Expérience par le stress
- Vue détaillée (regroupe archétype et contrôles) - Ajout d'un bouton pour mettre du stress dans une compétence
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@ -30,8 +30,7 @@ export class RdDActorSheet extends ActorSheet {
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dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
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dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
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editCaracComp: false,
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editCaracComp: false,
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showCompNiveauBase: false,
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showCompNiveauBase: false,
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montrerArchetype: false,
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vueDetaillee: false
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hideControls: true
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});
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});
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}
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}
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@ -80,7 +79,7 @@ export class RdDActorSheet extends ActorSheet {
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formData.competences.forEach(item => {
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formData.competences.forEach(item => {
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item.visible = !this.options.showCompNiveauBase || !RdDItemCompetence.isNiveauBase(item);
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item.visible = !this.options.showCompNiveauBase || !RdDItemCompetence.isNiveauBase(item);
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RdDItemCompetence.levelUp(item);
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RdDItemCompetence.levelUp(item, formData.data.compteurs.experience.value);
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});
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});
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Object.values(formData.data.carac).forEach(c => {
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Object.values(formData.data.carac).forEach(c => {
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@ -414,7 +413,7 @@ export class RdDActorSheet extends ActorSheet {
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});
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});
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}
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}
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html.find('#show-hide-competences').click(async event => {
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html.find('.show-hide-competences').click(async event => {
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this.options.showCompNiveauBase = !this.options.showCompNiveauBase;
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this.options.showCompNiveauBase = !this.options.showCompNiveauBase;
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this.render(true);
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this.render(true);
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});
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});
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@ -422,13 +421,9 @@ export class RdDActorSheet extends ActorSheet {
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this.options.editCaracComp = !this.options.editCaracComp;
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this.options.editCaracComp = !this.options.editCaracComp;
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this.render(true);
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this.render(true);
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});
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});
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html.find('#show-hide-archetype').click(async event => {
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html.find('.vue-detaillee').click(async event => {
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this.options.montrerArchetype = !this.options.montrerArchetype;
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console.log("CONTROLS", this.options.vueDetaillee)
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this.render(true);
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this.options.vueDetaillee = !this.options.vueDetaillee;
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});
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html.find('.lock-unlock-controls').click(async event => {
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console.log("CONTROLS", this.options.hideControls)
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this.options.hideControls = !this.options.hideControls;
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this.render(true);
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this.render(true);
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});
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});
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@ -922,6 +922,36 @@ export class RdDActor extends Actor {
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}
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}
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}
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}
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async updateCompetenceStress(idOrName) {
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const competence = this.getCompetence(idOrName);
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if (!competence) {
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return;
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}
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const compData = Misc.data(competence);
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const niveau = Number(compData.data.niveau);
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const stressTransforme = Misc.data(this).data.compteurs.experience.value;
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const xpRequis = RdDItemCompetence.getCompetenceNextXp(niveau) - compData.data.xp;
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if (stressTransforme <= 0 || niveau >= compData.data.niveau_archetype || xpRequis <=0) {
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ui.notifications.info(`La compétence ne peut pas augmenter!
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stress disponible: ${stressTransforme}
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expérience requise: ${xpRequis}
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niveau : ${niveau}
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archétype : ${compData.data.niveau_archetype}`);
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return;
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}
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const xpUtilise = Math.min(stressTransforme, xpRequis);
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const stressTransformeRestant = Math.max(0, stressTransforme - xpUtilise);
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const gainNiveau = xpUtilise>=xpRequis ? 1 : 0;
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await this.update({ "data.compteurs.experience.value": stressTransformeRestant });
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const nouveauNiveau = niveau + gainNiveau;
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await competence.update({
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"data.xp": Math.max(compData.data.xp - xpRequis, 0),
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"data.niveau": nouveauNiveau,
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});
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this.updateExperienceLog('Dépense stress', xpUtilise, `Stress en ${competence.name} ${gainNiveau? "pour passer à "+nouveauNiveau : ""}`);
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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async updateCreatureCompetence(idOrName, fieldName, compValue) {
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async updateCreatureCompetence(idOrName, fieldName, compValue) {
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let competence = this.getCompetence(idOrName);
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let competence = this.getCompetence(idOrName);
