Expérience par le stress

- Vue détaillée (regroupe archétype et contrôles)
- Ajout d'un bouton pour mettre du stress dans une compétence
This commit is contained in:
Vincent Vandemeulebrouck 2021-11-23 02:11:24 +01:00
parent 863218f03c
commit b6b6acc4e3
7 changed files with 86 additions and 39 deletions

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@ -30,8 +30,7 @@ export class RdDActorSheet extends ActorSheet {
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }], dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
editCaracComp: false, editCaracComp: false,
showCompNiveauBase: false, showCompNiveauBase: false,
montrerArchetype: false, vueDetaillee: false
hideControls: true
}); });
} }
@ -80,7 +79,7 @@ export class RdDActorSheet extends ActorSheet {
formData.competences.forEach(item => { formData.competences.forEach(item => {
item.visible = !this.options.showCompNiveauBase || !RdDItemCompetence.isNiveauBase(item); item.visible = !this.options.showCompNiveauBase || !RdDItemCompetence.isNiveauBase(item);
RdDItemCompetence.levelUp(item); RdDItemCompetence.levelUp(item, formData.data.compteurs.experience.value);
}); });
Object.values(formData.data.carac).forEach(c => { Object.values(formData.data.carac).forEach(c => {
@ -414,7 +413,7 @@ export class RdDActorSheet extends ActorSheet {
}); });
} }
html.find('#show-hide-competences').click(async event => { html.find('.show-hide-competences').click(async event => {
this.options.showCompNiveauBase = !this.options.showCompNiveauBase; this.options.showCompNiveauBase = !this.options.showCompNiveauBase;
this.render(true); this.render(true);
}); });
@ -422,13 +421,9 @@ export class RdDActorSheet extends ActorSheet {
this.options.editCaracComp = !this.options.editCaracComp; this.options.editCaracComp = !this.options.editCaracComp;
this.render(true); this.render(true);
}); });
html.find('#show-hide-archetype').click(async event => { html.find('.vue-detaillee').click(async event => {
this.options.montrerArchetype = !this.options.montrerArchetype; console.log("CONTROLS", this.options.vueDetaillee)
this.render(true); this.options.vueDetaillee = !this.options.vueDetaillee;
});
html.find('.lock-unlock-controls').click(async event => {
console.log("CONTROLS", this.options.hideControls)
this.options.hideControls = !this.options.hideControls;
this.render(true); this.render(true);
}); });

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@ -922,6 +922,36 @@ export class RdDActor extends Actor {
} }
} }
async updateCompetenceStress(idOrName) {
const competence = this.getCompetence(idOrName);
if (!competence) {
return;
}
const compData = Misc.data(competence);
const niveau = Number(compData.data.niveau);
const stressTransforme = Misc.data(this).data.compteurs.experience.value;
const xpRequis = RdDItemCompetence.getCompetenceNextXp(niveau) - compData.data.xp;
if (stressTransforme <= 0 || niveau >= compData.data.niveau_archetype || xpRequis <=0) {
ui.notifications.info(`La compétence ne peut pas augmenter!
stress disponible: ${stressTransforme}
expérience requise: ${xpRequis}
niveau : ${niveau}
archétype : ${compData.data.niveau_archetype}`);
return;
}
const xpUtilise = Math.min(stressTransforme, xpRequis);
const stressTransformeRestant = Math.max(0, stressTransforme - xpUtilise);
const gainNiveau = xpUtilise>=xpRequis ? 1 : 0;
await this.update({ "data.compteurs.experience.value": stressTransformeRestant });
const nouveauNiveau = niveau + gainNiveau;
await competence.update({
"data.xp": Math.max(compData.data.xp - xpRequis, 0),
"data.niveau": nouveauNiveau,
});
this.updateExperienceLog('Dépense stress', xpUtilise, `Stress en ${competence.name} ${gainNiveau? "pour passer à "+nouveauNiveau : ""}`);
}
/* -------------------------------------------- */ /* -------------------------------------------- */
async updateCreatureCompetence(idOrName, fieldName, compValue) { async updateCreatureCompetence(idOrName, fieldName, compValue) {
let competence = this.getCompetence(idOrName); let competence = this.getCompetence(idOrName);

