#87 : Bouton de +1/-1 pour l'init, via menu ou HUD
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@ -27,15 +27,23 @@ export class RdDTokenHud {
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app.hasExtension = true;
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let armesList = RdDUtility.buildListeActionsCombat(combatant) ;
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const hudData = { combatant: combatant, armes: armesList };
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const hudData = { combatant: combatant, armes: armesList,
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commandes: [{ name: 'Initiative +1', command: 'inc', value: 0.01}, { name: 'Initiative -1',command: 'dec', value: -0.01}] };
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// initiative
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await RdDTokenHud._configureSubMenu(html.find('.control-icon.combat'), 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-init.html', hudData,
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(event) => {
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let armeIndex = event.currentTarget.attributes['data-arme-id'].value;
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let initCommand = event.currentTarget.attributes['data-command'].value;
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let combatantId = event.currentTarget.attributes['data-combatant-id'].value;
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if ( !initCommand ) {
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let armeIndex = event.currentTarget.attributes['data-arme-id'].value;
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let arme = armesList[armeIndex];
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RdDUtility.rollInitiativeCompetence(combatantId, arme);
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} else if (initCommand == 'inc') {
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RdDUtility.incDecInit( combatantId, 0.01 );
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} else if ( initCommand == 'dec') {
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RdDUtility.incDecInit( combatantId, -0.01 );
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}
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});
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// combat
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@ -756,16 +756,41 @@ export class RdDUtility {
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}
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}
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/* -------------------------------------------- */
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static incDecInit(combatantId, incDecValue ) {
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const combatant = game.combat.getCombatant(combatantId);
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let initValue = combatant.initiative + incDecValue;
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game.combat.setInitiative( combatantId, initValue );
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}
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/* -------------------------------------------- */
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static pushInitiativeOptions(html, options) {
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options.push(
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{
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name: "Sélectionner l'initiative...",
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condition: true,
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icon: '<i class="far fa-question-circle"></i>',
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callback: target => {
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for (let i =0; i<options.length; i++) {
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let option = options[i];
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if ( option.name == 'COMBAT.CombatantReroll') { // Replace !
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option.name = "Sélectionner l'initiative...";
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option.condition = true;
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option.icon = '<i class="far fa-question-circle"></i>';
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option.callback = target => {
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RdDUtility.displayInitiativeMenu(html, target.data('combatant-id'));
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}
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}
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}
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options.push( {
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name: "Incrémenter initiative",
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condition: true,
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icon: '<i class="fas fa-plus"></i>',
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callback: target => {
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RdDUtility.incDecInit(target.data('combatant-id'), +0.01);
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}
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} );
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options.push( {
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name: "Décrémenter initiative",
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condition: true,
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icon: '<i class="fas fa-minus"></i>',
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callback: target => {
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RdDUtility.incDecInit(target.data('combatant-id'), -0.01);
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}
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} );
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}
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@ -2,7 +2,7 @@
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"name": "foundryvtt-reve-de-dragon",
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"title": "Rêve de Dragon",
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"description": "Rêve de Dragon RPG for FoundryVTT",
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"version": "1.3.12",
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"version": "1.3.13",
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"manifestPlusVersion": "1.0.0",
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"minimumCoreVersion": "0.7.5",
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"compatibleCoreVersion": "0.7.9",
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@ -2,9 +2,14 @@
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<img class="rdd-hud-togglebutton" src="icons/svg/sword.svg" width="36" height="36" title="Initiative" />
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<div class="rdd-hud-list tokenhudext right">
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{{#each armes as |arme key|}}
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<div class="control-icon tokenhudicon rdd-hud-menu" data-combatant-id="{{../combatant._id}}" data-arme-id="{{arme.index}}"title="{{arme.name}}">
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<div class="control-icon tokenhudicon rdd-hud-menu" data-command="{{arme.command}}" data-combatant-id="{{../combatant._id}}" data-arme-id="{{arme.index}}" title="{{arme.name}}">
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<label>I:{{arme.name}} {{arme.data.mainInfo}}</label>
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</div>
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{{/each}}
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{{#each commandes as |commande key|}}
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<div class="control-icon tokenhudicon rdd-hud-menu" data-command="{{commande.command}}" data-combatant-id="{{../combatant._id}}" data-arme-id="{{commande.index}}" title="{{commande.name}}">
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<label>I:{{commande.name}}</label>
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</div>
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{{/each}}
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</div>
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</div>
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