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const subset = this.findAllLike(value, elements, options);
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if (subset.length == 0) {
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if (subset.length == 0) {
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ui.notifications.info(`Pas de ${description} correspondant à ${value}`);
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return undefined
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return undefined;
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}
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}
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let single = subset.find(it => Grammar.toLowerCaseNoAccent(mapper(it)) == value);
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if (subset.length == 1) {
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return subset[0]
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}
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let single = subset.find(it => Grammar.toLowerCaseNoAccent(options.mapper(it)) == Grammar.toLowerCaseNoAccent(value));
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if (!single) {
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if (!single) {
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single = subset[0];
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single = subset[0];
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if (subset.length > 1) {
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const choices = subset.map(it => options.mapper(it)).reduce((a, b) => `${a}<br>${b}`);
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const choices = subset.map(it => mapper(it)).reduce((a, b) => `${a}<br>${b}`);
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options.info(`Plusieurs choix de ${options.description}s possibles:<br>${choices}<br>Le premier sera choisi: ${mapToValue(single)}`);
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ui.notifications.info(`Plusieurs choix de ${description} possibles:<br>${choices}<br>Le premier sera choisi: ${mapper(single)}`);
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}
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}
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}
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return single;
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return single;
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}
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}
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static findAllLike(value, elements, options = {}) {
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options = mergeObject({
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mapper: it => it.name,
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preFilter: it => true,
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description: 'valeur',
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onMessage: m => ui.notifications.info(m)
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}, options);
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if (!value) {
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options.onMessage(`Pas de ${options.description} correspondant à une valeur vide`);
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return [];
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}
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value = Grammar.toLowerCaseNoAccent(value);
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const subset = elements.filter(options.preFilter)
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.filter(it => Grammar.toLowerCaseNoAccent(options.mapper(it)).includes(value));
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if (subset.length == 0) {
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options.onMessage(`Pas de ${options.description} correspondant à ${value}`);
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}
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return subset;
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}
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}
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}
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@ -151,11 +151,12 @@ export class RdDCombatManager extends Combat {
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// Gestion des armes 1/2 mains
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// Gestion des armes 1/2 mains
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let armesEquipe = [];
|
let armesEquipe = [];
|
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for (const arme of armes) {
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for (const arme of armes) {
|
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let armeData = Misc.data(arme);
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let armeData = duplicate(Misc.data(arme));
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if (armeData.data.equipe) {
|
if (armeData.data.equipe) {
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let compData = competences.map(c => Misc.data(c)).find(c => c.name == armeData.data.competence);
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let compData = competences.map(c => Misc.data(c)).find(c => c.name == armeData.data.competence);
|
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|
|
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armesEquipe.push(armeData);
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armesEquipe.push(armeData);
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armeData.data.dommagesReels = Number(armeData.data.dommages);
|
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armeData.data.niveau = compData.data.niveau;
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armeData.data.niveau = compData.data.niveau;
|
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armeData.data.initiative = RdDCombatManager.calculInitiative(compData.data.niveau, carac[compData.data.defaut_carac].value);
|
armeData.data.initiative = RdDCombatManager.calculInitiative(compData.data.niveau, carac[compData.data.defaut_carac].value);
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// Dupliquer les armes pouvant être à 1 main et 2 mains en patchant la compétence
|
// Dupliquer les armes pouvant être à 1 main et 2 mains en patchant la compétence
|
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@ -165,14 +166,25 @@ export class RdDCombatManager extends Combat {
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armeData.data.mainInfo = "(2m)";
|
armeData.data.mainInfo = "(2m)";
|
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} else if (armeData.data.unemain && armeData.data.deuxmains) {
|
} else if (armeData.data.unemain && armeData.data.deuxmains) {
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armeData.data.mainInfo = "(1m)";
|
armeData.data.mainInfo = "(1m)";
|
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let arme2main = duplicate(armeData);
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|
||||||
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const comp2m = armeData.data.competence.replace(" 1 main", " 2 mains"); // Replace !
|
||||||
|
const comp = Misc.data(competences.find(c => c.name == comp2m));
|
||||||
|
|
||||||
|
const arme2main = duplicate(armeData);
|
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arme2main.data.mainInfo = "(2m)";
|
arme2main.data.mainInfo = "(2m)";
|
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arme2main.data.dommages = arme2main.data.dommages.split("/")[1]; // Existence temporaire uniquement dans la liste des armes, donc OK
|
|
||||||
arme2main.data.competence = arme2main.data.competence.replace(" 1 main", " 2 mains"); // Replace !