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@ -84,7 +84,7 @@ export class RdDItemCompetence extends Item {
/* -------------------------------------------- */ /* -------------------------------------------- */
static getVoieDraconic(competences, voie) { static getVoieDraconic(competences, voie) {
return RdDItemCompetence.findCompetence(competences.filter(it => RdDItemCompetence.isDraconic(it) ), voie); return RdDItemCompetence.findCompetence(competences.filter(it => RdDItemCompetence.isDraconic(it)), voie);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -148,7 +148,7 @@ export class RdDItemCompetence extends Item {
// calcul du coût xp jusqu'au niveau 0 maximum // calcul du coût xp jusqu'au niveau 0 maximum
.map(it => RdDItemCompetence.computeDeltaXP(it?.data.base ?? -11, Math.min(it?.data.niveau ?? -11, 0))) .map(it => RdDItemCompetence.computeDeltaXP(it?.data.base ?? -11, Math.min(it?.data.niveau ?? -11, 0)))
.sort(Misc.ascending()) .sort(Misc.ascending())
.splice(0, list.length-1) // prendre toutes les valeurs sauf l'une des plus élevées .splice(0, list.length - 1) // prendre toutes les valeurs sauf l'une des plus élevées
.reduce(Misc.sum(), 0) .reduce(Misc.sum(), 0)
).reduce(Misc.sum(), 0); ).reduce(Misc.sum(), 0);
} }
@ -160,7 +160,6 @@ export class RdDItemCompetence extends Item {
return competence_xp_cumul[to] - competence_xp_cumul[from]; return competence_xp_cumul[to] - competence_xp_cumul[from];
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static computeCompetenceXPCost(competence) { static computeCompetenceXPCost(competence) {
const compData = Misc.data(competence); const compData = Misc.data(competence);
@ -186,9 +185,15 @@ export class RdDItemCompetence extends Item {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static levelUp(itemData) { static levelUp(itemData, stressTransforme) {
itemData.data.xpNext = RdDItemCompetence.getCompetenceNextXp(itemData.data.niveau); itemData.data.xpNext = RdDItemCompetence.getCompetenceNextXp(itemData.data.niveau);
itemData.data.isLevelUp = itemData.data.xp >= itemData.data.xpNext; const xpManquant = itemData.data.xpNext - itemData.data.xp;
itemData.data.isLevelUp = xpManquant <= 0;
itemData.data.isStressLevelUp = (xpManquant > 0 && stressTransforme >= xpManquant && itemData.data.niveau < itemData.data.niveau_archetype);
itemData.data.stressXpMax = 0;
if (xpManquant > 0 && stressTransforme > 0 && itemData.data.niveau < itemData.data.niveau_archetype) {
itemData.data.stressXpMax = Math.min(xpManquant , stressTransforme);
}
} }
/* -------------------------------------------- */ /* -------------------------------------------- */

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@ -738,6 +738,15 @@ ul, li {
flex: 1 1 5rem; flex: 1 1 5rem;
background: var(--gradient-gold) !important; background: var(--gradient-gold) !important;
} }
.niveau-archetype {
background: var(--gradient-silver-light) !important;
}
.fa-arrow-alt-circle-up.allouer-stress {
color: rgba(83, 60, 14, 0.8);
}
.fa-arrow-alt-circle-up.allouer-stress-level-up {
color: rgba(191, 149, 63, 0.8);
}
.blessures-list ul { .blessures-list ul {
display: flex; display: flex;

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@ -21,16 +21,22 @@
value="{{numberFormat data.xp_sort decimals=0 sign=false}}" data-dtype="number" value="{{numberFormat data.xp_sort decimals=0 sign=false}}" data-dtype="number"
{{#unless @root.options.editCaracComp}}disabled{{/unless}}/> {{#unless @root.options.editCaracComp}}disabled{{/unless}}/>
{{/if}} {{/if}}
{{#if @root.options.montrerArchetype}} {{#if @root.options.vueDetaillee}}
<input class="competence-archetype" type="text" compname="{{name}}" name="comp-archetype-{{name}}" <div class="item-controls">
{{#if data.stressXpMax}}
<a class="item-control competence-stress-augmenter" compname="{{name}}"
title="Dépenser {{data.stressXpMax}} points de stress {{#if data.isStressLevelUp}} pour augmenter d'un niveau {{/if}}">
<i class="fas fa-arrow-alt-circle-up allouer-stress{{#if data.isStressLevelUp}}-level-up{{/if}}"></i>
</a>
{{/if}}
<input class="competence-archetype niveau-archetype" type="text" compname="{{name}}" name="comp-archetype-{{name}}"
value="{{numberFormat data.niveau_archetype decimals=0 sign=true}}" data-dtype="number" value="{{numberFormat data.niveau_archetype decimals=0 sign=true}}" data-dtype="number"
{{#unless @root.options.editCaracComp}}disabled{{/unless}} /> {{#unless @root.options.editCaracComp}}disabled{{/unless}} />
{{/if}}
{{#unless @root.options.hideControls}}
<div class="item-controls">
<a class="item-control item-edit" title="Modifier"><i class="fas fa-edit"></i></a> <a class="item-control item-edit" title="Modifier"><i class="fas fa-edit"></i></a>
{{#if @root.options.isGM}}
<a class="item-control item-delete" title="Supprimer"><i class="fas fa-trash"></i></a> <a class="item-control item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
{{/if}}
</div> </div>
{{/unless}} {{/if}}
</li> </li>
{{/if}} {{/if}}