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@ -84,7 +84,7 @@ export class RdDItemCompetence extends Item {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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static getVoieDraconic(competences, voie) {
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static getVoieDraconic(competences, voie) {
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return RdDItemCompetence.findCompetence(competences.filter(it => RdDItemCompetence.isDraconic(it) ), voie);
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return RdDItemCompetence.findCompetence(competences.filter(it => RdDItemCompetence.isDraconic(it)), voie);
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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@ -148,7 +148,7 @@ export class RdDItemCompetence extends Item {
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// calcul du coût xp jusqu'au niveau 0 maximum
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// calcul du coût xp jusqu'au niveau 0 maximum
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.map(it => RdDItemCompetence.computeDeltaXP(it?.data.base ?? -11, Math.min(it?.data.niveau ?? -11, 0)))
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.map(it => RdDItemCompetence.computeDeltaXP(it?.data.base ?? -11, Math.min(it?.data.niveau ?? -11, 0)))
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.sort(Misc.ascending())
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.sort(Misc.ascending())
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.splice(0, list.length-1) // prendre toutes les valeurs sauf l'une des plus élevées
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.splice(0, list.length - 1) // prendre toutes les valeurs sauf l'une des plus élevées
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.reduce(Misc.sum(), 0)
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.reduce(Misc.sum(), 0)
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).reduce(Misc.sum(), 0);
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).reduce(Misc.sum(), 0);
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}
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}
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@ -160,7 +160,6 @@ export class RdDItemCompetence extends Item {
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return competence_xp_cumul[to] - competence_xp_cumul[from];
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return competence_xp_cumul[to] - competence_xp_cumul[from];
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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static computeCompetenceXPCost(competence) {
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static computeCompetenceXPCost(competence) {
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const compData = Misc.data(competence);
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const compData = Misc.data(competence);
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@ -186,9 +185,15 @@ export class RdDItemCompetence extends Item {
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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static levelUp(itemData) {
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static levelUp(itemData, stressTransforme) {
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itemData.data.xpNext = RdDItemCompetence.getCompetenceNextXp(itemData.data.niveau);
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itemData.data.xpNext = RdDItemCompetence.getCompetenceNextXp(itemData.data.niveau);
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itemData.data.isLevelUp = itemData.data.xp >= itemData.data.xpNext;
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const xpManquant = itemData.data.xpNext - itemData.data.xp;
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itemData.data.isLevelUp = xpManquant <= 0;
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itemData.data.isStressLevelUp = (xpManquant > 0 && stressTransforme >= xpManquant && itemData.data.niveau < itemData.data.niveau_archetype);
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itemData.data.stressXpMax = 0;
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if (xpManquant > 0 && stressTransforme > 0 && itemData.data.niveau < itemData.data.niveau_archetype) {
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itemData.data.stressXpMax = Math.min(xpManquant , stressTransforme);
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}
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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File diff suppressed because one or more lines are too long
@ -738,6 +738,15 @@ ul, li {
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flex: 1 1 5rem;
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flex: 1 1 5rem;
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background: var(--gradient-gold) !important;
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background: var(--gradient-gold) !important;
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}
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}
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.niveau-archetype {
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background: var(--gradient-silver-light) !important;
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}
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.fa-arrow-alt-circle-up.allouer-stress {
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color: rgba(83, 60, 14, 0.8);
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}
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.fa-arrow-alt-circle-up.allouer-stress-level-up {
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color: rgba(191, 149, 63, 0.8);
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}
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.blessures-list ul {
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.blessures-list ul {
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display: flex;
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display: flex;
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@ -21,16 +21,22 @@
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value="{{numberFormat data.xp_sort decimals=0 sign=false}}" data-dtype="number"
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value="{{numberFormat data.xp_sort decimals=0 sign=false}}" data-dtype="number"
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{{#unless @root.options.editCaracComp}}disabled{{/unless}}/>
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{{#unless @root.options.editCaracComp}}disabled{{/unless}}/>
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{{/if}}
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{{/if}}
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{{#if @root.options.montrerArchetype}}
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{{#if @root.options.vueDetaillee}}
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<input class="competence-archetype" type="text" compname="{{name}}" name="comp-archetype-{{name}}"
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<div class="item-controls">
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{{#if data.stressXpMax}}
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<a class="item-control competence-stress-augmenter" compname="{{name}}"
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title="Dépenser {{data.stressXpMax}} points de stress {{#if data.isStressLevelUp}} pour augmenter d'un niveau {{/if}}">
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<i class="fas fa-arrow-alt-circle-up allouer-stress{{#if data.isStressLevelUp}}-level-up{{/if}}"></i>
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</a>
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{{/if}}
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<input class="competence-archetype niveau-archetype" type="text" compname="{{name}}" name="comp-archetype-{{name}}"
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value="{{numberFormat data.niveau_archetype decimals=0 sign=true}}" data-dtype="number"
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value="{{numberFormat data.niveau_archetype decimals=0 sign=true}}" data-dtype="number"
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{{#unless @root.options.editCaracComp}}disabled{{/unless}} />
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{{#unless @root.options.editCaracComp}}disabled{{/unless}} />
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{{/if}}
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{{#unless @root.options.hideControls}}