|
|
||||||
let comp = Misc.data(competences.find(c => c.name == arme2main.data.competence));
|
|
||||||
arme2main.data.niveau = comp.data.niveau;
|
arme2main.data.niveau = comp.data.niveau;
|
||||||
|
arme2main.data.competence = comp2m;
|
||||||
arme2main.data.initiative = RdDCombatManager.calculInitiative(arme2main.data.niveau, carac[comp.data.defaut_carac].value);
|
arme2main.data.initiative = RdDCombatManager.calculInitiative(arme2main.data.niveau, carac[comp.data.defaut_carac].value);
|
||||||
armesEquipe.push(arme2main);
|
armesEquipe.push(arme2main);
|
||||||
|
const containsSlash = armeData.data.dommages.includes("/");
|
||||||
|
if (containsSlash) {
|
||||||
|
const tableauDegats = armeData.data.dommages.split("/");
|
||||||
|
armeData.data.dommagesReels = Number(tableauDegats[0]);
|
||||||
|
arme2main.data.dommagesReels = Number(tableauDegats[1]);
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
ui.notifications.info("Les dommages de l'arme à 1/2 mains " + armeData.name + " ne sont pas corrects (ie sous la forme X/Y)");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -194,8 +206,8 @@ export class RdDCombatManager extends Combat {
|
|||||||
} else {
|
} else {
|
||||||
// Recupération des items 'arme'
|
// Recupération des items 'arme'
|
||||||
let armes = items.filter(it => RdDItemArme.isArmeUtilisable(it))
|
let armes = items.filter(it => RdDItemArme.isArmeUtilisable(it))
|
||||||
.concat(RdDItemArme.mainsNues())
|
//.concat(RdDItemArme.empoignade())
|
||||||
.concat(RdDItemArme.empoignade());
|
.concat(RdDItemArme.mainsNues());
|
||||||
|
|
||||||
let competences = items.filter(it => it.type == 'competence');
|
let competences = items.filter(it => it.type == 'competence');
|
||||||
actions = actions.concat(RdDCombatManager.finalizeArmeList(armes, competences, actorData.data.carac));
|
actions = actions.concat(RdDCombatManager.finalizeArmeList(armes, competences, actorData.data.carac));
|
||||||
@ -614,11 +626,13 @@ export class RdDCombat {
|
|||||||
const defenderTokenId = event.currentTarget.attributes['data-defenderTokenId']?.value;
|
const defenderTokenId = event.currentTarget.attributes['data-defenderTokenId']?.value;
|
||||||
|
|
||||||
const armeParadeId = event.currentTarget.attributes['data-armeid']?.value;
|
const armeParadeId = event.currentTarget.attributes['data-armeid']?.value;
|
||||||
|
const competence = event.currentTarget.attributes['data-competence']?.value;
|
||||||
|
const compId = event.currentTarget.attributes['data-compid']?.value;
|
||||||
|
|
||||||
switch (button) {
|
switch (button) {
|
||||||
case '#particuliere-attaque': return await this.choixParticuliere(attackerRoll, event.currentTarget.attributes['data-mode'].value);
|
case '#particuliere-attaque': return await this.choixParticuliere(attackerRoll, event.currentTarget.attributes['data-mode'].value);
|
||||||
case '#parer-button': return this.parade(attackerRoll, armeParadeId);
|
case '#parer-button': return this.parade(attackerRoll, armeParadeId, competence);
|
||||||
case '#esquiver-button': return this.esquive(attackerRoll);
|
case '#esquiver-button': return this.esquive(attackerRoll, compId, competence);
|
||||||
case '#encaisser-button': return this.encaisser(attackerRoll, defenderTokenId);
|
case '#encaisser-button': return this.encaisser(attackerRoll, defenderTokenId);
|
||||||
case '#echec-total-attaque': return this._onEchecTotal(attackerRoll);
|
case '#echec-total-attaque': return this._onEchecTotal(attackerRoll);
|
||||||
|
|
||||||
