Export vers un fichier csv
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@ -25,10 +25,17 @@ export class ExportScriptarium {
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condition: (target) => game.user.isGM &&
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OptionsAvancees.isUsing(EXPORT_CSV_SCRIPTARIUM) &&
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this.$getActors(actorDirectory, target).length > 0,
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callback: target => this.exportActors(this.$getActors(actorDirectory, target))
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callback: target => this.exportActors(this.$getActors(actorDirectory, target), this.$getTargetName(actorDirectory, target))
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})
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}
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$getTargetName(actorDirectory, target) {
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const li = target.closest(".directory-item")
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const folderId = li.data("folderId")
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const actorId = li.data("documentId")
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return actorId
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? game.actors.get(actorId).name
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: actorDirectory.folders.find(it => it.id == folderId).name
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}
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$getActors(actorDirectory, target) {
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const li = target.closest(".directory-item")
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const folderId = li.data("folderId")
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@ -41,14 +48,13 @@ export class ExportScriptarium {
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return actors.filter(it => it.type == ACTOR_TYPES.personnage)
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}
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exportActors(actors) {
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console.log(LOG_HEAD + 'exportActors', actors)
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exportActors(actors, targetName) {
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const eol = '\n\r'
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const header = Misc.join(this.getHeaderLine(), ';')
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console.log(header)
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actors.forEach(actor => {
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const actorLine = Misc.join(this.getActorLine(actor), ';')
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console.log(actorLine)
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})
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const actorLines = actors.map(actor => Misc.join(this.getActorLine(actor), ';'))
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const data = Misc.join([header, ...actorLines], eol)
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const filename = `scriptatium-${targetName?.slugify()}.csv`;
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saveDataToFile(data, "text/csv", `${filename}`);
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}
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getHeaderLine() {
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@ -69,5 +75,4 @@ export class ExportScriptarium {
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}
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return it
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}
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}
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