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<div class="item-controls">
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<a class="item-control item-edit" title="Modifier"><i class="fas fa-edit"></i></a>
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<a class="item-control item-edit" title="Modifier"><i class="fas fa-edit"></i></a>
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{{#if @root.options.isGM}}
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<a class="item-control item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
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<a class="item-control item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
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{{/if}}
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</div>
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</div>
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{{/unless}}
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{{/if}}
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</li>
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</li>
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{{/if}}
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{{/if}}
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@ -212,15 +212,14 @@
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<span><a class="lock-unlock-sheet"><img class="small-button-container"
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<span><a class="lock-unlock-sheet"><img class="small-button-container"
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src="systems/foundryvtt-reve-de-dragon/icons/{{#if options.editCaracComp}}unlocked.svg{{else}}locked.svg{{/if}}" alt="blocker/débloquer"
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src="systems/foundryvtt-reve-de-dragon/icons/{{#if options.editCaracComp}}unlocked.svg{{else}}locked.svg{{/if}}" alt="blocker/débloquer"
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>{{#if options.editCaracComp}}Verrouiller{{else}}Déverrouiller{{/if}}</a></span>
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>{{#if options.editCaracComp}}Verrouiller{{else}}Déverrouiller{{/if}}</a></span>
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<span><a id="show-hide-competences"><img class="small-button-container"
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<span><a class="show-hide-competences"><img class="small-button-container"
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src="systems/foundryvtt-reve-de-dragon/icons/{{#if options.showCompNiveauBase}}no-filter.svg{{else}}filter.svg{{/if}}" alt="filter/montrer tout"
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src="systems/foundryvtt-reve-de-dragon/icons/{{#if options.showCompNiveauBase}}no-filter.svg{{else}}filter.svg{{/if}}" alt="filter/montrer tout">
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>{{#if options.showCompNiveauBase}}Montrer tout{{else}}Filtrer{{/if}}</a></span>
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{{#if options.showCompNiveauBase}}Montrer tout{{else}}Filtrer{{/if}}</a>
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<span><a id="show-hide-archetype"><img class="small-button-container"
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</span>
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src="systems/foundryvtt-reve-de-dragon/icons/{{#if options.montrerArchetype}}no-filter.svg{{else}}filter.svg{{/if}}" alt="filter/montrer l'archétype"
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<span><a class="vue-detaillee">
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>{{#if options.montrerArchetype}}Masquer l'archétype{{else}}Voir l'archétype{{/if}}</a></span>
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<i class="fas {{#if options.vueDetaillee}}fa-eye-slash{{else}}fa-eye{{/if}}"></i>
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<span><a class="lock-unlock-controls"><i class="fas fa-lock{{#if options.hideControls}}-open{{/if}}"></i>
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{{#if options.vueDetaillee}}Vue simplifiée{{else}}Vue détaillée{{/if}}</a>
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{{#if options.hideControls}}Contrôles On{{else}}Contrôles Off{{/if}}
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</span>
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</a></span>
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</div>
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</div>
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<div class="grid grid-2col">
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<div class="grid grid-2col">
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<div class="flex-group-left flexcol competence-column">
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<div class="flex-group-left flexcol competence-column">
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@ -234,7 +233,7 @@
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(sortCompetence competenceByCategory.tir) categorie="Compétences de Tir"}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(sortCompetence competenceByCategory.tir) categorie="Compétences de Tir"}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(sortCompetence competenceByCategory.lancer) categorie="Compétences de Lancer"}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(sortCompetence competenceByCategory.lancer) categorie="Compétences de Lancer"}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(sortCompetence competenceByCategory.connaissance) categorie="Connaissances"}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(sortCompetence competenceByCategory.connaissance) categorie="Connaissances"}}
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{{#if (or data.attributs.hautrevant.value options.montrerArchetype)}}
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{{#if (or data.attributs.hautrevant.value options.vueDetaillee)}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(sortCompetence competenceByCategory.draconic) categorie="Draconic"}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(sortCompetence competenceByCategory.draconic) categorie="Draconic"}}
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{{/if}}
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{{/if}}
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@ -249,11 +248,14 @@
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<span class="generic-label">Total XP compétences</span>
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<span class="generic-label">Total XP compétences</span>
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<span class="competence-value">{{calc.competenceXPTotal}}</span>
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<span class="competence-value">{{calc.competenceXPTotal}}</span>
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</li>
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</li>
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{{#if options.montrerArchetype}}
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{{#if options.vueDetaillee}}
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<li>Niveaux d'archétype à répartir</li>
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{{#each calc.comptageArchetype as |archetype key|}}
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{{#each calc.comptageArchetype as |archetype key|}}
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{{#if (lt archetype.nombre archetype.nombreMax)}}
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<li class="item flexrow">
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<li class="item flexrow">
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<label class="generic-label">Archetype {{archetype.niveau}} : {{archetype.nombre}} / {{archetype.nombreMax}}</label>
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<label class="generic-label">Archetype {{archetype.niveau}} : {{archetype.nombre}} / {{archetype.nombreMax}}</label>
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</li>
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</li>
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{{/if}}
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{{/each}}
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{{/each}}
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{{/if}}
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{{/if}}
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</ul>
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</ul>
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