@ -876,18 +890,18 @@ export class RdDCombat {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// # utilisation esquive
|
// # utilisation esquive
|
||||||
const esquive = Misc.data(this.defender.getCompetence("esquive"));
|
const corpsACorps = Misc.data(this.defender.getCompetence("Corps à corps", { onMessage: it => console.info(it, this.defender) }));
|
||||||
const corpsACorps = Misc.data(this.defender.getCompetence("Corps à corps"));
|
const esquives = duplicate(this.defender.getCompetences("esquive", { onMessage: it => console.info(it, this.defender) }).map(c => Misc.data(c)));
|
||||||
const esquiveUsage = esquive ? this.defender.getItemUse(esquive._id) : 0;
|
esquives.forEach(e => e.usages = e?.id ? this.defender.getItemUse(e.id) : 0);
|
||||||
|
|
||||||
const paramChatDefense = {
|
const paramChatDefense = {
|
||||||
passeArme: attackerRoll.passeArme,
|
passeArme: attackerRoll.passeArme,
|
||||||
essais: attackerRoll.essais,
|
essais: attackerRoll.essais,
|
||||||
isPossession: this.isPossession( attackerRoll),
|
isPossession: this.isPossession(attackerRoll),
|
||||||
defender: Misc.data(this.defender),
|
defender: Misc.data(this.defender),
|
||||||
attacker: Misc.data(this.attacker),
|
attacker: Misc.data(this.attacker),
|
||||||
attackerId: this.attackerId,
|
attackerId: this.attackerId,
|
||||||
esquiveUsage: esquiveUsage,
|
esquives: esquives,
|
||||||
defenderTokenId: this.defenderTokenId,
|
defenderTokenId: this.defenderTokenId,
|
||||||
mainsNues: attackerRoll.dmg.mortalite != 'mortel' && corpsACorps,
|
mainsNues: attackerRoll.dmg.mortalite != 'mortel' && corpsACorps,
|
||||||
armes: this._filterArmesParade(this.defender, attackerRoll.competence, attackerRoll.arme),
|
armes: this._filterArmesParade(this.defender, attackerRoll.competence, attackerRoll.arme),
|
||||||
@ -1002,12 +1016,12 @@ export class RdDCombat {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async parade(attackerRoll, armeParadeId) {
|
async parade(attackerRoll, armeParadeId, competence) {
|
||||||
let arme = this.defender.getArmeParade(armeParadeId);
|
let arme = this.defender.getArmeParade(armeParadeId);
|
||||||
|
|
||||||
console.log("RdDCombat.parade >>>", attackerRoll, armeParadeId, arme);
|
console.log("RdDCombat.parade >>>", attackerRoll, armeParadeId, arme);
|
||||||
|
|
||||||
let rollData = this._prepareParade(attackerRoll, arme);
|
let rollData = this._prepareParade(attackerRoll, arme, competence);
|
||||||
|
|
||||||
const dialog = await RdDRoll.create(this.defender, rollData,
|
const dialog = await RdDRoll.create(this.defender, rollData,
|
||||||
{
|
{
|
||||||
@ -1030,20 +1044,16 @@ export class RdDCombat {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
_prepareParade(attackerRoll, armeParade) {
|
_prepareParade(attackerRoll, armeParade, competenceParade) {
|
||||||
const compName = armeParade.data.competence;
|
|
||||||
const armeAttaque = attackerRoll.arme;
|
|
||||||
const parade = Misc.data(this.defender.getCompetence(compName));
|
|
||||||
|
|
||||||
let defenderRoll = {
|
let defenderRoll = {
|
||||||
passeArme: attackerRoll.passeArme,
|
passeArme: attackerRoll.passeArme,
|
||||||
diffLibre: attackerRoll.diffLibre,
|
diffLibre: attackerRoll.diffLibre,
|
||||||
attackerRoll: attackerRoll,
|
attackerRoll: attackerRoll,
|
||||||
competence: parade,
|
competence: Misc.data(this.defender.getCompetence(competenceParade)),
|
||||||
arme: armeParade,
|
arme: armeParade,
|
||||||
surprise: this.defender.getSurprise(true),
|
surprise: this.defender.getSurprise(true),