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@ -212,15 +212,14 @@
<span><a class="lock-unlock-sheet"><img class="small-button-container" <span><a class="lock-unlock-sheet"><img class="small-button-container"
src="systems/foundryvtt-reve-de-dragon/icons/{{#if options.editCaracComp}}unlocked.svg{{else}}locked.svg{{/if}}" alt="blocker/débloquer" src="systems/foundryvtt-reve-de-dragon/icons/{{#if options.editCaracComp}}unlocked.svg{{else}}locked.svg{{/if}}" alt="blocker/débloquer"
>{{#if options.editCaracComp}}Verrouiller{{else}}Déverrouiller{{/if}}</a></span> >{{#if options.editCaracComp}}Verrouiller{{else}}Déverrouiller{{/if}}</a></span>
<span><a id="show-hide-competences"><img class="small-button-container" <span><a class="show-hide-competences"><img class="small-button-container"
src="systems/foundryvtt-reve-de-dragon/icons/{{#if options.showCompNiveauBase}}no-filter.svg{{else}}filter.svg{{/if}}" alt="filter/montrer tout" src="systems/foundryvtt-reve-de-dragon/icons/{{#if options.showCompNiveauBase}}no-filter.svg{{else}}filter.svg{{/if}}" alt="filter/montrer tout">
>{{#if options.showCompNiveauBase}}Montrer tout{{else}}Filtrer{{/if}}</a></span> {{#if options.showCompNiveauBase}}Montrer tout{{else}}Filtrer{{/if}}</a>
<span><a id="show-hide-archetype"><img class="small-button-container" </span>
src="systems/foundryvtt-reve-de-dragon/icons/{{#if options.montrerArchetype}}no-filter.svg{{else}}filter.svg{{/if}}" alt="filter/montrer l'archétype" <span><a class="vue-detaillee">
>{{#if options.montrerArchetype}}Masquer l'archétype{{else}}Voir l'archétype{{/if}}</a></span> <i class="fas {{#if options.vueDetaillee}}fa-eye-slash{{else}}fa-eye{{/if}}"></i>
<span><a class="lock-unlock-controls"><i class="fas fa-lock{{#if options.hideControls}}-open{{/if}}"></i> {{#if options.vueDetaillee}}Vue simplifiée{{else}}Vue détaillée{{/if}}</a>
{{#if options.hideControls}}Contrôles On{{else}}Contrôles Off{{/if}} </span>
</a></span>
</div> </div>
<div class="grid grid-2col"> <div class="grid grid-2col">
<div class="flex-group-left flexcol competence-column"> <div class="flex-group-left flexcol competence-column">
@ -234,7 +233,7 @@
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(sortCompetence competenceByCategory.tir) categorie="Compétences de Tir"}} {{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(sortCompetence competenceByCategory.tir) categorie="Compétences de Tir"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(sortCompetence competenceByCategory.lancer) categorie="Compétences de Lancer"}} {{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(sortCompetence competenceByCategory.lancer) categorie="Compétences de Lancer"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(sortCompetence competenceByCategory.connaissance) categorie="Connaissances"}} {{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(sortCompetence competenceByCategory.connaissance) categorie="Connaissances"}}
{{#if (or data.attributs.hautrevant.value options.montrerArchetype)}} {{#if (or data.attributs.hautrevant.value options.vueDetaillee)}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(sortCompetence competenceByCategory.draconic) categorie="Draconic"}} {{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(sortCompetence competenceByCategory.draconic) categorie="Draconic"}}
{{/if}} {{/if}}
@ -249,11 +248,14 @@
<span class="generic-label">Total XP compétences</span> <span class="generic-label">Total XP compétences</span>
<span class="competence-value">{{calc.competenceXPTotal}}</span> <span class="competence-value">{{calc.competenceXPTotal}}</span>
</li> </li>
{{#if options.montrerArchetype}} {{#if options.vueDetaillee}}
<li>Niveaux d'archétype à répartir</li>
{{#each calc.comptageArchetype as |archetype key|}} {{#each calc.comptageArchetype as |archetype key|}}
{{#if (lt archetype.nombre archetype.nombreMax)}}
<li class="item flexrow"> <li class="item flexrow">
<label class="generic-label">Archetype {{archetype.niveau}} : {{archetype.nombre}} / {{archetype.nombreMax}}</label> <label class="generic-label">Archetype {{archetype.niveau}} : {{archetype.nombre}} / {{archetype.nombreMax}}</label>
</li> </li>
{{/if}}
{{/each}} {{/each}}
{{/if}} {{/if}}
</ul> </ul>