Fix actionPrincipale de l'équipement
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@ -148,10 +148,10 @@ export class RdDItem extends Item {
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getActionPrincipale(options = { warnIfNot: true }) {
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const warn = options.warnIfNot;
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switch (this.type) {
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case 'nourritureboisson': return this._actionOrWarnQuantiteZero(this.boisson ? 'Boire' : 'Manger', warn);
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case 'nourritureboisson': return this._actionOrWarnQuantiteZero(this.system.boisson ? 'Boire' : 'Manger', warn);
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case 'potion': return this._actionOrWarnQuantiteZero('Boire', warn);
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case 'livre': return this._actionOrWarnQuantiteZero('Lire', warn);
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case 'conteneur': return this._actionOrWarnQuantiteZero('Ouvrir', warn);
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case 'conteneur': return 'Ouvrir';
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case 'herbe': return this.isHerbeAPotion() ? this._actionOrWarnQuantiteZero('Décoction', warn) : undefined;
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case 'queue': case 'ombre': return this.system.refoulement>0 ? 'Refouler' : undefined;
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}
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@ -40,8 +40,8 @@
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<a class="item-vendre" title="Vendre ou donner"><i class="fas fa-comments-dollar"></i></a>
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{{/if}}
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<a class="item-montrer" title="Montrer"><i class="fas fa-comment"></i></a>
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{{#if item.actionPrincipale}}
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<a class="item-action">{{item.actionPrincipale}}</a>
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{{#if item.system.actionPrincipale}}
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<a class="item-action">{{item.system.actionPrincipale}}</a>
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{{/if}}
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</span>
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</li>
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