|
||||||
needParadeSignificative: ReglesOptionelles.isUsing('categorieParade') && RdDItemArme.needParadeSignificative(armeAttaque, armeParade),
|
needParadeSignificative: ReglesOptionelles.isUsing('categorieParade') && RdDItemArme.needParadeSignificative(armeAttaque, armeParade),
|
||||||
needResist: RdDItemArme.needArmeResist(armeAttaque, armeParade),
|
needResist: RdDItemArme.needArmeResist(attackerRoll.arme, armeParade),
|
||||||
carac: Misc.templateData(this.defender).carac,
|
carac: Misc.templateData(this.defender).carac,
|
||||||
show: {}
|
show: {}
|
||||||
};
|
};
|
||||||
@ -1089,10 +1099,10 @@ export class RdDCombat {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async esquive(attackerRoll) {
|
async esquive(attackerRoll, compId, compName) {
|
||||||
const esquive = Misc.data(this.defender.getCompetence("esquive"));
|
const esquive = Misc.data(this.defender.getCompetence(compId) ?? this.defender.getCompetence(compName));
|
||||||
if (esquive == undefined) {
|
if (esquive == undefined) {
|
||||||
ui.notifications.error(this.defender.name + " n'a pas de compétence 'esquive'");
|
ui.notifications.error(this.defender.name + " n'a pas de compétence " + compName);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
console.log("RdDCombat.esquive >>>", attackerRoll, esquive);
|
console.log("RdDCombat.esquive >>>", attackerRoll, esquive);
|
||||||
|
@ -274,21 +274,38 @@
|
|||||||
<span class="competence-title competence-value">+dom</span>
|
<span class="competence-title competence-value">+dom</span>
|
||||||
</li>
|
</li>
|
||||||
{{#each combat as |arme key|}}
|
{{#each combat as |arme key|}}
|
||||||
<li class="item flexrow list-item" data-item-id="{{arme._id}}">
|
<li class="item flexrow list-item" data-item-id="{{arme._id}}"
|
||||||
<span class="arme-label"><a data-competence-name="{{arme.data.competence}}">{{arme.name}}</a></span>
|
data-arme-name="{{arme.name}}" data-competence-name="{{arme.data.competence}}" >
|
||||||
<span class="arme-initiative"><a data-arme-name="{{arme.name}}" data-competence-name="{{arme.data.competence}}">{{arme.data.initiative}}</a></span>
|
<span class="arme-label">
|
||||||
|
<a>
|
||||||
|
{{#if arme.img}}
|
||||||
|
<img class="sheet-competence-img" src="{{arme.img}}"/>
|
||||||
|
{{/if}}
|
||||||
|
<span>{{arme.name}}</span>
|
||||||
|
</a>
|
||||||
|
</span>
|
||||||
|
<span class="arme-initiative"><a>{{arme.data.initiative}}</a></span>
|
||||||
<span class="competence-label">{{arme.data.competence}}</span>
|
<span class="competence-label">{{arme.data.competence}}</span>
|
||||||
<span class="competence-value">{{numberFormat arme.data.niveau decimals=0 sign=true}}</span>
|
<span class="competence-value">{{numberFormat arme.data.niveau decimals=0 sign=true}}</span>
|
||||||
<span class="competence-value">{{numberFormat arme.data.dommages decimals=0 sign=true}}</span>
|
<span class="competence-value">{{numberFormat arme.data.dommagesReels decimals=0 sign=true}}</span>
|
||||||
</li>
|
</li>
|
||||||
{{/each}}
|
{{/each}}
|
||||||
|
{{#each esquives as |esq key|}}
|
||||||
<li class="item flexrow list-item">
|
<li class="item flexrow list-item">
|
||||||
<span class="competence-label"><a data-competence-name="{{esquive.name}}">{{esquive.name}}</a></span>
|
<span class="competence-label">
|
||||||
|
<a class="competence-label" name="{{esq.name}}">
|
||||||
|
<img class="sheet-competence-img" src="{{esq.img}}"/>
|
||||||
|
<span>{{esq.name}}</span>
|
||||||
|
{{log esq}}
|
||||||
|
</a>
|
||||||
|
</span>
|
||||||
<span class="arme-initiative"></span>
|
<span class="arme-initiative"></span>
|
||||||
<span class="competence-label"></span>
|
<span class="competence-label"></span>
|
||||||
<span class="competence-value">{{numberFormat esquive.niveau decimals=0 sign=true}}</span>
|
<span class="competence-value">{{numberFormat esq.data.niveau decimals=0 sign=true}}</span>
|
||||||
<span class="competence-value"></span>
|
<span class="competence-value"></span>
|
||||||
</li>
|
</li>
|
||||||
|
{{/each}}
|
||||||
|
|
||||||
</ul>
|
</ul>
|
||||||
<hr>
|
<hr>
|
||||||
{{!-- Liste de blessures --}}
|
{{!-- Liste de blessures --}}
|
||||||
@ -650,7 +667,7 @@
|
|||||||
{{/each}}
|
{{/each}}
|
||||||
</ul>
|
</ul>
|
||||||
|
|
||||||
<span class="item-name"><h4>Montures</h4></span>
|
<span class="item-name"><h4>Compagnons animaux</h4></span>
|
||||||
<ul class="item-list alterne-list">
|
<ul class="item-list alterne-list">
|
||||||
{{#each subacteurs.montures as |monture id|}}
|
{{#each subacteurs.montures as |monture id|}}
|
||||||
<li class="item flexrow list-item" data-actor-id="{{monture.id}}">
|
<li class="item flexrow list-item" data-actor-id="{{monture.id}}">
|
||||||
|
@ -36,22 +36,27 @@
|
|||||||
{{/unless}}
|
{{/unless}}
|
||||||
{{else}}
|
{{else}}
|
||||||
{{#each armes as |arme key|}}
|
{{#each armes as |arme key|}}
|
||||||
<a class='chat-card-button' id='parer-button' data-attackerId='{{../attackerId}}' data-defenderTokenId='{{../defenderTokenId}}' data-armeid='{{arme.id }}'>
|
<a class='chat-card-button' id='parer-button' data-attackerId='{{../attackerId}}' data-defenderTokenId='{{../defenderTokenId}}'
|
||||||
|
data-armeid='{{arme._id}}'>
|
||||||
Parer avec {{arme.name}} à {{../diffLibre }}{{#if arme.data.nbUsage}} (Utilisations : {{arme.data.nbUsage}}){{/if}}
|
Parer avec {{arme.name}} à {{../diffLibre }}{{#if arme.data.nbUsage}} (Utilisations : {{arme.data.nbUsage}}){{/if}}
|
||||||
</a>
|
</a>
|
||||||
<br>
|
<br>
|
||||||
{{/each}}
|
{{/each}}
|
||||||
{{#if mainsNues}}
|
{{#if mainsNues}}
|
||||||
<a class='chat-card-button' id='parer-button' data-attackerId='{{attackerId}}' data-defenderTokenId='{{defenderTokenId}}'>
|
<a class='chat-card-button' id='parer-button' data-attackerId='{{attackerId}}' data-defenderTokenId='{{defenderTokenId}}'
|
||||||
|
data-armeid='{{arme._id}}' data-competence='{{arme.data.competence}}'>
|
||||||
Parer à mains nues à {{diffLibre}}{{#if arme.data.nbUsage}} (Utilisations : {{arme.data.nbUsage}}){{/if}}
|
Parer à mains nues à {{diffLibre}}{{#if arme.data.nbUsage}} (Utilisations : {{arme.data.nbUsage}}){{/if}}
|
||||||
</a>
|
</a>
|
||||||
<br>
|
<br>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
{{#if (ne attaqueCategorie 'tir')}}
|
{{#if (ne attaqueCategorie 'tir')}}
|
||||||
<a class='chat-card-button' id='esquiver-button' data-attackerId='{{attackerId}}' data-defenderTokenId='{{defenderTokenId}}'>
|
{{#each esquives as |esq key|}}
|
||||||
Esquiver à {{diffLibre}} {{#if esquiveUsage}} (Utilisations : {{esquiveUsage}}){{/if}}
|
<a class='chat-card-button' id='esquiver-button' data-attackerId='{{../attackerId}}' data-defenderTokenId='{{../defenderTokenId}}'
|
||||||
|
data-compid='{{esq._id}}' data-competence='{{esq.name}}'>
|
||||||
|
{{esq.name}} à {{../diffLibre}} {{#if esq.usage}} (Utilisations : {{esq.usage}}){{/if}}
|
||||||
</a>
|
</a>
|
||||||
<br>
|
<br>
|
||||||
|
{{/each}}
|
||||||
{{/if}}
|
{{/if}}
|
||||||
{{/if}}
|
{{/if}}
|
||||||
{{/unless}}
|
{{/unless}}
|
||||||
|
Loading…
Reference in New Issue
Block a user